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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
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CCP Greyscale
C C P C C P Alliance
515

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Posted - 2012.01.19 17:20:00 -
[421] - Quote
Salpun wrote:themaker1971 wrote:Salpun wrote:themaker1971 wrote:Perhaps I was not clear. Say the enlarged bay is 100m3 PRE the 24th and that bay will revert back to 50m3 on the 24th at DT. If I have lets say, 80m3 of fuel in it and the 24th DT rolls over, do I suddenly loose the 30m3 difference? No if you have it full you have double the ammount of days of fuel to use. Mmm, how can 80m3 of fuel fit into 50m3? magic  Bah, that's exactly what I was going to say. |
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Zleon Leigh
67
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Posted - 2012.01.22 13:06:00 -
[422] - Quote
Can't wait to see all the POS's fall down on the 24th... Give 3/10 switchover works. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Dilaro thagriin
Brothers Intensive Fighting Team Air
30
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Posted - 2012.01.22 13:29:00 -
[423] - Quote
DaiTengu wrote:I've been out of the logistics loop for awhile, since every time I got within 100km of a POS I've wanted to suck the end of a .45.
However, IIRC, CCP mentioned they were going to do a hybrid system so a POS could consume both regular fuel and fuel blocks for a limited time period.
Today, talking to my masochistic friends that currently do logistics, I find out this isn't the case. I was wondering what all the fuss was, and now I know.
CCP is handling this in the worst possible way. At least set up some sort of hybrid system so people can convert to fuel blocks easily. You're being absolutely ******* ******** about this.
**sigh** you were told wrong.
they were NEVER going to be consuming both types, they just made it so that you could put both types into your fuel bay. so it would consume normal fuels until the change-over, and fuel blocks afterwards.
and to quote an earlier response, yes, Goon tears... oh so sweet. |

Zleon Leigh
68
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Posted - 2012.01.22 17:22:00 -
[424] - Quote
Dilaro thagriin wrote:DaiTengu wrote:I've been out of the logistics loop for awhile, since every time I got within 100km of a POS I've wanted to suck the end of a .45.
However, IIRC, CCP mentioned they were going to do a hybrid system so a POS could consume both regular fuel and fuel blocks for a limited time period.
Today, talking to my masochistic friends that currently do logistics, I find out this isn't the case. I was wondering what all the fuss was, and now I know.
CCP is handling this in the worst possible way. At least set up some sort of hybrid system so people can convert to fuel blocks easily. You're being absolutely ******* ******** about this.
**sigh** you were told wrong. they were NEVER going to be consuming both types, they just made it so that you could put both types into your fuel bay. so it would consume normal fuels until the change-over, and fuel blocks afterwards. and to quote an earlier response, yes, Goon tears... oh so sweet.
Yeah, CCP made it harder on the players rather than do a small bit of coding. Sure, np, make the player move materials twice rather than have to think for a bit.
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

RubyPorto
Profoundly Disturbed RED.Legion
1248
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Posted - 2012.01.22 17:28:00 -
[425] - Quote
Zleon Leigh wrote:Dilaro thagriin wrote:DaiTengu wrote:I've been out of the logistics loop for awhile, since every time I got within 100km of a POS I've wanted to suck the end of a .45.
However, IIRC, CCP mentioned they were going to do a hybrid system so a POS could consume both regular fuel and fuel blocks for a limited time period.
Today, talking to my masochistic friends that currently do logistics, I find out this isn't the case. I was wondering what all the fuss was, and now I know.
CCP is handling this in the worst possible way. At least set up some sort of hybrid system so people can convert to fuel blocks easily. You're being absolutely ******* ******** about this.
**sigh** you were told wrong. they were NEVER going to be consuming both types, they just made it so that you could put both types into your fuel bay. so it would consume normal fuels until the change-over, and fuel blocks afterwards. and to quote an earlier response, yes, Goon tears... oh so sweet. Yeah, CCP made it harder on the players rather than do a small bit of coding. Sure, np, make the player move materials twice rather than have to think for a bit.
As has been discussed before, insisting that CCP allow both fuels would have meant no fuel block change. POS code is stupidly fragile, and just because you can figure out the pseudocode doesn't mean it's easy/possible to implement on a database with plenty of legacy issues. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Zleon Leigh
68
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Posted - 2012.01.22 19:27:00 -
[426] - Quote
RubyPorto wrote:
POS code is stupidly fragile
and there we have it... roughshod code development produced shoddy code. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

