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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.01 01:34:00 -
[31]
you never know, that little extra time might be what your gang needed to get rid of those tacklers :) --
-- Sound in EVE |

Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2007.01.01 03:47:00 -
[32]
Originally by: Amarria Lightwielder you never know, that little extra time might be what your gang needed to get rid of those tacklers :)
Plug them into my tanking spreadsheet and see ;)
My bet is on the one with the damage control.
Tanking Survivability Calculator
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.01 13:59:00 -
[33]
yep, mine to --
-- Sound in EVE |

Admiral Pringles
Caldari Punk Rock Academy
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Posted - 2007.01.01 16:13:00 -
[34]
This was posted by mr Sarmaul in http://www.scrapheap-challenge.com/viewtopic.php?t=2424 thread:
Capital Rep x 1 Core X-Type Explosive x 1 Core X-Type Kinetic x 1 Core X-Type Thermal x 1 Corpum A-Type EANM x 2 Damage Control II x 1
Combine it with the 25% resistance bonus you have an absolutely insane tank that can be run forever on 3 cap recharger IIs (upgrade to officer and you only need 2).
Resistances are 88.59% EM, 91.79% EX, 92.3% KI, 93.33% TH (91.5025% Average) and can tank 5021 dps.
and he adds:
With 3 T1 cap recharge rigs and a CR II you can run the single rep forever. If you manage to get 3 T2 cap recharge rigs all of your mids will be free (Cap Recharge Rig II = Cap Recharger II)
Edit: triple T2 cap recharge rigs + triple cap recharger II = double rep permatank (drop the DC or EANM)
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Diablique
The Forsakened Few
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Posted - 2007.01.01 16:16:00 -
[35]
Ur lows are excellent.
Ur mids should include a 30km -1 or better, preferbly -2.
Now i've lost alot of carriers fighting, I enjoy them alot.
I wouldnt dare undock without a high slot fitting of 3-4 true sansha nuets/NOS and a Named like Dread gurista smart bomb. The last High i usualy keep a remote shield repairer in.
That smart bomb is a must, its amazing what 20 ships of drones will do to you.....
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.01 16:32:00 -
[36]
Edited by: Ather Ialeas on 01/01/2007 16:37:24
Originally by: Admiral Pringles This was posted by mr Sarmaul in http://www.scrapheap-challenge.com/viewtopic.php?t=2424 thread:
Capital Rep x 1 Core X-Type Explosive x 1 Core X-Type Kinetic x 1 Core X-Type Thermal x 1 Corpum A-Type EANM x 2 Damage Control II x 1
Combine it with the 25% resistance bonus you have an absolutely insane tank that can be run forever on 3 cap recharger IIs (upgrade to officer and you only need 2).
Resistances are 88.59% EM, 91.79% EX, 92.3% KI, 93.33% TH (91.5025% Average) and can tank 5021 dps.
and he adds:
With 3 T1 cap recharge rigs and a CR II you can run the single rep forever. If you manage to get 3 T2 cap recharge rigs all of your mids will be free (Cap Recharge Rig II = Cap Recharger II)
Edit: triple T2 cap recharge rigs + triple cap recharger II = double rep permatank (drop the DC or EANM)
Yet another proof of why Sarmaul should still be allowed to post.
The only weak point in that is of course the T2 rigs and assuming you'd be bringing your carrier to front line you should fit two sensor boosters in there but hey, we have this handy faction Cap Rechargers too!
Small edit: Sarmaul's double repairer fit tanks 8535,47DPS. I'd be tempted to bring that to front lines...
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Draugz
Caldari Sound of Silence
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Posted - 2007.01.01 18:31:00 -
[37]
Do the "increase armor rep amount by 15%" Rig affect capitol reps? If so, are they not worth trying out?
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Arctur Septim
Amarr Elderan Shipyards
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Posted - 2007.01.01 19:31:00 -
[38]
Originally by: Draugz Do the "increase armor rep amount by 15%" Rig affect capitol reps? If so, are they not worth trying out?
NO they dont
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.02 17:27:00 -
[39]
Originally by: Ather Ialeas Edited by: Ather Ialeas on 01/01/2007 16:37:24
Originally by: Admiral Pringles This was posted by mr Sarmaul in http://www.scrapheap-challenge.com/viewtopic.php?t=2424 thread:
Capital Rep x 1 Core X-Type Explosive x 1 Core X-Type Kinetic x 1 Core X-Type Thermal x 1 Corpum A-Type EANM x 2 Damage Control II x 1
Combine it with the 25% resistance bonus you have an absolutely insane tank that can be run forever on 3 cap recharger IIs (upgrade to officer and you only need 2).
Resistances are 88.59% EM, 91.79% EX, 92.3% KI, 93.33% TH (91.5025% Average) and can tank 5021 dps.
and he adds:
With 3 T1 cap recharge rigs and a CR II you can run the single rep forever. If you manage to get 3 T2 cap recharge rigs all of your mids will be free (Cap Recharge Rig II = Cap Recharger II)
Edit: triple T2 cap recharge rigs + triple cap recharger II = double rep permatank (drop the DC or EANM)
Yet another proof of why Sarmaul should still be allowed to post.
The only weak point in that is of course the T2 rigs and assuming you'd be bringing your carrier to front line you should fit two sensor boosters in there but hey, we have this handy faction Cap Rechargers too!
Small edit: Sarmaul's double repairer fit tanks 8535,47DPS. I'd be tempted to bring that to front lines...
Looks like a really nice tank indeed, maybe when t2 rigs gets more common. However you can't fit 3 t2 cap rigs on an archon can you? will get you 450/400 --
-- Sound in EVE |

