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Mr Horizontal
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Posted - 2007.01.13 23:23:00 -
[1]
Guys, I'm getting RSI picking up all the salvage... can we have som salvage drones to do the dirty work, just like the miners have their little helpers?
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Mr Horizontal
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Posted - 2007.01.13 23:23:00 -
[2]
Guys, I'm getting RSI picking up all the salvage... can we have som salvage drones to do the dirty work, just like the miners have their little helpers?
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mightymadmat
Amarr Ma-Ven Industries Phobos Alliance
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Posted - 2007.01.14 01:38:00 -
[3]
I like that idea. It will save alot of time Mighty Mad Mat
Quote : 0.0 space is ideal for strip mining - think of it in both ways |

Sir Drake
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Posted - 2007.01.14 08:39:00 -
[4]
Yeah, that would be nice, at least i wouldnt need to either grab the salvage ship i fitted nor mess up my hunting setup. ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Selaik
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Posted - 2007.03.10 22:10:00 -
[5]
i Agree completely that there should be salvage drones it takes to long going round salvaging everything special on lvl4 missions
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EvilTwin I
Twin Corp
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Posted - 2007.03.12 00:05:00 -
[6]
agree .. good idea great job for The 5 Dwarf's ! |

Otto Maharg
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Posted - 2007.03.12 09:13:00 -
[7]
Signed.
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Saint Lazarus
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Posted - 2007.03.12 10:24:00 -
[8]
Tis a cool idea
/signed
:insert cool signature here: |

Vincent Almasy
Gallente The Underground
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Posted - 2007.03.12 15:24:00 -
[9]
You have to clal them Collector but also the problem is that would have to be heavy or larger drones as they would need a small cargo bay fo their own to take in all of the rig parts, but also all of the cargo in the wreck.
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Lifewringer
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Posted - 2007.03.12 17:48:00 -
[10]
I agree that I personally would like to see a salvage drone but wonder how it will affect the economy for the prices of salvage parts. I predict that prices will fall dramatically when the market gets flooded because salvage materials available go up enormously....maybe that is a good thing.
And since the Drones will have a cargo bay maybe you can put minerals in them to haul more. Probably would only be worthwhile in a carrier but I am sure someone will try it.
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Vincent Almasy
Gallente The Underground
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Posted - 2007.03.12 19:32:00 -
[11]
Originally by: Lifewringer I agree that I personally would like to see a salvage drone but wonder how it will affect the economy for the prices of salvage parts. I predict that prices will fall dramatically when the market gets flooded because salvage materials available go up enormously....maybe that is a good thing.
And since the Drones will have a cargo bay maybe you can put minerals in them to haul more. Probably would only be worthwhile in a carrier but I am sure someone will try it.
Not really have them act like mining drones. No space added. Large drones to account in a 20m3 and even with this items like large SBs would not be able to be picked up as it is 50m3.
Have the drone not be able to take things and become idle if you have a fullbay.
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.03.13 01:25:00 -
[12]
Edited by: Imhothar Xarodit on 13/03/2007 01:22:28
Originally by: Vincent Almasy You have to clal them Collector but also the problem is that would have to be heavy or larger drones as they would need a small cargo bay fo their own to take in all of the rig parts, but also all of the cargo in the wreck.
If you take a look at drones' attributes, they all already have a cargo bay capacity of 1200m¦. All of them. Mining skills only determine how much they can rip of a asteroid.
But I see another problem, what do you do when you cargo cannot hold what the drone salvaged or looted? Right now you can leave it in the wreck to get it later.
Imagine you just killed 4 Battleships and they all carry 10x Cap Booster 800 (1280m¦ total, not including other items and salvage). So after your 4 drones return, they hold more items than you could hold in your battleships. What do they do?
Simply *poof* drop the pretty faction items in space unrecoverable (like mining drones would do it), jettison it into a can or what?
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Vincent Almasy
Gallente The Underground
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Posted - 2007.03.13 13:59:00 -
[13]
Originally by: Imhothar Xarodit Edited by: Imhothar Xarodit on 13/03/2007 01:22:28
Originally by: Vincent Almasy You have to clal them Collector but also the problem is that would have to be heavy or larger drones as they would need a small cargo bay fo their own to take in all of the rig parts, but also all of the cargo in the wreck.
If you take a look at drones' attributes, they all already have a cargo bay capacity of 1200m¦. All of them. Mining skills only determine how much they can rip of a asteroid.
But I see another problem, what do you do when you cargo cannot hold what the drone salvaged or looted? Right now you can leave it in the wreck to get it later.
Imagine you just killed 4 Battleships and they all carry 10x Cap Booster 800 (1280m¦ total, not including other items and salvage). So after your 4 drones return, they hold more items than you could hold in your battleships. What do they do?
Simply *poof* drop the pretty faction items in space unrecoverable (like mining drones would do it), jettison it into a can or what?
1200m3 now that is a clear error that needs to be removed because drones only take up 5, 10 or 25m3.. tell me how 1200m3 fits into 5m3?
As for they getting usless items... /me pounders.
How about having them act as mini jetcans then enstead, and once they return they can not unload into you quickly but you open their inventory what what you want them to put into your cargo and then you can make a jetcan and put what you don't want there.
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John McDuff
Caldari Jovian Labs The Foundation.
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Posted - 2007.03.13 14:22:00 -
[14]
I like the idea but i don't see why they should get the cargo from the wrecks as well. Pre-wrecks we had to loot missions and there wasn't that much complaining, especially with the introduction of the tractor beam. Its just the damn salvaging that works awkward and costs the huge amounts of time. Drones salvaging all emptied wrecks on their own would be a fine addition imo, just leave the looting to the player like we were used to.
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elohalott
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Posted - 2007.03.16 21:15:00 -
[15]
And its also would be nice, if there were looting drones, which ones collects the loot. 
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Raoden Tanstaafl
Gallente
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Posted - 2007.03.17 19:28:00 -
[16]
Edited by: Raoden Tanstaafl on 17/03/2007 19:25:18 Can we have looting drones as well?
For all the same reasons you state for Salvaging Drones can be applied to looting as well... Just an idle thought...
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Kitiara Armitage
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Posted - 2007.03.18 04:58:00 -
[17]
/signed
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Strikeclone
The Steel Ravens
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Posted - 2007.03.18 06:12:00 -
[18]
Edited by: Strikeclone on 18/03/2007 06:12:24
Originally by: John McDuff I like the idea but i don't see why they should get the cargo from the wrecks as well. Pre-wrecks we had to loot missions and there wasn't that much complaining, especially with the introduction of the tractor beam. Its just the damn salvaging that works awkward and costs the huge amounts of time. Drones salvaging all emptied wrecks on their own would be a fine addition imo, just leave the looting to the player like we were used to.
people have been asking for looting drones forever, before and after the introduction of the tractor beam.
The more control we have over the game enviroment and the more choice we have in tactical loadouts the better.
I sigh on for salvage drone that loot as well.
PS we could add a drone command option to "loot to ship" Drone continues to loot and salvage bringing items back to the controlling ship. Once cargo space is full on ship the drones return to orbit and await more space in cargo hold or for new orders. If ordered to return to hangar drones will disgard any loot they are carrying and it will be lost (same as for mining drones i think)
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Revolution Rising
Minmatar Venture Research and Resources
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Posted - 2007.03.18 06:34:00 -
[19]
Originally by: Strikeclone The more control we have over the game enviroment and the more choice we have in tactical loadouts the better.
Exactly.
RR
CEO Venture Research and Resources. VRR Homepage |

raven415
Caldari Special Projects Corp
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Posted - 2007.03.18 12:00:00 -
[20]
Why not a remote tractor drone. a drone that goes to a wreck and "tows" it back to you speed would depend on size vs size ie large drone pulling small wreck faster then small drone pulling large wreck. yes i suggest 3 sizes. could also make drones draw power (cap) from its mother ship.
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Galdaron xax
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Posted - 2007.03.20 08:39:00 -
[21]
while we are at it why not make customable drones?? so you could fit a mining laser for mining drones a salvager for salvaging etc (and mod available in frig size) make the drones small ships with mod slots. defining the role they are going to do the bigger the drone the bigger the mod that can be installed
1 issue I haven't figured out is ammo but perhaps let them use the noobs version (they always have ammo)
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minerdave
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2007.03.20 10:26:00 -
[22]
agreed signed
(shame the would be no good on indys though )
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Tian Xiao
Caldari
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Posted - 2007.03.20 12:39:00 -
[23]
Great idea. The only problem from a balance level, is that ships without drone bays are at a significant disadvantage.
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Mecinia Lua
Galactic Express Frontier Trade League
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Posted - 2007.03.20 14:04:00 -
[24]
Collector drones I think is a good idea. However limit it where they can't loot, they can just salvage the ship. Salvage itself doesn't take much space.
I'd make them large drones.
Anyway a good idea.
Galactic Express Recruitment Post Thoughts expressed are mine and |

Simuun
Dark Future Inc.
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Posted - 2007.03.20 14:49:00 -
[25]
Edited by: Simuun on 20/03/2007 14:47:32 Revelation 1.4 Wrecks that contain loot can now be salvaged without having to remove the loot first.
Drones can salvage the wreck and leave the loot in a can
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My Li
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Posted - 2007.03.20 19:25:00 -
[26]
Now that you can Salvage without Looting a wreck (latest Patch) make Salvage Drones available.
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Galdaron xax
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Posted - 2007.03.21 10:35:00 -
[27]
to solve the no-drone bay problem on certain ships.insert a low slot mod that adds a certain amount of drone space.A sort of drone cargo pod
you would get 5m3 for a small mod 10m3 for medium 20m3 for a large mod this would allow for ships to have at least one drone :) (or a few depending on the size) not sure many would be happy to offer up a low slot for it but we already offer a high slot for range on these drones
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velocity7
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Posted - 2007.03.21 13:22:00 -
[28]
/signed
Give us drones that salvage and loot.
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Surana Koburo
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Posted - 2007.03.25 16:01:00 -
[29]
Salvaging and Looting drones would be cool, I think when they come back and there's no more space in the hold, the basic ones should lose the loot, but advanced ones could have pods that are jettisoned. Mining drones could be set up the same way. Give them a maximum number of pods (maybe just one) and a maximum pod size that would be the most they could fill. So basically if they all come back from a trip and there's no room, they could drop their pod and continue to fill it, if you aren't around to stop them anything they bring back after their pod is filled is lost.
Basically it gives you one chance to stop them from losing your loot. I wouldn't make them stop because if they did that you couldn't lose any loot and it would promote walking away. Making them lose all the loot automatically is a little unfair (but ok for low level drones) because you don't know what is out there until you get it back to the ship, but if you're dumb enough to leave a drone salvaging after your hold is filled up and the drone has dropped it's pod you're taking your chances. Oh and once a drone drops their pod they can only grab 1 item per trip. (they use the arms that hold the pod).
Oh and as for how a drone can have 1200 m3 of cargo space when they only take up 4 m3, I've always seen them as carrying the stuff outside of their hulls, which is why you can't use that space for storage while travelling, they just strap the minerals to the outside of the drone in a big collapsible bag.
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Trovax
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Posted - 2007.03.27 16:26:00 -
[30]
1200m3 now that is a clear error that needs to be removed because drones only take up 5, 10 or 25m3.. tell me how 1200m3 fits into 5m3?
As for them getting usless items... /me pounders.
How about having them act as mini jetcans then enstead, and once they return they can not unload into you quickly but you open their inventory what what you want them to put into your cargo and then you can make a jetcan and put what you don't want there.
The same way you can fit 27500m3 into a floaty can, when a 25m3 drone is visbly bigger
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Mr Horizontal
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Posted - 2007.03.27 17:40:00 -
[31]
Cor, I like the positive reaction to this thread!
Look at the mining drones stats: They are 10m3 'light' drones that have 1200m3 of cargo space to haul the ore mined. How they have 1200m3 space I don't know nor is it physically possible or particularly important, but the point is, if they're light, the salvage drones should also follow suit - just keep them the same class and it's all cool.
Salvaging is fast becoming a profession like mining, and thus if mining has so many different skills and possibilities in the game, so should salvaging. Also where are Salvager II's? We can't invent Salvager I BPOs!!!
I think it's terribly important as in Level 4 missions, it's not incomprehensible to be 85km away from a wreck that's been pounded by a volley of cruise missiles from a Raven. Then with a whopping maximum factory speed of 115m/s in the Raven to crawl all those 85km just simply takes forever.
There are also 36 different types of salvage part versus the 8 different minerals, and the fact they come from wrecks and not roids means they have to be 'mined' by fighter pilots not dedicated industrially minded salvagers, so why make it such a pain in the arse?
I don't think these drones should loot, just salvage. The point is wasting 2 hi-slots for a salvager and a tractor beam on a ship that isn't supposed to be an industrially-minded ship is a cost to module space too much. Sacrificing some drone bay for people who aren't drone-specialised should be bearable, and for those who are, then they loot that much more effectively - if CCP really want, they should also introduce a Salvage Drone Operation skill like there is for Mining drones.
And since the patch whereby salvage parts are only 0.1 m3 rather than 1m3, cargo isn't an issue. And the new patch that allows wrecks to be salvaged despite having loot in them simply change back to old-skool containers... for those you either get another dedicated looting drone to do, or do as you've always had to and loot by yourself.
I know looting is a PITA too, but my view is loot is a natural consequence in the form of a prize for fighting. Salvaging ain't, so that's why I'd say keep them separate.
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Vincent Almasy
Gallente The Underground
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Posted - 2007.03.27 19:07:00 -
[32]
I would like to ask then for the drones to be customized to only salvage empty wrecks as it is commonly known loot from lv 4 missions pay out more then the mission itself.
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Mr Horizontal
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Posted - 2007.03.27 20:40:00 -
[33]
But if you salvage a full wreck, the loot in it transfers into a cargo container, so you don't lose the loot, and you still can flog it on the market.
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Arric Rohr
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Posted - 2007.03.28 16:32:00 -
[34]
I was about to start a new topic on this, but luckily I saw this thread and can avoid the flames...
I think a looting drone is too much. Looting involves decision making, especially when there are 10 cap booster 800s in each BS wreck and you are in a Rax. But salvage takes up nearly 0 cargo, the wrecks can now be salvaged with the loot still there (THANK YOU!!!) and everybody always takes every salvage bit they find. So a salvage drone makes perfect sense.
It still means you are losing some offensive capacity, except in a very few ships like the Domi or Ishtar. And I don't think it would even be that much faster, as the drones have to fly back and forth, and do the salvage, and you are limited to five at a time, etc.
Please, CCP, drone boat pilots need and want this option.
AR
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Vincent Almasy
Gallente The Underground
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Posted - 2007.03.28 22:05:00 -
[35]
Originally by: Mr Horizontal But if you salvage a full wreck, the loot in it transfers into a cargo container, so you don't lose the loot, and you still can flog it on the market.
I did not know this i thought the loot was simply lost now this changed everything.
Salvage Drone: works just like a salvage unit with a base of 4% and with each drone skill level for this drone it increases 4%
Recovery Drone: acts like a tractor beam. base speed 50m/s when towing a object but can increase 50m/s per level of drone skill.
Both 5m3 drones. Salvage drones can not dock unless you empty their cargo holds, which are 1m3 each. 1m3 = 100 salvage, they return after every salvage.
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Mr Horizontal
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Posted - 2007.03.31 10:05:00 -
[36]
Originally by: Vincent Almasy I did not know this i thought the loot was simply lost now this changed everything.
Yes, this was changed in the most recent patch.
Regarding the size and speed of the drones, just keep them the same as mining drones. 250m/s is slow enough for a rat to ping it, so it's still silly to use them if you're still fighting.
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CBC Nemesis
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Posted - 2007.03.31 11:18:00 -
[37]
I agree Salvageing dones are a great idea. I also like the customisable drones idea too.
Signed!!!
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Trovax
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Posted - 2007.04.02 14:15:00 -
[38]
Although i also would welcome the idea of salvaging drones, i believe that it would once again strip a part of the labour from actually achieving the rig, and getting it sold/fitted. We cant make eveything automated as it take gameplay away from the subscriber. I'm not gonna quote everyone here but there was mantion of allowing the salvagers to have a longer range. Thats what a tractor beam is for. Just need to wait for a T2 tractor or skills/moduels that allow you to extend the range/speed.
