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Thread Statistics | Show CCP posts - 2 post(s) |

Gabriel Karade
Nulli-Secundus
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Posted - 2007.01.15 11:40:00 -
[121]
Well, I'd like to see a Tech II Battleship based on the Tier 2 hull. Jump drive capable, whilst maintaining the use of stargates...
...and absolutely nothing else, no fancy resistances, no extra damage bonuses, role bonuses focused on the jump drive, i.e. capacitor use/jump range. Uses a small amount of racial isotopes to jump, such that can still carry a decent quantity of Ammunition/cap booster charges while performing a couple of jumps.
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Video - 'War-Machine' |

Hehulk
Black Sea Industries
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Posted - 2007.01.15 12:02:00 -
[122]
Some sort of T2 frig/cruiser with the ability to lock onto cyno fields and jump to them. Would allow people to ambush moving capital fleets, making for more pew pew  ---------- It's great being minmatar, ain't it |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.01.15 12:20:00 -
[123]
- Jump-capable freighters. 200k cargo would be nice (3 packaged battleships and their fits/ammos)
- Escort ship: could be cruiser or battlecruiser size, basically an assault frig with more guns and an bonus to range. Good against small ships, so-so against cruisers, next to useless against large ships.
- Front-line capital ship: nice idea, but must not become the uber battleship killer that only mega-rich alliances can field in large numbers...
- Cynosural Interdictor: specialised ship, with fuel consumption for a special module, that prevent any cyno field to be opened within a large area of effect. Could be used both to force battle on a capital ship, and to force Titans to put themselves at risk if they want to use their doomsday device.
- Aegis ship: anti-missile defense for allies as well as youself. Like a caracal with 4 tracking disruptors, but for missiles. ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.01.15 12:42:00 -
[124]
Originally by: Comstr Escort Carrier: Smaller than a mainline carrier.
I fear for the poor Caldari pilots forced to fly Cruiser-sized capital ships  
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Niccolado Starwalker
Shadow Templars
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Posted - 2007.01.15 12:54:00 -
[125]
So many ships I want to see ingame... What I think we need more of are dedicated, specific professional ships..
These ships would be nice I think..:
1.) T2 Battleship This is a ship without a T2 equal. So I think we need this one.
2.) Refinery Ship Some times it is not echonomically or logistically to transport ore between mining belt and station, due to risk and/or distance. So what about a specific refinery ship to take care of the process on harvest site?
3.) Advanced Explorer This is a Star Trek variation. Please excuse me, but I simply love the plot behind Star Trek: To explore unknown territory. unknown systems and regions.. This could be a ship with built-in gatejumps module. modules for calculating jumpps. special probes for far region probing. and with posibility for generation jump points based on probe signals...
Well, these are some of the ships I think would be cool to see in EVE. And, you can never get too many ships in EVE! 
EvE +NLINE - T+TALHELLDEATH SUPPORTER |

THX 1138
D00M. Triumvirate.
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Posted - 2007.01.15 13:04:00 -
[126]
Originally by: Benvie Seriously, a Tech 2 shuttle. Something for just passenger carry, or blueprint carry. Something that gets up to warp extremely fast and warps extremely fast. An extra to add might be some sort of passive warp core stabilization bonus, but that's not a requirement.
T2 shuttles should be immune to warp core jamming of any kind (including all bubbles) - keep all other stats the same. Judging by the amount of shuttles that are killed in empire this won't be too unbalanced. -*-*-*-*-
Individuality is underrated |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.01.15 13:09:00 -
[127]
Originally by: THX 1138 T2 shuttles should be immune to warp core jamming of any kind (including all bubbles) - keep all other stats the same. Judging by the amount of shuttles that are killed in empire this won't be too unbalanced.
0.0 alt scouting in easymode, IMHO.
Empire is not always the example situation to balance against.
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TerrorWOLF
J.H.E.N.R Pure.
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Posted - 2007.01.15 13:21:00 -
[128]
Tier 3 battlecruisers that are pocket battleships maybe with 3-4 weapon mounts and fiting bonus for large weapons. Have less tank the curent BCs but are more agile.
May Your Death Be Slow And Painful
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.01.15 14:15:00 -
[129]
T2 shuttles should have the stats of current T1 shuttles, and T1 shuttles should be as they are now but with the agility seriously nerfed. You could give T2s a stab bonus similar to Blockade Runners but... it's not really worth it IMO, given that it's almost impossible to lock them without a specialised SB frig anyway
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Kurenin
Amarr
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Posted - 2007.01.15 23:11:00 -
[130]
Don't care about new ships, I just want to be able to build fighters in motherships. I do believe this was planned at one stage, and why it was not implemented, I don't know?
It's beyond stupid having to mess around with carriers and whathave you trying to get new fighters. It's really stupid.
Let me build fighters!
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Waut
0utbreak
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Posted - 2007.01.16 20:39:00 -
[131]
Assault destroyers (assault frigate counterpart) would be nice (as mentioned before)
In Soviet EVE, roids pop YOU
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Jet Collins
Dynamic Endeavors
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Posted - 2007.01.16 20:52:00 -
[132]
Edited by: Jet Collins on 16/01/2007 20:52:51 Give me a ship which I can use to jump into jovian Space 
IE give me a ship that is jump drive capable but does not need cycnos feild to do it. It would be a highly advanced recon/explorer ship. No offencive messure only defensive but different varication would inable one to fit a cycnos feild generator enableing a Fleet to jump into a highly secure area the the recon/elorer ship has made it into.
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |

Lucre
STK Scientific
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Posted - 2007.01.16 21:02:00 -
[133]
Originally by: El Yatta So, what roles are missing?
2) ORE capital (could combine no.1 as well). We know this is coming.
I don't know about ORE capital, but what's badly needed is an Exhumer Command Ship. If you've got your mining team trained up on hulks, the last thing you want to do is stick one of them in a BC or CC to use your mindlinked mining link. Oh sure, you have a big enough gang then it's still worth it, but it doesn't make sense to have mining command links but no non-warship to put them on.
As to the rest, fix the Amarr ships first, especially the Khanids. Then and only then worry about new ones! |

Kingdoc
Phoenix Knights
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Posted - 2007.01.16 22:21:00 -
[134]
I believe some ideas can be combined and cover a lot of basesą.
Race specific VIP shuttle: basically a shuttle with a warp core stability bonus per lvl of new skill (like the prowler ect) No high slot, 1 mid and one low slot. 99.5% reduction in MWD cap and power grid use.
Race specific Science/exploration ship: for hacking, exploring, tractoring, salvaging and probe use. Based on the current race destroyers.
JUMP CAPIBALE FRIGHTERS ARE A MUST!!!
----------------------------------- Live in 0.0 - Mine in 0.0 - Rat in 0.0 - Be part of a winning team! Join channel pkkp to speak with a Phoenix Knights member today!
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SpaceDrake Taleweaver
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Posted - 2007.01.16 22:31:00 -
[135]
Originally by: Abathur
Originally by: Bazman Capital Warships (All guns, no stupid seige mode buisness or fighter nonsense) /me hides
Tier 2 Dreads? Juggernaughts? Sounds like a plan. 
Keep the ideas coming, everyone. 
(Emphasis mine)
A-HEM! If these do show up I'll expect a letter in the mail, gentlemen...  --- What good are actions if there's no one to tell the tale afterward?...
Player of character Riese Blecja. |

Sgt Blade
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.01.16 22:44:00 -
[136]
Originally by: DarkElf i know what u mean and some good suggestions there
i say take very member of staff working on new ships and get them working on helping lag. 
DE
im pretty sure taht tehy wount know how to do any networking so id rather keep them to making new ships then to mess around with the server....
but tbh i think new ships is good, gives more variaty to a player instead of having to cross over to other races, which is also good but taske some time too seing with guns armor/shield drones etc to train.
more of a time sink is bad......imo Hypnotic Pelvic Thrusting Level 5 |

Spaja Saist
Gallente Void Engineers
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Posted - 2007.01.16 22:52:00 -
[137]
Originally by: ee21k We need a dedicated science vessel, bonuses to scanning, probing, ECM, exploration and maybe even salvaging.
why?
FOR SCIENCE!
You sir are correct. We have no science or exploration vessels. People use Covert Ops for exploration now but they are too fragile. Same goes for Archeology and Hacking. You need a good tank to deal with the fast respawn rate while you hack away. The science ship should have a uber tank and lots of mid slots. You could even remove any combat high slots to compensate.
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Spaja Saist
Gallente Void Engineers
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Posted - 2007.01.16 22:55:00 -
[138]
Originally by: Lord Boxxer
Originally by: Corbin Devereux Edited by: Corbin Devereux on 13/01/2007 15:08:12 I just want t2 myrmidons.
That ship is called the Eos. It's the T2 Myrmidon, only it has the hull of a brutix. Would love to see it change it the hull of the Myrmidon though.
Noooooo!! We would loose a turret slot. I like my 7 Neutrons on my Eos.
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Jimius
Pandoras Mining Covanant Prime Orbital Systems
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Posted - 2007.01.16 23:03:00 -
[139]
-Capital ORE ship, perhaps a mobile POS of sorts? With POS modules in the high slot? Once anchored the force field would allow miners to mine in peace while the rats pound away at the force field bubble. The pilot of the capital would be busy managing his tractorbeams to bring in the jetcans and refining the materials on-site. While manufacutring mods and smaller ships if such modules are equipped on the ship. Would allow for rogue moon mining without needing all the POS infrastructure, of course thr downside is that you need to be on-line to actually mine moon mins, so it's more to fill incidental demand for personal or corp use.
-Inter-system weapons, It would be awesome to have a special stealth bomber module to 'paint' a blob target while staying cloacked while a T2 BS launches a 'Vortex IS Cluster Missile" which basically goes into some advanced warp which takes X minutes before reaching it's target. There it slows down and cruises into the blob, the frigs might escape but the slower ones will get pwnd by the massive splash damage. An anchorable nuclear mine or nuclear bomb would be very nice as well to break up blobs.
-T2 BS, only ship that can fit inter-system missile module. It'll basically be a bigger BS with some extra slots and some nice resists and bonusses. Primarily an anti-fleet operations platform. Displayed by the inter-system weapon and that it can fit 1 (or 2 with some expensive T2 rig) XL weapons, providing anti-blob and anti-cap fleet firepower. These ships wouldn't work well solo becuase they're more leaning towards a dread than a BS.
-More faction, we need some Concord faction ships. ORE faction barge, and non-combat faction ships. Federation Iteron Mark V anyone?
-Jump freighter (T2 freighter), less cargo, jump drive capability.
-Science ship, specialized ship for exploration/hacking.
-Junker, for salvaging, more slavaging = lower rig prices. Also, salvage drones :)
-Faction (fighter) drones (Gallmatar/Caldamarr)
-Another idea, salvaged Rogue Drone ships. Rarely the droneship will not explode but die off, allowing the entire ship to be salvaged. Thus creating a Rogue Drone faction ship without the need of Rogue Drone agents (which would be cool as well).
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JP Moregain
Gallente EVE Reserve Bank
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Posted - 2007.01.16 23:25:00 -
[140]
Edited by: JP Moregain on 16/01/2007 23:23:07 How about stealth bombers that are actually stealthy and have more noteworthy alpha strike (since alpha strike was nerfed with the HP increase...)
Maybe a module that makes them hard to lock, kind of like how radar has a hard time locking RL stealth bombers...)
JP
http://www.evereserve.com |
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Elmicker
Unscoped Myriad Alliance
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Posted - 2007.01.16 23:35:00 -
[141]
while i adore the idea of a jump capable freighter, it would need to be seriously limited, otherwise people would be moving their freighters in 100% safety with their pos chain poses. I'm thinking along the lines of lowsec-only, much lower cargo space (1/2 or even 1/4 of a proper freighter) and a low jump range. If it wasnt limited in this way, freighter ops would turn from alliance-wide efforts to sa***uard your pos fuel supply, to a one-man-and-his-alt jobby, which would just be 0.0 on easy mode, but would make 0.0 alot more fun (no more 4 hour freighter ops), and would speed up population a massive amount. However, a jump-only freighter would be impractical, as freighters cannot pick up from jetcans (atm, anyway), so if you run out of fuel, oh****, useless freighter.
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Jayoel
Gallente Eve Auction
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Posted - 2007.01.17 01:17:00 -
[142]
The Mod Ship
Very low Attribtes (shuttle) Apart from High CPU and Cap and Very High Number of Low-slots and Mid-Slots. (around 10 or more) a Few High-Slots with 3 Hard-Ponits
Purpose is this ship with enough mods can be anything anyone wants it to be. __________________________________ The Eve Live Auction |

