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Dreez
Destructive Influence Band of Brothers
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Posted - 2007.01.08 18:26:00 -
[1]
Where is the balance in making 2/4 weapontypes non-cap dependent while 2/4 are heavely dependent on cap. But the ships using the weapontypes which needs cap, dont have superior cap to make up for it. Not that minmatar had it much worse before the "boost" since there guns didnt use much cap anyway.
And since having weaponry which requires no cap is a huge advantage, where is the advantage on being amarr or gallente ? since they split their cap 50/50.
Having weapons that uses no cap is imo, a huge advantage.
Bob farted, ASCN burped & then there was a nodecrash.
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Shamis Orzoz
Sniggerdly
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Posted - 2007.01.08 18:30:00 -
[2]
projectiles have lower tracking and dps.
missles suck in fleets.
I think thats the only thing that kinda balances things. Gallente also tend to get alot of drone damage that most races don't.
Don't get me wrong, I still think amarr are horrible underpowered atm, but it has little to do with gun cap usage and everything to do with a lack of mid slots.
Shamis
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Dixon
Caldari Hells Donkeys
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Posted - 2007.01.08 19:03:00 -
[3]
Originally by: Shamis Orzoz everything to do with a lack of mid slots.
Shamis
Well our ships don't have the cpu to fit anything in those non-existing medslots anyway... - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Jim McGregor
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Posted - 2007.01.08 19:06:00 -
[4]
Edited by: Jim McGregor on 08/01/2007 19:03:34
Originally by: Dreez
Having weapons that uses no cap is imo, a huge advantage.
Arent you forgetting the superior dps of cap using weapons here? Its not like minnie can sit next to a gallente ship and out-tank them even with no cap use for guns. Simply because of the extreme dps output.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Dixon
Caldari Hells Donkeys
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Posted - 2007.01.08 19:16:00 -
[5]
Originally by: Jim McGregor Edited by: Jim McGregor on 08/01/2007 19:03:34
Originally by: Dreez
Having weapons that uses no cap is imo, a huge advantage.
Arent you forgetting the superior dps of cap using weapons here? Its not like minnie can sit next to a gallente ship and out-tank them even with no cap use for guns. Simply because of the extreme dps output.
Well this would be balanced if it weren't for NOS.. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Bazman
Caldari Shinra Lotka Volterra
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Posted - 2007.01.08 19:20:00 -
[6]
Originally by: Jim McGregor Edited by: Jim McGregor on 08/01/2007 19:03:34
Originally by: Dreez
Having weapons that uses no cap is imo, a huge advantage.
Arent you forgetting the superior dps of cap using weapons here? Its not like minnie can sit next to a gallente ship and out-tank them even with no cap use for guns. Simply because of the extreme dps output.
There is no extreme DPS, only marginally better DPS, for a massive imbalance in the amount of cap used. I see two ways to solve this: 1. Increase DPS on cap using weapons (lol, no) 2. Change the Controlled Bursts skill to give a bigger benefit.
From practical experience, Amarr and Gallente simply can't compete in a gank setup vs a nossing setup, only way to win that one is to fit nosses yourself so you can fuel your guns. And even then you'll barely get enough to run your guns.
This topic gets a big meh from me. -----
OMG READ TUXFORD!!!1 |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.08 19:24:00 -
[7]
Originally by: Bazman
Originally by: Jim McGregor Edited by: Jim McGregor on 08/01/2007 19:03:34
Originally by: Dreez
Having weapons that uses no cap is imo, a huge advantage.
Arent you forgetting the superior dps of cap using weapons here? Its not like minnie can sit next to a gallente ship and out-tank them even with no cap use for guns. Simply because of the extreme dps output.
There is no extreme DPS, only marginally better DPS, for a massive imbalance in the amount of cap used. I see two ways to solve this: 1. Increase DPS on cap using weapons (lol, no) 2. Change the Controlled Bursts skill to give a bigger benefit.
From practical experience, Amarr and Gallente simply can't compete in a gank setup vs a nossing setup, only way to win that one is to fit nosses yourself so you can fuel your guns. And even then you'll barely get enough to run your guns.
Option 3: Fix NOS.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Bazman
Caldari Shinra Lotka Volterra
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Posted - 2007.01.08 19:28:00 -
[8]
Originally by: Tsanse Kinske
Originally by: Bazman
Originally by: Jim McGregor Edited by: Jim McGregor on 08/01/2007 19:03:34
Originally by: Dreez
Having weapons that uses no cap is imo, a huge advantage.
Arent you forgetting the superior dps of cap using weapons here? Its not like minnie can sit next to a gallente ship and out-tank them even with no cap use for guns. Simply because of the extreme dps output.
There is no extreme DPS, only marginally better DPS, for a massive imbalance in the amount of cap used. I see two ways to solve this: 1. Increase DPS on cap using weapons (lol, no) 2. Change the Controlled Bursts skill to give a bigger benefit.
From practical experience, Amarr and Gallente simply can't compete in a gank setup vs a nossing setup, only way to win that one is to fit nosses yourself so you can fuel your guns. And even then you'll barely get enough to run your guns.
Option 3: Fix NOS. 
Like NOS would ever be fixed within the next year.
I want to shoot things without running out of cap before i get halfway through the enemies armour at the Frigate and Cruiser level. :( -----
OMG READ TUXFORD!!!1 |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.01.08 19:44:00 -
[9]
You might be right, Bazman. But Tux at least proposed some NOS nerfage. AFAIK, no dev has done more than laugh off boosting lasers/hybrids or Controlled Bursts. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Marcathonas
The Splinter Syndicate SMASH Alliance
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Posted - 2007.01.08 20:12:00 -
[10]
Originally by: Dreez But the ships using the weapontypes which needs cap, dont have superior cap to make up for it..
Except... they do. All gallente ships have more cap than the minmatar of the same class, IIRC.
Oh, and are you actually foolish enough to think an autocannon REALLY compares to a blaster? Hell, if I could get my wolf to put out DPS like a neutron enyo, I'd be a happy, happy man.
The problem is nos (and uber omnitanks, in Amarr's case).
When lasers hit for decent damage and aren't being nossed, they work well. When you have triple EANM 2s with maxed comp skills and 3 heavy nos on it, I really pity the poor pilot.
Gallente don't have the same problems, but if you combine speed and nos against them, they're going to have a bloody hard time.
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Jerick Ludhowe
Internet Tough Guys Inc.
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Posted - 2007.01.08 20:13:00 -
[11]
Originally by: Dixon
Well this would be balanced if it weren't for NOS..
Don't forget higher fitting req on blasters and lasers when compared to autos.
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dalman
Finite Horizon
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Posted - 2007.01.08 20:32:00 -
[12]
Edited by: dalman on 08/01/2007 20:36:37
Originally by: Marcathonas Except... they do. All gallente ships have more cap than the minmatar of the same class, IIRC.
Stop spewing this crap. I read this p.o.s. argument on these boards like every ****ing day for 3 years+ now.
megathron: 4500 tempest: 4250
dominix: 4000 typhoon: 4000
The difference (whenever there is any difference at all) is so small that it's completely irrelevant. Gallante and Minmatar ships basicly have the same cap, cpu and grid.
Yet when comparing guns; blasters (and rails) use loads of cap, projectiles use none. blasters (and rails) use ****loads more cpu, around 50% more (after Tux 'fixed' blasters . blasters use about the same powergrid as autocannons (while arties use lots more grid than rails).
It's so totally messed up that it's nuts.
But on the other hand, and in reply to "AFAIK, no dev has done more than laugh off boosting lasers/hybrids or Controlled Bursts", the same devs managed to introduce these new rigs - with their attributes and stats decided by rolling a dice instead of doing any real balancing... So I guess we shouldn't be surprised :s
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Almarez
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Posted - 2007.01.08 20:33:00 -
[13]
Guys (and possibly some gals), This has been one of the major complaints for Amarr and Gallente ships, especially Amarr due to lack of versatility. Again, omni-tanks aren't really the issue, neither is NOS really (it can be but usually isn't the problem. The issue is two-pronged: 1) damage type - there should be something(s) to distinguish the races so I don't have an issue with cap vs no cap but when your main damage type is so easy to tank against (i.e. already high EM resist for armor of all ships and how easy it is to armor tank most ships, especially BS's) then cap becomes a serious issue cause you cannot deal out damage. This is why omni-tanks hurt lasers so much, because it leaves a passive resist to EM usually in the 80's. 2) tracking - pulse lasers are descent at mid-range the problem is that Amarr ships aren't fast enough (and don't have the versatility) to keep hostiles at mid range so when a ship gets in close pulse's (don't even think about beams) have a hard time hitting and thus much of your precious cap is wasted on "Your expensive mega pulse II misses (insert just about any ship) for zero damage".
I think with greater tracking and lowering the base resists for EM in the armor of other ship types, or at least making it harder for non-armor tanking races (i.e. Caldari and Minmitar) to armor tank should help a lot. I wonder if the high resists to EM in armor stems from the no resist in shields (at least for 99%) of ships. If this is the case it leaves lasers at a disadvantage either way as armor tankers can easily passively tank EM with EANM's and shield tankers always have 1 if not 2 EM shield hardeners. When this is the case if you somehow get passed the tanked shield, you once again run into a "tanked" armor in terms of EM because of the high base resist.
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Christopher Dalran
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Posted - 2007.01.08 20:39:00 -
[14]
Your sorta just looking at the tip of the ice berge here, eve has to be about the most complicated gae i've ever played and you cannot JUST look at cap usage between weapons (shoot you cant even just look at weapons) and expect to ever hope to come close to balancing things.
If i had to point a finger at any module most responsable to giving Cap independant weapons an advantage that is too large, it would have to be nos/energy neuts. Its not the fact they use no cap (because they do alot les dps, have poorer tracking, and in the case of projectiles bad optimal [but good falloff]) but more because a ship with non-cap using weapons can drain the other player's cap completly dry meaning they cant shoot or tank. If both people lose all their cap (easy to do if soemone decided to use neuts) and neither can tank then the one who does not need energy will win for obvious reasons.
The problem lies in that there is no effective way to shield your capacitor from being drained, it definitly shouldnt be protected by default but adding in modules that protect against cap draining would go a long way towards keeping stuff like that from happening. Why not add a MID SLOT module that must be activated to shield your cap from draining but must redirect power from your shields to shield the capacior and thus results in lower shield regen/max hp (from just fitting it, not from just activating) rates. Could range from 100% protection to protecting the last x% of your capicitor
Why hard on shield tankers? Because the shield tanking races (caldari and minmitar[most min ships]) are the ones that rely most heavily on the NON cap using weapons and we dont need to fix a problem by also boosting the group benefiting from the previous problem.
I think the only race that realy suffers from this is the amaar (Caldari has missiles, Min uses the projectile weapons, and gal has drones (why do you think nos domi/vexors are so popular?)
The best counter to nos ships right now would be sensor dampers + long range combat and trust me they die super fast and easy as long as you dont do EXACTLY what they want line flying in very close with blasters or pulse lasers and getting hit with Nos+webs.
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Marcathonas
The Splinter Syndicate SMASH Alliance
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Posted - 2007.01.08 20:44:00 -
[15]
Originally by: dalman
Originally by: Marcathonas Except... they do. All gallente ships have more cap than the minmatar of the same class, IIRC.
Stop spewing this crap. I read this p.o.s. argument on these boards like every ****ing day for 3 years+ now.
megathron: 4500 tempest: 4250
dominix: 4000 typhoon: 4000
The difference (whenever there is any difference at all) is so small that it's completely irrelevant. Gallante and Minmatar ships basicly have the same cap, cpu and grid.
Yet when comparing guns; blasters (and rails) use loads of cap, projectiles use none. blasters (and rails) use ****loads more cpu, up to 75% more. blasters use slightly more powergrid than autocannons (while arties use lots more grid than rails).
It's so totally messed up that it's nuts.
But on the other hand, and in reply to "AFAIK, no dev has done more than laugh off boosting lasers/hybrids or Controlled Bursts", the same devs managed to introduce these new rigs - with their attributes and stats decided by rolling a dice instead of doing any real balancing... So I guess we shouldn't be surprised :s
Ohnoez, blasters have harder fitting. They also do more damage. This is called balancing.
And really, how often do you cap out from the use of your own guns? if you're in a non-injected neutron gank setup, maybe. Other than that, it doesn't happen (aside from being nossed)
Btw, your numbers are wrong. Revelations cap upgrades ftw?
Although the one thing I agree with you about is buffing controlled bursts (more for lasers than blasters), and if nos is changed to not be ubercapdeath then that's only going to help hybrids.
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dalman
Finite Horizon
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Posted - 2007.01.08 20:47:00 -
[16]
Originally by: Christopher Dalran why do you think nos domi/vexors are so popular?
That's the easiest question ever to answer.
1. About 33 months ago, TomB took his nerfbat and went berserk on the domi. Further, since RMR patch and enhanced in Kali, you can't fit a passive armor tank in small scale combat. The result is that you can't fit any other module than nos/neut in the highs of a dominix.
2. Blasters has been constantly nerfed for about 30 months, until Tux gave them some poor excuse of a boost recently.
So all you could do as a gallante pilot was to fly a nos-domi. Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

