Pages: 1 2 3 4 5 6 [7] 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Insomnious
Gallente ReD eYe Inc. Terra Prime
|
Posted - 2006.12.15 14:30:00 -
[181]
Gotta problems with Eve-mail. Each time i log on, lots of messages in corpmail and alliance mail are shown as unread though i read them every time i'm ingame.
|

Thalia Andrakonis
Gallente Universal Exports Namtz'aar k'in
|
Posted - 2006.12.15 15:06:00 -
[182]
It seems only Asteroid/Deadspace/Mission drones from the five major pirates (Angel, Blood Raider, Gurista, Sansha, Serpentis) actually produce wrecks with salvage, all of the other factions (Mordus, Rogue Drone, Caldari, Amarr, ...) have salvage-free wrecks.
Is this intended? Should we expect a client patch (server hotfix?) to make more wrecks salvageable?
|

Slevin Kalebra
|
Posted - 2006.12.15 15:16:00 -
[183]
Originally by: Freaky Bare Not sure if this is a new problem. Rats dissappear from belts during fights. I think this may have happened on rare occasions before, but it happened to me 3 times during 2 hours or so of ratting last night. This is 0.0 Guristas if that matters.
Rats sometimes warp away if you pwn their flight group too hard or in the 'wrong' order. I thought this was a 'feature' rather than a bug 
|

Tutsunucann
Caldari Fugawe Technology Solutions Inc.
|
Posted - 2006.12.15 16:45:00 -
[184]
Originally by: Insomnious Gotta problems with Eve-mail. Each time i log on, lots of messages in corpmail and alliance mail are shown as unread though i read them every time i'm ingame.
Same problem here. 3 times last night the evemail icon would randomly flash at me, as the same two messages I'd already read and even replied to suddenly became 'unread' once more. I didn't try erasing the old evemails so I don't know if they spontaneously reappear as well.
|

Mad Ilya
|
Posted - 2006.12.15 16:49:00 -
[185]
Just a minor annoyance, but the loot window seems to be tied with the same coordinates as ships/items window at station. And the closing speed could be a bit faster.
I'd like to have the old feature back where the loot window has its own properties. (As a small window on the side vs big one for hangar items for me.) Thx.
(Oh, once my client was missing a skill level that was completed earlier same session, but was fixed after restarting.)
|

Randolf Sightblinder
|
Posted - 2006.12.15 16:59:00 -
[186]
Originally by: Freaky Bare Not sure if this is a new problem.
Rats dissappear from belts during fights. I think this may have happened on rare occasions before, but it happened to me 3 times during 2 hours or so of ratting last night.
This is 0.0 Guristas if that matters.
I've seen that happen in Hi-sec also, I always assumed they warped out but never was watching closely to that specific craft.
Randolf.
|

Oodini
Gallente Black Adders of Doom
|
Posted - 2006.12.15 18:41:00 -
[187]
Since this last patch it appears the agents i have been useing an know to be courier agents . Manufacturing: 5% Kill, 95% Courier my mission since patch have been rouge slave trader 1/1 stop thief rogue drone rat problem pirate invasion Giving shelter Morduse invasion and now again rogue drone harasment not quite the 5% kill 95% courier Is this just a by product of the last few patches or is this intentional??
|

Venkul Mul
Gallente
|
Posted - 2006.12.15 19:24:00 -
[188]
Originally by: Venkul Mul Contracts: one of my characters can't see the contracts issued to her, the only system to get the contract to her is that the creator of the contract give her a link to the contract. Made a bug report
To add, now both my main, on different accounts, can't see contract issued to them.
|

Venkul Mul
Gallente
|
Posted - 2006.12.15 19:31:00 -
[189]
Originally by: Thalia Andrakonis It seems only Asteroid/Deadspace/Mission drones from the five major pirates (Angel, Blood Raider, Gurista, Sansha, Serpentis) actually produce wrecks with salvage, all of the other factions (Mordus, Rogue Drone, Caldari, Amarr, ...) have salvage-free wrecks.
Is this intended? Should we expect a client patch (server hotfix?) to make more wrecks salvageable?
I suppose this was done to eliminate farming, but then why drone in static complex, the most farmable target possible, give salvage?
I am green with envy thinking what will drop the BS in the high end complex.
Pleas say if the above limitation are what you intend to do, so at least we know to cancell empti wrecks in most of the missions.
|

