Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 .. 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Lyra Jedran
POS Party
6
|
Posted - 2016.01.13 05:44:33 -
[181] - Quote
I believe in one of the original dev blogs it was mentioned that medium citadels could be anchored with an orca while large and XL citadels would require a freighter. Has this been changed or is this still the case? |
Ophelia Lemm
Electric Sheep Independent Entrepreneurs
69
|
Posted - 2016.01.14 12:48:57 -
[182] - Quote
Oh and by the way. Can one build a Citadel on a POS, or a station/outpost/other citadel is requiered assemble the final product? |
Barrogh Habalu
Imperial Shipment Amarr Empire
1095
|
Posted - 2016.01.15 12:47:18 -
[183] - Quote
Ophelia Lemm wrote:Oh and by the way. Can one build a Citadel on a POS, or a station/outpost/other citadel is requiered assemble the final product? Citadels are supposed to replace POS and outposts, so probably they are not needed. On stations, I'm not sure. I imagine CCP wouldn't design reliance of everyone on hisec/lowsec into new structure system. I also doubt "another citadel only" idea. What if all of them are destroyed? Naah.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
|
Lexia Stone
Pandemic Horde Inc. Pandemic Horde
8
|
Posted - 2016.01.17 15:52:38 -
[184] - Quote
Nafensoriel wrote:Never assume any BPO will be reimbursed or converted to a new item. CCPs stance repeatedly has been "youve gotten use out of it" as a reason for lack of reimbursement.
There is, however, an extremely good reason for this stance. It levels the playing field for the new mechanic. While it may seem unfair to lose all of the hard work and time it would be even more unfair to newer players to release a system and then make them compete directly against perfect BPOs.
That has to be the dumbest thing I've read in this thread so far.
Might as well just reset everyone's SP and wallet once a year to make it "fair" to new players, right?
|
Loki Feiht
Feiht Family Clan
207
|
Posted - 2016.01.20 13:12:43 -
[185] - Quote
Lexia Stone wrote:Nafensoriel wrote:Never assume any BPO will be reimbursed or converted to a new item. CCPs stance repeatedly has been "youve gotten use out of it" as a reason for lack of reimbursement.
There is, however, an extremely good reason for this stance. It levels the playing field for the new mechanic. While it may seem unfair to lose all of the hard work and time it would be even more unfair to newer players to release a system and then make them compete directly against perfect BPOs. That has to be the dumbest thing I've read in this thread so far. Might as well just reset everyone's SP and wallet once a year to make it "fair" to new players, right? Edit: And it's a legitemate concern for station/pos owners regardless of the BPOs. Stations and towers are a huge investment even for large alliances, so will they be replaced 1:1 with the new structures or will owners be SOL? It's one thing to lose a tower or station to reds when you have a chance to defend it, it's quite another just to lose it because CCP.
CCP have stated multiple times there will be a crossover time period and the outposts and pos will be phased out NOT converted, outposts may stick around but with reduced usefulness, if CCP back track on this I will personally be very disappointed as I've already sold all of my assets regarding pos and outposts, but hey, it wouldn't be the first time.
More NPC - Randomly Generated Modular Content-áthread
https://forums.eveonline.com/default.aspx?g=posts&t=220858
|
Brokk Witgenstein
Extreme Agony The Wraithguard.
182
|
Posted - 2016.01.20 21:14:49 -
[186] - Quote
Soooo ... let me get this straight. POS + Capital ship maintenance array = LARGE Citadel? Because with a medium you're always stuck in your capital. That about correct? |
Asanora
RIM Enterprises
0
|
Posted - 2016.01.21 02:43:17 -
[187] - Quote
Lyra Jedran wrote:I believe in one of the original dev blogs it was mentioned that medium citadels could be anchored with an orca while large and XL citadels would require a freighter. Has this been changed or is this still the case?
I think the deployment sizes are 8k, 80k and 800k so hauler for the medium and freighter for the XL, can probably launch the L from a cargo fitted orca or rorqual |
Gabriel Karade
Noir. Mercenary Coalition
296
|
Posted - 2016.01.21 20:57:09 -
[188] - Quote
Any update on concerns/issues raised here?
Gone awfully quiet, considering it is getting closer to release.
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
|
Pesadel0
the muppets Spartan Republic
124
|
Posted - 2016.01.22 10:48:21 -
[189] - Quote
Gabriel Karade wrote:Any update on concerns/issues raised here?
Gone awfully quiet, considering it is getting closer to release.
Awfully quiet?We dont have any info apart from the components to build them , I mean i get it CCP are still working on the details but shouldn't we at least know the base stats for the citadels? |
Beanhead2
The Bean Consortium
6
|
Posted - 2016.01.22 13:07:11 -
[190] - Quote
Very exited about new structures but still have not found an answer to the question "What will happen to old structures?" With so much hard earned ISK tied up in in POS towers ect all over New Eden will we get anything for them? or will we be left with a useless collectors item?
Flysafe...ish |
|
Annexe
I N E X T R E M I S Tactical Narcotics Team
19
|
Posted - 2016.01.23 23:43:18 -
[191] - Quote
Not sure if this has been asked or mentioned, but..
Do Citadels actually have a SHIP hanger?
I just re-watched CCP Nullarbors Eve Vegas presentation, there was a lot of talk about Personal and Corporation Hangers, assets, docking and fitting services. But I did not hear anything about a ship hangers and being able to change your ship.
One would assume this is the function of a citadel, with the potential to replace outposts in the future, but is this something that can be confirmed, or are supers/titans still coffins?
Also, no more interior? No more ship spinning? I hope this is early stage too, as a 'switch between' interior and exterior view would be cool.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
Alexander Otium
The Scope Gallente Federation
3
|
Posted - 2016.01.28 09:28:15 -
[192] - Quote
The current info seems to be that Medium citadels will not be able to fit a market service module. This definitely has some selfish reasons from myself behind it, but I do feel that this is too limiting. You won't be able to set up a small trade outpost someplace, or in my case, be able to set up a Medium Citadel in a wormhole with market features for people living there.
Leaving Market services only on Large and Extra Large limits that too much to people with more money and, more importantly, more people. The longer vulnerability periods make it a necessity to have a larger group that can dedicate more time if you want to have a Citadel with any market features.
Might I propose a more limited version of the market module for Medium Citadels? A longer cooldown for modifying orders, a lower cap on how many orders an individual can place, a maximum amount of ISK that can be put into escrow on a given order.
These would allow Medium Citadels, and by extension smaller groups, the opportunity to try out operating a market center, and would lower the barrier of entry for competition. |
ISD Rontea
ISD RUS
655
|
Posted - 2016.01.28 09:53:44 -
[193] - Quote
Annexe wrote:
EDIT: I docked in a Citadel last night on Duality. Opening the inventory I saw the ship hanger. yay!
Also, no more interior? No more ship spinning? I hope this is early stage too, as a 'switch between' interior and exterior view would be cool.
No interior and ship spinning in Citadel. You can spin you ship on a station or outpost.
ISD Rontea
Vice Admiral
-Æ-+-+-+-+-é-æ-Ç -¦-Ç-â-+-+-ï -+-+ -¦-+-¦-+-+-+-¦-¦-¦-ü-é-¦-+-Ä -ü -+-¦-Ç-+-¦-¦-+-+
Interstellar Services Department
|
Eris Tsasa
Golden Apple Hideaway
1
|
Posted - 2016.01.28 11:09:15 -
[194] - Quote
ISD Rontea wrote:Annexe wrote:
EDIT: I docked in a Citadel last night on Duality. Opening the inventory I saw the ship hanger. yay!
Also, no more interior? No more ship spinning? I hope this is early stage too, as a 'switch between' interior and exterior view would be cool.
No interior and ship spinning in Citadel. You can spin you ship on a station or outpost.
Why? Part of the reason I dock up now is to give myself a break from open space and to give my graphics card a little break. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
184
|
Posted - 2016.01.28 11:43:13 -
[195] - Quote
I would consider being able to see the undock a feature .... can we haz this for outposts/stations too? |
Soldarius
O C C U P Y Test Alliance Please Ignore
1442
|
Posted - 2016.01.28 15:16:30 -
[196] - Quote
Alexander Otium wrote:The current info seems to be that Medium citadels will not be able to fit a market service module. This definitely has some selfish reasons from myself behind it, but I do feel that this is too limiting. You won't be able to set up a small trade outpost someplace, or in my case, be able to set up a Medium Citadel in a wormhole with market features for people living there.
Agreed. I thought one of the main features of a Citadel was that we would be able to set up a market hub?
http://youtu.be/YVkUvmDQ3HY
|
Nana Skalski
Poseidaon
4323
|
Posted - 2016.02.02 15:04:07 -
[197] - Quote
ISD Rontea wrote:Annexe wrote:
EDIT: I docked in a Citadel last night on Duality. Opening the inventory I saw the ship hanger. yay!
Also, no more interior? No more ship spinning? I hope this is early stage too, as a 'switch between' interior and exterior view would be cool.
No interior and ship spinning in Citadel. You can spin you ship on a station or outpost. Laaaaaazy design. Now you will have people ridiculing EVE as "you are a citadel in this game".
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|
Rowells
ANZAC ALLIANCE Fidelas Constans
2903
|
Posted - 2016.02.03 07:03:11 -
[198] - Quote
It's gonna be weird. Having all those station service windows open and still looking outside. Has the UI for those changed at all? |
Master Darklight
SniggWaffe WAFFLES.
5
|
Posted - 2016.02.03 15:46:22 -
[199] - Quote
Can we pleeeease get the ability to do a regular dock? By which I mean a ship hangar, the thing you normally spin your ship in. Maybe just let us choose between the already implemented station hangars, that shouldn't be too hard.
It's kinda weird how you could always dock and 'be inside', and now you are never really seeing the inside.
It also seems like a bit of corner cutting going on, so why not just give us the ability to use the old ones? |
Mister Ripley
Ministry of War Amarr Empire
143
|
Posted - 2016.02.05 11:44:46 -
[200] - Quote
Since Devs are busy karma whoring on reddit... again...
CCP Ytterbium wrote:Hello there, do you have time to talk about our lord and savior, the Station Interior? You may remember this reddit thread we created a while back that summarized various points regarding the new Citadels. One point that stood out quite a lot was your disappointment regarding the lack of station interior in Citadels. We discussed that quite a bit internally and decided to revert that decision. So yes, Citadels will have station interiors.Several reasons for that. First is psychological. We want Citadels to feel like home, like your little protected bubble away from harm. Having an outside view of space around the structure doesn't convey that. In fact, it gives the feeling you're exposed to external factors, which is the exact opposite of the goal we wanted. Compare that with NPC stations and Outposts, where you feel safe spinning your ship despite having an army of angry nerds waiting outside. Again, it purely is a psychological effect, since Citadels will still be destructible, but we feel it's important point to keep. Second, we have technical concerns by only having an external view mode. What if there is a lot of visual noise happening around the structure when you're docked? (ex: fleet fight) Well then you have a lot of rendering to do in the client, significantly slowing the docked experience. While you'll still have TiDi if you are in a station interior in a busy system, your client won't have to load all the effects around, which is a serious advantage. So, based on all of that, here is how it's going to work:
- If you are in a subcapital or capital ship and you dock into a Citadel, you will get a regular station interior with ship spinning like you would on NPC stations or Outposts.
- If you are in a supercapital (titan or supercarriers) and you dock, you will get another station interior but with fixed camera (can't spin the ship). That's because there are various technical reasons tied to that.
- When inside either of these station interiors, you can also go look at the window, which is the external view we were giving you before. It most likely won't have the overview or ship brackets, but it will at least give you a general tactical assessment of what's outside. If not, you can always undock (tethering will keep you safe), look around then dock back. If nothing else it can also serve as a nice scenery when activity is going on outside the structure
- If you take direct control of the structure you will of course have the overview and ship brackets, since you need these to fire the structure defenses.
- No captain quarters in the new structures.
Hope that helps! link Why do we even have official forums? |
|
Gabriel Karade
Noir. Mercenary Coalition
296
|
Posted - 2016.02.07 14:49:39 -
[201] - Quote
CCP Ytterbium wrote:Alright, to recap where we're at with this. Tethering:
- Going to be renamed tethering instead of mooring (mooring is confusing for various reasons).
- As long as within some specific range of the structure and do not have weapons timer, you ship is tethered, meaning it cannot receive damage or be locked.
- You can align and move within the specified tethering range and still be protected, as long as you do not go outside the maximum range.
- You will not be able to tether to the structure if you are warp scrambled from a targeted module (HIC point, regular warp scrambling modules).
- You will be able to tether to the structure if you are within an AoE warp scramble bubble (HIC AoE bubble, interdictor bubble). Of course you will not be able to warp away however. This is to prevent people from being caught their pants down when logging back on near a structure.
- Tethering will be shown in the UI and visually in space.
- We are investigating options to minimize bumping when you are tethered.
- If your ship has access to dock into the structure it can use tethering. This doesn't mean you ship can dock however. For instance, you may have access to dock into a Medium Citadel as a Titan pilot, but you still are unable to dock. Your Titan will still be tethered when in range of the structure.
- If you log off you do not stay in space near the structure, you log off as you normally would (which is why calling this feature "mooring" is confusing).
- If you leave your active ship the tether will not protect the ship left behind and will tether to your capsule.
Docking
- Medium Citadels: all subcapitals can dock. The Orca and Freighters can also dock.
- Large Citadels: all capitals can dock. This includes the Rorqual.
- X-Large Citadels: all ships can dock.
- There are different docking bays depending if you are in a subcapital, capital or supercapital. Depending on the structure, there may be more than one of each. You cannot choose which one to undock from (for now at least).
- There is no station interior. When you dock the scene is centered around the structure. Some information may be hidden (like the overview or ship modules) since technically you are not in a ship anymore. Since you're tethered it's easy to undock and then dock back up to get this information back.
Defense
- Assuming direct control of the structure brings the overview and structure modules up, since you are now manning its defenses.
- We're going to require proper user groups to assume direct control. They'll provide more flexibility than roles since groups can be defined for people outside your corporation or alliance. They'll have admins and managers, more on that at a later date.
- You'll be able to set up groups to kick people out when assuming direct control - just in case that nasty spy is shooting on your own ships during a fleet battle.
- You won't need to train Starbase Defense Management to assume direct control. One player will control all defenses at once. The Starbase Defense Management skill will be removed (and reimbursed) or properly refurbished when we remove Starbases.
- New structures will not have automated defenses.
- Rest of the defense mechanics are explained there.
..... ........ [/list] 28th October was a long time back; any updates/responses to the feedback given here and elsewhere? Tethering for example, needs to be flipped the other way around to what is proposed here (ship stays tethered, not the capsule).
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
|
Lyra Gerie
Garoun Investment Bank Gallente Federation
81
|
Posted - 2016.02.07 21:29:10 -
[202] - Quote
I believe the main point of these structures should be to make resources more available but also less secure. The overall goal should be greater production than low or high sec space, even possibly wormhole space. However it should come at the cost of security. In high sec or even low sec it makes sense that there is empire protection over some resources, after all it's space owned by the empires. However these new structures should be focused on extracting the maximum amount of resources while being able to be raided or stolen from. I don't mean just by use of something gimicky like a siphon but rather making these structures more similar to the ESS in nature.
This would mean that while structures collect more, especially when manned, unmanned they are extremely vulnerable, like an unpiloted ship. Anyone could take partial control and raid it's contents perhaps with a simple hacking game or two. All the contents could not be taken in one raid however, maybe something like 10-25% depending on how successful hacks were and such. but given that their main strength would be obtained when manned, if groups really wanted to procure as much resources as possible they should be consistantly manned rather then auto gathering.
This would encourage conflict around boarder systems and give pirate raiders in lowsec an additional reason to venture outside of low. It would also give smaller entities the ability to hurt larger ones that are less organized or have renters that are less reliable for defense. Further this gives little reason to truely destroy many of these kinds of structures as they can be more profitable to keep alive unless the attackers are planning on taking sov or really want to hurt enemy production. |
Hafwolf
Intersteller Trash Disposal
13
|
Posted - 2016.02.08 17:03:48 -
[203] - Quote
Hey just a crazy Idea for a new structure.
How about a mobile docking rig. Its a personal structure that can has enough room to dock 1 super cap. It has a 50k m3 storage bay.
Now it does not have guns or and larger structure protection. It has a 48 hour reinforce timer. It would be a short stay tactical docking for capitals and super capitals for people that are more Mobile need to dock there ship for short time periods.
Basically it just looks like a large truss box that the ships are inside.
It would be cool if you could anchor this structure within the gun range of a new citadel.
|
FloppieTheBanjoClown
The Skunkworks
3540
|
Posted - 2016.02.08 22:54:00 -
[204] - Quote
Concerning the item safety mechanics: I'd suggest highsec (and maybe lowsec) take on the same mechanics as w-space, with hangars dropping loot upon destruction. Having seen just how many derelict towers exist in highsec, I'd hate to see abandoned citadels cluttering up space just as much. By making undefended citadels potential loot sources, you'd create a driver for conflict in highsec AND keep space a lot cleaner. After all, this isn't null. Highsec is littered with NPC stations that could have held all that stuff.
Founding member of the Belligerent Undesirables movement.
|
aldhura
Bartledannians Nite Owls
35
|
Posted - 2016.02.09 02:09:57 -
[205] - Quote
FloppieTheBanjoClown wrote:Concerning the item safety mechanics: I'd suggest highsec (and maybe lowsec) take on the same mechanics as w-space, with hangars dropping loot upon destruction. Having seen just how many derelict towers exist in highsec, I'd hate to see abandoned citadels cluttering up space just as much. By making undefended citadels potential loot sources, you'd create a driver for conflict in highsec AND keep space a lot cleaner. After all, this isn't null. Highsec is littered with NPC stations that could have held all that stuff.
I have a sneaky suspicion that HS stations are going to become a thing of the past or change vastly to encourage (force) players to put up the new structures, kinda just makes sense with the comments from CCP saying citadels will have system wide influence and comments like that. But agree.. space junk must be made removable\lootable. But hey, the sky is falling.. so drop and cover!!!!
Bartledannians Corporation is recruiting
Nite Owls Alliance is recruiting
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
370
|
Posted - 2016.02.11 11:14:49 -
[206] - Quote
If players dont free up all their assets over time, will there be decay on delivery packages? (on destruction)
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Anthar Thebess
1451
|
Posted - 2016.02.11 15:36:23 -
[207] - Quote
TheSmokingHertog wrote:If players dont free up all their assets over time, will there be decay on delivery packages? (on destruction) Probably not, i hope not. This is a game, and people have RL. Hospitals, schools, deployments, delegations, family issues - in so many cases you simply cannot do some things in game as RL > EVE.
In NPC space stations, or safe storage space need to stay. People who know that they will be away for longer usually store all stuff there preparing for this. There are also other reasons. Imagine yourself SOE , Mordus , Fountan NPC, Stain or any other NPC space if CCP make stations there destructible. Sov alliances living near, will simply clear all NPC installations living all this space empty. Less raids, less lost mining ships, less BO gangs, hard deployment against them.
Citadel will not be the answer, as they will be killed at first reinforcement. To be a threat to sov groups you need to drop Large citadel to store capitals, how many groups can afford to replace L size citadel on weekly basis?
Perfect solution for me is to strip all NPC stations in Lowsec and Nullsec from production related services and force people who decide to live there to put citadels to compensate this.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|
Tau Rollard
Dynamic Security Solutions The Obsidian Front
3
|
Posted - 2016.02.13 04:32:32 -
[208] - Quote
As a wormhole resident i can understand the reason why citadels in wormhole will not be allowed clone jumping/medical clones as we have them in highsec but i would prefer there be some wiggle room. A compromise.
Make the clone jump system one way. From high sec to wh or the reverse. the point is to allow us wormhole dwellers the ability to come back and forth, while still maintaining a degree of difficulty.
Or in the case of allowing clone jumping why not make it so we cannot install clones in the bay but leave a clone like we do in stations without clone bays that we jump out of.
Or instead of allowing any clone, only allow clones without implants to be used in a special clone bay for wormhole.
Either way i would accept any ridiculous difficulty if it allows us wh residents the same chance to enjoy what citadels can do. This citadel "light" or "diet" approach leaves a bad taste and makes it almost pointless to bring a citadel into wh space. And the point of citadels is to propel us to actually colonize space!
Make it difficult, but let us actually enjoy it! |
Fifth Dimension
Fractured Glory Feign Disorder
0
|
Posted - 2016.02.26 11:25:24 -
[209] - Quote
So can i walk in station now? |
Nicola Romanoff
Reasonable People Of Sound Mind
27
|
Posted - 2016.02.28 16:43:22 -
[210] - Quote
Will the construction of citadels involve any of the P4 PI products? Also, and I may have asked this before but donGÇÖt recall, once citadels come out will POS be defunked or will POS still be a thing? |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 .. 13 :: one page |
First page | Previous page | Next page | Last page |