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Lucas Smaise
x13
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Posted - 2007.01.14 10:35:00 -
[61]
I seem to have made an error here. If anyone could help me out that would be great. This is based on a Niddie Carrier
max cap / recharge time x 2,4 = Sustainable Cap Usage/sec
3 Rigs (1 Total Cap, 2 Cap Recharge) 65.625 x Max Cap rig (15%) = 75468.75 Total Cap Z = 2731(base recharge) - 2 x Cap Recharge Rigs(15%) = 1747.84 75468.75 / Z x 2.4 = 103.6767029
3 Rigs (3 Cap Recharge) 65.625 / 1638.6 x 2,4 = 96.15384614
I know this could be faulty as hell since my math skills aint trained on this char.
If anyone else have better calc let me see them 8)
Lucas Smaise
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.14 11:18:00 -
[62]
Originally by: Lucas Smaise I seem to have made an error here. If anyone could help me out that would be great. This is based on a Niddie Carrier
max cap / recharge time x 2,4 = Sustainable Cap Usage/sec
3 Rigs (1 Total Cap, 2 Cap Recharge) 65.625 x Max Cap rig (15%) = 75468.75 Total Cap Z = 2731(base recharge) - 2 x Cap Recharge Rigs(15%) = 1747.84 75468.75 / Z x 2.4 = 103.6767029
3 Rigs (3 Cap Recharge) 65.625 / 1638.6 x 2,4 = 96.15384614
I know this could be faulty as hell since my math skills aint trained on this char.
If anyone else have better calc let me see them 8)
Lucas Smaise
The maths I don't know, but using Quickfit I get a higher Cap/s using 3x Cap recharge rigs than any combination of Cap Size and Recharge (all t1). -----
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babylonstew
Caldari Caldari Scouting and Intel Group
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Posted - 2007.01.14 11:36:00 -
[63]
Edited by: babylonstew on 14/01/2007 11:33:06
Originally by: Lucas Smaise I
3 Rigs (1 Total Cap, 2 Cap Recharge) 65.625 x Max Cap rig (15%) = 75468.75 Total Cap Z = 2731(base recharge) - 2 x Cap Recharge Rigs(15%) = 1747.84 75468.75 / Z x 2.4 = 103.6767029
Lucas Smaise
(its actually 1973.14, so its actually 91.8 cap sec)
Originally by: Devilish Ledoux Don't think of it as being kicked out of the Federation; think of it as beating the rush
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Toaster Oven
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Posted - 2007.01.14 11:47:00 -
[64]
Originally by: Lucas Smaise I seem to have made an error here. If anyone could help me out that would be great. This is based on a Niddie Carrier
max cap / recharge time x 2,4 = Sustainable Cap Usage/sec
3 Rigs (1 Total Cap, 2 Cap Recharge) 65.625 x Max Cap rig (15%) = 75468.75 Total Cap Z = 2731(base recharge) - 2 x Cap Recharge Rigs(15%) = 1747.84 75468.75 / Z x 2.4 = 103.6767029
3 Rigs (3 Cap Recharge) 65.625 / 1638.6 x 2,4 = 96.15384614
I know this could be faulty as hell since my math skills aint trained on this char.
If anyone else have better calc let me see them 8)
Lucas Smaise
Cap recharge rig is better than Cap amount rig in terms of peak cap output. And since there is no stacking penalty here, it's true regardless of how many you fit. Using a Nidhoggur for example with max cap skills:
Base cap size = 52,500 * 1.25 = 65,625 Base cap recharge = 3641.62 * .75 = 2,731.215
With 2x Cap Recharge + 1x Cap amount rigs
Cap size = 65,625 * 1.15 = 75,468.75 Cap recharge = 2,731.215 * .85^2 = 1,973.302838 Peak cap output = (75,468.75 / 1,973.302838) * 2.4 = 91.79 cap/s
With 3x Cap Recharge rigs
Cap size = 65,625 Cap recharge = 2,731.215 * .85^3 = 1,677.307412 Peak cap output = (65,625 / 1,677.307412) * 2.4 = 93.90 cap/s
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Lucas Smaise
x13
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Posted - 2007.01.14 12:36:00 -
[65]
thx a bunch for that.