Layla Ashley
Amarr Children of Avalon
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Posted - 2007.01.02 17:49:00 -
[40]
would it be a good idea to fit one em resi rig to fix the em hole (for 3x X-Type Hardner / 1 A-Type EANM tank)
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.02 17:52:00 -
[41]
Edited by: Amarria Lightwielder on 02/01/2007 17:58:25 Edited by: Amarria Lightwielder on 02/01/2007 17:53:17 btw what smartbomb would you fit (damage type) to take out drones and frigates that gets to close? Kinetic? And does 4 nos really help more than 4 more fighters?
Was thinking about something like this:
Archon
Drone Control Unit I Drone Control Unit I Drone Control Unit I Improved Cloaking Device II Dread Guristas Large Graviton Smartbomb
Sensor Booster II Cap Recharger II Cap Recharger II Cap Recharger II
Core X-Type Armor Explosive Hardener Core X-Type Armor Kinetic Hardener Core X-Type Armor Thermic Hardener Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Damage Control II Capital Armor Repairer I
The tanking setup of Sarmaul, with 3 T1 cap recharge rigs (do stacking penalty affect this?) To make it harder to nos down. The 3 extra drones should give you more damage to take down stuff attacking you no?
More input needed! :)
edit:
Originally by: Layla Ashley would it be a good idea to fit one em resi rig to fix the em hole (for 3x X-Type Hardner / 1 A-Type EANM tank)
That sounds like a good idea! What about one EM rig and 2 cap recharge rigs?
edit2: one t1 anti-em pump puts that resistance from 88 to 92, worth it? --
-- Sound in EVE |

Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.02 18:22:00 -
[42]
BTW while the setup above is almost what I'd use, there's one flaw in it: Only one Sensor Booster II. That can be countered way too easily with some dampening so I'm not really keen on using 3/4 midslots on Cap Rechargers. If you can be damped, there's no point in having a tank since you won't take a carrier that can be damped to front lines.
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.02 18:32:00 -
[43]
ok, but with two t1 cap recharge rigs I guess I could drop one cap recharger for another sensor booster anyway right? --
-- Sound in EVE |

Chronus26
Gallente Dark Blood Contracts
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Posted - 2007.01.02 19:00:00 -
[44]
Edited by: Chronus26 on 02/01/2007 19:04:38 Edited by: Chronus26 on 02/01/2007 19:02:49
Originally by: Layla Ashley would it be a good idea to fit one em resi rig to fix the em hole (for 3x X-Type Hardner / 1 A-Type EANM tank)
IMO an EM hole isn't that big an issue - In the grand scheme of things its not a predomanant damage type.
Em - Amarr ships, Minmatar using EMP ammo (not alot), Caldari with EM mislses (not what most people are gonna chuck at an armor tank).
Kinetic - Caldari (Missles w/ bonus, hybrid guns), Gallente (Hybrid guns), Minmatar (Projectile ammo), Sometimes Kinetic drones.
Thermic - Done by Lasers, Hybrids, some projectile ammo (I think), thermal missles are reasonably common in PVP and gallente drones are widly used because of there high damage output.
Explosive - A lot of people pack Explosive Drones, Projectile ammo, Kinetic Missles widley used.
At least the way I see it is that if you are getting hit by a mixed gang, you'll be taking far more Kinetic, Thermic and Explosive damage than you do EM.
Originally by: Admiral Pringles This was posted by mr Sarmaul in http://www.scrapheap-challenge.com/viewtopic.php?t=2424 thread:
Capital Rep x 1 Core X-Type Explosive x 1 Core X-Type Kinetic x 1 Core X-Type Thermal x 1 Corpum A-Type EANM x 2 Damage Control II x 1
Combine it with the 25% resistance bonus you have an absolutely insane tank that can be run forever on 3 cap recharger IIs (upgrade to officer and you only need 2).
Resistances are 88.59% EM, 91.79% EX, 92.3% KI, 93.33% TH (91.5025% Average) and can tank 5021 dps.
and he adds:
With 3 T1 cap recharge rigs and a CR II you can run the single rep forever. If you manage to get 3 T2 cap recharge rigs all of your mids will be free (Cap Recharge Rig II = Cap Recharger II)
Edit: triple T2 cap recharge rigs + triple cap recharger II = double rep permatank (drop the DC or EANM)
I posted a similar setup in another thread, except I dropped the second EANM for another rep. It had slight sustainability issues but with 2x T2 Cap rech Rigs + 1x T1, and maybe a single officer cap recharger it should work.
Only problem would be NOS vulnerability, but your not gonna go down without a pretty epic fight thats for sure. -----
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Diablique
The Forsakened Few
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Posted - 2007.01.02 23:47:00 -
[45]
Edited by: Diablique on 02/01/2007 23:49:01 Edited by: Amarria Lightwielder on 02/01/2007 17:58:25 Edited by: Amarria Lightwielder on 02/01/2007 17:53:17 btw what smartbomb would you fit (damage type) to take out drones and frigates that gets to close? Kinetic? And does 4 nos really help more than 4 more fighters?
Your damage type ont eh SB really doesnt matter. Its only a difference of 2 or 3 cycles.
IMHO i'd take 2nuet/2nos over DCU any day.. .. because the moment u launch fighters, they get targeted and destroyed, and they are too slow to return, every time u launch fighters u will lose 3 or 4 to enemy fire.
So it is my opinion never to launch until you know your targets tank is down, to ensure a quick kill. Also if you run out of fighters... t2 ogres do nicely on a target with no cap...... and nox nuet really F's frigates, in conjuction with 30km -1 range or grater, and t1 lights you'll eat the tacklers for lunch
oh... and by the way, you'll always be the last one left alive if things go **** up... without a 30km or greater -1, how do supose to kill anything?
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.03 01:23:00 -
[46]
so it seems like medslots are in demand here. The lowslot setup from Sarmaul looks excellent, would it suffer alot if you extract one of the corpum eanm's and add one more capital rep? You don't need to have it running all the time, but to put it on manual and pull of chunks when needed? And then use 3 cap recharge rigs, 3xt1 or change a max of 2xt2 + t1. on medlots cap recharger II's + some kind of disruptor and a sensor booster? on highslots 2neut2nos+sb. something like this:
Archon
Dread Guristas Large Graviton Smartbomb True Sansha Heavy Nosferatu True Sansha Heavy Nosferatu True Sansha Heavy Energy Neutralizer True Sansha Heavy Energy Neutralizer
Sensor Booster II Cap Recharger II Cap Recharger II Domination Warp Disruptor
Capital Armor Repairer I Core X-Type Armor Explosive Hardener Core X-Type Armor Kinetic Hardener Core X-Type Armor Thermic Hardener Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Damage Control II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
171875 armor, E/T/K/Ex=88/93/92/91
I'm not totally sure of this setup, but it seems like this could be a solution, problem is the medslots and lowslots. Do you want a dual rep to try and save you from an armada, will it make a difference if you're taking a ton of damage? what amount of sensor dampeners would you need to save yourself from sensor dampening?, is there no salvation for the dampened? :p --
-- Sound in EVE |

Cheese999
Minmatar Spitefully Targeting Foolishly Underskilled The SUdden Death Squad
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Posted - 2007.01.03 05:28:00 -
[47]
Originally by: Amarria Lightwielder ...Domination Warp Disruptor...
Seems unlikly you would ever need to tackle someone in a carrier, and besides, your drones can follow people into warp to finish them off. -----
There is no Spoon Minmatar: Bending over for Tux since RmR
Originally by: Outa Rileau bring a nosdomi to a fleet, and your fc will most likely call you primary.
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Heikki
Gallente Wreckless Abandon The UnAssociated
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Posted - 2007.01.03 08:24:00 -
[48]
Originally by: Cheese999 Seems unlikly you would ever need to tackle someone in a carrier
Then again, in my experience a lone carrier without disruptor is utterly harmless to a normal PvP battleships. During an escape warps you can repair enough not to worry about those pesky fighters following you.
So, without sensor boosting and disruptors, you'll be likely to face slow tormenting death to even small gang of battleships.
Then again, as always it depends what you plan to use the carrier for. If you'll know you'll always have support gang next to you (and carry a few replacement ships for them), might give up tackling..
-Lasse
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.06 01:04:00 -
[49]
In a lone carrier I do see the point, in a team, say 3 carriers I guess you would setup a bit differently --
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.06 01:08:00 -
[50]
by the way how do stacking penalty (if it exists) work on cap rechargers? With 3 cap recharge rigs and 2 cap recharger II's will they stack badly? --
-- Sound in EVE |