dalman
Finite Horizon
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Posted - 2007.01.08 20:55:00 -
[17]
Originally by: Marcathonas Btw, your numbers are wrong. Revelations cap upgrades ftw?
trying to be a smartass ftl. If you have two figures, x and y, and x is such a small part larger than y that is irrelevent... And then you boost both x and y by the same %... ... then it's still gonna be the same ****ing irrelevant difference in % between x and y.
Originally by: Marcathonas Ohnoez, blasters have harder fitting. They also do more damage. This is called balancing.
Good to know. So then we can completely remove cap use on blasters?
As you are saying that blasters have so much higher fitting reqs cause they do a bit more damage, then there's no longer any reason for any difference in cap-use between them...
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Dixon
Caldari Hells Donkeys
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Posted - 2007.01.08 20:57:00 -
[18]
Originally by: Marcathonas
Btw, your numbers are wrong. Revelations cap upgrades ftw?
Capacitor size is irrelevant, the recharge rates are near identical. And the slightly higher damage output isn't enough when capacitor warfare is not only very popular but also very effective. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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dalman
Finite Horizon
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Posted - 2007.01.08 21:00:00 -
[19]
Originally by: Shamis Orzoz projectiles have lower tracking Shamis
Let's dispell another myth while we're at it:
NO. They don't. Not when looking at blasters/autocannons. k?
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Jerick Ludhowe
Internet Tough Guys Inc.
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Posted - 2007.01.08 21:04:00 -
[20]
I honestly think the solution to making lasers more worthwhile in pvp is to get more people to shield tank in pvp. I personally feel that the best solution is to make some of the midslot shield tanking modules lowslot modules instead. Just a thought.
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Ithildin
Gallente The Corporation Cruel Intentions
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Posted - 2007.01.08 21:04:00 -
[21]
Originally by: dalman
Originally by: Shamis Orzoz projectiles have lower tracking Shamis
Let's dispell another myth while we're at it:
NO. They don't. Not when looking at blasters/autocannons. k?
...and neither when looking at artillery and railguns. The difference is neglible. Fact is, it's the Megathron's tracking bonus that's so bloody hard ingrained in the forum concious that people take it for granted that hybrids are *always* fitted on a Megathron when comparing.
Btw, TomB didn't go berserk with nerfbat on Dominix. (33+ months ago it had +500 metrics drone bay bonus instead of a drone damage/amount bonus. That's another 2 heavy drones in cargo per level. And it still only barely enough grid to fit dual 150mm rails) - EVE is sick. |

Ithildin
Gallente The Corporation Cruel Intentions
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Posted - 2007.01.08 21:07:00 -
[22]
Originally by: Jerick Ludhowe I honestly think the solution to making lasers more worthwhile in pvp is to get more people to shield tank in pvp. I personally feel that the best solution is to make some of the midslot shield tanking modules lowslot modules instead. Just a thought.
...or you could try the Abaddon. It's nowhere near as bad as some people make it out to be. - EVE is sick. |

d'hofren
Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.08 21:10:00 -
[23]
Edited by: d''hofren on 08/01/2007 21:07:31
Originally by: dalman
Originally by: Christopher Dalran why do you think nos domi/vexors are so popular?
That's the easiest question ever to answer.
1. About 33 months ago, TomB took his nerfbat and went berserk on the domi. Further, since RMR patch and enhanced in Kali, you can't fit a passive armor tank in small scale combat. The result is that you can't fit any other module than nos/neut in the highs of a dominix.
2. Blasters has been constantly nerfed for about 30 months, until Tux gave them some poor excuse of a boost recently.
So all you could do as a gallante pilot was to fly a nos-domi.
And the fact your Domi primary weapon system:
A) uses no cap at all B) uses no fitting slots at all C) Uses no grid at all D) Uses no CPU at all
Allowing you to:
A) Fit a full rack of utility highs (nos, neut, etc) B) Fit a huge tank which can be fuelled by said utility highs D) Use all your mids for tackle or even more cap recharge, (now you can't fit ecm thank god).
Come on, the nos domi is a geat small gang / solo ship and it is bloody cheap to use and loose.
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Dixon
Caldari Hells Donkeys
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Posted - 2007.01.08 21:10:00 -
[24]
Originally by: Ithildin
...or you could try the Abaddon. It's nowhere near as bad as some people make it out to be.
Neither are lasers for that matter. The problem is NOS (and omni tanks for lasers). - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Kunming
Outcasts
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Posted - 2007.01.08 21:13:00 -
[25]
I want only one thing really.. increase the % on controlled burst.
Pleeeaaauuuse, my blasters and lasers will have sex with you afterwards
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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dalman
Finite Horizon
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Posted - 2007.01.08 21:15:00 -
[26]
Edited by: dalman on 08/01/2007 21:17:39
Originally by: Ithildin Btw, TomB didn't go berserk with nerfbat on Dominix.
Well, I was only referring to the grid stuff, which is what makes it impossible to fit turrets on it. That in turn made the turret bonus on the domi useless.
But yes, of course the change of the drone bonus from size to + one drone was good. Was that really done at the same time? Hmm, perhaps it was.
Originally by: d'hofren Come on, the nos domi is a geat small gang / solo ship and it is bloody cheap to use and loose.
Yes it is, only t1 ship that's possibly better for solo / small gang is a typhoon. I never said otherwise though. All I said was that gallante pilots didn't have any other options.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Ithildin
Gallente The Corporation Cruel Intentions
|
Posted - 2007.01.08 21:19:00 -
[27]
Originally by: d'hofren Edited by: d''hofren on 08/01/2007 21:07:31
Originally by: dalman
Originally by: Christopher Dalran why do you think nos domi/vexors are so popular?
That's the easiest question ever to answer.
1. About 33 months ago, TomB took his nerfbat and went berserk on the domi. Further, since RMR patch and enhanced in Kali, you can't fit a passive armor tank in small scale combat. The result is that you can't fit any other module than nos/neut in the highs of a dominix.
2. Blasters has been constantly nerfed for about 30 months, until Tux gave them some poor excuse of a boost recently.
So all you could do as a gallante pilot was to fly a nos-domi.
And the fact your Domi primary weapon system:
A) uses no cap at all B) uses no fitting slots at all C) Uses no grid at all D) Uses no CPU at all
Allowing you to:
A) Fit a full rack of utility highs (nos, neut, etc) B) Fit a huge tank which can be fuelled by said utility highs D) Use all your mids for tackle or even more cap recharge, (now you can't fit ecm thank god).
Come on, the nos domi is a geat small gang / solo ship and it is bloody cheap to use and loose.
Point B is incorrect. If you want a "huge tank" to be fuelled by the utility slots in high, you have to downgrade to cruiser sized utility... or prefer the singular.
Also, forgot to add that the main weapon system does cruiser grade (strictly less than 500dps) damage.
Oh, and on the other note that it has exchangable weapon system (frig, cruiser or BShip... not sized, but preferred).
But then again it's weapon system can be killed and has to be manually replaced (can't be loaded from cargo). - EVE is sick. |

Dixon
Caldari Hells Donkeys
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Posted - 2007.01.08 21:23:00 -
[28]
I don't think anyone has a problem with an Electron/d250mm fitted domi, but when using the drone/nos/ew combo it is overpowered. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Quarantine
0utbreak
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Posted - 2007.01.08 21:24:00 -
[29]
Originally by: dalman
As you are saying that blasters have so much higher fitting reqs cause they do a bit more damage, then there's no longer any reason for any difference in cap-use between them...
Blasters have higher fitting requirements and higher cap usage because they do more dps. It's not only a "bit" more dps, and you should know that if you ever flew any gallente ship. And mostly blasters track better as autocannons, because gallente often have a tracking bonus on their ships. Don't compare weapons systems, compare the ships - I don't see any gallente blaster boat being in anyway underpowered at the moment, they all seem to work as intended. If you're running into cap problems after killing your first few targets, that's the price you pay for your dps and one of the few downsides that gallente have.
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Ithildin
Gallente The Corporation Cruel Intentions
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Posted - 2007.01.08 21:31:00 -
[30]
Edited by: Ithildin on 08/01/2007 21:28:10
Originally by: dalman
Originally by: Ithildin Btw, TomB didn't go berserk with nerfbat on Dominix.
Well, I was only referring to the grid stuff, which is what makes it impossible to fit turrets on it. That in turn made the turret bonus on the domi useless.
But yes, of course the change of the drone bonus from size to + one drone was good. Was that really done at the same time? Hmm, perhaps it was.
Linkage to the Dominix' old stats. Old, old, OLD stats. Courtesy of BoB's killboard. We appreciate you for not updating your database, dimensionZ. This is the database portion, by the way! These old vintage stats can't be found elsewhere, so please don't moderate it, dear mods
Change history is basically: - Attempted to fix drone lag. - Changed percentage to +500 metrics per level. - Attempted to fix drone lag. - Added 350mm Railguns. - Fixed so that mining drones didn't crash people. - Changed +500 metric drone bay to +1 drone controlled per level. - More drone lag fixes. This time they actually work. - (Thorax is no longer drone ship, Vexor is a drone ship, and both Vexor and Arbitrator has the +1 drone controlled per level) - (Turrets now have signature resolutions, making it much harder hitting smaller ships with larger guns) - A few more drone lag fixes, but using drones in gang combat is still treated as a criminal offence by all sides of the combat. - Up until now, the Dominix was regarded as the WORST battleship. Worse than Typhoon, even. Sometimes classed as a cruiser. - Nosferatus now GIVES capacitor to it's user instead of TAKING it. - (long pause) - People start using Dominix for more than mining. - ECM re/unbalance - Dominix now sell at marginal profit (BPO being very common). - Drone rebalance, drones now come only in swarms of 5 (except on a VERY rare faction cruiser) - People start whining about the Dominix. - EVE is sick. |

Christopher Dalran
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Posted - 2007.01.08 21:35:00 -
[31]
Nos Domi's realy arent overpowered at all, not even in the slightest. Even the most notorious ALL NOS ship that everyone complains about isint without its major flaws.
For example did you know that 3 cruisers can kill any of the most popular NOS domi setups? A little ingenuity and some sensor dampers combined with a chance of teamwork will leave a crying NOS domi pilot begging for a randsome (and they arent getting one).
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Ithildin
Gallente The Corporation Cruel Intentions
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Posted - 2007.01.08 21:38:00 -
[32]
Originally by: Quarantine
Originally by: dalman
As you are saying that blasters have so much higher fitting reqs cause they do a bit more damage, then there's no longer any reason for any difference in cap-use between them...
Blasters have higher fitting requirements and higher cap usage because they do more dps. It's not only a "bit" more dps, and you should know that if you ever flew any gallente ship. And mostly blasters track better as autocannons, because gallente often have a tracking bonus on their ships. Don't compare weapons systems, compare the ships - I don't see any gallente blaster boat being in anyway underpowered at the moment, they all seem to work as intended. If you're running into cap problems after killing your first few targets, that's the price you pay for your dps and one of the few downsides that gallente have.
It's all a matter of discussion. The moment the devs AREN'T reviewing balance is the moment they fail at their job. (That said, they've failed miserably with the Craptor and the Arse - sorry, Raptor and Ares - because it's not even on the horizon fixing them)
I don't know what I'd object to more, the statement that the Hyperion work as intended or how it is intended to work. I generally go with the latter. In either case, the Hyperion doesn't have any tracking bonuses, nor does the Thorax (another top of the line for it's class ship). Nor does any of the T1 cruisers for that matter, nor the Brutix, Myrmidon, nor most of the frigates. In fact, the list of ships with tracking bonus is rather short and contain mostly T2 ships. - EVE is sick. |

