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IizzaBatch
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Posted - 2006.12.19 06:30:00 -
[1]
Edited by: IizzaBatch on 19/12/2006 06:30:04 I notice when warping from gate to gate my client rapidly starts to lag, to the point where my fps is so low it's barely even playable.
If i stay in one system and do not enter warp atall, this lag does not occur, it only happens when i do journeys from point a to point b, ie, warping around.
It's exactly the same on both of my computers, if i don't warp around, the client lag does not occur, start warping around and the lag starts to kick in rapidly.
Some of you could try this, try not warping around and see if the client lag kicks in or not.
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Chaotic Peace
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Posted - 2006.12.19 06:44:00 -
[2]
I confirm that this does happen. I also noticed that my ram usage slowly goes up and stays up. Maybe a memory leak?
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Janus Lee
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Posted - 2006.12.19 06:48:00 -
[3]
Wow, I think you found the culprit, or at least a clue to it. I've had the same exact client lag you describe and tried to troubleshoot various things to no avail (gpu temp, cpu and memory usage) thinking that it was my system possibly overheating or a memory leak. Then I started experiencing the same slowdown on a different computer and read your post right as it was happening. And indeed, the game was running fine while I was mission running in the same system but the fps dropped drastically while I was making a 30+ jump trip to another system.
PC is a P4 3.0 GHz, 1.5 GB RAM, Nvidia 6800 GT 256 MB. Game was running silky smooth until going on a long warp journey. Stats while experiencing the choppy framerate: 55% CPU usage and ExeFile.exe using 340 MB RAM. I'll have to check if those numbers differ when the game is running smoothly.
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IizzaBatch
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Posted - 2006.12.19 07:06:00 -
[4]
Yeah that is exactly what happens to me, and most likely the others experiencing this lag, the framerate only drops if you start doing warps, the more warps, the worse it gets, i found this out by doing 5-16 jump trips vs just doing cosmos complexes for ages
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IizzaBatch
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Posted - 2006.12.19 07:08:00 -
[5]
I can also confirm that this client slowdown/lag starts by simply warping around within the same system, jumping at a gate has nothing to do with it, the more you enter warp, the worse it gets it would seem.
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Shameless Avenger
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Posted - 2006.12.19 07:09:00 -
[6]
Yup, same happened here... it does look like a memory leak. |

Kazuma Saruwatari
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Posted - 2006.12.19 07:14:00 -
[7]
Yes, memory leaks clientside have plauged EVE for god knows how long. This is because of the big shift in hardware over the past 3 years of EVE's existence.
There are several culprits, all pointing to vastly different PC specs, driver versions, Windows versions, etc.
In short, too many variables cause memory leaks that lead to horrifying client lag. I blame the engine that EVE runs off on, and so is a very hard problem for CCP to solve
Tips, though, to lessen the effect a bit:
* make periodic relogs in station, especially after a long trip *try playing in windowed mode, for many users this solved their memory leak problems *try turning on and off the sound engine via the esc menu, or the ctrl+shift+alt+f12 combo *close as many ingame windows as possible, or combine them into one window (chat windows are an example) *keep a small overview *keep a small chatbox, with settings that are universal for each channel (do not have large fonts in one channel, and small fonts in another)
Thats as much as I have off the top of my head.
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Trinity Faetal
Gallente Dark Centuri Inc. Firmus Ixion
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Posted - 2006.12.19 07:18:00 -
[8]
get the feck out of jita.
--
join channel Dope Dealerz if you wanna sell or can supply drugs on a regular basis. |

