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Thread Statistics | Show CCP posts - 3 post(s) |

Rman
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Posted - 2006.12.26 19:12:00 -
[1]
Edited by: Rman on 26/12/2006 19:12:24
Originally by: Fto Cruise The answer could be to remove the local chat channel, or for a pilot to only appear if he speaks.
This is from another thread but I like this idea. Anyone know why something like this has not been done already?
Thanks, Rman
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Anatolius
Amarr PIE Inc.
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Posted - 2006.12.26 19:29:00 -
[2]
Because it'd allow people to do things like stage surprise attacks against people who are too lazy to use the map/scanner/local intelligence networks/et cetera.
I think everyone can agree that such terrible things as surprise attacks would totally ruin EVE and all that.

"If God be for us, whom can be against us?" |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2006.12.26 19:29:00 -
[3]
Originally by: Rman
Originally by: Fto Cruise The answer could be to remove the local chat channel, or for a pilot to only appear if he speaks. Quote:
I like this idea. Anyone know why something like this has not been done already?
Well it seems my good man that without local a solo pirate would never know what he's up against also local provides valuable information such as a random jump in local either means 2 things 1. Ganksquad or 2. hauler escort  Sig Nerf - Cortes
I declare war on ISD!
You don't stand a chance -Karl
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Promon Delnai
Scorn. Sani Khal'Vecna
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Posted - 2006.12.26 19:32:00 -
[4]
Who talks in local anyway? Do you have any idea how impossible it would be to find people if this was implemented?
bad idea. ________________
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Jiekon

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Posted - 2006.12.26 19:35:00 -
[5]
Originally by: Promon Delnai Who talks in local anyway? Do you have any idea how impossible it would be to find people if this was implemented?
bad idea.
About as impossible as talking to a locator agent and typing the victims name into the search text  ___________________________ ~Jiekon
Known Issues Bug Reporting Guides for new Revelations Features
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Zebler
Four Horsemen
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Posted - 2006.12.26 19:35:00 -
[6]
Originally by: Rman Edited by: Rman on 26/12/2006 19:12:24
Originally by: Fto Cruise The answer could be to remove the local chat channel, or for a pilot to only appear if he speaks.
This is from another thread but I like this idea. Anyone know why something like this has not been done already?
Thanks, Rman
Old idea, debated endlessly in other threads.
Please see other threads 
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Redart
Pirates of Destruction Union
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Posted - 2006.12.26 19:42:00 -
[7]
Edited by: Redart on 26/12/2006 19:42:53 /signed * 100
Local really takes alot of the immersion out of the game.
^Click the Sig GorgeousGamers.com |

Jim McGregor
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Posted - 2006.12.26 19:45:00 -
[8]
I would be afraid without local though... like being in a dark room just waiting for someone to stab you in the back...  --- Eve Wiki | Eve Tribune | Eve Pirate |
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Jiekon

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Posted - 2006.12.26 19:47:00 -
[9]
Originally by: Jim McGregor
I would be afraid without local though... like being in a dark room just waiting for someone to stab you in the back... 
<hides knife behind his back> <whistles> ___________________________ ~Jiekon
Known Issues Bug Reporting Guides for new Revelations Features
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Ather Ialeas
Amarr Karjala Inc.
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Posted - 2006.12.26 19:49:00 -
[10]
Originally by: Jiekon
Originally by: Promon Delnai Who talks in local anyway? Do you have any idea how impossible it would be to find people if this was implemented?
bad idea.
About as impossible as talking to a locator agent and typing the victims name into the search text 
Yes, this sounds like a good solution. Especially if I'm combating a ~1500 to ~4000 member alliance and I want to know now where they all are. /givemoney 9999999999 kthxbye. ----- You are #27 in queue to see this signature. |

