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Erdain
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.03.17 20:53:00 -
[241]
A suppose I could add a few ideas of ships I would like to see in EvE:
Salvager: Something dedicated to salvaging built by either ORE or some minmatar faction.
Jovian Insurgence Vessel: This ship has only 2 or 3 guns, and the armor/shields of a Battlecruiser approximately. Why? Their main purpose is to work other Jovian Ships. When 4 of them are together they can activate a special ability (think mini doomsday device every few minutes (think 10k damage instead of 3k). Otherwise they have a stacking bonus that the more in a gang within a certain radius the better they are at shooting or something. This should top off at like 5, encouraging gangs, but small gangs so as you don't blob with them.
Sentry Gun: Stationary 'ship' that one can dock their ship onto to defend their space. These must be deployed in either a POS or near something one wishes to defend. When they are destroyed, the pilot's ship is released and they can get back into the fray. However, to stop people from docking onto the guns when they are low on shields, one can decide to target the gun, or shoot the attached ship.
Kamikaze: These ships are low-sec only pirate vessels. They reverse polarity of their engines (whatever that means) to initiate a self destruct that deals a good amount of damage, to kill a cruiser, and do significant damage to a BC. This is an area-of-effect damage, for anti-blobbing. This insta-pods the pilot. Because of the instability of these pirate vessels (Angels,Serpentis, Sansha sell them at their stations) CONCORD has programmed the gates in 0.4+ security to not accept their addmitance, for the safety of you & the others in the sector. An alternative to this is to also use kamikaze drones, that ram their target & explode. These are different from missles because you should have a very limited amount, and their size should be either 10m3 or 25m3. Carriers could use these to signifcantly increase their productivity in an actual gang, isntead of just assigning drones to another person.
Transport: An actual transport, capable of delivering things like Drones to other pilots. They could not pick up jet-cans from battles, but they can deliver specialty supplies that are needed, like Liquid Ozone, Stront, Fighters, etc. These ships are small enough to fit into warp gates if they wish, but also have the capability to escort Dreadnaughts, Titans, and Carriers/MS' through Cynos. They are a support ship for those supplies like Cap Boosters.
Recon Ships: please give bonuses to exploration skills for them, honestly it's in their name.
Logistic: We need new ones, that are also logistics ships. One that can shoot a probe into an enemy ship if their shields are down, to track their position would be good. One would then have the option to warp directly to them. Also, they would deal with E-war but suck at shooting, so they're only good in gangs. They're****ile ships, of course, because they are powerful if used correctly. They would also be good at hacking.
Those are my basic ideas I guess. I hope this helps, but somehow think it's a half hour of my life down to toilet writing this.
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.03.17 20:55:00 -
[242]
Edited by: Spoon Thumb on 17/03/2007 20:52:44
Khanid and Ammatar Faction Ships
Bloodline: Khaldari Research Services BPO Shop KPA Recruiting! |

Jack1972
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Posted - 2007.03.17 21:46:00 -
[243]
Edited by: Jack1972 on 17/03/2007 21:43:33
Originally by: Donkee Punch I'd love to see a dedicated "Hacker / Salvage" ship... few weapons but very good defense and ability to run if jumped.
However that being said.. I'd MUCH rather have CCP clean up the "Lagzilla Monster" and this constant memory leak issue.. New content is great and fun. but reduced lag and greater playability FTW first!!
CHeers!
Memory leak? Ummmm. My eve uses 350mb of ram all day long and hardly moves up from that, Maybe clear the **** downloader software thats infested your computer. That might help you. |

KIAGaRpY
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Posted - 2007.03.17 22:13:00 -
[244]
New ships plx.
In a couple of months I'll be able to fly every t2 ship for all races, only got Caldari cruiser lvl 5 and destroyers lvl 5 to go :-/
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Pliskkenn
Minmatar Veto. Veto Corp
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Posted - 2007.03.17 22:22:00 -
[245]
The use of the ship ideas already on the database. More variety ftw I say. Like the Phobos, the red, enyo like T2 Thorax. Its the most prominent one that comes to mind. Instead of having two shipyards make a ship for each class, why not have one from each ship yard for each class?
Minmatar for example, Thukker Mix make the fastest ships around, yet they dont have an interceptor, which confuses me. They made the Cheetah, but they never made a Recon, which I think should have been in the Rapiers position of "Covert Ops Cloak II* user.
I know there are balance issues that'd need to be addressed when making these ships but simply more variety would be ace to be honest.
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Red Crown
Kudzu Collective
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Posted - 2007.03.17 22:41:00 -
[246]
Diversify capitals. Capitals are up and coming and are very useful. They are currently stretched and moved beyond original design intentions.
Give em what they are doing.
Dreads - Whats the difference between a Dread and a real battleship? Both have 3 large gun emplacements (classically).
Oh, thats right. The firing rate. Battleships traditionally delivered 9-10 shells in a single salvo. At most, Dreads deliver 3, and 2 + 2 if you count the Naglfar.
Picture this. Siege mode is off, but your in a changing situation so you have one fitted. Its a fleet fight, but there aren't many capitals on the field, BS are your main targets. Right now, you'd be forced to turtle to one shot battleships.
But what if...you actually used those Dual 1000MM railguns?
If the damage mods on capital weapons were changed to be roughly twice as strong as a comparable large weapon, they would be about correct in relation if you think about it.
6 1000MM rail shells would do large damage to a BS. Not 1-2 shot but the BS wouldn't last long. Just like in real life. Rarely did a single salvo of 16-18 inch shells put down a cruiser or a battlecruiser in a single shot - but they wouldn't last long. What would be adjusted in game would be the charge rate on the guns, from 1 to 2 in the case of the rails.
Artillery would have to be balanced out of course. 8 3500MM shells would put down most anything at that damage potential. Maybe a reduction to 3 barrels and the ammo reduced in strength. This also works for autocannons, reduction to 4-5 barrels and ammo strength. Lasers would fire 2 beams.
But what of blasters and missiles and beams? For blasters and beams you can change the rate of fire up and increase the damage modifyer even more so it reflects increased strength.
Missiles, probably just beef some more explosives into that doom torpedo and increase rate of fire.
Seige mode would have to be balanced out to reflect changes, made so you did roughly the same damage while seigeing a pos or a capital as you do now, and changing tracking slightly so its still unattractive to turtle and snipe at people.
Titans should be changed. They should be able to go down 2 roads - either be a battle juggernaught, and actually make use of 6 capital weapons emplacements, or go totally logistics.
It could become a powerful tool in a fleet battle if, seeing that capital guns were changed, Titans recieved heavier (inate to the ship) damage bonuses. 10-12.5% or so, and also be able to support siege modules. They could hold 6 weapons mounts + a doomsday device + a siege module to make things realistic. This way, it'd be attractive to people to put them in harms way. And hell, it'd be cool.
The other option would be fully logistical. Think Cylon Basestar without the nukes. Jump bridges, clone vats, bigger hangers and the capability to fit say, maintence arrays into highslots and whatever else. All sorts of utility items. I'd like to be able to dock to a titan.
"EVE is the worst MMORPG. Except for all the other ones."
[KUDZU] = Coalition. |

