Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Razvedchitsa
|
Posted - 2007.01.13 19:50:00 -
[31]
T2 bs shouldnt be uber tankers/dmg. They should be tactical vessels, providing mass cloaking, or scanning for cloakers, or giving temp (and very short) invulnerability to friendliess, etc, etc.. Of course all of this requires a lot of testing to make it balanced
|

The Justicar
|
Posted - 2007.01.13 19:50:00 -
[32]
Salvage ships already existed long before salvaging - or what else do u need destroyers for? 
Dedicated science ship - might be nice enough.
Some sort of ore-crunching-super-industrial ship has already been hinted at.
Beyond that no point in having more ships - we have plenty of options already. And there is still much room for improvement with what we have already. Oveur hinted on Eve TV that stealth bombers might get an extra role as blob busters (placing some sort of uber-bomb in the middle of a fat blob - or something similar).
The next expansion of ships should be T3 (2008? - earliest) - which make T2 look like T1 and T1 look like last centuries tech. :-)
|

Cyrus Graham
Caldari
|
Posted - 2007.01.13 19:57:00 -
[33]
Gameplay aside, What I'd like to see is variations on the T2 ship models themselves. Make them look a little different from their T1 counterparts. Not necessarily anything drastic, since they are still supposed to be based on the T1 design, but they don't really need to look identical beyond tinting do they? ___________________________________
Go play checkers if you want a game where everything's fair and equal. |

Lord Boxxer
|
Posted - 2007.01.13 20:13:00 -
[34]
Originally by: Corbin Devereux Edited by: Corbin Devereux on 13/01/2007 15:08:12 I just want t2 myrmidons.
That ship is called the Eos. It's the T2 Myrmidon, only it has the hull of a brutix. Would love to see it change it the hull of the Myrmidon though.
|

Kai Lae
Gallente Shiva Morsus Mihi
|
Posted - 2007.01.13 20:46:00 -
[35]
Light recon ships. Basically, your rook/lachesis/huginn/curse in frigate or destroyer size.
Tier 2 destroyers, assuming they ever change the design concept to make them more viable.
Heavy stealth bombers, assuming they fix bombers. Cruiser or destroyer model that fires torpedoes.
Additional tier 2 battlecruisers and tier 1 BS that perform EW roles. It'd be nice to be able to grab something a bit more survivable than a celestis or arbitrator.
Possibly heavy recons based off the above idea.
Dedicated profession ships. While you're at it fix the way that arch/hacking rigs work because when you compare it to the way salvage rigs work, it's a joke. It would also be nice if we could get named and T2 mods on these ships (the named ones in the database currently are another joke).
Jump freighter/refinery/factory ship seems like it's coming and will likely be quite useful.
T2 mining ships that are smaller than barges. Never really understood why you didn't have T2 ospreys or bantams.
Raptor and Ares Fix |

Ekscalybur
|
Posted - 2007.01.13 21:08:00 -
[36]
I wanna see a hauler sized between an Iteron V and a freighter. (but closer to Iteron V dimensions than freighter) This hauler should also through skills, bonus and fitting, be able to get somewhere fast. With warp to 0 this means it'll somehow have to warp through systems a lot faster than most ships.
A dedicated salvage ship, with either bonuses to salvage speed, or chance to get salvage. It should look like a wreck, like some one built a hauler out of the wrecks the 4 races haulers.
Aren't we supposed to eventually see tech levels all the way up to 5? How about we start making steps towards that?
|

Hllaxiu
Shiva Morsus Mihi
|
Posted - 2007.01.13 21:45:00 -
[37]
Edited by: Hllaxiu on 13/01/2007 21:44:32
Originally by: El Yatta
6) Well, we're down to T2 BS now, and we know how controversial that idea is. I dont personally see the need for any kind of flagship/ubertank/ganglink ship when we have carriers, mothers, titans, AND command ships for more-advanced-than-BC leadership.
Fleet command ships are more advanced than all of the capitals with regards to warfare links. Carriers for example can only use 1 leadership module at a time.
I posted an idea of what a dedicated gang warfare battleship could look like here. (reply to this thread, that one is kinda old) --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

M Counts
Sniggerdly
|
Posted - 2007.01.13 21:58:00 -
[38]
a new class of t2 cruiser, expanded from the interceptors (like HAC from AF, ETC), called raiders. Might require some tweaking to the vagabond though, to play a bit with the line between HACs and Raiders. They would basically be fast, fast FAST cruisers (interceptor speeds, the fast would be roughly able to match a Claw), with nice weaponry, and a mostly speed tank. They wouldn't get the superpsychosexy resists of HACs, but they would have t2 hitting power, and t2 speed. Again, would require some tweaking of the vagabond, perhaps slowing it a tad (gasp!), reworking its mass, defenses, etc.
|

