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justforanxmasgift
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Posted - 2006.12.25 03:13:00 -
[1]
Edited by: justforanxmasgift on 25/12/2006 03:15:09 Every Caldari and Gallente Up in the North Liked Christmas a lot... But the Grinch, Who was Amarr, Did NOT!
I'm sick of the Amarr issues - they are bold and obvious at a high level. I know it's the same old whine - but I theorize that most people go train another Races and give up on Amarr. - I have given up on two characters - but one of my characters is highly specialized in Amarr ships and he is my "ratting" & solo pvp guy.Once you fly a highly skilled Gallente/Caldari/Matari Pilot - you see how bad off Amarr is.
Amarr pilots suck when ratting on anything but Sansha - this blows my mind. I won't get into the nitty gritty of Amarr vs other Races - but if you fly Amarr you know how bad it sucks...at least if you've flown others. It goes farther - not only does it suck to do such crappy damage on things other than Sansha - but the kicker is - Good Luck getting gear in 0.0 without hauling it all in yourself. Caldari? Gallente? sure we got loads of crap floating around in 0.0 for you.
PvP - sure we are okay in fleets (who freaking isn't) - but we are predictable! One Phrase - "Know your enemy" Who doesn't know Amarr?
Ammo-less? riiight - we have lenses - they cost a lot - it is a tradeoff - use no ammo but it costs a lot - or use ammo and it doesn't cost a lot (when compared to millions in lenses in your cargohold)
Sure Amarr has a decent ship or two - but the race pales in comparison to all others in the predictable pvp and sad pve ratting versitility that all other races have. And yes, we all know there are some really ubersuperBBQ Amarr pilots out there - who fly Pilgrims and solo fleets. Imagine how much better he would be if he flew gallente/minmatar.
Amarr really needs some way to be less predictable in PvP and more viable in areas out of the Sansha Kingdoms for PvE.
There is a ton of proof that Amarr is broken - first and most obvious is the vacant home lands. Second is that lasers/ships are the cheapest out there because the demand is so much lower than the other races.
I've got some ideas that would fix the Grinches woes -
- NEW guns that fit damage type other than EM & Therm lenses.
- Abbadwtf? - DRONEBOATNEXTTIMEJEEZ
Is it really too much to ask for a combat setup to not be easily predictable in PvP and to allow Amarr pilots to do equally well when ratting out in 0.0?
What the hell does Amarr do better than other Races? Whine? Yeah for sure - but that's it by far.
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subvert
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Posted - 2006.12.25 03:26:00 -
[2]
Edited by: subvert on 25/12/2006 03:26:30 personally what I dont get are the cap bonus to lasers on amarr ships. usually instead of a dps or other buff they get their laser cap buff, but projectiles and missiles dont use cap yet the damage amongst races is fairly balanced. because of this amarr have -1 bonus to their ships. I havent found any upside to this, then again I dont fly amarr
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Panshin Bolo
Amarr
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Posted - 2006.12.25 03:31:00 -
[3]
Edited by: Panshin Bolo on 25/12/2006 03:32:13
Your race had the gankageddon for over 2 years. You're talking BS wise so here it is: We now get the T2 Raven (caldari = missioning, hardly pvp imho), Blaster mega (nvr usable before), autopest(funky) (and only this last year, Domi, typhoon)... Your mining/tanking Poc, gankgeddon stands out.
NOt to mention Zealot, curse, etc, fantastic ships, with a meaning out there in the PvP field. you've had it cut back, nerfed, not gimped !! Greedy bAMARRSterds...
LOL edit, yeh i'm amarr, but gallente pilot :P
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.25 03:33:00 -
[4]
Originally by: subvert Edited by: subvert on 25/12/2006 03:26:30 personally what I dont get are the cap bonus to lasers on amarr ships. usually instead of a dps or other buff they get their laser cap buff, but projectiles and missiles dont use cap yet the damage amongst races is fairly balanced. because of this amarr have -1 bonus to their ships. I havent found any upside to this, then again I dont fly amarr
That is one of the more common complaints. That kills a lot of variety and flavor and power for amarr ships because it's a necessary bonus for usability.
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Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.25 03:34:00 -
[5]
Alt rant ... post with your main and stand up and be counted like the rest of us.
Good god, what a n00b .... --
Mini Skill Planner |

justforanxmasgift
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Posted - 2006.12.25 03:40:00 -
[6]
^^ I'll bet yer n00b arse doesn't and hasn't ever flown Amarr either!
the Amarr whine is valid - look around - you don't see that many Amarr pilots these days..Amarr space is empty and lasers are a fraction the cost of launchers/rails.
Amarr does have some good ships - as mentioned above - but the problem is they lack versatility and are predictable.
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.25 03:49:00 -
[7]
As a starting Amarr pilot just hitting 3.5 mil SP I can definitely see some kind of problem. It's very easy to counter an Amarr ship. Most of the "dirty tricks" in this game you have to pull outa mid slots, which we don't have. We tank, and deal damage. Problem is, we don't deal THAT much damage, and our tank can be absolutely owned by NOS (Though that is far from exclusive to Amarr).
Any time I say I'm having trouble with some new mission, I'm told it's basically my fault for flying Amarr ships, since there's nothing I can do about my damage type really. You'd have to be blind to say there's not some kind of problem going on. I just wish the Devs would even show some concern or regard for the player base that is still stubborn enough or dedicated enough to stick with Amarr.
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Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.25 03:51:00 -
[8]
Originally by: justforanxmasgift ^^ I'll bet yer n00b arse doesn't and hasn't ever flown Amarr either!
How about "I'll bet YOUR n00b arse" ... I'll bet that with my "2003.05.10" DOB compared to your "2006.12.24" DOB says that I have, and in more configurations than you have even thought possible.
So my comment stands, this thread is an alt's rant started using a n00b character. Post with your main, that is if you even have one  --
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justforanxmasgift
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Posted - 2006.12.25 03:55:00 -
[9]
^^ /sniff - blame the eve forumes for logging in the newly created character.
It really doesn't matter who posts it - its been posted a million times - and 'tis the season to whine about it again.
Get some points or counter points or stuff a stocking in it.
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Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.25 03:57:00 -
[10]
Originally by: justforanxmasgift I'm sick of the Amarr issues
Why bother, you said it all  --
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justforanxmasgift
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Posted - 2006.12.25 04:03:00 -
[11]
Originally by: Dillius Archania As a starting Amarr pilot just hitting 3.5 mil SP I can definitely see some kind of problem. It's very easy to counter an Amarr ship. Most of the "dirty tricks" in this game you have to pull outa mid slots, which we don't have. We tank, and deal damage. Problem is, we don't deal THAT much damage, and our tank can be absolutely owned by NOS (Though that is far from exclusive to Amarr).
Any time I say I'm having trouble with some new mission, I'm told it's basically my fault for flying Amarr ships, since there's nothing I can do about my damage type really. You'd have to be blind to say there's not some kind of problem going on. I just wish the Devs would even show some concern or regard for the player base that is still stubborn enough or dedicated enough to stick with Amarr.
Yeah, absolutely - and Amarr is attractive as a new player - as is Caldari - but those who are new and spend months training Amarr find things are difficult in missions - ratting - I bet a lot get ****ed and bail. Not to mention Amarr space is pretty empty...why they don't address it - I don;t know...there have been lots of 50 page threads from the player base about the obvious issues.
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Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.25 04:09:00 -
[12]
Just thought of a question you should ask yourself.
Why are all of the titans that have been built (or seen) so far, always been the Amarrian Avatar ?
Maybe you are just a bitter n00b  --
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justforanxmasgift
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Posted - 2006.12.25 04:11:00 -
[13]
Originally by: Jaabaa Prime Just thought of a question you should ask yourself.
Why are all of the titans that have been built (or seen) so far, always been the Amarrian Avatar ?
Maybe you are just a bitter n00b 
uh who's bitter? You obviously have some issues to work on there pal - someone whip this slave.
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Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.25 04:17:00 -
[14]
Originally by: justforanxmasgift uh who's bitter? You obviously have some issues to work on there pal - someone whip this slave.
I didn't start the cheesy thread, you did. And my only issues with EVE are lag related.
Anyway, as you have already stated:
Originally by: justforanxmasgift blame the eve forums for logging in the newly created character.
Then claim ownership with your main.
Originally by: justforanxmasgift I fly a 35 mil Gallente pvp speced character - and a 20 mil Amarr pvp speced character.
So, your 35 mil SP gal char is your main, you have an alt with 20 mil SPs as Amarr and you post with a newly created alt.
I guess my 45+ mil SP char just doesn't stand a chance against your alt whining skills  --
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.12.25 04:27:00 -
[15]
Yea, well, mabye you amarr's should think twice before enslaving another race of beings.
yea, like, freedom.
FREEDOM!
Its important. And like, you dont support that. So, you get ****py ships for your sinning ways. ---------------------------------------- Friends Forever
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justforanxmasgift
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Posted - 2006.12.25 04:32:00 -
[16]
Edited by: justforanxmasgift on 25/12/2006 04:33:27 ^^ haha yes I suppose - but in way - you like others are stating you realize how much Amarr has been cut back - they are not all that attractive anymore - and really not as viable in pve or pvp as the other races.
Again - post is for Amarr visibilty - squeaky wheel gets the grease and all that - This topic need to stay at the forefront so that teh Devs know that not all of us have given up on Amarr.
Dude with issues - um didn't think you could get any more non-relevant - then you go talking about sp vs sp - can we nueter you? If you aren't already? 4/5 posts and the only topical addition was about Amarr Titans - awesome job pal - I hope no psychotherapists waltz in and give you the oogly eyes.
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.25 04:49:00 -
[17]
I dunno bout the bitter newb stuff, but I've worked pretty darn hard to tune what ships I can fly just right so that I can run through missions. I don't really have to bail outa missions ever any more (L3's, with my Prophecy), but I definitely take a lot longer to kill enemies than most of my friends do. I've heard tales of people doing multi-million dollars an hour with L3 missions, and I just don't see how I could possibly do that without improving my skills by a ridiculous amount. Maybe I am just a newb, but I don't feel like that's the problem.
PvP I can't say much on, as my experience in it is very limited, but anyone can see that the damage type limitations, the shortage of mid slots, and the extreme weakness to NOS are all large problems, and I can't seem to find any elements to our ships that outweigh that in PvP situations.
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Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.25 04:49:00 -
[18]
Originally by: justforanxmasgift the only topical addition was about Amarr Titans - awesome job pal
So where is the rebuttal to what I asked ?
I've seen this kind of thread oh so many times ...
Amarr: We tank like hell but can do predictable damage ... Caldari: Sure our missiles hit 100% but they are slow and we only get a kinetic bonus and our ships are slow as hell ... Gallente: What happened to MWDs ? Why do they have a cap nerf now ? Why do my blasters have such a terrible fall off. Minmatar: OMG, my tracking is now awful !! How can I compete ?
Your thread has brought absolutely NOTHING new to the table, and the other three races could just as easily post something VERY similar.
But you have to do it with an alt, and continue to do so, as such your opinions are worth as much as your SP and comabt experience as those that your character has with which you make the posts. --
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justforanxmasgift
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Posted - 2006.12.25 04:54:00 -
[19]
Edited by: justforanxmasgift on 25/12/2006 04:56:48 Stop yer Jibba Jabbaa fool!
Actually - my argument is about predictability and versatility - did you catch that? All races are suppose to have weaknesses - I accept taht - however Amarr's is pretty damn game affecting in all aspects.
I know lasers use cap - I don't have a problem with that - its lack of versatility and inability to be effective in pve is the issue I'm raising.
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Siakel
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Posted - 2006.12.25 04:59:00 -
[20]
Originally by: Jaabaa Prime Just thought of a question you should ask yourself.
Why are all of the titans that have been built (or seen) so far, always been the Amarrian Avatar ?
Maybe you are just a bitter n00b 
Gah. I hate these kind of posts.
You cannot base an entire race off of one or two ships. I hate seeing people respond to Amarr threads and saying things like 'All the Titan's are Amarrian!1!' or 'Curse pwns stfu n00b!'. Even worse than this though, is the 'But you had the Gankageddon!' line. Yes, and at one point everyone was fitting artillery because they killed everything and missiles were useless. Does this mean we should nerf Minmatar and boost Caldari in today's EVE? No? Then why do they think the one-time Gankageddon is a viable argument to balancing today's Amarr? Bah.
Anyway, the reason the Titans are Amarr is because that bonus helps Capital ships a lot and this is the kind of fleet a Titan would be in. This doesn't mean that Amarr as a race are good. It means the Titan's bonus is good.
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Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.25 05:04:00 -
[21]
Originally by: justforanxmasgift Edited by: justforanxmasgift on 25/12/2006 04:56:48 Stop yer Jibba Jabbaa fool!
Starting to get a bit personal in defence of your comments ?
Originally by: justforanxmasgift Actually - my argument is about predictability and versatility - did you catch that? All races are suppose to have weaknesses - I accept taht - however Amarr's is pretty damn game affecting in all aspects.
All aspects ? I return to my comment about Avatars being the only titans in game.
Originally by: justforanxmasgift I know lasers use cap - I don't have a problem with that - its lack of versatility and inability to be effective in pve is the issue I'm raising.
Ahh, got it now. I thought you were a "real EVE player of the PvP kind", but you are a mission running whiner that chose Gallente and then Amarr, although every other mission runner saw the light and went Caldari, and you are still wondering why Sanshas are the only NPCs that you can kill. Right ? --
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Siakel
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Posted - 2006.12.25 05:04:00 -
[22]
Originally by: Jaabaa Prime
Amarr: We tank like hell but can do predictable damage ...
Wrong. Wrong. Wrong. Wrong.
Again, basing an entire race off a few ships. We have, in our entire T1 lineup, four ships that can armortank better than other races. The Caldari still outtank them, but meh.
Also note that of these ships, one can be fit to tank while doing decent damage(Prophecy) and one can be fit to tank and do fairly good damage, if only for a short time(Abaddon). Punisher and Maller do absolutely horrid damage in tank mode.
As for our other ships, they tank, at best, as good as the other races. However, usually they tank less due to cap and grid limitations.
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justforanxmasgift
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Posted - 2006.12.25 05:11:00 -
[23]
Edited by: justforanxmasgift on 25/12/2006 05:15:55 Ratting/complexes are a reality of 0.0 - if you want to pvp you need the cash/mods to do it in. I personally do not run missions - but there are plenty of EVE players who do - Amarr does them worst of all. My issue with pvp is predictability and versatility.
Edit - no I'm not being defensive of my comments- I see your first 5 posts ranting about this character I posted with - you're last couple posts at least pertain to the topic - but I really don't feel they are all that relevent because you aren't addressing the actual post - versatility - predictability and in pve - viability.
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Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.25 05:19:00 -
[24]
Originally by: Siakel
Originally by: Jaabaa Prime
Amarr: We tank like hell but can do predictable damage ...
Wrong. Wrong. Wrong. Wrong.
Again, basing an entire race off a few ships. We have, in our entire T1 lineup, four ships that can armortank better than other races. The Caldari still outtank them, but meh.
Also note that of these ships, one can be fit to tank while doing decent damage(Prophecy) and one can be fit to tank and do fairly good damage, if only for a short time(Abaddon). Punisher and Maller do absolutely horrid damage in tank mode.
As for our other ships, they tank, at best, as good as the other races. However, usually they tank less due to cap and grid limitations.
Nice how you missed my comments about the other races.
And about your Punisher and Maller, let's take the Minmatar Rifter and Rupture to compare them with.
The rifter has awesome speed but can't do the consistent damage that lasers can do and, do all other races, suffer for a 10 second reload when changing ammo to match the range of their target. Maller vs. Rupture, well it gets a bit closer there now doesn't it. A Maller has to get close enough for the damage to count and a Rupture can almost always stay at range.
So how about this:
Give Minmatar a speed and sig radius bonus on all thier ships. Give Gallente fall off bonuses to all their weapon types (big ones). Give Caldari missiles the chance to miss and also have a wrecking hit where their missiles manage to hit a core system. Give Amarr something but make sure that they also have a 10 second crystal reload time and a reduced DOT because their lasers overheat and need cooling cycles (equal to hybrid/projectile/missile RoF and reload). --
Mini Skill Planner |

Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.25 05:25:00 -
[25]
Originally by: justforanxmasgift Edited by: justforanxmasgift on 25/12/2006 05:15:55 Ratting/complexes are a reality of 0.0 - if you want to pvp you need the cash/mods to do it in. I personally do not run missions - but there are plenty of EVE players who do - Amarr does them worst of all. My issue with pvp is predictability and versatility.
Edit - no I'm not being defensive of my comments- I see your first 5 posts ranting about this character I posted with - you're last couple posts at least pertain to the topic - but I really don't feel they are all that relevent because you aren't addressing the actual post - versatility - predictability and in pve - viability.
PvP was mentioned 5 times in your OP, PvE but twice, and you wonder why I continue the discussion as a PvP related one ?
Jesus, just grow a pair and post with your main so we all at least know who is 'really' moaning.
P.S. I quoted your OP for reference regarding my comments about PvP/PvE below:
Originally by: justforanxmasgift Edited by: justforanxmasgift on 25/12/2006 03:15:09 Every Caldari and Gallente Up in the North Liked Christmas a lot... But the Grinch, Who was Amarr, Did NOT!
I'm sick of the Amarr issues - they are bold and obvious at a high level. I know it's the same old whine - but I theorize that most people go train another Races and give up on Amarr. - I have given up on two characters - but one of my characters is highly specialized in Amarr ships and he is my "ratting" & solo pvp guy.Once you fly a highly skilled Gallente/Caldari/Matari Pilot - you see how bad off Amarr is.
Amarr pilots suck when ratting on anything but Sansha - this blows my mind. I won't get into the nitty gritty of Amarr vs other Races - but if you fly Amarr you know how bad it sucks...at least if you've flown others. It goes farther - not only does it suck to do such crappy damage on things other than Sansha - but the kicker is - Good Luck getting gear in 0.0 without hauling it all in yourself. Caldari? Gallente? sure we got loads of crap floating around in 0.0 for you.
PvP - sure we are okay in fleets (who freaking isn't) - but we are predictable! One Phrase - "Know your enemy" Who doesn't know Amarr?
Ammo-less? riiight - we have lenses - they cost a lot - it is a tradeoff - use no ammo but it costs a lot - or use ammo and it doesn't cost a lot (when compared to millions in lenses in your cargohold)
Sure Amarr has a decent ship or two - but the race pales in comparison to all others in the predictable pvp and sad pve ratting versitility that all other races have. And yes, we all know there are some really ubersuperBBQ Amarr pilots out there - who fly Pilgrims and solo fleets. Imagine how much better he would be if he flew gallente/minmatar.
Amarr really needs some way to be less predictable in PvP and more viable in areas out of the Sansha Kingdoms for PvE.
There is a ton of proof that Amarr is broken - first and most obvious is the vacant home lands. Second is that lasers/ships are the cheapest out there because the demand is so much lower than the other races.
I've got some ideas that would fix the Grinches woes -
- NEW guns that fit damage type other than EM & Therm lenses.
- Abbadwtf? - DRONEBOATNEXTTIMEJEEZ
Is it really too much to ask for a combat setup to not be easily predictable in PvP and to allow Amarr pilots to do equally well when ratting out in 0.0?
What the hell does Amarr do better than other Races? Whine? Yeah for sure - but that's it by far.
--
Mini Skill Planner |

justforanxmasgift
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Posted - 2006.12.25 05:37:00 -
[26]
Edited by: justforanxmasgift on 25/12/2006 05:38:48 You're calling me a n00b and a mission running carebear for mentioning pve? - and then you backup these comments by referring to my mentioning pvp 5 times and then pve 3 times in the OP?
Seriously, I'm done responsing you to you - you just want to argue and be a general arse - for whatever reason.
PS - You're a tool.
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Siakel
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Posted - 2006.12.25 05:39:00 -
[27]
Originally by: Jaabaa Prime
Originally by: Siakel
Originally by: Jaabaa Prime
Amarr: We tank like hell but can do predictable damage ...
Wrong. Wrong. Wrong. Wrong.
Again, basing an entire race off a few ships. We have, in our entire T1 lineup, four ships that can armortank better than other races. The Caldari still outtank them, but meh.
Also note that of these ships, one can be fit to tank while doing decent damage(Prophecy) and one can be fit to tank and do fairly good damage, if only for a short time(Abaddon). Punisher and Maller do absolutely horrid damage in tank mode.
As for our other ships, they tank, at best, as good as the other races. However, usually they tank less due to cap and grid limitations.
Nice how you missed my comments about the other races.
And about your Punisher and Maller, let's take the Minmatar Rifter and Rupture to compare them with.
The rifter has awesome speed but can't do the consistent damage that lasers can do and, do all other races, suffer for a 10 second reload when changing ammo to match the range of their target. Maller vs. Rupture, well it gets a bit closer there now doesn't it. A Maller has to get close enough for the damage to count and a Rupture can almost always stay at range.
So how about this:
Give Minmatar a speed and sig radius bonus on all thier ships. Give Gallente fall off bonuses to all their weapon types (big ones). Give Caldari missiles the chance to miss and also have a wrecking hit where their missiles manage to hit a core system. Give Amarr something but make sure that they also have a 10 second crystal reload time and a reduced DOT because their lasers overheat and need cooling cycles (equal to hybrid/projectile/missile RoF and reload).
No, I didn't miss your other comments. I chose to adress a single one.
Erm... Rifter is easily equal to the Punisher. Not sure what you mean about it 'not having consistent damage'? Do you mean because you're fighting in falloff you miss some shots? And in exchange, you certainly don't get anything like, say... the ability to shoot while being nossed, which is a huge killer of frigs, aye? Pity you don't have anything nifty like that to compensate. And your complaining that it takes you time to change damage types with your ammo? When lasers have this option... where?
Honestly, I'd take a Ruppie over a Maller any day.
Also, note that Laser DPS is balanced to count for the other races reload times. So what you're asking for is a direct, unneeded, nerf of Lasers in exchange for a 'something else' that all the other races already have, while also having competetive weapon systems. Yay?
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Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.25 05:45:00 -
[28]
Originally by: justforanxmasgift Edited by: justforanxmasgift on 25/12/2006 05:38:48 You're calling me a n00b and a mission running carebear for mentioning pve? - and then you backup these comments by referring to my mentioning pvp 5 times and then pve 3 times in the OP?
Seriously, I'm done responsing you to you - you just want to argue and be a general arse - for whatever reason.
PS - You're a tool.
ROFL, you get personal again as your arguement wain.
BTW, regarding the "calling a n00b", you were the first one to even mention it:
Originally by: justforanxmasgift ^^ I'll bet yer n00b arse doesn't and hasn't ever flown Amarr either!
And for the record, there isn't a Amarr T1/T2 Frigate/Destroyer/Interdictor/Covert Ops/Interceptor that I can't fly. Same goes for the T1 Cruisers/Battle cruisers/Battleships.
Originally by: justforanxmasgift Edited by: justforanxmasgift on 25/12/2006 05:38:48 ... PS - You're a tool.
Your alt thoughts and posts means what to me ? How about, erm, nothing. Fly safely   --
Mini Skill Planner |

Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.25 06:06:00 -
[29]
In all seriousness, anyone wanna give me advice related to this area as towards what I should do about rats such as Guristas in missions? High EM/Therm resists, and I can't do anything but that? I just gotta accept the fact that on at least half of all missions I ever do, I will be handicapped due to the mechanics of Amarr?
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Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
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Posted - 2006.12.25 06:18:00 -
[30]
Originally by: Dillius Archania In all seriousness, anyone wanna give me advice related to this area as towards what I should do about rats such as Guristas in missions? High EM/Therm resists, and I can't do anything but that? I just gotta accept the fact that on at least half of all missions I ever do, I will be handicapped due to the mechanics of Amarr?
If you want to kill Guristas fly Caldari (... Ravens), their "natural enemies", most damage and best resistances for their damage/resistance types. Same as Amarr against Sanshas. --
Mini Skill Planner |

Siakel
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Posted - 2006.12.25 06:33:00 -
[31]
Originally by: Jaabaa Prime
Originally by: Dillius Archania In all seriousness, anyone wanna give me advice related to this area as towards what I should do about rats such as Guristas in missions? High EM/Therm resists, and I can't do anything but that? I just gotta accept the fact that on at least half of all missions I ever do, I will be handicapped due to the mechanics of Amarr?
If you want to kill Guristas fly Caldari (... Ravens), their "natural enemies", most damage and best resistances for their damage/resistance types. Same as Amarr against Sanshas.
Way to answer the man's question. For future reference, 'Fly Caldari' isn't a good answer to 'What can I do as an Amarr to beat Guristas?'.
To answer Dillius: The Curse is great for Guristas. Shield tank it with 2x Kinetic 1x Invuln hardeners, fit Heavy Missile Launchers with Kinetic missiles, and use Vespa IIs.
You'll rip them apart easily while only rarely having to activate your booster, as Guristas do something like 95% Kinetic damage.
If you don't have the skills for a Curse, you could try a very heavily tanked Armageddon with Kinetic drones, but this is quite a bit less effective. If you do, I'd go with 4 Heavy 5 Light drones. Heavies on BS/BC/Slow Cruiser rats and Lights for Frigs and faster Cruisers.
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
|
Posted - 2006.12.25 06:47:00 -
[32]
Originally by: Jaabaa Prime
Originally by: Dillius Archania In all seriousness, anyone wanna give me advice related to this area as towards what I should do about rats such as Guristas in missions? High EM/Therm resists, and I can't do anything but that? I just gotta accept the fact that on at least half of all missions I ever do, I will be handicapped due to the mechanics of Amarr?
If you want to kill Guristas fly Caldari (... Ravens), their "natural enemies", most damage and best resistances for their damage/resistance types. Same as Amarr against Sanshas.
Yea but the difference for the Caldari is that they aren't 100% restricted to certain missle damage types. (Even if their bonuses tend towards specific ones)
The can still whip out EM damage missles and go at the Sanshas on nearly the same level Amarr can.
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Erotic Irony
RONA Deepspace Rule of Three
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Posted - 2006.12.25 06:50:00 -
[33]
Edited by: Erotic Irony on 25/12/2006 06:51:21 I looked at the dev-finder sticky to find where Tuxford mentioned plans to reinvigorate Amarr only to find a locked thread about the Abaddon.
What this may mean I'd be curious to know too--perhaps we'll see lower quality ewar items that fit into lowslots, some enhanced ability to overheat modules or breach armor when/if that goes live. Perhaps the changes to focus fire vis a vis diminishing returns will favor lasers over all other weapons.
As you said, the most fun ships are rich in mids or damage variety. I believe also read about the posibility that EANM stacking was going to be somewhat tweaked to indirectly bolster EM/Thermal.
Moral of the story: Hope springs eternal. Cross your fingers and hope for a hysteria inducing dev-blog in the near future. ___
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Mr Li
|
Posted - 2006.12.25 07:13:00 -
[34]
Originally by: justforanxmasgift Edited by: justforanxmasgift on 25/12/2006 04:56:48 Stop yer Jibba Jabbaa fool!
Actually - my argument is about predictability and versatility - did you catch that? All races are suppose to have weaknesses - I accept taht - however Amarr's is pretty damn game affecting in all aspects.
I know lasers use cap - I don't have a problem with that - its lack of versatility and inability to be effective in pve is the issue I'm raising.
Amarr isn't suppose to be versatile and unpredictable. That's the culture, the roleplay of Ammar; stubbornly sticking to traditions, thinking that their ships and tactics are inherently superior. I agree some changes should take place, but not within Amarrian ships or lasers (besides maybe reducing the cap use of lasers by 50% and then giving a real bonus to ships... but besides the point). The real problem is with the uberness of NOS and that resistances in general are too easy to raise across the board. Get rid of EANMs and Invuln Fields and see what happens. Reduce NOS effectiveness and see what happens.
Without the omni resist boosting modules armor tanking pilots will have to make a choice to leave their t1 base EM damage at 60% to raise the EXP KIN and THERM with specific hardeners or DCs and shield tankers will have to plug that HUGE EM hole and also the Thermal deficiency of shields.
Nerfed NOS = Boosted cap.
The real problems are solved. Now to change that whole Versatility thing all you can do is ger yourself a Minmatar character. I hear they're fun.
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.25 16:28:00 -
[35]
Originally by: Mr Li
Amarr isn't suppose to be versatile and unpredictable. That's the culture, the roleplay of Ammar; stubbornly sticking to traditions, thinking that their ships and tactics are inherently superior. I agree some changes should take place, but not within Amarrian ships or lasers (besides maybe reducing the cap use of lasers by 50% and then giving a real bonus to ships... but besides the point). The real problem is with the uberness of NOS and that resistances in general are too easy to raise across the board. Get rid of EANMs and Invuln Fields and see what happens. Reduce NOS effectiveness and see what happens.
Without the omni resist boosting modules armor tanking pilots will have to make a choice to leave their t1 base EM damage at 60% to raise the EXP KIN and THERM with specific hardeners or DCs and shield tankers will have to plug that HUGE EM hole and also the Thermal deficiency of shields.
Nerfed NOS = Boosted cap.
The real problems are solved. Now to change that whole Versatility thing all you can do is ger yourself a Minmatar character. I hear they're fun.
Hit the nail on the head.
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Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
|
Posted - 2006.12.25 17:08:00 -
[36]
Originally by: Panshin Bolo Edited by: Panshin Bolo on 25/12/2006 03:32:13 Zealot, curse, etc,
Name some more awesome amarr ships. Only ones I can think of are the geddon, abso and pilgrim. OMG YAY we have 5 good ships!
 I helped - Cortes What a shiny and lovely place here - Eshtir Well lets make it a party atleast :D -Xorus RAWWWR!11!!1!2 SIG HIJACK!!11!1 I found it first, get orrrfff moiiii laaannnd - Cortes |

Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2006.12.25 17:21:00 -
[37]
jabbaa, amarr tanks just as good as everyone else not better. keep in mind that it is with guns fitted like everyone else and thus with a couple of engineering mods that others dont need to fit and thus negating any lowslot advantage that amarr would have had to tank extra good with.
i have trained up gallente and dont fly amarr anymore basically just because anything amarr can do good gallente can do better.
Quote: Nertzius > having fun being incompetitent?
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Mr Grinch
|
Posted - 2006.12.25 17:29:00 -
[38]
Actually I fly Caldari and Matari ships. But my dog Max flies Amarr.
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Talthrus
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.12.25 17:35:00 -
[39]
Originally by: Dillius Archania
Originally by: Mr Li
Amarr isn't suppose to be versatile and unpredictable. That's the culture, the roleplay of Ammar; stubbornly sticking to traditions, thinking that their ships and tactics are inherently superior. I agree some changes should take place, but not within Amarrian ships or lasers (besides maybe reducing the cap use of lasers by 50% and then giving a real bonus to ships... but besides the point). The real problem is with the uberness of NOS and that resistances in general are too easy to raise across the board. Get rid of EANMs and Invuln Fields and see what happens. Reduce NOS effectiveness and see what happens.
Without the omni resist boosting modules armor tanking pilots will have to make a choice to leave their t1 base EM damage at 60% to raise the EXP KIN and THERM with specific hardeners or DCs and shield tankers will have to plug that HUGE EM hole and also the Thermal deficiency of shields.
Nerfed NOS = Boosted cap.
The real problems are solved. Now to change that whole Versatility thing all you can do is ger yourself a Minmatar character. I hear they're fun.
Hit the nail on the head.
Hurr let's keep a race unbalanced because it's in the backstory! Yeah! That's a great idea! ----------------------
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.25 17:43:00 -
[40]
Edited by: Patch86 on 25/12/2006 17:44:22 Blatant trolling 
Quote: Ammo-less? riiight - we have lenses - they cost a lot - it is a tradeoff - use no ammo but it costs a lot - or use ammo and it doesn't cost a lot (when compared to millions in lenses in your cargohold)
Just to comment on this bid- being ammo-less isn't about cost. The benefits are twofold- one, you can carry every variety of crystal in your hold, allowing you to switch range mid battle in an instant to whatever is ideal. Ammo can't do this- you must pick your range before battle. Two, they take up almost no cargo space, which really starts to matter if you consider either cap charges for PvP or loot from PvE. What I'd give to have an extra couple of 800 charges instead of a stack of ammo.............
Amarr have their problems, but not all that bad. The two biggies are lack of midslots (as mentioned, all the PvP goodies go in mids) and low overall damage once generally high EM resistances are taken into account. Everything else about Amarr (up to and including speed, cap, ship designs and predictability) is more or less alright as it is. -----------------------------------------------
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.12.25 18:15:00 -
[41]
You fail. Simple.
Amarr should NEVER, EVER be versatile. NEVER. Got it now? Need to say it again? NEVER.
They should do what they do, and do it well. They have some issues in that department (guns and tanking) but i sure as hell hope they never make you slaver bastards ( ) more versatile. It's not because of some Amarr hate that i say it, it's because it's only right.
Change stuff around a bit so you have the best armor tanks, and your lasers aren't crap as you make it out to be, but please. No versatiliy.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2006.12.25 18:17:00 -
[42]
Originally by: Isyel You fail. Simple.
Amarr should NEVER, EVER be versatile. NEVER. Got it now? Need to say it again? NEVER.
They should do what they do, and do it well. They have some issues in that department (guns and tanking) but i sure as hell hope they never make you slaver bastards ( ) more versatile. It's not because of some Amarr hate that i say it, it's because it's only right.
Change stuff around a bit so you have the best armor tanks, and your lasers aren't crap as you make it out to be, but please. No versatiliy. 
wtb what you are smoking, it most be strong stuff.
Quote: Nertzius > having fun being incompetitent?
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2006.12.25 18:26:00 -
[43]
Originally by: Xendie
Originally by: Isyel You fail. Simple.
Amarr should NEVER, EVER be versatile. NEVER. Got it now? Need to say it again? NEVER.
They should do what they do, and do it well. They have some issues in that department (guns and tanking) but i sure as hell hope they never make you slaver bastards ( ) more versatile. It's not because of some Amarr hate that i say it, it's because it's only right.
Change stuff around a bit so you have the best armor tanks, and your lasers aren't crap as you make it out to be, but please. No versatiliy. 
wtb what you are smoking, it most be strong stuff.
Here, have some. *throws him some backstory* Sigh. 
Sorry if every time i fight amarr RPers i hear the same old crap about their lasers burning brightly trough space, burning us heretics, and their golden hulls something or another every single time. Or the fact that everywhere amarr are presented as the strongest armor tanking gunnery race. Sure you have a few exceptions, but please... 
Oh, by the way, a while ago i saw Amarr whining about not wanting to be versatile as it's not 'in the Amarr spirit'. Came back to hit you one the head, did it? (Old Khanid threads, asking for the same old boring armor tanking laserfest.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Tareen Kashaar
eXin Alliance
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Posted - 2006.12.25 18:29:00 -
[44]
Easy solution:
Nerf nos.
Problem solved, Amarr are fine again.
It just doesn't make any sense that when a 4mil ship like a Vexor packs a rack of nos, it kills a 180mil amarr ship because it can no longer tank nor do damage. That's just overpowered...
For the record: I have an Amarr and a Gallente character, the second of which specializes in nos and drones. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2006.12.25 18:30:00 -
[45]
Originally by: Tareen Kashaar Easy solution:
Nerf nos.
Problem solved, Amarr are fine again.
It just doesn't make any sense that when a 4mil ship like a Vexor packs a rack of nos, it kills a 180mil amarr ship because it can no longer tank nor do damage. That's just overpowered...
For the record: I have an Amarr and a Gallente character, the second of which specializes in nos and drones.
Best solution ever. NOS is evil and makes no sense imo.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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Sanzorz
Amarr Ministry of War
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Posted - 2006.12.25 18:45:00 -
[46]
I fly missions in a Crusader. It's not that bad, except for a few level 2 missions. I do agree lasers are both useful and tough to use. We don't require the same amount of ammo like everyone else, but we rely alot on Controlled Burst skill, the correct ammo crystal and cap. Otherwise we are screwed :-P
As being said, our other problem is only able to deal 2 types of damage comparing to other weapons able to deal any kind of damage. Sure, it is possible to take on Gistii mobs with high em/thermal...it just takes ages :-S
Can't say I've regretted taking Amarr, but then again I haven't tried real pvp or level 3 or 4 missions yet.
--- Currently flying a PvE geared Crusader.. |

Nir
The Doldrums
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Posted - 2006.12.25 19:00:00 -
[47]
The OP failed to highlight even 5% of the true problems with Amarr. Everyone knows the game wasn't balanced with PVE in mind, so.. 
Just stop whining, balance cycles are part and parcel of MMO's. I realize many people are new to the genre but with games like these, total balance is never achieved. So do what I did and start training Gallente, Caldari or Minmatar. Or just suck it up and quit EVE.
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sdthujfg
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Posted - 2006.12.25 19:05:00 -
[48]
EVERYONE STFU!
THERE ARE NO IFS OR BUTS. AMARR IS GIMPED. LOOK AT HOW MANY PPL PLAY AMARR. LOOK AT HOW EMTPY AMARR SPACE IS COMPARED TO OTHERS. THIS IS ALL THE PROOF AND LOGIC YOU NEED TO SEE THAT AMARR IS ****** UP. SO PLZ. DROP THE STUPID COUNTER ARGUMENTS. ITS FRIGGIN OBVIOUS.
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Antithysis
Athanasius Inc.
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Posted - 2006.12.25 19:18:00 -
[49]
Originally by: sdthujfg EVERYONE STFU!
THERE ARE NO IFS OR BUTS. AMARR IS GIMPED. LOOK AT HOW MANY PPL PLAY AMARR. LOOK AT HOW EMTPY AMARR SPACE IS COMPARED TO OTHERS. THIS IS ALL THE PROOF AND LOGIC YOU NEED TO SEE THAT AMARR IS ****** UP. SO PLZ. DROP THE STUPID COUNTER ARGUMENTS. ITS FRIGGIN OBVIOUS.
Sweet Jesus, someone overdosed on the frosted flakes this morning. 
On a separate note, I really hope you are being sarcastic.
Merry X-Mas everyone! ---------
Originally by: Oveur (at FanFest 2006) Titans aren't meant to be cost-effective - they're giant ****s!
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slip66
Black Nova Corp Band of Brothers
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Posted - 2006.12.25 19:32:00 -
[50]
Edited by: slip66 on 25/12/2006 19:45:20 This is why amarr never get respect. All our post are whines instead of well thought out post.
btw the gankageddon only lasted for about 1 year maybe less.
The reason the first titans were amarr is because of their cap bonus to the fleet. Each of he other races bonuses rock too.
amarr are overall pretty good ships. 1) They are NOT for solo pvp with a VERY few exceptions. 2) They excel in group play where you can fit for damage or tank not both. There are some ships able to do both well. 3) They are predictable due to their lack of mids and damage type. 4) They are generally good/great for PVE unless your shooting angel NPCs.
I have maxed out caldari BS and nerly maxed missile skills. I have maxed amarr gunnery etc. Guess what I use the most?
Yep amarr, for PVE AND PVP. I do just fine thank you. know your race, adapt, don't try to make amarr into something they are not.
If you want versatility train for a secondary race. It only takes about 1 and 1/2 years to max out a race and get into the t2 weapons and ships.
here is a well thought out post IMO: http://oldforums.eveonline.com/?a=topic&threadID=441782
Originally by: StOrM ViPeR Theres a skill called surgical strike in game I've learned that it actually stands for Band of Brothers |

Caleb Paine
Infinite Technologies
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Posted - 2006.12.25 19:40:00 -
[51]
Increase overal resists on Amarr ships, decrease cap use of lasers, either by fixed stats or by skill lvl. You now have proper tankers STILL having more cap while not using that cap for damage as much, uber tank (or able to fit more damage/tracking mods due to the better tank) so they last longer, less cap use means they can dish it longer too.
--------------------------------- INFINITE TECHNOLOGIES We provide solutions for your problems Contact us on our forums or ingame |