001101000011001000110000
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Posted - 2007.03.18 11:28:00 -
[247]
I agree.. A capitol ship intended to fight non-capitols. A carrier brings this vision to fruition for drone guys, it would be cool to have a gun boat alternative.
Maybe allow several L guns to take the place of each capitol turret if desired. It would take some adjusting to ballance them in, but i think it would make a very fun ship.
0zi with a zero
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Redback911
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Posted - 2007.03.18 11:41:00 -
[248]
I dont see how this could ever be a good idea. They would just become the new Battleship, have one or die.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.03.18 12:35:00 -
[249]
New, tier 2 Dreads (or tier 1 of a new capital type) with 8 turret slots, unable to use the traditional "siege module", but able to use a "sniper module" (boosts lock range, lock time, turret tracking and turret optimal range by, say, *7 == +600%), module having the same drawbacks as a siege module (unable to move, uses "fuel") and no tanking bonuses, and most important, NO EWar immunity. _ MySkills | Module/Rig stacknerfing explained |

Erim Solfara
Amarr Tarlos INC
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Posted - 2007.03.18 12:39:00 -
[250]
3, 4, and 5
all signed, in fact, have a gander at the link in my sig 
New ship class |

MassonA
Caldari coracao ardente
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Posted - 2007.03.18 12:43:00 -
[251]
its probably already been mentioned, but i dont really wanna read through 9 pages
but the t2 bs could be the next stage up from the covert-recon classes perhaps a limited jump bridge array, 5 people or something
although a salvaging boat would probably be made by the thukkers or maybe a drone-type ship, which needs drone skills to fly ___________________________
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Jet Collins
Dynamic Endeavors
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Posted - 2007.03.19 16:07:00 -
[252]
People say we need a salvaging vesal now but what we really need is a recovery vesal.
I'm not sure is every race should have there own or have it just be built by Ore like barges.
Anyway a ship that have 8 high slots for trackbeams/salvages. No weapons slots no drone bay.
It will as have a 2000-3000 cargo hold. Bonuses to the ship will be Tracktor Beam and salvaging range. If each race get there own salvageer than would have an additional bonuse to speed or successs or cargo hold or whatever.
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |

Dr Shameless
Skull Soft
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Posted - 2007.03.19 16:28:00 -
[253]
Edited by: Dr Shameless on 19/03/2007 16:26:07 a gunship one step above a dreadnought > juggernaut - some heavy firepower, logistics and a pos like shield to encompass a fleet
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Asha'Lil
Minmatar The Black Fleet Rule of Three
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Posted - 2007.03.19 16:53:00 -
[254]
Give me a Command Ship Hurricane and id be happy.
Heck just change one of the command ships that are in the game now to the hurricane model Slipnir(sp?) maybe?
Id really like to see a nice auto cannon in your face hurricane Command ship __________________________________ Stay still! This wont hurt... Yarr! |

Scagga Laebetrovo
Delictum 23216
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Posted - 2007.03.26 18:33:00 -
[255]
first post said somewhere: "ammatar ship plz k?"
Is there any feedback regarding that?
Delictum 23216 Official forums |

Himani Yeshua
Caldari PezCo - Ice Services Brutally Clever Empire
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Posted - 2007.03.26 19:45:00 -
[256]
capital ship with a POS type bubble.
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Disclaimers are stupid.
Of Course your views represent those of your corporation. |

Wieland II
Gallente
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Posted - 2007.03.26 19:48:00 -
[257]
A smaller freighter that fills the gap between the indys and the large freighter.
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AdmiralNaismith
Gallente The Black Guards
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Posted - 2007.03.26 20:39:00 -
[258]
Originally by: Wieland II A smaller freighter that fills the gap between the indys and the large freighter.
\signed
And, because I just mentioned it in a now locked thread - a specialized carrier. One that looks like a cylon basestar, and has launcher points. And make them only availble to CONCORD. =D
Yeah, yeah, copyright issues, so would never happen, I know.
Anyway, a freighter somewhere between indy 5 and the monstrosities we call Obilisks would be excellent.
Originally by: CCP Sharkbait we are screwed.
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