Pages: 1 2 [3] 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Gregor Parud
Ordo Ardish
1945
|
Posted - 2015.12.23 12:48:13 -
[61] - Quote
Temporary Amnesia wrote:Memphis Baas wrote:Actually, I'd recommend reading the Steam reviews for other MMO's, WoW, SWTOR, and Guild Wars for example. See if they're any different. Then you can form an opinion about Steam reviews... and the people who write those reviews. or make an an opinion of current state of mmo's out there - just saying
Dude, your face... |
Crumplecorn
Eve Cluster Explorations
2016
|
Posted - 2015.12.23 13:06:45 -
[62] - Quote
Indahmawar Fazmarai wrote:But the game is what it is. If a player is lucky, he will find the right people to do the right thing in the right way. Otherwise, he's 90% certain to hit a brick wall sooner or later. He will do the wrong thing, or will meet the wrong people, or will play the wrong way. And then there's no "This is EVE" coolness for him, but a essentially unfun game. An excellent articulation of why missions etc should be removed from the game.
Witty Image - Stream
Not Liking this post hurts my RL feelings and will be considered harassment
|
Jenn aSide
Ascendent. Test Alliance Please Ignore
13198
|
Posted - 2015.12.23 13:17:23 -
[63] - Quote
Gregor Parud wrote:Indahmawar Fazmarai wrote:Lan Wang wrote:so what do you suggest then? that doesnt involve turning the game into a 100% single player pve joke of a game which you clearly want the it to become.
have tutorials been redone? do new characters get more sp? have they talked about reworking the whole pve system? skill packets, new frigates and destroyers, you market something on what you can achieve not what you start with and they have been marketing pretty well imo I would suggest judging players on what they say and do, not what you imagine. One of the nice things of being a prolific critic of the game is that I don't need to hide my agenda...As for attracting new players with the existing content, that's exaclty what CCP has been doing since 2011, with the current result of dwindling population stats. The problem is more with the product than with marketing, though. The current eveonline page is awesome (hint: visit it!) and I wish I could show it to some potential new player. I would even bite my tongue on his chances to become a long term player or do anything portrayed in the "This is EVE" video with only his skill and dedication. But the game is what it is. If a player is lucky, he will find the right people to do the right thing in the right way. Otherwise, he's 90% certain to hit a brick wall sooner or later. He will do the wrong thing, or will meet the wrong people, or will play the wrong way. And then there's no "This is EVE" for him, but a essentially unfun game. Feel free to leave to a more fun game.
Fazmarai did leave...and come right back , like they always do lol. Isn't it amazing how a game can be so rotten and filled with unsavory people and yet at the same time so irresistible?
|
sero Hita
Science and Trade Institute Caldari State
61
|
Posted - 2015.12.23 13:24:43 -
[64] - Quote
Indahmawar Fazmarai wrote:
You never stated anything specific in that thread other than PVE should affect others. You also talk about some diffuse PVE tools you want introduced. But you always stay unclear, and never state any specifics of what you want implemented. Why don-¦t you answer Lan Wang-¦s question "so what do you suggest then"? Make it specific, what do you want added to the game, instead of just saying that CCPs methods for attracting new players are wrong. |
embrel
BamBam Inc.
262
|
Posted - 2015.12.23 13:39:59 -
[65] - Quote
Filthy Infidel wrote: stuff
so?
if CCP is smart they completely ignore random interwebs feedback in their development work, but focus on it in their marketing efforts.
|
Indahmawar Fazmarai
4420
|
Posted - 2015.12.23 14:37:54 -
[66] - Quote
sero Hita wrote:Indahmawar Fazmarai wrote: You never stated anything specific in that thread other than PVE should affect others. You also talk about some diffuse PVE tools you want introduced. But you always stay unclear, and never state any specifics of what you want implemented. Why don-¦t you answer Lan Wang-¦s question "so what do you suggest then"? Make it specific, what do you want added to the game, instead of just saying that CCPs methods for attracting new players are wrong.
2 1/2 years ago:
https://forums.eveonline.com/default.aspx?g=posts&m=3762623#post3762623
2 years ago:
https://forums.eveonline.com/default.aspx?g=posts&m=4011805#post4011805
After being unsubbed for a year...
8 months ago:
https://forums.eveonline.com/default.aspx?g=posts&m=5642967#post5642967
7 months ago:
https://forums.eveonline.com/default.aspx?g=posts&m=5760066#post5760066
And even before that I didn't knew the English name for "collectible cards" and was talking about the same concept in other ways, so those messages are harder to search. Probably I started writing about the concept in late 2012, when it was obvious that CCP had given up on avatars and I began shifting focus to salvaging PvE.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|
Remiel Pollard
Shock Treatment Ministries
7078
|
Posted - 2015.12.23 14:41:49 -
[67] - Quote
So.... your ideas for attracting more players to this PVP game is overhauling PVE content with collectible card game mechanics? Please go back to dev school and try again.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|
Taunrich Kaufmann
Caldari Mercantile Consortium
37
|
Posted - 2015.12.23 14:47:58 -
[68] - Quote
Regarding the Steam reviews, how can you even review EVE after only a month or two?
I hate to be 'that guy' but mainstream gamer kiddies' opinions of EVE are pure cancer and you should never subject yourself to that kind of torment.
When we first saw the flock, we were surrounded..Brilliant colors, dancing lights...This moment is the first time I understood what it meant to be Caldari: Divinity in the flock...one being, many changes.
- Janto Sitarbe, The Legendary Flock
|
Lan Wang
Knights of the Posing Meat FETID
2189
|
Posted - 2015.12.23 15:00:59 -
[69] - Quote
Indahmawar Fazmarai wrote:
how does this in any way attract new players to the game? it sounds fckin boring
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
|
Crumplecorn
Eve Cluster Explorations
2018
|
Posted - 2015.12.23 15:02:17 -
[70] - Quote
Remiel Pollard wrote:So.... your ideas for attracting more players to this PVP game is overhauling PVE content with collectible card game mechanics? Please go back to dev school and try again. No, no, you're forgetting compelling mechanics such as "you must fight NPCs to assemble a defense deck or someone might randomly delete 1 million of your skillpoints".
Nothing says compelling content like "do this content or we will punish you".
Witty Image - Stream
Not Liking this post hurts my RL feelings and will be considered harassment
|
|
Gregor Parud
Ordo Ardish
1955
|
Posted - 2015.12.23 15:03:15 -
[71] - Quote
Taunrich Kaufmann wrote:Regarding the Steam reviews, how can you even review EVE after only a month or two? I hate to be 'that guy' but mainstream gamer kiddies' opinions of EVE are pure cancer and you should never subject yourself to that kind of torment.
It's the curse of the PC crowd, the "no child left behind" mentality. Funny thing is that they don't mean "you're not supposed to offend people", what they actually means is "don't offend me". And they don't mean "no child left behind" but actually "don't leave me behind". It's dumbing down to mediocrity, an idiocracy in the making.
Relevant. |
Amber Starview
Federal Navy Academy Gallente Federation
49
|
Posted - 2015.12.23 15:04:42 -
[72] - Quote
Eve is marmite ....
I like marmite
I bet marmite gets bad reviews on the peanut butter forums sometimes
|
Nana Skalski
Poseidaon
1569
|
Posted - 2015.12.23 15:48:23 -
[73] - Quote
Indahmawar Fazmarai wrote: It is easy to read the patches and be like "woahh!!! Look at all these exciting new toys!", and be blindfolded to how those novelties mean absolutely nothing to new players.
EVE development since Incarnageddon has become a mix of fixes and fanservice for nerds. The forecast is that this unhealthy development phase will last for as long as we know CCP's plans, all of next year and up to 2017.
And that's not good.
For new player Everything in new game is new, so no need to bring new toys for him for a moment. For established players new toys are mandatory, but there is difference between legos and dolls, nonetheless, people play with both. I say you should be able to choose which legos you want for your doll and build a house in station from those legos, together with functionalities. Modularity was expected from WIS, so people didnt really got what they wanted.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
|
Indahmawar Fazmarai
4422
|
Posted - 2015.12.23 15:52:05 -
[74] - Quote
Remiel Pollard wrote:So.... your ideas for attracting more players to this PVP game is overhauling PVE content with collectible card game new PvP mechanics? Please go back to dev school and try again.
FYP.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|
Remiel Pollard
Shock Treatment Ministries
7085
|
Posted - 2015.12.23 15:54:22 -
[75] - Quote
Indahmawar Fazmarai wrote:Remiel Pollard wrote:So.... your ideas for attracting more players to this PVP game is overhauling PVE content with collectible card game new PvP mechanics? Please go back to dev school and try again. FYP.
Well I mean, if lying to yourself is THAT important to you, go right ahead.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|
Indahmawar Fazmarai
4422
|
Posted - 2015.12.23 15:57:15 -
[76] - Quote
Crumplecorn wrote:Remiel Pollard wrote:So.... your ideas for attracting more players to this PVP game is overhauling PVE content with collectible card game mechanics? Please go back to dev school and try again. No, no, you're forgetting compelling mechanics such as "you must fight NPCs to assemble a defense deck or someone might randomly delete 1 million of your skillpoints". Nothing says compelling content like "do this content or we will punish you".
It's PvP. Fit a tank or risk to suffer a permanent but replaceable loss after you inflict a permanent but replaceable loss to another player.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|
Remiel Pollard
Shock Treatment Ministries
7089
|
Posted - 2015.12.23 16:00:28 -
[77] - Quote
Indahmawar Fazmarai wrote:Crumplecorn wrote:Remiel Pollard wrote:So.... your ideas for attracting more players to this PVP game is overhauling PVE content with collectible card game mechanics? Please go back to dev school and try again. No, no, you're forgetting compelling mechanics such as "you must fight NPCs to assemble a defense deck or someone might randomly delete 1 million of your skillpoints". Nothing says compelling content like "do this content or we will punish you". It's PvP. Fit a tank or risk to suffer a permanent but replaceable loss after you inflict a permanent but replaceable loss to another player.
You try really hard to duck the points people make don't you? I mean, I used to think things were just flying over your head, but I'm sure now that you're dodging them intentionally.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|
Jenn aSide
Ascendent. Test Alliance Please Ignore
13200
|
Posted - 2015.12.23 16:07:00 -
[78] - Quote
Remiel Pollard wrote:Indahmawar Fazmarai wrote:Remiel Pollard wrote:So.... your ideas for attracting more players to this PVP game is overhauling PVE content with collectible card game new PvP mechanics? Please go back to dev school and try again. FYP. Well I mean, if lying to yourself is THAT important to you, go right ahead. Don't expect to pull one over my eyes though.
And that's all you are going to get from that poster. Self serving ideas presented as "think of the children" goodness.
I think that's what irritates me about the kinds of posters that Fazmarai is the poster child of. They can't just say "hey, I want this for myself and think it would be cool" . No, it's always "this thing would be GREAT for new players!" I (and i would guess many others) can see right through it which is why we don't take the ideas seriously.
It's not unlike how politicians say "THE PEOPLE WANT THIS" when what they mean is "I, my party, and our special interests want this thing to happen" lol.
Fazmarai fits this bill perfectly with always talking about how CCP is neglecting "PVE players, who btw are the majority!". As if we in the PVE playing community elected Fazmarai to any office.. What's Ironic is that you can't hardly find any Indahmawar Fazmarai posts in the Missions and Complexes section which is pretty much PVE central.
|
sero Hita
Science and Trade Institute Caldari State
62
|
Posted - 2015.12.23 16:07:44 -
[79] - Quote
Indahmawar Fazmarai wrote:
Appreciate you took the time to find those links. IMO. it seems like a pretty complicated system. I have two points: A) I don't see how this will bring in new players? You said yourself no new mechanics will make people join EVE. It is also too complicated to explain easily without people loosing interest.
B) If it is to make PVE feel more exciting, a more simple approach could be adapted. If one was to be "inspired" by the game(which may be vaporware or not) I mentioned in my PM to you some time ago, they found an interesting approach.
Radient missions. It would require a lot of reprograming but the system it self is simple. This would be my sugggestion how to apply radient missions to EVE, just from the top of my head:.
1) you remove the tiers of missions, and decouple it from agents. Also remove agents from the stations. Decouple it from standings as they have no purpose anymore.
2)You make a toogle in the menu "PVE mission- on/off". Couple this to adding a ship size toggle. So you can select what size ship you want to do the missions in.
3)When flying around in space, if the PVE missions is toogled on, you will be contacted by agents through the notification system(could make some npc corp (like concord etc.) responsible for hiring capsuleers to mission on behalf of everyone in new eden, and they are the ones contacting you), with missions that can be completed in the ship size you have selected in the menu. The reward is connected to ship size.
4) If you reject a mission, another one will pop up after x mins. of flying in space.
5) Specific themed missions could be coupled to certain areas to keep up with lore.
6) I would like to see them being spawned randomly when you are contacted, some times x destroyers, sometimes y. To make PVE less predictable.
7)when mission is completed, the isk is automatically transferred to you.
The advantage of this system would be:
-missions are less unpredictable.
-you don't have to return to station, so you are not bound to a certain area. Pick you ship size mission, fly around and you can go where ever space is taking you.
-People would have to fly around waiting for missions to pop up, exposing them to PVP.
-Having to fly around waiting not and not being bound to a station would perhaps create more nomads just flying around in low and null, increasing population in those areas (might also not)
-waiting x min. flying around will mess with the isk/hour mentality of a lot of people. This will IMO. make PVE more long time enjoyable, as you just taddle around in the universe pick a mission here and there. I think optimizing isk/hour and static missions are what make PVE unjoyable for me at least. This would fix all of that. |
Crumplecorn
Eve Cluster Explorations
2022
|
Posted - 2015.12.23 16:10:13 -
[80] - Quote
Indahmawar Fazmarai wrote:Crumplecorn wrote:"you must fight NPCs to assemble a defense deck It's PvP. I thought the UI's new transparency effects were good, but you've got them beat.
Witty Image - Stream
Not Liking this post hurts my RL feelings and will be considered harassment
|
|
Indahmawar Fazmarai
4422
|
Posted - 2015.12.23 16:10:28 -
[81] - Quote
Nana Skalski wrote:Indahmawar Fazmarai wrote: It is easy to read the patches and be like "woahh!!! Look at all these exciting new toys!", and be blindfolded to how those novelties mean absolutely nothing to new players.
EVE development since Incarnageddon has become a mix of fixes and fanservice for nerds. The forecast is that this unhealthy development phase will last for as long as we know CCP's plans, all of next year and up to 2017.
And that's not good.
For new player Everything in new game is new, so no need to bring new toys for him for a moment. For established players new toys are mandatory, but there is difference between legos and dolls, nonetheless, people play with both. I say you should be able to choose which legos you want for your doll and build a house in station from those legos, together with functionalities. Modularity was expected from WIS, so people didnt really got what they wanted.
WiS would have been a completely new game, which was necessary to expand the game and bypass the complexity creep of spaceships content. Now the complexity creep has become a battle cry for development in the 2013-2016 cycle and probably beyond that point. It's like embracing a benign tumour as a new way of living your life...
What I want is a slice of that complexity creep, and the larger the better.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|
Remiel Pollard
Shock Treatment Ministries
7093
|
Posted - 2015.12.23 16:11:59 -
[82] - Quote
Indahmawar Fazmarai wrote:Nana Skalski wrote:Indahmawar Fazmarai wrote: It is easy to read the patches and be like "woahh!!! Look at all these exciting new toys!", and be blindfolded to how those novelties mean absolutely nothing to new players.
EVE development since Incarnageddon has become a mix of fixes and fanservice for nerds. The forecast is that this unhealthy development phase will last for as long as we know CCP's plans, all of next year and up to 2017.
And that's not good.
For new player Everything in new game is new, so no need to bring new toys for him for a moment. For established players new toys are mandatory, but there is difference between legos and dolls, nonetheless, people play with both. I say you should be able to choose which legos you want for your doll and build a house in station from those legos, together with functionalities. Modularity was expected from WIS, so people didnt really got what they wanted. WiS would have been a completely new game,
Then make a new game called WiS. You can play that, and we'll play Flying Spaceships in Space EVE. Everyone wins.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|
Captain Tardbar
Deep Core Mining Inc. Caldari State
1137
|
Posted - 2015.12.23 16:21:30 -
[83] - Quote
*wrings hands with glee*
It's threads like these that keep me coming back to GD.
Where people fall all over themselves to defend a product because they feel like it's part of their lifestyle (kind of like Apple products).
The fact of matter is that most people that try EVE give up on it. Those who remain are sado-masochists.
I firmly believe the gratest service you could do is shut this game down.
I will agree wholeheartedly with these people who say "change in EVE, not in muh game!"
See CPP has figured they should do better things with their time like Valkyrie, which I agree.
That game is targeted to mass markets and will be wildly successful.
Eventually EVE will be the unwanted step child of the company.
They'll toss around new ideas but the player base will say no. Plex will keep rising and many free loaders will be forced to give up their game.
Actually at this point I do not know where I am going with this.
Basically I am saying the ultimate gank will be when the servers will be shut down.
It might take a while, but it would be with it.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
|
Aiwha
Infinite Point Northern Army
900
|
Posted - 2015.12.23 16:42:37 -
[84] - Quote
Steam dudes are more into early access zombie survival games and pixel art.
Sanity is fun leaving the body.
|
Indahmawar Fazmarai
4423
|
Posted - 2015.12.23 16:44:34 -
[85] - Quote
sero Hita wrote:Indahmawar Fazmarai wrote: Appreciate you took the time to find those links. IMO. it seems like a pretty complicated system. I have two points: A) I don't see how this will bring in new players? You said yourself no new mechanics will make people join EVE. It is also too complicated to explain easily without people loosing interest.
The purpose of that suggestion is to improve the retention of PvE players by allowing them to generate content and have better options against PvP players. Of course it is complex in its depth, but it would be quite transparent for new players. Easy to learn, hard to master:
"Fly a mission and befriend a NPC for rewards. Missions are never the same because they are generated based on what other players do. Your NPC can defend you from NPCs controlled by other players and (to some extent) from human players. Conversely you can use your NPC to attack NPCs controlled by other players, and to some extent, attack human players. Different NPCs have different attacks and defenses. NPCs are tiered in ranks and there is a chance that controlling enough NPCs in a lower rank gives you access to a higher rank NPC. Top tier NPCs are lore NPCs with massive power, controlled and played by GMs. If you play your cards well, you could propose laws, overthrow a minister or elect a President and leave your permanent mark in EVE lore. But beware: Other players will be doing exactly the same"
sero Hita wrote:*a proposal of "radiant" missions*
That could be added as an evolution of anomalies. Yet from my experience and the feedback to Sugar Kyle's questions to the PvE community, removing old content (missions) is a NO-NO. Whatever is done to PvE, must be added without removing the current content.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|
Remiel Pollard
Shock Treatment Ministries
7093
|
Posted - 2015.12.23 16:45:14 -
[86] - Quote
Captain Tardbar wrote:The fact of matter is that most people that try EVE give up on it. Those who remain are sado-masochists.
Incorrect. Those that leave were always going to, because they fail to grasp the nature of EVE. Those that stay have a legitimate interest in the game to the point where it's a virtual hobby. But I guess if you really feel the need to refer to yourself as a sado-masochist, go right ahead, because in case you haven't noticed, you're subbed buddy.
Quote:I firmly believe the gratest service you could do is shut this game down.
To whom is this service being done, exactly? The people who quit, or the people who are still playing? Because I can assure you, the people who quit don't give a hoot if this game exists or not. They have no investment in it.
Quote:That game is targeted to mass markets and will be wildly successful.
Success is not synonymous with quality. That being said, Ferrari is a very successful car manufacturer also catering to a niche market. So please, explain to me what targeting mass markets has to do with success? Have you heard the old saying, you can't please everybody? Well, it's not true, because when you target specific demographics, you actually can please everybody.
Quote:Eventually EVE will be the unwanted step child of the company.
It's over a decade old mate. Older than WoW. When it was even harder than it is now, with less mass appeal, it was still growing very steadily in numbers.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|
Remiel Pollard
Shock Treatment Ministries
7093
|
Posted - 2015.12.23 16:47:57 -
[87] - Quote
Quote:They'll toss around new ideas but the player base will say no. Plex will keep rising and many free loaders will be forced to give up their game.
We don't say no to new ideas, just the stupid ones. You might notice no one's really complaining about Frostline, or Citadels, or killmarks and updated meshes and shield effects. Dumbing down the game? Stupid idea. Making it more appealing for casuals at the expense of existing gameplay and options for hobbyists, as well as the nature and flavour of the game as it has had since its inception? Stupid idea. These are things that make EVE not EVE anymore. It'd be like putting the Millennium Falcon into a Star Trek movie.
Quote:Actually at this point I do not know where I am going with this.
I had a feeling you forgot to rehearse this speech.
Quote:Basically I am saying the ultimate gank will be when the servers will be shut down.
It might take a while, but it would be worth it.
Of course they will, eventually. But EVE will never die. All the stories and experiences of the players that did stick around, they'll live on forever. Hell, they're making a television show about this game based on the stories of the players. That's how successful this game is. This game also gets the attention of academics and media all around the world for its incredibly dynamic social complex, and there is literally nothing else like it in existence because of that dynamic alone.
Will it be worth it? Worth is a subjective value, so it'll depend on who you ask. You seem to have your issues with it, that's fine, but there's a big difference between you not liking something, and its actual demonstrable quality. I hate Ferrari, for example, but they are, demonstrably, exceptional cars.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3777
|
Posted - 2015.12.23 16:50:50 -
[88] - Quote
There's a large number of particularly stupid people who think spaceships and world war two airplanes are the same thing. Those people write dumb reviews. |
Pryce Caesar
Cloak and Daggers Fidelas Constans
28
|
Posted - 2015.12.23 16:52:39 -
[89] - Quote
This could count as a negative review, but it's just so funny at the same time.
https://www.youtube.com/watch?v=US92PR1tI1o |
Gregor Parud
Ordo Ardish
1961
|
Posted - 2015.12.23 16:56:23 -
[90] - Quote
A solo player who has repeatedly stated he doesn't like nor bother with the Multiplayer part of games. It's funny yes but it's mostly a "I do some ****** gimmicks to gain views which hilariously clash with the games I 'review'". |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |