Pages: [1] 2 3 4 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 16:55:00 -
[1]
So I'm trying to think of three types of setup for the archon. Gang-assist carrier (fighters + warefare modules) Fleet assist carrier (remote reps + energy transfers etc) Frontline Carrier (drone control units, dual repair, one man army(?)).
I have no real experience with setting up something like this. But for those who wish to help I set the limit to Faction and deadspace items. Officer items start costing more than the ship very fast. Anyone eager to help? :)
I can try putting together 3 setups myself, but they will probably just be borked to start with, so I'll rather try and build and modify on your ideas. --
-- Sound in EVE |

Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
|
Posted - 2006.12.31 16:59:00 -
[2]
All Archon setups should fit two capital armor repairers, combat setups three and a possible fourth remote one. As for tank, go faction. Faction EANM:s cost about 300M/piece (usually 280-350M) but are definately worth their price tag.
Think it like this: The skills cost like 1.6 billion in total, the ship costs another billion - why not spend yet another billion on modules unless your plan was to waste ISK in the first place.
|

Deathbarrage
|
Posted - 2006.12.31 17:06:00 -
[3]
2x capital armor repairer, 3x corpum a-type EANM, 1x DCU II, 1x TS cap relay
4x CR II
4x DCU dunno howmany hislots there are just put whatever
|

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 17:18:00 -
[4]
ok so for frontline carrier this would be a good setup then? not sure what to put in the last highslot (and I'm not gonna train advanced drone interfacing to lvl 5)
Archon
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Empty Slot
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Capital Armor Repairer I Capital Armor Repairer I True Sansha Capacitor Power Relay Damage Control II
According to quickfit the cap lasts forever in this setup (unless u got some nos down your throat)
--
-- Sound in EVE |

Hehulk
Slacker Industries
|
Posted - 2006.12.31 17:20:00 -
[5]
Nice gang resistance mod? Can't see a point in leaving that highslot empty. ---------- It's great being minmatar, ain't it |

Deathbarrage
|
Posted - 2006.12.31 17:20:00 -
[6]
Originally by: Amarria Lightwielder ok so for frontline carrier this would be a good setup then? not sure what to put in the last highslot (and I'm not gonna train advanced drone interfacing to lvl 5)
Archon
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Empty Slot
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Capital Armor Repairer I Capital Armor Repairer I True Sansha Capacitor Power Relay Damage Control II
According to quickfit the cap lasts forever in this setup (unless u got some nos down your throat)
yeah that's what i said heh fit a nos in the last hi slot to counter other nos ;)
|

Sagnius
|
Posted - 2006.12.31 17:27:00 -
[7]
fit 3 cap recharge rigsd and you can free up 1 or 2 med slots for ECCM, sensor boosters and such like. them cap rigs are like a god send
|

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 17:28:00 -
[8]
to bad there aint such a thing as capital nos :)
Here's a go at gang-repair archon :), imposible to get enough cap for all of this though Archon
Capital Energy Transfer Array I Capital Energy Transfer Array I Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Remote Armor Repair System I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Capital Armor Repairer I Capital Armor Repairer I True Sansha Capacitor Power Relay True Sansha Capacitor Power Relay Damage Control II Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane
--
-- Sound in EVE |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 17:29:00 -
[9]
Originally by: Sagnius fit 3 cap recharge rigsd and you can free up 1 or 2 med slots for ECCM, sensor boosters and such like. them cap rigs are like a god send
ohhh indeed, rigs, never though of rigs *boink* bring the rigs! :) Are cap rigs the only valid thing for capital ships? Should think the boost to repair amount would be nice aswell no? --
-- Sound in EVE |

Deadeye Dave
Amarr DIE WITH HONOUR
|
Posted - 2006.12.31 17:49:00 -
[10]
Originally by: Amarria Lightwielder Are cap rigs the only valid thing for capital ships? Should think the boost to repair amount would be nice aswell no?
I think the Armor rigs do not affect Capital Armor Repairs. I would go with Cap Rigs just incase you get Nos'd.
|

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 18:07:00 -
[11]
really? hm, might need some test server testing this --
-- Sound in EVE |

Commander Thrawn
Tarnak inc.
|
Posted - 2006.12.31 18:40:00 -
[12]
Originally by: Amarria Lightwielder ok so for frontline carrier this would be a good setup then? not sure what to put in the last highslot (and I'm not gonna train advanced drone interfacing to lvl 5)
Archon
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Empty Slot
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Capital Armor Repairer I Capital Armor Repairer I True Sansha Capacitor Power Relay Damage Control II
According to quickfit the cap lasts forever in this setup (unless u got some nos down your throat)
looks like a good setup maybe a cloak in that last hi so you can duck out if you need to. and i would drop 1 cap recharger for a sensor booster 3 cap rigs also
|

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 18:51:00 -
[13]
ah, cloak yes, very good idea. And yea, with a couple of cap rigs a sensor booster should be valid indeed. What about resist rigs, any value? like an anti-explosive rig? --
-- Sound in EVE |

Arctur Septim
Amarr Elderan Shipyards
|
Posted - 2006.12.31 18:52:00 -
[14]
Originally by: Amarria Lightwielder ok so for frontline carrier this would be a good setup then? not sure what to put in the last highslot (and I'm not gonna train advanced drone interfacing to lvl 5)
Archon
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Empty Slot
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Capital Armor Repairer I Capital Armor Repairer I True Sansha Capacitor Power Relay Damage Control II
According to quickfit the cap lasts forever in this setup (unless u got some nos down your throat)
whats your rezists with that 3x EANM ?
__________________________________________________ This is place for your advertisement |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 19:11:00 -
[15]
with the damage control and 3 corpum eanm I get 89% EM 79% expl 80% kinetic 83% thermal
that's with all the compensation skills at lvl 4, if you want to go even higher and train all compensations to lvl 5 you get: 90% EM 80% explosive 81% kinetic 84% thermal So basicly a 1% increase across the board --
-- Sound in EVE |

Arctur Septim
Amarr Elderan Shipyards
|
Posted - 2006.12.31 19:29:00 -
[16]
Originally by: Amarria Lightwielder with the damage control and 3 corpum eanm I get 89% EM 79% expl 80% kinetic 83% thermal
that's with all the compensation skills at lvl 4, if you want to go even higher and train all compensations to lvl 5 you get: 90% EM 80% explosive 81% kinetic 84% thermal So basicly a 1% increase across the board
Is it with carrier lvl5 ?
__________________________________________________ This is place for your advertisement |

Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
|
Posted - 2006.12.31 19:39:00 -
[17]
Carrier skill doesn't affect resistances.
|

Ihar Enda
Caldari
|
Posted - 2006.12.31 19:41:00 -
[18]
Originally by: Ather Ialeas Carrier skill doesn't affect resistances.

|

Deadeye Dave
Amarr DIE WITH HONOUR
|
Posted - 2006.12.31 19:45:00 -
[19]
Originally by: Ather Ialeas Carrier skill doesn't affect resistances.
Amarr Carrier Skill Bonuses: 50% bonus to Energy and Armor transfer range per level 5% bonus to all Armor resistances per level 99% reduction in CPU need for Warfare Link modules Can deploy 1 additional Fighter per level 200% bonus to Fighter control range
|

xeom
Veto.
|
Posted - 2006.12.31 19:59:00 -
[20]
I was considering the archon over a thanatos.
Was thinking about a super resists and just 1 repper
3xActive Hardners 2xEANMs 1xDMG CTRL II 1xCap Rep
And slowly faction pimp it with time.Then 3 Armor hitpoint rigs. Just a idea not sure. ---
"Those nuclear missiles are for domestic heating." - Scagga
|

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.31 22:12:00 -
[21]
Originally by: Arctur Septim
Originally by: Amarria Lightwielder with the damage control and 3 corpum eanm I get 89% EM 79% expl 80% kinetic 83% thermal
that's with all the compensation skills at lvl 4, if you want to go even higher and train all compensations to lvl 5 you get: 90% EM 80% explosive 81% kinetic 84% thermal So basicly a 1% increase across the board
Is it with carrier lvl5 ?
hmm, this quickfit version of mine doesn't seem to take that into account (ship bonus). So this is with amarr carrier lvl 0 if you will --
-- Sound in EVE |

Toaster Oven
|
Posted - 2006.12.31 22:20:00 -
[22]
Frontline (small gang)
3x True Sansha Heavy Energy Neutralizer or better (Brokara/Tairei is cheap) 2x Officer Smartbomb (don't need uber expensive 10km smarties, but something with decent range)
Shadow Serpentis Sensor Booster Domination Warp Disruptor 2x Cap Recharger II
2x Capital Armor Repairer I 2x Corpum A-Type Energized Adaptive Nano Membrane Damage Control Unit II 2x True Sansha Capacitor Power Relay
3x Capacitor Control Circuit I
3x Neut + 2x Smartbomb > 4 Drone Control Units. You will bust through heavy BS tanks quicker and give yourself a ton of protection against dictor bubbles, tacklers, and enemy drones allowing you to tank longer and escape more quickly if needed. Sensor booster to help counter damps which are your main EW concern. And a 30km disruptor to keep heavy enemy ships from warping away in case all your tackler buddies die. Fast cap recharge to keep everything running and allow you to jump out quicker after the action is over.
Anyhow, with this setup I'm comfortable taking on about 4-5 BS with some light support. I have a light tackler gang act as bait and then cyno me right on top of them for some surprise pwnage 
|