Shirow Miyazaki
Amarr Hunter Military Industries
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Posted - 2006.12.25 20:33:00 -
[52]
I am an empire missioning carebear, and fly amarr ships. may as well get that out of the way, pvp from what i've heard isn't particularly profitable and often involves a lot of sitting around.
Amarr space is empty and amarr stuff costs less. GREAT! less likely to get bothered by caldari/gallente/escaped slave gankbears if i foray into lowsec AND energy weapons/crystals are cheaper! how is this NOT a good thing?
The general consensus it seems is that people are whinging that amarr pve (which is my main focus at the moment) isn't a total snoozefest and requires effort and dedication to be good at. I don't see this as a negative thing. It means that instead of a sense of boredom of blasting everything in a mission without really trying, coming out of a tough mission intact (which to me is level 3s) brings an immense sense of achievement, that i have succeeded on the apparently crappest race in the game.
I may in time train caldari ships, or when i get a second account and move my original caldari character over, train them for combat too instead of mining and production, or both, and run missions with both at once, one on each monitor, tanking with my amarr and using my caldari at longer range to blast things, who knows?
Oh, to whoever said that missiles hit 100% of the time, defender missiles? can't shoot down lasers.....
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Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2006.12.25 21:06:00 -
[53]
Originally by: Isyel
Originally by: Xendie
Originally by: Isyel You fail. Simple.
Amarr should NEVER, EVER be versatile. NEVER. Got it now? Need to say it again? NEVER.
They should do what they do, and do it well. They have some issues in that department (guns and tanking) but i sure as hell hope they never make you slaver bastards ( ) more versatile. It's not because of some Amarr hate that i say it, it's because it's only right.
Change stuff around a bit so you have the best armor tanks, and your lasers aren't crap as you make it out to be, but please. No versatiliy. 
wtb what you are smoking, it most be strong stuff.
Here, have some. *throws him some backstory* Sigh. 
Sorry if every time i fight amarr RPers i hear the same old crap about their lasers burning brightly trough space, burning us heretics, and their golden hulls something or another every single time. Or the fact that everywhere amarr are presented as the strongest armor tanking gunnery race. Sure you have a few exceptions, but please... 
Oh, by the way, a while ago i saw Amarr whining about not wanting to be versatile as it's not 'in the Amarr spirit'. Came back to hit you one the head, did it? (Old Khanid threads, asking for the same old boring armor tanking laserfest.)
make everyone else also have to fit 2 lowslot engineering mods to use a full set of their primary weapons and we can call it even. then amarr will be better at tanking. and thats before reppers and shield boosters are fitted.
Quote: Nertzius > having fun being incompetitent?
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
|
Posted - 2006.12.25 21:24:00 -
[54]
Originally by: slip66 Edited by: slip66 on 25/12/2006 19:45:20 This is why amarr never get respect. All our post are whines instead of well thought out post.
btw the gankageddon only lasted for about 1 year maybe less.
The reason the first titans were amarr is because of their cap bonus to the fleet. Each of he other races bonuses rock too.
amarr are overall pretty good ships. 1) They are NOT for solo pvp with a VERY few exceptions. 2) They excel in group play where you can fit for damage or tank not both. There are some ships able to do both well. 3) They are predictable due to their lack of mids and damage type. 4) They are generally good/great for PVE unless your shooting angel NPCs.
I have maxed out caldari BS and nerly maxed missile skills. I have maxed amarr gunnery etc. Guess what I use the most?
Yep amarr, for PVE AND PVP. I do just fine thank you. know your race, adapt, don't try to make amarr into something they are not.
If you want versatility train for a secondary race. It only takes about 1 and 1/2 years to max out a race and get into the t2 weapons and ships.
here is a well thought out post IMO: http://oldforums.eveonline.com/?a=topic&threadID=441782
Only problems I really see are the Energy management problems (mainly due to NOS and the fact that we REALLY need level 5 in most of our ship piloting skills to reduce energy drain from laser use), and the limited damage types we could deal. I'd even be happy just to have a set of crystals that were primarily thermal damage instead of EM, with secondary EM, just to give us an option.
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Lady Loom
Red Mercury Industries Legiones Astartes
|
Posted - 2006.12.25 21:29:00 -
[55]
Originally by: Talthrus Hurr let's keep a race unbalanced because it's in the backstory! Yeah! That's a great idea!
gee, isn't it? :)
Seriously, I see this backstory argument being brought up far too often. Nobody can have good drone ships because Gallente are supposed the drone masters. Nobody can have powerful close range ships because based on backstory and ship descriptions, Gallente ships are the unchallenged close combat pwnzors. Amarr aren't supposed to get versatility and mids because the backstory said so. Guess what, this is still a game and the backstory has to take a back seat to balance, if not something's terribly wrong with the developers, and eventually with the game.
The backstory also says that the Amarr empire is very powerful DESPITE of their low-tech approach. They simply throw 2-3 times as many ships at the enemy. But last time I checked Amarr ships aren't half as expensive nor can I fly two or more of them into battle simultaneously.
[[ power corrupts, absolute power is kind of neat ]] |

Kaden Seer
Gallente Aliastra
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Posted - 2006.12.25 21:41:00 -
[56]
'tis the season to be whining falalalalaaa lala-la-la
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Lady Loom
Red Mercury Industries Legiones Astartes
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Posted - 2006.12.25 21:53:00 -
[57]
Originally by: slip66 This is why amarr never get respect. All our post are whines instead of well thought out post.
while I agree this topic isn't constructive in any way, in general I think that's not true - there were (are?) several well thought out attempts to discuss Amarr issues and propose fixes, and these continously get flamed to death in no time, by both uncritical pro-Amarr whiners as well as anti-Amarr crybabies who are afraid the days of the mighty Gankaggedon might be upon us again. At the same time the main reason we have a new "fix the Amarr race" thread every few days is because in all that time there has not been a good dev response whatsoever. The 100-page Amarr thread was full of good ideas on the first 30-40 pages before the trolls entered and ideas got repeated ad nausaeum - but at the same time, while people discuss the fate of a whole race the only topics Tux (eg.) replied to was "fix one ship" (the Deimos) when he didn't throw in funny one-liners into even less important discussions.
[[ power corrupts, absolute power is kind of neat ]] |

Kaden Seer
Gallente Aliastra
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Posted - 2006.12.25 22:10:00 -
[58]
I see three problems and their respective fixes
-Replace cap bonus with 5% damage bonus and lower laser cap usage. -Add another med slot to all ships. -One huge problem with lasers is that what other damage would they do? they shoot beams of light, it's not a warhead that can do kinetic or explosive. So the fix would be to give the ships missile hardpoints without nerfing anything. It's what I would do, but the devs are mean to amarr, just because amarr are ebil, it's not fair 
There! All done! And I don't even get paid by CCP  
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Ifni
Developmental Neogenics Amalgamated
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Posted - 2006.12.25 22:17:00 -
[59]
Edited by: Ifni on 25/12/2006 22:19:13 Whilst I will agree there should probably be a buff to Amarr, I'm not sure what it would be. I don't feel they are as bad as the OP makes out.
Now yes, I am Amarr specced. Amarr BS 5, all laser specs to 4, and I've been flying them for ages. When it comes to small gang PVP I can hold my own, and looking through my stats on the DNA kill list reveals this:
1: Crusader [467] 2: Armageddon [306] 3: Malediction [252] 4: Apocalypse [238] 5: Prophecy [194] 6: Maller [154] 7: Zealot [141] 8: Brutix [76] 9: Sacrilege [66] 10: Stiletto [52]
The numbers in brackets show the number of kills that each ship type has been involved in. There are over 2000 kills in that database that I have been involved in and it certainly doesn't appear that Amarr suck.
Looking at DNA's entire corporate Top 10, the top ships are:
1: Armageddon [1557] 2: Crusader [1453] 3: Absolution [931] 4: Megathron [876] 5: Crow [785] 6: Taranis [753] 7: Prophecy [656] 8: Malediction [601] 9: Apocalypse [590] 10: Raven [566]
There are over 10,000 kills for the entire corp so its a large baseline to draw conclusions from. Again, the majority of ships are all Amarr based. Now, we have alot of Gallente specced characters in the corp, in addition to the Amarr ones, but it certainly would seem that there are little problems with Amarr when you consider those results. You have to remember, that in most PVP, its all about situational awareness. It's only in an extended fight that the minor differences show themselves.
You take what is offered. And that must sometimes be enough. |

meppa
Black Omega Security The OSS
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Posted - 2006.12.25 23:19:00 -
[60]
Can't post on DNAs behalf, but on BOS killboard. First damagedealer happends to be amarrian pilot, so is fourth and eight. To be honest, not many races can dish out as much damage as amarrians. Amarr ships are rarely good solo tough but excellent in groups.
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BurnHard
|
Posted - 2006.12.25 23:24:00 -
[61]
Originally by: justforanxmasgift
Amarr pilots suck when ratting on anything but Sansha - this blows my mind.
Hmmm, I'm finding those Rogue Drones extremely easy to drop with my Abaddon at the moment. I'm getting 1500+ wrecking shots with my tachyon II's and I haven't maxed out gunnery yet. Not only that but the paintwork rarely gets scratched.
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Lady Loom
Red Mercury Industries Legiones Astartes
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Posted - 2006.12.25 23:49:00 -
[62]
Ifni, you seem to be talking about fleet PvP, which for one isn't the end-all, be-all in EVE - there's still PvE, small gang PvP, solo PvP, etc. - and it was mentioned already that in fleet situations the Amarr issues aren't as critical as in other parts of EVE. I agree that Amarr aren't as gamebreakingly broken as some people imply, but there are a few points which have to be discussed before you can say "Amarr is fine" by pointing to your corp's kill statistics
-What's the number/ratio of Amarr pilots of all the people on your kill list? -What's the reason they fly Amarr ships? -You say "you've been flying them for ages" - when did you start Amarr, and why? Would you get the same amount of Amarr pilots/assists to show up on that KB if it wasn't for the Age of the Gankageddon?
[[ power corrupts, absolute power is kind of neat ]] |

Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
|
Posted - 2006.12.26 00:30:00 -
[63]
I have to agree that not a lot of people post constructively. But the fact of the matter is, many of us do try to do something constructive.
I would love to be corrected on many of these "problems" with Amarr. Perhaps it is my skill. Perhaps I'm just a newb. But I have these issues, talk to people in game, and then come looking on the forums for information and all I tend to find are posts bringing up the negative issues.
Even if not all of these issues are valid, the fact of the matter is that there has to be something terribly wrong for there to be this many complaints, even if not entirely valid ones.
I love the fact that I will be able to contribute a lot of raw damage, dealt and taken, to my corp's PvP gangs. I do find it upsetting that If I go against a nos using enemy in single combat, I will be in a lot of trouble. I understand that this game isn't designed to be totally fair in 1v1 PvP, but it really annoys me to have SUCH a weakness. I enjoy the theme of Amarr ships, just straightforward damage dealt and damage taken. But I feel that we are not quite strong enough in these areas to compensate for our total lack of versatility.
Also, as towards the posted statistics from a guilds killboards, what percentage of your guild flies Amarr? From my understanding Amarr used to be overpowered to the point of insanity, therefore a number of players (such as brought up discussing why Amarr Titans are popular) simply stuck with Amarr even after the nerfing because they had put so much time into them.
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Redback911
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Posted - 2006.12.26 00:50:00 -
[64]
I dont have any issue with lasers, or the predictability of em. Or teh lack of midslots. Only thing that really annoys me is the crap Cap. Sure, its -slightly- better than other races, but it should be MUCH better (30-40%). This change and this alone would fix Amarr in my eyes.
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Lady Loom
Red Mercury Industries Legiones Astartes
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Posted - 2006.12.26 02:57:00 -
[65]
Originally by: Redback911 I dont have any issue with lasers, or the predictability of em. Or teh lack of midslots. Only thing that really annoys me is the crap Cap. Sure, its -slightly- better than other races, but it should be MUCH better (30-40%). This change and this alone would fix Amarr in my eyes.
a larger cap is no help and significantly better cap recharge is a horrible idea, because then people would STILL fit projectile weapons on the ship while using the far better cap recharge on stuff like hardeners or reppers, the only solution I see is reducing the cap useage of lasers and getting rid of the stupid cap use non-bonus
[[ power corrupts, absolute power is kind of neat ]] |

Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.26 03:05:00 -
[66]
The fact that it is seen as a totally valid setup to not even use lasers on Amarr ships shows just how much of a problem they are.
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justforanxmasgift
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Posted - 2006.12.26 03:30:00 -
[67]
Well - I wrote this from a high level - I see some comments about not mentioning specific issues - sure I am aware of the specific issues - but they have been drilled into a thousand times...
The signs of a broken Raceare here - not played - empty home regions - and from a high level I still believe they are caused by the things mentioned originally.
A lot of players recommend training something else - since as echoed by a few - Gallente/Caldari do anything Amarr can - but better and with more versitilty and flexibility. It is an option - but its just more proof how some balance needs to take place - regardless of the RP purposes.
I really don't understand the hate from players of other race/spec towards Amarr - there are obvious issues with Amarr that are proven through stats - Hopefully the Devs continue to see that some peopel still play Amarr and enjoy the ship designs - enough to prevent them from going extinct.
Anyone who has played Gallente/Caldari/Minmatar and then fooled around with Amarr - or vice versa - knows how limited Amarr is when it comes to both pvp and pve. All races should have strengths and weaknesses - it is what makes them different - however, Amarr is really towards the far end of the spectrum.
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Kun'mi
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Posted - 2006.12.26 04:40:00 -
[68]
The biggest problem with amarr is the lack of mid slots.
Lets take the Omen t1 cruiser for example.
On this ship, you can get great firepower, and a fairly decent tank to boot. Fit up 4 focused medium beam II's and a few active hardeners and a repper and you have an AWESOME setup.
But try to run 4 lasers, a repper, an afterbuner and 1-3 active hardeners (usually at least 1 is an active) for any extended period of time. Even after 60 seconds, your cap is dieing. If you also happen to get NOSed in combat, you can kiss your ass goodbye. Your tank goes out, your lasers turn off, and you sit in space and die.
So the only real solution, without filling up your slots with cap rechargers and cap power relays, is a cap booster.
So a typical fitting for an omen would have an afterburner, a cap booster, and a warp disruptor.
Oh no! out of mid slots!
Because of the cap requirment, a booster is 100% necessary on amarr ships. If you're doing solo or even group pvp, a warp scram is also required. The last mid slot is usually take up by an afterburner.
This means you can't fit a web, can't fit any sensor damps or ECM or tracking disruptors, which basically means, solo PVP, you are done.
I can live with a lack of damage types, but not having any mid slots available ever is a real killer fr PVP.
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.26 06:10:00 -
[69]
perhaps new cross slot mods or some named stuff that has something from low slot and med but gimped ab it
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Tareen Kashaar
eXin Alliance
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Posted - 2006.12.26 09:30:00 -
[70]
Just nerf nos already, and I'm happy. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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meppa
Black Omega Security The OSS
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Posted - 2006.12.26 10:41:00 -
[71]
I have nothing against people gimping their amarrian ships with projectiles. If you want less damage and more cap for other stuff go ahead. Only time projectiles are better is when fighting angel npc ships.
Is domi broken cos there is valid setup that doesn't use hybrids? Curse broken also since no sane person fits lasers to it? In some rare cases there are setups that are valid that don't use your racial weapons. I never fit anything but lasers to my amarrian ships. I even use only amarrian drones because they are lot cooler.
Amarr are not broken, they have couple of issues which would be nice to see adressed. I have cap problems very rarely so it isn't cap use but then again fitting beams is hard as hell. So far i have not found any frigate sized ship that can fit a full rack of medium beams (biggest frigate sized beam) without totally gimping the setup, on the otherhand they seem to be used on mallers. On cruiser level only ships i have managed to fit heavy beams (largest cruiser beam) are harbinger and absolution, which are both battlecruisers. Tachyons are only valid for apoc then again and geddon even strugles to fit megabeams. Some might say that this is how they are designed or that how amarrian beams are kind of superweapons and really ment for one size category higher. To counter that it is because of our racial secondary bonus, -10% cap use per level. Our biggest guns are ment to hurt as hell and we are ment to put them on correct sized ships. This is why we have the cap use bonus. Our lasers have built in damage modifiers. Atm it is nearly impossible to use biggest size beam lasers because of fitting requirements so we have to use smaller size category and this advantage is lost.
Fixing amarr in any other way will lead to horrible things. Take a look at abaddon and fit it with megapulses and 4 heatsinks. You will see it ripping trough full em+thermal tanks. If you have logistics around try tachyons and you deal even more damage, but get gimped otherwise because of cap drain and lack of powergrid to fit things to support it. If only cap drain would be fixed by giving all lasers 50% less cap use that thing would truly be a monster. But so would all amarrian ships with two usefull bonuses.
As a nice comparision on these fitting requirements on frigate level.
Standard Missile Launcher II, 28 tf cpu and 9 MW power Light Neutron Blaster II, 19 tf cpu and 10 MW power 280mm Howitzer Artillery II, 16 tf cpu and 13 MW power Medium Beam Laser II, 21 tf cpu and 18 MW power
CPU is usually easier on those, but powergrid, you can get 2 standard missile bays with the powergrid needed on one medium beam laser. When deimos couldn't fit full rack of neutron blasters there were lots of crying and something got changed. Amarr are stuck with beams that are impossible to fit on majority of their ships :)
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Vincea Vega
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Posted - 2006.12.26 11:53:00 -
[72]
Amarr ships are the most gorgious looking ships in EVE, especially the new ones. Great models, great shiny ships! I'm jalous about that for sure!!
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sdthujfg
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Posted - 2006.12.26 15:41:00 -
[73]
Originally by: meppa
Curse broken also since no sane person fits lasers to it? :)
Uhm how about this. Curse has no bonus to laser weaponry, so its kinda obvious that youre not supposed to fit turrets of any kind on that thing. Has nothing to do with the fact that lasers suck. Why do you think curse/pilgrim are so good ships? They dont use crappy lasers to do damage and they dont waste their ship bonuses on the stupid laser cap use "bonus" (bonus my ass, this only gives us one less "real" bonus on our ships. the trade off is supposed to be more damage/gank but thats really not true as everyone knows.).
Yeah i know ppl will now look at their weapon stats on lasers and compare and talk about how up to pair lasers actually are. I friggin dare you to switch your "crappy" damage and dmg type against lasers. Why even bother to deny this? Why go blind?`Its obvious and everyone knows lasers are no good. The End.
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Lady Loom
Red Mercury Industries Legiones Astartes
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Posted - 2006.12.26 18:23:00 -
[74]
Originally by: meppa I have nothing against people gimping their amarrian ships with projectiles. (...) Only time projectiles are better is when fighting angel npc ships.
Any NPC but Blood Raiders and Sanshas, actually. And when fighting people with NOS. The ships often fitted with projectiles are the ones without damage bonuses for lasers. I dunno about you, but a bit less damage is something I can live with if it means I free up a lot of cap and grid and get more flexibility with my damage types. It's not so much "gimping", it's a very viable alternative, in fact it's more viable in many situations - of course it's nothing for munchkins
Quote: Is domi broken cos there is valid setup that doesn't use hybrids?
A no-hybrids Domi is working as intended as it's primarily a drone ship. Add to that the currently overpowered NOS, now take a guess why nobody uses a Domi as a blasterboat.
Quote: Curse broken also since no sane person fits lasers to it?
The Curse is even less a laser platform than the Dom is a blasterboat (hence the lack of any laser bonus whatsoever), which is one of the main reasons why it's among the few good Amarr ships. Drones + e-war is a pretty strong combo, and the ship is clearly intended to use it instead of "conventional" weapons
Quote: In some rare cases there are setups that are valid that don't use your racial weapons.
and it happens that these "rare cases" are often found among the "-1 bonus" Amarr ships. You don't see people fit projectiles onto their Megathrons even if in isolated events this might give the ship more back than what it lost due to not fitting hybrids.
Quote: I never fit anything but lasers to my amarrian ships.
So you don't actually try but chose to comment on it. Alright...
Quote: I even use only amarrian drones because they are lot cooler.
now that's plain stupid - you don't wanna "gimp" your ships by using projectiles, but you choose to use the by far worst drones? It's not just damage type on Amarr drones, y'know...
Quote: Amarr are not broken, they have couple of issues which would be nice to see adressed. I have cap problems very rarely so it isn't cap use but then again fitting beams is hard as hell. So far i have not found any frigate sized ship that can fit a full rack of medium beams (biggest frigate sized beam) without totally gimping the setup, on the otherhand they seem to be used on mallers. On cruiser level only ships i have managed to fit heavy beams (largest cruiser beam) are harbinger and absolution, which are both battlecruisers. Tachyons are only valid for apoc then again and geddon even strugles to fit megabeams. Some might say that this is how they are designed or that how amarrian beams are kind of superweapons and really ment for one size category higher. To counter that it is because of our racial secondary bonus, -10% cap use per level. Our biggest guns are ment to hurt as hell and we are ment to put them on correct sized ships. This is why we have the cap use bonus. Our lasers have built in damage modifiers. Atm it is nearly impossible to use biggest size beam lasers because of fitting requirements so we have to use smaller size category and this advantage is lost.
the "built in damage mod" theory has been proven wrong long ago, it's simply wrong when your primary damage is of the worst damage type in the whole game
Quote: Fixing amarr in any other way will lead to horrible things. Take a look at abaddon and fit it with megapulses and 4 heatsinks. You will see it ripping trough full em+thermal tanks. If you have logistics around try tachyons and you deal even more damage, but get gimped otherwise because of cap drain and lack of powergrid to fit things to support it. If only cap drain would be fixed by giving all lasers 50% less cap use that thing would truly be a monster. But so would all amarrian ships with two usefull bonuses
there are other ways than direct DPS/RoF bonuses
[[ power corrupts, absolute power is kind of neat ]] |

Siakel
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Posted - 2006.12.26 18:32:00 -
[75]
Originally by: Isyel You fail. Simple.
Amarr should NEVER, EVER be versatile. NEVER. Got it now? Need to say it again? NEVER.
They should do what they do, and do it well. They have some issues in that department (guns and tanking) but i sure as hell hope they never make you slaver bastards ( ) more versatile. It's not because of some Amarr hate that i say it, it's because it's only right.
Change stuff around a bit so you have the best armor tanks, and your lasers aren't crap as you make it out to be, but please. No versatiliy. 
No. No. No. No.
Do you even know what you're asking for, here? Do you realize that, to be balanced with having no versatility, an Amarrian ship would have to annihilate any other race in a straight up DPS/Tank fight? Do you really want Amarr to just annihilate everyone else in combat, and force the other races to rely on EWar, speed, superior numbers, etc to defeat them? Because that's what you're asking for.
You cannot have a race that has no versatility without making it better than all the other races at straight combat. And as making them stupidly powerful in DPS/Tank fights would make every other race in the game ***** and moan about how they can't beat Amarr pilots using their beloved 'Approach -> F1-F8' tactic, CCP won't do it. People in general are too stupid to accept this kind of change, as they'd have to think and use tactics to defeat them.
Instead, CCP must add versatility to Amarr. Because as it stands, being mediocre at DPS/Tank fights while having absolutely nothing else going for them means they are the worst race to play. The options are to either add versatility or 'something else' to Amarr, or make them obliterate other ships in combat.
Which one looks like the more likely and preferred solution to you, hm?
And to the poster who said nerfing Nos would fix Amarr... I don't even know what to say to you.
Do you honestly think that all of Amarr's issues would be solved by nerfing a single module that everyone in EVE is affected by? Do you honestly think nerfing Nos would make Lasers fitting issues magically vanish? Do you think it'd fix Amarr's lack of versatility with nothing to make up for it? Do you think it'll fix the EANM/DCU tank issues? Do you even think it'll fix Amarr CAP ISSUES? If you answered yes to any of those, you don't know what you're talking about.
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ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2006.12.26 19:15:00 -
[76]
I think that Amarr should at least have bonuses that imprve performance rather than make the ship usable. Most amarr bonuses invove cap bonuses for laers, whihc makes them useable. Without those boosts we could fire 1 or 2 volleys and be completely drained of cap. Amarrr needs more cap and those bonuses need to go to something that adds to the effectiveness of the ship, not one that makes it useable.
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Grimpak
Gallente Twisted Attitude
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Posted - 2006.12.26 19:19:00 -
[77]
Originally by: sdthujfg
Originally by: Ifni Edited by: Ifni on 25/12/2006 22:19:13 Whilst I will agree there should probably be a buff to Amarr, I'm not sure what it would be. I don't feel they are as bad as the OP makes out.
Now yes, I am Amarr specced. Amarr BS 5, all laser specs to 4, and I've been flying them for ages. When it comes to small gang PVP I can hold my own, and looking through my stats on the DNA kill list reveals this:
1: Crusader [467] 2: Armageddon [306] 3: Malediction [252] 4: Apocalypse [238] 5: Prophecy [194] 6: Maller [154] 7: Zealot [141] 8: Brutix [76] 9: Sacrilege [66] 10: Stiletto [52]
The numbers in brackets show the number of kills that each ship type has been involved in. There are over 2000 kills in that database that I have been involved in and it certainly doesn't appear that Amarr suck.
Looking at DNA's entire corporate Top 10, the top ships are:
1: Armageddon [1557] 2: Crusader [1453] 3: Absolution [931] 4: Megathron [876] 5: Crow [785] 6: Taranis [753] 7: Prophecy [656] 8: Malediction [601] 9: Apocalypse [590] 10: Raven [566]
There are over 10,000 kills for the entire corp so its a large baseline to draw conclusions from. Again, the majority of ships are all Amarr based. Now, we have alot of Gallente specced characters in the corp, in addition to the Amarr ones, but it certainly would seem that there are little problems with Amarr when you consider those results. You have to remember, that in most PVP, its all about situational awareness. It's only in an extended fight that the minor differences show themselves.
Excuse me for asking but, are you stupid? Or do you think we are stupid to fall for this totally misguiding statistic about amarr ships?
Why do you think crusader and malediction are one of the top involved in ship kills? Its so obvious baby jesus has to cry. Its because interceptors get locks on everything. IT DOESNT MEAN THEY GANKED THE TARGET! Gessh
How about you show us how many amarr ships got killing blows or list amarr ship solo kills or list top killer weapons statistic. How about that? Btw, we dont know anything about how many amarr, cald, gall and minni players and their activity they have in DNA.
I could show you my alliance statistic and it shows the opposite. This doesnt prove anything.
Sure absolution ganks, curse ganks and geddon ganks. Question is, do we have to get everything to lvl 5 and be able to fly commandships just to get up to pair with other races?
How about you explain why amarr space is so empty? How about you explain why amarr ships are so cheap? Its so stupidly obvious that amarr doesnt compete with the other races. If you cant see this youre blind or stupid.
did you just dissed out ifni?

oh and btw, ifni is right: Amarr ships are not that good like other ships at solo, but they shine very brightly in gangs.
and to the ones dissing out the storyline I say this:
what if all races were good at short range, long range and droning?
yah I know, boring.
what needs to be done is to increase amarr ships strength and not giving them roles that are already occupied by other ships.
EANM's need to be changed. not nerfed, but changed. NOS needs to be changed. the lasers need something else to give them more useability, and no, i'm not talking about more damage types. amarr tanks need to be improved ten fold.
there are many things you can do while maintaining what amarr ships are supposed to be: freakin' big golden turret platforms that can dish as much punishment as they can sustain and at the same time, inflexible. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.26 20:33:00 -
[78]
Amarr abilities in our areas of specialization do not make up for the lack of versatility, that is the core of the problem. As stated above, we would need an increase to our damage and tanking to really make up for it, but then other ships would not stand a chance in 1v1 combat against us. It's a problem that hopefully the devs are looking into.
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.27 04:15:00 -
[79]
Originally by: Grimpak
oh and btw, ifni is right: Amarr ships are not that good like other ships at solo, but they shine very brightly in gangs.
and to the ones dissing out the storyline I say this:
what if all races were good at short range, long range and droning?
yah I know, boring.
what needs to be done is to increase amarr ships strength and not giving them roles that are already occupied by other ships.
EANM's need to be changed. not nerfed, but changed. NOS needs to be changed. the lasers need something else to give them more useability, and no, i'm not talking about more damage types. amarr tanks need to be improved ten fold.
there are many things you can do while maintaining what amarr ships are supposed to be: freakin' big golden turret platforms that can dish as much punishment as they can sustain and at the same time, inflexible.
I like your points.
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sdthujfg
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Posted - 2006.12.27 08:59:00 -
[80]
Originally by: Grimpak
what if all races were good at short range, long range and droning?
Uhm, hybrids? Rails are very good snipers, blasters are very good short range gankers and gallente have the biggest drone boats around. So its not fair for us amarrians to ask for the same? Where is our role when gallente get all those 3 goodies? We cant tank as well because we use more cap, we dont gank as good because of tripple eanm II on ships and we lose out on 1 real bonus on our ships because we get the cap reduction "bonus" that does us no good since lasers suck.
If you think of it, the only ships that are flown/worth flying are:
-curse/pilgrim because its a drone boat -absolution because it has 2 dmg bonuses and ganks just enough because of thta -geddon cheap ganking battleship -punisher because its a great tanker with AC FITTED.
With the exception of absolution and geddon we dont fly most of our ships or we dont fly them as they were intended. We need something...
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Grimpak
Gallente Twisted Attitude
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Posted - 2006.12.27 11:56:00 -
[81]
Originally by: sdthujfg
Originally by: Grimpak what if all races were good at short range, long range and droning?
Uhm, hybrids? Rails are very good snipers, blasters are very good short range gankers and gallente have the biggest drone boats around. So its not fair for us amarrians to ask for the same?
then train for gallente
what you say is that we should make amarr go long range, short range and droning.
in 2 months time after that then caldari and minmatar pilots would demand to go long range, short range and droning aswell.
do you see the pattern?
tbh amarr needs a change, yes.
but not a change that dilutes the races' core concepts even more, wich, imho, was happening till recently by constantly increasing DPS.
HP changes and stacking penalty changed that, fortunately, but it is still not enough because it raised other problems: the unsustainability of the blasterboats at longer fights; the EM supertanking effect that came with the EANM boost and compensation skills; the nerf in the minmatar ships' alpha-striking.
that's why I said over and over again to make each race more unique again.
sure it's a revolution, but it is needed. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.27 17:11:00 -
[82]
Originally by: Grimpak
Originally by: sdthujfg
Originally by: Grimpak what if all races were good at short range, long range and droning?
Uhm, hybrids? Rails are very good snipers, blasters are very good short range gankers and gallente have the biggest drone boats around. So its not fair for us amarrians to ask for the same?
then train for gallente
what you say is that we should make amarr go long range, short range and droning.
in 2 months time after that then caldari and minmatar pilots would demand to go long range, short range and droning aswell.
do you see the pattern?
tbh amarr needs a change, yes.
but not a change that dilutes the races' core concepts even more, wich, imho, was happening till recently by constantly increasing DPS.
HP changes and stacking penalty changed that, fortunately, but it is still not enough because it raised other problems: the unsustainability of the blasterboats at longer fights; the EM supertanking effect that came with the EANM boost and compensation skills; the nerf in the minmatar ships' alpha-striking.
that's why I said over and over again to make each race more unique again.
sure it's a revolution, but it is needed.
We don't need to be made like other races, we need to be better at what we're meant to do. The problem is, as someone has pointed out, we can't be overwhelmingly superior at raw combat or other races will be screwed. So the question is, where is the middle ground?
Should the laser cap reduction bonus be put on the side, and our ships have 2 bonuses independant of that? Not only would that add power to our ships, but it'd be a limited element of "versatility" added to all of our ships.
Should we be given crystals that deal a different damage type? Perhaps (and the only reasonable one really) thermal?
The Abaddon. 3 gunboats that have very little uniqueness between them. Though I guess this is a "versatility" issue.
This discussion is certainly getting somewhere after a bit of mindless yelling. What other ideas and problems are people thinking about?
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Great Infiltrator
Amarr The Bothan Network
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Posted - 2006.12.27 19:35:00 -
[83]
Originally by: Jaabaa Prime
Originally by: Dillius Archania In all seriousness, anyone wanna give me advice related to this area as towards what I should do about rats such as Guristas in missions? High EM/Therm resists, and I can't do anything but that? I just gotta accept the fact that on at least half of all missions I ever do, I will be handicapped due to the mechanics of Amarr?
If you want to kill Guristas fly Caldari (... Ravens), their "natural enemies", most damage and best resistances for their damage/resistance types. Same as Amarr against Sanshas.
You fool, dont you see that having to fly caldari in order to do something the other races cannot is wrong? I cant believe you are complaining about the whiners 
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Dingleberry
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Posted - 2006.12.27 20:12:00 -
[84]
My resons why I think Amarr are weak in PvP.
Laser cap bonus, amarr should not have to give up a second ship bonus just to fit their weapons, this is asinine. All other races ships don't need this to fit thier racial weapons, why should amarr?
Laser damage, we only get EM and thermal, tbh I can understand this, it makes sense but I would like to see lasers as more of an accuracy-over-damage type weapon, boost laser accuracy alot and range to offset the lack of diversity in damage type.
Lack of versitility, amarr ships are lucky to get more then 3 med slots, where others races get 4-5 and up. which pretty much means predictible setups, thats fine for fleet battles I guess but for solo/small gang battles the lack of med slots realy hurts, especialy solo. rigs could change this but only once rigs become more commonly availible and used.
this is why my amarr char is only my PvE/isk machine, and my combat char is minmatar. |

Aphotic Raven
Gallente E X O D U S Imperial Republic Of the North
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Posted - 2006.12.27 20:37:00 -
[85]
Yay alt rant.... you want a drone boat? have you used drones? i think not. They seem to be improving but omg they can get you killed. Also would you really prefer kin/therm damage to em/therm? you cant have everything.
 |

Grimpak
Gallente Twisted Attitude
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Posted - 2006.12.27 21:03:00 -
[86]
Originally by: Dillius Archania
Originally by: Grimpak
Originally by: sdthujfg
Originally by: Grimpak what if all races were good at short range, long range and droning?
Uhm, hybrids? Rails are very good snipers, blasters are very good short range gankers and gallente have the biggest drone boats around. So its not fair for us amarrians to ask for the same?
then train for gallente
what you say is that we should make amarr go long range, short range and droning.
in 2 months time after that then caldari and minmatar pilots would demand to go long range, short range and droning aswell.
do you see the pattern?
tbh amarr needs a change, yes.
but not a change that dilutes the races' core concepts even more, wich, imho, was happening till recently by constantly increasing DPS.
HP changes and stacking penalty changed that, fortunately, but it is still not enough because it raised other problems: the unsustainability of the blasterboats at longer fights; the EM supertanking effect that came with the EANM boost and compensation skills; the nerf in the minmatar ships' alpha-striking.
that's why I said over and over again to make each race more unique again.
sure it's a revolution, but it is needed.
We don't need to be made like other races, we need to be better at what we're meant to do. The problem is, as someone has pointed out, we can't be overwhelmingly superior at raw combat or other races will be screwed. So the question is, where is the middle ground?
Should the laser cap reduction bonus be put on the side, and our ships have 2 bonuses independant of that? Not only would that add power to our ships, but it'd be a limited element of "versatility" added to all of our ships.
Should we be given crystals that deal a different damage type? Perhaps (and the only reasonable one really) thermal?
The Abaddon. 3 gunboats that have very little uniqueness between them. Though I guess this is a "versatility" issue.
This discussion is certainly getting somewhere after a bit of mindless yelling. What other ideas and problems are people thinking about?
to remove the cap reduction bonus, there's the idea of decreasing cap usage of lasers by 20~30%, increase the amarr ships base cap a lil' bit more, while maintaining recharge the same (IE: improve their cap), and then give to the ships a true 2nd bonus.
other ideas are increasing armor HP a bit more and change the controlled bursts skill from 5% to 10%, wich would not only benefit lasers, but hybrid (specifically blasters) aswell. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Aralis
Imperial Dreams Curatores Veritatis Alliance
|
Posted - 2006.12.28 01:44:00 -
[87]
Oddly enough this thread started full of whining responses to the op and got better. A nice change.
Yes Amarr ships suck overall. But please don't make them (as opposed to Khanid ships) more versatile. Variety is good. Make them better at what they do.
Comments about Curse/Pilgrim are irrelevant. They don't use lasers which are at the heart of the problem. Be honest - if you saw the stats for the Curse and didn't know what it was would it even cross your mind that this wasn't a Gallente ship? This is why it's good. (In any subsequent comments assume they are excluded.)
Amarr ships have massive weaknesses - but no real strength. We can all see what's wrong with lasers with their restricted damage types and their massive cap use. The question is what is good about them? And sadly not much. They need a fix the obvious one being to fix the cap useage bonus and cut the cap needs of lasers. As someone suggested earlier probably by cutting by say 25% and boosting the controlled bursts skill to 10% per level. Then give the ships some appropriate BONUS instead.
Bad as Amarr ships are - Khanid ships are worse. They claim to be flexible - actually they are gimped by being bad at everything. Take the Damnation as their top ship. Bad as the laser cap bonus is for a proper Amarr ship it's worse for the Damnation as likely as not you'll fit no lasers at all. Secondly they claim to be flexible. 7 high slots, 4 turrets and 4 missile bays. As with many similar ships (Typhoon, the Sansha BS and others) this doesn't make them flexible. It just means they are all round bad. You can't do any decent damage because damage mods only help half your weapons. The simple logical solution would be to give it 7 turrets and 7 missile bays. Still wouldn't make it a great ship but it would be genuinely flexible. (The Damnation is further insulted by it's other bonus - 5% bonus to laser range when a) it's likely not to use lasers at all, b) would at best apply to half your slots and c) a 10% bonus is more normal for range.)
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.28 04:31:00 -
[88]
Edited by: Dillius Archania on 28/12/2006 04:31:23
Originally by: Aralis
Bad as Amarr ships are - Khanid ships are worse. They claim to be flexible - actually they are gimped by being bad at everything. Take the Damnation as their top ship. Bad as the laser cap bonus is for a proper Amarr ship it's worse for the Damnation as likely as not you'll fit no lasers at all. Secondly they claim to be flexible. 7 high slots, 4 turrets and 4 missile bays. As with many similar ships (Typhoon, the Sansha BS and others) this doesn't make them flexible. It just means they are all round bad. You can't do any decent damage because damage mods only help half your weapons. The simple logical solution would be to give it 7 turrets and 7 missile bays. Still wouldn't make it a great ship but it would be genuinely flexible. (The Damnation is further insulted by it's other bonus - 5% bonus to laser range when a) it's likely not to use lasers at all, b) would at best apply to half your slots and c) a 10% bonus is more normal for range.)
Are there really any Khanid ships that are used all that often aside from the Curse? And maybe the Malediction for tackling? They seem to be more or less a waste of space, as most use things that require skills completely different from the core Amarr skills.
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xHalcyonx
Amarr Viziam
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Posted - 2006.12.28 05:05:00 -
[89]
Ways to fix Amarr: 1. More cap or faster cap regen 2. Crystals with different damage types (case in point: Blaze* crystals)
Look up Entity in your People and Places search. Look at his bio. Go to his collection of items. There is a list of misc. items there, one of which is "Blaze M". If memeory serves me correctly it has 6 EM and 20 Expl damage types. Yes, 6/20. Go look it up.
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.28 15:50:00 -
[90]
Edited by: Dillius Archania on 28/12/2006 15:53:31
Originally by: xHalcyonx Ways to fix Amarr: 1. More cap or faster cap regen 2. Crystals with different damage types (case in point: Blaze* crystals)
Look up Entity in your People and Places search. Look at his bio. Go to his collection of items. There is a list of misc. items there, one of which is "Blaze M". If memeory serves me correctly it has 6 EM and 20 Expl damage types. Yes, 6/20. Go look it up.
Well that's interesting. Never would have thought of a justification for lasers doing explosive damage, but there they are having done it for us.
EDIT: For those who don't want to bother going to read Entity's stuff:
Blaze M:
This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart.
Can only be used by medium tech level II Pulse Lasers
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Dolly Parton
Amarr 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.12.28 16:44:00 -
[91]
Edited by: Dolly Parton on 28/12/2006 16:44:43 11 mil SP Amarr pilot here. I see where a lot of the complaints are coming from but in actuality every ship has a weakness. Also not every amarr has same damage type, there are things called missles that do all 4 types. There are drones that do all 4 types. There are also amarr ships that don't give bonuses to lasers - hmm then why run lasers on those ships, since no bonus you can do anything there.
Dude that talks about cap issues: Train your cap support skills and change your fittings. Other than Apoc and Abaddon I have found no amarr ship where you can run guns and repair at same time and Abaddon is stretching it depending on the guns your using and the repair your using. You want a better setup for missions and such with cap issues let me know and I'll send you mine.
Now before people start *****ing at me about putting nonlasers on an amarr ship, try it, you will do more DPS. Also the drones/missles are use to complement your laser type damages not replace.
Would I like more: Cap - Yes Damage Types - Yes
Do I feel it is necessary: Cap - No Damage Types - No
I do agree PVP wise it could use a tweak but not much really if anything. I've solo PVP in my Vengance against Gallente/Caladari AF and still have my ship. All about setup and tactics, even an all TS fitted - T2 fitted ship does not mean I win.
NPC types I have trouble with - Angels, Guristas (easier), the rest are laser fodder
*** Any comments made are mine and mine alone! *** |

Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
|
Posted - 2006.12.28 17:04:00 -
[92]
Originally by: Dolly Parton
Now before people start *****ing at me about putting nonlasers on an amarr ship, try it, you will do more DPS. Also the drones/missles are use to complement your laser type damages not replace.
Wouldn't you say that is a problem? If a ship with specific bonuses to lasers actually does better with nonlasers? Seems a bit ridiculous to me.
As towards the capacitor skill thing, there is not that much in terms of skills you can do. One skill for regen, one skill for max cap. (If i'm missing one, PLEASE fill me in). Of course it's helpful to have both maxed, but when it comes down to it it's not gonna save you from a NOS boat.
Missles and drones do suppliment our damage types, yes. But our ships are not designed to use missles, most have few to no fittings. As for the Khanid ships, if I wanted to play a shield tanking missle boat I wouldn't be playing Amarr now would I? That's just freaking stupid.
Drones, yes. Again, we don't really get bonuses, so their damage is not considerable, just complementary as you stated. It would have been a good show if the Abaddon had been a drone boat as many people desired, but it's not.
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Victor Vision
Central Intelligence Service
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Posted - 2006.12.28 17:48:00 -
[93]
Originally by: Dillius Archania We don't need to be made like other races, we need to be better...
But... We are! 
Sorry, could not resist. 
In my business there is no black, nor white. Just a million different shades of grey. |

Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
|
Posted - 2006.12.28 18:07:00 -
[94]
Originally by: Victor Vision
Originally by: Dillius Archania We don't need to be made like other races, we need to be better...
But... We are! 
Sorry, could not resist. 
Victor wins the thread. 
But seriously, enslaving the Minmatar was definitely a bad idea if this is what we have to put up with for it.
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sdthujfg
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Posted - 2006.12.28 19:49:00 -
[95]
Originally by: Grimpak
Originally by: sdthujfg
Originally by: Grimpak what if all races were good at short range, long range and droning?
Uhm, hybrids? Rails are very good snipers, blasters are very good short range gankers and gallente have the biggest drone boats around. So its not fair for us amarrians to ask for the same?
then train for gallente
what you say is that we should make amarr go long range, short range and droning.
in 2 months time after that then caldari and minmatar pilots would demand to go long range, short range and droning aswell.
do you see the pattern?
tbh amarr needs a change, yes.
but not a change that dilutes the races' core concepts even more, wich, imho, was happening till recently by constantly increasing DPS.
HP changes and stacking penalty changed that, fortunately, but it is still not enough because it raised other problems: the unsustainability of the blasterboats at longer fights; the EM supertanking effect that came with the EANM boost and compensation skills; the nerf in the minmatar ships' alpha-striking.
that's why I said over and over again to make each race more unique again.
sure it's a revolution, but it is needed.
Uhm long range insta gank, short range gank and drone gank. Is there anything else to be good at? You want to give amarr something else then these 3 pvp "skills"? If we dont get long range, short range OR drones you better give us something insane to compensate. Im intrested to hear what...
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.28 21:05:00 -
[96]
Originally by: sdthujfg
Originally by: Grimpak
Originally by: sdthujfg
Originally by: Grimpak what if all races were good at short range, long range and droning?
Uhm, hybrids? Rails are very good snipers, blasters are very good short range gankers and gallente have the biggest drone boats around. So its not fair for us amarrians to ask for the same?
then train for gallente
what you say is that we should make amarr go long range, short range and droning.
in 2 months time after that then caldari and minmatar pilots would demand to go long range, short range and droning aswell.
do you see the pattern?
tbh amarr needs a change, yes.
but not a change that dilutes the races' core concepts even more, wich, imho, was happening till recently by constantly increasing DPS.
HP changes and stacking penalty changed that, fortunately, but it is still not enough because it raised other problems: the unsustainability of the blasterboats at longer fights; the EM supertanking effect that came with the EANM boost and compensation skills; the nerf in the minmatar ships' alpha-striking.
that's why I said over and over again to make each race more unique again.
sure it's a revolution, but it is needed.
Uhm long range insta gank, short range gank and drone gank. Is there anything else to be good at? You want to give amarr something else then these 3 pvp "skills"? If we dont get long range, short range OR drones you better give us something insane to compensate. Im intrested to hear what...
Making a race unique is the most difficult part. That's the problem as I see it. I'd rather there be a level playing field than have all the races be totally different. Albeit I don't want total clones of one another, uniqueness does you no good if noone plays the race.
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.29 02:00:00 -
[97]
Any more opinions? Would like to continue this discussion since it's actually not devolving into a bunch of whining.
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Jovialmadness
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Posted - 2006.12.29 03:16:00 -
[98]
one poster made a very interesting observation that i was aware of but never really thought of heavily and/or threw a fit over. Why is it that amarr has a ship bonus to make its guns use less cap?
just hear me out on this. now, if amarr guns totally pwned, BUT were unable to sustain fire for very long, the cap reduction bonus would be an ideal bonus to have to allow the guns to shoot a bit longer. now check this out. amarr guns dont pwn. the bonus is completely unecessary.

Quote: As a side note, i liken capacitor to blood. Without blood, nothing can function in the body. I do NOT like being a race that bleeds quicker than anyone else. yes, i am an alt..Jovial Quote:
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.29 04:23:00 -
[99]
Originally by: Jovialmadness one poster made a very interesting observation that i was aware of but never really thought of heavily and/or threw a fit over. Why is it that amarr has a ship bonus to make its guns use less cap?
just hear me out on this. now, if amarr guns totally pwned, BUT were unable to sustain fire for very long, the cap reduction bonus would be an ideal bonus to have to allow the guns to shoot a bit longer. now check this out. amarr guns dont pwn. the bonus is completely unecessary.

The idea behind the bonus is that that is the only thing that makes lasers even practical to use. It is put on amarr ships because that is supposed to keep any other ships from ever using lasers effectively. In truth, lasers are so horrible that many people who fly amarr will in fact not even use these special weapons that their ships are specifically designed for. So we end up with bonuses we don't need for weapons that aren't worth their restrictions.
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justforanxmasgift
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Posted - 2006.12.29 04:48:00 -
[100]
Nice to see some actual constructive dialog -
Personally I don't cliam to think any one way of fixing them is best - I know the dev's can pull the numbers and work a boost to Amarr with future game mechanics in mind...the entire Amarr player base is/has been waiting a long time to see if their characters will be as viable as the other races...more proof - other than mentione3d is the price Amarr spec pilots go for - I've been watching for the last several months - and its a good 30-50% (rough numbers) less than any other Race - and a whole lot less interest. All the sings are there - at a high level.
The power issue is huge - don't seem to much disagreement with most of the posters who post the valid concerns...the damage to power ratio is out of whack.
The mid slots - it seems a lot of people don't think Amarr should be versitile - but if you balance Amarr by making them DPS powerhouses - I think it would be more unbalancing than adding some mid slots or damage type versitility - I still think these are the types of things that need to happen to make Amarr less predictable - pvp is all about knowing your opponent - and the other races are definitly less predicitable - I personally don't think the whole "RP" back story backs up keeping Amarr predictable.
To the person saying I have never played with drones ect - I actually have a Gallente alt character with 5 mil in drones - yes drones can be a pain - but once you master them they are the key to the solopwnmobile. So no - Drones are one of the most poweful tools in EVE IMO. Drone boats with +%s to damage of drones are a killer. I'm not claiming to be the most experienced player in pvp/pve and all races - but Iv'e played a few highly skilled/specialized characters and the Amarr pilot is no fun unless in a fleet or ratting Sansha's.
Also - yes I think EW that prevents you from targeting your opponent is cheap - I also think NOS is cheap - I'd rather have more skill based pvp and not "iwin" setups. Mastering transversal - recognizing your opponents setup/ship and utilizing your strengths to beat your opponents through gang cooperation are the best of pvp encounters. I want more - and I want more options/capability with my Amarr pilot.
/cheers
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Dufas
Amarr Catalyst Reaction Xelas Alliance
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Posted - 2006.12.29 05:55:00 -
[101]
48mill skill point amarr here...i agree amarr needs some lovin...when i go pvp i use some other race's ship...now i lived in sancha's neighborhood for 2 years and always used amarr to rat in..then i moved to rat with angels and now serpentis and i swear the apoc was shooting but the rats were just laughing at me in local at the dmg ...once lasers get thu the shields you better have someone else around that does some other dmg or you'll be shooting the guy for hr's trying to get thu his armor
..maybe have pulse do some different damage with different crystals as a pulse could be construde as a type of projectile instead of a laser pointer
 __________
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Rudolf Miller
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Posted - 2006.12.29 06:14:00 -
[102]
Edited by: Rudolf Miller on 29/12/2006 06:16:56 The Amarr need some love and focus. Every race have guns as the basic weapon. The other three races have a clear secondary weapon. In the case of the Caldari (missles) and Gallente (drones) the secondary many times is the primary weapon of choice. Matari clearly have missles as the secondary.
What is the Amarr secondary weapon, the one that could add some versitility? I can't tell. Some boats are missles and some are drones, but they not very good/useful in these roles.
Lasers with EM (primary) / Thermal (secondary) are essential all the same. Yes the percentages of each are different, but not in any meaningful way.
As for fitting lasers, it is a pain in the behind. You would think that ship designed for laser would have been design with an adequate power grid.
The gankageddon days are long, long gone. CCP grossly over corrected for this problem. It is time for Amarr ships to get a long needed tuning.
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.29 09:59:00 -
[103]
Originally by: Dufas 48mill skill point amarr here...i agree amarr needs some lovin...when i go pvp i use some other race's ship...now i lived in sancha's neighborhood for 2 years and always used amarr to rat in..then i moved to rat with angels and now serpentis and i swear the apoc was shooting but the rats were just laughing at me in local at the dmg ...once lasers get thu the shields you better have someone else around that does some other dmg or you'll be shooting the guy for hr's trying to get thu his armor
..maybe have pulse do some different damage with different crystals as a pulse could be construde as a type of projectile instead of a laser pointer

Once again we reach the problem of being the only race unable to change our damage type. This leaves us permanently gimped in PvE situations, and makes us very predictable in PvP.
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Sigela Mantua
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Posted - 2006.12.29 11:40:00 -
[104]
Whinge, Whinge Whinge
I WANT AN AMMAR NAVY RAVEN
Whinge whinge whinge
Stop whinging and get more SP, Laser own, hard. espeacily in pvp, have you never wondered why the geddon vrs structure has a large Alpha strike than a Tempest, and why Beams have much higer Dps than a Howziter. Maybe its because we do have to fight are way through Armour tanks.
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Wizzkidy
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Posted - 2006.12.29 11:49:00 -
[105]
Originally by: Sigela Mantua yawn...
I think you need to go away from this thread or at least READ it. a lot of people have given very good aguements in this thread and the discussion WAS going well until YOU turned up and messed it up
now please go away and troll somewhere else.
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Earthan
Gallente The Amazing Fire Eaters Breidablik
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Posted - 2006.12.29 12:00:00 -
[106]
Maybe ammar need a boost no idea but some points in this complain seem weird to me:
1- We got only 2 dmg type oh poor we.Come on have you checked gallnete recently?how many dmg type do we have? i think 2 also.
2-You got best armor tanks in game , with explosive boost you got no hole in resistances like other races.You got ship resistanc ebonuses, you got bigger armour amount and cap.
3-Ever wondered why during tournament there were plenty of abbadons and i think none hyperion ( or one in starting fights i misssed), very few rokhs?Why everyone was using curse? So come on be fair.
The Amazing Fire Eaters webpage
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Jouno
Reikoku Band of Brothers
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Posted - 2006.12.29 12:05:00 -
[107]
Every race has its ups and downs, amarr can tank and gank at the same time and go to any of the extremes very easy, no other race can do that. Sure your em dmg sucks but you wtfpwn any caldari ship witch represents more then 30% of the ships flown in eve .....
So quit *****ing and learn to fly and setup your ships or train for another race if you hate it that much like the rest of us 
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Gee'Kin
Tha Specialz
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Posted - 2006.12.29 12:19:00 -
[108]
Edited by: Gee''Kin on 29/12/2006 12:22:29 Edited by: Gee''Kin on 29/12/2006 12:20:54 Guess this guy got podded TWICE in his shiny Amarr ship 
BTW i luv the Abso , Abbad and the Harharhar.
Makes Angels and Serpentis hav'ng bad days , and of course Sansha
 --------------------------------------------> Plz tickle my brain. I wanna have a Brainfart ! -------------------------------------------->
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Thetys
Surfer des Sandwurms
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Posted - 2006.12.29 12:22:00 -
[109]
Originally by: justforanxmasgift Edited by: justforanxmasgift on 25/12/2006 03:15:09 Every Caldari and Gallente Up in the North Liked Christmas a lot... But the Grinch, Who was Amarr, Did NOT!
I'm sick of the Amarr issues - they are bold and obvious at a high level. I know it's the same old whine - but I theorize that most people go train another Races and give up on Amarr. - I have given up on two characters - but one of my characters is highly specialized in Amarr ships and he is my "ratting" & solo pvp guy.Once you fly a highly skilled Gallente/Caldari/Matari Pilot - you see how bad off Amarr is.
i so feel with ya bro! and yer absolutely right it's all about that silly retardet high EM dmg we do give us more options to play around with dmg type - pleeease!! ------ |

