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Siakel
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Posted - 2006.12.25 06:33:00 -
[31]
Originally by: Jaabaa Prime
Originally by: Dillius Archania In all seriousness, anyone wanna give me advice related to this area as towards what I should do about rats such as Guristas in missions? High EM/Therm resists, and I can't do anything but that? I just gotta accept the fact that on at least half of all missions I ever do, I will be handicapped due to the mechanics of Amarr?
If you want to kill Guristas fly Caldari (... Ravens), their "natural enemies", most damage and best resistances for their damage/resistance types. Same as Amarr against Sanshas.
Way to answer the man's question. For future reference, 'Fly Caldari' isn't a good answer to 'What can I do as an Amarr to beat Guristas?'.
To answer Dillius: The Curse is great for Guristas. Shield tank it with 2x Kinetic 1x Invuln hardeners, fit Heavy Missile Launchers with Kinetic missiles, and use Vespa IIs.
You'll rip them apart easily while only rarely having to activate your booster, as Guristas do something like 95% Kinetic damage.
If you don't have the skills for a Curse, you could try a very heavily tanked Armageddon with Kinetic drones, but this is quite a bit less effective. If you do, I'd go with 4 Heavy 5 Light drones. Heavies on BS/BC/Slow Cruiser rats and Lights for Frigs and faster Cruisers.
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.25 06:47:00 -
[32]
Originally by: Jaabaa Prime
Originally by: Dillius Archania In all seriousness, anyone wanna give me advice related to this area as towards what I should do about rats such as Guristas in missions? High EM/Therm resists, and I can't do anything but that? I just gotta accept the fact that on at least half of all missions I ever do, I will be handicapped due to the mechanics of Amarr?
If you want to kill Guristas fly Caldari (... Ravens), their "natural enemies", most damage and best resistances for their damage/resistance types. Same as Amarr against Sanshas.
Yea but the difference for the Caldari is that they aren't 100% restricted to certain missle damage types. (Even if their bonuses tend towards specific ones)
The can still whip out EM damage missles and go at the Sanshas on nearly the same level Amarr can.
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Erotic Irony
RONA Deepspace Rule of Three
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Posted - 2006.12.25 06:50:00 -
[33]
Edited by: Erotic Irony on 25/12/2006 06:51:21 I looked at the dev-finder sticky to find where Tuxford mentioned plans to reinvigorate Amarr only to find a locked thread about the Abaddon.
What this may mean I'd be curious to know too--perhaps we'll see lower quality ewar items that fit into lowslots, some enhanced ability to overheat modules or breach armor when/if that goes live. Perhaps the changes to focus fire vis a vis diminishing returns will favor lasers over all other weapons.
As you said, the most fun ships are rich in mids or damage variety. I believe also read about the posibility that EANM stacking was going to be somewhat tweaked to indirectly bolster EM/Thermal.
Moral of the story: Hope springs eternal. Cross your fingers and hope for a hysteria inducing dev-blog in the near future. ___
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Mr Li
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Posted - 2006.12.25 07:13:00 -
[34]
Originally by: justforanxmasgift Edited by: justforanxmasgift on 25/12/2006 04:56:48 Stop yer Jibba Jabbaa fool!
Actually - my argument is about predictability and versatility - did you catch that? All races are suppose to have weaknesses - I accept taht - however Amarr's is pretty damn game affecting in all aspects.
I know lasers use cap - I don't have a problem with that - its lack of versatility and inability to be effective in pve is the issue I'm raising.
Amarr isn't suppose to be versatile and unpredictable. That's the culture, the roleplay of Ammar; stubbornly sticking to traditions, thinking that their ships and tactics are inherently superior. I agree some changes should take place, but not within Amarrian ships or lasers (besides maybe reducing the cap use of lasers by 50% and then giving a real bonus to ships... but besides the point). The real problem is with the uberness of NOS and that resistances in general are too easy to raise across the board. Get rid of EANMs and Invuln Fields and see what happens. Reduce NOS effectiveness and see what happens.
Without the omni resist boosting modules armor tanking pilots will have to make a choice to leave their t1 base EM damage at 60% to raise the EXP KIN and THERM with specific hardeners or DCs and shield tankers will have to plug that HUGE EM hole and also the Thermal deficiency of shields.
Nerfed NOS = Boosted cap.
The real problems are solved. Now to change that whole Versatility thing all you can do is ger yourself a Minmatar character. I hear they're fun.
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.25 16:28:00 -
[35]
Originally by: Mr Li
Amarr isn't suppose to be versatile and unpredictable. That's the culture, the roleplay of Ammar; stubbornly sticking to traditions, thinking that their ships and tactics are inherently superior. I agree some changes should take place, but not within Amarrian ships or lasers (besides maybe reducing the cap use of lasers by 50% and then giving a real bonus to ships... but besides the point). The real problem is with the uberness of NOS and that resistances in general are too easy to raise across the board. Get rid of EANMs and Invuln Fields and see what happens. Reduce NOS effectiveness and see what happens.
Without the omni resist boosting modules armor tanking pilots will have to make a choice to leave their t1 base EM damage at 60% to raise the EXP KIN and THERM with specific hardeners or DCs and shield tankers will have to plug that HUGE EM hole and also the Thermal deficiency of shields.
Nerfed NOS = Boosted cap.
The real problems are solved. Now to change that whole Versatility thing all you can do is ger yourself a Minmatar character. I hear they're fun.
Hit the nail on the head.
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Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
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Posted - 2006.12.25 17:08:00 -
[36]
Originally by: Panshin Bolo Edited by: Panshin Bolo on 25/12/2006 03:32:13 Zealot, curse, etc,
Name some more awesome amarr ships. Only ones I can think of are the geddon, abso and pilgrim. OMG YAY we have 5 good ships!
 I helped - Cortes What a shiny and lovely place here - Eshtir Well lets make it a party atleast :D -Xorus RAWWWR!11!!1!2 SIG HIJACK!!11!1 I found it first, get orrrfff moiiii laaannnd - Cortes |

Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2006.12.25 17:21:00 -
[37]
jabbaa, amarr tanks just as good as everyone else not better. keep in mind that it is with guns fitted like everyone else and thus with a couple of engineering mods that others dont need to fit and thus negating any lowslot advantage that amarr would have had to tank extra good with.
i have trained up gallente and dont fly amarr anymore basically just because anything amarr can do good gallente can do better.
Quote: Nertzius > having fun being incompetitent?
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Mr Grinch
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Posted - 2006.12.25 17:29:00 -
[38]
Actually I fly Caldari and Matari ships. But my dog Max flies Amarr.
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Talthrus
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.25 17:35:00 -
[39]
Originally by: Dillius Archania
Originally by: Mr Li
Amarr isn't suppose to be versatile and unpredictable. That's the culture, the roleplay of Ammar; stubbornly sticking to traditions, thinking that their ships and tactics are inherently superior. I agree some changes should take place, but not within Amarrian ships or lasers (besides maybe reducing the cap use of lasers by 50% and then giving a real bonus to ships... but besides the point). The real problem is with the uberness of NOS and that resistances in general are too easy to raise across the board. Get rid of EANMs and Invuln Fields and see what happens. Reduce NOS effectiveness and see what happens.
Without the omni resist boosting modules armor tanking pilots will have to make a choice to leave their t1 base EM damage at 60% to raise the EXP KIN and THERM with specific hardeners or DCs and shield tankers will have to plug that HUGE EM hole and also the Thermal deficiency of shields.
Nerfed NOS = Boosted cap.
The real problems are solved. Now to change that whole Versatility thing all you can do is ger yourself a Minmatar character. I hear they're fun.
Hit the nail on the head.
Hurr let's keep a race unbalanced because it's in the backstory! Yeah! That's a great idea! ----------------------
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.25 17:43:00 -
[40]
Edited by: Patch86 on 25/12/2006 17:44:22 Blatant trolling 
Quote: Ammo-less? riiight - we have lenses - they cost a lot - it is a tradeoff - use no ammo but it costs a lot - or use ammo and it doesn't cost a lot (when compared to millions in lenses in your cargohold)
Just to comment on this bid- being ammo-less isn't about cost. The benefits are twofold- one, you can carry every variety of crystal in your hold, allowing you to switch range mid battle in an instant to whatever is ideal. Ammo can't do this- you must pick your range before battle. Two, they take up almost no cargo space, which really starts to matter if you consider either cap charges for PvP or loot from PvE. What I'd give to have an extra couple of 800 charges instead of a stack of ammo.............
