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Thread Statistics | Show CCP posts - 0 post(s) |
Badhands
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Posted - 2007.01.01 01:02:00 -
[1]
Is CCP ever going to make this actually regenerate, allowing a passive armor tank? Should they?
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PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2007.01.01 01:03:00 -
[2]
How would you explain armor regenerating itself on its own?
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Mush Room
Caldari Svea Rike Tre Kroner
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Posted - 2007.01.01 01:06:00 -
[3]
Originally by: PartyVaN How would you explain armor regenerating itself on its own?
One word: Nanorobots.
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Silent Laugh
Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.01.01 01:06:00 -
[4]
Hi, i think the Jovians only have access to such sophisticated technology atm, since their ships are mostly "organic"...
........................................ Only the Paranoid survive. |
Dixon
Caldari Hells Donkeys
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Posted - 2007.01.01 01:07:00 -
[5]
Originally by: PartyVaN How would you explain armor regenerating itself on its own?
how do you explain shields regenerating on their own?
Not that I feel that regenerative plates should have that effect... it's silly. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Asestorian
Minmatar Dark Centuri Inc. Firmus Ixion
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Posted - 2007.01.01 01:36:00 -
[6]
I imagine they would regenerate in a similar manner to how the armour repairers work, just slowly and always active with no cap use or something. However it would likely either be ridiculously powerful on ships with loads of low slots (like 2 of these and a load of 1600mm plates) or just as pointless as they are now, and not worth a slot.
---
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Benglada
Infinitus Odium
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Posted - 2007.01.01 02:15:00 -
[7]
Just make it give a base repair amount, not a percentage depending on max armor... how much armor you have would not logically contribute to how fast you repair :S ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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Bazman
Caldari Shinra Lotka Volterra
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Posted - 2007.01.01 02:46:00 -
[8]
It would be the perfect system for Blasterboats tbh. Tank up the armour and stick on one of these things to regenerate your armour after a fight. If you live through it that is :P -----
OMG READ TUXFORD!!!1 |
Azerrad InExile
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Posted - 2007.01.01 02:53:00 -
[9]
Originally by: PartyVaN How would you explain armor regenerating itself on its own?
Why does it have to be explained?
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Aterna
Minmatar M'8'S
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Posted - 2007.01.01 02:58:00 -
[10]
A percentage based regen would be easier to balance overall. You would only need one line of modules, rather then a set for each ship class. A passive slow regen plate wouldn't be something you build as a replacement for an active setup. It would supplement, or as an alternative to fitting a small rep on a cruiser, or medium rep on a sniper BS.
As far as balance, it's not hard to make it so that you can only fit one. It'd be similar to a DCU. It would have its uses, but not be a must fit module on every setup. - - -
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meepsheep
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Posted - 2007.01.01 03:12:00 -
[11]
Originally by: PartyVaN How would you explain armor regenerating itself on its own?
care to explain how shields recharge without any kind of power source? wouldnt shield recharge use capacitor or something like that irl?
bet if someone really wanted to they could list thousands of things in eve that are impossible irl anyway
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JoeT
Amarr Short Attention Span
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Posted - 2007.01.01 03:18:00 -
[12]
Originally by: Asestorian I imagine they would regenerate in a similar manner to how the armour repairers work, just slowly and always active with no cap use or something. However it would likely either be ridiculously powerful on ships with loads of low slots (like 2 of these and a load of 1600mm plates) or just as pointless as they are now, and not worth a slot.
whats shield relays and loads of large shield extenders? --- If i'm posting on the forums, it's mostly cause i'm at work :D
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ReePeR McAllem
Amarr The Carebear Stare
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Posted - 2007.01.01 03:19:00 -
[13]
Originally by: Bazman It would be the perfect system for Blasterboats tbh. Tank up the armour and stick on one of these things to regenerate your armour after a fight. If you live through it that is :P
Agreed Baz thats what i'd consider a viable option, I mean it wouldn't need to recharge at the rate of sheild but knowing you can be far from a SB and be able to repair (even at slow rate) would rock.
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xHalcyonx
Amarr Viziam
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Posted - 2007.01.01 03:21:00 -
[14]
Originally by: Dixon
Originally by: PartyVaN How would you explain armor regenerating itself on its own?
how do you explain shields regenerating on their own?
Not that I feel that regenerative plates should have that effect... it's silly.
My guess is that after a shield takes damage, it starts feeding energy in aloop through the ship's reactor. As this loop occurs, electrons or other particles are harmonized in a definite shape able to take damage, but stop regenerating at a certain critical mass. Shield extenders could, in theory, be a reactor modification that allows more energy to the shields which would explain how the sig radius of a ship with shield expanders grows.
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Dixon
Caldari Hells Donkeys
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Posted - 2007.01.01 04:15:00 -
[15]
Originally by: xHalcyonx
Originally by: Dixon
Originally by: PartyVaN How would you explain armor regenerating itself on its own?
how do you explain shields regenerating on their own?
Not that I feel that regenerative plates should have that effect... it's silly.
My guess is that after a shield takes damage, it starts feeding energy in aloop through the ship's reactor. As this loop occurs, electrons or other particles are harmonized in a definite shape able to take damage, but stop regenerating at a certain critical mass. Shield extenders could, in theory, be a reactor modification that allows more energy to the shields which would explain how the sig radius of a ship with shield expanders grows.