As for the argument of salvage drones becuae of mining drones, i believe mining drones are in existance because it was an easy skill to learn and helped peeps just starting out in eve to make a few more isk/hour. I also believe that once a miner is at the small mining barge stage, then mining drones pretty much become obsolete, and are only really worth it if you fancy your chances at running a solo op to low sec to get some jaspet for example. This allows you to have a few defenses against NPC rats, while allowing you to mine........slowly. As a whole i believe that this is one of the best balanced parts of the game.
Having salvage drones would up the amount of slavaged parts availible and would then lead to an increase in availible rigs, thus driving down the price as supply would be greater than demand, not to mention the price wars. The fact that salvaged parts take time to collect is reflected in the price of the end item, the rigs. If you think they are worth more, then sell them for more. Low sec might be a good place. 0.0 even better. Especialy for those unable to get to empire. If your willing to take the risk. The higher the risk the greater the rewards.
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Mr Horizontal
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Posted - 2007.04.02 18:54:00 -
[39]
Trovax, I like your argument, and put it across well.
However, while mining anything in any MMORPG is always a chore, I believe it should be something that's a chore to do well, by people who specialise in it. Mining barge pilots are actually well advised to use mining drones so long as they have rat protection. Normally they have some medium combat drones instead, to fend off rats. That, however, is at the expense of about half of their mining takings. If a Covetor/Hulk 3 laser roid raping wonder ship with a pilot at max skills would fill, say, 3 cans per hour, 5 harvesters will fill 4.5 working alongside the guns. So it definitely is worthwhile to use them, but only if anti rat protection is available.
Regarding the market rebalancing, it's also not an issue. When you do stuff that is universal in the game, for example the datacores becoming much more easily available from R&D agents in the last patch, the factor of which is 10x, they almost overnight became 10x cheaper on the market as well. Net, however, you have the same ISK as you sell 40, not 4 datacores. As for rigs, the amount of ships sold vs the amount of rigs sold is not anywhere close to the parity of selling 2-3 rigs per ship should every ship have rigs. The reason for this? Salvage parts aren't nearly as available as the basic 8 minerals (trit, pye, nox etc). So the knock on effects of the market supply would change and rebalance, sure, but the Grand Scheme of Things won't.
In actual fact if salvage part prices do fall and supply increases, it becomes a much more scientific margins game. Right now you can buy Rig BPOs for too cheap, and make rigs without any ME and still make loadsamoney. Make it more plentiful and the supply may increase, but there will be fewer suppliers of rigs - specialists who dedicate ME research slots to their rig BPOs. Not any Tom, **** and Harry. To put this in perspective in another way, how often do you sell Veldspar if you come across it as loot? Thought not!
My main argument though for using salvage drones is the fact when you're in a frigate, you're super fast and collecting loot/salvage is really not a big issue, as you have a maximum of say 10 wrecks and a speed of around 500m/s. In a BS where the wrecks number in the 100's going to every single wreck at 100 m/s over an 85km^2 battle arena is plain insanity. And that's why we need drones, to clean up the mess after the battle. As for the parts becoming cheaper, it's welcome. More parts will mean a more balanced market.
WRT to gameplay. Would you prefer doing 1 mission and taking almost 3 times longer afterward clearing the battlefield than when doing battle, or get you're hands dirty ripping into F1-F8 in the next battle quicker? I'll take the latter, thanks! It's a point I've made before, EVE is frustrating and annoying enough as it is - this is not challenging gameplay, it's mind numbing tedium clearing wrecks! Don't make it any more annoying!
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Draekas Darkwater
Sanctum Infinitas
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Posted - 2007.04.02 21:50:00 -
[40]
Edited by: Draekas Darkwater on 02/04/2007 21:46:24 I don't mind the idea at all. I'd also like to see medium and large salvagers with longer activation range, as well as medium and large tractor beams with longer range.
The argument that this will kill the market is easily counterable. If this increases the amount of salvage parts entering the game, then simply reduce the drop rate on them... problem solved. If increasing tractor beam range increases the number of loot items entering the market, then reduce the drop rate on them..problem solved.
As someone else stated, adding tedium, is NOT adding gameplay.
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Trovax
Amarr
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Posted - 2007.04.04 16:01:00 -
[41]
Originally by: Mr Horizontal Trovax, I like your argument, and put it across well.
However, while mining anything in any MMORPG is always a chore, I believe it should be something that's a chore to do well, by people who specialise in it. Mining barge pilots are actually well advised to use mining drones so long as they have rat protection. Normally they have some medium combat drones instead, to fend off rats. That, however, is at the expense of about half of their mining takings. If a Covetor/Hulk 3 laser roid raping wonder ship with a pilot at max skills would fill, say, 3 cans per hour, 5 harvesters will fill 4.5 working alongside the guns. So it definitely is worthwhile to use them, but only if anti rat protection is available.
Regarding the market rebalancing, it's also not an issue. When you do stuff that is universal in the game, for example the datacores becoming much more easily available from R&D agents in the last patch, the factor of which is 10x, they almost overnight became 10x cheaper on the market as well. Net, however, you have the same ISK as you sell 40, not 4 datacores. As for rigs, the amount of ships sold vs the amount of rigs sold is not anywhere close to the parity of selling 2-3 rigs per ship should every ship have rigs. The reason for this? Salvage parts aren't nearly as available as the basic 8 minerals (trit, pye, nox etc). So the knock on effects of the market supply would change and rebalance, sure, but the Grand Scheme of Things won't.
In actual fact if salvage part prices do fall and supply increases, it becomes a much more scientific margins game. Right now you can buy Rig BPOs for too cheap, and make rigs without any ME and still make loadsamoney. Make it more plentiful and the supply may increase, but there will be fewer suppliers of rigs - specialists who dedicate ME research slots to their rig BPOs. Not any Tom, **** and Harry. To put this in perspective in another way, how often do you sell Veldspar if you come across it as loot? Thought not!
My main argument though for using salvage drones is the fact when you're in a frigate, you're super fast and collecting loot/salvage is really not a big issue, as you have a maximum of say 10 wrecks and a speed of around 500m/s. In a BS where the wrecks number in the 100's going to every single wreck at 100 m/s over an 85km^2 battle arena is plain insanity. And that's why we need drones, to clean up the mess after the battle. As for the parts becoming cheaper, it's welcome. More parts will mean a more balanced market.
WRT to gameplay. Would you prefer doing 1 mission and taking almost 3 times longer afterward clearing the battlefield than when doing battle, or get you're hands dirty ripping into F1-F8 in the next battle quicker? I'll take the latter, thanks! It's a point I've made before, EVE is frustrating and annoying enough as it is - this is not challenging gameplay, it's mind numbing tedium clearing wrecks! Don't make it any more annoying!
Good points. I retract my previous statement.  "I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |

Wander Lost
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Posted - 2007.04.10 13:09:00 -
[42]
Edited by: Wander Lost on 10/04/2007 13:08:47 Sounds like an obvious next step for the whole salvaging initiative. They would have to be pretty pricey and require Drones 5 and salvaging 4. I don't think they should auto salvage (confusing AI), If anything they should just free up a high slot for a lot of extra mass in the drone bay. Ordering it to do so from the drone bay list would be tedious so a command added to the right clicky when in orbit would be nice.
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Aneroi
Amarr VIRTUAL LIFE VANGUARD Freelancer Alliance
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Posted - 2007.04.15 06:59:00 -
[43]
Quote: ôMatuno, do you still have salvage drones onboard?ö
this was taken out of one of the short stories on backstory. so salvage drones is a idea that CCP has considered?
http://aneroi.tk |

Rosur
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Posted - 2007.04.15 13:03:00 -
[44]
Make them the same size as large drones as smaller ships like frigates don't really need them as they are fast enough.
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Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.04.19 19:25:00 -
[45]
As long as they are heavy drones, its rather profitable to fly thorugh belts picking up the salvage nobody else could be bothered with. If salvage drones are only 5m3 that means everyone is going to have them and thus no place for someone to make something just salvaging. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Mr Horizontal
Gallente
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Posted - 2007.04.20 09:14:00 -
[46]
THANK YOU THANK YOU THANK YOU CCP!
I LOVE YOU!
This morning I was just poking around in Contracts and found a new skill called 'Salvage Drone Operation'.
Now just have to find 'Salvage drones', but it's one step at least.
And OK, it seems it's not gonna be ready until Revelations 2, but I can wait in drooling anticipation until then.
Arrrrgh Ye Olde Carrot and Stick...
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Lahrahna
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Posted - 2007.04.23 11:08:00 -
[47]
/signed... 
actually... I would rather they improve the drone interface... for those of us that like to use drones as a Primary unit instead of missles or turrets.
For now... modify the TB so that it can achieve much greater ranges... or large TB that can only fit on a Battleship... then, create a major interface upgrade for Drones (including F-keys for drone actions)... finally, specialize drones at a later date... either with the 2.0 release or beyond.
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WhitePhantom
Gallente Edenists
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Posted - 2007.04.23 13:32:00 -
[48]
I hope every pays the people for the skillbook, the mission you must do is really really boring.
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F0XY
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Posted - 2007.04.26 10:11:00 -
[49]
Great news, Salvage Drones look like being implemented.
I am very impressed with the speed this suggestion has been acted on 
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Ishma Nelass
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Posted - 2007.04.26 11:48:00 -
[50]
http://myeve.eve-online.com/updates/patchnotes.asp
Salvage drons skill was added by mistake... to TQ. Not sure what to make of this, if it means they will be testing it and later probably implementing it, or if they are scrapping it, but I fow one hope we don't ever get salvage drones.
I am of the opinion that the mission runner shouldn't be able to salvage easily on their own, have them hire a salvager or get another ship to do it. Salvaging drones would kill salvaging as a proffession, since if all the mission runners did it themselves the following would happen:
1. Job opportunities for a salvager will dry up and
2. Salvage prices per ship salvaged will fall.
IU agree that rigs are too expensive as they are, but I think they should increase the salvage drop rate instead of making salvaging easier, that way the actual salvagers still get to do the salvaging, not the guys who just want more money from their mission running...
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WGAnubis Marrith
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Posted - 2007.05.04 02:15:00 -
[51]
Originally by: Ishma Nelass http://myeve.eve-online.com/updates/patchnotes.asp
Salvage drons skill was added by mistake... to TQ. Not sure what to make of this, if it means they will be testing it and later probably implementing it, or if they are scrapping it, but I fow one hope we don't ever get salvage drones.
I am of the opinion that the mission runner shouldn't be able to salvage easily on their own, have them hire a salvager or get another ship to do it. Salvaging drones would kill salvaging as a proffession, since if all the mission runners did it themselves the following would happen:
1. Job opportunities for a salvager will dry up and
2. Salvage prices per ship salvaged will fall.
IU agree that rigs are too expensive as they are, but I think they should increase the salvage drop rate instead of making salvaging easier, that way the actual salvagers still get to do the salvaging, not the guys who just want more money from their mission running...
I serously doubt salvaging as a professon will go away, Gallente races all use drones in an offensive/defensive capasity in really everything they do. I myself have a seperate ship for salvaging that uses the salvaging beams and 4 hammerheads for defense.
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magnetmannen
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Posted - 2007.05.04 12:47:00 -
[52]
Edited by: magnetmannen on 04/05/2007 12:45:44 i like the salvager drone, and i like the salvaging in the game a lot, i make all my own modules now, wich is awesome, it added a whole new level to the ships.
now for my request, make "salvaging" its own profession, i hate flying past a huuge old wreck/structure not beeing able to chop it up and take the mins/parts for my own use. also enemy bases in missions would be sweet to "salvage" using "Heavy salvager drones" -these drones will be big, with loong legs that attaches to the large wrecks floating around out in space, the drone then uses a small laser to cut away part of the larger wreck or installation, then returns the piece to you for salvage, make different salvagers for this, you then get the minerals, and the salvage parts.
also while doing these salvage jobs, wich causes a lot of em statiks, npc pirates show up to check things out, make it possible for faction ships to appear.
this would seriously expand on the whole salvaging idea. "piranha light salvager drone" "buzzaw medium salvager drone" "lanceburner heawy salvager drone"
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Mr Horizontal
Gallente
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Posted - 2007.06.16 12:48:00 -
[53]
Time to resurrect this request.
After the debacle of seeding the skill out, it seemed the work had all been done, pending the release of Revelations 2. Now that Rev 2 is coming out, the patch notes make no mention of Salvage Drones.
What is going on?
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Ishma Nelass
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Posted - 2007.06.17 08:54:00 -
[54]
I would like to think that CCP came to their senses.
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loki gallach
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Posted - 2007.07.26 23:02:00 -
[55]
why not a drone you can fit modules on. i.e tractor beam or salvager
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K'Dray Agiular
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Posted - 2007.07.30 07:19:00 -
[56]
/signed (for Salvaging Drones and maybe Tractor Drones)
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Neon Anderson
Gallente Rising Sun Inc.
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Posted - 2007.10.03 11:23:00 -
[57]
Edited by: Neon Anderson on 03/10/2007 11:24:55 I think CCP is already designing salvaging drones, because i see that in EVEMON that they already have made a salvaging drone skill "Skill at controlling salvage drones. 5% increased salvage chance per level."
I do hope they decide that it works out in the game as a feature and release it soon :P (im guessing Revelation III or the next expansion) And the reason it im guessing that it wasnt released yet in Revelations II was because well they release and fix a lot constantly and the salvaging drones probably arent as ready or as good working as they want them to be Neon Anderson As fast as light, as strong as rock |

Swatcat
xtort Rare Faction
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Posted - 2007.10.03 13:14:00 -
[58]
I really hope that they bring in salvage drones, drones for all other useful purposes exist atm 
Swat
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Deicidal
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Posted - 2007.10.16 13:39:00 -
[59]
How about Lotting / Salvage Drones that unload into a "Secured Container" as you continue to kill maim and mutilate the enemy ships... only forseeable problem here would be the "Script" involved in making the drones loot then salvage otherwise its an either or, i dont think they woudl take the time to make droens intelligent enough to loot then salvage however, if they made drones able to do both, with your command, rock on...
set all 5 drones to loot, then after they dump in a secured container for your easy selective taking of what you want, you set them for salvage and they do the same thing.
would have to add a whole new skill to the game in "Salvage Drone" and or "Drone Salvaging" which would be beneficial. and of course leave the ability for us the players to still loot and salvage, would just make the whole mission a bit faster, so we could multi mission without worry of losing bonus pay.
right now i run 9 level 1 missions and i am forever lossing the bonus pay due to salvaging, granted i could take less missions but it is "Easier" for me to get as many as i can then do the clusters of missions in 1 system at a time.
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Gideon Belisair
Gallente Pyramid Construction
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Posted - 2007.10.24 01:30:00 -
[60]
Edited by: Gideon Belisair on 24/10/2007 01:32:20 /signed oh so heartily... Now, personally, I don't mind the time it takes to salvage after a mission, as much as the tedious effort. Because the amount of time it takes to salvage a wreck is so unpredictable (it might succeed on the first cycle, or it might take bloody ten cycles), you have to keep an eye on it constantly, and you have to switch targets, drag wrecks closer, yaddayadda... would be nice to just launch the drone(s) and browse the market or the internet, chat, or heck, go make a sandwich while the lil' buggers work. Or you might not mind the work, but want to speed things up (I certainly wouldn't mind faster either), so you could just use the drones in addition to your salvager and tractor beam.
Sure, ships with little drone space would be at a disadvantage here, but hey, that's how it is: Ships and races have pros and cons. Besides, for drone ships the salvage drones would be a big chip off of their combat potential, whereas a lot of gun/missile ships probably don't use the drone bay that much anyways. (Well, I'm pretty new so I might be talking outta my arse in the last part...)
EDIT: Oh yeah, and I don't want drones to loot stuff, because loot takes up space and I don't want my hold cluttered with survey scanners and civilian shield boosters...
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Gnord
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Posted - 2007.10.24 06:57:00 -
[61]
OH YEA Salvaging was meant to be done with drones. Seriously. Drones pull way too much aggro now that EVERY SINGLE mission spawns in waves. I am at the point where I just don't use them.
But if drones could salvage for you, I could leave the drones in the bay to kill the room (just like I do now), and then launch them when the room is done. Have them automatically grab the next wreck when they salvage their current target. That would be so great.
Basically, Kill the room, launch salvage drones, and have them start salvaging a wreck. Walk away, get a sammich and a drink, come back and everything within my drone range is salvaged.
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