Arctur Septim
Amarr Elderan Shipyards
|
Posted - 2006.12.31 22:45:00 -
[23]
Originally by: Toaster Oven Frontline (small gang) Anyhow, with this setup I'm comfortable taking on about 4-5 BS with some light support. I have a light tackler gang act as bait and then cyno me right on top of them for some surprise pwnage 
Activation of cyno takes 10mins aint it ? So it isnt surprise
__________________________________________________ This is place for your advertisement |

Toaster Oven
|
Posted - 2006.12.31 22:50:00 -
[24]
Originally by: Arctur Septim Activation of cyno takes 10mins aint it ? So it isnt surprise
LOL, have you even activated a cyno ever? 
|

Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
|
Posted - 2006.12.31 23:03:00 -
[25]
Originally by: Deadeye Dave
Originally by: Ather Ialeas Carrier skill doesn't affect resistances.
Amarr Carrier Skill Bonuses: 50% bonus to Energy and Armor transfer range per level 5% bonus to all Armor resistances per level 99% reduction in CPU need for Warfare Link modules Can deploy 1 additional Fighter per level 200% bonus to Fighter control range
Meh, too many bonuses to keep up with.
|

Chronus26
Gallente Dark Blood Contracts
|
Posted - 2006.12.31 23:15:00 -
[26]
Loose the EANMs for Core X-type actives, your not flying a frigate or a gank BS. Each hardner uses like... 4 cap a second, you really think its worth loosing resists for such an insignificant amount of cap saving? -----
|

Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
|
Posted - 2006.12.31 23:19:00 -
[27]
Originally by: Chronus26 Loose the EANMs for Core X-type actives, your not flying a frigate or a gank BS. Each hardner uses like... 4 cap a second, you really think its worth loosing resists for such an insignificant amount of cap saving?
Two 28.xx% EANM:s equal to four 55% hardeners, actually a bit more. It's not about cap, it's about total resistances.
|

Chronus26
Gallente Dark Blood Contracts
|
Posted - 2006.12.31 23:51:00 -
[28]
Originally by: Ather Ialeas
Originally by: Chronus26 Loose the EANMs for Core X-type actives, your not flying a frigate or a gank BS. Each hardner uses like... 4 cap a second, you really think its worth loosing resists for such an insignificant amount of cap saving?
Two 28.xx% EANM:s equal to four 55% hardeners, actually a bit more. It's not about cap, it's about total resistances.
Actually, you can get a better tank with the same number of slots with:
3x Core X-Type Hardners (Exp/Kin/Therm) 1x Corpum A-Type EANM
(assuming all compensation skills and Amarr Carrier are at lvl 4)
Resists = (EM/EXP/KIN/THERM) = 78.87/84.79/85.74/87.64
average that out: = 337.04 / 4 = 84.25 average resist.
also, in my oppinion the resists are well proportiond for tanking pvp damage.
---
Do the same for the setup suggest somwhere above:
3x Corpum A-Type EANM 1x Damage Control II
resists = (EM/EXP/KIN/THERM) = 89.8/79.6/80.87/83.42 = 333.69 / 4 = average of 84.42
Also note that by far the highest resist is EM, which your likeley to be getting hit with alot less of from a mixed gang. Not so well ballanced imo.
All else aside... the actives are cheaper. 
Passive harnders are overrated. -----
|

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2007.01.01 00:00:00 -
[29]
you are forgetting though, that the t2 damage control adds 60% resistance to your structure and resistance to your shields, making you last longer. Passive tanks are also nice if you run into some kind of nos-fest. With all actives (more or less) if u drop totally out of cap you will go down like a sack of ****. With a passive tank you will still hold your ground until you can (hopefully) get out of dodge --
-- Sound in EVE |

Chronus26
Gallente Dark Blood Contracts
|
Posted - 2007.01.01 00:09:00 -
[30]
Originally by: Amarria Lightwielder you are forgetting though, that the t2 damage control adds 60% resistance to your structure and resistance to your shields, making you last longer. Passive tanks are also nice if you run into some kind of nos-fest. With all actives (more or less) if u drop totally out of cap you will go down like a sack of ****. With a passive tank you will still hold your ground until you can (hopefully) get out of dodge
Ahh but im the king of the pessemists.
If something got through that tank I wouldnt be betting on your survival no matter what heppened. -----
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |