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Mobadder Thworst
Noob Farmers
625
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Posted - 2015.08.15 01:22:48 -
[151] - Quote
Leto Thule wrote:Mobadder Thworst wrote:I like the idea of cap boats in high sec.
It's the cynos I don't like. I think it would make sense if you let them go through gates (or created a restriction so it didn't destroy the distance value of the market).
As for fights, I think it would make the PVE corp more disadvantaged. Imagine those high sec t3 corps with hundreds of players and then imagine them all in caps.
If you had to slow boat them, that would keep them in check.
Of course, it would destroy one more motivator for people to go to low or null... Capitals taking gates is already a thing, bud. Next thing you know, they'll be making t3 ships...
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3043
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Posted - 2015.08.15 01:53:52 -
[152] - Quote
You can't remote sebo something in siege. |
Mobadder Thworst
Noob Farmers
625
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Posted - 2015.08.15 01:54:57 -
[153] - Quote
Vimsy Vortis wrote:You can't remote sebo something in siege.
Ahh, another necessary change! Good catch! |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3043
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Posted - 2015.08.15 01:59:51 -
[154] - Quote
Nobody wants remote sensor boosted, remote tracking linked blap dreads. |
Mobadder Thworst
Noob Farmers
625
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Posted - 2015.08.15 02:07:30 -
[155] - Quote
Vimsy Vortis wrote:Nobody wants remote sensor boosted, remote tracking linked blap dreads.
Mostly, I'm just trying to illustrate that the high-sec wardec crowd would probably be able to navigate the addition of dreads as well as anyone.
Their cause is chaos... And I feel certain capitals would greatly facilitate that cause...
I like the idea of an insta-dread... Good or not... |
Noragen Neirfallas
The Scope Gallente Federation
1714
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Posted - 2015.08.15 03:13:37 -
[156] - Quote
Lan Wang wrote:Vimsy Vortis wrote:Not really sure what that long rambling post was trying to get at.
All I got is that capitals should be allowed in highsec and I entirely agree. The losses of entire carrier fleets to suspect flagging alone would be worth it. i dont think 99% of wardeccers would know what to do if a slowcat fleet landed on an undock, apart from dock up 99% of wardeccers cant handle a destroyer fleet just saying . Well that's not true but at the very least PIRAT seemed confused today on what to do about it on their undock.
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
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Mobadder Thworst
Noob Farmers
626
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Posted - 2015.08.15 03:58:18 -
[157] - Quote
Noragen Neirfallas wrote:Lan Wang wrote:Vimsy Vortis wrote:Not really sure what that long rambling post was trying to get at.
All I got is that capitals should be allowed in highsec and I entirely agree. The losses of entire carrier fleets to suspect flagging alone would be worth it. i dont think 99% of wardeccers would know what to do if a slowcat fleet landed on an undock, apart from dock up 99% of wardeccers cant handle a destroyer fleet just saying . Well that's not true but at the very least PIRAT seemed confused today on what to do about it on their undock.
Russians are a different set of rules...
I did not intend to characterize them.
But most of the guys I ran with for years would be happy to fly caps in high sec...
To be honest, though, I wish they would take measures to make t1 frigs relevant again before they attempt to bring caps to high sec. |
Noragen Neirfallas
The Scope Gallente Federation
1715
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Posted - 2015.08.15 04:21:08 -
[158] - Quote
Mobadder Thworst wrote:Noragen Neirfallas wrote:Lan Wang wrote:Vimsy Vortis wrote:Not really sure what that long rambling post was trying to get at.
All I got is that capitals should be allowed in highsec and I entirely agree. The losses of entire carrier fleets to suspect flagging alone would be worth it. i dont think 99% of wardeccers would know what to do if a slowcat fleet landed on an undock, apart from dock up 99% of wardeccers cant handle a destroyer fleet just saying . Well that's not true but at the very least PIRAT seemed confused today on what to do about it on their undock. Russians are a different set of rules... I did not intend to characterize them. But most of the guys I ran with for years would be happy to fly caps in high sec... To be honest, though, I wish they would take measures to make t1 frigs relevant again before they attempt to bring caps to high sec. Eh this is circular but basically if you bring in caps you raise the bar to be relevant in the area. I mean personally I can fly a slowcat and 2 dreads between my toons but I'd be disappointed if this became a thing in highsec. Also as mentioned Carriers would be invulnerable in npc corps
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Dorrim Barstorlode favourite ISD
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Mobadder Thworst
Noob Farmers
627
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Posted - 2015.08.15 04:30:49 -
[159] - Quote
Noragen Neirfallas wrote:Mobadder Thworst wrote:Noragen Neirfallas wrote:Lan Wang wrote:Vimsy Vortis wrote:Not really sure what that long rambling post was trying to get at.
All I got is that capitals should be allowed in highsec and I entirely agree. The losses of entire carrier fleets to suspect flagging alone would be worth it. i dont think 99% of wardeccers would know what to do if a slowcat fleet landed on an undock, apart from dock up 99% of wardeccers cant handle a destroyer fleet just saying . Well that's not true but at the very least PIRAT seemed confused today on what to do about it on their undock. Russians are a different set of rules... I did not intend to characterize them. But most of the guys I ran with for years would be happy to fly caps in high sec... To be honest, though, I wish they would take measures to make t1 frigs relevant again before they attempt to bring caps to high sec. Eh this is circular but basically if you bring in caps you raise the bar to be relevant in the area. I mean personally I can fly a slowcat and 2 dreads between my toons but I'd be disappointed if this became a thing in highsec. Also as mentioned Carriers would be invulnerable in npc corps
Yeah, I think I just wanted to counter-argue the idea that highsec caps would mean the end of all the nasty war deccers.
War deccers are only relevant because they know what they're doing.
What I really want is can flipping back (and a free license to turn Akiainavas back into a zoo). I can make t1 frigs relevant in that scenario just by flying them. |
Xeno Szenn
SniggWaffe WAFFLES.
16
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Posted - 2015.08.15 06:17:34 -
[160] - Quote
Yeah, I think I just wanted to counter-argue the idea that highsec caps would mean the end of all the nasty war deccers.
War deccers are only relevant because they know what they're doing.
What I really want is can flipping back (and a free license to turn Akiainavas back into a zoo). I can make t1 frigs relevant in that scenario just by flying them.[/quote]
Not saying they don't know what there doing but honestly it would be a death blow to high sec. Sure you know what your doing but if your dropping caps then you may get the bigger fish interested and they have years of experience in killing caps and groups. That's not to say that they would find you amusing to play with or even care about trying to kill them but you may actual draw there attention if you have enough capitals and are using them. The complete other side of the coin from use everything in high sec is a 100 percent safe high sec and that would be bad for the game and for high sec as well.
You guys have a nice middle ground that could use a few more conflict drivers give people a reason to fight and they will generally. Give them a way to fight with impunity and they will. For isk makers give them a way to be 100 percent safe and they will do that as well. Honestly a fair fight in eve only exists if you planed wrong. Everyone is looking for an advantage and if they can gain an advantage they will do so.
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Noragen Neirfallas
The Scope Gallente Federation
1718
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Posted - 2015.08.15 11:02:32 -
[161] - Quote
Xeno Szenn wrote:
Not saying they don't know what there doing but honestly it would be a death blow to high sec. Sure you know what your doing but if your dropping caps then you may get the bigger fish interested and they have years of experience in killing caps and groups. That's not to say that they would find you amusing to play with or even care about trying to kill them but you may actual draw there attention if you have enough capitals and are using them. The complete other side of the coin from use everything in high sec is a 100 percent safe high sec and that would be bad for the game and for high sec as well.
You guys have a nice middle ground that could use a few more conflict drivers give people a reason to fight and they will generally. Give them a way to fight with impunity and they will. For isk makers give them a way to be 100 percent safe and they will do that as well. Honestly a fair fight in eve only exists if you planed wrong. Everyone is looking for an advantage and if they can gain an advantage they will do so.
You realize half the **** we fly in highsec cost more then your slowcats right?
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Dorrim Barstorlode favourite ISD
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Xeno Szenn
SniggWaffe WAFFLES.
16
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Posted - 2015.08.15 11:45:06 -
[162] - Quote
Noragen Neirfallas wrote:Xeno Szenn wrote:
Not saying they don't know what there doing but honestly it would be a death blow to high sec. Sure you know what your doing but if your dropping caps then you may get the bigger fish interested and they have years of experience in killing caps and groups. That's not to say that they would find you amusing to play with or even care about trying to kill them but you may actual draw there attention if you have enough capitals and are using them. The complete other side of the coin from use everything in high sec is a 100 percent safe high sec and that would be bad for the game and for high sec as well.
You guys have a nice middle ground that could use a few more conflict drivers give people a reason to fight and they will generally. Give them a way to fight with impunity and they will. For isk makers give them a way to be 100 percent safe and they will do that as well. Honestly a fair fight in eve only exists if you planed wrong. Everyone is looking for an advantage and if they can gain an advantage they will do so.
You realize half the **** we fly in highsec cost more then your slowcats right?
They may cost more but could they kill them? thats the real question could you break them and throw in high grade slaves and all of that I kind of doubt it. Time may prove me wrong though if high sec combat caps ever become a thing.
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Noragen Neirfallas
The Scope Gallente Federation
1718
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Posted - 2015.08.15 12:12:23 -
[163] - Quote
Xeno Szenn wrote:Noragen Neirfallas wrote:Xeno Szenn wrote:
Not saying they don't know what there doing but honestly it would be a death blow to high sec. Sure you know what your doing but if your dropping caps then you may get the bigger fish interested and they have years of experience in killing caps and groups. That's not to say that they would find you amusing to play with or even care about trying to kill them but you may actual draw there attention if you have enough capitals and are using them. The complete other side of the coin from use everything in high sec is a 100 percent safe high sec and that would be bad for the game and for high sec as well.
You guys have a nice middle ground that could use a few more conflict drivers give people a reason to fight and they will generally. Give them a way to fight with impunity and they will. For isk makers give them a way to be 100 percent safe and they will do that as well. Honestly a fair fight in eve only exists if you planed wrong. Everyone is looking for an advantage and if they can gain an advantage they will do so.
You realize half the **** we fly in highsec cost more then your slowcats right? They may cost more but could they kill them? thats the real question could you break them and throw in high grade slaves and all of that I kind of doubt it. Time may prove me wrong though if high sec combat caps ever become a thing. don't stress it wont
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Dorrim Barstorlode favourite ISD
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ErrorRon
ElitistOps Pandemic Legion
174
|
Posted - 2015.08.15 13:59:52 -
[164] - Quote
BRING BACK AOE DOOMSDAYS IN HIGHSEC
http://www.youtube.com/watch?v=UtItWL6GfSM
CCP Gargant - -áDev of my heart.
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
2654
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Posted - 2015.08.15 16:06:39 -
[165] - Quote
Xeno wrote:True the power blocks could crush high sec if they desired to but why should they it relay has no value to them haha
DELETE THE WEAK, ADAPT OR DIE !
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Mobadder Thworst
Noob Farmers
637
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Posted - 2015.08.15 17:04:05 -
[166] - Quote
Tora Bushido wrote:Xeno wrote:True the power blocks could crush high sec if they desired to but why should they it relay has no value to them haha
This sentiment is just so unfounded.
It's easy to imagine that the giants staging those huge null sec battles are the true powers of Eve. They own systems!
However, they're fighting over hundreds of systems where a small minority of the game plays. They are largely there for the good isk and stability (no wardecs). Their "power" in my experience is mostly in the areas of wealth and logistics.
There has always been a large wardec alliance spanking the null powers. When I was a young player it was the privateer alliance, I participated in it when it was the orphanage, now it's marmites.
When I was in the orphanage, we loved it when a null fleet would come up. We knew the systems, had enough scouts to build a good "worst case" fleet long before they arrived, and always enjoyed the opportunity for a large fleet fight. We had plenty of guys who were experienced FC's from null... And plenty of high sec guerrillas as well.
I don't remember ever losing one of those fights.
I would guess marmites are the same.
Keep in mind when you pretend that control in null is better that marmites are controlling the space where 70% of the player base competes. |
Yukimisama
Deviant Dollyz
14
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Posted - 2015.08.15 19:52:37 -
[167] - Quote
Dude come on, they get evicted out of Null/W-Space often enough, they can't defend themselves against the real alliances when they try, so why keep trying when it's possible to come to high-sec and suicide gank all day and war-dec all day and make billions anyways?
****** players of the game killing the young players instead of getting better to hang with the vets where it matters in null, and you think they're 'not' going to whine and cry? They're worse than the new players who don't know any better.
In My World...
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Mortlake
Devils Rejects 666
573
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Posted - 2015.08.15 20:28:25 -
[168] - Quote
Yukimisama wrote:Dude come on, they get evicted out of Null/W-Space often enough, they can't defend themselves against the real alliances when they try, so why keep trying when it's possible to come to high-sec and suicide gank all day and war-dec all day and make billions anyways?
****** players of the game killing the young players instead of getting better to hang with the vets where it matters in null, and you think they're 'not' going to whine and cry? They're worse than the new players who don't know any better.
I killed a 3 week old player a few weeks ago. Shat my pants. He nearly had me but just as I was about to go down I killed the last of his Venture's drones.
Don't talk **** about mercs until you've operated at the deep end of the septic tank.
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Mobadder Thworst
Noob Farmers
637
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Posted - 2015.08.15 20:29:50 -
[169] - Quote
Yukimisama wrote:Dude come on, they get evicted out of Null/W-Space often enough, they can't defend themselves against the real alliances when they try, so why keep trying when it's possible to come to high-sec and suicide gank all day and war-dec all day and make billions anyways?
****** players of the game killing the young players instead of getting better to hang with the vets where it matters in null, and you think they're 'not' going to whine and cry? They're worse than the new players who don't know any better.
Show me something on those evictions, I'm not familiar. Maybe you have some battlereports you could link?
As for high sec... I can't see the argument that the zone where 70% of the population plus is a noob zone.
I think I could make a better argument that it's the game and null is an included minigame.
Enjoy your minigame... Mo |
Jonah Gravenstein
Machiavellian Space Bastards
24742
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Posted - 2015.08.15 20:43:07 -
[170] - Quote
Yukimisama wrote:****** players of the game killing the young players instead of getting better to hang with the vets where it matters in null, and you think they're 'not' going to whine and cry? They're worse than the new players who don't know any better. This thread would like a word with you, half of the mercs that are supposedly greifing the hell out of this huge newbie corp have alts in the corp providing fitted ships and teaching them tactics, game mechanics and generally how to survive in Eve and have fun.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Noragen Neirfallas
The Scope Gallente Federation
1730
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Posted - 2015.08.15 23:51:48 -
[171] - Quote
ErrorRon wrote:BRING BACK AOE DOOMSDAYS IN HIGHSEC Its a monocle... Tora ALT confirmed
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Dorrim Barstorlode favourite ISD
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3048
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Posted - 2015.08.16 04:52:18 -
[172] - Quote
Yukimisama wrote:where it matters in null Please make a convincing argument as to why something that happens in null matters. |
Mobadder Thworst
Noob Farmers
644
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Posted - 2015.08.16 06:14:21 -
[173] - Quote
Mortlake wrote:Yukimisama wrote:Dude come on, they get evicted out of Null/W-Space often enough, they can't defend themselves against the real alliances when they try, so why keep trying when it's possible to come to high-sec and suicide gank all day and war-dec all day and make billions anyways?
****** players of the game killing the young players instead of getting better to hang with the vets where it matters in null, and you think they're 'not' going to whine and cry? They're worse than the new players who don't know any better. I killed a 3 week old player a few weeks ago. Shat my pants. He nearly had me but just as I was about to go down I killed the last of his Venture's drones. Don't talk **** about mercs until you've operated at the deep end of the septic tank.
These guys think you go pick fights with the biggest gun you can afford. It is unthinkable to do it another way to them.
What were you in, a velator? (As a side note, Tengu and I fought recently in "Ibi"(the plural of ibis?) and I must note that the Ibis is MUCH nicer than it was last time I baited in it.
They don't know how much fun a young player has when he kills an older player... Or how much fun it is to win and lose so freely.
I read your post and thought about all the times when a noob chased me away with my ass on fire because I showed up too undergunned trying to get a fight. I imagine they just thought you sucked. I love fights like that.
I once killed a thorax and cormorant at the same time in a griffin. It was a new player and a 2 year old player. Now, both sucked but I didn't know that when I took the fight. Do you think I really thought I could win that fight? No, I was ready to lose.
To these guys who don't try numbnuttery: "the deep end of the septic tank is nice, come on in." |
Mike Adoulin
Adolescent Radioactive Pirate Hamsters
1363
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Posted - 2015.08.16 15:24:22 -
[174] - Quote
Mobadder Thworst wrote: What were you in, a velator? (As a side note, Tengu and I fought recently in "Ibi"(the plural of ibis?) and I must note that the Ibis is MUCH nicer than it was last time I baited in it....
It's that 30% ECM bonus. That little noobship is teh evils.....
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
Chribba is the Chuck Norris of EVE.
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Mobadder Thworst
Noob Farmers
659
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Posted - 2015.08.17 05:20:59 -
[175] - Quote
Tarojan wrote:Vimsy Vortis wrote:Lan Wang wrote:what i mean is wardeccing a corp and forcing them to stay in a station because thats all they feel they can do is not really player freedom, wardecs are removing freedom from a player to benefit another player. sorta thing A war declaration has exactly zero effect on the ability of players to do anything. You can still mine, run missions and incursions and transport goods in exactly the same way as you could while not at war. If players feel that because they are at war they can't undock that restriction is entirely self imposed and as such they can free themselves of it at any time if they so desire. The actual danger faced by people at war is incredibly variable based on who they are a war with, their proximity to that group and other variables, but essentially it just amounts to an increase in risk that needs to be accounted for and mitigated where possible. In situations where players will do nothing but sit docked while at war what is really happening is the player is placing the value of their virtual property above the value of their gameplay: "it's better to not play at all than it is to lose a ship" or corp/alliance leadership making similar decision on the behalf of its members. It's neither the war itself nor the aggressors who are responsible for them remaining docked, they have no control over that. In fact they'd prefer a continuation of activity, generally speaking. It is all a matter of the attitude of the defenders and their willingness to respond to emergent situations in a way that provides them with gameplay. Is there a solution to that? I don't really know if it's actually a problem or even care for that matter. People are welcome to destroy their own game experience by sitting docked in a station for weeks at a time if they want, alternatively they can go join a different corp. You can't argue the current situation is great though surely? I mean if you wanted to violence one of my boats you would have to suicide gank it and concord is a terrible mechanic. If you war decced me, my available reasonable options become dont undock on this character until you stop wasting isk on the war dec or drop corp and make a new one. If you war decc the new one, just go live in an npc corp for a bit. Thats TERRIBLE game play for both of us. What isn't a reasonable option for me, in fact its verging on moronic, is to undock in a venture, a badger or a missioning rattlesnake under your war dec. That would be stupid, I would deserve to be killed and expect to be mocked for it. Nor would it be reasonable for me to undock in a pvp fit cruiser and come look for you. You would annihilate me with your off grid boosters, neutral logi alts and bat phoned allies. The current state of play is that the high sec pvp community has such an apparantly high bar of entry , which the odds stacked so high against the pvers, that those who want a mixed game of pve/pvp are better served dodging war decs and just going to low sec for fun and pew pew. Wouldn't it be so much better if we got rid of concord, war decs and armed pve ships to not be flying coffins if pvped? This is a pvp game right? so why not make ALL ships pvp wether for fight or for flight?
There is a good point in this.
The barriers to entry into high-second pvp are brought up.
I agree they're unreasonably high. If you are just a small corp that's running missions and you want to try pvp, your first try will cost 50 mil and will likely land you a compound wardec against hundreds of wardec vets with better equipment and real skill sets.
This hurts everyone. The PVE community is not learning to pvp because their enemies are far too numerous and experienced.
The numerous and experienced players are all on the team of whatever sugar daddy promises the most war dec because they just want to shoot something. Sadly, they're bored senseless and often struggling to find a real challenge.
The old mechanics were much better balanced. Most war dec corps were tiny... Easier to deal with for their targets. People could dabble in pvp and learn about it because the deck wasn't stacked so hard against the aggressor. Yes, I'm sure there were physically more wardecs... But I think they were more fun, more interactive, and better content.
The old mechanics were better for everyone. |
Jonah Gravenstein
Machiavellian Space Bastards
24804
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Posted - 2015.08.17 11:12:40 -
[176] - Quote
Mobadder Thworst wrote:There is a good point in this.
The barriers to entry into high-second pvp are brought up.
I agree they're unreasonably high. If you are just a small corp that's running missions and you want to try pvp, your first try will cost 50 mil and will likely land you a compound wardec against hundreds of wardec vets with better equipment and real skill sets.
This hurts everyone. The PVE community is not learning to pvp because their enemies are far too numerous and experienced.
The numerous and experienced players are all on the team of whatever sugar daddy promises the most war dec because they just want to shoot something. Sadly, they're bored senseless and often struggling to find a real challenge.
The old mechanics were much better balanced. Most war dec corps were tiny... Easier to deal with for their targets. People could dabble in pvp and learn about it because the deck wasn't stacked so hard against the aggressor. Yes, I'm sure there were physically more wardecs... But I think they were more fun, more interactive, and better content.
The old mechanics were better for everyone. While I agree with you that there is a good point in the post that you replied to, most of the things that could be seen to be wrong with current wardec mechanics are a case of you reap what you sow.
With the culling of the dec shield people went back to dropping to NPC corps as a way of avoidance, which encourages the scattergun approach of wardeccing multiple corps in the hopes of getting some pewpew. On an individual level wardecs became more expensive, which encouraged the small wardec corps to band together and spread the costs.
As it currently stands, most defenders, especially the PvE biased and newbie corps among them, have no stake in putting up a fight. Most don't have the knowledge to do so anyway, and seem unwilling to use, or blissfully unaware of, things like the ally mechanic.
Final thought. Do any of the wardeccers/merc groups upon wardeccing a newbie or PvE based corp, inform them of the options available to them other than turtling or disbanding, where it doesn't break any contracts to do so?
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3051
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Posted - 2015.08.17 13:37:49 -
[177] - Quote
Generally the "Leader" of a "Newbie Corporation" and yes, both of those terms require quotations, aren't actually new themselves and are aware of the game mechanics.
The problem with carebears facing war is timeless. They're paranoid, don't trust anyone and have no connections that aren't other carebears. If they want help and aren't the pets of a highsec PVP corp they're probably going to have to pay for their allies, against a group like BAW your options are limited, expensive and questionably effective. Not to mention that they hate to negotiate, don't like spending money and are intensely distrustful of everyone. 90% of the time generic carebear corp/alliance is going to be alone and going for the full duration because of their own nature. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2111
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Posted - 2015.08.17 13:49:30 -
[178] - Quote
I had a long quotenaught that the servers ate, so I'll just reply with this:
I 100% believe that scaling wardec fees that financially punish those who are engaged in very lopsided (i.e. large corp vs small corp), very many (more than X number as aggressor), or very long wardecs (i.e. any wardec longer than x number of months) would do wonders for hisec.
I think this would make the wardec scene more appealing for newer and/or smaller corps while still leaving them vulnerable and at the same time reign in larger corps who wardec anything that moves while still leaving them the option to do so if they're willing to pay.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3052
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Posted - 2015.08.17 13:59:17 -
[179] - Quote
Scaling cost based on time would be disastrous, it would massively encourage "just dock up until the war ends" reactions. It would also undermine wars that are being fought for actual reasons. It'd incentivize continuously cycling between different groups over actually fighting a war to completion.
That's like the exact opposite of better. |
Kaarous Aldurald
Black Hydra Consortium. CODE.
14166
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Posted - 2015.08.17 14:07:18 -
[180] - Quote
Bronson Hughes wrote:I had a long quotenaught that the servers ate, so I'll just reply with this:
I 100% believe that scaling wardec fees that financially punish those who are engaged in very lopsided (i.e. large corp vs small corp), very many (more than X number as aggressor), or very long wardecs (i.e. any wardec longer than x number of months) would do wonders for hisec.
I think this would make the wardec scene more appealing for newer and/or smaller corps while still leaving them vulnerable and at the same time reign in larger corps who wardec anything that moves while still leaving them the option to do so if they're willing to pay.
I would suggest that, so long as wars are completely voluntary due to the dec dodge exploit, that wars do not need to be made any weaker.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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