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Thread Statistics | Show CCP posts - 2 post(s) |

IizzaBatch
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Posted - 2006.12.19 06:30:00 -
[1]
Edited by: IizzaBatch on 19/12/2006 06:30:04 I notice when warping from gate to gate my client rapidly starts to lag, to the point where my fps is so low it's barely even playable.
If i stay in one system and do not enter warp atall, this lag does not occur, it only happens when i do journeys from point a to point b, ie, warping around.
It's exactly the same on both of my computers, if i don't warp around, the client lag does not occur, start warping around and the lag starts to kick in rapidly.
Some of you could try this, try not warping around and see if the client lag kicks in or not.
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Chaotic Peace
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Posted - 2006.12.19 06:44:00 -
[2]
I confirm that this does happen. I also noticed that my ram usage slowly goes up and stays up. Maybe a memory leak?
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Janus Lee
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Posted - 2006.12.19 06:48:00 -
[3]
Wow, I think you found the culprit, or at least a clue to it. I've had the same exact client lag you describe and tried to troubleshoot various things to no avail (gpu temp, cpu and memory usage) thinking that it was my system possibly overheating or a memory leak. Then I started experiencing the same slowdown on a different computer and read your post right as it was happening. And indeed, the game was running fine while I was mission running in the same system but the fps dropped drastically while I was making a 30+ jump trip to another system.
PC is a P4 3.0 GHz, 1.5 GB RAM, Nvidia 6800 GT 256 MB. Game was running silky smooth until going on a long warp journey. Stats while experiencing the choppy framerate: 55% CPU usage and ExeFile.exe using 340 MB RAM. I'll have to check if those numbers differ when the game is running smoothly.
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IizzaBatch
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Posted - 2006.12.19 07:06:00 -
[4]
Yeah that is exactly what happens to me, and most likely the others experiencing this lag, the framerate only drops if you start doing warps, the more warps, the worse it gets, i found this out by doing 5-16 jump trips vs just doing cosmos complexes for ages
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IizzaBatch
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Posted - 2006.12.19 07:08:00 -
[5]
I can also confirm that this client slowdown/lag starts by simply warping around within the same system, jumping at a gate has nothing to do with it, the more you enter warp, the worse it gets it would seem.
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Shameless Avenger
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Posted - 2006.12.19 07:09:00 -
[6]
Yup, same happened here... it does look like a memory leak. |

Kazuma Saruwatari
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Posted - 2006.12.19 07:14:00 -
[7]
Yes, memory leaks clientside have plauged EVE for god knows how long. This is because of the big shift in hardware over the past 3 years of EVE's existence.
There are several culprits, all pointing to vastly different PC specs, driver versions, Windows versions, etc.
In short, too many variables cause memory leaks that lead to horrifying client lag. I blame the engine that EVE runs off on, and so is a very hard problem for CCP to solve
Tips, though, to lessen the effect a bit:
* make periodic relogs in station, especially after a long trip *try playing in windowed mode, for many users this solved their memory leak problems *try turning on and off the sound engine via the esc menu, or the ctrl+shift+alt+f12 combo *close as many ingame windows as possible, or combine them into one window (chat windows are an example) *keep a small overview *keep a small chatbox, with settings that are universal for each channel (do not have large fonts in one channel, and small fonts in another)
Thats as much as I have off the top of my head.
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Trinity Faetal
Gallente Dark Centuri Inc. Firmus Ixion
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Posted - 2006.12.19 07:18:00 -
[8]
get the feck out of jita.
--
join channel Dope Dealerz if you wanna sell or can supply drugs on a regular basis. |

IizzaBatch
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Posted - 2006.12.19 07:25:00 -
[9]
Originally by: Trinity Faetal get the feck out of jita.
Jita has nothing to do with it.
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IizzaBatch
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Posted - 2006.12.19 07:27:00 -
[10]
Originally by: Kazuma Saruwatari Yes, memory leaks clientside have plauged EVE for god knows how long. This is because of the big shift in hardware over the past 3 years of EVE's existence.
There are several culprits, all pointing to vastly different PC specs, driver versions, Windows versions, etc.
In short, too many variables cause memory leaks that lead to horrifying client lag. I blame the engine that EVE runs off on, and so is a very hard problem for CCP to solve
Tips, though, to lessen the effect a bit:
* make periodic relogs in station, especially after a long trip *try playing in windowed mode, for many users this solved their memory leak problems *try turning on and off the sound engine via the esc menu, or the ctrl+shift+alt+f12 combo *close as many ingame windows as possible, or combine them into one window (chat windows are an example) *keep a small overview *keep a small chatbox, with settings that are universal for each channel (do not have large fonts in one channel, and small fonts in another)
Thats as much as I have off the top of my head.
Already do all of those, this problem effects any client i have running if i've entered warp atall, the more you enter warp, the worse it gets, relog is only way to fix it.
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2006.12.19 07:30:00 -
[11]
Getting exactly the same too.
One major pointer. I NEVER used to get client lag with 2GB of memory, but the other day I took a 1GB stick out to test a problem on my daughters computer. Not put it back in yet and now I lag after several jumps.
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IizzaBatch
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Posted - 2006.12.19 07:31:00 -
[12]
I think we have our answer then, it's warping that causes it, now maybe ccp can narrow it down a bit if they see this post.
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Mnengli Noiliffe
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Posted - 2006.12.19 08:02:00 -
[13]
yeah I/ve been hauling some POS fuel in an itty today, and after 3 or 4 jumps fps drops to like 2 frames per second, makes it absolutely impossible to do anything without waiting a few seconds after each click. ctrl+q+relog solves that, but only for the duration of another few jumps. oh and dock/undock does not fix it.
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insidion
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Posted - 2006.12.19 08:31:00 -
[14]
Originally by: Mnengli Noiliffe after 3 or 4 jumps fps drops to like 2 frames per second, makes it absolutely impossible to do anything without waiting a few seconds after each click. ctrl+q+relog solves that, but only for the duration of another few jumps. oh and dock/undock does not fix it.
confirmed here as well, exactly as stated in the quote. I trust this is why we have extended DT tonight, so I'm really hoping this is fixed because it's a very critical issue.
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Oveur

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Posted - 2006.12.19 09:15:00 -
[15]
Good thread, we need more descriptions of the case like these.
Senior Producer EVE Online
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Jim McGregor
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Posted - 2006.12.19 09:17:00 -
[16]
I agree with Oveur, this thread is unusually constructive... WTF is it doing in this channel...  --- Eve Wiki | Eve Tribune | Eve Pirate |

Oninous
CyberDyne Industries Axiom Empire
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Posted - 2006.12.19 09:17:00 -
[17]
I was getting a really bad memory leak for a while and figured out that on my system that it helped (when running fullscreen) to hit the start menu key and auto minimize eve and then restore it to full screen. This helped a little when I couldmn't relog at a station. And everyone knows not to relog / logout in space because of the new insanely fast probing.
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Sevarus James
Minmatar Meridian Dynamics Namtz'aar k'in
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Posted - 2006.12.19 09:29:00 -
[18]
From the Cedega side: Running the cedega memory manager shows a memory increase over time. Usually when normal operations are occurring this takes up to an hour to see about a 100meg increase. However, on a "hardcore" operation such as a pos take down, this usage spikes drastically. At one point EVE was soaking 1.5 gig of ram after a couple hours. (2 gig system, amd dualcore 3800 nvidia 3950 GT). Returning to normal operations, the client did NOT release this memory, and a restart of the client was required to get back to normal memory loads.
While I'm not seeing as 'drastic' an FPS reduction while travelling via cedega, I do see memory usage creep up per session change and NOT get released.
Many issues windows users are reporting are occurring on the cedega side as well, indicating a pure client issue rather than "operating system" fault.
A big difference via cedega is that sound doesn't effect frame rate or slow the system. having the sound engine on or off doesn't affect performance from monitoring fps levels.
On the linux side, the 'dualcore' issue is more intermittent. On my rig for example I MUST use a utility called 'taskset' to restrict EVE to one CPU, or performance and stability fly out the window. Others do not have this problem.
These symptoms do NOT change whether using cedega or wine + elfiger's diff patches, so again, this points back to the client itself as the memory leak rather than an operating system issue.
Updated Linux Desktop+EVE+EVE-TV |

Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2006.12.19 09:31:00 -
[19]
I have same issues. It is uaully worst after a gate jump. Also jumping at a mission with lots of enemies slow ow as usual, but when you leave mission things dont recover as they used to. I deleted all my cache and it seems it takes way longer to be noticiable now. If brute force doesn't solve your problem.. then you are not using enough!! |

Free 2
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Posted - 2006.12.19 09:35:00 -
[20]
Edited by: Free 2 on 19/12/2006 09:37:53 i allready had this problem about 16 hours ago with many others and replied to another topic bout this. As there is an eve dev. guy checking this thread here is the other thread with 3 pages of ppl. allready.
http://oldforums.eveonline.com/?a=topic&threadID=446568
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fivetide humidyear
Gallente The Avalon Foundation
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Posted - 2006.12.19 09:36:00 -
[21]
Originally by: Brutor Shaun Getting exactly the same too.
One major pointer. I NEVER used to get client lag with 2GB of memory, but the other day I took a 1GB stick out to test a problem on my daughters computer. Not put it back in yet and now I lag after several jumps.
I have observed the same.
I was geting quite bad client lag last week on warping around (hauling for a mining op) and over a period of an hour my fps steadily decreased to the point i had to re-log. Pluged an extra 1Gb RAM into my laptop and I didn't suffer the problem at all over the weekend. Took it out last night and the problem steadily returned. Staying in one place (ie a level 4 mission) and no client lag but start warping around the belts or stargates and it starts
Avalon Foundation recruitment |

JamesTalon
Caldari Electric Fury Corp
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Posted - 2006.12.19 09:48:00 -
[22]
I normally didn't get any client lag like this unless I was running 2 clients during combat in lvl 3 missions. Right now on the test server I'm doing about 17 jumps, and after the first 5, the fps dropped. Probably happened sooner, but thats just when I checked back.
Originally by: kieron
EA was able to trademark the use of a barrel roll in a MMOG as an emote
Originally by: Anatolius
EVE should trademark 'pew pew pew' and then sue games that use lasers.
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Roy Batty68
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Posted - 2006.12.19 09:54:00 -
[23]
I don't have this problem, but I do at times see something similar while in system map mode. So on the off chance that the seamless map issues are somehow effecting normal play, I'll list it here for the devs to consider.
The Second Sun I remember reading somewhere in the EVE lore that in order for jump gates to work they had to be in a system with two suns. Since I've been playing with probes alot lately, I've been spending a ton of time on the system map and have noticed this second sun. It's a weird creature because it doesn't really seem to be there in normal view.
Anyway, the problem shows itself whenever I'm trying to focus in on something on the system map near this second sun. System map zoomed out it isn't a problem. But as soon as I start zooming in my fps takes a huge hit and then my.... entire....... system............. slows.................. to................... a...................... crawl!

It doesn't display the same as the main sun on the system map, it's more like this fuzz ball like thing that's a thousand times bigger than anything else in the system. It's as if this sun is made of thousands of lines to create the "fuzz ball" effect and as you zoom in closer your system gets bogged down trying to display each and every line of the thing.
It's completely unplayable and really makes it impossible to go after a target near that sun using the system map.
So, it's a problem unto itself. And maybe, depending on just how seamless this new map UI is, it relates somehow to these problems others are having.
Originally by: Big Al
Well, if there was a law against stupidity, the server would certainly lag less.
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NoXiD
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Posted - 2006.12.19 09:56:00 -
[24]
Edited by: NoXiD on 19/12/2006 09:57:00 i also got this last night.. it started in Du Annes system, then lost 1-2 FPS per jump from then on.. re-logged at about 2 FPS, then on the return trip, it started in Du Annes system again, had to relog after a few more jumps.
the only difference i could notice was Police or Customs on the gate in Du Annes, all other gates didnt have any Customs. Also a lot of cans floating around the gate. so could be either, or none of them.
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RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.12.19 09:59:00 -
[25]
I agree it's warping around, and jumping.
On one PC I had two clients running. The first was doing a hauling trip (just 4 jumps each way) in a bestower. The second client was staying in system to do a level 4 mission.
The first client fps dropped to 5-6 by the time it got to the end-point, the second client ran fine throughout.
The first client only returned to normal, after the client was restarted.
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Splagada
Minmatar Tides of Silence
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Posted - 2006.12.19 10:02:00 -
[26]
Edited by: Splagada on 19/12/2006 10:02:10 did jel to 0.0 a few times yesterday and i confirm this happens as well
i changed settings, reduced resolution, changed everything i could, it didnt fix it. losing about 2 to 10 fps per system
it seems that the most crowded on overview, the worst. was losing about 1fps per system, then i went through ammamake with its 2944594 stations and poof, down to 10fps, and it didnt improve after ------
relaxed corp looking for members |

thoradh
The Scope
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Posted - 2006.12.19 10:02:00 -
[27]
Been having the same client lag problems as described already in the thread, really get unplayable after only 15mins or so, and it seems like warping around is the common denominator.
I was wondering about interleaving. My ISP (BT live in North London) recently turned on interleaving, and its not recommended for online gaming, so I've asked them to turn interleaving off, should be later today, I'll report back if this has an impact or not. What does your ISP do with interleaving, is it currently on or off?
Does anyone know exactly what the score with this is? Might it be having some impact on client lag?
> > Noli illegitimi carborundum! > |

Rejectea
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Posted - 2006.12.19 10:08:00 -
[28]
I've been having a problem where my market lags for ages and temp locks the computer..only started yesterday maybe releated?
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rig0r
Arcane Industries
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Posted - 2006.12.19 10:10:00 -
[29]
Originally by: Sevarus James
While I'm not seeing as 'drastic' an FPS reduction while travelling via cedega, I do see memory usage creep up per session change and NOT get released.
Just want to confirm that I had the fps drop problem on Cedega yesterday, for the first time. Relogging fixed it.
Creator of eve-killboard.net. Get the killboard here.
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Donmadefy
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Posted - 2006.12.19 10:14:00 -
[30]
oh, another thing I noticed last night ... the Overview was lagging behind too. The update speed was awful, and i had to close it and reopen it to get accurate details.
I locked a wreck that was 588m away on the overview, but came up at the top of the screen as 28km!!
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