Chronus26
Gallente Dark Blood Contracts
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Posted - 2007.01.06 03:18:00 -
[51]
Originally by: Amarria Lightwielder by the way how do stacking penalty (if it exists) work on cap rechargers? With 3 cap recharge rigs and 2 cap recharger II's will they stack badly?
I've been told that the stacking penalty doesn't affect cap recharghers or Cap Rigs, although the whole stacking penalty thing is too maths-ey for me so I don't really understand it well enough to be sure. -----
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cadoris
Interstellar eXodus R0ADKILL
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Posted - 2007.01.13 19:49:00 -
[52]
Great thread soo much good stuff in here
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.13 20:46:00 -
[53]
All mods that affect capacitor recharge rate are NOT under the influence of stacking penalty. That's why CCC rig has been rated as "most useful rig released" already.
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.13 21:26:00 -
[54]
do you guys think fitting more than one smartbomb is a good idea? How long does it take to take out large drones, especially T2 large with just one faction smartbomb? I've changed from guristas smartbomb to true sansha large EMP SB cause it has the best range of the faction smartbombs, also changed to shadow serpentis sensor booster as it has a bit more range -
-- Sound in EVE |

Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.13 21:37:00 -
[55]
Originally by: Amarria Lightwielder do you guys think fitting more than one smartbomb is a good idea? How long does it take to take out large drones, especially T2 large with just one faction smartbomb? I've changed from guristas smartbomb to true sansha large EMP SB cause it has the best range of the faction smartbombs, also changed to shadow serpentis sensor booster as it has a bit more range
One smartbomb - sure, why not. Two smartbombs - streching but if you're not going to fill your highs with Drone Control Units, why not?
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.01.13 23:28:00 -
[56]
if you see my last setup my highs are filled with nos and neut -
-- Sound in EVE |

Andargor theWise
Disbelievers of Fate The SUdden Death Squad
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Posted - 2007.01.14 05:06:00 -
[57]
Edited by: Andargor theWise on 14/01/2007 05:04:22
I'm training the alt for an archon, so I'm interested as well... 
I've experimented to see what the effect of the armor pump rigs would have on the two setups Sarmaul and others have suggested. The nanobot Accelerator gives the most DPS tanked, obviously, but at the expense of increased cap use. Indeed 3 x Nanobot accelerators does not give a sustainable permatank.
The Auxiliary Nano Pump gives more repair per cycle, so same cap use, but a little DPS less.
The end result is that a Axiliary nano Pump x 3 setup with 1 Cap Rep is a bit superior in DPS tankability to a vanilla 2 x Cap Rep setup. Is is sustainable, but at the cost of 4 x Cap Rep II in the mids. It is mildly deficient with 3 x Cap Rech II. However, some officer cap rechargers should free some mid slots up.
To check my numbers, I used Aeaus' "Tanking Survivability Calculator". Dunno if it's accurate, but the numbers differ slightly from Sarmaul's. For example:
1 x Cap Rep: 7626 DPS to break in 1000s 2 x Cap Rep: 8934 DPS to break in 1000s 1 x Cap Rep + 3 x Aux Nano: 10241 DPS to break in 1000s 2 x Cap Rep + 3 x Aux Nano: 12555 DPS to break in 1000s
That's with max skills (Carrier 5, Cap Repair 5, all Armor Comp 5)
Anyway, I hope I'm measuring the right thing. Here's the spreadsheet and QuickFit files (1.1n2).
Also, I didn't include an SB, just a disruptor. Reason is simple, if you have more than a handful of ships dampening you, the SB won't make much of a difference. So I'd replace it with something else like another cap recharger to give more time for friends to come and bail you out, or to prolong the pain. 
Or prehaps ECCM is also a good idea, nothing more annoying than being permajammed.
- Got grief?
Revelations MySQL Database |

baaaaal
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Posted - 2007.01.14 05:17:00 -
[58]
should use shadow serpentis sensor booster instead of a tech 2 one.
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Lucas Smaise
x13
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Posted - 2007.01.14 07:24:00 -
[59]
I actually think that if you take 2 cap rigs +15 recharge and one rig for total cap it would be more than 3 Cap Recharge ones.
Also only rigs that affect ship stats can be used on a carrier. Not the armor rep ones.
Lucas
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.14 07:51:00 -
[60]
Originally by: Lucas Smaise I actually think that if you take 2 cap rigs +15 recharge and one rig for total cap it would be more than 3 Cap Recharge ones.
Also only rigs that affect ship stats can be used on a carrier. Not the armor rep ones.
Lucas
Sombody worked it out in another thread a while back, and 3x Cap Recharge Rigs beats any conceivable combo of Recharge and Size Rigs. Can't for the life of me remember what the threas was on to look it up though.  -----
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