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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Ab Tallen
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2006.12.14 08:41:00 -
[151]
Don't have the time to check back if it's already been mentioned, but I noticed that module activity on targets is not updated quite often. For example, when salvaging, disengaged tractors will still be shown as used, and active salvagers will not display next to the target. (Module information at the bottom of the screen is correct, though.) |
RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.12.14 08:45:00 -
[152]
Agression time for shooting NPC's is back?
I thought this went away some patches ago, but I have a nice yellow timer towards serpentis at the moment.
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siliconix
0utbreak
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Posted - 2006.12.14 08:59:00 -
[153]
Camera view still resets after every jump. Tractor beam icon stays on the first target wreck, even after using it on a second one.
Daniel Jackson : in my opionen PVP'ers (people who fight other players) are killing this game
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Kaldira
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Posted - 2006.12.14 09:30:00 -
[154]
I have appeared in local with a negative standing towards myself
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malet
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Posted - 2006.12.14 09:42:00 -
[155]
omg what have you done to the server? everyone is neutral in local no chat windows for 5 minutes after entering game and for the love of jove stop resetting my overview settings insane jump lag on gates - nessecitating relog just to get into a system
roll back 4tw
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Bero Tepesh
Caldari GLOBE Mining and Production
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Posted - 2006.12.14 11:07:00 -
[156]
PLEASE PLEASE PLEASE
Fix that damned overview, i'm tired to close and reopen it up everytime it gets messed up.
And please, please, please fix that tractor beam icon bug too, very annoying during salvaging.
Thx of all, I think it isn't too much for a player to pretend from this new patch! Go for the eyes Boo, go for the eyes! |
Venkul Mul
Gallente
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Posted - 2006.12.14 11:15:00 -
[157]
Contracts: one of my characters can't see the contracts issued to her, the only system to get the contract to her is that the creator of the contract give her a link to the contract. Made a bug report
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Simon Illian
Caldari Section XIII Tau Ceti Federation
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Posted - 2006.12.14 14:37:00 -
[158]
since revelation some times i tractor & activate salvager on wreck who are not in mycorp, but my alliance, they work BUT no little icon showing the activation on the locked wreck.
In my slot they are good green & red state.
-\_/-\_/-\_/-\_/-\_/-\_/-\_/-\_/-\_/-\_/ When you need a mad man, call me i'me ready to serve ! -\_/-\_/-\_/-\_/-\_/-\_/-\_/-\_/-\_/-\_/null |
Forino Ovoli
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Posted - 2006.12.14 15:02:00 -
[159]
It appears there are two different threads in which people are posting feedback about yesterday's patch.
Revelations Patch Wednesday 13 December
Post Revelations 1.2 Patch Deployment Feedback Thread
I recommend locking the first thread to ensure comments are consolidated in the Feedback Thread.
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chinefoo
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Posted - 2006.12.14 16:27:00 -
[160]
yea well the contracts are still screwed {why escrow was turned into bandwidth eating contracts that are very bugged ill never know}
not to mention the lag that is worse now than when bms were the "purporded" lag problim however the lag is way worse now than ever!
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Kindler
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Posted - 2006.12.14 17:14:00 -
[161]
Don¦t know if this has allready been mentioned:
So wrecks contained loot now have han opaque icon, BUT: if you select a wreck containing loot the icon turns "hollow" again. This is just a minor detail, but should be fixed nevertheless.
The wormhole effect stills hangs when zooming out to the system map.
Still no graphic effect when using a salvager on a wreck (a beam effect would be nice).
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Victor Valka
Caldari Archon Industries
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Posted - 2006.12.14 17:50:00 -
[162]
Looted (empty) wrack window closes with too much delay.
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Dio Eracles
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Posted - 2006.12.14 19:05:00 -
[163]
Has anyone had their eve client hosed by the latest patch? I just went thru the patch process and when it tried to restart the client I get the following message:
"Your EVE client installation may have modified, damaged or corupt files. Please re-install the game client."
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kieron
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Posted - 2006.12.14 19:14:00 -
[164]
I've gone through the thread and removed a good portion of the posts. The remaining posts will be compiled into a list for the Devs to take a look at. Please keep future replies to this thread directly related to new, patch related issues. Thanks!
kieron Community Manager, EVE Online |
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Altaree
Gallente Red Frog Investments Daikoku Trade Syndicate
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Posted - 2006.12.14 19:42:00 -
[165]
Edited by: Altaree on 14/12/2006 19:42:46 Thanks for the cleanup kieron!
- Drones and UDI from missions don't drop salvage components. I have heard this is true of all NPCs that don't also live in the belts.
- salvager icon doesn't always appear next to a locked target
- STB icon stays on locked targets even after deactivation
- Populating the web based item database needs to be made part of your deployment scripts so that you don't have to wait for "things to settle down" because "it is hard to update the pages"
- ditto for t20's data extracts. Why is that a manual process?
- blockade lvl2 was really laggy last night around 10pmEST. Loved the mission though!
