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Iria Ahrens
Space Perverts and Forum Pirates
431
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Posted - 2015.12.20 16:22:39 -
[91] - Quote
Solecist Project wrote:Iria Ahrens wrote:Three things?
1. I want to change the text size!!! Come on. Resolutions keep going up which makes the text smaller, and my eyesight isn't getting better. It doesn't matter that I can make text 12pt or 13pt when 12 pt looks like 5pt because of the resolution. I'm pretty sure a lot of the mission orders and such are all xml, so let us change the size to whatever we need!
2. Text Size
3. Text Size.
This is a big deal and a long time overdue. They keep on improving the interface but don't do anything to make the text more readable. Decrease resolution. Increase AA. You might notice that there's barely a reduction in visual quality while improving the fps. Most people have no clue how greatly this little hint works.
Unfortunately, Flat screens seem to shait themselves when they are in non-native resolution. So this trick worked with CRT monitors but not so well with laptop screens. Right now EVE is unplayable because I made the mistake of installing the new launcher and it changes the resolution to non-native and everything is super pixilated.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Linna Excel
Center for Advanced Studies Gallente Federation
247
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Posted - 2015.12.20 19:55:44 -
[92] - Quote
1. Logis - they seem to be the biggest problem with needing N+1
2. Ease access into PvP, fly what you can lose means most people won't fly more than a t1 frig or cruiser, skill times are a ***** when you need a lot of them, if you are new to PvP finding a winnable fight can seem a daunting task, etc.
3. I think I'd allow players to be able to change the sec status of a system up or down for most systems and I'd change how concorde responds from a definite thing to a percentage based issue that depends on the sec status of your system.
I can has blogging skills!
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Demica Diaz
SE-1
161
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Posted - 2015.12.21 09:02:28 -
[93] - Quote
1. Port Dust 514 to PC, make that your EVE character can play Dust 514, expand from DUST to WiS. From WiS to exploring ruins ect from inside in first person / 3rd person. To finally walking in your space ship and flying in your ship with friends. (Yes a lot of this from SC but I rather play EVE because I love its lore). Port Valkyrie to PC and allow your EVE pilot to fly.
2. See above...
3. Check number 1 option. |
baltec1
Bat Country Goonswarm Federation
17069
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Posted - 2015.12.21 09:58:25 -
[94] - Quote
1 deal with logi N+1
2. Revamp PVE rewards from the ground up in all areas of space to reward those who take on more risk and effort. Currently the best rewards are in the safest space.
3. Nerf T3 cruisers and destroyers into their respective classes.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Mithandra
Catastrophic Operations Get Off My Lawn
366
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Posted - 2015.12.21 15:38:29 -
[95] - Quote
1. remove the forums. 2. 3.
Actually that's all I've got.
Eve is the dark haired, totally hot emo gothchild of the gaming community
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Mithandra
Catastrophic Operations Get Off My Lawn
366
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Posted - 2015.12.21 15:39:29 -
[96] - Quote
baltec1 wrote:1 deal with logi N+1
2. Revamp PVE rewards from the ground up in all areas of space to reward those who take on more risk and effort. Currently the best rewards are in the safest space.
3. Nerf T3 cruisers and destroyers into their respective classes.
Best rewards are in Nullsec space, which yep, does mean best rewards are in "safe" space currently
Eve is the dark haired, totally hot emo gothchild of the gaming community
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Indahmawar Fazmarai
4418
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Posted - 2015.12.21 17:19:45 -
[97] - Quote
baltec1 wrote:1 deal with logi N+1
You mean that bringing more people to a fight should not be rewarded by game mechanics? That's so un-EVE!
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Solecist Project
The Scope Gallente Federation
28249
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Posted - 2015.12.21 17:24:49 -
[98] - Quote
Iria Ahrens wrote:Solecist Project wrote:Iria Ahrens wrote:Three things?
1. I want to change the text size!!! Come on. Resolutions keep going up which makes the text smaller, and my eyesight isn't getting better. It doesn't matter that I can make text 12pt or 13pt when 12 pt looks like 5pt because of the resolution. I'm pretty sure a lot of the mission orders and such are all xml, so let us change the size to whatever we need!
2. Text Size
3. Text Size.
This is a big deal and a long time overdue. They keep on improving the interface but don't do anything to make the text more readable. Decrease resolution. Increase AA. You might notice that there's barely a reduction in visual quality while improving the fps. Most people have no clue how greatly this little hint works. Unfortunately, Flat screens seem to shait themselves when they are in non-native resolution. So this trick worked with CRT monitors but not so well with laptop screens. Right now EVE is unplayable because I made the mistake of installing the new launcher and it changes the resolution to non-native and everything is super pixilated. I am still using this, the issue you have is non existent for me. Though I admit I always aim at high dpi, which migh5 have influence.
Running 1920x1080 @ 15.6", would have gone smaller but was out of budget.
You really only need to pick a proper resolution anyway. AA takes care of the rest.
AA is there to hide the pixelation! It works better than most expect.
Like... you would, for example. :)
Oh and sorry, but I can not take you seriously when you claim it's unplayable, because of pixelation...
I identify as Sol-kin and I oppose all WiSgender because the white priviledged spacists just want to oppress me with their Avatariarchy. Once the carebears are eradicated, I will stand before them, screaming...
THE GAME ! (:
You lost... :)
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James Joiner
Celestial Effect Interstellar Expansion
0
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Posted - 2015.12.21 18:00:50 -
[99] - Quote
I would love it if they gave you options for AI voice. Running 2 accounts at the same time would be allot easer if you could tell which one was talking to you. At the very least give us male and female.
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Iria Ahrens
Space Perverts and Forum Pirates
438
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Posted - 2015.12.21 18:32:24 -
[100] - Quote
Solecist Project wrote:Oh and sorry, but I can not take you seriously when you claim it's unplayable, because of pixelation...
If text is not readable the game is unplayable. http://imgur.com/J4AMg7B
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Souxie Alduin
Anarchy in the Eve
146
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Posted - 2015.12.21 19:16:28 -
[101] - Quote
1) Harsher consequences for criminal activity with more possibilities for players to get in on the action. Player customs agents, player CONCORD etc.
2) WIS. Screw shiny graphics. Just nail the game-play first and polish later.
3) Turn planetary interaction into a "proper" RTS and tie it in with Dust/Legion/WIS/Valkyrie. |
Pix Severus
Mew Age Outpaws
1436
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Posted - 2015.12.21 21:57:28 -
[102] - Quote
1) Disallow faction frigates from T1 plexes. This will make them a true newbie friendly intro to PvP.
2) Remove off-grid boosting for PvP.
3) Give new players (new accounts only) 20 T1 frigates of their choosing when they start the game. They get a further 20 T1 destroyers upon their first completion of the tutorial. This will help them to see ships as disposable assets, and encourage them to get out there and take more risks.
My lord.
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baltec1
Bat Country Goonswarm Federation
17082
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Posted - 2015.12.22 08:12:00 -
[103] - Quote
Indahmawar Fazmarai wrote:baltec1 wrote:1 deal with logi N+1 You mean that bringing more people to a fight should not be rewarded by game mechanics? That's so un-EVE!
The problem is when you have 100 v 200 and the 100 don't get a single kill.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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baltec1
Bat Country Goonswarm Federation
17082
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Posted - 2015.12.22 08:13:35 -
[104] - Quote
Mithandra wrote:baltec1 wrote:1 deal with logi N+1
2. Revamp PVE rewards from the ground up in all areas of space to reward those who take on more risk and effort. Currently the best rewards are in the safest space.
3. Nerf T3 cruisers and destroyers into their respective classes. Best rewards are in Nullsec space, which yep, does mean best rewards are in "safe" space currently
Nope, incursions and level 4 missions are much better than null sov income which earns around the same as highsec level 3 missions.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Indahmawar Fazmarai
4419
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Posted - 2015.12.22 09:49:23 -
[105] - Quote
baltec1 wrote:Indahmawar Fazmarai wrote:baltec1 wrote:1 deal with logi N+1 You mean that bringing more people to a fight should not be rewarded by game mechanics? That's so un-EVE! The problem is when you have 100 v 200 and the 100 don't get a single kill.
Yes that's a problem, but also is in the nature of the game. EVE rewards numbers, period. Any change to logistics will be eventually negated by just bringing in more ships. Let's say that applied logi links had stacking penalties, efffectively capping maximum EHP to a sensible amount... say 4x the local reps... then the obvious answer is to bring a) enough logi to provide the capped EHP to all your DPS ships and b) enough DPS ships to instapop capped EHP ships.
Which is about as fun as the current situation.
Now, if incoming DPS also had a stacking penalty... or EVE had Line Of Sight mechanics... and even LOS+ friendly damage...
...then it would be such a different game that we could call it EVE 2.0.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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baltec1
Bat Country Goonswarm Federation
17083
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Posted - 2015.12.22 12:41:18 -
[106] - Quote
Indahmawar Fazmarai wrote:baltec1 wrote:Indahmawar Fazmarai wrote:baltec1 wrote:1 deal with logi N+1 You mean that bringing more people to a fight should not be rewarded by game mechanics? That's so un-EVE! The problem is when you have 100 v 200 and the 100 don't get a single kill. Yes that's a problem, but also is in the nature of the game. EVE rewards numbers, period. Any change to logistics will be eventually negated by just bringing in more ships. Let's say that applied logi links had stacking penalties, efffectively capping maximum EHP to a sensible amount... say 4x the local reps... then the obvious answer is to bring a) enough logi to provide the capped EHP to all your DPS ships and b) enough DPS ships to instapop capped EHP ships. Which is about as fun as the current situation. Now, if incoming DPS also had a stacking penalty... or EVE had Line Of Sight mechanics... and even LOS+ friendly damage... ...then it would be such a different game that we could call it EVE 2.0.
I'll take taking part of the enemy fleet with me when I die than the current one sided slaughters. People are a lot more willing to undock a fleet if they can actually do damage to the enemy.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Nachtengel von Rothschild
8
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Posted - 2015.12.22 12:56:12 -
[107] - Quote
1. WiS - so I can play isk poker in some trade hub stations 2. Dust for PC aka "project legion" 3. Make one CCP game launcher where I can use the same account to play either dust or eve. subbing gives access to both games, and both games should interact on the same server... using the same markets
4. it would be cool if WiS continued and added cities on planets, but this would make more sense if the game was more popular... i really wanted to play world of darkness ;\ |
Mithandra
Catastrophic Operations Get Off My Lawn
377
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Posted - 2015.12.22 13:05:52 -
[108] - Quote
baltec1 wrote:Mithandra wrote:baltec1 wrote:1 deal with logi N+1
2. Revamp PVE rewards from the ground up in all areas of space to reward those who take on more risk and effort. Currently the best rewards are in the safest space.
3. Nerf T3 cruisers and destroyers into their respective classes. Best rewards are in Nullsec space, which yep, does mean best rewards are in "safe" space currently Nope, incursions and level 4 missions are much better than null sov income which earns around the same as highsec level 3 missions.
Having done both, I'm farming sanctums and escalations in nullsec space for more isk and much less risk.
Eve is the dark haired, totally hot emo gothchild of the gaming community
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Voxinian
97
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Posted - 2015.12.22 14:35:49 -
[109] - Quote
PvE overhaul... PvE outside missions. Though I believe the roaming sleeprs will be an upstep to some new PvE thing? Been away for to long so not completely sure where the sleepers will lead to in the future.
I don't have time to be in an active corp so PvE is all there is for me besides some random PvP encounters. |
Kiandoshia
Applied Anarchy ChaosTheory.
2388
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Posted - 2015.12.22 18:08:42 -
[110] - Quote
baltec1 wrote:Mithandra wrote:baltec1 wrote:1 deal with logi N+1
2. Revamp PVE rewards from the ground up in all areas of space to reward those who take on more risk and effort. Currently the best rewards are in the safest space.
3. Nerf T3 cruisers and destroyers into their respective classes. Best rewards are in Nullsec space, which yep, does mean best rewards are in "safe" space currently Nope, incursions and level 4 missions are much better than null sov income which earns around the same as highsec level 3 missions.
For the individual player, incursions might be much better than ratting in 0.0 but all the incursions that are alive at the same time can't sustain anywhere near the amount of people 0.0 ratting can sustain.
L4s are pretty much on par with 0.0 ratting, although L4s give you far fewer faction drops and escalations. |
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Hilti Enaka
State War Academy Caldari State
84
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Posted - 2016.01.01 15:33:01 -
[111] - Quote
Just experienced what I said would happen eventually with the logi mechanic.
9 frigate logi 3 AF dps ships,
What makes this worse is that the engagement occurred in a 0.4 on a gate and the criminals were able to tank the gate guns.
Personally feel that if you want people creating highly engaging content a lot of things needs to change with logi and for that matter ewar too. |
Freelancer117
So you want to be a Hero
385
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Posted - 2016.01.01 16:50:03 -
[112] - Quote
Moon Goo depletion due to moon mining, following the PI model source: https://wiki.eveonline.com/en/wiki/Planetary_interaction
Depletion works pretty much as you would expect but here are some important facts.
* A short extractor program that is constantly re-submitted on the same hot spot depletes more aggressively than a long program with the same amount of extractor heads * Depleted resources re-generate over time * You can achieve equilibrium by pulling out the same amount of resources that the planet re-generates. ItGÇÖs a balance act.
Nuggets are temporary hot spots that sometimes appear on planets. You will not necessary be able to identify them but if you compared the resource map on a planet over days you would see that the hot spots sometimes appear and move around a little. To capitalize on the nuggets, make sure you look for hot spots before submitting a program, since they might have moved.
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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MidnightWyvern
Night Theifs
131
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Posted - 2016.01.01 17:36:15 -
[113] - Quote
Hilti Enaka wrote:The game has become very risk averse making it dull, boring and predictable. As much as that makes this sound like a rant, it's far from it. The question is what 3 things would you change of eve pvp?
I am PVP orientated so my three things are all aimed at trying to get people out of their comfort zones and away from being risk averse and get people looking for the GF's rather than the safe fights.
1. EWAR - needs a complete rethink, this contributes the biggest factor of risk aversion and is an "I WIN" button.
2. Logi ships - another contribution to the "I WIN" button, they tend to be the decision to go out and roam or not to go out and roam, as well as the decision to engage or not to engage, it always comes down to if your bringing 10 logi ships i am bringing 15.
3. Neutral repping ships in wars; another contribution to the massive risk aversion.
I now wait the forum trolls to try to frame the my 3 points as fail. Before you do I want you to consider what the game used to be like before EWAR and Logi came into the game, that period of the game was the most enjoyable for me and many of the friends I made who unsubbed for the reasons of trying to make content but always competing against the game plays that roll out with the points above. Number 2 just annoys me.
When I first started this game with the Corp I'm in right now, we did nothing but Kitchen Sink roams, and we never had Logi. We fit our ships for solo PvP and then flew as a group and made tactics up on the fly. I had so much fun in all of those fleets and we got some really memorable fights. I just wish I had some recording software back then.
Souxie Alduin wrote:1) Harsher consequences for criminal activity with more possibilities for players to get in on the action. Player customs agents, player CONCORD etc.
2) WIS. Screw shiny graphics. Just nail the game-play first and polish later.
3) Turn planetary interaction into a "proper" RTS and tie it in with Dust/Legion/WIS/Valkyrie. Cannot stress enough how much I support Number 3.
All of us who play Dust 514 have been hoping for that for years.
I would add for the Dust side that CCP Shanghai should allow us to pledge loyalty to factions in FW and then select our deployment locations. Right now the system creates matches in systems with the highest plex-running activity EVE-side and doesn't use matchmaking, which frequently results in EVE players being unable to capture systems because the Dust team for their faction is a bunch of random players queueing solo up against a full 8-man squad or two for the other side.
_#portDust514
Don't let interactions like this become only a memory.
(EVE alt> Sarayu Wyvern. Dust 514 alt> Mobius Wyvern.)
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Shawn Amelana
Imperial Academy Amarr Empire
0
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Posted - 2016.01.02 01:31:31 -
[114] - Quote
1. ) I would add WIS with FPS combat that allows for boarding parties
*mostly used take over of Battleship + sized ships* and Soon to be Citadels.
this way, a fleet of titans will be a bad thing when a fleet of frigates abandon their ships to take over your titans :D
2. ) More variety of ships of the same lvl/tech using different weapon systems, or even selectable weapon bonuses instead of new ships.
think of a like attack battlecruisers, a Caldari version with cruise missiles
or a amarr corercer with missles
or more drone ship options.
basically just more options
3. ) Bring back the missing bra bug |
Akirei Scytale
Okami Syndicate
3610
|
Posted - 2016.01.03 12:33:47 -
[115] - Quote
I'd return the jukebox.
Then I'd remove it again, just to **** with everyone.
Then I'd reinstate it, because I'm not a cold heartless bastard. |
Herzog Wolfhammer
Sigma Special Tactics Group
7245
|
Posted - 2016.01.03 13:51:55 -
[116] - Quote
Three things I would change if I could:
1. Every ship could dial in a warp pretty much the way we see them do it in the various science fiction genres. Forcing people through fatal funnels and gate raep is a buzz kill. Let all the players travel freely, to given extents. Since this is an academic discussion, I won't bother with the mechanics, rules, etc. You want PVP and conflict, break down the great wall of Carebear and let space be huge and chaotic.
2. Fleet primary F1 monkey stuff is boring and also takes a lot away from combat. How is it that 30 ships can lock one ship for OMGWTFPWN instaBBQ? Want to address being risk averse, certain death makes people risk averse whether it's small gang or fleet PVP and raep cages at gates. I would have set it up so that a ship of given signature can only be locked up by so many other ships before signal degradation and interference would become a factor preventing further locks (I have experience with military radar systems and have seen this sort of thing) . Thus a frigate would only be locked up by 2-3 frigates or 5-6 drones. A cruiser can be locked up by 7-8 frigates but only 2-3 other cruisers, and so on. A capital of course would take a lot of locks, presumably. This kind of feature would actually make fleet engagements mean more than "bigger blob theory". Players would have to engage on the "wing" level and use real tactics and maneuvers instead of being clustered around logistics. Small gang engagements would also benefit.
3. The total separation of security status of systems by systems has an effect that allows much aversion while at the same time, denies risk. Instead of Highsec/lowsec/nullsec structures on the system level, I would have set it up so that every system has highsec in the "inner space" regions of said system. Imagine if I wanted to attack the space station in our own orbit and how much trouble I would get into but if I wanted to graffiti one of our Mars rovers and had the means to do it, and wore a mask in case the camera on that thing was still workign, who would know? Thus the interior of most highsec systems would be as we usually see it, but once you get out into the distant orbits of planets that do not sustain life (and have less commerce) Concorde takes longer to respond until they don't bother at all, but they would still know what you did (lowsec). Beyond that, out into the far reaches of every system, nullsec, with all the trappings of nullsec as we know of it today. By putting the security zones in each system it would allow for more flexibility and opportunities for the casual players, just as would item number 1.
Those are the three things I would change, but I would throw in a 4.
4. Make all resources finite. All warfare of significance boils down to resources (living space is a resource as that is limited and the only resources limited in this game so far). That means if everybody and their brother wants to mine a system out, then that system runs out of resources. If you want to suck the moons dry then you have dead moons and might have to kill your neighbor for more, or if you are prudent about your resources but your neighbor was not, they will have to kill you. I would boost material salvage to guard against shortages and also make salvage important again. That is, when you salvage a shipwreck you can pull in almost enough materials to build another ship like that again. There would be just as much fighting over salvage of scrap metal and materials as there was over the resources.
These things would, if implemented, make this game the bubbling cauldron of PVP that many say it should be. For too long (waxing poetic warning) players have sat on their moon goo and in their bling boats with impunity. Pump fist and all that. I'm tired.
Bring back DEEEEP Space!
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Solecist Project
The Scope Gallente Federation
29770
|
Posted - 2016.01.03 15:01:28 -
[117] - Quote
I would let every single one who keeps pingponging arguments back and forth be removed from the forums. Banned for lifetime.
Every hypocrite, doomsayer and liar banned. Everyone banned who makes up or deliberately misinterprets data.
Oh and not to forget those who complain about free gifts or the price of the monthly sub.
Ban them all.
Forever.
That is all.
Indahmawar Fazmarai wrote:
The game has changed little from my point of view ... yet here I am, playing again with 3 accounts...
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sero Hita
Science and Trade Institute Caldari State
78
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Posted - 2016.01.03 15:36:14 -
[118] - Quote
Solecist Project wrote:I would let every single one who keeps pingponging arguments back and forth be removed from the forums. Banned for lifetime.
Every hypocrite, doomsayer and liar banned. Everyone banned who makes up or deliberately misinterprets data.
Oh and not to forget those who complain about free gifts or the price of the monthly sub.
Ban them all.
Forever.
That is all.
Beware of staring too much into the sun, you might go blind
on topic:
-I would remove FW missions, as they don't fit into the whole idea behind FW (contesting systems, small ship and group pvp) IMO.
-Change one of the subsystems of the T3C, so they cannot carry links anymore. I think BCs, CS and CD only should have this ability.
- I would also like the ability to fit multiple ships of one type hull at once, with the same fitting. So it is faster when preparing ships for fleets. |
morion
Lighting Build
32
|
Posted - 2016.01.04 13:21:13 -
[119] - Quote
market transactions between alts to distort market activity cancel. When done between the same player of multiple accounts. also candlestick market charts with 10 years history. |
Hilti Enaka
State War Academy Caldari State
85
|
Posted - 2016.01.04 14:20:23 -
[120] - Quote
> yup logi > no > no logi > no logi > you have 5 inquisitors in the large already > no > we have 1000 titan > somebody anchor scan inhibitor > and then we can fight > you bring worthless 20k ehp punishers and a full squad of logi > and expect a good fight xD
Sums it up really
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