Pages: 1 2 3 4 [5] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
|
Posted - 2006.12.30 02:13:00 -
[121]
Originally by: Daar If this is about laser damage types... then please, let us Gallente choose the damage too!
Feel free to educate me as towards the Gallente's restrictions. I'll enjoy arguing them.
|
Grimpak
Gallente Twisted Attitude
|
Posted - 2006.12.30 07:30:00 -
[122]
Edited by: Grimpak on 30/12/2006 07:30:10
Originally by: Dillius Archania
Originally by: Daar If this is about laser damage types... then please, let us Gallente choose the damage too!
Feel free to educate me as towards the Gallente's restrictions. I'll enjoy arguing them.
not all ships have great drone bays, and drones can still be popped.
edit: whoooo... bed... now.... -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons
|
Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
|
Posted - 2006.12.30 07:32:00 -
[123]
Originally by: Grimpak Edited by: Grimpak on 30/12/2006 07:30:10
Originally by: Dillius Archania
Originally by: Daar If this is about laser damage types... then please, let us Gallente choose the damage too!
Feel free to educate me as towards the Gallente's restrictions. I'll enjoy arguing them.
not all ships have great drone bays, and drones can still be popped.
edit: whoooo... bed... now....
Don't understand at all how that pertains to Gallente choosing a damage type.
|
sdthujfg
|
Posted - 2006.12.30 08:41:00 -
[124]
Originally by: Daar If this is about laser damage types... then please, let us Gallente choose the damage too!
What for? Only an idiot would want anything else then kin+thermal for pvp.
|
Turboneger
Caldari Old Farts Storm Armada
|
Posted - 2006.12.30 08:42:00 -
[125]
Edited by: Turboneger on 30/12/2006 08:42:09
Originally by: Jaabaa Prime Just thought of a question you should ask yourself.
Why are all of the titans that have been built (or seen) so far, always been the Amarrian Avatar ?
Maybe you are just a bitter n00b
wow impressive logic there mate, dear god what a blip blip ******* blip you are This is my sigg. |
Tareen Kashaar
eXin Alliance
|
Posted - 2006.12.30 08:44:00 -
[126]
Originally by: Dillius Archania Here's the other key fact of the matter in regards to damage types:
We have NO crystal that deals even as much Thermal as it does Em (I haven't used scorch, but i'm pretty sure it's the same?)
Check Conflagration. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
|
Turboneger
Caldari Old Farts Storm Armada
|
Posted - 2006.12.30 08:48:00 -
[127]
heres how to fix alot of it... lasers used to be too uber, so they changed all ships to have high em rez on armor, drop to 40%. reduce the cap usage on lasers slightly. there you go. amarr fixed. This is my sigg. |
Goumindong
Amarr Merch Industrial
|
Posted - 2006.12.30 10:07:00 -
[128]
Originally by: Grimpak
Originally by: sdthujfg
Originally by: Grimpak what if all races were good at short range, long range and droning?
Uhm, hybrids? Rails are very good snipers, blasters are very good short range gankers and gallente have the biggest drone boats around. So its not fair for us amarrians to ask for the same?
then train for gallente
what you say is that we should make amarr go long range, short range and droning.
in 2 months time after that then caldari and minmatar pilots would demand to go long range, short range and droning aswell.
do you see the pattern?
tbh amarr needs a change, yes.
but not a change that dilutes the races' core concepts even more, wich, imho, was happening till recently by constantly increasing DPS.
HP changes and stacking penalty changed that, fortunately, but it is still not enough because it raised other problems: the unsustainability of the blasterboats at longer fights; the EM supertanking effect that came with the EANM boost and compensation skills; the nerf in the minmatar ships' alpha-striking.
that's why I said over and over again to make each race more unique again.
sure it's a revolution, but it is needed.
How many times do I have to tell you. The HP changes HELP blaster boats, not hurt. Combat time increases are always a net gain to close range boats[so long as they do more damage than the longer range boat] because closing time becomes less of a factor in the battle.
Anyway.
Amarr have pluses
Good Long-Short range damage Best and very good Short-Long range damage.
And minuses:
Horrendus Cap use on guns Horrendus fitting problems, exasterbated by the inability to downfit most weapons to a middle teir[The difference is equal to being forced to fit neutrons, or weapons that do 98% of the damage of Electrons]. "Big, Heavy, Slow" I.E. Unable to take advantage of the short range-range advantage Unable to tank and gank at the same time.
----
The minus's that shouldnt be there basically come down to "Cap cap cap fitting fitting cap" and can be fixed mainly be removing the non-bonus on amarran ships and just halving laser cap use. Then you could give amarran ships real reasons to use lasers[tracking, or optimal, or whatever] that arent nessesarily damage bonuses[except the prophecy, it needs a damage bonus] you could switch up the bonuses on the t2 ships to make them as effective as their Gallente/Caldari/Minmatar counterparts without training up very high in the skill[Zealot opt and abso dmg bonsuses flip down to the cruiser/BC slot respectivly].
The fitting should be balanced so that Amarrans can fit their largest guns on tech 1 ships[Biggest tech II beams with ENG 5 ought to just fit with enough room to stick 1 PG mods in every other slot] OR the guns need to be chagned to give a respectable downfitting option. There are no Ion blasters to the Amarrans Neutron blasters.
The other problems [ships getting under the guns of the mainly slow blundering laser boats] need to stay there to keep amarr flavor and balance.
Yadda yadda yadda, etc etc. ---------------------------------------- Thou Shalt "Pew Pew" |
Reiisha
Satal's Legion Interstellar Alcohol Conglomerate
|
Posted - 2006.12.30 14:04:00 -
[129]
Knowing your enemy is useless in eve without knowing in what ship he is in.
If you seriously expect people to tank EM/Thermal mainly for any and all pvp/pve encounters.....
EVE History Wiki - Help us fill it!
|
Lyria Skydancer
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.12.30 14:41:00 -
[130]
Originally by: Reiisha Knowing your enemy is useless in eve without knowing in what ship he is in.
If you seriously expect people to tank EM/Thermal mainly for any and all pvp/pve encounters.....
People already tank thermal as one of their primary tanks and EM is already tanked to the roof by eanm stacking. What is your point?
|
|
Daar
Gallente United Alliance
|
Posted - 2006.12.30 15:42:00 -
[131]
Originally by: sdthujfg
Originally by: Daar If this is about laser damage types... then please, let us Gallente choose the damage too!
What for? Only an idiot would want anything else then kin+thermal for pvp.
Uhm, some explosive wouldn't hurt against certain targets.
And, PvP aside, being able to choose damage is godsend for PvE (I can see it now, being called a carebear and all... I don't care, I PvP too). ------- Daar
Free will is an illusion... |
Lyria Skydancer
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.12.30 15:54:00 -
[132]
Originally by: Daar
Originally by: sdthujfg
Originally by: Daar If this is about laser damage types... then please, let us Gallente choose the damage too!
What for? Only an idiot would want anything else then kin+thermal for pvp.
Uhm, some explosive wouldn't hurt against certain targets.
And, PvP aside, being able to choose damage is godsend for PvE (I can see it now, being called a carebear and all... I don't care, I PvP too).
Gallente have bigger drone bays then amarr = amarr still have bigger problem with their damage type. Dont try to level gallente "problems" with amarrs. Its a world of difference if you look at the big picture. How is gallente bad? As stated above you have big drone bays, super gank at closerange + nice allround dmg types AND longest long range weaponry that does insta damage?
Youre not convincing anyone to give gallente a boost of any kind.
|
Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
|
Posted - 2006.12.30 22:23:00 -
[133]
Lets keep this debate going. Bump.
|
Daar
Gallente United Alliance
|
Posted - 2006.12.30 23:22:00 -
[134]
Edited by: Daar on 30/12/2006 23:22:05
Originally by: Lyria Skydancer Gallente have bigger drone bays then amarr = amarr still have bigger problem with their damage type. Dont try to level gallente "problems" with amarrs. Its a world of difference if you look at the big picture. How is gallente bad? As stated above you have big drone bays, super gank at closerange + nice allround dmg types AND longest long range weaponry that does insta damage?
Youre not convincing anyone to give gallente a boost of any kind.
Boost? Well, if you call it like that...
Right now all I can do is pick some heavy minmatar drones, if I want to dish out some decent damage against certain targets.
I'm not saying Thermal / Kin is bad, but really, I envy Minmatar the ability to choose and mix what they want to shoot.
PS. And no, I'm NOT saying Gallente are weak or anything. I'm just saying that being able to pick a damage type is really nice. ------- Daar
Free will is an illusion... |
justforanxmasgift
|
Posted - 2006.12.31 00:12:00 -
[135]
Originally by: Daar Edited by: Daar on 30/12/2006 23:22:05
Originally by: Lyria Skydancer Gallente have bigger drone bays then amarr = amarr still have bigger problem with their damage type. Dont try to level gallente "problems" with amarrs. Its a world of difference if you look at the big picture. How is gallente bad? As stated above you have big drone bays, super gank at closerange + nice allround dmg types AND longest long range weaponry that does insta damage?
Youre not convincing anyone to give gallente a boost of any kind.
Boost? Well, if you call it like that...
Right now all I can do is pick some heavy minmatar drones, if I want to dish out some decent damage against certain targets.
I'm not saying Thermal / Kin is bad, but really, I envy Minmatar the ability to choose and mix what they want to shoot.
PS. And no, I'm NOT saying Gallente are weak or anything. I'm just saying that being able to pick a damage type is really nice.
Yes - Yes it is - and who has the least options?
|
Lyria Skydancer
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.12.31 11:02:00 -
[136]
Originally by: Scoundrelus Amarr suck bawls until you get high SP. Then they can contend. CONTEND.
Yeah, and its not really because you are able to use the ships better. Its because you'll be facing enemies with one third of your sp in pvp. You could pwn him in any crap ship within reason. SP means alot.
|
|
|
|
Pages: 1 2 3 4 [5] :: one page |
First page | Previous page | Next page | Last page |