Nerd... - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Grez
Minmatar The Raven Warriors
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Posted - 2007.01.01 04:31:00 -
[16]
Yes! Us armor tankers want rep amps, and regen plates! ---
Cache Clearer |
xHalcyonx
Amarr Viziam
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Posted - 2007.01.01 04:53:00 -
[17]
Edited by: xHalcyonx on 01/01/2007 04:53:40
Originally by: Dixon
Originally by: xHalcyonx
Originally by: Dixon
Originally by: PartyVaN How would you explain armor regenerating itself on its own?
how do you explain shields regenerating on their own?
Not that I feel that regenerative plates should have that effect... it's silly.
My guess is that after a shield takes damage, it starts feeding energy in aloop through the ship's reactor. As this loop occurs, electrons or other particles are harmonized in a definite shape able to take damage, but stop regenerating at a certain critical mass. Shield extenders could, in theory, be a reactor modification that allows more energy to the shields which would explain how the sig radius of a ship with shield expanders grows.
Nerd...
Not to far from the truth.
When I head to college in Fall '07 I will be a Computer Science major, and a Physics minor. <3 Computers and Science...and playing EVE in class.
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Shandling
Minmatar
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Posted - 2007.01.01 04:59:00 -
[18]
Originally by: Dixon
Originally by: PartyVaN How would you explain armor regenerating itself on its own?
how do you explain shields regenerating on their own?
Not that I feel that regenerative plates should have that effect... it's silly.
Shields have their own 'power system' that it draws from, much like the capacitor powers the energy based systems. You can convert your capacitor energy into shield energy using boosters, or convert your energy regenerators into shield regenerators using passive shield modules.
With a little suspension of disbelief, it makes sense.
Sock Monkey Discussion
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.01 06:21:00 -
[19]
can I get shields to get the same total resist as armor?
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korrey
Taurus Inc
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Posted - 2007.01.01 07:15:00 -
[20]
Someone mentioned earlier that it would be overpowered for ships with many low slots. What about the 8 med slots power tankers? Like scorp? You may have to fit pvp mods on the mids, but with armor tankers (amarr especially) you have to use CPR's and Heat Sinks in your lows along with resist mods.
Either way no ship actually gets to use all of its tanking slots for tanking alone.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.01.01 11:11:00 -
[21]
Originally by: Audri Fisher can I get shields to get the same total resist as armor?
Yes, though its already a close match given same slot use.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |
Tisanta
Amarr Viziam
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Posted - 2007.01.01 11:12:00 -
[22]
yarr roll on absolutions that die to anything with 2 heavy nos! yarr! ---
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
Samirol
Turbulent
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Posted - 2007.01.01 11:14:00 -
[23]
Originally by: JoeT
whats shield relays and loads of large shield extenders?
overpowered
Great being a gallente blasterthron pilot, aint it?
Join channel 'Turby' ingame.
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Shi Mun
Caldari Perkone
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Posted - 2007.01.01 12:41:00 -
[24]
Well i wudnt see any harm in havin a module that gives a fixed amount of armour regenerated per second regardless of armour hp. Just make it cost a ridiculous amount of cpu to use --------------------------- HAHA! your jammers suck now! Oh wait whats happening to my scorpion... |
Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
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Posted - 2007.01.01 13:01:00 -
[25]
Give it a stacking nerf, I think it would work fine on ships that could do without the rep, eg. pirate boats, dps boats...
I helped - Cortes What a shiny and lovely place here - Eshtir Well lets make it a party atleast :D -Xorus RAWWWR!11!!1!2 SIG HIJACK!!11!1 I found it first, get orrrfff moiiii laaannnd - Cortes |
Lady Loom
Red Mercury Industries Legiones Astartes
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Posted - 2007.01.01 13:11:00 -
[26]
While I agree the regenerative plates are more often than not a waste of a low slot, I'll only agree if I get passive omni resist amps for my shields ;)
[[ power corrupts, absolute power is kind of neat ]] |
WildAmishRose
Caldari Vale Heavy Industries
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Posted - 2007.01.01 15:54:00 -
[27]
If shields get a passive invuln, sure. Get ready for the most infuriating shield tanks ever though.
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Badhands
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Posted - 2007.01.01 16:24:00 -
[28]
The way I would implement it, is instead of "10% extra armor hitpoints", make it so that if your armor is less than X hitpoints, it regenerates until armor is at X hitpoints, (different amounts for different size plates), maximum 100% of course.
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Vincent Almasy
Gallente The Underground
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Posted - 2007.01.01 17:39:00 -
[29]
A shield total resist is 120 while armor is 140, so how about this regin plate does -5% to each base dmg type while it is on the ship to give it a regin, good enough drawback? This will lower the resists. Before I get flames this is what I mean: +60% natural resistance -------------------------------------- -10% resist from regin plate -------------------------------------- 54% Resistance after plate --------------------------------------
This will not act at the end but the start so if your bumped the resist up to 90 it would be from a base of 54 and not 10% off of 90. The number -10% is very fair and could go as high as -15% if needed.
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Larkonis Trassler
g guild
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Posted - 2007.01.01 19:07:00 -
[30]
Shield Tanking is not Armour Tanking and vice versa...
The different styles should remain. ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |
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