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Levin Milraco
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Posted - 2007.01.10 06:13:00 -
[31]
Edited by: Levin Milraco on 10/01/2007 06:10:37 care to comment on the other points I made?
(aside, watching local etc?... cause that doesnt work, it just makes less targets for you when people just gets fed up and not bother with low sec anymore. )
quite frankly, the loss of being killed npcing or doing anything in low sec is minor compared to the time lost of losing standings.
edit: But now, I propose: that we go back to the old system for probing!
as the privateer that posted. its much better than this chanced system we have now.
I am sure the OP can agree with a 100% system that requires work and skills.
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Zardenim
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Posted - 2007.01.10 06:21:00 -
[32]
The only things I've ever killed have been in belts, and that's really all I care for. If someone I'm chasing had the smarts to create a SS before I got to them then good for them, I couldn't be bothered to chase after them. However if someone else has the skills/ship/modules/patience to do that, then that's great for them, and they should be allowed to do so.
As for missions, same as above. They are taking a risk by entering lowsec for something that they in their mind has greater reward than that risk (the all knowing risk-reward equation). However, just because they don't see or don't acknowledge the risk doesn't mean they should be invulnerable to it. As with nearly all of the high-paying professions in eve, lowsec mission running needs its risks to be a balanced part of the game.
If they don't feel safe then let them bring a buddy or two along with them, that's their choice. It's the carebear population's turn to adapt this time. (That being said, they comprise a majority of the game population and as such CCP is pretty much obligated to give into their demands no matter how pathetic those demanding the changes can be.)
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Levin Milraco
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Posted - 2007.01.10 06:30:00 -
[33]
Originally by: Gonada what it all comes down to is it really realistic that one guy running a lvl 4 mission with 2 bill isk worth of mods gets his arse wiped by a lamer geek ganker/ ganker squad in his / their cheapo setup(s)?
um, no, it should be hard to scan em down.
deal with it.
never knew you "tough" ganker types cried so much.
hey, dont lump me in with them.
but how would you think of the old system, the probes work 100% BUT, you need to place 3 of them to scan the area in btwn the 3.
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Yokai Milanis
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Posted - 2007.01.10 06:43:00 -
[34]
I agree that both mission runners shouldn't be invincible in a pew pew zone.
Most players know that lowsec is the most dagerous areas of the game. I think 0.0 should be the most dangerous area. Maybe a nice counter balance would be to make a Concord Spawn that's not invincible come to the defense of players in lowsec.
This concord spawn would not be a concordoken, and a .05 would be weaker than a .01 Concord defense spawn. Honestly I think this would be a lot more fun for the carebear and the piwat. And of course you would take sec status hits for killing concord, and get bonus status towards pirate factions. Maybe the pirates would have put bounties on Concords heads.
This I would think would also help to populate lowesec more.
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Zardenim
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Posted - 2007.01.10 06:57:00 -
[35]
Originally by: Gonada what it all comes down to is it really realistic that one guy running a lvl 4 mission with 2 bill isk worth of mods gets his arse wiped by a lamer geek ganker/ ganker squad in his / their cheapo setup(s)?
um, no, it should be hard to scan em down.
deal with it.
never knew you "tough" ganker types cried so much.
Someone running a mission with 2bil in mods should wipe the floor with the "lamer geek"'s ass.
It's not called lowsec for no reason you know. It's designed to be dangerous and lawless, so let it stay that way. Carebears were given hisec so they could live without constant fear of pirates/pvpers, and pirates/pvpers were given lowsec so they could play the game to their own more explosive liking.
This is really a disgusting safe beach head into lowsec the more and more I look at it. How would the hisec population like it if there was a 50% chance Concord wouldn't do a thing in .5 and .6 systems when a pirate attacked? And when they did it was very slow and uncoordinated so the pirate could get away. I'd imagine they'd be in uproar.
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Shugo Kazuma
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Posted - 2007.01.10 07:34:00 -
[36]
Originally by: Benglada I want mission runners to be at the same risk as ratters, And i want mission running to require a small amount of brains.
While I can agree the balance pendulum may have swung back too far, if you want them to be at the same level of risk as a belter, you'd better be prepared to advocate making missions more comparable to belting then.
It's all dandy and everything to say you want them to have the same level of risk (and possibly the same ease of finding?), but there's a slight difference between a belter tanking 2-5 ships when a pirate shows up in system and a mission runner tanking 15-40. It probably wouldn't be a big deal if CCP's idea of making missions harder was to use a few powerful ships instead of throwing wave upon wave of weaker ships at you.
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DeckardIRL
Gallente Bravehearts Xelas Alliance
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Posted - 2007.01.10 10:52:00 -
[37]
Clearly the OP has never run a lvl4 mission eg- Angels Xtra, Serp Xtra, Midst of Deadspace, Mordus Headhunters... the aggro on these levels is enough to keep any pilot occupied.
I mission when I am not in 0.0 in an area that the piewat Corp Turbulent operate. This is a very good crew of pirating scum. After Kali you couldn't mission at all. They had a field day. I was sitting docked and saw 8 jump into local. I put out a warning in local. A numpty who was not watching local and within 5 mins Turby posted a CNR kill mail. They said thanks we got our daily kill and left.... now the guy could have been in the middle of massive aggro and missed the warning. But the kill was so fast he had no chance unless he was transiting between gates to be able to read local. I have died in missions because you are so busy with NPCs that in the seconds it took to react to the piewats and try and get out I was scrambed by an inty... aint no fun as its usually an NPC gets the final blow, so take on the pirates and fight the NPCs.... yeah that's fun.... what you should be asking for is more missions set out of system of the agent so there is more mission runner traffic... but you are a numpty yourself and don't deserve to get fat easy targets like that.
Deck _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |

Damien Smith
Turbulent Privateer Alliance
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Posted - 2007.01.10 13:07:00 -
[38]
Originally by: DeckardIRL I mission when I am not in 0.0 in an area that the piewat Corp Turbulent operate. This is a very good crew of pirating scum. After Kali you couldn't mission at all. They had a field day.
Deck
<3 you too Deck 
It's true, while the post-kali probe system was unbelievably screwed, we still used it because hell, pirates got to eat too right? Probing became a job for alts that day. Probing is no longer a profession, it's a skillpoint based grind of spamming the scan button and hoping your magical dice rolls you a double six. The old system was far more balanced, as I'm sure Deckard will agree. We use to probe missioners with the old system, but at least then it was fun, and we failed often because the target finished up or noticed us before we got them properly triangulated enough to warp in. I'll even go as far as saying probing used to be exciting. Now it's just depressing...
Oh well, I've got covops 5, astrometrics 5, signal pinpointing 4, astrometric pinpointing 4 and I'm about 4 days away from astrometrics triangulation 5. At least my imaginary dice are somewhat shiny...  ----------- Join channel 'Turby' or die! (bring pie) I <3 carebears on toast ^^ - Xorus I'll trade you some carebears for some sheep -Tirg
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AlphaM
Doom Guard
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Posted - 2007.01.10 13:46:00 -
[39]
the difference to me is that a pvper can change safes at a moments notice and move between them, a mission runner is a sitting duck in his safe |

Ja'kar
MAFIA
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Posted - 2007.01.10 13:59:00 -
[40]
HELLO!!!
It's not hte mission runner being able to be caught at mission point that is the main fault- WARP 0 is the main problem, used to get them on the 15k to gate/station. yes loads had bm's so glad CCP removed BM's made eve hardcore or at least risky, er, well no cos now everyone hos insta bm's. So get rid of tis warp 0 crpa that makes eve intoa wow in space, just little bit harder. and then more mission runners will die.
and for gods sake, kick ppl out of NPC corp aftera set time, force them into a 1 man corp...
eve is suck's its getting worse...
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Peter Stuyvesant
Amarr
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Posted - 2007.01.10 14:14:00 -
[41]
After Kali, it was too easy to probe mission-runners out, now its a bit too hard.
But to suggest that CCP always give into the demands of mission-runners is cretinous.
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Nore Auratis
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Posted - 2007.01.10 14:15:00 -
[42]
Noob's point of view from someone not really sure about his "career" in EVE. Correct me if something is wrong. ---
Running missions in low-sec basically means: you get better rewards for the same job. Mission difficulty does not vary, right?
If probing mission runners in deadspace is nearly impossible, the only risk involved is jumping into a camp when travelling to/from your agent (or being shot at when docking/undocking, what happened only once to me so far). But as already mentioned, there are many possibilities to minimize this risk (I should use more of them, personally ^^).
Let's compare this to ratting: Ratting in low sec means: you get better rewards for (nearly) the same job.
But: It is more risky.
Of course you can minimize this risk too, e.g. by warping to a safe spot when someone posing a possible threat enters local or shows at the scanner. But this is time-consuming and lowers your income in terms of ISK/h.
In my opinion mission running in low sec should be more dangerous.
If it were so, I would - not use my best ship/fitting, fearing to lose it, which would make the mission more difficult - possibly use a jump clone, which has certain requirements/restrictions - not fly solo all the time, and if I only brought a friend to watch local
And: It would make me feel less secure, that's what low-sec should be about. I found it quite strange flying some stupid mission semi-AFK with a gate camp just a few AUs away in the same system ...
Greetings Nore
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sesanti
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2007.01.10 14:28:00 -
[43]
I completely agree with the OP, regardless of what the missioners might lose if they can't complete their mission, they should be fully scannable. A miner risk everything possible to the maximun extent that mining permits (ship, clone, minerals, mods), a pirate risk the same, a trader also risks the same. Just because a missioners also risks all, including losing status with a faction which i agree it's a heavy penalty, is not reason enough to protect them in a field of invulnerability from other players.
_______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

Hellspawn01
Amarr Imperial Shipment
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Posted - 2007.01.10 14:51:00 -
[44]
Originally by: Benglada
It seems to me that everytime mission runners whine about something they get it.
Case in point: Probing a mission.
Not true. Things did change in the past in favor of combat and made mission runners suffer.
Originally by: Benglada Why should probing a mission be any less difficult then probing a safespot?
A safespot is player generated, mission spots system generated.
Originally by: Benglada Why should them doing a mission give them some magical near invulnurability? If they fail to use the scanner to see if someones scanning them, that is THEIR problem.
Having scanner open which takes some of your view while fighting a dozen ships at once, managing drones in the meantime, watching ship stats and having lag from scanner reload?
Originally by: Benglada When im at a safespot 95% of the time im aligned and mash the scan button like a psychopath and, because of this, i rarely die. I think mission runners should have to do the same thing, it is low sec after all, is it not?
Nothing is there but you and your scanner that takes your attention.
Originally by: Benglada For the record i have only probed down two mission runners in my life time, but id like the option to do it now because its incredibly annoying having people in low sec in ravens pretty well un touchable.
They are not. They have to dock/undock and jump in/out sometimes. Take a friend with your with perfect scanning skills and you will find them. So many ways to get them, find them.
Ship lovers click here |

Exlegion
Legion's Knight
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Posted - 2007.01.10 14:57:00 -
[45]
Signed/
Mission runners should be easy kills for the gankbears. And then when they go back to high sec gankbears should whine to CCP to force them back to low sec so the gankbears can continue to rake up easy kills. And then Eve will be balanced.
And carebears, stop being so lazy. Just because you may be tanking 20+ NPCS, being warp-scrambled, managing your ship resources like drones and shields, picking out and shooting at NPC's, shouldn't mean that you can't scan evey few seconds. After all, gankbears aren't lazy, they spam the scan button when they're at a safe spot. And we all know it's all the same.
Anyway, please CCP, gankbears need easy kills so their epeens can grow , and it's not because they're lazy. plzkthxbye.
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Damien Smith
Turbulent Privateer Alliance
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Posted - 2007.01.10 16:17:00 -
[46]
Originally by: Hellspawn01 They are not. They have to dock/undock and jump in/out sometimes. Take a friend with your with perfect scanning skills and you will find them. So many ways to get them, find them.
Warp to 0, undock invulnerability timer, spitout bookmarks. With these anyone travelling to and from a station is completely invulnerable to attack, no matter how many ships may be camping the station. That just leaves the gates, which is a completely different discussion altogether.
The thing that gets me about all this though, is that many pirates do the same things the carebears do, like mission running, bringing haulers full of goodies through low sec chokepoints (with alts, admittedly) and things like that. You know how many pirates or their alts die while performing these tasks? Not bloody many, that's for sure. Most pirates get proficient with the scanner, watch local religiously, use the map filters to spot obvious gatecamps and get scouts to check each jump before jumping in the valuable stuff.
You think our ships appear in our hangar by magic? If we do hauler or freighter runs, you can be damn sure that we'll have scouts, armed escorts, and be very aware of the locations of potential threats in nearby systems and have people on alert to defend the cargo or provide time enough for it to flee. When mission running the pirate mission runners I know spam their scanners, as it can mean the difference between getting some much needed isk, or getting ganked by other pirates.
Carebears are just too damn lazy...