- Devblogs that have been promised for 3 weeks are still missing. All we have is an Eon ad
- My wallet would like to thank all of you who did not read the patch notes and take down your component buy orders... WOO WOO!!
- Some times when I WTZ end up in the middle of space Then when I try again, my ship does a 180 and goes to the correct place. This was in an atron
- When I BM an asteroid leave and then wtz, I really warp to 3-5k or something.
- The amount of component drops is MUCH nicer.
- There is no drone damage rig. Why did all the other weapon types get damage rigs but not drones?
- the numbered list button on the forum does bullet lists and the bullet list button does numbered lists.
I hope I kept on-topic.
Fix The Web Servers
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Aragorn Angelus
Apple Corp
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Posted - 2006.12.14 19:52:00 -
[166]
ok, Some of this may well of been covered.
Nice I like the new symbols for wrecks All white for ones with Loot, Clear for ones without.
1,However when you activate the Salvager onto targetted wrecks the Icon for the Salvager does not show up alongside the wreck. Slight pain when using tractor beams and multiple salvagers.
2, When Your missile strike NPC the Damage amount does not always come up on the screen.
3, Still getting flicker from the Rings around planets and moons.
4, On occasions extremely long delayed black screen when leaving Stations (Not in Jita).
Ara
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Razin
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Posted - 2006.12.14 20:59:00 -
[167]
Originally by: Grex Rildo
Originally by: Miri Tirzan Edited by: Miri Tirzan on 14/12/2006 01:57:58 Bugs found:
-Overview does not update automatically (old bug is back) -Warrior drones do not return to ship (old bug is back) -weapons, tractor beams, salvagers not updating on the target icon -Many ships and drone do not have salvage still -Stations menus (docking) does not work all the time in space, still works on the space menu under station -Turning down a mission and getting is a second time is back
And i found this:
All the new graphical errors since the introduction of Kali are still there! (Flickering Textures, Planet rings shines through planets etc...
The values on the Market History Graph are still truncated! (Come on is this so hard to fix?)
Decided to quote this instead of writing it all out again.
On the graphics glitches: this was listed in the ôknown issues listö after Kali 1 was deployed last month, however no word has come from any dev about fixing it. Is this something that wonÆt be fixed until Kali 3 (Trinity 2)? I was always under the impression that since immersive graphics was a large part of EVEÆs appeal such bugs wouldnÆt tend to drift to the ôignore this issueö list.
...
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Tekeran
PAX Interstellar Services Anarchy Empire
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Posted - 2006.12.14 22:42:00 -
[168]
While sitting in an asteroid belt, if NPCs respawn the Battlecruisers dont show up on overview.
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Alaris
Caldari Murder of Crows E N I G M A
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Posted - 2006.12.15 06:33:00 -
[169]
Edited by: Alaris on 15/12/2006 06:35:35 Didn't see this in the thread (maybe I'm blind) or on the known issues page, but warp disrupt probes seem to be broken somewhat again. They don't last the 120 seconds as listed in the description, there's some kind of delay between activations (timer doesn't start when the bubble is dropped?), and placing two on the same grid screws the one that was just placed up (this worked fine before...).
Oh.. and fighters don't display damage taken at all.
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Edu Journeyman
Caldari
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Posted - 2006.12.15 08:38:00 -
[170]
I will try to be as construtive as I can, no matter if I've being disconnected for 10 times in the last 30 minutes.
The warning about the patch, in the window where we write the password was saying that this patch would adress some issues with server performance but, the patch notes don't say nothing about that... As I am suffering from constants disconnections, freezing when NPC groups lock and start shooting in some deadspace areas, playing with low FPS (5 to 20) since Kali/Revelations was released, waiting 10 to 30 seconds to activate my modules, waiting for 40 seconds to see what is inside a vault in my personal hangar, waiting for almost 2 minutes to stack some material that is inside a vault in the Corporation hangar or inside the POS hangar array, among with other issues, I would just ask something:
1- The patch was to fix what is writen in the patch notes or was to fix performance issues as was writen in the warning for almost a week before the patch deployment?
2 - If the server performance issues were not adressed, you have ETA for some other patch that will adress it?
3 - With the hollydays coming, will these issues wait to be solved after that?
4 - There are plans to create new content, like what we can read in this forum, as "walking in stations" and this new content will be deployed before the performance issues are solved?
5 - There are plans to buy other new hardware that can handle the code and make the game playable for all?
6 - There are plans to hire some other programers that can work in these performance issues instead of buying new hardware?
Well these are my questions, any player or other person that have the knowledge of what is happening and have the autorization of CCP to talk in the name of the Company can answer my questions.
I play the game for 1 year, I have 2 accounts, I'm an active player and was not having any issue before Dragon, my computer is not that UBER machine but can handle a lot of other games, be solo or MMO in the highest resolution and with all effects enabled, I was playing EVE this way before Dragon, I was in Jita (before Dragon) with 711 other players in the night CCP broke the record of 30K players, almost 3 months ago, and even with 712 ppl in Jita, the lag was the normal latency of internet. I hope this information can be useful.
Best regards.
Be your journeys long and prosperous. Treat the others as you like to be treated. Rude and fool are enemies. |
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Dr Brains
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Posted - 2006.12.15 09:00:00 -
[171]
Few problems i encountered. They all related to chat windows.
When i login it takes a while to load, same with bookmarks. I can live with that.
But some of the channels I'm joined to don't show. I need to leave and join again to see them. Sometimes it happens that they are opened but empty, no chat visible, no players list.
Very anoying.
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Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.12.15 10:09:00 -
[172]
Probes are over-nerfed when scanning for mission runners. I was using the snoop probes with good skills (Astrometric Triangulation at 4) and failed to find a verified mission runner (friend) 50/50 tries. This was after he ganged me and I warped to the mission gate and dropped probes both right at the gate, and a few AU off.
Come on CCP, you finally fix probes so that we can scan targets that are off-plain, and now you remove the ability to scan down mission runners? What's the point?
If at first you don't succeed, get a bigger hammer. |
Spuck
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Posted - 2006.12.15 10:35:00 -
[173]
Edited by: Spuck on 15/12/2006 10:36:05
Originally by: Bellum Eternus Probes are over-nerfed when scanning for mission runners. I was using the snoop probes with good skills (Astrometric Triangulation at 4) and failed to find a verified mission runner (friend) 50/50 tries. This was after he ganged me and I warped to the mission gate and dropped probes both right at the gate, and a few AU off.
Come on CCP, you finally fix probes so that we can scan targets that are off-plain, and now you remove the ability to scan down mission runners? What's the point?
why should they INCREASE pvp'ers fun at the COST of mission runners ? makes even less sense than cutting yourself in your fingers.
happy x-mas
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Lotat Rubbal
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Posted - 2006.12.15 10:36:00 -
[174]
Please tell me how I can have my green drone icons back.. With the white target graticule, the white wreck indicators, white lines from displacements, I find it very difficult to see little white x's to prevent the drones causing full aggro... Just a simple little problem after seeing all the rest here.
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Jack Creme
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Posted - 2006.12.15 11:11:00 -
[175]
Edited by: Jack Creme on 15/12/2006 11:11:56 1. Can you make the 3 drone health bars in the same style of gang memeber's health bars i.e. 3 small bars on the same line. That way the drones In space window can be observed without having to squeeze everying in under the overview window?
2. I'm still not sure the gang/fleet/squad operation is right - or maybe I'm not doing it right: a. Form Gang. b. Gang Boss now converts to Fleet. c. Gang Boss (Now Fleet Commander) moves himself to Squad 1 Commander. All the squad now gets bonus (I my case the Boss has all the leadership skills. d. Gang Boss (& Squad Commander) applies a Tag or selects 'Warp Squad To...'. Now an Error Message pops up... 'You must be Gang Leader to do that' (Or words to that effect).
But he is the Gang Leader!
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Jack Creme
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Posted - 2006.12.15 11:12:00 -
[176]
1. Can you make the 3 drone health bars in the same style of gang memeber's health bars i.e. 3 small bars on the same line. That way the drones In space window can be observed without having to squeeze everying in under the overview window?
2. I'm still not sure the gang/fleet/squad operation is right - or maybe I'm not doing it right: a. Form Gang. b. Gang Boss now converts to Fleet. c. Gang Boss (Now Fleet Commander) moves himself to Squad 1 Commander. All the squad now gets bonus (I my case the Boss has all the leadership skills. d. Gang Boss (& Squad Commander) applies a Tag or selects 'Warp Squad To...'. Now an Error Message pops up... 'You must be Gang Leader to do that' (Or words to that effect).
But he is the Gang Leader!
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The Magician
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Posted - 2006.12.15 11:13:00 -
[177]
Wrecks seem to stay the property of the player that destroyed the ship until they decay. It makes sense for this to be the case for a set period of time however, if the intent is to encourage players to salvage wrecks they find floating, this makes no sense. I'd like to be able to salvage other's kills if they don't bother, but there's no way I'm going to set myself up as free game to griefers that leave wrecks floating just to get the chance to pk in high-sec.
If the wrecks are abandoned, there should be a counter that eventually releases them for anyone to salvage with no aggression flagging.
Just my 2 isk.
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Jack Creme
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Posted - 2006.12.15 11:14:00 -
[178]
Drat. Avoid the use of Back buttons..
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Freaky Bare
Minmatar Blueprint Haus Center for Disease Creation
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Posted - 2006.12.15 12:31:00 -
[179]
Not sure if this is a new problem.
Rats dissappear from belts during fights. I think this may have happened on rare occasions before, but it happened to me 3 times during 2 hours or so of ratting last night.
This is 0.0 Guristas if that matters.
I am not an Alt, I am punctuation. |
Max Hammer
SPECTRE Ops
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Posted - 2006.12.15 12:57:00 -
[180]
Originally by: Patch Notes In certain circumstances while playing in windowed mode, gang broadcast and drone command interfaces would overlap. This has been resolved.
Er.. no it hasn't?
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