Jim McGregor
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Posted - 2007.01.08 21:41:00 -
[33]
Im happy to say I no longer care about game balancing threads... 6 months ago I would have posted like crazy in a thread like this. But Ive lost my interest in them... which is good, since its useless to get upset about this stuff anyway.  --- Eve Wiki | Eve Tribune | Eve Pirate |

dalman
Finite Horizon
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Posted - 2007.01.08 21:43:00 -
[34]
Originally by: Quarantine Blasters have higher fitting requirements and higher cap usage because they do more dps. It's not only a "bit" more dps, and you should know that if you ever flew any gallente ship. And mostly blasters track better as autocannons, because gallente often have a tracking bonus on their ships. Don't compare weapons systems, compare the ships - I don't see any gallente blaster boat being in anyway underpowered at the moment, they all seem to work as intended. If you're running into cap problems after killing your first few targets, that's the price you pay for your dps and one of the few downsides that gallente have.
If that isn't a bought character you should know that: 1. I'm maxed out SP-wise to fly gallante battleships and one of the players that established the picture of the "fearsome blasterthron" in the earlier days. 2. I hardly use large blasters since RMR patch. They are quite crappy. 3. I hardly haven't flown a blasterthron for 2.5 years cause it's a piece of crap ship when combined with the crappyness of the blasters.
Did that answer you on that?
As for the rest of your post, you are contradicting yourself. gallente often have a tracking bonus on their ships (ie megathron) = your argument for tracking. but just as often minmatar has ROF and damage bonus on their ships (ie tempest) = with your type of argumentation autocannons do more damage than blasters.
Also, perhaps you didn't know... But ships doesn't have infinite CPU/grid. If you want a tank on a blasterthron/hyperion, you can't fit neutrons cause of the much higher fitting reqs of blasters. And whoop de doo, there went the blaster damage advantage. But guess what? They're still using ****-loads of cap. So the only way you can really use the so called huge damage of blasters is in complete gank-mode. Which isn't a very versatile setup to say the least...
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Quarantine
0utbreak
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Posted - 2007.01.08 21:50:00 -
[35]
Originally by: Ithildin
I don't know what I'd object to more, the statement that the Hyperion work as intended or how it is intended to work. I generally go with the latter. In either case, the Hyperion doesn't have any tracking bonuses, nor does the Thorax (another top of the line for it's class ship). Nor does any of the T1 cruisers for that matter, nor the Brutix, Myrmidon, nor most of the frigates. In fact, the list of ships with tracking bonus is rather short and contain mostly T2 ships.
There's also Minnie ships with only a single damage bonus, yet whenever the blaster vs. autocannon debate comes up, people will compare the Tempest to the Megathron, so what's your point? If you're not happy about how the Dominix or Hyperion works with Blasters, then that deserves it's own whine thread - it's not a blaster issue.
And you aren't really complaining about the Myrmidon having a drone/rep bonus instead of drone/med hybrid tracking, are you?
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Quarantine
0utbreak
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Posted - 2007.01.08 21:59:00 -
[36]
Edited by: Quarantine on 08/01/2007 21:56:37
Originally by: dalman 3. I hardly haven't flown a blasterthron for 2.5 years cause it's a piece of crap ship when combined with the crappyness of the blasters.
So you don't have any experience on flying blasterthrons in revelations? And this is indeed a bought character.
Quote: As for the rest of your post, you are contradicting yourself. gallente often have a tracking bonus on their ships (ie megathron) = your argument for tracking. but just as often minmatar has ROF and damage bonus on their ships (ie tempest) = with your type of argumentation autocannons do more damage than blasters.
Some gallente ships, those with tracking bonuses, have superior tracking to Minmatar ships with autocannons without a bonus and have a dps advantage over minnie ships with double damage bonuses. A Megathron has better dps (also due to higher drone bay), better tracking, tighter fitting and more cap usage than a Tempest. The Tempest has advantages that make up for this to some degree, there is no need for further shifting the balance towards the Megathron here by boosting all blasters. Cap injected setups work well enough for the Mega, and if they don't for the Hyperion then that's (again) not a problem of blasters, but of the Hyperion.
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Ithildin
Gallente The Corporation Cruel Intentions
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Posted - 2007.01.08 22:07:00 -
[37]
Originally by: Quarantine
Originally by: Ithildin
I don't know what I'd object to more, the statement that the Hyperion work as intended or how it is intended to work. I generally go with the latter. In either case, the Hyperion doesn't have any tracking bonuses, nor does the Thorax (another top of the line for it's class ship). Nor does any of the T1 cruisers for that matter, nor the Brutix, Myrmidon, nor most of the frigates. In fact, the list of ships with tracking bonus is rather short and contain mostly T2 ships.
There's also Minnie ships with only a single damage bonus, yet whenever the blaster vs. autocannon debate comes up, people will compare the Tempest to the Megathron, so what's your point? If you're not happy about how the Dominix or Hyperion works with Blasters, then that deserves it's own whine thread - it's not a blaster issue.
And you aren't really complaining about the Myrmidon having a drone/rep bonus instead of drone/med hybrid tracking, are you?
Oh no. You really are confusing examplification for argumentation.
But I fail to see how issues with blasters on Dominix or Hyperion is not a blaster issue. Especially considering that the Hyperion is supposed to be the ultimate blaster ship, even more so than the Megathron. - EVE is sick. |

Ath Amon
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Posted - 2007.01.08 22:11:00 -
[38]
uff again with the cap thing.... 
weapons that use cap have also a higher base dps...
this means that ships defending against them will also use more cap to defend (if possible)
here an example to give an idea
ship 1 do 1k dps ship 2 do 800 dps
both ships have 80% res and 2 reps for 100 hps each (total 200)
ship 1 will do 200 real dps ship 2 will do 160 real dps
this means that ship 2 to tank ship 1 dmg will have to keep both its reps always active while ship 1 can keep 1 rep always active and activate the second one every 2 cycles (more or less)
so ship 1 is using cap to do an amount of damage that ship 2 need cap to "heal"
about nos, yup if you get dry then you can't fire, but the problem here is the nos effectiveness...
if you get dry this means that your opponent have more noses than you, not that you are using more cap... fit more noses and you will have no weapons problems while opponent will be unable to keep tanking...
so really there is not a huge cap difference (at least if we speak of active tanking) missile/proj boats can keep a bit more effectiveness under nos, but also high dps boats get the upper hand in gank config with all out dps setups...
is obvious that we are speaking or close range here, as for long range there is not any balance with rails and arties... railboats (fleet BS) have almost no cap problem and they both outrange and outdps arties (15-20% more base dmg and around 30% more range at arty best dms)...
this is something that should be get fixed :P (and beams need some love too)
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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Ithildin
Gallente The Corporation Cruel Intentions
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Posted - 2007.01.08 22:13:00 -
[39]
Originally by: Quarantine Edited by: Quarantine on 08/01/2007 21:56:37
Originally by: dalman 3. I hardly haven't flown a blasterthron for 2.5 years cause it's a piece of crap ship when combined with the crappyness of the blasters.
So you don't have any experience on flying blasterthrons in revelations? And this is indeed a bought character.
You really don't know who you are writing to, are you? Oh, and you are saying that you bought Quarantine, right. Just to get it straight. You aren't the guy who loved double/tripple MWD Mallers back in the days (IIRC)?
Quote:
Quote: As for the rest of your post, you are contradicting yourself. gallente often have a tracking bonus on their ships (ie megathron) = your argument for tracking. but just as often minmatar has ROF and damage bonus on their ships (ie tempest) = with your type of argumentation autocannons do more damage than blasters.
Some gallente ships, those with tracking bonuses, have superior tracking to Minmatar ships with autocannons without a bonus and have a dps advantage over minnie ships with double damage bonuses. A Megathron has better dps (also due to higher drone bay), better tracking, tighter fitting and more cap usage than a Tempest. The Tempest has advantages that make up for this to some degree, there is no need for further shifting the balance towards the Megathron here by boosting all blasters. Cap injected setups work well enough for the Mega, and if they don't for the Hyperion then that's (again) not a problem of blasters, but of the Hyperion.
Hmm. This might be seen as nit-picking but the Megathron having tighter fitting isn't something good. Tempest and Megathron have exactly the same fittings, where the Tempest's short range guns take far less fitting.
I just have to check, though. If a ship doesn't work well with (an intended) weapon, then it's not the weapon's fault, but the ship's fault. That is your argument, right? By logical deduction, it can never be the weapon's fault. - EVE is sick. |

Quarantine
0utbreak
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Posted - 2007.01.08 22:25:00 -
[40]
Originally by: Ithildin
I just have to check, though. If a ship doesn't work well with (an intended) weapon, then it's not the weapon's fault, but the ship's fault. That is your argument, right? By logical deduction, it can never be the weapon's fault.
You kind of got it. A complete weapon system can be underpowered and need to be rebalanced, but this isn't the case here. We have some ships that are working very well with blaster setups (I daresay the majority of gallente ships), and apparently (I take your word for it, since I don't fly Hyperions) some who don't. Changing a skill that affects all cap using weapons will not exactly recreate balance here, but rather mess things even more up.
As for me, I bought this char 1.5 years ago as my new main char. Since I've only ever been flying Q since then (on same account as my older char) and that's the name people addressed me, I never bothered posting under my older char. I do know Dalman out of the G vs. SA war though.
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dalman
Finite Horizon
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Posted - 2007.01.08 22:57:00 -
[41]
Originally by: Quarantine So you don't have any experience on flying blasterthrons in revelations?
That is one way to put it. But also a stupid way to put it.
Combat in EVE is about math. It's not FPS game you know, where you aim and fire and so on... No, EVE is all formulas, and all you do as a player with your actions on the field is to change some of the variables in it. The rest of them you decided on when you picked your setup. And my setups that I pick in the station are always based on math, built for a purpose and assuming that I can pilot it perfectly on the field. But in the case of the blasterthron, it simply doesn't work out. No matter how you fit it or fly it, it is far from the best possible ship in most situations. Hence I don't use it except for very specific situations, and even then I'd almost always have picked another ship if I had more trained races to choose from.
Just recognised you char from long ago, obviously I saw you didn't get it a week ago ;) Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Wizie
Minmatar Euphoria Released Euphoria Unleashed
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Posted - 2007.01.08 23:19:00 -
[42]
The day Tux posted regarding taking away cap use from autocannons, I replied with a short post stating that it will cause major whinage (maybe for the right reasons) from the Gallente/Amarr community.
----------------- Sig removed by some noob |

