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Xantia Naari
Varmland nation
0
|
Posted - 2016.03.10 02:55:13 -
[241] - Quote
After reading many of the suggestions concerning changes to PvP I find that many ask for things that border to: "CCP, make PvP so I can eat the cake and keep it at the same time" Other comments are like: "CCP, make PvP so that I never lose a fight and so that those who get killed by me enjoy it"
Please try to come up with more specific tweeks instead of general and obvious things. |

Starrakatt
Run and Gun Mercenary Corps FETID
392
|
Posted - 2016.03.10 04:28:30 -
[242] - Quote
The game needs a Jesus feature to rekindle the veteran's interest and bring in new blood.
Stagnations leads to extinction.
Dinosaurs.
Sneaky bastard.
|

Hilti Enaka
State War Academy Caldari State
99
|
Posted - 2016.03.10 23:36:17 -
[243] - Quote
Xantia Naari wrote:After reading many of the suggestions concerning changes to PvP I find that many ask for things that border to: "CCP, make PvP so I can eat the cake and keep it at the same time" Other comments are like: "CCP, make PvP so that I never lose a fight and so that those who get killed by me enjoy it"
Please try to come up with more specific tweeks instead of general and obvious things.
Are you some sort of profit because as far as i'm concerned there hasn't been a single comment on that line. |

Kitor
Brave Newbies Inc. Brave Collective
1
|
Posted - 2016.03.11 00:42:46 -
[244] - Quote
A little more PvE, that scale is pretty light.
Battleships, especially for PvP
MORE FONT OPTIONS |

Terminal Insanity
Pwn 'N Play SpaceMonkey's Alliance
912
|
Posted - 2016.03.11 01:03:19 -
[245] - Quote
- get rid of fozziesov
- allow tackle modules on sieged dreads and triaged carriers. In lowsec you cant bubble them, and since theyre immune to tackle they can just jump out the moment their siege timer ends
- add aggression timer to interdictor bubble deployment, so that a single sabre cant cause a 400 man battleship fleet to stay aligned for 20 minutes on each gate
- convert every luxury yacht into a Rifter. Nobody should be immune to combat.
- re-add the Repackaged Volume information on info windows. So i know how much room i need to haul it.
- allow me to drag items from my ship cargo into the 3d station view, to move it to the station hanger. So i dont have to open up a second window and reposition it so i can drag to it
- get rid of fozziesov
- pre-load graphics assets BEFORE undocking is confirmed, so my first undock of the day isnt drifting off station while i stare at a black screen.
- Allow us to use fitting saves to refit ships in space on a Mobile Depot/Nestor/etc
- Let us pick a color for each icon on the neocom. and/or let us insert section breaks, to help group different sets of icons
- make faction warfare dictate highsec soverignty ownership of systems
- allow highsec cynos but restrict what kinds of ships can jump to them (allow jumpfreighters, so i dont need to train multiple characters to pilot my jf in highsec vs nullsec) Maybe add a highec cyno tax or something. Require a licence/certificate/item in cargo in addition to ozo
- Billboards. stream video of current battles automatically. Create a system to detect combat, set up a camera and stream it to billboards in the region. Allow us to put recruitment ads on them. Let us do stuff with these things.
- convert skill injectors into skill deleters, without telling anyone. Cheaters deserve what they get.
- seriously, get rid of fozziesov. We have 3 day old titan pilots, and endgame sov is fought in interceptors = broken.
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
|

Indahmawar Fazmarai
4905
|
Posted - 2016.03.11 07:23:07 -
[246] - Quote
Hilti Enaka wrote:Enjoyed filling in "How likely are you to recommend Eve-Online to someone you know".....
Let's see if they do anything with the NPS.
Where did you fill that? 
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Ni Neith
Hedion University Amarr Empire
22
|
Posted - 2016.03.11 12:21:23 -
[247] - Quote
Dirk Magnum wrote:1) no alts 2) no plex 3) no bullshit
Step into the ring with The Madness, brother.
No alts and no plex? But how is ccp supposed to milk more moneys of me then? |