Jas Dor
Minmatar
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Posted - 2007.01.17 01:30:00 -
[143]
Originally by: Abathur This post is a couple weeks early. After the Revelations v1.3 patch comes out, you should see a Dev Blog on some of the things you might expect to hit later this year. It goes far beyond just new ship types though. 
Originally by: El Yatta 1) Jump freighter. Carriers being used says it all really.
I won't disagree about this one. The key is balance.
Quote: 2) ORE capital (could combine no.1 as well). We know this is coming.
There are a lot of ideas being floated about this ship, both in house and on the forums. We're keeping tabs on them all before any final decisions are made.
Quote: 6) Well, we're down to T2 BS now, and we know how controversial that idea is. I dont personally see the need for any kind of flagship/ubertank/ganglink ship when we have carriers, mothers, titans, AND command ships for more-advanced-than-BC leadership.
Tech 2 battleships are still in the concept stage but there are some very specific ideas about how they will be implemented. Rest assured that they will not be uber-HAC's. The current philosophy is to make T2 BS very unique in terms of what they can offer players. This won't be rushed.
Originally by: Bazman Capital Warships (All guns, no stupid seige mode buisness or fighter nonsense) /me hides
Tier 2 Dreads? Juggernaughts? Sounds like a plan. 
Keep the ideas coming, everyone. 
I know a Dev will NOT comment on in game alliance actions but. . . ISS has basically said the capital buff with Kali made it impossible for their, deathstar, POS's to hold their systems against opposition. With dreadnaughts becoming common enough that small POS's are being ganked in low sec, are there any plans for a POS buff?
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Benglada
Infinitus Odium Curse Alliance
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Posted - 2007.01.17 01:52:00 -
[144]
Originally by: Zaphroid Eulthran A manufacturers ship,
This is a ship class many people have requested before. bigger than a hauler smaller and considerably cheaper than a freighter, able to do POS resupply but not scoop cans.
Also the mini professions need some ships, maybe one for each of archiology, hacking, salvage etc, (do gas cloud harvesters fit to barges? if not they need a ship as well)
I agree, Mobile factory would be sweet. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig nerfz0r - maximum allowed siz0r is 24000 bytz0r. - Devil ([email protected]) Sig By Ortos |