Shamis Orzoz
Sniggerdly
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Posted - 2007.01.09 00:32:00 -
[43]
Originally by: dalman
Originally by: Shamis Orzoz projectiles have lower tracking Shamis
Let's dispell another myth while we're at it:
NO. They don't. Not when looking at blasters/autocannons. k?
Not sure if its always been that way. Back when I used to bother studying stats I think tracking always went amarr>gallent>minni
So perhaps blasters do need a tracking increase. But everything has to take t2 ammo into consideration.
425's still do track slightly better than 1400's, they have better DPS than 1400's AND they have MUCH more range than 1400's.
The megathron is one of the best ships in the game. It can easily win a 1v1 against a tempest with proper use of nos and drones and t2 ammo. The tempest range advantage with auto's isn't as big as it was pre-t2 ammo. But even if you say it can't win a tempest 1v1, then at least it bests the tempest in all forms of ranged combat.
Surprisingly enough the ships that are the best for 1v1 are NOT usualy minmater, they are gallente, and that's because of drones + nos. Caldari might be good for an arranged 1v1, but the minute something goes wrong they get ganked because they turn slower than a bus.
The only real loser is amarr, and I still say the only reason they suck so bad is because they aren't made to us EW which is an essential part of the game. This lack of ballance is a lot smaller than it was however now that EW has gotten a bit of a nerf. And the abaddon looks like a great fleet ship.
I don't really even see the big deal with 1v1 balance anyway, where do you guys find 1v1's? I thought they died out in '05.
Shamis
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Shamis Orzoz
Sniggerdly
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Posted - 2007.01.09 00:42:00 -
[44]
Originally by: dalman Combat in EVE is about math. It's not FPS game you know, where you aim and fire and so on...
I disagree. I find that most combat is about timing, positioning, and anticipating the enemies next move. The math doesn't win fights (although its always good to know the math to rule out really bad setups).
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Xavier Raines
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Posted - 2007.01.09 01:01:00 -
[45]
"1. I'm maxed out SP-wise to fly gallante battleships and one of the players that established the picture of the "fearsome blasterthron" in the earlier days."
Wow, how do i get an autograph?
I bet you didn't know I established the picture of the Mighty Reaper back in my time.
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dalman
Finite Horizon
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Posted - 2007.01.09 01:10:00 -
[46]
Edited by: dalman on 09/01/2007 01:08:12
Originally by: Shamis Orzoz Not sure if its always been that way. Back when I used to bother studying stats I think tracking always went amarr>gallent>minni
So perhaps blasters do need a tracking increase. But everything has to take t2 ammo into consideration.
425's still do track slightly better than 1400's, they have better DPS than 1400's AND they have MUCH more range than 1400's.
Traditionally, tracking has always been balanced vs range. So for the shortrange guns it was blasters>autocannons>pules and long range was beams>rails>artilleries
For the long range ones, this has all been messed up by T2 ammo (and boosts to rail and beam range). All of a sudden optimal meant everything and falloff very little. Which hit minmatar hard.
For the short-range, this was changed almost 2 years ago in these changes. That was IMO a very bad balancing. ACs were given better base tracking than blasters. Hammer kinda did like everyone else like to do, like quarantine above, and did a balance including the megathron tracking bonus and excluding the dual damage bonus on the tempest. At the time it wasn't devastating for the gallante, but once we got EW that were useful in one slot and the introduction of T2 mods that made it impossible to fit a thron it sure was.
Originally by: Shamis Orzoz Surprisingly enough the ships that are the best for 1v1 are NOT usualy minmater, they are gallente, and that's because of drones + nos. Caldari might be good for an arranged 1v1, but the minute something goes wrong they get ganked because they turn slower than a bus.
The only real loser is amarr, and I still say the only reason they suck so bad is because they aren't made to us EW which is an essential part of the game. This lack of ballance is a lot smaller than it was however now that EW has gotten a bit of a nerf. And the abaddon looks like a great fleet ship.
I don't really even see the big deal with 1v1 balance anyway, where do you guys find 1v1's? I thought they died out in '05.
Yep. I love 1vs1. It usually tend to be me vs 2 or me hauling ass away from 15 though :(
And I completely agree on nos + drones in 1vs1, and the caldari bit. But as you say, they're not common, and I think that gallante lacks alot in skirmish warfare and that's my problem. On amarr... I think their ships are just great for med-sized BS vs BS fights. And that they are also perfectly useful for 1vs1. But they're not very good to go roaming with.
Originally by: Shamis Orzoz I disagree. I find that most combat is about timing, positioning, and anticipating the enemies next move. The math doesn't win fights (although its always good to know the math to rule out really bad setups).
Well, in your case... You're mostly doing nano-warfare :p And then the raw dps, tank, cap etc isn't so important. The whole setup is based on that you'll manuever to avoid incomming fire and still hit your target. Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.09 06:18:00 -
[47]
Originally by: Christopher Dalran Your sorta just looking at the tip of the ice berge here, eve has to be about the most complicated gae i've ever played and you cannot JUST look at cap usage between weapons (shoot you cant even just look at weapons) and expect to ever hope to come close to balancing things.
If i had to point a finger at any module most responsable to giving Cap independant weapons an advantage that is too large, it would have to be nos/energy neuts. Its not the fact they use no cap (because they do alot les dps, have poorer tracking, and in the case of projectiles bad optimal [but good falloff]) but more because a ship with non-cap using weapons can drain the other player's cap completly dry meaning they cant shoot or tank. If both people lose all their cap (easy to do if soemone decided to use neuts) and neither can tank then the one who does not need energy will win for obvious reasons.
The problem lies in that there is no effective way to shield your capacitor from being drained, it definitly shouldnt be protected by default but adding in modules that protect against cap draining would go a long way towards keeping stuff like that from happening. Why not add a MID SLOT module that must be activated to shield your cap from draining but must redirect power from your shields to shield the capacior and thus results in lower shield regen/max hp (from just fitting it, not from just activating) rates. Could range from 100% protection to protecting the last x% of your capicitor
Why hard on shield tankers? Because the shield tanking races (caldari and minmitar[most min ships]) are the ones that rely most heavily on the NON cap using weapons and we dont need to fix a problem by also boosting the group benefiting from the previous problem.
I think the only race that realy suffers from this is the amaar (Caldari has missiles, Min uses the projectile weapons, and gal has drones (why do you think nos domi/vexors are so popular?)
The best counter to nos ships right now would be sensor dampers + long range combat and trust me they die super fast and easy as long as you dont do EXACTLY what they want line flying in very close with blasters or pulse lasers and getting hit with Nos+webs.
Every caldari gunship pilot just gave to a big "UP YOURS" at that suggestion. make it a lowslot item. The outcry from Ammar pilots isn't printable. 
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.09 06:22:00 -
[48]
Originally by: dalman
Originally by: Quarantine Blasters have higher fitting requirements and higher cap usage because they do more dps. It's not only a "bit" more dps, and you should know that if you ever flew any gallente ship. And mostly blasters track better as autocannons, because gallente often have a tracking bonus on their ships. Don't compare weapons systems, compare the ships - I don't see any gallente blaster boat being in anyway underpowered at the moment, they all seem to work as intended. If you're running into cap problems after killing your first few targets, that's the price you pay for your dps and one of the few downsides that gallente have.
If that isn't a bought character you should know that: 1. I'm maxed out SP-wise to fly gallante battleships and one of the players that established the picture of the "fearsome blasterthron" in the earlier days. 2. I hardly use large blasters since RMR patch. They are quite crappy. 3. I hardly haven't flown a blasterthron for 2.5 years cause it's a piece of crap ship when combined with the crappyness of the blasters.
Did that answer you on that?
As for the rest of your post, you are contradicting yourself. gallente often have a tracking bonus on their ships (ie megathron) = your argument for tracking. but just as often minmatar has ROF and damage bonus on their ships (ie tempest) = with your type of argumentation autocannons do more damage than blasters.
Also, perhaps you didn't know... But ships doesn't have infinite CPU/grid. If you want a tank on a blasterthron/hyperion, you can't fit neutrons cause of the much higher fitting reqs of blasters. And whoop de doo, there went the blaster damage advantage. But guess what? They're still using ****-loads of cap. So the only way you can really use the so called huge damage of blasters is in complete gank-mode. Which isn't a very versatile setup to say the least...
*switches fitting reqs of railguns and blasters, watches all blaster pilots cry, and railgun users rejoice.
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Rigsta
Gallente Raddick Explorations
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Posted - 2007.01.09 06:35:00 -
[49]
Edited by: Rigsta on 09/01/2007 06:32:21
Originally by: Ithildin
Change history is basically: - Attempted to fix drone lag. - Changed percentage to +500 metrics per level. - Attempted to fix drone lag. - Added 350mm Railguns. - Fixed so that mining drones didn't crash people. - Changed +500 metric drone bay to +1 drone controlled per level. - More drone lag fixes. This time they actually work. - (Thorax is no longer drone ship, Vexor is a drone ship, and both Vexor and Arbitrator has the +1 drone controlled per level) - (Turrets now have signature resolutions, making it much harder hitting smaller ships with larger guns) - A few more drone lag fixes, but using drones in gang combat is still treated as a criminal offence by all sides of the combat. - Up until now, the Dominix was regarded as the WORST battleship. Worse than Typhoon, even. Sometimes classed as a cruiser. - Nosferatus now GIVES capacitor to it's user instead of TAKING it. - (long pause) - People start using Dominix for more than mining. - ECM re/unbalance - Dominix now sell at marginal profit (BPO being very common). - Drone rebalance, drones now come only in swarms of 5 (except on a VERY rare faction cruiser) - People start whining about the Dominix.
That's the most concise post I've seen in a very long time. I do remember looking at the dominix's stats at release and wondering why the hell there wasn't a single thing it could do better than the megathron. Now I'm rather partial do my big fat vampire spud-looking thing.
On-topic, I aree the biggest issue in PvP right now is cap warfare - ie. by and large, whoever has more NOS wins. There is simply no defense against it bar jamming the NOSer or getting out of range - tactics which work for every other weapon/EW system in the game too, to varying degrees.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Dillius Archania
Amarr Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2007.01.09 07:00:00 -
[50]
Noone's brought up the Amarr side to all of this in a while. What are peoples beliefs as to the condition of lasers at this time?
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.09 07:59:00 -
[51]
18 pg for the biggest small laser? wtf? even with ammar having much better pg, and lots of lows to fit power upgrades Whiskey Tango Foxtrot?
I whine about having to use up all of my lows to fit 150 mm tech II on a cormy, but is it even possible on the ammar destroyer? That's what I have to say about the whole ammar side of things. You cannot credibly argue about damge amount/type/cap usage, until you can actualy fit the damn thing.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.01.09 08:02:00 -
[52]
Originally by: Shamis Orzoz projectiles have lower tracking and dps.
Autocannons have the best tracking. And the DPS is arguable in real fight situations.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.01.09 08:05:00 -
[53]
Originally by: Dillius Archania Noone's brought up the Amarr side to all of this in a while. What are peoples beliefs as to the condition of lasers at this time?
Lasers have ****ty tracking...my number one beef with them anyway.
My only other complaint is not being able to put a launcher in my geddon's 8th hi slot.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Goumindong
Amarr Merch Industrial
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Posted - 2007.01.09 08:56:00 -
[54]
Edited by: Goumindong on 09/01/2007 08:52:29
Originally by: Audri Fisher 18 pg for the biggest small laser? wtf? even with ammar having much better pg, and lots of lows to fit power upgrades Whiskey Tango Foxtrot?
I whine about having to use up all of my lows to fit 150 mm tech II on a cormy, but is it even possible on the ammar destroyer? That's what I have to say about the whole ammar side of things. You cannot credibly argue about damge amount/type/cap usage, until you can actualy fit the damn thing.
It is possible to fit medium beam Is on a Coercer. It is ridiculously difficult though:
Max skills coercer
CPU: 200 PG : 93.75
8 Medium Beam I's max skills
CPU: 120 PG: 115.2
Micro Aux Power Core I = +12.5 PG, 15 CPU
After 1, fittings left
CPU 65 PG -8.95
After 2
CPU 50 PG 3.55
Three are nessesary without max skills. You get a better returned from named modules and the named guns are easier on CPU. And then you have 2 lows and 1 mid to fill for 50 CPU. Which means a CPU enhancer, a heat sink and sensor booster.
Medium Beam II's however...
8 max skills:
126 CPU 129 PG.
Which is do-able, but barely.
Its even worse on frigs because at least you expect frigs to have a smidgeon of defense.
---------------------------------------- Thou Shalt "Pew Pew" |

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.09 09:27:00 -
[55]
Let me see.. Minmie ships have lower DPS, bad tracking lower cap in quitea few of them. Less Hit point than any other race!!! Dont forget that for god sake! Are shield tankers that don't have as much mids as caldari (so in several ships we need to armor tank). our ships usually have Less turrets?
Wanna more disadvantages?
All sides complain looking only to its own belly. I would kill for the same range and tracking as Ammar. Would kill for gallente drone space.
And hey.. does any race wanna trade the E war bonus weith our target painter bonus?
If brute force doesn't solve your problem.. then you are not using enough!! |

Gyro DuAquin1
Tri Optimum Dusk and Dawn
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Posted - 2007.01.09 09:30:00 -
[56]
Originally by: Shamis Orzoz
Originally by: dalman Combat in EVE is about math. It's not FPS game you know, where you aim and fire and so on...
I disagree. I find that most combat is about timing, positioning, and anticipating the enemies next move. The math doesn't win fights (although its always good to know the math to rule out really bad setups).
iam with shamis here, the math is before the fight. Like dps output, range abilitie and as soon as u start fighting ur math should already be done.
About the OP well imo the Amarr have a huge problem with fitting two rcu for their weapons on apo while mimatar need only one and gallente need none. And tbh i think with having all the weapons the same type eve would become quiet boring. Cause checking those weapon types and have their pro and contras u probally end up with something like, its different but nor is over/underpowerd.
Artis - Alphastrike/no cap - small mag and crappy dps Hybrid - DPS/range - cap usage no alphastrike Lasers - WTF different colours/Alphastrike and dps for using loads of cap Missles - Alphastrike/no range problems (0-160kms)/no capusage - flight time
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Spaced Skunk
D00M.
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Posted - 2007.01.09 09:49:00 -
[57]
Originally by: Gyro DuAquin1
Originally by: Shamis Orzoz
Originally by: dalman Combat in EVE is about math. It's not FPS game you know, where you aim and fire and so on...
I disagree. I find that most combat is about timing, positioning, and anticipating the enemies next move. The math doesn't win fights (although its always good to know the math to rule out really bad setups).
iam with shamis here, the math is before the fight. Like dps output, range abilitie and as soon as u start fighting ur math should already be done.
About the OP well imo the Amarr have a huge problem with fitting two rcu for their weapons on apo while mimatar need only one and gallente need none. And tbh i think with having all the weapons the same type eve would become quiet boring. Cause checking those weapon types and have their pro and contras u probally end up with something like, its different but nor is over/underpowerd.
Artis - Alphastrike/no cap - small mag and crappy dps Hybrid - DPS/range - cap usage no alphastrike Lasers - WTF different colours/Alphastrike and dps for using loads of cap Missles - Alphastrike/no range problems (0-160kms)/no capusage - flight time
I also agree, maths does not win the fight, while good to know. If is was all about math it might as well be an in-browser java game. Many variables in a fight, chosen by the player and not the math, such as ship setups/ship choices/position/primary targets, just overall tactical play.
If the OP is possibly stating the Tempest is not balanced, please fly it first.
But NOS nerf is signed.
|

DarkElf
Caldari DJ's Exotic Dancers Escorts
|
Posted - 2007.01.09 10:00:00 -
[58]
I think it's balanced ok. besides, you ask how many minnie pilots have won i battle after they have run out of cap because their guns kept firing and i'd say it's a rare occasion. you see how long a tempest with no cap lasts against a b'thron.
also as said before gallente get drones which altho can be popped they are essentially dmg without cap.
i think amarr are the weak link here as usual. they get the crappy high cap usage and not much to balance that. but heh that's why i cross trained to gallente 
DE
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.01.09 10:11:00 -
[59]
Originally by: Gyro DuAquin1 Lasers - WTF different colours/Alphastrike and dps for using loads of cap
Ermm..about the alphastrike - the only lasers which do that are tachyons, the other lasers have ROFs more similar to rails. At it only becomes close to that of arties on the abaddon due to it's damage bonus, on the geddon and apoc their alpha is between that of arties and rails.
Wouldn't call it a racial characteristic due to this.
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Gyro DuAquin1
Tri Optimum Dusk and Dawn
|
Posted - 2007.01.09 10:32:00 -
[60]
Originally by: Aramendel
Originally by: Gyro DuAquin1 Lasers - WTF different colours/Alphastrike and dps for using loads of cap
Ermm..about the alphastrike - the only lasers which do that are tachyons, the other lasers have ROFs more similar to rails. At it only becomes close to that of arties on the abaddon due to it's damage bonus, on the geddon and apoc their alpha is between that of arties and rails.
Wouldn't call it a racial characteristic due to this.
damn u amarr are damn flexible with having a good alphastrike weapon and the option to have rails like dps weapons ;)
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Thor Xian
Vertigo One E.A.R.T.H. Federation
|
Posted - 2007.01.09 11:00:00 -
[61]
I want my Tachyon Pulse please.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Audri Fisher
Caldari The Keep THE R0CK
|
Posted - 2007.01.09 11:08:00 -
[62]
Originally by: Thor Xian I want my Tachyon Pulse please.
I have a BPO for sale, only 30 bil isk (freeform contract ftw!)
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Goumindong
Amarr Merch Industrial
|
Posted - 2007.01.09 11:43:00 -
[63]
Originally by: DarkElf I think it's balanced ok. besides, you ask how many minnie pilots have won i battle after they have run out of cap because their guns kept firing and i'd say it's a rare occasion. you see how long a tempest with no cap lasts against a b'thron.
also as said before gallente get drones which altho can be popped they are essentially dmg without cap.
i think amarr are the weak link here as usual. they get the crappy high cap usage and not much to balance that. but heh that's why i cross trained to gallente 
DE
How does a tempest run out of cap against a Blaster Thron? ---------------------------------------- Thou Shalt "Pew Pew" |

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
|
Posted - 2007.01.09 11:49:00 -
[64]
Did you ever heard about armor repairers, shield bosters? Or about neuterer drones..?
If brute force doesn't solve your problem.. then you are not using enough!! |

Rodj Blake
Amarr PIE Inc.
|
Posted - 2007.01.09 11:50:00 -
[65]
Originally by: dalman Edited by: dalman on 08/01/2007 20:36:37
Originally by: Marcathonas Except... they do. All gallente ships have more cap than the minmatar of the same class, IIRC.
Stop spewing this crap. I read this p.o.s. argument on these boards like every ****ing day for 3 years+ now.
megathron: 4500 tempest: 4250
dominix: 4000 typhoon: 4000
The difference (whenever there is any difference at all) is so small that it's completely irrelevant. Gallante and Minmatar ships basicly have the same cap, cpu and grid.
IIRC, battleships with larger capacitors generally have proportionately longer recharge times as well.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Goumindong
Amarr Merch Industrial
|
Posted - 2007.01.09 11:55:00 -
[66]
Originally by: Kagura Nikon Did you ever heard about armor repairers, shield bosters? Or about neuterer drones..?
Yes and how exactly is that going to make the tempest run out of cap?
A tempest would have to be a fool, have terrible fittings, or terrible skills to run out of cap before a blasterthron.
Now, they might explode first, which would stop them from winning the battle, but the reason that tempests dont win a lot of battles against blasterthrons after running out of cap is because the tempests run out of cap after the blastertrons.
The question isnt balancing fighting a blasterthron against a tempest. Its balancing a blasterthron versus a domi and a tempest versus a domi.
And yes being able to shoot when your cap is gone is a pretty nice bonus in that regard. ---------------------------------------- Thou Shalt "Pew Pew" |

Vathar
Destructive Influence Band of Brothers
|
Posted - 2007.01.09 12:30:00 -
[67]
A tempest running out of cap will do fine against a blasterthron ... if said B-thron is also cap dead :)
Neuts work better on minnie ships than Nos ...
Originally by: Radeberger If you plan to make your alliance combat based, recruit pvpers with mining alts rather than miners with pvp alts
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Goumindong
Amarr Merch Industrial
|
Posted - 2007.01.09 12:34:00 -
[68]
Originally by: Vathar A tempest running out of cap will do fine against a blasterthron ... if said B-thron is also cap dead :)
Neuts work better on minnie ships than Nos ...
how does a tempest run out of cap before a b-thron? ---------------------------------------- Thou Shalt "Pew Pew" |

Thor Ba'aleron
|
Posted - 2007.01.09 12:51:00 -
[69]
Meh, I don't have any problem with Nos/Domis, but then again I haven't flown an active tanked ship into PvP since Castor. Capacitor Boosters are a must for any ship that uses cap in PvP, and they even the odds against Dominixes fairly well. If you are caldari, an Ewar scorpion can turn the tables with it's own 2 nos and jamming ability, at which point it's an uneven dps race between 5 mediums and 4 cruise VS 5 heavies. Rokhs should be passive tanked and probably don't care about being nossed, and something like a typohoon can easily get away. Amarr is probably hosed, but ffs what else is new?
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dalman
Finite Horizon
|
Posted - 2007.01.09 16:45:00 -
[70]
Originally by: Spaced Skunk I also agree, maths does not win the fight, while good to know. If is was all about math it might as well be an in-browser java game. Many variables in a fight, chosen by the player and not the math, such as ship setups/ship choices/position/primary targets, just overall tactical play.
You didn't understand what you replied to, at all. Perhaps cause my initial quote was cut off.
"such as ship setups/ship choices/position/primary targets" That is exactly what I'm talking about. These variables is what is used in the math formula. Ship and setup you already pick in station to get to your advantage. Primary target is a desicion you make on the field, but it's also based on your setups. You pick the biggest danger to you first to make your variables in the math formula as good as possible. And position is about you being able to pilot your ship to do the same - and when you picked your setup initially you assumed that you could pilot your ship in a good way, no?
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Kirov VIII
|
Posted - 2007.01.09 22:17:00 -
[71]
Quote: projectiles have lower tracking and dps.
Sorry, it's a little too late but you can compare a Mega Pulse T2 and a 800mm autocannons t2 please ...
800mm have a better tracking and damage for my without consumption of cap (don't forget the alone dmg em on long range and em/thermal for short/medium range). If you use these turrets for hunt agaisnt all others npc than blood/sansha, it's probably really better !!! Better tank (no cap use for turret) and you can choose damage ;)
|

Craven Loft
|
Posted - 2007.01.10 02:38:00 -
[72]
Part of the beauty of this game is the fact that things aren't completely balanced; that things are left up to chance and tactic as well as your personal play style. You can have a blaster set up but be ready to die if you should run into a NOSing ship. Thats the game. If you run out of cap, that too is part of the game. Whether its planned by the Dev's or not, whatever.
There are instances where balancing needs to be addressed, no doubt (why, dear god, did i train Stealth bombers when they are neither stealth, nor good bombers, and are more modeled after the deadliness of a piece of drift wood in the ocean) but this thread seems to be mostly people complaining about the fact that they lost their ship and wish to blame the game and the world around them rather than their poor planning or just someone hunting someone w/ that particular set up. I do that, I do it often. I know what ships my set ups are good to kill and where my weaknesses lie. If I come across a NOS domi, I know I'm in trouble but a geddon I know is in some deep ****. Learn to move w/ the game and anticipate what your going against and you'll be able to play to the strenghts and weaknesses of both the game and other players and to your specific races. Thats what EvE is all about. You wanna play a balancing game, go play WOW, get your guy to lvl 60, get the uber epic armor and go fight the 4 trillion other lvl 60's w/ uber epic armor and click till your finger falls off. Thats not for me. 
|

Xemas Rikal
|
Posted - 2007.01.10 04:43:00 -
[73]
Originally by: Craven Loft Part of the beauty of this game is the fact that things aren't completely balanced; that things are left up to chance and tactic as well as your personal play style. You can have a blaster set up but be ready to die if you should run into a NOSing ship. Thats the game. If you run out of cap, that too is part of the game. Whether its planned by the Dev's or not, whatever.
There are instances where balancing needs to be addressed, no doubt (why, dear god, did i train Stealth bombers when they are neither stealth, nor good bombers, and are more modeled after the deadliness of a piece of drift wood in the ocean) but this thread seems to be mostly people complaining about the fact that they lost their ship and wish to blame the game and the world around them rather than their poor planning or just someone hunting someone w/ that particular set up. I do that, I do it often. I know what ships my set ups are good to kill and where my weaknesses lie. If I come across a NOS domi, I know I'm in trouble but a geddon I know is in some deep ****. Learn to move w/ the game and anticipate what your going against and you'll be able to play to the strenghts and weaknesses of both the game and other players and to your specific races. Thats what EvE is all about. You wanna play a balancing game, go play WOW, get your guy to lvl 60, get the uber epic armor and go fight the 4 trillion other lvl 60's w/ uber epic armor and click till your finger falls off. Thats not for me. 
I couldn't have said it better myself Craven.
|

Ath Amon
|
Posted - 2007.01.10 07:11:00 -
[74]
Originally by: Kirov VIII
Quote: projectiles have lower tracking and dps.
Sorry, it's a little too late but you can compare a Mega Pulse T2 and a 800mm autocannons t2 please ...
800mm have a better tracking and damage for my without consumption of cap (don't forget the alone dmg em on long range and em/thermal for short/medium range). If you use these turrets for hunt agaisnt all others npc than blood/sansha, it's probably really better !!! Better tank (no cap use for turret) and you can choose damage ;)
actually pulse have a higher base dmg and a looooonger range
a single pulse (no rof, dmg, damage mods) do 45 dps with a 45km optimal
a single 800mm (no rof, dmg, damage mods) do 40 dps with around 7-8km optimal, at 30km the dps is 25
the energy cost is imo justified for pulse as, even factoring bonuses we end up with ACs that do a bit more damage (i'd average it at around 10%) but lasers keep a huge range advantage
is a lot different with blasters that imo are a bit too good, they should have less range with t2 range ammo
the discussion about lasers is different instead for beams/tachs, there i agree they need some love (as also arty :P)
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
|

Kuolematon
Space Perverts and Forum Warriors United Privateer Alliance
|
Posted - 2007.01.10 07:27:00 -
[75]
Originally by: Jerick Ludhowe I honestly think the solution to making lasers more worthwhile in pvp is to get more people to shield tank in pvp. I personally feel that the best solution is to make some of the midslot shield tanking modules lowslot modules instead. Just a thought.
Good idea! Shield tanking was in DIRE need of BOOSTING!  Oh wait, there IS already shield tanking LOWSLOT modules.  Playing Caldari-Online as a Amarr specced is PURE Hardcore (aka. stupid).
|

Goumindong
Amarr Merch Industrial
|
Posted - 2007.01.10 08:31:00 -
[76]
Originally by: Ath Amon
a single pulse (no rof, dmg, damage mods) do 45 dps with a 45km optimal
a single 800mm (no rof, dmg, damage mods) do 40 dps with around 7-8km optimal, at 30km the dps is 25
Optimal on a megapulse II is 24km[cant get 45 without scorch and max skills or tracking enhancers/computers]
Optimal on an 800mm II is 4.8km, cant get 7-8km without long range tech 1 ammo[barrage has no optimal boost last time i checked].
Of course, the 800m II's can be fitted with falloff rigs and have plenty of powergrid left[Especialy w/maelstrom] which the Megapulses cannot[needs RCU to be fit on an Abaddon even at max skills].
---------------------------------------- Thou Shalt "Pew Pew" |

Ath Amon
|
Posted - 2007.01.10 08:53:00 -
[77]
Edited by: Ath Amon on 10/01/2007 08:51:03
Originally by: Goumindong
Originally by: Ath Amon
a single pulse (no rof, dmg, damage mods) do 45 dps with a 45km optimal
a single 800mm (no rof, dmg, damage mods) do 40 dps with around 7-8km optimal, at 30km the dps is 25
Optimal on a megapulse II is 24km[cant get 45 without scorch and max skills or tracking enhancers/computers]
Optimal on an 800mm II is 4.8km, cant get 7-8km without long range tech 1 ammo[barrage has no optimal boost last time i checked].
Of course, the 800m II's can be fitted with falloff rigs and have plenty of powergrid left[Especialy w/maelstrom] which the Megapulses cannot[needs RCU to be fit on an Abaddon even at max skills].
comparsion was with t2 range ammos, is also true that the "real" optimal, for 800mm, will not change but the dps loss due high faloff is so low for a couple of km that i think was more appropriate to extend it at 7-8km where the dps loss begins to be significant
(probably was better to post the graph... but i'm too lazy atm )
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
|

Exus
Die Trying
|
Posted - 2007.01.10 09:07:00 -
[78]
saying that blasters have a better dps than autocanons is plain **** -this difference is really marginal -this difference can be used in a very few setups
overall, the ACs are deffinetly better because they stick with a larger scale of type of setups/engagement blasters are good for ratting, EvE is at the NOS age. :P
|

Necroth
|
Posted - 2007.01.10 09:12:00 -
[79]
Originally by: Craven Loft Part of the beauty of this game is the fact that things aren't completely balanced; that things are left up to chance and tactic as well as your personal play style. You can have a blaster set up but be ready to die if you should run into a NOSing ship. Thats the game. If you run out of cap, that too is part of the game. Whether its planned by the Dev's or not, whatever.
There are instances where balancing needs to be addressed, no doubt (why, dear god, did i train Stealth bombers when they are neither stealth, nor good bombers, and are more modeled after the deadliness of a piece of drift wood in the ocean) but this thread seems to be mostly people complaining about the fact that they lost their ship and wish to blame the game and the world around them rather than their poor planning or just someone hunting someone w/ that particular set up. I do that, I do it often. I know what ships my set ups are good to kill and where my weaknesses lie. If I come across a NOS domi, I know I'm in trouble but a geddon I know is in some deep ****. Learn to move w/ the game and anticipate what your going against and you'll be able to play to the strenghts and weaknesses of both the game and other players and to your specific races. Thats what EvE is all about. You wanna play a balancing game, go play WOW, get your guy to lvl 60, get the uber epic armor and go fight the 4 trillion other lvl 60's w/ uber epic armor and click till your finger falls off. Thats not for me. 
thats why a scanner is so usefull   -------- Necroth |

kill0rbunny
Caldari Chimera Intelligence Agency
|
Posted - 2007.01.10 09:21:00 -
[80]
Originally by: Craven Loft Part of the beauty of this game is the fact that things aren't completely balanced; that things are left up to chance and tactic as well as your personal play style. You can have a blaster set up but be ready to die if you should run into a NOSing ship. Thats the game. If you run out of cap, that too is part of the game. Whether its planned by the Dev's or not, whatever.
There are instances where balancing needs to be addressed, no doubt (why, dear god, did i train Stealth bombers when they are neither stealth, nor good bombers, and are more modeled after the deadliness of a piece of drift wood in the ocean) but this thread seems to be mostly people complaining about the fact that they lost their ship and wish to blame the game and the world around them rather than their poor planning or just someone hunting someone w/ that particular set up. I do that, I do it often. I know what ships my set ups are good to kill and where my weaknesses lie. If I come across a NOS domi, I know I'm in trouble but a geddon I know is in some deep ****. Learn to move w/ the game and anticipate what your going against and you'll be able to play to the strenghts and weaknesses of both the game and other players and to your specific races. Thats what EvE is all about. You wanna play a balancing game, go play WOW, get your guy to lvl 60, get the uber epic armor and go fight the 4 trillion other lvl 60's w/ uber epic armor and click till your finger falls off. Thats not for me. 
Absolutely signed.
EVE-+NLINE Supporter of T+TALHELLDEATH |

Goumindong
Amarr Merch Industrial
|
Posted - 2007.01.10 09:27:00 -
[81]
Originally by: Exus saying that blasters have a better dps than autocanons is plain **** -this difference is really marginal -this difference can be used in a very few setups
overall, the ACs are deffinetly better because they stick with a larger scale of type of setups/engagement blasters are good for ratting, EvE is at the NOS age. :P
What? Blasters have loads more DPS than autocannons. Heavy Pulses do more base damage than AC's by a good amount and Electrons do more damage than Heavy Pulses... ---------------------------------------- Thou Shalt "Pew Pew" |

Goumindong
Amarr Merch Industrial
|
Posted - 2007.01.10 09:29:00 -
[82]
Originally by: Ath Amon
comparsion was with t2 range ammos, is also true that the "real" optimal, for 800mm, will not change but the dps loss due high faloff is so low for a couple of km that i think was more appropriate to extend it at 7-8km where the dps loss begins to be significant
(probably was better to post the graph... but i'm too lazy atm )
editing again  imo faloff rig is pretty useless for lasers, the energy weapon cap reduction or even the cap recharge rigs are waaaay more benefical fore the "offensive department"
I meant that you cant stick weapon rigs on lasers due to powergrid issues[unless you downsize, and well, downsizing lasers isnt worth it] ---------------------------------------- Thou Shalt "Pew Pew" |

Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2007.01.10 09:38:00 -
[83]
Originally by: Jim McGregor Edited by: Jim McGregor on 08/01/2007 19:03:34
Originally by: Dreez
Having weapons that uses no cap is imo, a huge advantage.
Arent you forgetting the superior dps of cap using weapons here? Its not like minnie can sit next to a gallente ship and out-tank them even with no cap use for guns. Simply because of the extreme dps output.
Yes, they can. Case in point: I lost a 1v1 duel to a Maelstrom in a Hyperion. On TQ, with real bullets. Not on test. What it cost me: 500m for the bet, a very expensive Hyperion, and a little dent in my pride. But I learned quite a bit.
My setup:
Hyperion, 8x Neutron IIs, T2 MWD, 2x fleeting web, 20km scram, Heavy injector w/ 800s. 2x TRUE SANSHA large reps (1170 HP per cycle, something around 9.6 sec cycle time), DC II, EANM II, 2x Shadow Serpentis mag stabs (total damage mod on the Neutrons is around 10.00).
All this fits if you use 3x grid rigs (ancillary current routers). I figure that I spent about 750m or so on this setup when I put it together. Rig prices and BS prices have come down a bit, but it's still pretty spendy.
Getting to the point: the Mael had 8x 800mm II ACs, and no nos. He tanked all my damage, and then some. I never broke his tank. On top of all that, he did break my tank, and I was out of structure right about the time I was out of cap. My setup can't run the tank/guns at once without steadily losing cap. If I hadn't have run out of armor/structure, I would have run out of cap, and then died anyway. The Mael had 8 charges left and 100% cap when I died.
The point is: when you don't have to share your cap with your tank and weapons, it's an unstoppable advantage. Every time. No exceptions. Do I want all weapons to use cap? No. I want the cap using weapons to have a significant enough advantage to be valuable.
When a Mael can tank the full DPS of a max skilled Hype with Neutron IIs with faction mag stabs and break a tank that reps over 2200 raw HP every ten seconds or so requiring faction reps, I think that the devs need to take a good hard look at cap using weapons and what the real situation is.
Blasters simply don't do enough DPS to warrent their cap use. Probably even more so with lasers.
If at first you don't succeed, get a bigger hammer. |

DarkElf
Caldari DJ's Exotic Dancers Escorts
|
Posted - 2007.01.10 09:56:00 -
[84]
Originally by: Goumindong
Originally by: Vathar A tempest running out of cap will do fine against a blasterthron ... if said B-thron is also cap dead :)
Neuts work better on minnie ships than Nos ...
how does a tempest run out of cap before a b-thron?
a) i've never heard of a tempest with unlimited cap charges. have you?
b) if it doesn't run outta cap then it's irrelevant
c) in that case how long does a tempest last against a domi with ogre II's when it's run outta cap. again the answer is not long so doesn't make much differencce in 90% of engagements
DE
|

Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2007.01.10 09:59:00 -
[85]
Originally by: DarkElf
Originally by: Goumindong
Originally by: Vathar A tempest running out of cap will do fine against a blasterthron ... if said B-thron is also cap dead :)
Neuts work better on minnie ships than Nos ...
how does a tempest run out of cap before a b-thron?
a) i've never heard of a tempest with unlimited cap charges. have you?
b) if it doesn't run outta cap then it's irrelevant
c) in that case how long does a tempest last against a domi with ogre II's when it's run outta cap. again the answer is not long so doesn't make much differencce in 90% of engagements
DE
you forgot d) how do weapons that use cap stack up against those that don't? Answer: poorly.
If at first you don't succeed, get a bigger hammer. |

Goumindong
Amarr Merch Industrial
|
Posted - 2007.01.10 10:02:00 -
[86]
Yea, the Maelstrom is a peice of work, it is utterly devastating if you fly it like an Amarran ship.
8 x 800mm AC's XL Booster, Boost amp II, INV II, INV II, Injector, EM II 3 x Gyrostab II, DC II, Free slot for whatever you want.
3x Falloff rigs[2 can be tech 2]
Falloff with Barrage caps at 49km[with 2 tech 2 rigs], 44 with tech 1
5-6 slot tank, full set of damage mods and ridiculous range with the AC's ---------------------------------------- Thou Shalt "Pew Pew" |

Goumindong
Amarr Merch Industrial
|
Posted - 2007.01.10 10:05:00 -
[87]
Originally by: DarkElf
Originally by: Goumindong
Originally by: Vathar A tempest running out of cap will do fine against a blasterthron ... if said B-thron is also cap dead :)
Neuts work better on minnie ships than Nos ...
how does a tempest run out of cap before a b-thron?
a) i've never heard of a tempest with unlimited cap charges. have you?
b) if it doesn't run outta cap then it's irrelevant
c) in that case how long does a tempest last against a domi with ogre II's when it's run outta cap. again the answer is not long so doesn't make much differencce in 90% of engagements
DE
HOW DO I BASH THIS THROUGH YOUR TINY THICK SKULL.
A TEMPEST CANNOT RUN OUT OF CAP BEFORE A BLASTERTHRON, BECAUSE THE BLASTERTHRON USES MORE CAP PER SECOND THAN THE TEMPEST AND THEY HAVE SIMILAR CAPACITOR SIZES.
---------------------------------------- Thou Shalt "Pew Pew" |

goodby4u
Logistic Technologies Incorporated Free Trade Coalition
|
Posted - 2007.01.10 10:06:00 -
[88]
Not using cap is an obvious advantage due to nos...Lets see here.
My zealot vs a dominix,i get within my pulse laser range get nossed and webbed and wait for myself to die.
A vagabond(turrets dont use cap)vs a dominix,he gets within autocannon range gets nossed(possibly webbed if he wants to get within 10km)and KEEPS SHOOTING,although he might still die.
Its the same with any noncap using frig cruiser destroyer or anything below a bc....
Above a bc the nos does less and less due to your cap recharge rate which means energy weapons become more and more usefull and the noncap using weapons(that do less dps)become less and less usefull,BUT that noncap using element is still there in any fight and helps alot in long fights.
Now your all right,the problem with amarr(if there is any)is all of those stated,nos high em resists on armor etc etc...None of these hurt laser very much alone,but together makes them underpowered,but i believe amarr arent as overpowered as most people think and with the proper tactics and skills those problems can be overcome. __________________________________________ Yes it is great being amarr. |

Ath Amon
|
Posted - 2007.01.10 10:07:00 -
[89]
Originally by: Exus saying that blasters have a better dps than autocanons is plain **** -this difference is really marginal -this difference can be used in a very few setups
overall, the ACs are deffinetly better because they stick with a larger scale of type of setups/engagement blasters are good for ratting, EvE is at the NOS age. :P

ehm actually the base difference in dps is quite huge
speaking about base stats (again no bonuses or mods) with 2 range ammos a single neutron II do 52 dps vs 45 of megapulse II and 40 of 800mm II
neutron will also outdamage the 800mm up to 25km with an optimal of around 13km and equal tracking (actually it track a biiiiiiit better, but let's say they are equal) it have also a better alpha...
imo alpha doesn't mean much but, as rails user always says that alpha is uber and this balance the poor dps of arty i tought it was right to mention it 
these base stats actually mean that an AC to compete with a blaser in dps need ship dmg bonus...
speaking about actual ships with 3 dmg mods and damage ammo we have for guns only
hype: 1150dps abaddon: 930dps maelstrom: 830dps
we can also factor in a less dmg mod for hype and abaddon due to fitting restriction (grid or cpu mod) and we have
hype 2mod: 970 abaddon 2mod: 830 maelstrom 3mod: 830
still a huge difference and a very good base dps of almost 1k for a ship using a minimal number of slots...
to do a comparsion the phoon withh 800mm/siege (minnie BS with highest close range dps) to reach a dps similar to hype needs 3 damage mods + 5 ogre T2
@Goumindong ahhh ok, but in the end i don't consider them that umbalanced, consider that the cap recharger rig doesn't use pg, the cap usage can require a RCU but given the higher range and good base damage i think is quite ok... (again for beams is different)
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
|

Ath Amon
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Posted - 2007.01.10 10:24:00 -
[90]
Edited by: Ath Amon on 10/01/2007 10:21:08 @Bellum Eternus
maybe instead you should look at a previous post i made where i spoke about cap used to tank in comparsion to cap used for offence...
basically the concept is...
blasters: use cap to deal damage but require more cap to tank their damage
ACs: use no cap to deal damage but require less cap to tank their damage
you use more cap... the opponent need more cap to survive (if he can)
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
|

DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.01.10 10:45:00 -
[91]
Edited by: DarkElf on 10/01/2007 10:42:20
Originally by: Goumindong
Originally by: DarkElf
Originally by: Goumindong
Originally by: Vathar A tempest running out of cap will do fine against a blasterthron ... if said B-thron is also cap dead :)
Neuts work better on minnie ships than Nos ...
how does a tempest run out of cap before a b-thron?
a) i've never heard of a tempest with unlimited cap charges. have you?
b) if it doesn't run outta cap then it's irrelevant
c) in that case how long does a tempest last against a domi with ogre II's when it's run outta cap. again the answer is not long so doesn't make much differencce in 90% of engagements
DE
HOW DO I BASH THIS THROUGH YOUR TINY THICK SKULL.
A TEMPEST CANNOT RUN OUT OF CAP BEFORE A BLASTERTHRON, BECAUSE THE BLASTERTHRON USES MORE CAP PER SECOND THAN THE TEMPEST AND THEY HAVE SIMILAR CAPACITOR SIZES.
a) if you want to insult someone then come do it in person in game or out i don't mind which you little kid.
b) the mega pilot does a lot more dps than the tempest so the pest will be repping at a much faster rate so will actually use more cap. also ur not talking about setup differences. the mega might have 2 nos and maybe pest 1. there's many different fadctors involved it's not just something that is the same every time.
the fact that ur saying a pest will never run out of cap to a mega is surprising but if u had read my post then u'd know that was my whole point. pests very rarely run out of cap.
next time u reply show a little respect and stop ur stupid insults on the forums or i'll simply get them removed.
DE
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Dixon
Caldari Hells Donkeys
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Posted - 2007.01.10 10:56:00 -
[92]
Originally by: Ath Amon
hype: 1150dps abaddon: 930dps maelstrom: 830dps
Those numbers are a bit off: Hyperion (Neutron Blaster Cannon T2 [Void] (3 Dm) 1084 (19 cap/sec) Abaddon (Megapulse T2 [Conflagration] (3 Dm) 929 (42 cap/sec(armageddon uses 24cap/sec)) Maelstrom (800Mm Ac T2 [Hail] (3 Dm) 890 (0 cap/sec)
But this doesn't account for the fact that a hyperion/abaddon will probably never use more than 2 damage mods, but that's kinda irrelevant as this thread was originally comparing weapons.
Just to make this clearer blasters outdamage autocannons by roughly 20% but have slightly less range and lots of cap usage. Lasers outdamage autocannons by 5% and use massive amounts of cap, but they have vastly superior range.
I'd say it looks good on paper but cap consumption is currently much more important than dps with NOS around every corner. Lasers and hybrid could use a slight reduction in cap consumption... and nos needs a fix. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2007.01.10 11:10:00 -
[93]
Originally by: Ath Amon Edited by: Ath Amon on 10/01/2007 10:21:08 @Bellum Eternus
maybe instead you should look at a previous post i made where i spoke about cap used to tank in comparsion to cap used for offence...
basically the concept is...
blasters: use cap to deal damage but require more cap to tank their damage
ACs: use no cap to deal damage but require less cap to tank their damage
you use more cap... the opponent need more cap to survive (if he can)
**PRECISELY**
Where you're going wrong in your assumptions is that a) you think that the blaster DPS isn't tankable, which it is, and b) that a tank able to do so uses too much cap to be sustainable for the time it takes to kill the offending blastership.
If at first you don't succeed, get a bigger hammer. |