Gee'Kin
Tha Specialz
|
Posted - 2006.12.29 12:23:00 -
[110]
Originally by: Thetys
Originally by: justforanxmasgift Edited by: justforanxmasgift on 25/12/2006 03:15:09 Every Caldari and Gallente Up in the North Liked Christmas a lot... But the Grinch, Who was Amarr, Did NOT!
I'm sick of the Amarr issues - they are bold and obvious at a high level. I know it's the same old whine - but I theorize that most people go train another Races and give up on Amarr. - I have given up on two characters - but one of my characters is highly specialized in Amarr ships and he is my "ratting" & solo pvp guy.Once you fly a highly skilled Gallente/Caldari/Matari Pilot - you see how bad off Amarr is.
i so feel with ya bro! and yer absolutely right it's all about that silly retardet high EM dmg we do give us more options to play around with dmg type - pleeease!!
What about THERMAL ?  --------------------------------------------> Plz tickle my brain. I wanna have a Brainfart ! -------------------------------------------->
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Wizzkidy
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Posted - 2006.12.29 12:42:00 -
[111]
Originally by: Jouno Every race has its ups and downs, amarr can tank and gank at the same time and go to any of the extremes very easy, no other race can do that. Sure your em dmg sucks but you wtfpwn any caldari ship witch represents more then 30% of the ships flown in eve .....
So quit *****ing and learn to fly and setup your ships or train for another race if you hate it that much like the rest of us 
You have never flown ammar have you? We can tank and gank?? wtf you on have you tried fitting out a tank/gank apoc/abbadon or geddon
good luck trying is all im gonna say
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Jouno
Reikoku Band of Brothers
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Posted - 2006.12.29 12:55:00 -
[112]
Edited by: Jouno on 29/12/2006 12:55:29
You have never flown ammar have you? We can tank and gank?? wtf you on have you tried fitting out a tank/gank apoc/abbadon or geddon
good luck trying is all im gonna say
Try that with an abso it works 
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Wizzkidy
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Posted - 2006.12.29 13:02:00 -
[113]
Originally by: Jouno Edited by: Jouno on 29/12/2006 12:55:29
You have never flown ammar have you? We can tank and gank?? wtf you on have you tried fitting out a tank/gank apoc/abbadon or geddon
good luck trying is all im gonna say
Try that with an abso it works 
The abso aint been around as long as the geddon and apoc, ALL the ammar BS are unable to fit tank/gank. but of course that dont matter if your a thron pilot or pest pilot.
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Harcole
Amarr Infinitus Odium
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Posted - 2006.12.29 13:02:00 -
[114]
I got bored reading the tooing and froing in this thread.
so some nice simple facts.
Tachyon II fitted Gleam with Skills range = 21km's Mega Pulse II Fitted Scroch with Skills range = 16km's
Ok so we're fubared at close range against the Blasterthron, Raven and Autocannon Tempest. (just to name the common targets) Better go long range!
Tacyon II fitted Aurora with Skills and Modules = 187km's
Hang on whats that Megathron doing out there at 230km's??? ohh he's killing me, time to warp then. Look he has a Tempest out there with him too...
The big problem is Amarr ships can't solo, some do very well but as a general statement blanketing the whole race, the answer is a defined... "go get a friend".
Regarding the original posters statement "Abaddwtf!" Im sorry but this is one of the best multi-task amarr ships going! with none wrecking hits in the 1000 point range with tachyons and a tank with resists of 70% + if you fit mega's I fail to see what more we could ask for... no wait I can...
MORE MID SLOTS! (The Abaddon and Apoc being the example with 4 slots! No I don't think they need more.) But the Retribution with 1?
What good is 1 mid slot on any PvP ship?
And before anyone takes the post to bits if you can answer that I'll accept that Amarr don't need a little love...
I could go on to compare every Amarr ship to there equivalent in the Galantee and Caldari with good comparison, for Im a 40 million skill point character who has trained all Amarr level 5 and Caldari and Galantee to level 5/4 for ships.
What I will do is blanket the 3 races I fly with my person opinion...
Amarr - Fleet Killers (Hence Dreads and Titans rock) Caldari - The best PvE ships going seconded by the Dominix (Galantee) Galantee - The Best overall PvP solo ships (Caldari have some nice ships too but remember Im blanketing things)
I will not comment on Minmatar as I don't fly any of there ships.
my 2 isk
Harcole Battle Worn Pilot, Lost Soul
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sdthujfg
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Posted - 2006.12.29 18:04:00 -
[115]
Originally by: Earthan Maybe ammar need a boost no idea but some points in this complain seem weird to me:
1- We got only 2 dmg type oh poor we.Come on have you checked gallnete recently?how many dmg type do we have? i think 2 also.
2-You got best armor tanks in game , with explosive boost you got no hole in resistances like other races.You got ship resistanc ebonuses, you got bigger armour amount and cap.
3-Ever wondered why during tournament there were plenty of abbadons and i think none hyperion ( or one in starting fights i misssed), very few rokhs?Why everyone was using curse? So come on be fair.
1. Do you know anything about this game? Do you understand how resists on shields and armor work? Let me explain to you.
EM - good against shields and bad against armor EX - bad against shields and good against armor KIN/THM res - good enough on both shield AND armor
What does this mean? EVERYBODY WANTS AMMO THAT DOES KIN+THERMAL DAMAGE! DUH...
2. What is the use of that small explo boost in our armor when everyone uses kin/thermal dmg against our armor. Wich mostly will end up being our 2 lowest resist if we omni tank.
3. Amarrs are good enough in gang related action. The curse is a drone boat and doesnt use lasers, duh. Thats why its wtfpwn good. The problem is the lack of small gang and solo possibilities with amarr ships (mostly the ones with turrets).
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.29 18:11:00 -
[116]
Here's the other key fact of the matter in regards to damage types:
We have NO crystal that deals even as much Thermal as it does Em (I haven't used scorch, but i'm pretty sure it's the same?)
Therefore in truth we only have one damage type: EM. I would not complain about the damage type thing ever again if we had a set of crystals that dealt more thermal than EM. Is that that unreasonable to ask?
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Nir
The Doldrums
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Posted - 2006.12.29 18:20:00 -
[117]
Originally by: Sigela Mantua I WANT AN AMMAR NAVY RAVEN
Oh my god yes, a golden Raven. I'd so want one.
8/5/8 with Apocalypse HP distribution, 7 launchers and 5% bonus to armor resists and tracking disruptor effectiveness per level plz. 
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.29 21:38:00 -
[118]
The name of the Curse takes on a whole new meaning. "But you have the Curse!" it's a curse for all amarr players who don't want to basically use a gallente nos domi ripoff as their only valid ship in another race.
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Daar
Gallente United Alliance
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Posted - 2006.12.29 23:04:00 -
[119]
If this is about laser damage types... then please, let us Gallente choose the damage too! ------- Daar
Free will is an illusion... |

Scoundrelus
The Black Fleet
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Posted - 2006.12.29 23:11:00 -
[120]
Amarr suck bawls until you get high SP. Then they can contend. CONTEND. Lottery! Expires December 30th. |

Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.30 02:13:00 -
[121]
Originally by: Daar If this is about laser damage types... then please, let us Gallente choose the damage too!
Feel free to educate me as towards the Gallente's restrictions. I'll enjoy arguing them.
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Grimpak
Gallente Twisted Attitude
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Posted - 2006.12.30 07:30:00 -
[122]
Edited by: Grimpak on 30/12/2006 07:30:10
Originally by: Dillius Archania
Originally by: Daar If this is about laser damage types... then please, let us Gallente choose the damage too!
Feel free to educate me as towards the Gallente's restrictions. I'll enjoy arguing them.
not all ships have great drone bays, and drones can still be popped.
edit: whoooo... bed... now.... -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.30 07:32:00 -
[123]
Originally by: Grimpak Edited by: Grimpak on 30/12/2006 07:30:10
Originally by: Dillius Archania
Originally by: Daar If this is about laser damage types... then please, let us Gallente choose the damage too!
Feel free to educate me as towards the Gallente's restrictions. I'll enjoy arguing them.
not all ships have great drone bays, and drones can still be popped.
edit: whoooo... bed... now....
Don't understand at all how that pertains to Gallente choosing a damage type.
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sdthujfg
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Posted - 2006.12.30 08:41:00 -
[124]
Originally by: Daar If this is about laser damage types... then please, let us Gallente choose the damage too!
What for? Only an idiot would want anything else then kin+thermal for pvp.
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Turboneger
Caldari Old Farts Storm Armada
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Posted - 2006.12.30 08:42:00 -
[125]
Edited by: Turboneger on 30/12/2006 08:42:09
Originally by: Jaabaa Prime Just thought of a question you should ask yourself.
Why are all of the titans that have been built (or seen) so far, always been the Amarrian Avatar ?
Maybe you are just a bitter n00b 
wow impressive logic there mate, dear god what a blip blip ******* blip you are This is my sigg. |

Tareen Kashaar
eXin Alliance
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Posted - 2006.12.30 08:44:00 -
[126]
Originally by: Dillius Archania Here's the other key fact of the matter in regards to damage types:
We have NO crystal that deals even as much Thermal as it does Em (I haven't used scorch, but i'm pretty sure it's the same?)
Check Conflagration. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Turboneger
Caldari Old Farts Storm Armada
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Posted - 2006.12.30 08:48:00 -
[127]
heres how to fix alot of it... lasers used to be too uber, so they changed all ships to have high em rez on armor, drop to 40%. reduce the cap usage on lasers slightly. there you go. amarr fixed. This is my sigg. |

Goumindong
Amarr Merch Industrial
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Posted - 2006.12.30 10:07:00 -
[128]
Originally by: Grimpak
Originally by: sdthujfg
Originally by: Grimpak what if all races were good at short range, long range and droning?
Uhm, hybrids? Rails are very good snipers, blasters are very good short range gankers and gallente have the biggest drone boats around. So its not fair for us amarrians to ask for the same?
then train for gallente
what you say is that we should make amarr go long range, short range and droning.
in 2 months time after that then caldari and minmatar pilots would demand to go long range, short range and droning aswell.
do you see the pattern?
tbh amarr needs a change, yes.
but not a change that dilutes the races' core concepts even more, wich, imho, was happening till recently by constantly increasing DPS.
HP changes and stacking penalty changed that, fortunately, but it is still not enough because it raised other problems: the unsustainability of the blasterboats at longer fights; the EM supertanking effect that came with the EANM boost and compensation skills; the nerf in the minmatar ships' alpha-striking.
that's why I said over and over again to make each race more unique again.
sure it's a revolution, but it is needed.
How many times do I have to tell you. The HP changes HELP blaster boats, not hurt. Combat time increases are always a net gain to close range boats[so long as they do more damage than the longer range boat] because closing time becomes less of a factor in the battle.
Anyway.
Amarr have pluses
Good Long-Short range damage Best and very good Short-Long range damage.
And minuses:
Horrendus Cap use on guns Horrendus fitting problems, exasterbated by the inability to downfit most weapons to a middle teir[The difference is equal to being forced to fit neutrons, or weapons that do 98% of the damage of Electrons]. "Big, Heavy, Slow" I.E. Unable to take advantage of the short range-range advantage Unable to tank and gank at the same time.
----
The minus's that shouldnt be there basically come down to "Cap cap cap fitting fitting cap" and can be fixed mainly be removing the non-bonus on amarran ships and just halving laser cap use. Then you could give amarran ships real reasons to use lasers[tracking, or optimal, or whatever] that arent nessesarily damage bonuses[except the prophecy, it needs a damage bonus] you could switch up the bonuses on the t2 ships to make them as effective as their Gallente/Caldari/Minmatar counterparts without training up very high in the skill[Zealot opt and abso dmg bonsuses flip down to the cruiser/BC slot respectivly].
The fitting should be balanced so that Amarrans can fit their largest guns on tech 1 ships[Biggest tech II beams with ENG 5 ought to just fit with enough room to stick 1 PG mods in every other slot] OR the guns need to be chagned to give a respectable downfitting option. There are no Ion blasters to the Amarrans Neutron blasters.
The other problems [ships getting under the guns of the mainly slow blundering laser boats] need to stay there to keep amarr flavor and balance.
Yadda yadda yadda, etc etc. ---------------------------------------- Thou Shalt "Pew Pew" |

Reiisha
Satal's Legion Interstellar Alcohol Conglomerate
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Posted - 2006.12.30 14:04:00 -
[129]
Knowing your enemy is useless in eve without knowing in what ship he is in.
If you seriously expect people to tank EM/Thermal mainly for any and all pvp/pve encounters.....
EVE History Wiki - Help us fill it!
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Lyria Skydancer
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.30 14:41:00 -
[130]
Originally by: Reiisha Knowing your enemy is useless in eve without knowing in what ship he is in.
If you seriously expect people to tank EM/Thermal mainly for any and all pvp/pve encounters.....
People already tank thermal as one of their primary tanks and EM is already tanked to the roof by eanm stacking. What is your point?
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Daar
Gallente United Alliance
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Posted - 2006.12.30 15:42:00 -
[131]
Originally by: sdthujfg
Originally by: Daar If this is about laser damage types... then please, let us Gallente choose the damage too!
What for? Only an idiot would want anything else then kin+thermal for pvp.
Uhm, some explosive wouldn't hurt against certain targets.
And, PvP aside, being able to choose damage is godsend for PvE (I can see it now, being called a carebear and all... I don't care, I PvP too). ------- Daar
Free will is an illusion... |

Lyria Skydancer
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.30 15:54:00 -
[132]
Originally by: Daar
Originally by: sdthujfg
Originally by: Daar If this is about laser damage types... then please, let us Gallente choose the damage too!
What for? Only an idiot would want anything else then kin+thermal for pvp.
Uhm, some explosive wouldn't hurt against certain targets.
And, PvP aside, being able to choose damage is godsend for PvE (I can see it now, being called a carebear and all... I don't care, I PvP too).
Gallente have bigger drone bays then amarr = amarr still have bigger problem with their damage type. Dont try to level gallente "problems" with amarrs. Its a world of difference if you look at the big picture. How is gallente bad? As stated above you have big drone bays, super gank at closerange + nice allround dmg types AND longest long range weaponry that does insta damage?
Youre not convincing anyone to give gallente a boost of any kind.
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.12.30 22:23:00 -
[133]
Lets keep this debate going. Bump.
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Daar
Gallente United Alliance
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Posted - 2006.12.30 23:22:00 -
[134]
Edited by: Daar on 30/12/2006 23:22:05
Originally by: Lyria Skydancer Gallente have bigger drone bays then amarr = amarr still have bigger problem with their damage type. Dont try to level gallente "problems" with amarrs. Its a world of difference if you look at the big picture. How is gallente bad? As stated above you have big drone bays, super gank at closerange + nice allround dmg types AND longest long range weaponry that does insta damage?
Youre not convincing anyone to give gallente a boost of any kind.
Boost? Well, if you call it like that... 
Right now all I can do is pick some heavy minmatar drones, if I want to dish out some decent damage against certain targets.
I'm not saying Thermal / Kin is bad, but really, I envy Minmatar the ability to choose and mix what they want to shoot.
PS. And no, I'm NOT saying Gallente are weak or anything. I'm just saying that being able to pick a damage type is really nice. ------- Daar
Free will is an illusion... |

justforanxmasgift
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Posted - 2006.12.31 00:12:00 -
[135]
Originally by: Daar Edited by: Daar on 30/12/2006 23:22:05
Originally by: Lyria Skydancer Gallente have bigger drone bays then amarr = amarr still have bigger problem with their damage type. Dont try to level gallente "problems" with amarrs. Its a world of difference if you look at the big picture. How is gallente bad? As stated above you have big drone bays, super gank at closerange + nice allround dmg types AND longest long range weaponry that does insta damage?
Youre not convincing anyone to give gallente a boost of any kind.
Boost? Well, if you call it like that... 
Right now all I can do is pick some heavy minmatar drones, if I want to dish out some decent damage against certain targets.
I'm not saying Thermal / Kin is bad, but really, I envy Minmatar the ability to choose and mix what they want to shoot.
PS. And no, I'm NOT saying Gallente are weak or anything. I'm just saying that being able to pick a damage type is really nice.
Yes - Yes it is - and who has the least options?
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Lyria Skydancer
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.31 11:02:00 -
[136]
Originally by: Scoundrelus Amarr suck bawls until you get high SP. Then they can contend. CONTEND.
Yeah, and its not really because you are able to use the ships better. Its because you'll be facing enemies with one third of your sp in pvp. You could pwn him in any crap ship within reason. SP means alot.
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