Chade Malloy
Anarchy Unleashed
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Posted - 2007.01.17 01:56:00 -
[145]
Edited by: Chade Malloy on 17/01/2007 01:52:45 And i still want my hybrid classes! (1XL gun + mediums on large hybrids // 2-3 L guns with smalls on smaller ones)
Maybe in tier 2 destroyers / tier 3 battlecruisers? that would make em kinda special.
Small scale carrier vessel would be nice too (escort carrier) with max. 2 fighters but able to fit a few large guns and decent armor, price at about 250 mil and can use gates.
Science/exploration vessels? hell yes, maybe destroyer-cruiser size.
Originally by: Oveur Jesus Christ. The Freighter ate the Stargate god and the Dreadnought didn't!
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Daikaze
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Posted - 2007.01.17 02:18:00 -
[146]
Battle Haulers :) A T2 Navitas :) Stealth Bomber Enhancements
I'm all for more frigates.
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Robstr
Solar Storm
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Posted - 2007.01.17 02:59:00 -
[147]
I think more t1 and t2 ships in ALL current classes would be cool.
Not every new thing needs to be "better" at something. More t1 frigates in tier's 2/3/4 more cruiser the same.
An Intercepter version of the Incursus, an Assault Frigate version of the Tristan. They don't need to be better than teh AF/inties that already exist, just add some flavor.
I think a cool thing for some t2 frigate or cruiser(though it probably makes more sence for a t2 destroyer) would be bonuses to the class or weapons above thier size. They would essentialy be an Assault version otherwise.
Example: Amarr t2 thing (based of a punisher). It gets enough PG/CPU and CAP! reduction bonuses via it's Amarr Frigate 5 to be able to fit a rack of 4 focused med pulse(so they fittings were roughly equal to med pulse). It then gets it's two specialization skill bonuses, say 5% damage and perhaps the standard amarr cap reduction bonus. Then it has assult or perhaps slightly lower resists and some grid and CPU to fit the standard tank affair. The whole point is to be highly specialized in blowing up ships that are larger than it, at the expence of defence against ships it's own size. IE a regular assault frigate should be able to Down one of these with reasonable ease. ====
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CT Tarantula
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Posted - 2007.01.17 15:44:00 -
[148]
Hi all,
how about some new Destroyers... most ship classes got at least 2 different ships and sometimes 2 or more T2 versions Destroyers however got only a T2 version... Maybe a new ship class could do it like the Assault / Interdiction... with a bigger plus to race bonus... like Caldari a Hybr /Missile bonus and Gallente a Hybr/ Drone bonus...
Maybe a new class i thought of to be called Devastators.. a destroyer being able to carry a few large turrets along with the standard small turrets or something like that, maybe in Gallente version a much bigger dronehold instead of the 5 m3 it is now... the Caldari could mount cruise missile launcher.. dunno much bout the other 2 races but i think you understand what i mean...
As with Assault = Frigate class and Hvy Assault = Cruiser class i thought it would be cool to alsao add Hvy Devastators being Battle Cruiser class with kinda same bonus but only bigger ... meaning extra large turrets instead of meds dunno if this upsets the balance too much tho.... but since my Covert ops Nemensis can carry 2 cruise missiles and a cloaking device while being a frigate i think this could be a nice addon... with offcourse a lot of high pre skills so it wont be too easy to get into em in the beginning of the game... Also i think the Interdictors are kinda useless since you can use the thing its designed for only in 0.0 space... and there u would rather have more hp's then a destroyer i think...
I kno im Caldari race but really turned my learning ship skills to Gallente coz of their drasticly bigger droneholds... Btw LOVE this game sofar... never went further with MMO games than trial...
CT Tarantula DSR member
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Dodona
Gallente Center for Advanced Studies
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Posted - 2007.01.17 18:38:00 -
[149]
Edited by: Dodona on 17/01/2007 18:38:40
Originally by: Jimius -Inter-system weapons, It would be awesome to have a special stealth bomber module to 'paint' a blob target while staying cloacked while a T2 BS launches a 'Vortex IS Cluster Missile" which basically goes into some advanced warp which takes X minutes before reaching it's target. There it slows down and cruises into the blob, the frigs might escape but the slower ones will get pwnd by the massive splash damage...
This is easily my favorite idea presented, from both the devs or other players. It allows newer players to have an important and relatively powerful role in combat, enhances the stated gameplay objectives (a shift towards more mobile strike forces rather than huge fleets), fills a unique position, fixes the stealth bombers, and utilizes what would be analagous to modern artillery-- which is just plain cool.
I wouldn't recommend completely shifting the foucs of the stealth bomber to just target-painting, however. Give them the option to still launch a few missles as well; just don't let them launch as many when they have the target-painting module installed.
Nor would I think it necessary to have a BS launch the inter-system missles. A cruiser should be able to do the job fine. Obviously, a few balance issues would remain, but that's standard with any change or new ship.
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Master Han
Order of Endruring Marshalls
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Posted - 2007.01.17 18:46:00 -
[150]
Stealth Torp Bomber
Cruiser sized of course!
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