Amarr have their problems, but not all that bad. The two biggies are lack of midslots (as mentioned, all the PvP goodies go in mids) and low overall damage once generally high EM resistances are taken into account. Everything else about Amarr (up to and including speed, cap, ship designs and predictability) is more or less alright as it is. -----------------------------------------------
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.12.25 18:15:00 -
[41]
You fail. Simple.
Amarr should NEVER, EVER be versatile. NEVER. Got it now? Need to say it again? NEVER.
They should do what they do, and do it well. They have some issues in that department (guns and tanking) but i sure as hell hope they never make you slaver bastards ( ) more versatile. It's not because of some Amarr hate that i say it, it's because it's only right.
Change stuff around a bit so you have the best armor tanks, and your lasers aren't crap as you make it out to be, but please. No versatiliy.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2006.12.25 18:17:00 -
[42]
Originally by: Isyel You fail. Simple.
Amarr should NEVER, EVER be versatile. NEVER. Got it now? Need to say it again? NEVER.
They should do what they do, and do it well. They have some issues in that department (guns and tanking) but i sure as hell hope they never make you slaver bastards ( ) more versatile. It's not because of some Amarr hate that i say it, it's because it's only right.
Change stuff around a bit so you have the best armor tanks, and your lasers aren't crap as you make it out to be, but please. No versatiliy. 
wtb what you are smoking, it most be strong stuff.
Quote: Nertzius > having fun being incompetitent?
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.12.25 18:26:00 -
[43]
Originally by: Xendie
Originally by: Isyel You fail. Simple.
Amarr should NEVER, EVER be versatile. NEVER. Got it now? Need to say it again? NEVER.
They should do what they do, and do it well. They have some issues in that department (guns and tanking) but i sure as hell hope they never make you slaver bastards ( ) more versatile. It's not because of some Amarr hate that i say it, it's because it's only right.
Change stuff around a bit so you have the best armor tanks, and your lasers aren't crap as you make it out to be, but please. No versatiliy. 
wtb what you are smoking, it most be strong stuff.
Here, have some. *throws him some backstory* Sigh. 
Sorry if every time i fight amarr RPers i hear the same old crap about their lasers burning brightly trough space, burning us heretics, and their golden hulls something or another every single time. Or the fact that everywhere amarr are presented as the strongest armor tanking gunnery race. Sure you have a few exceptions, but please... 
Oh, by the way, a while ago i saw Amarr whining about not wanting to be versatile as it's not 'in the Amarr spirit'. Came back to hit you one the head, did it? (Old Khanid threads, asking for the same old boring armor tanking laserfest.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Tareen Kashaar
eXin Alliance
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Posted - 2006.12.25 18:29:00 -
[44]
Easy solution:
Nerf nos.
Problem solved, Amarr are fine again.
It just doesn't make any sense that when a 4mil ship like a Vexor packs a rack of nos, it kills a 180mil amarr ship because it can no longer tank nor do damage. That's just overpowered...
For the record: I have an Amarr and a Gallente character, the second of which specializes in nos and drones. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.12.25 18:30:00 -
[45]
Originally by: Tareen Kashaar Easy solution:
Nerf nos.
Problem solved, Amarr are fine again.
It just doesn't make any sense that when a 4mil ship like a Vexor packs a rack of nos, it kills a 180mil amarr ship because it can no longer tank nor do damage. That's just overpowered...
For the record: I have an Amarr and a Gallente character, the second of which specializes in nos and drones.
Best solution ever. NOS is evil and makes no sense imo.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Sanzorz
Amarr Ministry of War
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Posted - 2006.12.25 18:45:00 -
[46]
I fly missions in a Crusader. It's not that bad, except for a few level 2 missions. I do agree lasers are both useful and tough to use. We don't require the same amount of ammo like everyone else, but we rely alot on Controlled Burst skill, the correct ammo crystal and cap. Otherwise we are screwed :-P
As being said, our other problem is only able to deal 2 types of damage comparing to other weapons able to deal any kind of damage. Sure, it is possible to take on Gistii mobs with high em/thermal...it just takes ages :-S
Can't say I've regretted taking Amarr, but then again I haven't tried real pvp or level 3 or 4 missions yet.
--- Currently flying a PvE geared Crusader.. |

Nir
The Doldrums
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Posted - 2006.12.25 19:00:00 -
[47]
The OP failed to highlight even 5% of the true problems with Amarr. Everyone knows the game wasn't balanced with PVE in mind, so.. 
Just stop whining, balance cycles are part and parcel of MMO's. I realize many people are new to the genre but with games like these, total balance is never achieved. So do what I did and start training Gallente, Caldari or Minmatar. Or just suck it up and quit EVE.
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sdthujfg
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Posted - 2006.12.25 19:05:00 -
[48]
EVERYONE STFU!
THERE ARE NO IFS OR BUTS. AMARR IS GIMPED. LOOK AT HOW MANY PPL PLAY AMARR. LOOK AT HOW EMTPY AMARR SPACE IS COMPARED TO OTHERS. THIS IS ALL THE PROOF AND LOGIC YOU NEED TO SEE THAT AMARR IS ****** UP. SO PLZ. DROP THE STUPID COUNTER ARGUMENTS. ITS FRIGGIN OBVIOUS.
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Antithysis
Athanasius Inc.
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Posted - 2006.12.25 19:18:00 -
[49]
Originally by: sdthujfg EVERYONE STFU!
THERE ARE NO IFS OR BUTS. AMARR IS GIMPED. LOOK AT HOW MANY PPL PLAY AMARR. LOOK AT HOW EMTPY AMARR SPACE IS COMPARED TO OTHERS. THIS IS ALL THE PROOF AND LOGIC YOU NEED TO SEE THAT AMARR IS ****** UP. SO PLZ. DROP THE STUPID COUNTER ARGUMENTS. ITS FRIGGIN OBVIOUS.
Sweet Jesus, someone overdosed on the frosted flakes this morning. 
On a separate note, I really hope you are being sarcastic.
Merry X-Mas everyone! ---------
Originally by: Oveur (at FanFest 2006) Titans aren't meant to be cost-effective - they're giant ****s!
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slip66
Black Nova Corp Band of Brothers
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Posted - 2006.12.25 19:32:00 -
[50]
Edited by: slip66 on 25/12/2006 19:45:20 This is why amarr never get respect. All our post are whines instead of well thought out post.
btw the gankageddon only lasted for about 1 year maybe less.
The reason the first titans were amarr is because of their cap bonus to the fleet. Each of he other races bonuses rock too.
amarr are overall pretty good ships. 1) They are NOT for solo pvp with a VERY few exceptions. 2) They excel in group play where you can fit for damage or tank not both. There are some ships able to do both well. 3) They are predictable due to their lack of mids and damage type. 4) They are generally good/great for PVE unless your shooting angel NPCs.
I have maxed out caldari BS and nerly maxed missile skills. I have maxed amarr gunnery etc. Guess what I use the most?
Yep amarr, for PVE AND PVP. I do just fine thank you. know your race, adapt, don't try to make amarr into something they are not.
If you want versatility train for a secondary race. It only takes about 1 and 1/2 years to max out a race and get into the t2 weapons and ships.
here is a well thought out post IMO: http://oldforums.eveonline.com/?a=topic&threadID=441782
Originally by: StOrM ViPeR Theres a skill called surgical strike in game I've learned that it actually stands for Band of Brothers |

Caleb Paine
Infinite Technologies
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Posted - 2006.12.25 19:40:00 -
[51]
Increase overal resists on Amarr ships, decrease cap use of lasers, either by fixed stats or by skill lvl. You now have proper tankers STILL having more cap while not using that cap for damage as much, uber tank (or able to fit more damage/tracking mods due to the better tank) so they last longer, less cap use means they can dish it longer too.
--------------------------------- INFINITE TECHNOLOGIES We provide solutions for your problems Contact us on our forums or ingame |

Shirow Miyazaki
Amarr Hunter Military Industries
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Posted - 2006.12.25 20:33:00 -
[52]
I am an empire missioning carebear, and fly amarr ships. may as well get that out of the way, pvp from what i've heard isn't particularly profitable and often involves a lot of sitting around.
Amarr space is empty and amarr stuff costs less. GREAT! less likely to get bothered by caldari/gallente/escaped slave gankbears if i foray into lowsec AND energy weapons/crystals are cheaper! how is this NOT a good thing?
The general consensus it seems is that people are whinging that amarr pve (which is my main focus at the moment) isn't a total snoozefest and requires effort and dedication to be good at. I don't see this as a negative thing. It means that instead of a sense of boredom of blasting everything in a mission without really trying, coming out of a tough mission intact (which to me is level 3s) brings an immense sense of achievement, that i have succeeded on the apparently crappest race in the game.
I may in time train caldari ships, or when i get a second account and move my original caldari character over, train them for combat too instead of mining and production, or both, and run missions with both at once, one on each monitor, tanking with my amarr and using my caldari at longer range to blast things, who knows?
Oh, to whoever said that missiles hit 100% of the time, defender missiles? can't shoot down lasers.....
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Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2006.12.25 21:06:00 -
[53]
Originally by: Isyel
Originally by: Xendie
Originally by: Isyel You fail. Simple.
Amarr should NEVER, EVER be versatile. NEVER. Got it now? Need to say it again? NEVER.
They should do what they do, and do it well. They have some issues in that department (guns and tanking) but i sure as hell hope they never make you slaver bastards ( ) more versatile. It's not because of some Amarr hate that i say it, it's because it's only right.
Change stuff around a bit so you have the best armor tanks, and your lasers aren't crap as you make it out to be, but please. No versatiliy. 
wtb what you are smoking, it most be strong stuff.
Here, have some. *throws him some backstory* Sigh. 
Sorry if every time i fight amarr RPers i hear the same old crap about their lasers burning brightly trough space, burning us heretics, and their golden hulls something or another every single time. Or the fact that everywhere amarr are presented as the strongest armor tanking gunnery race. Sure you have a few exceptions, but please... 
Oh, by the way, a while ago i saw Amarr whining about not wanting to be versatile as it's not 'in the Amarr spirit'. Came back to hit you one the head, did it? (Old Khanid threads, asking for the same old boring armor tanking laserfest.)
make everyone else also have to fit 2 lowslot engineering mods to use a full set of their primary weapons and we can call it even. then amarr will be better at tanking. and thats before reppers and shield boosters are fitted.
Quote: Nertzius > having fun being incompetitent?
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.25 21:24:00 -
[54]
Originally by: slip66 Edited by: slip66 on 25/12/2006 19:45:20 This is why amarr never get respect. All our post are whines instead of well thought out post.
btw the gankageddon only lasted for about 1 year maybe less.
The reason the first titans were amarr is because of their cap bonus to the fleet. Each of he other races bonuses rock too.
amarr are overall pretty good ships. 1) They are NOT for solo pvp with a VERY few exceptions. 2) They excel in group play where you can fit for damage or tank not both. There are some ships able to do both well. 3) They are predictable due to their lack of mids and damage type. 4) They are generally good/great for PVE unless your shooting angel NPCs.
I have maxed out caldari BS and nerly maxed missile skills. I have maxed amarr gunnery etc. Guess what I use the most?
Yep amarr, for PVE AND PVP. I do just fine thank you. know your race, adapt, don't try to make amarr into something they are not.
If you want versatility train for a secondary race. It only takes about 1 and 1/2 years to max out a race and get into the t2 weapons and ships.
here is a well thought out post IMO: http://oldforums.eveonline.com/?a=topic&threadID=441782
Only problems I really see are the Energy management problems (mainly due to NOS and the fact that we REALLY need level 5 in most of our ship piloting skills to reduce energy drain from laser use), and the limited damage types we could deal. I'd even be happy just to have a set of crystals that were primarily thermal damage instead of EM, with secondary EM, just to give us an option.
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Lady Loom
Red Mercury Industries Legiones Astartes
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Posted - 2006.12.25 21:29:00 -
[55]
Originally by: Talthrus Hurr let's keep a race unbalanced because it's in the backstory! Yeah! That's a great idea!
gee, isn't it? :)
Seriously, I see this backstory argument being brought up far too often. Nobody can have good drone ships because Gallente are supposed the drone masters. Nobody can have powerful close range ships because based on backstory and ship descriptions, Gallente ships are the unchallenged close combat pwnzors. Amarr aren't supposed to get versatility and mids because the backstory said so. Guess what, this is still a game and the backstory has to take a back seat to balance, if not something's terribly wrong with the developers, and eventually with the game.
The backstory also says that the Amarr empire is very powerful DESPITE of their low-tech approach. They simply throw 2-3 times as many ships at the enemy. But last time I checked Amarr ships aren't half as expensive nor can I fly two or more of them into battle simultaneously.
[[ power corrupts, absolute power is kind of neat ]] |

Kaden Seer
Gallente Aliastra
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Posted - 2006.12.25 21:41:00 -
[56]
'tis the season to be whining falalalalaaa lala-la-la
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Lady Loom
Red Mercury Industries Legiones Astartes
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Posted - 2006.12.25 21:53:00 -
[57]
Originally by: slip66 This is why amarr never get respect. All our post are whines instead of well thought out post.
while I agree this topic isn't constructive in any way, in general I think that's not true - there were (are?) several well thought out attempts to discuss Amarr issues and propose fixes, and these continously get flamed to death in no time, by both uncritical pro-Amarr whiners as well as anti-Amarr crybabies who are afraid the days of the mighty Gankaggedon might be upon us again. At the same time the main reason we have a new "fix the Amarr race" thread every few days is because in all that time there has not been a good dev response whatsoever. The 100-page Amarr thread was full of good ideas on the first 30-40 pages before the trolls entered and ideas got repeated ad nausaeum - but at the same time, while people discuss the fate of a whole race the only topics Tux (eg.) replied to was "fix one ship" (the Deimos) when he didn't throw in funny one-liners into even less important discussions.
[[ power corrupts, absolute power is kind of neat ]] |

Kaden Seer
Gallente Aliastra
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Posted - 2006.12.25 22:10:00 -
[58]
I see three problems and their respective fixes
-Replace cap bonus with 5% damage bonus and lower laser cap usage. -Add another med slot to all ships. -One huge problem with lasers is that what other damage would they do? they shoot beams of light, it's not a warhead that can do kinetic or explosive. So the fix would be to give the ships missile hardpoints without nerfing anything. It's what I would do, but the devs are mean to amarr, just because amarr are ebil, it's not fair 
There! All done! And I don't even get paid by CCP  
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Ifni
Developmental Neogenics Amalgamated
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Posted - 2006.12.25 22:17:00 -
[59]
Edited by: Ifni on 25/12/2006 22:19:13 Whilst I will agree there should probably be a buff to Amarr, I'm not sure what it would be. I don't feel they are as bad as the OP makes out.
Now yes, I am Amarr specced. Amarr BS 5, all laser specs to 4, and I've been flying them for ages. When it comes to small gang PVP I can hold my own, and looking through my stats on the DNA kill list reveals this:
1: Crusader [467] 2: Armageddon [306] 3: Malediction [252] 4: Apocalypse [238] 5: Prophecy [194] 6: Maller [154] 7: Zealot [141] 8: Brutix [76] 9: Sacrilege [66] 10: Stiletto [52]
The numbers in brackets show the number of kills that each ship type has been involved in. There are over 2000 kills in that database that I have been involved in and it certainly doesn't appear that Amarr suck.
Looking at DNA's entire corporate Top 10, the top ships are:
1: Armageddon [1557] 2: Crusader [1453] 3: Absolution [931] 4: Megathron [876] 5: Crow [785] 6: Taranis [753] 7: Prophecy [656] 8: Malediction [601] 9: Apocalypse [590] 10: Raven [566]
There are over 10,000 kills for the entire corp so its a large baseline to draw conclusions from. Again, the majority of ships are all Amarr based. Now, we have alot of Gallente specced characters in the corp, in addition to the Amarr ones, but it certainly would seem that there are little problems with Amarr when you consider those results. You have to remember, that in most PVP, its all about situational awareness. It's only in an extended fight that the minor differences show themselves.
You take what is offered. And that must sometimes be enough. |

meppa
Black Omega Security The OSS
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Posted - 2006.12.25 23:19:00 -
[60]
Can't post on DNAs behalf, but on BOS killboard. First damagedealer happends to be amarrian pilot, so is fourth and eight. To be honest, not many races can dish out as much damage as amarrians. Amarr ships are rarely good solo tough but excellent in groups.
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