Haffrage
Deep Core Mining Inc.
|
Posted - 2007.01.13 22:34:00 -
[39]
Originally by: Lord Boxxer
Originally by: Corbin Devereux Edited by: Corbin Devereux on 13/01/2007 15:08:12 I just want t2 myrmidons.
That ship is called the Eos. It's the T2 Myrmidon, only it has the hull of a brutix. Would love to see it change it the hull of the Myrmidon though.
I hate it when people say that, considering it's not at all close to the myrm what with it's hybrid damage bonus. Make that a drone bonus and then maybe, but tbh it still just isn't.
I'm waiting on the heavy assault command ships - IE: T2 Tier 2 BC's. -----
|

Shi Mun
Caldari Perkone
|
Posted - 2007.01.13 22:59:00 -
[40]
ship idea - aegis class support ship kinda thingy - missile slots only with a bonus to defenders and either support mod or races ew? --------------------------- HAHA! your jammers suck now! Oh wait whats happening to my scorpion... |
|

death2nite
Caldari
|
Posted - 2007.01.13 23:03:00 -
[41]
no new content lets fix lag issues, mail bugs, server crashes , unexpected extended downtimes etc... my vote is lets work out the current kinks in the system before we add more.
|

Hllaxiu
Shiva Morsus Mihi
|
Posted - 2007.01.13 23:18:00 -
[42]
Originally by: death2nite no new content lets fix lag issues, mail bugs, server crashes , unexpected extended downtimes etc... my vote is lets work out the current kinks in the system before we add more.
Ok heres the problem, theres at least 4 categories of people that work at CCP that are "developers" (in other words, excluding people like GMs and kieron): 1. database programmers 2. client programmers 3. designers 4. artists
Designers are the guys like Tuxford that balance/add ships, create missions, items and other content. Artists make ship models, textures and etc. Neither of these types of people are qualified to do backend improvements - they simply populate the static databases that the client and database folks create for them. The graphics and content guys can (likely) do their jobs without knowing a single line of (managed?) C++, (stackless) python, SQL and whatever other languages may be in the EVE codebase. To tell them to "fix bugs" would likely require them to go to school for 4 (or whatever) years and get a CS degree, and then get very familiar with the EVE code base - likely not a particularly easy feat in and of itself for an experienced programmer. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Ciphero
Slacker Industries Exuro Mortis
|
Posted - 2007.01.13 23:40:00 -
[43]
Originally by: M Counts Edited by: M Counts on 13/01/2007 21:55:15 a new class of t2 cruiser, expanded from the interceptors (like HAC from AF, ETC), called raiders. Might require some tweaking to the vagabond though, to play a bit with the line between HACs and Raiders. They would basically be fast, fast FAST cruisers (interceptor speeds, the fastest would be roughly able to match a Claw), with nice weaponry, and a mostly speed tank. They wouldn't get the superpsychosexy resists of HACs, but they would have t2 hitting power, and t2 speed. Again, would require some tweaking of the vagabond, perhaps slowing it a tad (gasp!), reworking its mass, defenses, etc.
YES!
It would bring out the filth who were just as upset when the stab nerf hit though. |

Typhis Deterious
|
Posted - 2007.01.13 23:44:00 -
[44]
I wouldn't mind a command ship version of the drake :) But folks have a great idea with more performance fixes and more work with what we already have.
|

Soporo
|
Posted - 2007.01.14 00:25:00 -
[45]
Edited by: Soporo on 14/01/2007 00:32:00 *A hauler, between an Industrial and a Transport.
*More Mining ships, a true tough combat miner.
*A mini Carrier BS.
*What I REALLY want to see is a BC for every race with few or no bonuses but moveable high mid and low slots. IE: the ship would have x number or of unmoveable slots, the rest could be switched out between high mid or lows as desired for any mission. Extremely versatile, possibly extremely retarded setups appearing too.
*Failing that,I would like to see a Mod that allows you to move at least one slot around, this coupled with rigs would make for some interesting notions.
*A dedicated Rig ship of some kind that mitigates some or all of the Rig penalties.
|

Chade Malloy
Anarchy Unleashed
|
Posted - 2007.01.14 00:46:00 -
[46]
Well, when it comes to new shiptypes, i¦d like to suggest a few "hybrid" classes.
For example the only ships capable of fitting large turrets is battleship+ size, so why not make some sort of "artillery" cruiser, which is fairly cheap (maye about 10-15mil) but slow, and able to fit 2-3 large turrets along with small ones for defense against small vessels/drones. Could have a use in mid size fleets / pos defense. Class name: "Lancer"
Along with that, maybe a smaller version of a dreadnought, a ship that is able to fit 1 XL turret / XL launcher and maybe 3 med turrets for defense. No jumpdrives or siege mode, whith about the same armor as a battlecruiser. Easy to produce, but of not much use against anything smaller than a BS. As a class name i¦d like "Corvettes".
Such classes would be fairly easy to implement with the right powergrid boni for L / XL turret usage.
Originally by: Oveur Jesus Christ. The Freighter ate the Stargate god and the Dreadnought didn't!
|

Chode Rizoum
Minmatar TEMPTATION INC.
|
Posted - 2007.01.14 02:21:00 -
[47]
just fix the nidhoggur first 
TEMPTATION INC. Killboard |

Copine Callmeknau
The Splinter Syndicate SMASH Alliance
|
Posted - 2007.01.14 02:35:00 -
[48]
Faction Destroyer/BC's would be very nice.
And if rats are going to be using capitals....
Maybe, just maybe Faction issue dreadnaughts? Pleeeeeeeeease?
I really don't care about the functionality, just think of how unbelievably cool the Sansha Dread would look :p
-----
Originally by: wrong on so many levels you could only be more wrong if you where tuxford.
|

Krulla
Minmatar Queens of the Stone Age Anarchy Empire
|
Posted - 2007.01.14 02:44:00 -
[49]
Originally by: Patch86 Edited by: Patch86 on 13/01/2007 19:13:20
Originally by: Bazman Capital Warships (All guns, no stupid seige mode buisness or fighter nonsense) /me hides
Never actually tried it, but I'd assume a Dread would make fairly awesome traditional warship, fitted properly. With all BS weaponry in the highs, all damage mods and such in most other slots, and with its naturally excellent tank, it'd certainly fill the roll of "Big F-off Battleship" well enough. Pricy though.
Oh yes, dreads will certainly make fearsome warships with they're three highslots filled with BS guns with no damage bonus. Sigs are for noobs. |

Bluestealth
Minmatar Star Scream Inc. Tactical Narcotics Team
|
Posted - 2007.01.14 03:57:00 -
[50]
Originally by: El Yatta
3) Junker/salvage vessel. This is definitely needed, fleshes out the profession a bit. Could either be the t2 mining frigates (bantam inquisitor burst imicus etc), but personally I'd quite like a nice t1 model, perhaps either from all races, or a one-off like Ammatar or ORE again. IT should be suitably beaten up and look like the trash-heap that it is.
Thukker please.
|
|

Culmen
Caldari Gekidoku
|
Posted - 2007.01.14 05:41:00 -
[51]
well another kind of tech II destroyer would be nice
heres my idea
Patrol Boat
Basically, Interceptor : Assualt Frig :: Interdictor : Patrol Boat
its destroyer sized, has AF resistances (including bonuses), but isn't able to drop a dictor bubble(those should remain dictor only) also it should have standard destroyer speeds, and perhaps a lower DPS bonus then the dictor (but equal tracking bonus) Basically, it's sole purpose in life is to take out other frigs it should be able to threaten cruisers, but anything bigger should squash it flat/tank it easily
skill requirements should be basically the same as a dictor, but replace interceptor levels with AF levels
so in conclusion, it shoots/moves/acts like a destroyer, but has resists like an AF i think it would be pretty balanced
_____________________________________________________
Why do i even need a sig? |

Lithalnas
Amarr Hadean Drive Yards
|
Posted - 2007.01.14 05:56:00 -
[52]
Faction ships for the new ships.
100% shinny Abaddon tiger striped rohk and drake Evil glowing Myrmadon Rusted Hypernion Solid black maelstrom with square fins Metallic gray Hurricane with rust stripes. ------------- Midshipman Lithalnas - Logistics Division - Hadean Drive Yards
|

Alexi Borizkova
Caldari New Age Solutions
|
Posted - 2007.01.14 07:14:00 -
[53]
I'd love to see a new faction. One I had been toying with was the Junkers, essentially interstellar gypsy nomads. They live off of what the other groups throw away, and their ships prove it!
full setup, from frig to BS with an industrial designed for salvaging. Racial bonuses are a reduction in rig penalty and +1 rig slot per level.
Basically, all the jokes about the minmatar made manifest to an extent the races could never imagine. Ideally every ship would be a unique creation of random chance and serendipity, but obviously all of the bpc made ones could be identical replicas.
As for the specifics of these scrap-heap reject abominations, picture 1-4 points of each sensor type instead of all one type, the same for propulsion. "Well, they jammed my radar, but the magnetometrics are still up!"
Personally, I love the idea of a series of ships that are at one time miserable eyesores and at the same time blank slates that you can make into whatever you want.
|

Sir Drake
|
Posted - 2007.01.14 07:29:00 -
[54]
I would love to see: - A BC/BS sized interdictor with a 20km bubble, that cant move while the bubble is activated but can fire its weapons/run its modules.
- A working stealth bomber but i guess CCP will wait for that till you can target sub-systems (werent they planning something like that??)
- ORE capital, in planning yay!!!
- Salvage vessel, frig/destroyer sized with bonus to chance of success for the salvage (NOT some time bonus, thank you very much)
- t2 BC with the new designes, thinking of a t2 Hurricane/Drake makes me almost drool
------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
|

Arknox
Minmatar ArcadiaCorp Marines
|
Posted - 2007.01.14 09:49:00 -
[55]
Salvage drones  ----------
Originally by: JeanPierre
You need to examine Minmatar ships bro.
No kidding, I tried to Salvage one last night. Took me 20 cycles before the pilot convoed me and told me to stop it.
True
|

Cyrus Graham
Caldari
|
Posted - 2007.01.14 10:13:00 -
[56]
Originally by: Arknox Salvage drones 
That would only really work if you didn't have to loot in order to salvage, which I also support. ___________________________________
Go play checkers if you want a game where everything's fair and equal. |

Kazuo Ishiguro
|
Posted - 2007.01.14 10:35:00 -
[57]
More covert ops-capable ships of all classes, including battleships. ------
So you're lagged out in Motsu/Saila/Aramachi, but you want that CNR? Do missions for another corp! |

Corbin Devereux
Gallente Federal Navy Academy
|
Posted - 2007.01.14 11:31:00 -
[58]
Edited by: Corbin Devereux on 14/01/2007 11:31:44
Originally by: Lord Boxxer
Originally by: Corbin Devereux Edited by: Corbin Devereux on 13/01/2007 15:08:12 I just want t2 myrmidons.
That ship is called the Eos. It's the T2 Myrmidon, only it has the hull of a brutix. Would love to see it change it the hull of the Myrmidon though.
That would make it a t2 brutix then. I want a myrmidon version.
Originally by: Sir Drake - A working stealth bomber but i guess CCP will wait for that till you can target sub-systems (werent they planning something like that??)
Read one of the devs saying they wanted to make them antiblob. He didn't mention how.
|

Sakura Nihil
Tabula Rasa Systems The Star Fraction
|
Posted - 2007.01.14 11:56:00 -
[59]
I would kill for more destroyers.
More variety and all that, especially since they're on the schedule .
|
|

Abathur

|
Posted - 2007.01.14 11:59:00 -
[60]
This post is a couple weeks early. After the Revelations v1.3 patch comes out, you should see a Dev Blog on some of the things you might expect to hit later this year. It goes far beyond just new ship types though. 
Originally by: El Yatta 1) Jump freighter. Carriers being used says it all really.
I won't disagree about this one. The key is balance.
Quote: 2) ORE capital (could combine no.1 as well). We know this is coming.
There are a lot of ideas being floated about this ship, both in house and on the forums. We're keeping tabs on them all before any final decisions are made.
Quote: 6) Well, we're down to T2 BS now, and we know how controversial that idea is. I dont personally see the need for any kind of flagship/ubertank/ganglink ship when we have carriers, mothers, titans, AND command ships for more-advanced-than-BC leadership.
Tech 2 battleships are still in the concept stage but there are some very specific ideas about how they will be implemented. Rest assured that they will not be uber-HAC's. The current philosophy is to make T2 BS very unique in terms of what they can offer players. This won't be rushed.
Originally by: Bazman Capital Warships (All guns, no stupid seige mode buisness or fighter nonsense) /me hides
Tier 2 Dreads? Juggernaughts? Sounds like a plan. 
Keep the ideas coming, everyone. 
"Tux did it!" |
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |