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Thread Statistics | Show CCP posts - 1 post(s) |

Memno
S.P.U.N.K
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Posted - 2007.07.04 17:19:00 -
[181]
I must say your web page instructions do not appear to be whatÆs in the program. Could you please clarify the adding of your inventory stuff? The add button as per your instructions seems to be missing. See bellow your web site
Q: How do I make EVE-MEEP store all my blueprints? A: There is a page next to the skills page called your Inventory. This page contains a list of all the blueprints you own. Use the 'Add' button to bring up a smaller window to fill out. When you finish, the blueprint will be added to your inventory. Now click 'Save'! EVE-MEEP will save all of your blueprints to an Xml file located in your Resources folder, and automaticly load it on start-up. You can also give the file you others for them to load into their copies of EVE-MEEP.
We Buy Tech II BPO's |

Kitsune Foxfire
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Posted - 2007.07.05 17:37:00 -
[182]
I am running WinXP and have the .NET stuff up to date.. but anytime I run it I get this error.... and it dies... HELP!
EventType : clr20r3 P1 : evemeepv2.exe P2 : 2.2.1.0 P3 : 464281fc P4 : mscorlib P5 : 2.0.0.0 P6 : 4333ab80 P7 : dd6 P8 : 17 P9 : n3ctrye2kn3c34sgl4zqyrbfte4m13nb
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Salvis Tallan
Gallente The Shadow Order The Shadow Ascension
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Posted - 2007.07.05 19:05:00 -
[183]
Joshua, I'm fairly certain part of the method to add new blueprints was not updated when the inventory stuff was changed, resulting in that error. When you add your own BP, it does not add a piece of data and so the inventory tries to get it and its not there. I have just now updated all the code for that feature, and made it work for tech 2 blueprints as well. To get it to load in the plugins, you will need to reboot the app, since they only load their lists at start-up.
Sorry Memno, I havent looked at that FAQ in a while. And once again it will probably be changing so I really will need to update it now. To save the price of a single item, use the Tools->Prices->Edit Prices menu.
Kitsune Foxfire, have you run the app before or is this a first time start-up problem?
The moral of this story... I need to do a lot of work still . Next week when I'm on vacation I see myself sitting on the beach with a drink and my laptop!  ------
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Kitsune Foxfire
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Posted - 2007.07.05 19:26:00 -
[184]
Its always given me this error on this system.
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Salvis Tallan
Gallente The Shadow Order The Shadow Ascension
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Posted - 2007.07.05 19:39:00 -
[185]
Google and several MS articles say that you probably are missing a dll somewhere, but its almsot impossible to figure out specificly where without a crash dump. Have you tried any earlier versions, or starting up the app with no plugins? ------
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Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.07.05 20:12:00 -
[186]
Edited by: Judas Lonestar on 05/07/2007 20:13:46 Lemme ask this.
The program comes loaded with most, if not all, the blueprints. I have the option of adding my own blueprint list via the Inventory section.
When I load my own blueprints do I also load all the mineral requirements, or does the blueprint I own use the default values from the base blueprint list?
I havent had a chance to try it after your update but after playing with it for a while it seems the program is using the default values from the blueprint list and populates those values into my custom blueprints list then just adjusts the ME/PE/BP price based on user defined values.
Is this how the program is handling blueprints? Or when I load a custom blueprint in the Inventory section should it be asking me for the "whole 9 yards" so to speak where I need to input all minerals required, BP cost, ME/PE, research times, build times etc etc?
It seems like the program is using the default mineral values from the preloaded blueprint list and the Inventory section only defines the blueprint cost, ME and PE. I was under the assumption that the Inventory section would be completely inputted by the user and I think thats one thing that had me so confused.
As it stands now I'm guessing the mineral values come from the default BP list and the BP price, ME and PE are user defined?