Roy Batty68
|
Posted - 2006.12.16 00:25:00 -
[190]
1) New graphics glitches: -Now suns on the system view appear as huge, blotchy, fps stealing, fuzz balls. -The globe effect that is displayed on the system map while you have a probe deployed gets stuck on and remains even in normal view (map mode off) and you are constantly flying around in a giant globe until you warp. -Not really new but I haven't seen it mentioned; the cormorant+tractor beam = 1 second of the beam and target quantum hopping off in a random direction and then zipping back to the correct position.
2) Probes -Recon probes need to be renamed Lost Drone Reclamation Devices because that seems to be all they're good for now... -Scrap scan group seems to be not working. -Result indicators on the system view are still intermittent, have to switch between starfield and system or hit New Scan then View Results to get them to show up again. -Needs to be a way to filter probe results via overhead settings.
Originally by: Big Al
Well, if there was a law against stupidity, the server would certainly lag less.
|
|

Abacus Null
|
Posted - 2006.12.16 01:35:00 -
[191]
eve mail---> keeps showing same old messages as being unread...getting a little lame now.
|

Altaree
Gallente Red Frog Investments Daikoku Trade Syndicate
|
Posted - 2006.12.16 06:17:00 -
[192]
forgot to mention: Stuff in cans in personal hangers is not searchable or viewable from outside the station.
Fix The Web Servers
|

oil
|
Posted - 2006.12.16 11:07:00 -
[193]
after latest patch the salvager ssmbol at the target sometimes is the tractor beam symbol and sometimes it has no symbol at all. was fine before last patch. tried with prophecy and raven.
|

Yoshi Takeda
Caldari YoshiEmoo
|
Posted - 2006.12.16 11:17:00 -
[194]
Wrecks with loot in the overview when selected make the Selected Wreck in space show having no loot. As soon as you deselect the in space Icon shows that wreck has loot again.
And what happened to those Lvl 3 and 4 missions.
Missions that were takeable in an ok fitted BC/BS now are almost all time you make it barely out in one piece ?
And if you use gangs one lags like hell so you get a very slow slideshow.
Pirate Invasion 3 and 4 (was lucky to have them shortly after each other, lvl 3 Blood Raiders and Lvl 4 Sanchas): Even when not launching drones as soon the first target gets hit all spawns attack (does anybody have a shield boost that regens all shield without using cap ? !! )
So single handed the missions are not performable most of times unless you tend to have a hangar of ships to immideately replace your lost ones with equal power or you can't due them due heavy lag and having a slideshow which is not really explainable on a ping of around 30).
And with the nerfing of WCS affecting your target range its almost impossible to keep the dissers at bay as they restore faster than you can say "eh" unless you concentrate all fire on then while getting blown by the big guys.
as for the lag - might it be there is a problem in the synch code between gang members ?
We always have the lag with a twoship gang only in lvl 3 and lvl 4. As soon either gets out of room speeds return to acceptable rates and fps too. Unless you got lots of debris and tons of rats (bout 25+) around.
|

gordon861
Minmatar Research Associates Intrepid Crossing
|
Posted - 2006.12.16 15:16:00 -
[195]
I maintain the corp hangers/cans.
Before the 1st Kali patch we could sort/stack/unlock vast numbers of items at once (even sort/stack locked items). Since the first Kali patch this has been so slow as to be nearly impossible to do without doing 10-20 items at a time, which is very slow when you have a large corp of people donating items to the corp all the time.
Recruiting NOW ! |

Skippy McBuff
|
Posted - 2006.12.16 16:42:00 -
[196]
-Agents still offer the same mission back-to-back.
-Items inside cans in hangars respond painfully slow (or not at all) if multiple items selected.
-When I win or buyout an auction, there's no journal-blink or other visual notification that more action is required on my part. Logging out and back in gets me an eve-mail and blinking journal icon to alert me that I have "requires attention" contracts. IMO this secondary action on my part shouldn't even be required for a buyout, but if it's going to be it would be nice to have the journal start blinking then and there.
-Drones seem "a lot better" but still pick their own targets or ignore orders from time to time. Seems to be lag-related as I notice it more when I'm getting just a little activation lag on my modules. Some drones (logistics in particular) still return to bay extremely slow...I shouldn't have to jet a can and order my drones to engage it just to get them to boost on their way back to me.
-The overview refreshes fast (sometimes TOO fast, making targeting painful as others have mentioned) but doesn't seem to have many sanity checks in the refresh. Often-times items apear with wrong/no icons or bad data in the other fields. "Ghost items" that aren't really there are also an issue. Looted wrecks remain in the overview regardless of settings until it's manually closed/opened.
Quote: Some of the channels I'm joined to don't show. I need to leave and join again to see them.
/signed. I've logged in a few times since patch to no chat window at all. Sometimes fixes itself, and undocking seems to fix it otherwise.
Quote: Please tell me how I can have my green drone icons back.. With the white target graticule, the white wreck indicators, white lines from displacements, I find it very difficult to see little white x's to prevent the drones causing full aggro..
Same here. Since the patch I get the icon again...usually. Seems somewhat buggy and irratic, both for my own drones and those belonging to others.
Quote: Can you make the 3 drone health bars in the same style of gang memeber's health bars i.e. 3 small bars on the same line. That way the drones In space window can be observed without having to squeeze everying in under the overview window?
Yes, please please pretty please. And let us hide/resize/move the fleet-broadcast related stuff. Fleet stuff badly needs its own window now.
Quote: -Not really new but I haven't seen it mentioned; the cormorant+tractor beam = 1 second of the beam and target quantum hopping off in a random direction and then zipping back to the correct position.
Happens to me with every ship, not just cormorant. And it's not a random direction, there seems to be a magic spot where anything tractored blips to for a second before popping back to its actual location and starting towards me.
|

Deus Ex'Machina
|
Posted - 2006.12.16 18:04:00 -
[197]
Since the last patch I can't chat in any channel whatsoever and I can't see what people type in them, the only ways I can communicate inside the eve world now are: a) to drop a can and rename it and b) to petition.
Due to ingame lag probably, while warping out of a deadspace to avoid certain destruction I noticed that my 40% structure that I had left, prior to warping, was still going down, the enemies where still in the overview ... 40 au's away and my attempts at squeezing something out of the armor repper where in vain as I was aproaching my station, tried to dock and an error message poped up saying I'm too far away ( NOT a message saying I'm being warped to the station ! ). Due to the fake warp I couldent change destinations, dock or take any other actions to save my ship so it blew ... inside the deadspace.
Nice touch with the wrecks, besides the minor effort needed to close/open the overview manualy to recheck the viewed wrecks the changes are great, almost like before ...
|

Simon Jax
Gallente Freelancing Corp
|
Posted - 2006.12.16 19:55:00 -
[198]
1) While for the most part salvage drops are much better, I was running missions and didn't get a single bit of salvage from over 25 wrecks in a row. I saw mentioned that mission rats that do not exist in belts is possibly the common factor here. This really should be fixed. I can see having a lower drop rate for mission vs. belt rats, but what I'm seeing seems more than a bit overboard.
2) Pre-Revelation, it was a huge mistake to shoot someone elses loot cans while in Hisec space. That wasn't a big deal for most people since even loot thieves (who were criminally flagged for their nefarious deed) would not have any compelling reason to target lock that can.
Enter Revelations and no more loot cans, wrecks generate instead. It's great that you don't get criminally flagged for salvaging an empty wreck belonging to another player, though you will for stealing their loot. The problem comes in that the way it stands now it's likely that you will be target locking other people's wrecks quite often. The problem comes in where if you shoot that wreck accidentally, CONCORD comes in and you are no more.
If you are not even criminally flagged for salvaging someone else's empty wrecks, why should CONCORD give a happy hump whether you shoot it or not? The end result is the same, no more wreck for that other player ... but if I accidentally hit that railgun as I hit the Salvager it's all over for mr. slavagman.
I ain't asking for my ships back, as yes it is my error for hitting the wrong button. But please fix this so that you can shoot empty wrecks without being owned by CONCORD. It makes zero sense for it to happen in the first place, and it's frustrating when one has to be paranoid about where that Salvage activation icon is (way far away from any weapon). This wasn't an issue pre-Rev since there wasn't any compelling reason to targetlock someone elses stuff, even if stealing it. Now, the kindly janitors of Hisec that are graciously clearing belts of wrecks (often with the permission of the wreck owner) are at undue risk for a simple slip of the finger. There is no logic to the convention, and the current state is pointlessly frustrating.
3) Please stop whining about mission runners being more difficult to scan down. There is almost no difference between the ability to scan down mission runners pre-revelations versus now. You've gained the ability to bust damn near any safespot in the game, but lost the ability to scan down that exceptionally rare mission runner whose mission spawned within the limited verticle scan range of the old scanning system. Besides, my second-hand-shuttle trade is booming and I rather like it that way (j/k).
--Wherever you go, there you are. |