RubyPorto
Profoundly Disturbed RED.Legion
1253
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Posted - 2012.01.22 20:15:00 -
[427] - Quote
Zleon Leigh wrote:RubyPorto wrote:
POS code is stupidly fragile
and there we have it... roughshod code development produced shoddy code.
The fun part about complex, long running game design, is that it's hard to adequately forecast the costs of making seemingly sensible cost saving decisions early on.
Imagine you're CCP in 2003. Is it worth spending a lot of time making POSes robust and extensible, or do you spend that development time working on things that might get your game afloat in customers?
Legacy code sucks. It sucks even more when you can't just write something new and patch in an emulator to support the legacy code. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Lilly Shiroimozu
SyNgeN-Z
0
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Posted - 2012.01.23 00:58:00 -
[428] - Quote
CCP Soundwave wrote: On a slightly related note, here is a quick piece of wildlife advice that could save you or a loved one: If bitten by a snake, avoid attempting to suck out the poison from the wound, like seen in movies. YouGÇÖll remove insignificant quantities of poison, while transferring bacteria to the wound and subjecting yourself to the risk of getting poisoned. Instead, call for help and arrange transport to the nearest hospital emergency room. Like with bears, the safest bet is staying away from poisonous snakes in the first place.
This is incorrect, there is only one poisonous snake I am aware of , the tiger keelback snake, Rhabdophis tigrinus which sequesters it's poison from eating toads. Poisonous generally refers to things which will kill you if you eat them, such as mushrooms, toads, and cheap prostitutes.
There are however many VENOMOUS snakes for which your advice is sound.
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RubyPorto
Profoundly Disturbed RED.Legion
1255
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Posted - 2012.01.23 04:21:00 -
[429] - Quote
Lilly Shiroimozu wrote:CCP Soundwave wrote: On a slightly related note, here is a quick piece of wildlife advice that could save you or a loved one: If bitten by a snake, avoid attempting to suck out the poison from the wound, like seen in movies. YouGÇÖll remove insignificant quantities of poison, while transferring bacteria to the wound and subjecting yourself to the risk of getting poisoned. Instead, call for help and arrange transport to the nearest hospital emergency room. Like with bears, the safest bet is staying away from poisonous snakes in the first place.
This is incorrect, there is only one poisonous snake I am aware of , the tiger keelback snake, Rhabdophis tigrinus which sequesters it's poison from eating toads. Poisonous generally refers to things which will kill you if you eat them, such as mushrooms, toads, and cheap prostitutes. There are however many VENOMOUS snakes for which your advice is sound.
Oh, man. Someone with a sharper eye for pedantry than I. I think Ruby's fallen in love. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Fred Kyong
EWH NanoTex NanoTex NCore Legion
0
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Posted - 2012.01.23 10:43:00 -
[430] - Quote
DeathBeforeDishonour wrote:Has there been an update on the consumption of fuel blocks per hour for the various POS sizes ? All I can see is that it is still 1/2/4 per hour for small/medium/large towers. Is that still the case ?
Right now I am abit lost in the calculation of future fuel consumption.
In the fuel block description they talk about 10/20/40 per hour. Not 1/2/4 per hour. I did the rough math, but when it is 40 per hour, then fuel prices will raise by about 400% ?
Right now I have 4500 fuel blocks 40 blocks per hour x 24h = 960 blocks a day 960 blocks a day x 7 days = 6720 blocks per week
My 4500 blocks will maybe last abit more as 5 days
Checking the market 4500 blocks fly for about 79 mill. This is 9.87% over market price...sure abit expensive.
I think before I payed about 150 mill for about 1 month of fuel? Something?
Hopefully my calc has some errors or the Fuel Block description has a typo. |
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RubyPorto
Profoundly Disturbed RED.Legion
1259
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Posted - 2012.01.23 11:08:00 -
[431] - Quote
Fred Kyong wrote:DeathBeforeDishonour wrote:Has there been an update on the consumption of fuel blocks per hour for the various POS sizes ? All I can see is that it is still 1/2/4 per hour for small/medium/large towers. Is that still the case ? Right now I am abit lost in the calculation of future fuel consumption. In the fuel block description they talk about 10/20/40 per hour. Not 1/2/4 per hour. I did the rough math, but when it is 40 per hour, then fuel prices will raise by about 400% ? Right now I have 4500 fuel blocks 40 blocks per hour x 24h = 960 blocks a day 960 blocks a day x 7 days = 6720 blocks per week My 4500 blocks will maybe last abit more than 5 days Checking the market 4500 blocks fly for about 79 mill. This is 9.87% over market price...sure abit expensive right now.... I think before I payed about 150 mill for about 1 month of fuel and if I had to buy it? Something? Hopefully my calc has some errors or the Fuel Block description has a typo.
1 run off the BPO makes 40 blocks. So the inputs listed make 40 blocks. The inputs listed are similar to the current inputs for a large POS for 1 hour. The new fuel requirements for a Large POS for 1 hour is 40 blocks.
Small POSes get a boost due to using less robotics. Nearly empty and unevenly CPU/PG POSes are getting a little more expensive.
Call the doctor, I think I have deja vu all over again
Again
Again
Agin
(You last paid 150m a month for a large POS around ~2 years ago) Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Fred Kyong
EWH NanoTex NanoTex NCore Legion
0
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Posted - 2012.01.23 11:12:00 -
[432] - Quote
Oh Oh! I think I will knock all towers down! Get them out |

RubyPorto
Profoundly Disturbed RED.Legion
1259
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Posted - 2012.01.23 11:17:00 -
[433] - Quote
Fred Kyong wrote:Oh Oh! I think I will knock all towers down! Get them out Wat? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

seany1212
eXceed Inc. No Holes Barred
72
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Posted - 2012.01.23 12:09:00 -
[434] - Quote
RubyPorto wrote:Fred Kyong wrote:DeathBeforeDishonour wrote:Has there been an update on the consumption of fuel blocks per hour for the various POS sizes ? All I can see is that it is still 1/2/4 per hour for small/medium/large towers. Is that still the case ? Right now I am abit lost in the calculation of future fuel consumption. In the fuel block description they talk about 10/20/40 per hour. Not 1/2/4 per hour. I did the rough math, but when it is 40 per hour, then fuel prices will raise by about 400% ? Right now I have 4500 fuel blocks 40 blocks per hour x 24h = 960 blocks a day 960 blocks a day x 7 days = 6720 blocks per week My 4500 blocks will maybe last abit more than 5 days Checking the market 4500 blocks fly for about 79 mill. This is 9.87% over market price...sure abit expensive right now.... I think before I payed about 150 mill for about 1 month of fuel and if I had to buy it? Something? Hopefully my calc has some errors or the Fuel Block description has a typo. 1 run off the BPO makes 40 blocks. So the inputs listed make 40 blocks. The inputs listed are similar to the current inputs for a large POS for 1 hour. The new fuel requirements for a Large POS for 1 hour is 40 blocks. Small POSes get a boost due to using less robotics. Nearly empty and unevenly CPU/PG POSes are getting a little more expensive. Call the doctor, I think I have deja vu all over again Again Again Agin (You last paid 150m a month for a large POS around ~2 years ago)
This, I think I paid 350-450 mill for a months fuel on a large pos the last time I had to fuel it about 4 months ago
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Fred Kyong
EWH NanoTex NanoTex NCore Legion
0
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Posted - 2012.01.23 18:05:00 -
[435] - Quote
Doing my math again
Calculation Fuel Costs (large tower):
Large Tower: 40 Fuel blocks per hour x 24h a day = 960 fuel blocks a day 960 fuel blocks a day x 7 days a week = 6720 fuel blocks a week 6720 fuel blocks a week x 4 weeks = 26.880 fuel blocks a month
Right now the price for an Amarr Fuel Block is about 18.500 ISK on the market (~0% under/ over market price)
18.500 ISK x 960 Fuel Blocks a day = 1.776.000 ISK a day x one week = 124.320.000 ISK a week x 4 weeks = 497.280.000 ISK a month (in words 497.28 MILL ISK)
Fuel consumption based on tower size per month:
Large Tower per month: 497.200.000 ISK a month Medium Tower per month: 248.640.000 ISK a month Small Tower per month: 124.320.000 ISK a month |

Jack Dant
The Gentlemen of Low Moral Fibre
386
|
Posted - 2012.01.23 18:57:00 -
[436] - Quote
Fred Kyong wrote:Right now the price for an Amarr Fuel Block is about 18.500 ISK on the market (~0% under/ over market price) 16,500 in Jita, actually. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

RubyPorto
Profoundly Disturbed RED.Legion
1264
|
Posted - 2012.01.24 03:42:00 -
[437] - Quote
Fred Kyong wrote:Doing my math again
Calculation Fuel Costs (large tower):
Large Tower: 40 Fuel blocks per hour x 24h a day = 960 fuel blocks a day 960 fuel blocks a day x 7 days a week = 6720 fuel blocks a week 6720 fuel blocks a week x 4 weeks = 26.880 fuel blocks a month
Right now the price for an Amarr Fuel Block is about 18.500 ISK on the market (~0% under/ over market price)
18.500 ISK x 960 Fuel Blocks a day = 1.776.000 ISK a day x one week = 124.320.000 ISK a week x 4 weeks = 497.280.000 ISK a month (in words 497.28 MILL ISK)
Fuel consumption based on tower size per month:
Large Tower per month: 497.200.000 ISK a month Medium Tower per month: 248.640.000 ISK a month Small Tower per month: 124.320.000 ISK a month
That's roughly right, though you're missing a significant figure in your day cost. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Scrapyard Bob
EVE University Ivy League
634
|
Posted - 2012.01.24 05:18:00 -
[438] - Quote
Assuming a perfect ME BPO (ME 40), and Production Efficiency V (no waste) and prices as follows:
Coolant - 9340 Enr Uranium - 10060 Mech Parts - 7635 Oxygen - 235 Robotics - 67060 Charters - 2500
Heavy Water - 125 Helium (Amarr) - 500 Hydrogen (Minmatar) - 635 Nitrogen (Caldari) - 555 Oxygen (Gallente) - 1000 Liquid Ozone - 480
You get the following prices per 30 days (including the price of a fuel block at zero mark-up):
Amarr: 93 / 184 / 367 - 12744 ISK/u Caldari: 97 / 193 / 383 - 13313 ISK/u Gallente: 129 / 257 / 511 - 17753 ISK/u Minmatar: 103 / 204 / 406 - 14098 ISK/u
Which puts the cost of a large tower at around 370-405M per 30days (510M for Gallente).
The current market prices for POS fuel blocks are heavily speculation - those who didn't plan ahead will end up paying patch week prices for their fuel. If you had bought a few weeks ago, you'd have paid 13-15k per pellet.
And, unless the underlying material costs go up dramatically, it won't be long before prices crash right back down to 5-15% above production cost. Since PI-materials are trending downward and isotopes have been basically flat, that's not likely to happen.
(The rest of us are sitting on at least 3-6 months worth of fuel blocks that we made back when material cost for a pellet was about 13500, which was a bargain at the time and probably will be a bargain for the next few months.) |

Taipion
Operations Control United Pod Service
4
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Posted - 2012.01.24 16:36:00 -
[439] - Quote
uhhm
Did anyone realize yet, that this is actually a step backwards?
You still need all the different items to fuel a tower, but on top of that you have to build something out of it before it works! (or you pay someone else to do so, by buying blocks directly) |

Neo Agricola
BLACK-MARK
197
|
Posted - 2012.01.24 16:54:00 -
[440] - Quote
Taipion wrote:uhhm
Did anyone realize yet, that this is actually a step backwards?
You still need all the different items to fuel a tower, but on top of that you have to build something out of it before it works! (or you pay someone else to do so, by buying blocks directly) Actually: No, it isnt.
It is the best improvement with the current Starbase system.
Fueling Towers is now a nobrainer: Fill Amarr Fuel Blocks into Amarr Towers, end of story.
Ok, you still have to haul 140.000 m^3 per month/Tower
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
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Taipion
Operations Control United Pod Service
4
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Posted - 2012.01.24 17:08:00 -
[441] - Quote
Neo Agricola wrote:Taipion wrote:uhhm
Did anyone realize yet, that this is actually a step backwards?
You still need all the different items to fuel a tower, but on top of that you have to build something out of it before it works! (or you pay someone else to do so, by buying blocks directly) Actually: No, it isnt. It is the best improvement with the current Starbase system. Fueling Towers is now a nobrainer: Fill Amarr Fuel Blocks into Amarr Towers, end of story. Ok, you still have to haul 140.000 m^3 per month/Tower
Those who can read, have a clear advantage.
You either pay a fee for someone to build it (=buy in market) or build it yourself.
So where is this an improvement now?! |

Neo Agricola
BLACK-MARK
197
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Posted - 2012.01.24 17:14:00 -
[442] - Quote
Taipion wrote:Neo Agricola wrote:Taipion wrote:uhhm
Did anyone realize yet, that this is actually a step backwards?
You still need all the different items to fuel a tower, but on top of that you have to build something out of it before it works! (or you pay someone else to do so, by buying blocks directly) Actually: No, it isnt. It is the best improvement with the current Starbase system. Fueling Towers is now a nobrainer: Fill Amarr Fuel Blocks into Amarr Towers, end of story. Ok, you still have to haul 140.000 m^3 per month/Tower Those who can read, have a clear advantage. You either pay a fee for someone to build it (=buy in market) or build it yourself. So where is this an improvement now?!
How many POSes do you maintain? DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Taipion
Operations Control United Pod Service
4
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Posted - 2012.01.24 17:31:00 -
[443] - Quote
Neo Agricola wrote:Taipion wrote:Neo Agricola wrote:Taipion wrote:uhhm
Did anyone realize yet, that this is actually a step backwards?
You still need all the different items to fuel a tower, but on top of that you have to build something out of it before it works! (or you pay someone else to do so, by buying blocks directly) Actually: No, it isnt. It is the best improvement with the current Starbase system. Fueling Towers is now a nobrainer: Fill Amarr Fuel Blocks into Amarr Towers, end of story. Ok, you still have to haul 140.000 m^3 per month/Tower Those who can read, have a clear advantage. You either pay a fee for someone to build it (=buy in market) or build it yourself. So where is this an improvement now?! How many POSes do you maintain?
3 Right now, and no, it does not make a difference, especially if you manage way more towers, you have to build the blocks yourself, which means you have to own all the separate materials! Refueling each POS might seem easier, but its maybe 10-20 seconds per POS that you can safe, if you were doing it right allready before there were blocks. On the other hand you have additional work by building the blocks. The Hauling is no less, and you shold not need to refuel a POS more than every 2-3 weeks at most.
So again, where is the improvement?
It-¦s just added work, or cost, or both. |

SCuDeR
DOCS RUFF RIDERS Free Beer.
0
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Posted - 2012.01.24 18:50:00 -
[444] - Quote
A large tower holds 28000 blocks, which is 29D 4H. Guess CCP figures that is close enough to 30 days. |

BugraT WarheaD
Astromechanica Federatis
34
|
Posted - 2012.01.24 19:41:00 -
[445] - Quote
I don't know if it was said before but something was really sad when incursions in high sec haven't blob of sanshas around stations and stargate. that would be epic, meaningfull and if sanshas pops contantly it will be fracking cool. |
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CCP Greyscale
C C P C C P Alliance
532

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Posted - 2012.01.24 21:49:00 -
[446] - Quote
SCuDeR wrote:A large tower holds 28000 blocks, which is 29D 4H. Guess CCP figures that is close enough to 30 days.
We were actually tuning towards 28 days, plus a day or so of "slop room", on the basis that having your refuelling job for a given tower always fall on the same day of the week should make for a more user-friendly schedule. |
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Neo Agricola
BLACK-MARK
198
|
Posted - 2012.01.24 21:53:00 -
[447] - Quote
CCP Greyscale wrote:SCuDeR wrote:A large tower holds 28000 blocks, which is 29D 4H. Guess CCP figures that is close enough to 30 days. We were actually tuning towards 28 days, plus a day or so of "slop room", on the basis that having your refuelling job for a given tower always fall on the same day of the week should make for a more user-friendly schedule.
More userfriendly would be: Reduce the fuel block size to 10% so we dont have to haul 140k of **** per month... from station to Assembly array, back to station and then to the Tower. DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2012.01.24 23:17:00 -
[448] - Quote
Neo Agricola wrote:CCP Greyscale wrote:SCuDeR wrote:A large tower holds 28000 blocks, which is 29D 4H. Guess CCP figures that is close enough to 30 days. We were actually tuning towards 28 days, plus a day or so of "slop room", on the basis that having your refuelling job for a given tower always fall on the same day of the week should make for a more user-friendly schedule. More userfriendly would be: Reduce the fuel block size to 10% so we dont have to haul 140k of **** per month... from station to Assembly array, back to station and then to the Tower.
Actually, being able to supply your tower is part of the difficulty you are supposed to encounter and handle in w-space. If you arent talking about w-space, then its even easier to do so.
Reducing it would make supply runs just... a cakewalk. |

RubyPorto
Profoundly Disturbed RED.Legion
1272
|
Posted - 2012.01.25 01:26:00 -
[449] - Quote
Taipion wrote:
So again, where is the improvement?
It-¦s just added work, or cost, or both.
At each of the dozen or so POSes I maintain, I have to look at my out of game app, Shift-Click-Drag ~8 items and type wildly varying numbers in for each item. I then need to double check to make sure I got it right.
Now, I do the math Once in Jita, again when I split it into JF loads, and then I run the BP and I'm done with math.
That's not even counting the number of times I've forgotten coolant (and for me, it's always coolant) when headed off to a remote POS. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Transport Sheep
Hamsters ate my Waffles
4
|
Posted - 2012.01.25 10:57:00 -
[450] - Quote
Could we get a number on the amount of towers, mods destroyed due to them not having blocks and thus turning offline?
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