Bastogne
Caldari Merch Industrial
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Posted - 2006.12.26 19:53:00 -
[11]
I swear, every two days.....
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Auron Shadowbane
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Posted - 2006.12.26 19:54:00 -
[12]
if you place as many hidden (exploration probes ftw :D) belts in each systhem as you have shown belts I'm all ok for it.
if you have to scan for pirates&enemies I want THEM to scan and probe for the miners too.
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Majutsu
Caldari S.Y.N.D
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Posted - 2006.12.26 20:00:00 -
[13]
I'm all for it.
Simply from an immersion point of view, this magical channel where everyone can be seen does take away from the gameplay a little for me.
Caldari Gunboat Pilot
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2006.12.26 20:01:00 -
[14]
Edited by: Shadowsword on 26/12/2006 20:02:23
Originally by: Jiekon
Originally by: Promon Delnai Who talks in local anyway? Do you have any idea how impossible it would be to find people if this was implemented?
bad idea.
About as impossible as talking to a locator agent and typing the victims name into the search text 
That would make recon ship extremely good at killing npc hunters and miners. 0.0 warfare would be a lot more about deep strikes of singletons/small squads than fleet battles, and in the end, there would be relatively few pvper-vs-pvper encounters, and a lot more ganks everywhere. Would that be a good thing?
Not to mention the difficulty alliances would have patrolling their space. ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Snarls McGee
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Posted - 2006.12.26 20:01:00 -
[15]
Prat jumps in with no localchat display and he already knows all he has to do is warp around to each belt to try to catch a miner or someone ratting.
Miner/Ratter jumps into a system and heads to a belt and without localchat display has no way of knowing if 1 or 100 hostiles shows up at any given time.
One side gets it super easy while the other side, already busy with something, would have to scan, scan, scan, scan again? ----------
We've all heard that a million monkeys typing will eventually create something intelligent. Thanks to message forums we know that isn't true. |

Bastogne
Caldari Merch Industrial
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Posted - 2006.12.26 20:04:00 -
[16]
I just had an idea. Deployable light sentry turrets that can only be deployed by industrial ships. Would give some added protection to large mining ops. Give them a range of say 50km and only do half the damage of regular sentries, so you still need to have op security, the light sentries would just be an augmentation. And the only function while a member of the corp that dropped the sentry is within 100km of the turret, and self-destruct after being left alone for 30 minutes, to prevent people from using them to spam gates and outposts with.
Actually, now that I think about it, isn't something sort of like this coming with faction warfare?
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Melissa Lodestar
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Posted - 2006.12.26 20:05:00 -
[17]
CCP seems big on people "finding" content these days...  |

Roy Batty68
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Posted - 2006.12.26 20:06:00 -
[18]
A double edged proposal to be sure.
It would make it easier to catch someone without them getting the heads up that local currently provides.
It would make it very possible to spend HOURS searching for a target and never finding one as you warp from system to system having to scan the belts just to see if someone was there.
IIRC Oveur said something not that long ago along the lines of "local shouldn't be the tactical tool that it is today". Which implies, to me at least, that they are trying to think of something. I'd be willing to bet though that they realize that a nerf to local by itself would just further relagate nearly all pvp to gates so it's likely a change that will have to come in conjunction with something else. And it's that "something else" which hasn't been fully fleshed out yet.
Plus there's the whole sovereignty thing... People wanting to protect their space and not ever really knowing if there was an enemy in your system or not without constant gate camping and/or system probing would kind of suck.
Originally by: Big Al
Well, if there was a law against stupidity, the server would certainly lag less.
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LUGAL MOP'N'GLO
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Posted - 2006.12.26 20:08:00 -
[19]
Originally by: Bastogne I just had an idea. Deployable light sentry turrets that can only be deployed by industrial ships. Would give some added protection to large mining ops. Give them a range of say 50km and only do half the damage of regular sentries, so you still need to have op security, the light sentries would just be an augmentation. And the only function while a member of the corp that dropped the sentry is within 100km of the turret, and self-destruct after being left alone for 30 minutes, to prevent people from using them to spam gates and outposts with.
Actually, now that I think about it, isn't something sort of like this coming with faction warfare?
 
  
     
    
  
 


...nuff said? ~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |

j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.26 20:21:00 -
[20]
"About as impossible as talking to a locator agent and typing the victims name into the search text "
For the sake of all that's holy; please tell me this was just random exercise in being trolling smartass for the sake of it, rather than complete misunderstanding of issue you were addressing. Because possibility of the latter coming from dev team is simply too scary to make the former even remotely funny :/
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Rman
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Posted - 2006.12.26 20:22:00 -
[21]
I have read the responces so far and for the most part they are all good responses.
I agree with one poster that it takes away from the game experience by having a magical channel that broadcasts everyone presence when they enter a system. I have always envisioned eve as a simulation of 'life in space'. It seems to me that if I were traveling in space the last thing I would want to do it broadcast my presence in every dangerous system I enter. But that is a different topic altogether.
What I'm really wondering is if showing all players in a system in local was put in place by design and if CCP had a specific tactical gameplay balancing reasons for doing so... or if prehaps it was something that CCP put in place early on solely as a casual social feature to have availiable while playing and not meant to also provide free and instant intel.
I hope that gives the gist of what I am trying to get at. Thanks for the replies so far :)
Rman
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.26 20:25:00 -
[22]
"What I'm really wondering is if showing all players in a system in local was put in place by design and if CCP had a specific tactical gameplay balancing reasons for doing so... or if prehaps it was something that CCP put in place early on solely as a casual social feature to have availiable while playing and not meant to also provide free and instant intel."
From the earlier threads and the dev comments in them, it's more of side-effect that wasn't considered very close when the system was put together, than anything else.
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Rman
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Posted - 2006.12.26 20:28:00 -
[23]
Originally by: Roy Batty68 IIRC Oveur said something not that long ago along the lines of "local shouldn't be the tactical tool that it is today".
Ah ha! This is the kind of comments I am looking for! Thanks! If you have a link to Oveurs post regarding this please free free to post it for me. I would like to see more on what the devs had to say.
Rman
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Rman
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Posted - 2006.12.26 20:29:00 -
[24]
Originally by: j0sephine "What I'm really wondering is if showing all players in a system in local was put in place by design and if CCP had a specific tactical gameplay balancing reasons for doing so... or if prehaps it was something that CCP put in place early on solely as a casual social feature to have availiable while playing and not meant to also provide free and instant intel."
From the earlier threads and the dev comments in them, it's more of side-effect that wasn't considered very close when the system was put together, than anything else.
Yeah, I was in the middle of composing my reply when that was posted. I type to slow I guess :)
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Dragunov
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Posted - 2006.12.26 20:36:00 -
[25]
Considering that your ship is always in constant contact with huge galaxy wide databases (market, corp info, etc) it seems reasonable to me that your presence in a solar system can always be deduced from your data stream, even if other ships can't pinpoint your location.
Hiding yourself from Local would need to require cutting yourself off from all that information or it wouldn't make sense.
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Unvisibility
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Posted - 2006.12.26 20:40:00 -
[26]
How about a new type of cloak? Hides you from local, with drawbacks ofc - I like the idea of cutting you off from external data streams when active.
How about you were hidden from local but also couldn't see anyone else in local, cloaked or not?
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Deacon Esk
Caldari
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Posted - 2006.12.26 20:47:00 -
[27]
remove local miners more apprehensive to mine without knowing who is in system and dont want to risk losing their stuff. the mining of high end ore will decrease. prices of minerals will increase. prices of ships and modules will increase. people will then be whining that things are too expensive.

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Lance Tyr
Minmatar Catalyst Reaction Xelas Alliance
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Posted - 2006.12.26 20:55:00 -
[28]
Originally by: Promon Delnai Who talks in local anyway? Do you have any idea how impossible it would be to find people if this was implemented?
bad idea.
You've obviously never been to jita or rens. they don't shut up.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.12.26 21:14:00 -
[29]
I don't see removing local as an unmitigated nerf to gankees. It's more complicated than that.
I'm not really decided on whether Local as it stands brings more bad than good to the game, but an interesting "compromise" would be to only show characters in local when they speak but to still show the local count.
You could have more elaborate mechanisms too. For instance, launching scan probes or aggressing could be treated as broadcasts on Local. There could also be new tools like probes that show who enters a system, and modules that hide ships from the directional scanner or allow somebody to aggress without broadcasting, for instance. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
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Jiekon

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Posted - 2006.12.26 21:22:00 -
[30]
Originally by: j0sephine "About as impossible as talking to a locator agent and typing the victims name into the search text "
For the sake of all that's holy; please tell me this was just random exercise in being trolling smartass for the sake of it, rather than complete misunderstanding of issue you were addressing. Because possibility of the latter coming from dev team is simply too scary to make the former even remotely funny :/
I guess from another point of view that comment sounded a little stupid and innapropriate. I have to admit it sounded a lot better in my head than it does now. Sorry about that. ___________________________ ~Jiekon
Known Issues Bug Reporting Guides for new Revelations Features
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