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Barrogh Habalu
Imperial Shipment Amarr Empire
1096
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Posted - 2016.02.04 08:02:30 -
[181] - Quote
Vasili Zaitsez wrote:Since these are add in ideas the existing EvE environment would be unaffected. That's not really the case. If you offer people distilled content, nobody will go for one consisting of trade-offs. And since the latter only works when manned, well...
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Daemun Khanid
Apollo Defence Industries
277
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Posted - 2016.02.04 08:06:02 -
[182] - Quote
Came to say something snarky, had to run grab my tear bucket after seeing the content of this thread. So much sadness to savor and so little time.
Daemun of Khanid
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StuRyan
Death By Design Did he say Jump
94
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Posted - 2016.02.04 10:51:24 -
[183] - Quote
Daemun Khanid wrote:Came to say something snarky, had to run grab my tear bucket after seeing the content of this thread. So much sadness to savor and so little time.
Entertaining - Yes, but actually reading the thread it covers some standout points that make playing the game painful. |

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
6914
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Posted - 2016.02.04 19:34:05 -
[184] - Quote
Mollie Madullier wrote:1) Lock criminals out of HS. Simply calibrate the gates based on sec status. 2) Allow open discussion in the forums. Do we really need such moderation? 3) Improve customer service. CCP has almost zero.
There's no need for moderation if you follow the rules. 
ISD Dorrim Barstorlode
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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stg slate
Caldari Provisions Caldari State
22
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Posted - 2016.02.04 19:51:25 -
[185] - Quote
ISD Dorrim Barstorlode wrote:There's no need for moderation if you follow the rules. 
But that's no fun 
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Mollie Madullier
Federal Navy Academy Gallente Federation
2
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Posted - 2016.02.04 20:01:48 -
[186] - Quote
ISD Dorrim Barstorlode wrote:Mollie Madullier wrote:1) Lock criminals out of HS. Simply calibrate the gates based on sec status. 2) Allow open discussion in the forums. Do we really need such moderation? 3) Improve customer service. CCP has almost zero. There's no need for moderation if you follow the rules.  You didn't read #2 sir.
Quote:2) Allow open discussion in the forums. Do we really need such moderation? I believe in rules, I really do. But do these forums need to be so restrictive? Sure, no rl violence and racism, stuff like that, but a little freedom of speech would be nice.
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Joel Vaille
14th Legion The Bloc
2
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Posted - 2016.02.04 21:56:09 -
[187] - Quote
1. tidi being greatly reduced. have never been in a tidi fight but it sounds terrible. more of a technology problem that might not be solvable for many many years. 2. pvp being more profitable. hate all this nonsense about having to have alts pay for your pvp account. 3. less gate campers. i have only gotten caught in camps a very few times only losing rookie ships but still this is what some people do 90% of the time. i constantly hear "were at war with this alliance so dont go through this gate" because all some people do is play the game to gate camp. like how is that fun? if it were more like "were at war with these people so be careful because they might cyno in a fleet" that would be cool. we never get any more targets when were at war with people. no roaming around where they live looking for solo fights or anything. maybe its just a problem for low sec people going into high sec but its just kinda boring. |

Infinity Ziona
Cloakers
2368
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Posted - 2016.02.04 23:17:46 -
[188] - Quote
ISD Dorrim Barstorlode wrote:Mollie Madullier wrote:1) Lock criminals out of HS. Simply calibrate the gates based on sec status. 2) Allow open discussion in the forums. Do we really need such moderation? 3) Improve customer service. CCP has almost zero. There's no need for moderation if you follow the rules.  Pretty sure that's what he meant. Part of our sub is access to the forums based on the rules. We should get what we pay for.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Barron Hammerstrike
RISK Inc.
41
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Posted - 2016.02.04 23:19:24 -
[189] - Quote
I'd like to still see my ship when jumping through a gate. The (not so)new animation takes me out of the game when my ship suddenly vanishes on jumps.
Although a little better than before the bounty system could stand to be improved. Players with active bounties should be able to be located by any agent wherever thy are for example. On another note -- if walking in stations was a thing the bounty system could be really awesome as a way to add pvp to that concept.
A cleaner un-docking process where the ships aren't colliding with each other.
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Infinity Ziona
Cloakers
2368
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Posted - 2016.02.05 01:20:27 -
[190] - Quote
baltec1 wrote:Mithandra wrote:baltec1 wrote:1 deal with logi N+1
2. Revamp PVE rewards from the ground up in all areas of space to reward those who take on more risk and effort. Currently the best rewards are in the safest space.
3. Nerf T3 cruisers and destroyers into their respective classes. Best rewards are in Nullsec space, which yep, does mean best rewards are in "safe" space currently Nope, incursions and level 4 missions are much better than null sov income which earns around the same as highsec level 3 missions. All in the sig
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Hilti Enaka
State War Academy Caldari State
88
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Posted - 2016.02.05 10:36:45 -
[191] - Quote
Infinity Ziona wrote:baltec1 wrote:Mithandra wrote:baltec1 wrote:1 deal with logi N+1
2. Revamp PVE rewards from the ground up in all areas of space to reward those who take on more risk and effort. Currently the best rewards are in the safest space.
3. Nerf T3 cruisers and destroyers into their respective classes. Best rewards are in Nullsec space, which yep, does mean best rewards are in "safe" space currently Nope, incursions and level 4 missions are much better than null sov income which earns around the same as highsec level 3 missions. All in the sig
No - we are not turning this thread into a discussion about null sec vs low sec vs high sec, Risk vs Reward BS. |

Ivory Harcourt
Space Ants Tactical Narcotics Team
10
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Posted - 2016.02.05 12:31:51 -
[192] - Quote
I want to change
1) Opportunities - replace with the real tutorial 2) Career Agents - care to ******* update them? 3) Nullsec Sov - give us a reason to have it? |

Reluctant Deity
8
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Posted - 2016.02.05 17:16:28 -
[193] - Quote
At least bring back the criteria that a pilot has to have bad sec status before you can place a bounty on him/her. Perhaps have another mechanic for placing a "hit" on someone.
Bounty: an amount of money given to someone as a reward for catching a criminal
To put a big red, "WANTED" on someone implies that they've committed a criminal act.
~A very small group of players drown out the voice of the masses~
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Avvy
Republic University Minmatar Republic
293
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Posted - 2016.02.06 14:43:04 -
[194] - Quote
Agree with you, the bounty system should only be used on criminals.
If someone whats to target a none criminal, they can still do so with other means, as a lot do now. |

Tippia
Sunshine and Lollipops
26844
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Posted - 2016.02.06 14:51:18 -
[195] - Quote
Infinity Ziona wrote:All in the sig GǪwhich doesn't really contradict what he said.
Anyway:
1. Highsec earning potential. 2. Highsec safety and protection levels. 3. Ease of movement.
GǪall of which need to be lowered. Make it far more profitable to move from earning spot to earning spot, but also proportionally more risky to expose yourself to that kind of travel.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Avvy
Republic University Minmatar Republic
293
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Posted - 2016.02.06 14:59:15 -
[196] - Quote
Tippia wrote:Infinity Ziona wrote:All in the sig GǪwhich doesn't really contradict what he said. Anyway: 1. Highsec earning potential. 2. Highsec safety and protection levels. 3. Ease of movement. GǪall of which need to be lowered. Make it far more profitable to move from earning spot to earning spot, but also proportionally more risky to expose yourself to that kind of travel.
Moving more wealth at more risk. That makes it more profitable and easier for the gankers, but who else does it create fun for? |

Tippia
Sunshine and Lollipops
26844
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Posted - 2016.02.06 15:26:10 -
[197] - Quote
Avvy wrote:Moving more wealth at more risk. That makes it more profitable and easier for the gankers, but who else does it create fun for? The ones who move stuff around.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Nana Skalski
Poseidaon
4745
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Posted - 2016.02.06 15:38:46 -
[198] - Quote
More deadspace modules, more harder missions, more DED complexes.
I know there is a lot of them, but they are good and I would like to see more goodness.
Also, the fourth thing, other use for items we can sell to NPC. Like Overseer effects packages with chance of blueprint or other stuff when opened.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Epic Name
The Lost. SpaceMonkey's Alliance
149
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Posted - 2016.02.07 20:29:31 -
[199] - Quote
1) I'd remove attribute implants and make one training speed.
2) I'd allow players to freely train up to 3 characters at one time.
3) Add the ability to completely remove unwanted skills.
I think that if these changes were made every single person that I ever knew who played Eve and left would come back. |

Captain Campion
Synergy. Imperial Republic Of the North
4
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Posted - 2016.02.07 20:54:34 -
[200] - Quote
1. Refocus Amarr on lasers - drones/missiles is just getting weird. 2. Up the quantity and quality of rats everywhere. Peeps who don't want cap fights should be able to rat. 3. Add some 0.0 space where caps can't go (not wormhole space). 4. Stop gate camping |
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J'Poll
Perkone Caldari State
6293
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Posted - 2016.02.07 21:16:38 -
[201] - Quote
1. Remove Concord. 2. Ban all carebears (as in people who are 200% against any form of PvP possibility) 3. Remove high-sec.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Yuan Li Ishida
Ishida Warframe And Weapon Systems Ltd
0
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Posted - 2016.02.08 05:01:35 -
[202] - Quote
3 things I would like to see:
1) U.I. Redesign like EVE Vegas 2013 UI from (EVE Vegas 2013) w/ toggle option to keep current U.I. for the old bittervets/players who hate change.
2) Eliminate TIDI
3) Ability to create characters from pirate factions. |

Ashterothi
Aideron Robotics
347
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Posted - 2016.02.08 05:08:54 -
[203] - Quote
1) A complete revamp of the UI for one unified idea and intuitive information for the users in all activities.
2) A redo of the Pirate factions so that each have a unique way to gain reputation, esteem, and enemies, as well as allow players to hunt other players rating against allied pirates.
3) Leverage the Dust-on-PC development effort to give us a fleshed out WiS experience including soft-clone based exploration sites.
Listen to Hydrostatic Podcast for all your Empyrean needs!
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Ashterothi
Aideron Robotics
347
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Posted - 2016.02.08 05:09:57 -
[204] - Quote
I promise I didn't peek at your answers @Yuan Li Ishida
Listen to Hydrostatic Podcast for all your Empyrean needs!
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Yuan Li Ishida
Ishida Warframe And Weapon Systems Ltd
1
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Posted - 2016.02.08 05:21:10 -
[205] - Quote
@Ashterothi No harm, no foul. I'm just glad other players want to see similar changes :) |

Aldran Gentlharp
I Maicar Mordo Invictum.
5
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Posted - 2016.02.08 18:50:34 -
[206] - Quote
I would change only one thing.
If you own a System but don't use it the system should cost you 2,5 billion per Week and for every index point in Military and Industry lower the cost by 250m.
The the Overlords now have to Pay for holding a unused System and if they drop the sov smaller Alliances feel encouraged to claim sov by themselve instead of renting Systems. |

tiberiusric
Comply Or Die
212
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Posted - 2016.02.08 18:51:35 -
[207] - Quote
ccp thats it  |

Danetta Valens
Phayder Research
0
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Posted - 2016.02.08 19:00:04 -
[208] - Quote
1. Rework all the old missions to the level of quality of new burner missions. Competent preparation and competent destruction of small number of ships is better than "lock-shoot-lock-shoot-repeat_100_times". Make missions less grindy by increasing both difficulty and rewards.
2. FW. It's probably already in work, but still need to say. Probably, the first solution GÇö auto-suspect on entering FW-plex. Maybe something more, but at least this.
3. Another overhaul of some interface windows. Trading window is awful. We probably always will have these delays, but at least number of clicks shouldbe reduced. Also, various context menus. Why can I press "compare" module in fitting window, but can't go direct to "market details"? Instead I have to click "show info", then I can press "market details". It may sounds like minor things, but after a lot of time it become suffer. |

Hilti Enaka
State War Academy Caldari State
88
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Posted - 2016.02.08 19:31:28 -
[209] - Quote
Captain Campion wrote:1. Refocus Amarr on lasers - drones/missiles is just getting weird. 2. Up the quantity and quality of rats everywhere. Peeps who don't want cap fights should be able to rat. 3. Add some 0.0 space where caps can't go (not wormhole space). 4. Stop gate camping
I like your last 2.
Thread is going way off topic and starting to get into the argument about risk vs reward and earning potential. It's BS people talk about HS being safe. The game in general should be attractive no matter where you play the game and it shouldn't matter what your RL barriers are, it shouldn't stop you from being able to play the game. The problem is null sec paints a picture of viscous battles, a fight for supremacy, and a completely immersive world. When you get out there it's gate camps, blue balling and a game play focused around plexing, "because somehow attractive systems will be give more dynamic gameplay".
What sucks more than anything is the state of PVP/combat. This is what the thread is focusing on.
As stated, the game went from "having fun" to being "dull boring and predictable" with gate camps, logi, and EWAR. Many moons ago it things like EWAR were brought in because "you have to make the right choice or pay the consequence" i can live with that but I feel the game has changed so much over the years that it's forced people into making a contentless game unless you have sufficient more numbers, logi or ewar. It's killed small/solo gang pvp which i consider to be very important in a game that relies so many other factors coming together at once to create a interesting content full game. |

Danetta Valens
Phayder Research
0
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Posted - 2016.02.08 19:57:34 -
[210] - Quote
Hilti Enaka wrote:It's killed small/solo gang pvp Future without Off-Grid Boosters is the worst. |
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