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Thread Statistics | Show CCP posts - 1 post(s) |
Tare Bloodraven
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Posted - 2007.05.11 21:37:00 -
[151]
Salvis, Thank you for your contribution to making EVE Tolerable.
I downloaded the Beta via http://www.eve-meep.com/index.php?page=downloads link which took me to: http://dl.eve-files.com/media/corp/Bome/EVEMEEP_2_2_1_0.zip and tried the same path from this forum link, but could not open it. I received the following Winzip error: "Cannot open file: It does not appear to be a valid archive. If you downloaded this file, try downloading the file again. " I have tried several times with same result.
1. On the current version I was attempting to price out a Cerebus for construction using the MultiComponet Calculator. I applied Buy Prices but when I used the "Add to Bill" function, those prices did not transfer to the Bill or show up if you saved the Bill to a TXT file.
possible considerations for the future: 2. Could we get an option to save the Bill in XML (so I can reformat it) and/or make it save the Txt in an Invoice looking form for Print out?
3. How about a option to import prices from a file or the same live sources as EVEMON? such as http://www.phoenix-industries.org/evemonprices.xml and http://www.starvingpoet.net/?page=MMI which also has ICE refine prices? There are 5 options on the EVEMON mineral calc but it is "Primative" compared to your efforts. (works like something from the "Flintsones" cartoon. Pterodactyl with stone hammer and chisel trying to workout the values on a stone tablet)
Thanks again for your time and effort to continually improve EVEMEEP!
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Unter Daem
Caldari Serenity Technology
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Posted - 2007.05.12 00:44:00 -
[152]
this looks like a handy tool....
...
...
but it tells me that the archive is "invalid or corrupt" when i try to unpack it
so it's not really all that handy to me >.>
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Salvis Tallan
Gallente The Shadow Order Hydra Alliance
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Posted - 2007.05.12 01:02:00 -
[153]
Edited by: Salvis Tallan on 12/05/2007 01:00:08
Originally by: Unter Daem it tells me that the archive is "invalid or corrupt" when i try to unpack it
Sorry everyone! I put a new archive up, same url, and it seems to work on both of my computers, so I am assuming it will be ok now! (also larger because different compression) ------
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Unter Daem
Caldari Serenity Technology
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Posted - 2007.05.12 02:06:00 -
[154]
no change on my end...
so maybe it's my computer that's ********
although i've not encountered problems with it elsewhere, so iunno
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Salvis Tallan
Gallente The Shadow Order Hydra Alliance
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Posted - 2007.05.12 02:22:00 -
[155]
Originally by: Unter Daem no change on my end...
so maybe it's my computer that's ********
although i've not encountered problems with it elsewhere, so iunno
Ok, I tried another method. BTW I am just using Winrar for these, altho this last one was hopefully done with whatever zip thing windows has built in. ------
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Unter Daem
Caldari Serenity Technology
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Posted - 2007.05.12 06:36:00 -
[156]
it worked, thanks for your trouble
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Unter Daem
Caldari Serenity Technology
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Posted - 2007.05.13 06:27:00 -
[157]
sticky,imo :D
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Omega Man
The Geddy Foundation
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Posted - 2007.05.13 12:12:00 -
[158]
maybe get rid of the mining module, it is bugged to the point of useless.
having used that part of the program there is no way i am going to bother to struggle and see if the rest is any better.
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Salvis Tallan
Gallente The Shadow Order Hydra Alliance
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Posted - 2007.05.13 12:49:00 -
[159]
Originally by: Omega Man maybe get rid of the mining module, it is bugged to the point of useless.
having used that part of the program there is no way i am going to bother to struggle and see if the rest is any better.
Were there really bugs or did you just have problems trying to use it? If there really were errors, I would greatly like to know what they were and how you got them, so that I can fix them.
Also, telling me its useless when I know very well its uses and its purpose (and that it works), doesn't help me to make it useful to You. I coded it so I have the disadvantage of knowing how to use it already, whereas you apparently just got the program. My goal is for You to want to and be able to use it, for You to find it useful. I can only do that if you help me by giving me more details. ------
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Omega Man
The Geddy Foundation
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Posted - 2007.05.13 22:43:00 -
[160]
i believe mono bist is +10 not +5 tric +5 not +10
in certain circumstances going from zero to 1 mining upgrade seems to reduce the amount of ore mined per cycle (oddly random effect this one, sometimes repeatable sometimes not, go figure).
Using 35% refine. using per cycle does not matter how many mining upgrades you put on a ship no more isk is earnt.
does not matter if you have relevant specialist refining skills it does not alter the isk gained from a refine.
Generally adding and subtracting mining upgrades gives all manner of different results dependent on if you have just added or just taken one away (you have to try it to see what i mean) in terms of isk earnt per hour.
a 30percent station seems to give you a higher refine yield than a 35 percent station.
I suspect i am missing something about POS 75% yield as it gives less refine than the 50%, prolly me coz i dont use POS.
those are the buggy areas i have seen.
features missing which make it less than useful, no mining director adjustment available as far as i can see.
Be nicer just to plug in the station refine rate and tax rather than use radio buttons that dont seem to be working.
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Salvis Tallan
Gallente The Shadow Order Hydra Alliance
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Posted - 2007.05.14 00:30:00 -
[161]
Edited by: Salvis Tallan on 14/05/2007 00:30:04
Originally by: Omega Man i believe mono bist is +10 not +5 tric +5 not +10
in certain circumstances going from zero to 1 mining upgrade seems to reduce the amount of ore mined per cycle (oddly random effect this one, sometimes repeatable sometimes not, go figure).
Using 35% refine. using per cycle does not matter how many mining upgrades you put on a ship no more isk is earnt.
does not matter if you have relevant specialist refining skills it does not alter the isk gained from a refine.
Generally adding and subtracting mining upgrades gives all manner of different results dependent on if you have just added or just taken one away (you have to try it to see what i mean) in terms of isk earnt per hour.
a 30percent station seems to give you a higher refine yield than a 35 percent station.
I suspect i am missing something about POS 75% yield as it gives less refine than the 50%, prolly me coz i dont use POS.
those are the buggy areas i have seen.
features missing which make it less than useful, no mining director adjustment available as far as i can see.
Be nicer just to plug in the station refine rate and tax rather than use radio buttons that dont seem to be working.
Ah ok. Most of those are POS related things. 35% and 75% are POS structures, while 30% and 50% are stations. Without going into to much detail, 75% and 30% represent the MAX percent you get from refining, as if you have a 25% or 65% tax at a station. Because of this, you dont see most of the skills affecting those refine rates. So at a 50% station you would see the differnece between 99% and 99.3%, where at a POS the highest you get is 75% no matter what. The bistot if wrong (ill check item db) and the mining upgrades are indeed bugs and I will fix them, but this all brings up the better point that I should go back and label things better or provide better explanation to the tools. I apologize for any confusion. ------
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Omega Man
The Geddy Foundation
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Posted - 2007.05.14 07:11:00 -
[162]
thankyou for your efforts on my behalf.
On a smaller note, it might be handy if there was also some adjustment made for mining director mod, implants etc.
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Ticondrius
Gallente
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Posted - 2007.05.14 17:31:00 -
[163]
Edited by: Ticondrius on 14/05/2007 17:49:48 I'm using EVE-MEEP 2.2.1.0. It is not correctly calculating my attributes when I loaded my character from xml.
I'm not taking implants into consideration, but it's off by 1 point on everything under 20, and by 2 on anything under 30. GOing on that, I'm assuming you've incorrectly coded the Learning skill modifier. It provides a 2% bonus to all attributes per level, for a total of 10% at level V. being able to see the entire attribute value would be nice too, for example: Memory is base 8. + 9 for Instant Recall V and Eidetic Memory IV. Then, + 10% for Learning V. Result is: Memory is 18.70
Even the less than 1 portion is used for skill training. I guess it's just nice to have it to see, even if EVE MEEP doesn't do skill planning.
Missing the Modulated Deep Core mining laser in the Mining Calculator. It is for mining Mercoxit, but can mine any other ore type, just very slow unless you have crystals.
Some of the fields for prices are too small to handle the multi-billion ISK values that some people work with. The entire app needs to be a touch bigger in general. It feels a bit cramped.
In the T1 Calculator, why do you display decimal places for mineral counts? You can't split a unit of tritanium. This also forces large values out of view as well, then again, MANY fields in this tool are too short.
Can you please implement accellertors? If nothing special, at least the standard copy & paste set.. CTRL-X, C, and V please?
I'd also like to see a Reverse Mining Calculator, which allows you to pick a T1 item and have it tell you what to mine in what quanities in order to get the amount of mienrals needed to build the selected T1 item in the most efficient manner in accordance with your mining and refining skills. I saw this once in a Spreadsheet calculator, but I've long since lost it, and it is highly useful to someone who wants to either mine all or part of the mins needed for a specific item or ship. Also, for those who are insane enough to want to mine a capital ship, you'd need to be able to calculate the components needed AND the mins needed for those components. (Yes, I mined an entire Moros myself once. Yes, I'm also certifiably insane.) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABBLE! RABBLERABBLE!! MMORPG: Many Men Online Role Playing Girls |
Salvis Tallan
Gallente The Shadow Order Hydra Alliance
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Posted - 2007.05.17 02:24:00 -
[164]
Thanks for the input Ticondrius. I agree with you on the controls, some are annoyingly small. To that extent I went and threw together an update for the tech 1 calc. Just replace the current file with this one.
Tech 1 Calc
It is re-sizable vertically, and the text boxes will expand to display everything in them. Its a bit slower to load due to everything resizing, but I will mess with that. It has support to display the entire base mineral costs for capitals still, and it should now be easier to see it all. It also has negative ME and PE equations, even though it doesn't need them. Feedback on the improvements is appreciated (GUI is not my strong point).
Thank you for pointing out the learning skill, I will get that fixed for next release of the main app, and I am playing around with a few ideas for the character API stuff in the Dev blog, but who knows if they will get anywhere or be worth it. Also, cut copy and paste are in. ------
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Ryuuka
eXceed Inc. INVICTUS.
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Posted - 2007.05.17 10:14:00 -
[165]
first of all great tool
second: would it be possible to create a tool or plugin calculates how long one can keep the POS online with the stuff one currently has in the inventory? Your signature exceeds the maximum allowed filesize of 24000 bytes -HornFrog ([email protected]) |
Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.05.22 21:53:00 -
[166]
Just tried the new version. Some great improvements in there! nicely done.
One thing that I found out though it that in the multicomponent not all materials are displayed and used. Only the first 8 are mentioned and used in the calculations while some BPC use many more materials. These are omitted and thus the calculations can be quite a bit off from EVE reality. When you add it to the bill of material then all materials are added. Example of BPC's that show this behaviour are T2 frigates
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Salvis Tallan
Gallente The Shadow Order Hydra Alliance
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Posted - 2007.05.22 22:36:00 -
[167]
Originally by: Moonaru Izu Just tried the new version. Some great improvements in there! nicely done.
One thing that I found out though it that in the multicomponent not all materials are displayed and used. Only the first 8 are mentioned and used in the calculations while some BPC use many more materials. These are omitted and thus the calculations can be quite a bit off from EVE reality. When you add it to the bill of material then all materials are added. Example of BPC's that show this behaviour are T2 frigates
The problem is, they are displayed, but below the bottom edge of the application. If you resize it so it goes lower it will show them all. I need to redo it like the new tech 1 plugin above so that it scrolls. ------
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.05.22 22:59:00 -
[168]
Originally by: Salvis Tallan
Originally by: Moonaru Izu Just tried the new version. Some great improvements in there! nicely done.
One thing that I found out though it that in the multicomponent not all materials are displayed and used. Only the first 8 are mentioned and used in the calculations while some BPC use many more materials. These are omitted and thus the calculations can be quite a bit off from EVE reality. When you add it to the bill of material then all materials are added. Example of BPC's that show this behaviour are T2 frigates
The problem is, they are displayed, but below the bottom edge of the application. If you resize it so it goes lower it will show them all. I need to redo it like the new tech 1 plugin above so that it scrolls.
Why didn't I think of trying that
Thanks for the quick response!
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Kpatrick
Minmatar Brutor tribe
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Posted - 2007.05.23 20:34:00 -
[169]
Whenever I try to update the plugins with the latest versions from the site, EVEMEEP will crash on startup. Any idea what I can do to solve that?
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Salvis Tallan
Gallente The Shadow Order Hydra Alliance
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Posted - 2007.05.23 21:48:00 -
[170]
Originally by: Kpatrick Whenever I try to update the plugins with the latest versions from the site, EVEMEEP will crash on startup. Any idea what I can do to solve that?
Each plugin has a minimum version they can be used on, so make sure your version is later than those. Ill check to make sure that the site plugins are up to date. If all that is correct, let me know and ill see if its on my end. ------
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Kpatrick
Minmatar Brutor tribe
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Posted - 2007.05.24 02:51:00 -
[171]
Originally by: Salvis Tallan
Originally by: Kpatrick Whenever I try to update the plugins with the latest versions from the site, EVEMEEP will crash on startup. Any idea what I can do to solve that?
Each plugin has a minimum version they can be used on, so make sure your version is later than those. Ill check to make sure that the site plugins are up to date. If all that is correct, let me know and ill see if its on my end.
I'm using 2.2.1.0 and trying to use the updated plugins from 5/10/2007 on your download page.
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Professor Quan
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Posted - 2007.05.25 17:01:00 -
[172]
It seems that the Blackbird blueprint is missing from the invention calculator.
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GonzoWCS
The Shadow Order
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Posted - 2007.05.31 12:07:00 -
[173]
A shameless PROP to Salvis and all of his hard work on this.
Thanks!! |
Jim Hsu
Teeth Of The Hydra R i s e
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Posted - 2007.06.01 21:28:00 -
[174]
Edited by: Jim Hsu on 01/06/2007 21:43:43 Great tool, totally invaluable. About bugs/features, I'll be brief.
1. People seem to be confused Re. refining options. From Tranquility 6/1/07, POS structures have yields of 35% and 75%, outposts have a BASE yield of 35%, and stations have a BASE yield of 50%. One way to make this clearer is to put frames like so if room permits:
|----POS-------| |----Station---| | o 35% o 75% | | o 35% o 50% | |--------------| |--------------|
PS Don't outposts give base 35% and not 30%? PSS It seems like there are 30%, 35%, and 50% stations. Hm... even more confusing.
2. Please check up on how negative ME and PE are handled by the EVE client. This is relevant after CCP "discovered" invention. Negative ME is more straightforward as the client gives a percentage waste, and I would guess that negative PE works the same way.
3. Graphing changes (Tech1, Multicomponent): a. Multicomponent should support negative ME's; not necessary for Tech1 b. Axes should be manually or automatically scalable somehow - right now it seems like it's taking max() of all components at ME=0.
4. Mining: a. Support for T1 and T2 deep core lasers (non-Strip) b. Ice mining? May need separate plugin.
Thanks for the time you put into this!
-- The stacking penalty post RMR:
http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1
:)
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Salvis Tallan
Gallente The Shadow Order Hydra Alliance
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Posted - 2007.06.15 02:51:00 -
[175]
Sorry for the lack of updates lately. It has been brough to my attention that there are several bugs for the latest version of meep causing some crashes and bad start-ups. I am looking into this (I think I got it..) but my real decision is wether or not to release a fixed version, or wait untill all my updates are done and release that. Since rev 2 is only a few days away I think I might wait.
If it crashes for you after you changed something in the preferences window, the way to fix it is by seaching your HD for a hidden file located usually in C:/documents and settings/user/Windows.... that is named after the exe and version number. This file contains the stored settings for the program, and if you delete it it will revert back to defaults and the app will load again.
Back to coding I go... so much to do in so little time! (BTW the capital plugin is a real pain and I havent gotten a layout that not only I like, but its actually useable. 800 or so controls in one panel looked good, but apparenly you run out of memory pretty quick...) ------
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SkullyP Winebo
The Shadow Order Hydra Alliance
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Posted - 2007.06.19 19:31:00 -
[176]
He's Ours!! and you can't have him
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Shinno
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Posted - 2007.06.27 21:22:00 -
[177]
The link to the Tech 1 calc don't work. Please put up a new one.
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blkmajik
ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.07.04 05:16:00 -
[178]
Nice project! I was starting something similar to the invention plugin and stumbled upon this. Great work so far!
How has your work with the API been coming? I'm going to try to tinker with adding some functionality on my own to support API character sheet polling. If I get it working, I'll send you some patches =)
Also, have you considered automating some of the prices by collecting wallet transactions and looking for mineral purchases?
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Salvis Tallan
Gallente The Shadow Order The Shadow Ascension
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Posted - 2007.07.04 12:59:00 -
[179]
Originally by: blkmajik Nice project! I was starting something similar to the invention plugin and stumbled upon this. Great work so far!
How has your work with the API been coming? I'm going to try to tinker with adding some functionality on my own to support API character sheet polling. If I get it working, I'll send you some patches =)
Also, have you considered automating some of the prices by collecting wallet transactions and looking for mineral purchases?
Well, I've got the character sheet API working pretty well with the new version. Give it your standard key, it finds your 3 chars and loads them all for you, along with their pictures. You can then change between them all by clicking on the picture. As for wallet and transactions, I do have major plans for using all of that data, but I am having problems figuring out what needs to be changed. So far it looks like I have to give up the separate inventory files and make a master asset list, but then I need to figure out how I want the GUI to be so that it is easiest for users. Also, I have been getting some help from other players on plugins, which I am very grateful for. Invention Plugin was improved, POS plugin, and the 2 production plugins will finish their improvements once I get the Asset tracking working. I moved all the source code off my local SVN which was a pain to maintain over to SoureForge, but the website has been updated with new links. Check out the new code for character and let me know what you think (obviously nothing is set in stone yet). ------
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Joshua Lonestar
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Posted - 2007.07.04 15:26:00 -
[180]
Edited by: Joshua Lonestar on 04/07/2007 15:29:09 How in the bloody hell do I load my own BPO?
I've had no luck in this so I assume I'm doing something horribly wrong. The steps I follow (Assuming going from a new install of EVE MEEP)
1) Extract to desktop and run proggy 2) Inven tab is empty, File -> New Inven -> Blueprint 3) Save as BPO in resources folder. This will auto load it as BPO.xml on the Inven tab. 4) Tools -> Data -> Add New Blueprint 5) For test purposes I simply name it "test", BP cost of 1 and takes 1 of each mineral type to build. I only shorten this for the example. CHeck "Save new data to files" box. The text field just above the box highlights in red and doesnt save anything, it just "hangs" at this window. If I uncheck the "Save to files" box then click Add the window disappears however the BP "test" doesnt list in the BPO.xml data on the Inven tab. If I go to the Tech 1 Calculator and click the blue arrow to select from my prints it loads the BPO.xml file I created but my BPO "test" isnt listed there either.
I'm thoroughly confused. The program looks like the cats meow, truly. I just cant for the life of my figure out how to add my own BP's into the program. Since I seem to be the only one having this problem I assume its a PEBKAC error but damned if I can figure out what it is.
If I work from the BPO.xml file under the Inventory tab I have a "New" button on the right side. I can click it and get the "NewBPForm" window which allows me to create a new BP with Original/Copy, ME/PE and cost field. If I data fill this and hit Add it will add "test" to the BPO.xml file, however if I then click the new BP "Test" it brrings up and error stating "Unhandled exception has ocurred in your app." Short version pasted below....
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.SortedList`2.get_Item(TKey key) at EVEMEEPv2.BlueprintUserControl.listView1_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListView.WmReflectNotify(Message& m) at System.Windows.Forms.ListView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
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