----------- Join channel 'Turby' or die! (bring pie) I <3 carebears on toast ^^ - Xorus I'll trade you some carebears for some sheep -Tirg
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Dixon
Caldari Hells Donkeys
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Posted - 2007.01.10 16:32:00 -
[47]
I'm having no trouble scanning mission runners, it rarely takes me over 6 minutes. Although I found it very hard when the changes first came... but, hey, adapting is a huge part of the game.
My only beef with missions are those new '120km between warp-gates' missions. Those really make mission runners hard to catch, although scanning them is just as easy. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Tiny Tove
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Posted - 2007.01.10 16:37:00 -
[48]
Sounds to me like it's the gankbears that are lazy, they just want a "Warp to nearest pve fitted carebear" button. And even then they'll find something to whine about.
Waaaaah! Every time I see a carebear I kill it, and now I don't see any carebears, I don't get it.... waaaah! They adapted. Why don't you?
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FooB2
Caldari Pre-nerfed Tactics
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Posted - 2007.01.10 16:43:00 -
[49]
did they adapt? or did they whine until CCP adapted for them........ hmm.
TEAM LULZ FOR HIRE
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Tiny Tove
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Posted - 2007.01.10 16:44:00 -
[50]
Only gankbears cannot understand why carebears avoid all contact with them. Blame CCP, if that's what you need to feel better about it.
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Damien Smith
Turbulent Privateer Alliance
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Posted - 2007.01.10 16:45:00 -
[51]
Originally by: Tiny Tove
They adapted. Why don't you?
They didn't adapt, they had the game adapted to suit them. I personally hated the post-kali super easy probing almost as much as I hate the current spam 20+ scan attempts but get a result eventually system we have now. Pirates have adapted, and always will do.
Many pirates, including myself came to this very forum to whine about the post-kali system. It was too easy and made probing something that even a noob could do with near 100% accuracy. The 'bears whined, and we whined. It was 'fixed'.
The problem still isn't fixed though, it definitely needs tweaking but where some of the pirates fought for the system to be made more difficult, where are the carebears whining about the current system being too balanced in their favour? Like I said. Lazy.
I still get mission runner kills by probing, it's that now it's a grind, instead of a profession. ----------- Join channel 'Turby' or die! (bring pie) I <3 carebears on toast ^^ - Xorus I'll trade you some carebears for some sheep -Tirg
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Dixon
Caldari Hells Donkeys
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Posted - 2007.01.10 16:49:00 -
[52]
Originally by: Damien Smith
I still get mission runner kills by probing, it's that now it's a grind, instead of a profession.
Are you sure you're using the right probes for the job? I rarely need to analyze twice. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Damien Smith
Turbulent Privateer Alliance
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Posted - 2007.01.10 17:03:00 -
[53]
Originally by: Dixon
Originally by: Damien Smith
I still get mission runner kills by probing, it's that now it's a grind, instead of a profession.
Are you sure you're using the right probes for the job? I rarely need to analyze twice.
Ok so I exaggerated slightly. The point I was making is that it's now chance based and is therefore based on skillpoints and random luck, rather than player skill. Still though, WTB: Scan probes that find a specific mission runner in deadspace with <4 scans guaranteed.
Mission runners are rarely within 5au probe range of the system plane, which means using fathom and bigger, with strength penalties the further up you go. I have lots of pre made bookmarks of various heights above and below plane in the most common mission running systems, where I lay a field of overlapping probes (spook and smaller) and spam, spam, spam that scan button away. Even with covops and astrometrics 5, and signal acquisition/astrometric pinpointing/astrometric triangulation 4 it can take a good few scans to get things like command ships and hacs.
----------- Join channel 'Turby' or die! (bring pie) I <3 carebears on toast ^^ - Xorus I'll trade you some carebears for some sheep -Tirg
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Damien Smith
Turbulent Privateer Alliance
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Posted - 2007.01.10 17:03:00 -
[54]
Originally by: Dixon
Originally by: Damien Smith
I still get mission runner kills by probing, it's that now it's a grind, instead of a profession.
Are you sure you're using the right probes for the job? I rarely need to analyze twice.
Ok so I exaggerated slightly. The point I was making is that it's now chance based and is therefore based on skillpoints and random luck, rather than player skill. Still though, WTB: Scan probes that find a specific mission runner in deadspace with <4 scans guaranteed.
Mission runners are rarely within 5au probe range of the system plane, which means using fathom and bigger, with strength penalties the further up you go. I have lots of pre made bookmarks of various heights above and below plane in the most common mission running systems, where I lay a field of overlapping probes (spook and smaller) and spam, spam, spam that scan button away. Even with covops and astrometrics 5, and signal acquisition/astrometric pinpointing/astrometric triangulation 4 it can take a good few scans to get things like command ships and hacs.
----------- Join channel 'Turby' or die! (bring pie) I <3 carebears on toast ^^ - Xorus I'll trade you some carebears for some sheep -Tirg
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Greenbolt
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Posted - 2007.01.10 17:07:00 -
[55]
Ok. Im gonna respond to this one. First. I run missions in low -sec. I pvp sometimes.. the one time my missiongot busted...the ship that did it died because I had friends nearby who ganged quickly warped in and slaughtered. (Bad luck on the guy busting my mission because I had just finished off the last npcs.)
That outta the way.
First comment - watch local for pirates? Bah. Useless Most mission scanners I ran into used alts or neutrals in friendly looking corps. They sat in local somewhere probing out...once they got a hit...the pirates who were one or two systems out would warp in then warp to mission-attack ...or use login trap once a hit was found to do same. In many cases the actual probing ship was never seen.
You would have maybe 30-40 seconds warning between pirates hitting local and pirates in your deadspace. In a tough L4 mission. Thats not enough time if your engulfed hard by mass of npcs.
Most L4 mission areas in low spec are fairly busy...so everytime a new person shows up everyone quits mission running would be only response...(and yes we kept people watching for probes right after kali to warn when someone was probing...)...which was very tedious.
Moving on... CCP pendulum ..they made it way to easy after kali to scan out mission runners. then they made it too hard. maybe on the next swing..it will balance out. (You should have a chance to find me. it should not be easy at all. I respected old system pre kali alot).
Moving on. As a mission runner I do not use rare T2 mods or Faction mods. If you catch me in a mission..and im tanking hard. even a decent cruiser/battlecruiser setup with some nos will be enough to break my tank. In some missions even the expensive ships are reaching near that point.....so a smart PVP group will almos always beat a mission runner because he is so specialized to the NPCs he is fighting. the mission runners tank will be useless if you bring the right ammo/nos/scrambler.
Most importantly. CCP wants to make money. A number of pilots I enjoy mission running. Just like a number enjoy mining and manufacturing. Just as some only like pvp.
You cater completely to one group..say just the pvp crowd and ignore the rest. guess what. They quit. CCP makes less money.
CCP's goal is to make every one happy. Do they succeed of course not. They like everyone swing to extremes in reaction sometime. But I truly respect them for making a game that attracts all crowds.
My point? I am spammy. Its a game that draws all types of players...and needs all types of players to exist.
You dont like it...Go play Battlefield or some other first person shooter. Wows too good for you. (And no i dont play wow)
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Greenbolt
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Posted - 2007.01.10 17:07:00 -
[56]
Ok. Im gonna respond to this one. First. I run missions in low -sec. I pvp sometimes.. the one time my missiongot busted...the ship that did it died because I had friends nearby who ganged quickly warped in and slaughtered. (Bad luck on the guy busting my mission because I had just finished off the last npcs.)
That outta the way.
First comment - watch local for pirates? Bah. Useless Most mission scanners I ran into used alts or neutrals in friendly looking corps. They sat in local somewhere probing out...once they got a hit...the pirates who were one or two systems out would warp in then warp to mission-attack ...or use login trap once a hit was found to do same. In many cases the actual probing ship was never seen.
You would have maybe 30-40 seconds warning between pirates hitting local and pirates in your deadspace. In a tough L4 mission. Thats not enough time if your engulfed hard by mass of npcs.
Most L4 mission areas in low spec are fairly busy...so everytime a new person shows up everyone quits mission running would be only response...(and yes we kept people watching for probes right after kali to warn when someone was probing...)...which was very tedious.
Moving on... CCP pendulum ..they made it way to easy after kali to scan out mission runners. then they made it too hard. maybe on the next swing..it will balance out. (You should have a chance to find me. it should not be easy at all. I respected old system pre kali alot).
Moving on. As a mission runner I do not use rare T2 mods or Faction mods. If you catch me in a mission..and im tanking hard. even a decent cruiser/battlecruiser setup with some nos will be enough to break my tank. In some missions even the expensive ships are reaching near that point.....so a smart PVP group will almos always beat a mission runner because he is so specialized to the NPCs he is fighting. the mission runners tank will be useless if you bring the right ammo/nos/scrambler.