Goumindong
Amarr Merch Industrial
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Posted - 2007.01.10 11:26:00 -
[94]
Originally by: DarkElf
a) if you want to insult someone then come do it in person in game or out i don't mind which you little kid.
b) the mega pilot does a lot more dps than the tempest so the pest will be repping at a much faster rate so will actually use more cap. also ur not talking about setup differences. the mega might have 2 nos and maybe pest 1. there's many different fadctors involved it's not just something that is the same every time.
the fact that ur saying a pest will never run out of cap to a mega is surprising but if u had read my post then u'd know that was my whole point. pests very rarely run out of cap.
next time u reply show a little respect and stop ur stupid insults on the forums or i'll simply get them removed.
DE
1) The Megathron will kill the tempest long before the tempest runs out of cap from repping. You cant tank that type of damage without a dedicated tank setup[a ridiculous tank setup]. You cant tank the damage a Tempest puts out without a dedicated tank setup either.
2) The only setups worth talking about are similar setups, yea the megathron might be running highs full of NOS, but such a setup is stupid when comparing the cap use of blasters versus autocannons.
3) The tempest has more "free slots" for NOS than a Megathron does.
4) The question is comparing the cap use of the autocannons vs blasters so the question of running out of cap is intimatly important to the discussion.
---------------------------------------- Thou Shalt "Pew Pew" |

Gyro DuAquin1
Tri Optimum Dusk and Dawn
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Posted - 2007.01.10 11:45:00 -
[95]
Originally by: Goumindong
Originally by: DarkElf I think it's balanced ok. besides, you ask how many minnie pilots have won i battle after they have run out of cap because their guns kept firing and i'd say it's a rare occasion. you see how long a tempest with no cap lasts against a b'thron.
also as said before gallente get drones which altho can be popped they are essentially dmg without cap.
i think amarr are the weak link here as usual. they get the crappy high cap usage and not much to balance that. but heh that's why i cross trained to gallente 
DE
How does a tempest run out of cap against a Blaster Thron?
i heard that modules like armor repair, webber, scrambler, hardeners and damage control need cap, and even with 2 nos u run out of cap, but thats mostly a mistake of cap booster mismanagment
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Gyro DuAquin1
Tri Optimum Dusk and Dawn
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Posted - 2007.01.10 11:45:00 -
[96]
Originally by: Goumindong
Originally by: DarkElf I think it's balanced ok. besides, you ask how many minnie pilots have won i battle after they have run out of cap because their guns kept firing and i'd say it's a rare occasion. you see how long a tempest with no cap lasts against a b'thron.
also as said before gallente get drones which altho can be popped they are essentially dmg without cap.
i think amarr are the weak link here as usual. they get the crappy high cap usage and not much to balance that. but heh that's why i cross trained to gallente 
DE
How does a tempest run out of cap against a Blaster Thron?
i heard that modules like armor repair, webber, scrambler, hardeners and damage control need cap, and even with 2 nos u run out of cap, but thats mostly a mistake of cap booster mismanagment
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Ath Amon
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Posted - 2007.01.10 11:49:00 -
[97]
Edited by: Ath Amon on 10/01/2007 11:48:00 @Dixon
the numbers where from a kali NB's spreadsheet so it should be quite accurate, if yours are from a recent version of NB spreadsheet too let me know that i will update mine
the real problem here is not the cap consumption but the nos effectiveness (expecially in 1vs1 or small gang enviroment) in this situation yes ships that use no cap to fire can have some advantage, but also consider that in mid to large size gang a higher dps is imo way more effective.
also totally agree about noses, i think too that they are too much effective and there should be something to prevent the "nos armament race"
for the dps difference and cap used to tank...
to tank a t2 gank hype or mega maybe is possible but you need faction stuff or implants, not to say tons of cap... also i think the dps difference is a bit underestimated...
if in my 1.1k dps gankphoon i face a tank able to sustain 1k dps (so a good one) i will do a real dps of 100
in comparsion an hype with 1.2k dps will do a real dps of 200 and so will be able to kill it in half the time!
the difference in raw dps is just less than 10% but factoring opponent defences the real dps if of 100%...
no really complains here, just to show how what can seem a marginal difference is in truth a big one
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
|

Ath Amon
|
Posted - 2007.01.10 11:49:00 -
[98]
Edited by: Ath Amon on 10/01/2007 11:48:00 @Dixon
the numbers where from a kali NB's spreadsheet so it should be quite accurate, if yours are from a recent version of NB spreadsheet too let me know that i will update mine
the real problem here is not the cap consumption but the nos effectiveness (expecially in 1vs1 or small gang enviroment) in this situation yes ships that use no cap to fire can have some advantage, but also consider that in mid to large size gang a higher dps is imo way more effective.
also totally agree about noses, i think too that they are too much effective and there should be something to prevent the "nos armament race"
for the dps difference and cap used to tank...
to tank a t2 gank hype or mega maybe is possible but you need faction stuff or implants, not to say tons of cap... also i think the dps difference is a bit underestimated...
if in my 1.1k dps gankphoon i face a tank able to sustain 1k dps (so a good one) i will do a real dps of 100
in comparsion an hype with 1.2k dps will do a real dps of 200 and so will be able to kill it in half the time!
the difference in raw dps is just less than 10% but factoring opponent defences the real dps if of 100%...
no really complains here, just to show how what can seem a marginal difference is in truth a big one
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
|

Dixon
Caldari Hells Donkeys
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Posted - 2007.01.10 11:59:00 -
[99]
Originally by: Ath Amon Edited by: Ath Amon on 10/01/2007 11:48:00 @Dixon
the numbers where from a kali NB's spreadsheet so it should be quite accurate, if yours are from a recent version of NB spreadsheet too let me know that i will update mine
They are, you should probably update.
Originally by: Ath Amon if in my 1.1k dps gankphoon i face a tank able to sustain 1k dps (so a good one) i will do a real dps of 100
Yes but the low-dps weapons (missiles and projectiles) still have the advantage of choosing their damage types (even if projectiles have a more limited choice), this can result in a lot higher dps versus most tanks. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.01.10 12:05:00 -
[100]
Originally by: Goumindong
1) The Megathron will kill the tempest long before the tempest runs out of cap from repping. You cant tank that type of damage without a dedicated tank setup[a ridiculous tank setup]. You cant tank the damage a Tempest puts out without a dedicated tank setup either.
2) The only setups worth talking about are similar setups, yea the megathron might be running highs full of NOS, but such a setup is stupid when comparing the cap use of blasters versus autocannons.
3) The tempest has more "free slots" for NOS than a Megathron does.
4) The question is comparing the cap use of the autocannons vs blasters so the question of running out of cap is intimatly important to the discussion.
Your absolutely right it's very unlikely that situation will happen unless the pest is dumb and not injected.
Which is exactly my point btw. the pests weapons not using cap isn't that much of a big deal compared to gallente as most minnie ships will not run out of cap unless they are gonna die anyway and for the extra dps that blasters have ove ac's i think this is balanced.
one area that the cap usage issue really comes into play is with ceptors and af's. nos is a frig killer but a wolf for example can still be very effective with 0 cap where as amarr or gallente's are pretty much dead in the water after a heavy nos or 2 is on them.
i think everyone here is coming to the same conclusion. gallente/minnie is balanced ok to for cap/dmg, caldari is mmm well caldari and amarr suck 
DE
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Ryysa
North Face Force
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Posted - 2007.01.10 12:14:00 -
[101]
Edited by: Ryysa on 10/01/2007 12:13:09 simple fix... unnerf dmg mod stacking :P Gank setups will have a use again, and gallente + amarr will be best at it :P
On a more realistic note, I seriously don't understand gallente whineage atm.
So tempest has a chance vs bthron now, wow, that's imba... ofcourse...
Anyhow, the simple thing is, my alt in a domi with maxed out skills can beat any current battleship 1v1.
You get 80% resist across the board, nos, decent dps from the drones, etc...
Why do gallente always complain about everything? You of all races, who have the most uber weapon at your disposal, which not only does not use cap, but which doesn't even need to be fitted in your highslots...
The reason megathron is screwed the way it is, is that megathron depended on gank. Ion II's are still gank. You should not blame Minmatar capless guns on the demise of the megathron/deimos/thorax, but the double HP buffs from RMR and Kali.
The races are fairly balanced, the cap usage would be fine, if gallente and ESPECIALLY amarr would be allowed to do more damage.
In my opinion, Laser DPS should get about 20% boost, so amarr become the best gank/tankers again.
Gallente have currently the best 1v1 BS (domi), very good recons, one very good HAC, awesome commandships (HI EOS?), and a nice tier3 battleship.
Yet there is still *****ing that your megathron doesn't pwn all.
Imo the only people who should be *****ing at the current situation are Amarr. Omnitanks and damage mod stacking totally owned them.
And caldari... well... i am part caldari, let's just say the ecm/wcs nerf demoted them to pve race :P
All about target jamming & The Logoffski guide |

Sir Bart
Vendetta Underground Rule of Three
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Posted - 2007.01.10 12:19:00 -
[102]
Just checked the numbers so I wouldn't be talking out my butt: dmg mod / rof / activation cost 800mm Rep. Art. 2.59 / 7.88 / 0 Neutron Bls Cann. 3.5 / 7.88 / 18.2
3.5 / 2.59 = 1.35
So a neutron blaster does 35% more dps than an 800mm repeating artillary. It's quite a substancial increase. If you prioritize dps like I do, you'd use neutrons every time.
It sucks to lose because you god nos'd (and it will happen often if you're using t1 ammo). It's possible to tank all dps even from t2 ammo, it's just rare to run into a tank that strong. (Like farjung's vindicator setup could tank around 1000 dps iirc).
-Bart
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Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2007.01.10 12:24:00 -
[103]
Originally by: Sir Bart Just checked the numbers so I wouldn't be talking out my butt: dmg mod / rof / activation cost 800mm Rep. Art. 2.59 / 7.88 / 0 Neutron Bls Cann. 3.5 / 7.88 / 18.2
3.5 / 2.59 = 1.35
So a neutron blaster does 35% more dps than an 800mm repeating artillary. It's quite a substancial increase. If you prioritize dps like I do, you'd use neutrons every time.
It sucks to lose because you god nos'd (and it will happen often if you're using t1 ammo). It's possible to tank all dps even from t2 ammo, it's just rare to run into a tank that strong. (Like farjung's vindicator setup could tank around 1000 dps iirc).
-Bart
now see if that 35% or so is enough to run the target's cap dry before you yourself run out of cap and tank. Fast forward: it won't.
If at first you don't succeed, get a bigger hammer. |

Dixon
Caldari Hells Donkeys
|
Posted - 2007.01.10 12:31:00 -
[104]
Originally by: Sir Bart Just checked the numbers so I wouldn't be talking out my butt: dmg mod / rof / activation cost 800mm Rep. Art. 2.59 / 7.88 / 0 Neutron Bls Cann. 3.5 / 7.88 / 18.2
3.5 / 2.59 = 1.35
So a neutron blaster does 35% more dps than an 800mm repeating artillary. It's quite a substancial increase. If you prioritize dps like I do, you'd use neutrons every time.
It sucks to lose because you god nos'd (and it will happen often if you're using t1 ammo). It's possible to tank all dps even from t2 ammo, it's just rare to run into a tank that strong. (Like farjung's vindicator setup could tank around 1000 dps iirc).
-Bart
Those numbers are a bit off: 800mm Rep. Art. 2.695 / 7.88 / 0 Neutron Bls Cann. 3.5 / 7.88 / 18.2
and you have to account for the bonuses, 25% damage is not the same dps increase as 25% RoF. But the difference is still about 20% in favor of blasters. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Goumindong
Amarr Merch Industrial
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Posted - 2007.01.10 12:34:00 -
[105]
Originally by: Gyro DuAquin1
Originally by: Goumindong
Originally by: DarkElf I think it's balanced ok. besides, you ask how many minnie pilots have won i battle after they have run out of cap because their guns kept firing and i'd say it's a rare occasion. you see how long a tempest with no cap lasts against a b'thron.
also as said before gallente get drones which altho can be popped they are essentially dmg without cap.
i think amarr are the weak link here as usual. they get the crappy high cap usage and not much to balance that. but heh that's why i cross trained to gallente 
DE
How does a tempest run out of cap against a Blaster Thron?
i heard that modules like armor repair, webber, scrambler, hardeners and damage control need cap, and even with 2 nos u run out of cap, but thats mostly a mistake of cap booster mismanagment
I heard that you dont need to run your armor repairer if your opponent isnt shooting at you, and a blasterthron is going to run out of cap before you[because he has to run all that stuff and 18 cap/second worth of guns], ergo a tempest cannot run out of cap against a blasterthron because it doesnt need to run its repper[the only thing that will kill your cap] once the thron is out.
Originally by: DarkElf
Your absolutely right it's very unlikely that situation will happen unless the pest is dumb and not injected.
Which is exactly my point btw. the pests weapons not using cap isn't that much of a big deal compared to gallente as most minnie ships will not run out of cap unless they are gonna die anyway and for the extra dps that blasters have ove ac's i think this is balanced.
one area that the cap usage issue really comes into play is with ceptors and af's. nos is a frig killer but a wolf for example can still be very effective with 0 cap where as amarr or gallente's are pretty much dead in the water after a heavy nos or 2 is on them.
i think everyone here is coming to the same conclusion. gallente/minnie is balanced ok to for cap/dmg, caldari is mmm well caldari and amarr suck 
DE
Ugg. As mentioned earlier, the "omg run out against a thron" is stupid.
The issue is how they perform against ships that use capacitor warfare.
If a nos-domi attacks you, the thron is dead in the water, the tempest can shoot back, forcing the domi to at least tank the damage.
It also ignores the effects of neuts[for the tempest, whose cap doesnt matter, its more beneficial to just kill his opponents cap and then out-dps him.]
---------------------------------------- Thou Shalt "Pew Pew" |

Ath Amon
|
Posted - 2007.01.10 12:47:00 -
[106]
Originally by: Dixon
Originally by: Ath Amon Edited by: Ath Amon on 10/01/2007 11:48:00 @Dixon
the numbers where from a kali NB's spreadsheet so it should be quite accurate, if yours are from a recent version of NB spreadsheet too let me know that i will update mine
They are, you should probably update.
thanks :) i will update asap
Originally by: Dixon
Originally by: Ath Amon if in my 1.1k dps gankphoon i face a tank able to sustain 1k dps (so a good one) i will do a real dps of 100
Yes but the low-dps weapons (missiles and projectiles) still have the advantage of choosing their damage types (even if projectiles have a more limited choice), this can result in a lot higher dps versus most tanks.
yes, proj can chose their damage, but is something you can really do only in pve or while pirating, where you can expect to find opponents with certain res...
in pvp (for ACs) personally i go with highest damage ammo and stick with it... the reload timer is too high to try things and the dps difference between a hail and phased plasma is alredy so high to potentially vanify the benefits to hit a less tanked res.
also you really don't know what tank you will face, expecially speaking about BS.
for arty there is not even the choice... explo/kin are "fixed" as therm/kin for rails.
missiles are a bit more versatile as they have the same base damage regarless of res they hit and i admit that sometimes i switch them even during combat... but here we where mostly speaking about proj :P
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
|

Sir Bart
Vendetta Underground Rule of Three
|
Posted - 2007.01.15 18:59:00 -
[107]
Originally by: Dixon
Originally by: Sir Bart
dmg mod / rof / activation cost 800mm Rep. Art. 2.59 / 7.88 / 0 Neutron Bls Cann. 3.5 / 7.88 / 18.2
3.5 / 2.59 = 1.35
Those numbers are a bit off: 800mm Rep. Art. 2.695 / 7.88 / 0 Neutron Bls Cann. 3.5 / 7.88 / 18.2
and you have to account for the bonuses, 25% damage is not the same dps increase as 25% RoF. But the difference is still about 20% in favor of blasters.
Just double checked my numbers and you're correct on the values; however, you don't take bonuses into account, we're comparing guns, not ships.
Correct difference is 29.8%
-Bart
|

Sir Bart
Vendetta Underground Rule of Three
|
Posted - 2007.01.15 19:03:00 -
[108]
Originally by: Bellum Eternus
Originally by: Sir Bart Just checked the numbers so I wouldn't be talking out my butt: dmg mod / rof / activation cost 800mm Rep. Art. 2.59 / 7.88 / 0 Neutron Bls Cann. 3.5 / 7.88 / 18.2
3.5 / 2.59 = 1.35
So a neutron blaster does 35% more dps than an 800mm repeating artillary. It's quite a substancial increase. If you prioritize dps like I do, you'd use neutrons every time.
It sucks to lose because you god nos'd (and it will happen often if you're using t1 ammo). It's possible to tank all dps even from t2 ammo, it's just rare to run into a tank that strong. (Like farjung's vindicator setup could tank around 1000 dps iirc).
-Bart
now see if that 35% or so is enough to run the target's cap dry before you yourself run out of cap and tank. Fast forward: it won't.
If you're talking about a ship vs ship fight, there's a lot more factors involved than what guns you use, although I can tell you, my megathron has beat a lot of tempests, domi's and ravens, and tbh, it's not even close, I roast them. (I've ran into a raven before that could beat me but he had no scram so not a very fair comparison).
|

Dixon
Caldari Hells Donkeys
|
Posted - 2007.01.15 19:18:00 -
[109]
Originally by: Sir Bart
Originally by: Dixon
Originally by: Sir Bart
dmg mod / rof / activation cost 800mm Rep. Art. 2.59 / 7.88 / 0 Neutron Bls Cann. 3.5 / 7.88 / 18.2
3.5 / 2.59 = 1.35
Those numbers are a bit off: 800mm Rep. Art. 2.695 / 7.88 / 0 Neutron Bls Cann. 3.5 / 7.88 / 18.2
and you have to account for the bonuses, 25% damage is not the same dps increase as 25% RoF. But the difference is still about 20% in favor of blasters.
Just double checked my numbers and you're correct on the values; however, you don't take bonuses into account, we're comparing guns, not ships.
Correct difference is 29.8%
-Bart
Comparing the guns without using the bonuses isn't a fair comparison. Every single minmatar ship receives that RoF bonus and all gallente blasterships get that damage bonus, to compare without the bonuses is like comparing laser cap usage before the 10% per level reduction. __________________________________________________
Originally by: Cmdr Sy So here is the state of Amarr tech. Nos, plate, EANM and a tracking disruptor - pick two out of four and counter all setups.
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Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
|
Posted - 2007.01.15 20:55:00 -
[110]
Edited by: Shan''Talasha Mea''Questa on 15/01/2007 20:52:12
Originally by: dalman Edited by: dalman on 08/01/2007 20:36:37
Originally by: Marcathonas Except... they do. All gallente ships have more cap than the minmatar of the same class, IIRC.
Stop spewing this crap. I read this p.o.s. argument on these boards like every ****ing day for 3 years+ now.
megathron: 4500 tempest: 4250
dominix: 4000 typhoon: 4000
Cap has been increased on all ships, but I'd rather look at the realistic figures and compare both Cap Size and Cap Recharge rate.
Unmodified & and not counting "peak recharge":
Megathron: 5625/1154.88 Sec. -> 4.871 cap/sec Tempest: 5312/1154.88 Sec. -> 4.600 cap/sec
Dominix: 5000/1087.50 Sec. -> 4.598 cap/sec Typhoon: 5000/1087.50 Sec. -> 4.598 cap/sec
Best way to deal with this seems to be lowering cap-usage on Hybrids. Capacitors seem pretty balanced already.
Edit: Spelling.
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Technolisa
Amarr Rage and Terror Against ALL Authorities
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Posted - 2007.01.15 21:04:00 -
[111]
so much whine and no cheese at all ! 
Gentelmen we are going to get some shooty shooty tonight. (c) Evil Thug |

Imperil
Northern Intelligence SMASH Alliance
|
Posted - 2007.01.15 21:49:00 -
[112]
Of course Neutrons has better DPS then 800mm, but 800mm can shoot further out then Neutrons, and as such the DPS advantage the Neutron has is not that big.
Support POS Overhaul - Read it NOW! |

Imperil
Northern Intelligence SMASH Alliance
|
Posted - 2007.01.15 21:52:00 -
[113]
Originally by: Shan'Talasha Mea'Questa Edited by: Shan''Talasha Mea''Questa on 15/01/2007 20:52:12
Originally by: dalman Edited by: dalman on 08/01/2007 20:36:37
Originally by: Marcathonas Except... they do. All gallente ships have more cap than the minmatar of the same class, IIRC.
Stop spewing this crap. I read this p.o.s. argument on these boards like every ****ing day for 3 years+ now.
megathron: 4500 tempest: 4250
dominix: 4000 typhoon: 4000
Cap has been increased on all ships, but I'd rather look at the realistic figures and compare both Cap Size and Cap Recharge rate.
Unmodified & and not counting "peak recharge":
Megathron: 5625/1154.88 Sec. -> 4.871 cap/sec Tempest: 5312/1154.88 Sec. -> 4.600 cap/sec
Dominix: 5000/1087.50 Sec. -> 4.598 cap/sec Typhoon: 5000/1087.50 Sec. -> 4.598 cap/sec
Best way to deal with this seems to be lowering cap-usage on Hybrids. Capacitors seem pretty balanced already.
Edit: Spelling.
No it is not balanced. Do not change the cap-usage of Hybrids nor Lasers for that matter. If anything, the capacitor itself should be changed to fitt accordingly for each ship designated role.
But really, the weapons itselfs needs to be balanced to the ships they are being used on. The DPS difference between Autocannons and Megapulses is not great enough to justify zero-cap vs. high-cap usage.
Support POS Overhaul - Read it NOW! |

Xendie
Forsaken Empire The Forsaken Empire
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Posted - 2007.01.15 22:51:00 -
[114]
OMG!!! nerf Blue Squirrels!!
Quote: Nertzius > having fun being incompetitent?
Quote: jake sisko > its f-e's bob dev alt making lag
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Sir Bart
Vendetta Underground Rule of Three
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Posted - 2007.01.17 20:31:00 -
[115]
Originally by: Dixon
Comparing the guns without using the bonuses isn't a fair comparison. Every single minmatar ship receives that RoF bonus and all gallente blasterships get that damage bonus, to compare without the bonuses is like comparing laser cap usage before the 10% per level reduction.
It a fair comparison of guns. My point is that comparing ships simply by looking at the damage their guns do and the amount of cap they consume is not a fair comparison. There's a lot more to a ship than it's weaponry.
So, comparing ships, requires many many factors, comparing guns, requires only looking at the attributes of those guns. It's too bad that some devs think the way you do because beams and rails are identical if you take ship bonuses on a Apoc and Megathron (same dps, same tracking, mega has more range, apoc uses more cap)
-Bart
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Dixon
Caldari Hells Donkeys
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Posted - 2007.01.17 21:25:00 -
[116]
Originally by: Sir Bart
Originally by: Dixon
Comparing the guns without using the bonuses isn't a fair comparison. Every single minmatar ship receives that RoF bonus and all gallente blasterships get that damage bonus, to compare without the bonuses is like comparing laser cap usage before the 10% per level reduction.
It a fair comparison of guns. My point is that comparing ships simply by looking at the damage their guns do and the amount of cap they consume is not a fair comparison. There's a lot more to a ship than it's weaponry.
Hey, I never said things should be identical and I do agree that many factors should be considered when comparing ships.
Originally by: Sir Bart So, comparing ships, requires many many factors, comparing guns, requires only looking at the attributes of those guns. It's too bad that some devs think the way you do because beams and rails are identical if you take ship bonuses on a Apoc and Megathron (same dps, same tracking, mega has more range, apoc uses more cap) -Bart
But the Apoc is just a poor example of a ship IMO and the stats are only similar if you use Megabeams but they're pretty crappy compared to tachyons. And if you're using tachyons and an Armageddon or Abaddon then rails and beams are very different indeed, as they should. __________________________________________________
Originally by: Cmdr Sy So here is the state of Amarr tech. Nos, plate, EANM and a tracking disruptor - pick two out of four and counter all setups.
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Gol'D Roger
Caldari
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Posted - 2007.04.07 22:42:00 -
[117]
.... a mega is a completly diferent ship then a tempest or typhon . its a DAMAGE DEALER its specialisation is to hit hard , web , scram . a typhon one of the best solo ships for 0.0 rathunting , misions etc its a nice alrounder. a tanking typhon wil win aginst any blasterthrun if the pilot is good enuth. but on the uther side if the typhon gos special tank , why not the megathron too...railgun mega -.- (you see wer this is going) btw if you see you loos a mega still has its mwd
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