Now I am really happy that I only put Cap Recharge rigs on it.
Lucas
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Deathbarrage
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Posted - 2007.01.14 12:36:00 -
[66]
i would never use a +total cap rig, duno why you would on a capital ship tbh...
i would fit something like this
highs: whatever suits the situation
meds: 4x cap recharger II
lows: 2x capital armor repairer , corpum therm/exp/kin hardener, corpum EANM, DCU II, TS cap relay
2x cap recharge rigs, 1x -15% armor rep duration rig
will give you all resistances over 85% i think, pretty heavy tank
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Sagnius
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Posted - 2007.01.14 14:35:00 -
[67]
Originally by: Deathbarrage i would never use a +total cap rig, duno why you would on a capital ship tbh...
i would fit something like this
highs: whatever suits the situation
meds: 4x cap recharger II
lows: 2x capital armor repairer , corpum therm/exp/kin hardener, corpum EANM, DCU II, TS cap relay
2x cap recharge rigs, 1x -15% armor rep duration rig
will give you all resistances over 85% i think, pretty heavy tank
except as stated about 8 times allready, armour rep rigs DONT work on capital modules
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Shirei
Minmatar Cutting Edge Incorporated
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Posted - 2007.01.14 14:49:00 -
[68]
Edited by: Shirei on 14/01/2007 14:45:43 How about an Armored Warfare Link - Passive Defense in the last high slot which has been left empty in some set-ups (e.g. the one with drone control units)?
If you're in a carrier, you'll most likely have at least one other person in gang, and extra resistances never go amiss.
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Deathbarrage
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Posted - 2007.01.14 15:38:00 -
[69]
Originally by: Sagnius
Originally by: Deathbarrage i would never use a +total cap rig, duno why you would on a capital ship tbh...
i would fit something like this
highs: whatever suits the situation
meds: 4x cap recharger II
lows: 2x capital armor repairer , corpum therm/exp/kin hardener, corpum EANM, DCU II, TS cap relay
2x cap recharge rigs, 1x -15% armor rep duration rig
will give you all resistances over 85% i think, pretty heavy tank
except as stated about 8 times allready, armour rep rigs DONT work on capital modules
then fit another cap recharge rig, maybe change the relay cor another corpum EANM not that would depend on the nos-resistance I'm not in the mood to check right now
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Timmyu
Spontaneous Defenestration
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Posted - 2007.01.14 15:49:00 -
[70]
only 7 lowslots on the archon death
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Andargor theWise
Disbelievers of Fate The SUdden Death Squad
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Posted - 2007.01.14 16:22:00 -
[71]
Originally by: Lucas Smaise
Also only rigs that affect ship stats can be used on a carrier. Not the armor rep ones.
Ahhh, right. My bad. Is this a bug or intentional?
- Got grief?
Revelations MySQL Database |

Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.14 16:52:00 -
[72]
Originally by: Andargor theWise
Originally by: Lucas Smaise
Also only rigs that affect ship stats can be used on a carrier. Not the armor rep ones.
Ahhh, right. My bad. Is this a bug or intentional?
Most likely intentional just like Crystal implants not affecting Capital Shield Boosters.
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Deathbarrage
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Posted - 2007.01.14 16:59:00 -
[73]
Originally by: Timmyu only 7 lowslots on the archon death
hehe well then just drop the relay
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Ipsissimus Marr
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Posted - 2007.01.31 15:56:00 -
[74]
Has anyone played with fitting 2x Cap Recharge Rigs + 1x Armor HP rig? How's that work out in terms of survivability?
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Vicious Phoenix
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Posted - 2007.04.04 21:03:00 -
[75]
Originally by: Deathbarrage i would never use a +total cap rig, duno why you would on a capital ship tbh...
Because with cap capacity rigs over recharge you get something like 40k extra cap and the decrease in recharge is a single figure percentage. Depends how long you want to tank and how nos invulnerable you want to be.
CFW (Certified Forum Warrior) I kill people ingame too. |

Singularity XX
Caldari Foundation R0ADKILL
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Posted - 2007.04.05 03:57:00 -
[76]
Originally by: Vicious Phoenix
Originally by: Deathbarrage i would never use a +total cap rig, duno why you would on a capital ship tbh...
Because with cap capacity rigs over recharge you get something like 40k extra cap and the decrease in recharge is a single figure percentage. Depends how long you want to tank and how nos invulnerable you want to be.
A lot of cap woun't give u nos invulnerability... recharge will.
Minmatar have sunglasses and are, to quote a very famous Matar, "like going down a flight of stairs in a office chair firing an Uzi |

kezz2411
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.04.05 06:09:00 -
[77]
one thing i want know is which setup would best satisfy frontline situation...the 2 repper setup with high resistand less rep amount or the 3 repper setup with lower resist and more repper amount
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Eamz
Endgame.
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Posted - 2007.04.05 10:45:00 -
[78]
Originally by: kezz2411 one thing i want know is which setup would best satisfy frontline situation...the 2 repper setup with high resistand less rep amount or the 3 repper setup with lower resist and more repper amount
+amount repaired rigs do not work on capital ships, how many times does it have to be said.
Regards to the + cap amount or recharge, im tending towards amount because in a lot of situations you are going to be running a setup which isnt sustainable with recharge or cap amount rigs and in that situation you will last a lot longer with cap amount rigs simply because you have that extra cap to use during which you are recharging cap "free of charge" which will make up for the lost cap/s.
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kezz2411
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.04.05 12:26:00 -
[79]
I wasnt refering to the armor repper amount rigs...simple question...2 lumps or 3.. should i go fo the dual repper setup or the 3 repper setup which one of those setups are better in frontline combat
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2007.04.05 14:25:00 -
[80]
3 capital armor reps? I've seen setups with 1, and 2, but not 3? Is this effective at all? -
-- Sound in EVE |

Alaron Giancol
Resurrection R i s e
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Posted - 2007.04.17 23:25:00 -
[81]
you can run 3 reppers, but you need at least one CPR as well, dropping you to 3 slots to improve resistances, which I wouldn't be comfortable with.
then again, my setup would look like
2x TS EMP SB Dread cloak DCU heavy neut II
4x Cap recharger II
2x CAR 3x Core-X hardeners (therm/kin/exp) 2x Corpum A-type EANM
CCCII/CCCII/CCCI
(85.11em/86.91exp/87.73kin/89.37therm)
I'm still messing with the highs, any suggestions would be nice. imho, if you are in a situation where your armor tank breaks, a damage control isn't going to save you, so just stack armor.
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Vicious Phoenix
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Posted - 2007.04.18 00:35:00 -
[82]
Originally by: Alaron Giancol imho, if you are in a situation where your armor tank breaks, a damage control isn't going to save you, so just stack armor.
This is true, but I believe the DC is more to add the un-stacked resists than to add resists to structure. I'm pretty sure (not totally since quickfit is a little inaccurate) that the DCUII is better for armor resists than another Corpum EANM.
CFW (Certified Forum Warrior) I kill people ingame too. |

Alaron Giancol
Resurrection R i s e
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Posted - 2007.04.18 06:46:00 -
[83]
Originally by: Vicious Phoenix This is true, but I believe the DC is more to add the un-stacked resists than to add resists to structure. I'm pretty sure (not totally since quickfit is a little inaccurate) that the DCUII is better for armor resists than another Corpum EANM.
If we were talking about a standard EANM II with no compensation skills, I would be inclined to agree, but taking into account the extra resists of of the Corpum and compensation skills (which don't apply to DCs), I think Corpum turns out to be better than the DCUII.
/*ten minutes later*/
I ran the numbers using EVEGeek.com's stacking calculator and found that the difference between a DCUII and a 2nd Corpum is about .6-.7% for non-em, and 3.1% for em, in favor of the Corpum. This assumes all compensation skills at 4. (Incidentally, the resist values I got when using a DCUII were about 1% higher each than quickfit got.)
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RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2007.04.21 11:22:00 -
[84]
I'm actually using 4 capital armor reps : according to what i calculated its more effective than 2 CAR's and 3 armor hardeners.
Without spending a couple of billion on equipment i can still tank 4700dps
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FraXy
0utbreak
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Posted - 2007.04.21 12:17:00 -
[85]
Originally by: RedClaws I'm actually using 4 capital armor reps : according to what i calculated its more effective than 2 CAR's and 3 armor hardeners.
Without spending a couple of billion on equipment i can still tank 4700dps
And mind if i ask how long you can solo run that 4-repper setup?
Sub 1 minute? 
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FraXy
0utbreak
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Posted - 2007.04.21 12:23:00 -
[86]
Originally by: kezz2411 I wasnt refering to the armor repper amount rigs...simple question...2 lumps or 3.. should i go fo the dual repper setup or the 3 repper setup which one of those setups are better in frontline combat
2 Rep setup.
Higher resist = More effective HP = Better Remote Rep Efficiency = Less Cap Intensive and overall the better setup.
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Requiescat
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Posted - 2007.04.21 15:04:00 -
[87]
Edited by: Requiescat on 21/04/2007 15:01:29 Archon
Drone Control Unit I Drone Control Unit I Drone Control Unit I Tuvan's Modified Large Plasma Smartbomb Tuvan's Modified Large Plasma Smartbomb
Cap Recharger II Cap Recharger II Cap Recharger II Sensor Booster II
Capital Armor Repairer I Capital Armor Repairer I Centus X-Type Armor Explosive Hardener Centus X-Type Armor Kinetic Hardener Centus X-Type Armor Thermic Hardener Centum A-Type Energized Adaptive Nano Membrane Damage Control II
E/T/K/Ex=83/90/88/88
add cap rigs, presto - unkillable by numbers you can count on your hands. --=-- I turned off "show corp/alliance" because, to be frank, I'm ashamed of them. They'll be turned back on when I'm somewhere more suitable for someone of my talents. |

hilaw
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Posted - 2007.04.21 17:08:00 -
[88]
Shhh, don't tell people, it will get nerfed 
As for un-killable with 10 people or less, would you care to put money on that 
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ReePeR McAllem
The Carebear Stare Privateer Alliance
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Posted - 2007.04.21 17:42:00 -
[89]
Originally by: Requiescat Edited by: Requiescat on 21/04/2007 15:01:29 Archon
Drone Control Unit I Drone Control Unit I Drone Control Unit I Tuvan's Modified Large Plasma Smartbomb Tuvan's Modified Large Plasma Smartbomb
Cap Recharger II Cap Recharger II Cap Recharger II Sensor Booster II
Capital Armor Repairer I Capital Armor Repairer I Centus X-Type Armor Explosive Hardener Centus X-Type Armor Kinetic Hardener Centus X-Type Armor Thermic Hardener Centum A-Type Energized Adaptive Nano Membrane Damage Control II
E/T/K/Ex=83/90/88/88
add cap rigs, presto - unkillable by numbers you can count on your hands.
Nice set-up.
You really think two faction smartbombs are needed?
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RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2007.04.21 20:01:00 -
[90]
Originally by: FraXy
Originally by: RedClaws I'm actually using 4 capital armor reps : according to what i calculated its more effective than 2 CAR's and 3 armor hardeners.
Without spending a couple of billion on equipment i can still tank 4700dps
And mind if i ask how long you can solo run that 4-repper setup?
Sub 1 minute? 
Forever
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