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Iongduck Dong
I Really Hate You Guys
2
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Posted - 2016.01.23 23:54:51 -
[151] - Quote
Valacus wrote:
3) Find a solution for AFK cloaking.
15 min afk logout timer.
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Kharnakh
Vak'Atioth Dominion
52
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Posted - 2016.01.24 00:06:31 -
[152] - Quote
1. Dynamic PvE content, instead of the set waves and groups in missions / sites / anomalies, give the npc ships a 'points value' similar to an AT team. So one run through the group might be 5 BS, the next it might be 15 frigates... Would shake up ratting / mission running a bit.
2. WiS - This should never have been scrapped. Granted it caused a huge uproar at the time when all the hype just spluttered out the captains quarters, but the original plans and scope of this would have given Eve a social side its always needed outside the chatbox it's limited to now.
And this -
Kiandoshia wrote:3) Bring back big explosions of torps and cruise missiles :D I'm not even joking, I don't want the silly huge shockwave explosions that torpedoes used to make but something that has a bit more oomph than what we have at the moment.
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Trader20
Hedion University Amarr Empire
4
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Posted - 2016.01.24 01:32:10 -
[153] - Quote
Iongduck Dong wrote:Valacus wrote:
3) Find a solution for AFK cloaking.
15 min afk logout timer.
Would that include afk drone boats for missions or just cloaked? Don't really mind, just wondering. |

Giand Amazone
Knights of the Old Code
103
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Posted - 2016.01.24 01:42:42 -
[154] - Quote
I would only change 1 thing ..
Make from eve online, eve valkyrie, eve dust 514 and eve gunjack ... 1 game
Look @ games like Elite Dangerouse and Star Citizen, you can do all above in those games and make eve loosing players. We are doing the same thing for 11 years now .. give us something new without having to buy 4 seperated games.
Lead me, Follow me ......... or get the hell out of my way.
CEO and Founder of [KOTOC] Knights of the old code
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Tiddle Jr
Brutor Tribe Minmatar Republic
714
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Posted - 2016.01.24 01:49:09 -
[155] - Quote
Giand Amazone wrote:I would only change 1 thing ..
Make from eve online, eve valkyrie, eve dust 514 and eve gunjack ... 1 .
They don't have qualified devs for that or either their producers are stupid who thought that running 4 separate project within one world is damn right. |

Trader20
Hedion University Amarr Empire
4
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Posted - 2016.01.24 01:51:49 -
[156] - Quote
Giand Amazone wrote:I would only change 1 thing ..
Make from eve online, eve valkyrie, eve dust 514 and eve gunjack ... 1 game
Look @ games like Elite Dangerouse and Star Citizen, you can do all above in those games and make eve loosing players. We are doing the same thing for 11 years now .. give us something new without having to buy 4 seperated games.
umm....sc isn't released yet so they can pretty much promise anything and not deliver. (must resist cult reference)  |

Assassin126
Pandemic Horde Inc. Pandemic Horde
3
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Posted - 2016.01.24 23:21:45 -
[157] - Quote
1. Native Linux support 2. Expand PI - such as transfer items with other players on the planet. 3. Although I am not a miner, what happened to that exploration type mining that was suggested a while back? with much larger asteroid belts and some players would scan to find the more valuable rocks and broadcast it for the miners. Could fit in nicely in low sec too with the cov ops mining frigs tbh, and make low sec worth mining in. |

IIshira
School of Applied Knowledge Caldari State
1325
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Posted - 2016.01.25 00:04:23 -
[158] - Quote
Murauke wrote:Not sure about #2. I get it , it's an MMO meant to be played in groups, problem is if you look at the research of gamification it says that true engagement is achieved when everyone in the group feels they contributed to the task. The key word being group because "everyone in the solo" just doesn't have the same ring to it.
Murauke wrote:A lot of the tasks in PVP are just "lock, f1, repeat" This is also true with the PVE content. I'm not saying it's never been more than that at it's core but there was more complexity added on. I think CCP is attempting to target some players from console gaming that are more used to rapidly pressing the same button and not capable of understanding complex systems.
Murauke wrote:and whilst yes it is a MMO, the people more likely to provide content are the onces that prefer doing things solo. Why would solo players be more likely to provide content than ones that work with dozens of other players? I would think a whole bunch of players working together would be more capable than just a solo player. Maybe I'm just not understanding what you mean?
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MalkePigen
Cuckoo Bees
0
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Posted - 2016.01.25 11:01:23 -
[159] - Quote
1 Fix support (takes 4ever to get help and when help comes it sucks.. and is full of copy-pasta.) 2 Ban -10 sec alts in high sec (low sec and clone tags gets usefull) 3 Ganking is OP (too much money no training and no risk (that the player care about))
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Eli Stan
Center for Advanced Studies Gallente Federation
382
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Posted - 2016.01.26 20:13:52 -
[160] - Quote
Iongduck Dong wrote:Valacus wrote:
3) Find a solution for AFK cloaking.
15 min afk logout timer.
"Searchlight" deployable. 2 minute deploy time. Cost similar to medium mobile warp disruption bubbles. Expires after 60 minutes. Two varieties: "Serarchlight Globe" that decloaks all ships within a 12 km radius of the deployable. "Searchlight Beam" that decloaks all ships within a 30-degree cone that's 60km long. Direction decided upon deployment based on player's camera angle and cannot be changed.
Folks can still AFK cloak, which I'm fine with, but sensitive areas within a system that people are operating in can have put into place countermeasures against active cloakers.
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AtramLolipop
Republic Military School Minmatar Republic
12
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Posted - 2016.01.29 17:01:30 -
[161] - Quote
I think the game has come to the end of it's life cycle for my gaming needs.
I've played for 8 years nearly and in that time it's gone from being an incredible MMO to one that has become mundane.
The current meta is for:
Bring a frigate - we'll bring 2 Bring a logi - We'll bring 2 Bring a cruiser - we'll bring battlecruisers
You get the idea, I just think there should be more differential between the tiers to ensure if this is the mentality of eve's loyal customers, more reward goes to those that seek out even battles. the n+1 mentality, fighting low risk battles and content should be long in the past of the game.
Find a way to accomplish that and the game might just become interesting again.
1. take down KB's i think it indirectly causes people to not go out and experience the game or come up with a different way of showing a "leader board". 2. find ways to make the game more interesting in an arcade feel. e.g. kill 10 different pilots of different corps/alliances solo, now kill 30 solo. 3. just do something about Ewar- anything the mechanic is awful. |

Infinity Ziona
Cloakers
2366
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Posted - 2016.01.30 14:07:51 -
[162] - Quote
1. Add an Emergency Repair Module (variants: shield, armour, structure). If total shield, armour and structure are reduced to zero in a single tick additional damage applied is collected and transformed into a 1:1 ratio repair. Capacitor is completely drained in the process. HP lost in tick must be 90% of total EHP. 2. Reconfigure null to have very deep wild pockets once again without stations or regional jumps that were added later and which made EvE tiny. 3. Complete and total removal of all remote modules.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Erika Tsurpalen
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
17
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Posted - 2016.01.30 14:46:25 -
[163] - Quote
1. A rework of the criminal system. Right now, ganking is incredibly easy and the current punishment system is pitiful if the gank is successful (Which is 90% of the time). People say mining is the safest profession. Honestly, I think its ganking, you die, but you regain your ship + profits in loot, and who cares about sec status? People roll alts anyway.
2. Bounty hunting. While I personally have no idea how to fairly fix this, it sucks right now. Completely pointless.
3. WIS
4. Blow up alot of nullsec gates creating more pockets and pipes, allowing players to construct their own Gates instead when that comes around, so they can create their own networks, they should be destructable of course. |

Hilti Enaka
State War Academy Caldari State
87
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Posted - 2016.02.02 00:57:16 -
[164] - Quote
Erika Tsurpalen wrote:
4. Blow up alot of nullsec gates creating more pockets and pipes, allowing players to construct their own Gates instead when that comes around, so they can create their own networks, they should be destructable of course.
Make space smaller so people don't have to travel a long way and also make allow inhabitants to create ways in and ways out of their space. Like the idea. |

Oshien
Multiplex Gaming The Bastion
2
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Posted - 2016.02.02 01:25:35 -
[165] - Quote
1. Wardec system - This is basically legal ganking. Would put a cap on wardecs a corp/alliance could initiate. Probably something like 3 for a corp outside an alliance and 10 for an alliance. Make it to where you can't join an alliance when you are in a wardec that you initiated. Give every corp a sec status, decing a corp with a much higher sec status lowers your sec status (And all pilots in the corp), decing a corp with a much lower sec status raises your corp sec status.
2. High sec ganking - Concord should confiscate loot from kills in high sec where concord was summoned to the fight.(No loot for gankers) Basically not changing the ganking mechanics but making it not profitable to suicide gank in high sec space.
3. Mining - Hasn't changed since the beginning of Eve and is boring... would make it more interactive. |

Hilti Enaka
State War Academy Caldari State
87
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Posted - 2016.02.02 07:11:34 -
[166] - Quote
Kinda looking at some of the other games coming out to do with space and I have to say their pvp looks a lot more "gaming" like. Like i've said for many years now pvp in Eve has become dull predictable and boring. |

Iyokus Patrouette
Empty Vessels
738
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Posted - 2016.02.02 11:28:13 -
[167] - Quote
1. Introduction of kick ass space pirate hats 2. moar variations of kick ass space pirate hats 3. A special kick ass space pirate hat just for me 
---- Advocate for the initiation of purple coloured wormholes----
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Avvy
Republic University Minmatar Republic
293
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Posted - 2016.02.02 11:44:15 -
[168] - Quote
2 main things, the first 1 being a game breaker imo.
1) Whatever CCP did to make the game download so quick, has resulted in this game running hotter than other MMOs, where in the past it was one of the cooler running ones. Yet in-game the game doesn't look any different.
2) The attribute system Remove the attribute system as all it really does is lock you into training in relation to the main attributes set and reduces your choice of what you want to train and when you want to train it.
But my account runs out Sunday and although I was considering staying, point 1 above has made me decide that I really shouldn't.
Although if I had of stayed I'd still try to get rid of the attribute system, as it's such a crap system. Especially to those that like to do things when they do, more efficiently.
So I'll just wish you all well. Might be back in the future, but not if point 1 remains an issue. |

Lathael
Inner Ring Conglomerate
17
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Posted - 2016.02.02 17:21:50 -
[169] - Quote
1. Remove learning implants. Maybe different attributes as a whole. It gives no benefit for gameplay and hinders some skill affine persons to enjoy the game. Was the greatest archievement in dust514 to have a skill system without those damn attributes.
2. Introduce more walking in stations. Great opportunity to catch more people, increase income for ccp without touching existing gameplay. HURRAY! Think of better quarters for real money, trophys in sites you can put in your room et cetera.
3. Don't know. |

Divine Entervention
Bridge Four
813
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Posted - 2016.02.02 19:27:28 -
[170] - Quote
Remove kill mails
Make null sec local chat population list only visible to the space's sovereignty owners. Make it something that can be disabled via entosis link so the inhabitants of that space can no longer see who is in local. Also make a module that will let ships "listen" to local, gaining access to the population list and seeing what's being said in it.
Remove the hard cap of 250km on targeting and damage application. |
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Jacques d'Orleans
The Scope Gallente Federation
2580
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Posted - 2016.02.02 19:53:16 -
[171] - Quote
Divine Entervention wrote:Remove kill mails
May I ask why? |

Divine Entervention
Bridge Four
814
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Posted - 2016.02.02 22:16:49 -
[172] - Quote
You can ask anything you want. |

Warlord Balrog
303rd X-SOLDIER
1
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Posted - 2016.02.03 12:22:10 -
[173] - Quote
Otso Bakarti wrote:I've said this for years, and a thin minority manages to shout it down, though the majority really wants it:
1.) Make piracy a crime against the sovereignty where it occurs.
2.) Make the pirate(s) criminals with that sovereignty in all its systems.
3.) Make the punishment fit the crime; hefty/hurtful fines, banishment from said sovereignty's systems till it's paid.
Make the back story, the underlying characters and events MEANINGFUL by bringing them into the IMMERSION in a real and meaningful way. Discourage penny ante fly by night vandals from trashing the game with pedestrian and tawdry antics. Make racial sovereignty REAL.
PS "Risk averse" is a slogan invented by the minority PvP-ers hoping it will force management to turn EVE (and other games, as well) into a strictly PvP game, even though these people comprise 20% (or so) of video gamers worldwide (www). When you see "risk averse" in a post, remember it's there to obfuscate and confuse, because the people who use it know they can't win by just being honest with their intentions and ambitions. So, they're resorting to a con job.
So more like real life in the sense that once you've been in jail you're flagged for life? Even after you pay the fine you still have a medal showing whom your crimes were against. Wouldn't mind seeing Concord be weary when you enter system and follow you to make you behave in it's spaces too. "If you can't do the time, don't do the crime" sort of way. |

Callahan Rahistafari
COPIER GLOBAL HYPER MEGANET
0
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Posted - 2016.02.03 14:00:18 -
[174] - Quote
I would like to see some less serious things . 1, A grand theft auto style set of radio stations including madcap chat shows. 2, Tagging drones so you can graffiti a titan or station or a gate or what you want the scope for fun is huge. 3 Corpse launcher that splatters the corpse when hitting the target viewable when you look at target and fire. These are just my ideas for a little fun. |

Vasili Zaitsez
Eldorado Exhumers Darwinism.
1
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Posted - 2016.02.03 16:39:44 -
[175] - Quote
PVP, PvE, risk averse, risk intensive. Sounds like we would like to pick our fights and play styles. Also sounds like you are being "encouraged" to change your game through game evolution and or what other players do.
I too would like to choose how I play and not be required to engage in play styles I did not select.
PvPers predominantly get to choose where when they PVP. There are of course some exceptions such as Concorde and Incursions. PvE players initially get to choose what they do. However, that can end abruptly should a PVP player show up and decide for the PvE player that they will now be doing PvP.
There are mechanisms in use that provide some element of control. PvE Missions for example restrict ship types.
Here are some game add in/changes that may provide more options
Add in 1: A variety of PVP missions with specific parameters. Add in 2: Additional Environments, Spec'd out Arenas for open PvP like Alliance Tournament Add in 3: Dedicated Co-Op PvE environment
These areas would be transited to/from main game environment same as Wormholes High Sec etc. Existing game environment would still interact with new environments at the transition points.
Since these are add in ideas the existing EvE environment would be unaffected. |

Jacques d'Orleans
The Scope Gallente Federation
2580
|
Posted - 2016.02.03 17:12:28 -
[176] - Quote
Divine Entervention wrote:You can ask anything you want.
Yup, i know that, new question is, are you just to thick to answer? |

Divine Entervention
Bridge Four
814
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Posted - 2016.02.03 17:50:20 -
[177] - Quote
Jacques d'Orleans wrote:Divine Entervention wrote:You can ask anything you want. Yup, i know that, new question is, are you just to thick to answer?
Inferior grammar skills.
Hostile intent.
Request denied. |

Hilti Enaka
State War Academy Caldari State
87
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Posted - 2016.02.04 00:04:39 -
[178] - Quote
There's nothing more frustrating then committing to a fight based on what you see and then being blobbed and not being able to do a thing about it. It such a **** way to play the game and it make awful game play. |

Inquisiteur Karamasov
Imperial Academy Amarr Empire
0
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Posted - 2016.02.04 02:49:00 -
[179] - Quote
1: Toxic pvp player 2: pvp player who clain eve online is only a pvp game 3: pvp player who force you to play pvp when you don't want
And i will add a last one : old player alliance who don't want the game evolve |

Mollie Madullier
Federal Navy Academy Gallente Federation
0
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Posted - 2016.02.04 03:28:49 -
[180] - Quote
1) Lock criminals out of HS. Simply calibrate the gates based on sec status. 2) Allow open discussion in the forums. Do we really need such moderation? 3) Improve customer service. CCP has almost zero. |
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