Taraw
Amarr Dark Rising Shadow
|
Posted - 2006.12.16 19:57:00 -
[199]
Originally by: The Magician Wrecks seem to stay the property of the player that destroyed the ship until they decay. It makes sense for this to be the case for a set period of time however, if the intent is to encourage players to salvage wrecks they find floating, this makes no sense. I'd like to be able to salvage other's kills if they don't bother, but there's no way I'm going to set myself up as free game to griefers that leave wrecks floating just to get the chance to pk in high-sec.
If the wrecks are abandoned, there should be a counter that eventually releases them for anyone to salvage with no aggression flagging.
Just my 2 isk.
Actually, if there's no loot in the wreck you can salvage it without getting flagged.
|

iulixxi
|
Posted - 2006.12.16 22:01:00 -
[200]
Edited by: iulixxi on 16/12/2006 22:04:03
Originally by: Oodini there is still a bug with the salvager icon not showing when used getting the tractor beam icon instead
Happend to me too. Today i lost conection like 30 times in 20 minutes. I noticed that this happens when i click "info" icon or a mail. I dont have any conections problem and spoken to some of my friends who had the same problem ...
|
|

SillyWaif
|
Posted - 2006.12.17 12:25:00 -
[201]
Edited by: SillyWaif on 17/12/2006 12:36:50 Salvaging of wreckages and wreckages themselves: * Same issues with the salvager icon, in combination with tractor beam(s): you sometimes have no salvager icon or two tractor beams, which should be one of each. In short like all the posts before me. * No visual effect to see which wreckage is being salvaged.
* Tractor beam jumps around before settling on selected target.
* When tractoring multiple wreckages to ship, my ship has great trouble moving away. Instead of my ship pushing through the wreckages to go where it needs to be.
* If I fly to a wreckage, say 'stop ship' but end up too close to the wreckage the ship starts to behave/move erratically (jerking around). Repeating 'stop ship' does not make the ship freeze.
Mission related wreckages: With some missions I need a lot of time (some examples: Worlds Collide lvl 1 in my Merlin, or The Blockade lvl 3). While I still am well within the 'get the bonus time' the wreckages start disappearing, even if they are locked and being salvaged! After so much effort its really frustrating to see the nice loot and wreckages getting lost At least set the disappear time, which is now like 2 hours, to the time of the bonus expiry.
* Corp chat window contents disappears randomly and I cannot type in there or see what is written. Restarting client is the only option to continue conversations.
* Price history shows in graph ?'0.000.000' as levels because there is not enough room for any value at the ?-mark. Widening the window has no effect on that specific part.
* Gang/fleet commands.
Originally by: Jack Creme Edited by: Jack Creme on 15/12/2006 11:11:56 2. I'm still not sure the gang/fleet/squad operation is right - or maybe I'm not doing it right: a. Form Gang. b. Gang Boss now converts to Fleet. c. Gang Boss (Now Fleet Commander) moves himself to Squad 1 Commander. All the squad now gets bonus (I my case the Boss has all the leadership skills. d. Gang Boss (& Squad Commander) applies a Tag or selects 'Warp Squad To...'. Now an Error Message pops up... 'You must be Gang Leader to do that' (Or words to that effect).
But he is the Gang Leader! 
Had the same thing with corp mate. Could not get him to warp either Same error message...
Addition:
Extended downtimes! Geeez, what's up with that? Since Revelations a lot of downtime periods take more than 1 hour Cascading node failures, memory leaks, or without explanation. The message Quote: The cluster is not currently accepting connections
just aint cutting it. Putting up information about such events in the 'Players News Center' would be a good start, and e.g. reimbursing players for 'lost time' by extending their subscription would show commitment to your customers.
SillyWaif
|

Shemar
Gallente Photesthetics Glamour Syndicate
|
Posted - 2006.12.17 13:39:00 -
[202]
Apologies if it has been announced and I missed it, but it seems to me we have not heard anything about fixing that big list of known issues, linked at the OP, or any of the additional issues reported here. There is no upates of the known issues list, no announcement of more patches, no comment on existing issues. Is there a plan to fix these in any kind of reasonable schedule or are they now classified as 'features' and swept under the rug? ________________
Enhanced eye sight does not make up for the lack of vision |

Thalia Andrakonis
Gallente Universal Exports Namtz'aar k'in
|
Posted - 2006.12.17 14:52:00 -
[203]
Do "Armor Plates" and their tech-2 equivalent "Intact Armor Plates" have any use whatsoever?
Also, the data dump has different skill requirements for tech 2 Energy Weapons Rig manufacture than any of the other weapons rigs (Industry 1, Energy Weapon Rigging 5 instead of the other way around) is this intended?
|

Shemar
Gallente Photesthetics Glamour Syndicate
|
Posted - 2006.12.17 15:22:00 -
[204]
Regarding the bug where the salvager icon would not consistently appear next to the wreck it is currently salvaging:
I don't know if it was just a random occurence or something changed (I only salvaged about 20 wrecks) but it appears CCP got the 'consistently' part right. The salvaging icon now never appears.  ________________
Enhanced eye sight does not make up for the lack of vision |

Joat Smith
|
Posted - 2006.12.18 10:13:00 -
[205]
Werk Sometime when you have lot's of wreck on the overview the distance are wrong for the first werk who dont update Lots of werk loot nothing, in a mission versus amarr frigate and cruiser (20-25 ships) i salvage nothing and it's realy borring to dont know if you have to salvage or not (10s for a max of 25% give you 28s average salvage)
Gang - if the leader of the gang leave the sector other member get a warning and a agression flag when they loot werk
- sometime when a member of a squad leave to dock the other loose the bonus (i see it in mining when the hawler go to dock and the hawler was nor the squad leader nor have leadership skills)
scanning it's peharps not a bug Now you cant see the roid in the normal scan area (why not) But when you scan with a roid scanner you dont have the distance and for me it's a real pain since i have 12km laser and the scanner is 14km range!
Research I try to use a BP in lab, but when i try to pick it (in the dialog screen) it dont show and said i have no BP I have to click right on the BP to launch the lab opperation
I luv the patch and the game
|

Clytamar
|
Posted - 2006.12.18 12:29:00 -
[206]
Thank you, viking gods bless you CCP!
ALL leadership skills have now, after the patch or perhaps after deployment of Relevations, Charisma as primary attribute!! 
This gives a huge boost to those characters who put a few extra points in char way back, cause they naively though training to Tycoon would make it all worth it.
I'll surely max the benefits of my char of 24 by training all of the leardership skills to V (well, perhaps not fleet command). This gives many tactical options for various small fleet gangassisted tactics 
Clytamar
|

Angelus Ice
Amarr Viziam
|
Posted - 2006.12.18 14:54:00 -
[207]
Very minor inconvinience, but one that has been broken for well over a year:
In the map, "Systems I Have Visited" still isnt working. ________________________________________________
Quote: Vires quod Honor
|

Hamfast
Gallente
|
Posted - 2006.12.18 15:52:00 -
[208]
Things I have noticed... with luck I will even discribe them right...
After I loot a wreck, I start the salvager, amd move off to another wreck... the range on the wreck itself I am moving away from works fine, but the one on the overview stays at what ever range it was...
Second point is Autopilot... If I pick a station and select Dock, I jump to 0 (or close) and dock (most of the time) but Autopilot headed to another system still jumps to 15 km...
Noob in training...
|

HoTTACP
Gallente SOTI Inc. Brotherhood Of Steel
|
Posted - 2006.12.18 16:49:00 -
[209]
I've noticed the evemail issue as well. For me, every message that I've received since the 13th is shown as unread every logon. (Every message meaning every one in my personal, corp, and alliance mailboxes.)
|

Chruker
|
Posted - 2006.12.18 22:08:00 -
[210]
While playing with setting up a POS on the test server I've noticed the following things: - When launching the 'Large Artillery Battery' from an industrial the model shown is the full anchored model. However all the other structures started as small packages, which then transformed into the full model once I started the anchoring process. - On the Structures pane of the POS management panel if I adjust the column widths it doesn't update the position of the text column. Also the anchoring / onlining bar is placed over the other columns. Finally notice that the status text of the structures in anchored state is in lowercase: 'anchored' - On the Processing pane of the POS management panel, the text of the processing structures have their text columns overlapping.
|
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 :: one page |
First page | Previous page | Next page | Last page |