IizzaBatch
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Posted - 2006.12.19 07:25:00 -
[9]
Originally by: Trinity Faetal get the feck out of jita.
Jita has nothing to do with it.
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IizzaBatch
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Posted - 2006.12.19 07:27:00 -
[10]
Originally by: Kazuma Saruwatari Yes, memory leaks clientside have plauged EVE for god knows how long. This is because of the big shift in hardware over the past 3 years of EVE's existence.
There are several culprits, all pointing to vastly different PC specs, driver versions, Windows versions, etc.
In short, too many variables cause memory leaks that lead to horrifying client lag. I blame the engine that EVE runs off on, and so is a very hard problem for CCP to solve
Tips, though, to lessen the effect a bit:
* make periodic relogs in station, especially after a long trip *try playing in windowed mode, for many users this solved their memory leak problems *try turning on and off the sound engine via the esc menu, or the ctrl+shift+alt+f12 combo *close as many ingame windows as possible, or combine them into one window (chat windows are an example) *keep a small overview *keep a small chatbox, with settings that are universal for each channel (do not have large fonts in one channel, and small fonts in another)
Thats as much as I have off the top of my head.
Already do all of those, this problem effects any client i have running if i've entered warp atall, the more you enter warp, the worse it gets, relog is only way to fix it.
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2006.12.19 07:30:00 -
[11]
Getting exactly the same too.
One major pointer. I NEVER used to get client lag with 2GB of memory, but the other day I took a 1GB stick out to test a problem on my daughters computer. Not put it back in yet and now I lag after several jumps.
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IizzaBatch
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Posted - 2006.12.19 07:31:00 -
[12]
I think we have our answer then, it's warping that causes it, now maybe ccp can narrow it down a bit if they see this post.
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Mnengli Noiliffe
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Posted - 2006.12.19 08:02:00 -
[13]
yeah I/ve been hauling some POS fuel in an itty today, and after 3 or 4 jumps fps drops to like 2 frames per second, makes it absolutely impossible to do anything without waiting a few seconds after each click. ctrl+q+relog solves that, but only for the duration of another few jumps. oh and dock/undock does not fix it.
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insidion
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Posted - 2006.12.19 08:31:00 -
[14]
Originally by: Mnengli Noiliffe after 3 or 4 jumps fps drops to like 2 frames per second, makes it absolutely impossible to do anything without waiting a few seconds after each click. ctrl+q+relog solves that, but only for the duration of another few jumps. oh and dock/undock does not fix it.
confirmed here as well, exactly as stated in the quote. I trust this is why we have extended DT tonight, so I'm really hoping this is fixed because it's a very critical issue.
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Oveur

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Posted - 2006.12.19 09:15:00 -
[15]
Good thread, we need more descriptions of the case like these.
Senior Producer EVE Online
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Jim McGregor
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Posted - 2006.12.19 09:17:00 -
[16]
I agree with Oveur, this thread is unusually constructive... WTF is it doing in this channel...  --- Eve Wiki | Eve Tribune | Eve Pirate |

Oninous
CyberDyne Industries Axiom Empire
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Posted - 2006.12.19 09:17:00 -
[17]
I was getting a really bad memory leak for a while and figured out that on my system that it helped (when running fullscreen) to hit the start menu key and auto minimize eve and then restore it to full screen. This helped a little when I couldmn't relog at a station. And everyone knows not to relog / logout in space because of the new insanely fast probing.
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Sevarus James
Minmatar Meridian Dynamics Namtz'aar k'in
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Posted - 2006.12.19 09:29:00 -
[18]
From the Cedega side: Running the cedega memory manager shows a memory increase over time. Usually when normal operations are occurring this takes up to an hour to see about a 100meg increase. However, on a "hardcore" operation such as a pos take down, this usage spikes drastically. At one point EVE was soaking 1.5 gig of ram after a couple hours. (2 gig system, amd dualcore 3800 nvidia 3950 GT). Returning to normal operations, the client did NOT release this memory, and a restart of the client was required to get back to normal memory loads.
While I'm not seeing as 'drastic' an FPS reduction while travelling via cedega, I do see memory usage creep up per session change and NOT get released.
Many issues windows users are reporting are occurring on the cedega side as well, indicating a pure client issue rather than "operating system" fault.
A big difference via cedega is that sound doesn't effect frame rate or slow the system. having the sound engine on or off doesn't affect performance from monitoring fps levels.
On the linux side, the 'dualcore' issue is more intermittent. On my rig for example I MUST use a utility called 'taskset' to restrict EVE to one CPU, or performance and stability fly out the window. Others do not have this problem.
These symptoms do NOT change whether using cedega or wine + elfiger's diff patches, so again, this points back to the client itself as the memory leak rather than an operating system issue.
Updated Linux Desktop+EVE+EVE-TV |

Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2006.12.19 09:31:00 -
[19]
I have same issues. It is uaully worst after a gate jump. Also jumping at a mission with lots of enemies slow ow as usual, but when you leave mission things dont recover as they used to. I deleted all my cache and it seems it takes way longer to be noticiable now. If brute force doesn't solve your problem.. then you are not using enough!! |

Free 2
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Posted - 2006.12.19 09:35:00 -
[20]
Edited by: Free 2 on 19/12/2006 09:37:53 i allready had this problem about 16 hours ago with many others and replied to another topic bout this. As there is an eve dev. guy checking this thread here is the other thread with 3 pages of ppl. allready.
http://oldforums.eveonline.com/?a=topic&threadID=446568
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fivetide humidyear
Gallente The Avalon Foundation
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Posted - 2006.12.19 09:36:00 -
[21]
Originally by: Brutor Shaun Getting exactly the same too.
One major pointer. I NEVER used to get client lag with 2GB of memory, but the other day I took a 1GB stick out to test a problem on my daughters computer. Not put it back in yet and now I lag after several jumps.
I have observed the same.
I was geting quite bad client lag last week on warping around (hauling for a mining op) and over a period of an hour my fps steadily decreased to the point i had to re-log. Pluged an extra 1Gb RAM into my laptop and I didn't suffer the problem at all over the weekend. Took it out last night and the problem steadily returned. Staying in one place (ie a level 4 mission) and no client lag but start warping around the belts or stargates and it starts
Avalon Foundation recruitment |

JamesTalon
Caldari Electric Fury Corp
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Posted - 2006.12.19 09:48:00 -
[22]
I normally didn't get any client lag like this unless I was running 2 clients during combat in lvl 3 missions. Right now on the test server I'm doing about 17 jumps, and after the first 5, the fps dropped. Probably happened sooner, but thats just when I checked back.
Originally by: kieron
EA was able to trademark the use of a barrel roll in a MMOG as an emote
Originally by: Anatolius
EVE should trademark 'pew pew pew' and then sue games that use lasers.
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Roy Batty68
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Posted - 2006.12.19 09:54:00 -
[23]
I don't have this problem, but I do at times see something similar while in system map mode. So on the off chance that the seamless map issues are somehow effecting normal play, I'll list it here for the devs to consider.
The Second Sun I remember reading somewhere in the EVE lore that in order for jump gates to work they had to be in a system with two suns. Since I've been playing with probes alot lately, I've been spending a ton of time on the system map and have noticed this second sun. It's a weird creature because it doesn't really seem to be there in normal view.
Anyway, the problem shows itself whenever I'm trying to focus in on something on the system map near this second sun. System map zoomed out it isn't a problem. But as soon as I start zooming in my fps takes a huge hit and then my.... entire....... system............. slows.................. to................... a...................... crawl!

It doesn't display the same as the main sun on the system map, it's more like this fuzz ball like thing that's a thousand times bigger than anything else in the system. It's as if this sun is made of thousands of lines to create the "fuzz ball" effect and as you zoom in closer your system gets bogged down trying to display each and every line of the thing.
It's completely unplayable and really makes it impossible to go after a target near that sun using the system map.
So, it's a problem unto itself. And maybe, depending on just how seamless this new map UI is, it relates somehow to these problems others are having.
Originally by: Big Al
Well, if there was a law against stupidity, the server would certainly lag less.
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NoXiD
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Posted - 2006.12.19 09:56:00 -
[24]
Edited by: NoXiD on 19/12/2006 09:57:00 i also got this last night.. it started in Du Annes system, then lost 1-2 FPS per jump from then on.. re-logged at about 2 FPS, then on the return trip, it started in Du Annes system again, had to relog after a few more jumps.
the only difference i could notice was Police or Customs on the gate in Du Annes, all other gates didnt have any Customs. Also a lot of cans floating around the gate. so could be either, or none of them.
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RobW1
Caldari Iyen-Oursta Salvage
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Posted - 2006.12.19 09:59:00 -
[25]
I agree it's warping around, and jumping.
On one PC I had two clients running. The first was doing a hauling trip (just 4 jumps each way) in a bestower. The second client was staying in system to do a level 4 mission.
The first client fps dropped to 5-6 by the time it got to the end-point, the second client ran fine throughout.
The first client only returned to normal, after the client was restarted.
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Splagada
Minmatar Tides of Silence
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Posted - 2006.12.19 10:02:00 -
[26]
Edited by: Splagada on 19/12/2006 10:02:10 did jel to 0.0 a few times yesterday and i confirm this happens as well
i changed settings, reduced resolution, changed everything i could, it didnt fix it. losing about 2 to 10 fps per system
it seems that the most crowded on overview, the worst. was losing about 1fps per system, then i went through ammamake with its 2944594 stations and poof, down to 10fps, and it didnt improve after ------
relaxed corp looking for members |

thoradh
The Scope
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Posted - 2006.12.19 10:02:00 -
[27]
Been having the same client lag problems as described already in the thread, really get unplayable after only 15mins or so, and it seems like warping around is the common denominator.
I was wondering about interleaving. My ISP (BT live in North London) recently turned on interleaving, and its not recommended for online gaming, so I've asked them to turn interleaving off, should be later today, I'll report back if this has an impact or not. What does your ISP do with interleaving, is it currently on or off?
Does anyone know exactly what the score with this is? Might it be having some impact on client lag?
> > Noli illegitimi carborundum! > |

Rejectea
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Posted - 2006.12.19 10:08:00 -
[28]
I've been having a problem where my market lags for ages and temp locks the computer..only started yesterday maybe releated?
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rig0r
Arcane Industries
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Posted - 2006.12.19 10:10:00 -
[29]
Originally by: Sevarus James
While I'm not seeing as 'drastic' an FPS reduction while travelling via cedega, I do see memory usage creep up per session change and NOT get released.
Just want to confirm that I had the fps drop problem on Cedega yesterday, for the first time. Relogging fixed it.
Creator of eve-killboard.net. Get the killboard here.
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Donmadefy
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Posted - 2006.12.19 10:14:00 -
[30]
oh, another thing I noticed last night ... the Overview was lagging behind too. The update speed was awful, and i had to close it and reopen it to get accurate details.
I locked a wreck that was 588m away on the overview, but came up at the top of the screen as 28km!!
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Jeremiaz
Gallente Nautilus Industries
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Posted - 2006.12.19 10:15:00 -
[31]
I can confirm that I also get this issue. Started the Eve client, logged on, undocked and simply warped to a belt in the same system to do some mining (no gate jumps at all)....and it lagged badly, the fps dropping so drastically it was unplayable.
Windows Task Manager showed Eve taking 95% of CPU. I then logged and restarted the Eve client, after which it seemed to be okay. A bit weird as it doesn't seem to be consistent, but it definitely points to some sort of memory leak.
Certainly, since the Revelations patch, the use of memory and CPU seems erratic at best. 
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Something Random
Gallente F.S.O. Dark Matter Coalition
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Posted - 2006.12.19 10:19:00 -
[32]
I have this problem too, exactly as OP and below. The more i travel the worse it gets, i thought it was lag in systems at first as it happened after leaving 0.0 into empire. Now i know this is not the case i am going to pay more attention to my system stats and bug report my findings. I am currently travelling a hell of a lot, usually at least 100+ jumps per playing time (@4 hours).
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Chochko
KIA Corp
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Posted - 2006.12.19 10:24:00 -
[33]
Yesterday Me and most of my corpmates using Nvidia (i`m using 6600) had the same FPS problem. We found that most of the times when you warp between objects - FPS drops and most of the times it dont returns to normal levels. Other reason is Joining gang.
In my case with fresh login (after clearing all gamelogs,chatlogs, cache) the fps is around 35-40, joining gang drops it under 30 first 2-3 warps in system drop it to 8 than after the 6th down to 2,3 FPS.
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Ladyah Liandri
Soapbox Pilots
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Posted - 2006.12.19 10:24:00 -
[34]
I am not able to reproduce FPS drops the way IizzaBatch described it. Neither on my desktop system (P4, XP, 640 MB RAM) nor on my Notebook (Pentium M, XP, 2 GB RAM).
Usually I am playing a couple of hours every day and especially when pirating I am jumping / warping a lot without any problems.
Yet I am able to generate lag quite easily by turning on sound. Over time FPS will drop to the point where it becomes unplayable. Turning off sound then cures lag instantly.
Sound of Lasers seem to work fastest btw. - go figure.
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Rejectea
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Posted - 2006.12.19 10:25:00 -
[35]
I don't really know much about computer games, but from what everyone has said it looks like the program is not flushing the memory when it reaches a limit and thus people are getting fps hit as they have every system /station they visited held in the memory thus slowing down the FPS.
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Ryysa
Total Failure
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Posted - 2006.12.19 10:30:00 -
[36]
it's not when you warp, only when you jump, and only when you jump between busy systems (empire).
I think the server keeps sending the player information from all systems the player has been in, thus making the client process too much data.
Only a speculation, but that's what it seems to be atm.
All about target jamming |

Dire Lauthris
Coreli Corporation Corelum Syndicate
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Posted - 2006.12.19 10:31:00 -
[37]
I experienced this last night but didn't see memory usage go above the usual 230meg footprint per client. One client was jumping through empire whislt the other was active in one system. Both dropped down to below 10fps or so every 20minutes. Relogging sorted this out temporarily.
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Something Random
Gallente F.S.O. Dark Matter Coalition
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Posted - 2006.12.19 10:32:00 -
[38]
I dont think sound is it - i never turn sound on.
System btw....
Intel 6700 duo Asus NV4 chipset mobo 2 Gig ram in dual mode 7900GT gfx Audigy 4 sound (moot! as i dont use sound in game)
erm thats the main hardware that memory chomps anyway. Usually im up at some ridiculous fps way over 75.
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SSgt Sniper
Gallente Zekarus Ltd.
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Posted - 2006.12.19 10:39:00 -
[39]
Originally by: kurtz abraham Edited by: kurtz abraham on 19/12/2006 10:13:41 Also the same with me, when running 2 clients while mining(1 hauler, 1 miner), after 30 minutes or so each client will feeze for 5 seconds at a time every 30-60 seconds or so.
I have also (and other corp mates) noticed that when entering an NPC area, the more NPCs that lock you at the same time the longer freeze you will get(cleint freezes when any NPCs lock you), 4 or 5 NPCs in a group, 1 or 2 seconds freeze, but if you enter an area where a huge group agro it will freeze for insane amounts of time, in one of the new exploration complexes, 2 ships were popped in one day and another of an alliance mate due to this, didnt even get time to warp out, next visible frame was us in our pods, the first ship pop i warped in and saw the ships and started to lock, soon as they locked me i froze, 2nds instance i warped in to the site and floze instantly before even seing enemies, next frame, me in a POD 
That's gotta be the best proof yet for major memory leak issues. The two client mining op I can attest to, you can automatically tell when you've run out of memory because as it caches off to the hdd it locks both clients up. --------- Gallente need ONE ship with an ecm bonus option. JUST ONE. |

Mnengli Noiliffe
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Posted - 2006.12.19 11:18:00 -
[40]
oh and by the way I also get a strange bug with overview, when some overview items get duped, and then extra entries stay there until dock... I don't remember this happening so frequently before. Maybe it has something to do with this thread's bug.
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Guthwin Toromel
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Posted - 2006.12.19 11:43:00 -
[41]
So have logged in since the early downtime this morning did a 13 point jump back to Osmeden, by the time I got there the fps was so bad it would be dangerous to take a ship out. This seems to be change since last night.
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SSgt Sniper
Gallente Zekarus Ltd.
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Posted - 2006.12.19 11:45:00 -
[42]
Update:
:ogged on my alt to move him after dt. Four Jumps: Nausschie to troq, Troq to Duripant, Duripant to Renyn, Renyn to Pakhshi.
Started with the 28fps rate I've been getting since Revalations (lost 25fps in the expansion, but that's a whole other discussion)
First Jump, down to 22. Second jump went down to 17. Third jump dropped it to 11, last jump I was at 7.7 fps. Docked, logged, came here. --------- Gallente need ONE ship with an ecm bonus option. JUST ONE. |
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Devil Hanzo
Forum Moderator Interstellar Services Department

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Posted - 2006.12.19 11:54:00 -
[43]
OK, we seem to have two good threads on this matter. Unfortunately I cant merge them together, so im going to lock this one but link to it in this thread so you players (and devs) can still read it.
Please continue the discussion in this thread so we keep it in one place. Thanks. :)
King of the Pink Sig - Karl Chroimcer Its red and very manly! - Devil Hanzo First sigjack by me ever. - Garthagk Violet would be even manlier - Conuion Meow
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PanzerGrenadier
Caldari Templars of Space CORE.
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Posted - 2006.12.19 11:54:00 -
[44]
Originally by: Chochko Yesterday Me and most of my corpmates using Nvidia (i`m using 6600) had the same FPS problem. We found that most of the times when you warp between objects - FPS drops and most of the times it dont returns to normal levels. Other reason is Joining gang.
In my case with fresh login (after clearing all gamelogs,chatlogs, cache) the fps is around 35-40, joining gang drops it under 30 first 2-3 warps in system drop it to 8 than after the 6th down to 2,3 FPS.
Thats a good point. I have an Nvidia GF 7800 GT. We should also see if people that get this problem are also using primarilly Nvidia cards.
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Saphyrie
Minmatar The Older Gamers Ascendant Frontier
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Posted - 2006.12.19 11:58:00 -
[45]
This problem just started happening to me too.
I think it has something to do with the area I'm in (region), cause, for the past month or longer, I'd been doing mining operations (and some missions) in Derelik region. Never had a problem, jumped and jumped and jumped, no performance loss.
Now I've moved to Genesis/Essence to do some higher missions with my battleship and this problem has popped up for me. Severe performance loss on every single jump. Restarting the client makes it go away, until you do a few jumps then it starts getting unbearable.
System specs: Intel P4 2.4ghz 1GB Memory ATI Radeon 9550 (Catalyst version 1.2.2475.36837)
After looking through all the similar performance problem threads, I've tried 'clearing the cache', and double checked my video card's IRQ usage to ensure nothing else is sharing it. Clearing the cache had no effect. IRQ is not being shared.
Wanted to also add, I'd done many many jumps in Metropolis and Heimatar and never experienced a problem. It's definitely seems to have coincide with me running missions out of Genesis/Essence.
If I feel upto it, I'll make a trip back to Rens and see if the problem magically goes away, and report back here.
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