Most importantly. CCP wants to make money. A number of pilots I enjoy mission running. Just like a number enjoy mining and manufacturing. Just as some only like pvp.
You cater completely to one group..say just the pvp crowd and ignore the rest. guess what. They quit. CCP makes less money.
CCP's goal is to make every one happy. Do they succeed of course not. They like everyone swing to extremes in reaction sometime. But I truly respect them for making a game that attracts all crowds.
My point? I am spammy. Its a game that draws all types of players...and needs all types of players to exist.
You dont like it...Go play Battlefield or some other first person shooter. Wows too good for you. (And no i dont play wow)
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Dixon
Caldari Hells Donkeys
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Posted - 2007.01.10 17:09:00 -
[57]
Originally by: Damien Smith Mission runners are rarely within 5au probe range of the system plane, which means using fathom and bigger, with strength penalties the further up you go. I have lots of pre made bookmarks of various heights above and below plane in the most common mission running systems, where I lay a field of overlapping probes (spook and smaller) and spam, spam, spam that scan button away. Even with covops and astrometrics 5, and signal acquisition/astrometric pinpointing/astrometric triangulation 4 it can take a good few scans to get things like command ships and hacs.
Ah, it seems you are missing a neat lil' trick... - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Dixon
Caldari Hells Donkeys
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Posted - 2007.01.10 17:09:00 -
[58]
Originally by: Damien Smith Mission runners are rarely within 5au probe range of the system plane, which means using fathom and bigger, with strength penalties the further up you go. I have lots of pre made bookmarks of various heights above and below plane in the most common mission running systems, where I lay a field of overlapping probes (spook and smaller) and spam, spam, spam that scan button away. Even with covops and astrometrics 5, and signal acquisition/astrometric pinpointing/astrometric triangulation 4 it can take a good few scans to get things like command ships and hacs.
Ah, it seems you are missing a neat lil' trick... - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Exlegion
Legion's Knight
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Posted - 2007.01.10 17:16:00 -
[59]
Originally by: FooB2 did they adapt? or did they whine until CCP adapted for them........ hmm.
Gankbears slash their own throats. They can't see past easy kills. If CCP would have left things the way they were immediately post-Kali, then gankers would have complained about a lack of targets in low sec. They don't want more PVP. They want easy kills so they can feel all tough inside.
Low sec missioners are already at a huge disadvantage in low sec:
PVP setup =! PVE setup And anyone that suggests some kind of half-ass PVP/PVE setup hasn't run L4 missions for profit lately.
0.0 rats =! Mission rats It's easier to scan while tanking 3-5 rats than it is while tanking 20+ rats. So to say "it's easy to scan... Missioners are just lazy" is ridiculous.
Mining in 0.0/low sec =! Missioning in low sec When I mine in low sec, first thing I do is align for a quick warp at the first sign of danger. I don't have that versatiliy while missioning.
But honestly, all this "trying to reason" with these types of gankbears is a lost case. The only reason that makes sense to them is that of a mother telling her 4-your-old kid "Because I said so!". After all, empire dwellers bring home the bacon to CCP .
Exlegion
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Exlegion
Legion's Knight
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Posted - 2007.01.10 17:16:00 -
[60]
Edited by: Exlegion on 10/01/2007 17:27:51 Edited by: Exlegion on 10/01/2007 17:26:25
Originally by: FooB2 did they adapt? or did they whine until CCP adapted for them........ hmm.
Gankbears slash their own throats. They can't see past easy kills. If CCP would have left things the way they were immediately post-Kali, then gankers would have complained about a lack of targets in low sec. They don't want more PVP. They want easy kills so they can feel all tough inside.
Low sec missioners are already at a huge disadvantage in low sec:
PVP setup =! PVE setup And anyone that suggests some kind of half-ass PVP/PVE setup hasn't run L4 missions for profit lately.
0.0 rats =! Mission rats It's easier to scan while tanking 3-5 rats than it is while tanking 20+ rats. So to say "it's easy to scan... Missioners are just lazy" is ridiculous.
Mining in 0.0/low sec =! Missioning in low sec When I mine in low sec, first thing I do is align for a quick warp at the first sign of danger. I don't have that versatiliy while missioning.
But honestly, all this "trying to reason" with these types of gankbears is a lost case. The only reason that makes sense to them is that of a mother telling her 4-year-old kid "Because I said so!". After all, empire dwellers bring home that extra lean and more expensive bacon to CCP .
Exlegion
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