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Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.07.05 20:29:00 -
[187]
Edited by: Judas Lonestar on 05/07/2007 20:30:08 Edited by: Judas Lonestar on 05/07/2007 20:28:44 Oh on a side note (This goes for everybody) it sounds like mineral requirements and build times have changed since the Rev 2 patch hit.
For example per EVE MEEP on the Caracal Trit - 307488
Per the BP in game Trit - 338237
I dont know how EVE MEEP handles the BP's but if its a bulk load from the CCP data dump you may want to see if you can get a new dump for the blueprints. I know battleclinic.com had the problem too which can be seen in the thread below
http://www.battleclinic.com/forum/index.php/topic,10159.0.html
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Salvis Tallan
Gallente The Shadow Order The Shadow Ascension
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Posted - 2007.07.05 20:45:00 -
[188]
Edited by: Salvis Tallan on 05/07/2007 20:46:19 When you tell the app that you own a blueprint (by going into a blueprint inventory and using the add button there) it stores the base ID of a blueprint(name and/or number), and then stores the ME/PE/etc. When you then want to use a blueprint you own for math in a plugin, the plugin uses the base ID to look up the stored information concerning times, minerals, etc. of the blueprint type, then applies changes based on ME/PE.
When you add a TOTALLY new blueprint into the program, like lets say a bomb blueprint which it doesn't have right now, you specify every piece of information that the program then stores as base information internally (and if you choose it will resave the data files to contain the new bomb bpo). This is done through the Tools>Data>Add new BPO.
I apologize for any confusion coming from this. The only time to use the Tools>Data>Add or Tools>Data>Edit is when something is wrong with the basic information of a blueprint stored in the application.
*edit* the new data dump for rev 2 was promised for this weekend ish. After I get that, I will just need to finish my updates for new version and then it should all work out correctly ------
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Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.07.05 20:53:00 -
[189]
Ahhh, thanks Salvis.
THATS what had me all confused to hell and back. I thought my Inventory would be considered a "brand new" print and I had to input all values. Now that you've confirmed how it works it makes more sense. Took me a little bit to be sure on that and glad to have it confirmed. 
Also glad to hear I wasnt crazy on my mineral requirements and with the CCP data!
Looking forward to the new updates, and very well done Salvis! 
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Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.07.10 20:18:00 -
[190]
Just out of curiosity, has the new dataset from CCP been loaded into the program to reflect current mineral requirements for BPO's?
Thanks,
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Salvis Tallan
Gallente The Shadow Order The Shadow Ascension
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Posted - 2007.07.11 14:43:00 -
[191]
Originally by: Judas Lonestar Just out of curiosity, has the new dataset from CCP been loaded into the program to reflect current mineral requirements for BPO's?
Thanks,
Not yet, because the new data dump has not been release AFAIK. This is really good for me becuase it gives me time to finish my work on everything else first, then I can load the new data and just release (takes about 2 minutes to parse the 5 or so files from the data dump into the distro files). ------
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Garenn
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Posted - 2007.07.11 23:15:00 -
[192]
fantasic program! love it, even with minor bugs, its phenomenal!!! props!
i cant find the updated tech1plugin...the link in here and your web page isnt working....
browsed sourceforge, but didnt see a compiled version of the plugin anywhere...
keep up the great work!!!!
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Kitsune Foxfire
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Posted - 2007.07.14 16:24:00 -
[193]
I have the error on older revs to, ive had this error since EveMEEP v1 on this system. What should I reinstall or deinstall?
Also how do i launch with plugins disabled?
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Kitsune Foxfire
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Posted - 2007.07.14 16:35:00 -
[194]
Actually I messed around, I can get it to run if I dont load the Tech1, and MultiComponent plugins....
So that is where the problem lies...