Hilti Enaka
State War Academy Caldari State
99
|
Posted - 2016.03.11 16:38:19 -
[248] - Quote
Indahmawar Fazmarai wrote:Hilti Enaka wrote:Enjoyed filling in "How likely are you to recommend Eve-Online to someone you know".....
Let's see if they do anything with the NPS. Where did you fill that? 
Came to me over email. So I gladly filled it in with my thoughts on the current status of the game. |

Indahmawar Fazmarai
4915
|
Posted - 2016.03.13 09:44:23 -
[249] - Quote
Hilti Enaka wrote:Indahmawar Fazmarai wrote:Hilti Enaka wrote:Enjoyed filling in "How likely are you to recommend Eve-Online to someone you know".....
Let's see if they do anything with the NPS. Where did you fill that?  Came to me over email. So I gladly filled it in with my thoughts on the current status of the game.
Doh, I didn't get that email... 
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Hilti Enaka
State War Academy Caldari State
99
|
Posted - 2016.03.13 23:38:33 -
[250] - Quote
Find it funny when "GF" is posted in local and what actually happened was 15 jumped ontop of 1. Not entirely sure what exactly was a GF and yet they are complaining about game content is stagnated. |
|

Iain Cariaba
2797
|
Posted - 2016.03.14 11:35:23 -
[251] - Quote
Terminal Insanity wrote:
- get rid of fozziesov
- allow tackle modules on sieged dreads and triaged carriers. In lowsec you cant bubble them, and since theyre immune to tackle they can just jump out the moment their siege timer ends
- add aggression timer to interdictor bubble deployment, so that a single sabre cant cause a 400 man battleship fleet to stay aligned for 20 minutes on each gate
- convert every luxury yacht into a Rifter. Nobody should be immune to combat.
- re-add the Repackaged Volume information on info windows. So i know how much room i need to haul it.
- allow me to drag items from my ship cargo into the 3d station view, to move it to the station hanger. So i dont have to open up a second window and reposition it so i can drag to it
- get rid of fozziesov
- pre-load graphics assets BEFORE undocking is confirmed, so my first undock of the day isnt drifting off station while i stare at a black screen.
- Allow us to use fitting saves to refit ships in space on a Mobile Depot/Nestor/etc
- Let us pick a color for each icon on the neocom. and/or let us insert section breaks, to help group different sets of icons
- make faction warfare dictate highsec soverignty ownership of systems
- allow highsec cynos but restrict what kinds of ships can jump to them (allow jumpfreighters, so i dont need to train multiple characters to pilot my jf in highsec vs nullsec) Maybe add a highec cyno tax or something. Require a licence/certificate/item in cargo in addition to ozo
- Billboards. stream video of current battles automatically. Create a system to detect combat, set up a camera and stream it to billboards in the region. Allow us to put recruitment ads on them. Let us do stuff with these things.
- convert skill injectors into skill deleters, without telling anyone. Cheaters deserve what they get.
- seriously, get rid of fozziesov. We have 3 day old titan pilots, and endgame sov is fought in interceptors = broken.
1. Your coalition has suffered the least due to this. Stop whining. 2. They're called HICs. Learn to use them. 3. If the 400 man battleship fleet failed to bring anti-dictor support, that's their own fault. 4. According to killboards, the yachts explode just fine. Work on being less bad at the game. 5. 2500 for a frig/desty, 5k for cruisers/BCs, 50k for battleships... not that difficult to remember. 6. LOL!!! You actually use the hangar portion of the station panel? Disable it and learn to use the inventory window. Everything you need in one place. 7. See #1. 8. Open launcher, click settings, check the box next to where it says "Download everything." Problem solved. 9. Huh, I thought this was already possible. Granted, it's been a while since I've had to actually use a depot. 10. Just group them anyway. It's not difficult in the slightest to remember what does what. 11. Security status should remain independent of controlling entity. Might as well say that if the same coalition controlled the same area of null for X period of time, that it should become highsec as well, losing all benefits to being nullsec. 12. I read that one as "CCP, please take away the only time my jump freighter is ever in any danger." 13. Videos of battles that CCP uses as advertising takes a lot of work, otherwise all that would show is a series of colored dots resembling ball shapes. As far as the ads go, when you look at the lists of station names in nullsec, and notice they're almost all **** jokes of some kind, I'm sure CCP realizes that letting players control whats shown on the billboards is not a good idea. 14. So, anyone who's ever bought a character off the bazaar is a cheater? Same concept, just on a larger scale. 15. My, you really are butthurt over fozziesov, aren't you? FYI, 3 day old titan pilots have nothing at all to do with fozziesov.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|

Hilti Enaka
State War Academy Caldari State
99
|
Posted - 2016.03.14 13:18:42 -
[252] - Quote
Iain Cariaba wrote:Terminal Insanity wrote:
- get rid of fozziesov
- allow tackle modules on sieged dreads and triaged carriers. In lowsec you cant bubble them, and since theyre immune to tackle they can just jump out the moment their siege timer ends
- add aggression timer to interdictor bubble deployment, so that a single sabre cant cause a 400 man battleship fleet to stay aligned for 20 minutes on each gate
- convert every luxury yacht into a Rifter. Nobody should be immune to combat.
- re-add the Repackaged Volume information on info windows. So i know how much room i need to haul it.
- allow me to drag items from my ship cargo into the 3d station view, to move it to the station hanger. So i dont have to open up a second window and reposition it so i can drag to it
- get rid of fozziesov
- pre-load graphics assets BEFORE undocking is confirmed, so my first undock of the day isnt drifting off station while i stare at a black screen.
- Allow us to use fitting saves to refit ships in space on a Mobile Depot/Nestor/etc
- Let us pick a color for each icon on the neocom. and/or let us insert section breaks, to help group different sets of icons
- make faction warfare dictate highsec soverignty ownership of systems
- allow highsec cynos but restrict what kinds of ships can jump to them (allow jumpfreighters, so i dont need to train multiple characters to pilot my jf in highsec vs nullsec) Maybe add a highec cyno tax or something. Require a licence/certificate/item in cargo in addition to ozo
- Billboards. stream video of current battles automatically. Create a system to detect combat, set up a camera and stream it to billboards in the region. Allow us to put recruitment ads on them. Let us do stuff with these things.
- convert skill injectors into skill deleters, without telling anyone. Cheaters deserve what they get.
- seriously, get rid of fozziesov. We have 3 day old titan pilots, and endgame sov is fought in interceptors = broken.
1. Your coalition has suffered the least due to this. Stop whining. 2. They're called HICs. Learn to use them. 3. If the 400 man battleship fleet failed to bring anti-dictor support, that's their own fault. 4. According to killboards, the yachts explode just fine. Work on being less bad at the game. 5. 2500 for a frig/desty, 5k for cruisers/BCs, 50k for battleships... not that difficult to remember. 6. LOL!!! You actually use the hangar portion of the station panel?  Disable it and learn to use the inventory window. Everything you need in one place. 7. See #1. 8. Open launcher, click settings, check the box next to where it says "Download everything." Problem solved. 9. Huh, I thought this was already possible. Granted, it's been a while since I've had to actually use a depot. 10. Just group them anyway. It's not difficult in the slightest to remember what does what. 11. Security status should remain independent of controlling entity. Might as well say that if the same coalition controlled the same area of null for X period of time, that it should become highsec as well, losing all benefits to being nullsec. 12. I read that one as "CCP, please take away the only time my jump freighter is ever in any danger." 13. Videos of battles that CCP uses as advertising takes a lot of work, otherwise all that would show is a series of colored dots resembling ball shapes. As far as the ads go, when you look at the lists of station names in nullsec, and notice they're almost all **** jokes of some kind, I'm sure CCP realizes that letting players control whats shown on the billboards is not a good idea. 14. So, anyone who's ever bought a character off the bazaar is a cheater? Same concept, just on a larger scale. 15. My, you really are butthurt over fozziesov, aren't you? FYI, 3 day old titan pilots have nothing at all to do with fozziesov.
Made me laught this. My thoughts on Fozziesov... If it turns into the power struggle, fight for dominance, engaging, dynamic content that most of the null cry babies are saying is missing then i'm all for it. The game used to be fun. That was in the days of when people created content because meh it's a video game. Somewhere a long the line we got into making things you do in the game connected to real life value hence why there are dweebs moaning about high incursion income. If you want a less stagnate null sec stop blueing up every man and their dog.
That said, this is about PVP in general not null sec vs low sec vs high sec. i'm sure you can find that elsewhere.
PVP drives all other tracks in the game, directly or indirectly. I wrote the post through pure frustration and fear at the communities anal-ness at creating content. Frustration because it has become dull and predictable and fear that this game is losing it's identity. It's literally turning into a game that has very little connection to what it promises. CCP should be trying to create content not restrict it and making the connection to null sec stagnation, there was a time in the game when solo and small gang had a place, these are the groups that create a less stagnated game. These days it's K/d ratio efficiency on the killboard, it's paralyzing ecm warfare, it's logi n+1, and "fit a god dam short or long point and web will you". |

Hilti Enaka
State War Academy Caldari State
99
|
Posted - 2016.03.14 23:52:44 -
[253] - Quote
What exactly is the point in gate guns? It's overcome by tanking logi ships.... This is why I hate logi. |

W33b3l
The Scope Gallente Federation
56
|
Posted - 2016.03.15 00:33:31 -
[254] - Quote
Remove SCC loss for blowing up people in lowsec.
Make covert ops cloaks remove you from local chat unless you type in it.
Remove aurum from the game
|

beakerax
Pator Tech School
230
|
Posted - 2016.03.15 01:10:30 -
[255] - Quote
Iain Cariaba wrote:2500 for a frig/desty, 5k for cruisers/BCs, 50k for battleships... not that difficult to remember.  |

Rei nishana
DNS Requiem Cede Nullis
2
|
Posted - 2016.03.15 15:52:26 -
[256] - Quote
1. New things to make living in SOV space better. 2. giving better content to miners and indy. (Yes you might hate them but remember who builds our ships to pvp in.) 3. Bring back capital fleet SOV not this "I am going to go here and entosis this with my interceptor." |

Hilti Enaka
State War Academy Caldari State
99
|
Posted - 2016.03.17 15:06:40 -
[257] - Quote
Rei nishana wrote:1. New things to make living in SOV space better. 2. giving better content to miners and indy. (Yes you might hate them but remember who builds our ships to pvp in.) 3. Bring back capital fleet SOV not this "I am going to go here and entosis this with my interceptor."
1. definitely required - I think the game in null sec has been pretty much about - Getting access to the best source of passive income - Being able to make it safe to travel from high sec to low sec by means of blue balling everyone and having a JB network that no one likes using now (I wish they'd change the jump fatigued on Jump Bridges, when there was traffic it was actually a great source of content. - Unless the plans are to take over SOV, don't undock because they'll get bored and leave. 2. Not a miner so no comment. 3. I kinda think this point - Unless the plans are to take over SOV, don't undock because they'll get bored and leave - is probably what Fozzie is trying to address and I do actually like the concept at least i'm just not sure how it will play out. On the other hand the role of caps is changing, I mean, "solo nano carrier's" instead of solo frigate roams. People do this because they want content they want to try their luck but also when **** goes wrong be able to survive. I see a lot of content in Eve avoided because of game mechanics and the culture of what the community has become.
|

Duke Wendo
The Projects Official Winners Of Takeshi's Castle
59
|
Posted - 2016.03.17 20:54:26 -
[258] - Quote
1. Rework nullsec. No more enormous entities owning large swathes of empty space. Make system ownership dependent on activity in that system. Make system upgrades and structures in a tiered system that can be attacked and destroyed and rebuilt by various strengths of invading fleets so that your group has to be active or move back to high/ low with NPC infrastructure. Make people WANT to go out to null- whatever they enjoy doing in high-sec- make it bigger and better in null.
2. Make PvE good. Missions need to be interesting and challenging and encourage teamwork (like a MMO!) Exploration needs to live up to the terminology. Not just scanning pve sites and running them- the same every time. Some way or form of randomness so that people can't just look up a site guide and do it. Same with wormholes - everyone knows their statics and how much mass they can take- zzzzzzzz - PvE is just so boring if there's a formula to follow. ( I know people can choose not to look but once you've ran the same site a few times, it becomes a chore) Even more development in PI- its a whole planet after all- billions of people living there- planets and moons could be developed in a sim-city/ factorio style mini-game as you build and manage your empires. ISK making industry and defences, etc.
3. Make a bounty system that works like the terminology. If I have a kill right on someone- or someone is a criminal- allow me make a contract on their ship or pod. I can assign the contract to a particular player or corp (disallowing someone using their alt to kill their mains) and I can decide how much I will pay for their destruction. Bounty hunters and bounty hunting corps would spring up to compete for the contracts.
The same with wardecs- make a war mean something other than just the destruction of ships.
Eve has amazing potential and the lore/ universe is amazing- I just wish it was developed faster :( |

Hilti Enaka
State War Academy Caldari State
99
|
Posted - 2016.03.23 17:33:07 -
[259] - Quote
Duke Wendo wrote:1. Rework nullsec. No more enormous entities owning large swathes of empty space. Make system ownership dependent on activity in that system. Make system upgrades and structures in a tiered system that can be attacked and destroyed and rebuilt by various strengths of invading fleets so that your group has to be active or move back to high/ low with NPC infrastructure. Make people WANT to go out to null- whatever they enjoy doing in high-sec- make it bigger and better in null.
2. Make PvE good. Missions need to be interesting and challenging and encourage teamwork (like a MMO!) Exploration needs to live up to the terminology. Not just scanning pve sites and running them- the same every time. Some way or form of randomness so that people can't just look up a site guide and do it. Same with wormholes - everyone knows their statics and how much mass they can take- zzzzzzzz - PvE is just so boring if there's a formula to follow. ( I know people can choose not to look but once you've ran the same site a few times, it becomes a chore) Even more development in PI- its a whole planet after all- billions of people living there- planets and moons could be developed in a sim-city/ factorio style mini-game as you build and manage your empires. ISK making industry and defences, etc.
3. Make a bounty system that works like the terminology. If I have a kill right on someone- or someone is a criminal- allow me make a contract on their ship or pod. I can assign the contract to a particular player or corp (disallowing someone using their alt to kill their mains) and I can decide how much I will pay for their destruction. Bounty hunters and bounty hunting corps would spring up to compete for the contracts.
The same with wardecs- make a war mean something other than just the destruction of ships.
Eve has amazing potential and the lore/ universe is amazing- I just wish it was developed faster :(
1. I don't think it's about making what people enjoy in high-sec bigger and better in null-sec. It's more to do with transforming the gaming experience so that people can play the game without needing to go to high sec. It's the type of transition we talk about with bringing tech into a business. If all we do is enhance what we already do then we don't actually change anything. On the other hand if we can transform the way we do what we do so that it can't be done without technology we will then see huge returns. It's the same thing in game. Get to a point where people can live and enjoy the game in null sec without needing low and high sec you will then see the type of transformation null sec requires.
2. PVE - Blah bores the hell out of me but it brings me content.
3. i do think the bounty system needs some work. |

000Hunter000
Missiles 'R' Us
52
|
Posted - 2016.03.23 22:33:36 -
[260] - Quote
3 things huh?
I mis the times where you could spend days in a system without seeing anyone else and when seeing a Battleship was something special then. Now it seems too easy to skill up/get iskies.
Wardecs...mebbe a system where u need to have an X amount of corpmembers before u can wardec or get wardecced or mebbe a time limit? Like if u start a corp, u can't get a wardec the first X weeks/months? This gives small corps a chance to grow a lil, before they get squashed [:=d
Remove the skill injector shizzle and plex selling (keep the ability to buy gametime with ingame iskies though)
Flame away people!  |
|

Lulu Lunette
ThinkTank Phoenix TOG - The Older Gamers Alliance
333
|
Posted - 2016.03.24 05:31:31 -
[261] - Quote
Wouldn't change a thing.
@lunettelulu7
|

Jian Mira
Aliastra Gallente Federation
16
|
Posted - 2016.03.24 12:10:53 -
[262] - Quote
They need to move away from the Excel style menu system....
use more button and icons and expand the swirl menu system...
they also need to update the docking so that instead of ducking inside the station have it outside with a docking ring idea...
I still think the Captain Quaters area needs a complete re-thiink and then it would be used more...
you should be able to control your ship from inside CQ and change the fit, cargo etc....
The CQ is rather useless and a bit obsolete at the moment. |

Xantia Naari
Varmland nation
0
|
Posted - 2016.04.06 14:57:42 -
[263] - Quote
1. I would like to nerf the targeting time of fits that more or less insta-lock to more then 3,5 s. It should not be possible to catch everything on gate camps. Some things need to be able to slipp through.
2. Possibility to color and group people on the fleet-watch list
3. I want an ingame fitting application, so that I can test fits, see the stats and such, before buying the modules. I can not believe this does not exist by now. Why!? I do not want more third party API applications. I want more first party EVE online applications. Don't outsource your own jobs CCP, unless you intend to fully integrate the products into the game.
additional: I would like to see more science lore explanations as to how the futuristic technology in game supposedly works. Also, it would be cool with some more dynamic missions that involve resent events covered by the scope. (something along the line with what you did with the wyvern that was stolen by the Guristas, but keep building on the story. Don't just abandon it).
Thank you |

Xantia Naari
Varmland nation
0
|
Posted - 2016.04.06 15:15:11 -
[264] - Quote
J'Poll wrote:1. Remove Concord. 2. Ban all carebears (as in people who are 200% against any form of PvP possibility) 3. Remove high-sec.
and then EVE will never get a singel new player. It will be filled with bitter vets like yourself for a month before shutting down for good |

Vol Arm'OOO
Bagel and Lox
787
|
Posted - 2016.04.06 15:36:14 -
[265] - Quote
The only thing I want back in eve is viable can flipping. Reduce the cargo holds of barges to make can flipping viable again. Oh and on a related note, make it so that idiots can use orcas again as giant unpiloted floating cans with the possibility of them being jacked like in the old days.
I don't play, I just fourm warrior.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4137
|
Posted - 2016.04.06 15:38:52 -
[266] - Quote
Vol Arm'OOO wrote:The only thing I want back in eve is viable can flipping. Reduce the cargo holds of barges to make can flipping viable again. Oh and on a related note, make it so that idiots can use orcas again as giant unpiloted floating cans with the possibility of them being jacked like in the old days. There's exactly two things you need to make this work.
1. Like you said reduce mining barge ore bays to sensible levels 2. Remove the fact that suspect flagged characters can have their property looted by anyone without any consequence (this doesn't seem to serve any purpose whatsoever except to eliminate canflipping, presumably Greyscale did this on purpose because he was completely against all forms of PVP in highsec even existing) |

P3ps1 Max
Hedion University Amarr Empire
31
|
Posted - 2016.04.07 03:08:14 -
[267] - Quote
1 = mining
Mining needs love. Be cool if it was a basic POS setup built on an asteroid belt. Upgrade them similar to planetary interaction.
The real aim is to introduce new players to POS ownership at an early stage (aka noob friendly). Maybe throw in a mining foreman handing out certain missions like the current research agents do.
Just an idea.
2 = Nebulas
Need more backdrops
3 = effects
Love eye candy |

Lexiana Del'Amore
Nouvelle Rouvenor Spaceship Bebop
189
|
Posted - 2016.04.07 10:17:57 -
[268] - Quote
Scipio Artelius wrote:Bruce Kemp wrote:Hilti Enaka wrote:
2. Logi ships - another contribution to the "I WIN" button, they tend to be the decision to go out and roam or not to go out and roam, as well as the decision to engage or not to engage, it always comes down to if your bringing 10 logi ships i am bringing 15.
Logi is not OP i have solo engaged a oneros and a gila (in my gila) killed te logi and then killed the gila...  Yeah no one really complains about it at the small gang level. It's more an issue at the block level fleet engagements where the decision about fight or flight comes down to whether there is enough DPS to punch through the opposition logistic reps or not. The side with the best logistics has the upper hand. Some the upcoming changes will hopefully rebalance the nullsec logistics without changing small gang use too much.
Alpha fleets... matters not howmuch logi they have...
|

Hilti Enaka
State War Academy Caldari State
100
|
Posted - 2016.04.11 12:18:30 -
[269] - Quote
Personally loving the battles in the North at the moment but whilst they highlight what can be possible and is right for the game it also highlights what can't be possible and is seriously wrong.
It's took the Mitanni to **** off the entire eve community to get to this state where people are actually enjoying playing the game again. This is what the game developers should be trying to encourage with new features. A lot of the balancing work and new ships etc have been released and i'm not entirely convinced the devs knew what they were trying to achieve.
They have to stop this type of development and think more about the value and experience a player gets with such releases.
I amongst others think logi and Ewar are the cancer of the game and would really encourage a complete rethink of these mechanics.
I'd also like to see the game move into more emphasis on rewards and leaderboards. I don't think the eve killboards provide the right incentives, they in fact promote the wrong behaviour with much emphasis on k/d ratio.
Didn't think this thread would last but it appears that people are still stopping by. |

Hilti Enaka
State War Academy Caldari State
100
|
Posted - 2016.04.11 12:25:34 -
[270] - Quote
Lexiana Del'Amore wrote:Scipio Artelius wrote:Bruce Kemp wrote:Hilti Enaka wrote:
2. Logi ships - another contribution to the "I WIN" button, they tend to be the decision to go out and roam or not to go out and roam, as well as the decision to engage or not to engage, it always comes down to if your bringing 10 logi ships i am bringing 15.
Logi is not OP i have solo engaged a oneros and a gila (in my gila) killed te logi and then killed the gila...  Yeah no one really complains about it at the small gang level. It's more an issue at the block level fleet engagements where the decision about fight or flight comes down to whether there is enough DPS to punch through the opposition logistic reps or not. The side with the best logistics has the upper hand. Some the upcoming changes will hopefully rebalance the nullsec logistics without changing small gang use too much. Alpha fleets... matters not howmuch logi they have...
Having experienced this recently i can tell you that nothing has changed since the last time people were saying "bring alpha fleets". With the current hardware, it is clear this counter still is not a viable value adding gaming experience. It just teaches one thing, bring more, and of course when that happens servers come to a holt and we ***** and moan at sitting staring a blank screens for an hour.
Again, the war in the north tells you exactly what is good and bad for the game. |
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