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Kronnoss
Gallente Trident Future Technologies
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Posted - 2007.07.17 16:13:00 -
[195]
Edited by: Kronnoss on 17/07/2007 16:12:48 The data dumps are out since this week: http://myeve.eve-online.com/devblog.asp?a=blog&bid=484
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Khauna
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Posted - 2007.07.17 22:27:00 -
[196]
Edited by: Khauna on 17/07/2007 22:34:23 I have a question on the mining calc tab:
Somethings dont seem to add up. 1) to "just refine amount" 25000 (roughly a can) and per cargo hold of 25000 the numbers are WAY diffrent. if I understand this corectly this should be the same amount
2) Step 3 does not update my specific refine skills in a station of 35% yield. also going from 35% to 50% station yeild more than doubles my profit, is this correct?
3) Mining upgrades (step 1) should not effect anything if you are using t2 strip miners i thought
4) Step 3 30%, 35% 50% and 75% station yeilds are not progressive. 30% shows as better than 35%, 50% shows better than 75% ect. I mentioned the 35% and 50% station yeilds not showing your specific refine skills also
here is exactly what I have: 1 - Hulk (ex skill 3) 3% bonus per level 2 - Ark Prime 3- Ark proc 4, station yeild 35%, station standings 10 3 strip miner II's with T2 crystals,
5-5-1-5-5-3 on the skill tree
Forgive me if I am incorrect, long time since I have done the mining thing and trying to remember all this crap
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Salvis Tallan
Gallente The Shadow Order The Shadow Ascension
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Posted - 2007.07.17 23:33:00 -
[197]
Edited by: Salvis Tallan on 17/07/2007 23:33:27
Originally by: Khauna
I have a question on the mining calc tab:
Somethings dont seem to add up. 1) to "just refine amount" 25000 (roughly a can) and per cargo hold of 25000 the numbers are WAY diffrent. if I understand this corectly this should be the same amount
2) Step 3 does not update my specific refine skills in a station of 35% yield. also going from 35% to 50% station yeild more than doubles my profit, is this correct?
3) Mining upgrades (step 1) should not effect anything if you are using t2 strip miners i thought
4) Step 3 30%, 35% 50% and 75% station yeilds are not progressive. 30% shows as better than 35%, 50% shows better than 75% ect. I mentioned the 35% and 50% station yeilds not showing your specific refine skills also
As far as I know mining upgrades do effect strip miner 2s. I would test this out but I am about 60 jumps away from my hulk right now, however I am fairly certain it does. I think you are also getting confused between 30% and 35%. A station is 30%, a POS array is 35%: Link. So the way a POS works, its 35% MAX that you get back, while at a 50% Station it is possible through skills and standings to get 100% back. At a 30% station it is something like 95% or 97%, I forget at the moment. There is much confusion about this, and when I get back around to fixing plugins, I will be making this easier to differentiate (and fixing the bugs, like that just refine thing). Even though the new data dump is out, my latest build is not stable and isnt quite done yet. Some of the new API stuff is great and has alot of potential, so I want to work in a few things rather that just present raw data uselessly. Not to mention changes to various plugins to reflect some rev 2 changes. ------
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WhitePhantom
Gallente Edenists
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Posted - 2007.07.20 07:27:00 -
[198]
Edited by: WhitePhantom on 20/07/2007 07:29:35 I did the following to cause this crash: 1) Clicked Tech 1 Calculator 2) Hit the link next to the listbox 3) Hit Insert
It will crash, as I am not sure what Insert its suppose to do I can't say what I am doing wrong. Of course any null object reference is bad 
I experienced a crash, I have experience with C# so I might just take a look at it myself, since its not even a feature I know how to use yet.
Quote:
************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Tech1Plug.MainPlugForm.InvLink_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Label.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) [\quote]
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WhitePhantom
Gallente Edenists
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Posted - 2007.07.20 07:34:00 -
[199]
A small design issue is that I can resize the form and the controls won't adjust. This is a simple enough job of making changes to the properties of those controls.
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Kronnoss
Gallente Trident Future Technologies
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Posted - 2007.07.20 16:58:00 -
[200]
Edited by: Kronnoss on 20/07/2007 16:57:45
Originally by: WhitePhantom Edited by: WhitePhantom on 20/07/2007 07:29:35 It will crash, as I am not sure what Insert its suppose to do I can't say what I am doing wrong. Of course any null object reference is bad 
If you want to insert the Blueprint into your Inventory and use it in the Tech 1 Calculator please to the following: - File -> New Inventory -> Blueprint - Create a new Inventory if you don't have any yet - Meep should now have opened the inventory tab - Use the "New" Button to add Blueprints to your inventory - If you are done adding Blueprints, select File -> Save - Now go to the Tech 1 Calculator and you should be able to select the blueprints from your inventory
Originally by: WhitePhantom A small design issue is that I can resize the form and the controls won't adjust. This is a simple enough job of making changes to the properties of those controls.
Like the crash in the Tech 1 calculator this is an issue that will be fixed in the next release I think.
Originally by: WhitePhantom
I experienced a crash, I have experience with C# so I might just take a look at it myself, since its not even a feature I know how to use yet.
If you want to participate, please contact Salvis Tallan, the maker of EveMeep.
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Roberik Manders
Amarr ASATOR Aegis Militia
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Posted - 2007.07.20 21:48:00 -
[201]
I downloaded EVE-MEEP today for working out fuel requirments for our coorporation's POS and found that I couldn't select faction control towers (we use a True Sansha Comtrol Tower Medium).
Is there any way of enabling the selection of faction control towera and, if not, would it be possible to add these in a future release?
Thanks. Rob. :)
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Havok Pierce
Gallente Black Lance oooh Shiny
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Posted - 2007.07.20 23:12:00 -
[202]
Edited by: Havok Pierce on 20/07/2007 23:21:07 Unfortunately, they switched Charred Micro Circuits for Armor Plates on Armor rigs. I can't change the BP data because there's no support for non-mineral item requirements in the edit section AND there's no way to hand-edit the resource file.
Also, when you compile prices, there should be an option to allow it to update your inventory prices.
Back to hand-calculating production costs and inventory....
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Salvis Tallan
Gallente The Shadow Order The Shadow Ascension
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Posted - 2007.07.21 01:06:00 -
[203]
Roberik, faction control towers have been added to the POS calc for next release (kindly done by another user to whom I owe a thankyou).
There has always been issues with adding and editing the data files, and that really comes down to how badly I just threw those features in very early on. For that I apologize, and early in this rewrite I put the effort in to do them properly. As a test I even went and switched the circuits for armor plates, and it worked nicely. All of those price changes are indeed in, although the inventory system is a bit different. And by a bit I mean alot. This is due to the data given by the API for your transactions.
I would like to thank everyone for their patience so far. It is a lot of work for me to do, but thankfully I have been getting help from other people like Kronnoss. Yesterday, he and I took 3 different items off of my todo list (6 more left, altho 'redo plugins' is only a single item). You can check our progress on sourceforge (or help) if you know how to compile the code, but be warned that it may not be stable. ------
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Akihito Karasu
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Posted - 2007.07.21 01:27:00 -
[204]
Edited by: Akihito Karasu on 21/07/2007 01:28:05 The utility is a great idea, but I hate say it, but it needs some serious work on it.
Version 2210 is unusable, when I click 'edit prices' I get UNHANDLED EXCEPTION. This also happened in other circumstances in the course of the afternoon.
Both v2210 and 2141: - seem to compile prices oddly, I'm never sure it they are updated as they don't seem to update. - with v2210 you have to compile prices, close the application and reopen it for the prices of newly entered items to work with the MultiComponent Calculator - the MultiComponent Calculator only adjusts the amount of Minerals needed when the number of runs is other than 1. All the other components needed shown are the number needed for ONE unit of production.
A great idea, but so far a waste of several hours trying to get it to work in a useful way. Time better spent working on an Excel spreadsheet.
I hope to see it debugged.
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Salvis Tallan
Gallente The Shadow Order The Shadow Ascension
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Posted - 2007.07.21 01:30:00 -
[205]
Originally by: Akihito Karasu Edited by: Akihito Karasu on 21/07/2007 01:27:36 The utility is a great idea, but I hate say it, but it needs some serious work on it.
Version 2210 is unusable, when I click 'edit prices' I get UNHANDLED EXCEPTION. This also happened in other circumstances in the course of the afternoon.
Both v2210 and 2141: - seem to compile prices oddly, I'm never sure it they are updated as they don't seem to update. - with v2210 you have to compile prices, close the application and reopen it for the prices of newly entered items to work with the MultiComponent Calculator - the MultiComponent Calculator only adjusts the amount of Minerals needed when the number of runs is other than 1. All the other components needed shown are the number needed for ONE unit of production.
A great idea, but so far a waste of several hours trying to get it to work in a useful way. Time better spent working on an Excel spreadsheet.
I hope to see it debugged.
Thankfully that has all been fixed! ------
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Kronnoss
Gallente Trident Future Technologies
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Posted - 2007.07.21 13:14:00 -
[206]
Edited by: Kronnoss on 21/07/2007 13:13:40
Originally by: Akihito Karasu Edited by: Akihito Karasu on 21/07/2007 01:28:05 The utility is a great idea, but I hate say it, but it needs some serious work on it.
Version 2210 is unusable, when I click 'edit prices' I get UNHANDLED EXCEPTION. This also happened in other circumstances in the course of the afternoon.
Both v2210 and 2141: - seem to compile prices oddly, I'm never sure it they are updated as they don't seem to update. - with v2210 you have to compile prices, close the application and reopen it for the prices of newly entered items to work with the MultiComponent Calculator - the MultiComponent Calculator only adjusts the amount of Minerals needed when the number of runs is other than 1. All the other components needed shown are the number needed for ONE unit of production.
A great idea, but so far a waste of several hours trying to get it to work in a useful way. Time better spent working on an Excel spreadsheet.
I hope to see it debugged.
Yes, I also think this tool is a great idea and I must agree the version 2210 is not as bugfree as we wanted it to be. But we are in need of your feedback. Please try the new version when it is available (serious development is currently going on). When the new version is out, please test it and give us your feedback. Before switching to a proprietary excelsheet help us improve the new version... -----
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Roberik Manders
Amarr ASATOR Aegis Militia
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Posted - 2007.07.21 19:52:00 -
[207]
Originally by: Salvis Tallan Roberik, faction control towers have been added to the POS calc for next release (kindly done by another user to whom I owe a thankyou).
Thank you, Salvis. I look forward to the next release. :)
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Solar Chase
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Posted - 2007.07.23 15:28:00 -
[208]
Perhaps I am missing something, but maybe this is a bug.
When I make calculations in Tech1 calculator, and I try to adjust Production Efficiency skills, the output does not change. I believe it should, shouldn't it?
Just something to look into.
SC.
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Kronnoss
Gallente Trident Future Technologies
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Posted - 2007.07.24 07:41:00 -
[209]
Originally by: Solar Chase
When I make calculations in Tech1 calculator, and I try to adjust Production Efficiency skills, the output does not change. I believe it should, shouldn't it? Just something to look into.
Yes, it seems to be a bug. I'll take a look at it this evening. Thanks for reporting.
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Malkavian Spirit
Minmatar Sebiestor tribe
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Posted - 2007.07.24 23:52:00 -
[210]
I started experiencing some strangeness with the component calculators recently myself. Specifically, with Tech 1 trying to look at Capital Armor Plates Blueprint. The Perfect and Adjusted amounts are the same (Perfect rating) and changing the ME makes no difference. I've tried uninstalling and reinstalling a couple times, to no avail.
Also, it seems that even when I delete the folder and reinstall, at least some settings stay (i.e. It knew where to find my character data). Is there any way to completely wipe all remnants of EVEMEEP and start over fresh?
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