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Valen Itrius
Gallente Euphoria Released Euphoria Unleashed
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Posted - 2007.01.23 13:19:00 -
[121]
Just dont trust anyone in EvE and assume that everyone is out to get you. Obviously quite a dark view but if you abide by those two things you generally fair a bit better than you did at that gate.
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 13:19:00 -
[122]
Edited by: Nicholai Pestot on 23/01/2007 13:15:29 Seriously, does no-one get this?
Your heading into lowsec and worried about gate camps.
1.Remove all of your lowslot fittings and replace them with:-
A:Nanofibers and Inertial Stabs if cruiser sized or below
B:WCS if Battlecruiser or larger
Place your 'task' lowslot equipment into your cargo.
2.Move to location
3.At location dock, switch fittings, perform task
Congratulations, you are now immune to 99% of all lowsec gatecamps.
That was tough.
Seriously, i'm going to just copy and paste this for the next 200 "OMGIDIEDTOACAMPCOSICANTBEBOTHEREDTOPLANAHEADANDSETUPMYSHIPCPPPLZFIX" posts.
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Lisento Slaven
Amarr The Drekla Consortium Kurai Komichi
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Posted - 2007.01.23 13:38:00 -
[123]
I still think since it is easier to probe people that jumpgates should put you somewhere randomly in the neighboring system and not on top of the gate. The way jumping in BSG is always comes to my mind when travelling. Give me a timer and a jump range and I'm good to go. ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 13:43:00 -
[124]
Edited by: Nicholai Pestot on 23/01/2007 13:43:20 Edited by: Nicholai Pestot on 23/01/2007 13:42:32
Originally by: Lisento Slaven I still think since it is easier to probe people that jumpgates should put you somewhere randomly in the neighboring system and not on top of the gate. The way jumping in BSG is always comes to my mind when travelling. Give me a timer and a jump range and I'm good to go.
Who, anywhere, ever, sits at a single safespot long enough to be probed when there are perfectly good stations for you to wtz at the second someone enters local?
The answer- The same people that move through lowsec in large, slow ships without a scout or travel setup 
Seriously,im an outlaw. The entire universe gets free ganks on me at every gate and the only time I have lost a ship at a gate when not activly seeking PvP since wtz was introduced was when i took my myrmadon out for a spin while drunk 
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Oosel
Nightmare Holdings Sylph Alliance
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Posted - 2007.01.23 14:00:00 -
[125]
do as the big bad pirates say......stay out of low sec its easy just turn down the low sec missions and hopefully when everyone has taken their advice and they have no easy kills they will go to 0.0 where they have to fight with seasoned large alliances who kill anything that isnt blue to them anyway...............
its good to know after a long lay off from eve that nothing changes for us mission runners.......you can still happily run missions and never ever have deal with the big meanies just play sneaky like they do
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UomoDiMerda
Imperium .H.E.M.P. Tactical Narcotics Team
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Posted - 2007.01.23 14:01:00 -
[126]
actually the risk of being ganked and all the pirates stuff is one of the main reasons that keep me playing eve (although i'm not a pirate and i do gate camps mainly to defend our corp/alliance 0.0 space). the need of planning your routes and the inevitable "surprises" keep the game thrilling and fun, and the open gameplay is eve's main strengh, allowing for politics, strategy, betraying and all of the obscure parts of human nature. let alone the fact that there's a huge empire (aka "secure") space when u can experience a more canonical MMO gameplay. i guess main point is live with it or leave it.
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Trista Kriegs
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Posted - 2007.01.23 14:02:00 -
[127]
Originally by: Adoro Why does a person like you makes a person like me wanne GANK people like you on the lamest ways available? Just so it hurts...
And you ganking randoms loses LV more territory.
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 14:16:00 -
[128]
Originally by: Oosel do as the big bad pirates say......stay out of low sec its easy just turn down the low sec missions and hopefully when everyone has taken their advice and they have no easy kills they will go to 0.0 where they have to fight with seasoned large alliances who kill anything that isnt blue to them anyway...............
Funnily enough, many people don't go in for the alliance gang-banging because they can't stand 200 man fleet fights (if bouncing between safespots all night waiting for your opponent to make a mistake can be called a fight).
If lowsec emptied of 'easy kills' (note-stupid prey, not skilled pirates, tend to make for easy kills) most pirates would likely turn on the other pirate groups in their area rather than go out to the dull 0.0 boredom that is "Everyone fit a sniper ship with MWD and sit on this gate for 8 hours"
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Jessica May
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Posted - 2007.01.23 14:19:00 -
[129]
Originally by: Nicholai Pestot the dull 0.0 boredom that is "Everyone fit a sniper ship with MWD and sit on this gate for 8 hours"
Ain't that the truth 
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.01.23 15:27:00 -
[130]
Edited by: Shadowsword on 23/01/2007 15:28:08
Originally by: Nicholai Pestot
The answer- The same people that move through lowsec in large, slow ships without a scout or travel setup 
Hypothetic scenario
- Player A is in low-sec, and get a lv4 mission from his agent. - Player A is worried about pirates, so he log out, and log back with a scout alt. - Player A scout the way, and log off his alt. - Player A log with his main, and go to the target system. There's a little chance that he'll stumble over pirates that just started camping, but the risk is limited. - Player A complete the mission, and log off. - Player A log back with his alt, and scout the way back. - PLayer A log off, log back in with his main. - PLayer A travel back, hoping no pirate camp started after his scout passed by.
A smart pirate group that know you're doing missions can add you to his adressbook, guess what you're doing, and trap your main despite your scout.
All those log-on/log-off to gain an advantage in-game, are meta-gaming, and should never be necessary...
Last but not least, do you really expect many people to put up with all that log-crap? Compared to missions in high-sec, low-sec has about 15% more reward/hour. Absolutely not worth it... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |
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Jason Marshall
Hammer Of Light Astral Wolves
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Posted - 2007.01.23 15:45:00 -
[131]
Im a fan of the travel setup. 4nanos 4 stabs...a mix :D.
or 8 stabs!
lowsec nothing but a snigg gang can really lock you down.
Tacky lens flares in sigs 4tw! |

Ki An
Gallente The Really Awesome Players
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Posted - 2007.01.23 15:50:00 -
[132]
Originally by: Shadowsword
Hypothetic scenario
- Player A is in low-sec, and get a lv4 mission from his agent. - Player A is worried about pirates, so he log out, and log back with a scout alt. - Player A scout the way, and log off his alt. - Player A log with his main, and go to the target system. There's a little chance that he'll stumble over pirates that just started camping, but the risk is limited. - Player A complete the mission, and log off. - Player A log back with his alt, and scout the way back. - PLayer A log off, log back in with his main. - PLayer A travel back, hoping no pirate camp started after his scout passed by.
A smart pirate group that know you're doing missions can add you to his adressbook, guess what you're doing, and trap your main despite your scout.
All those log-on/log-off to gain an advantage in-game, are meta-gaming, and should never be necessary...
Well, there's that, but there's another way too that isn't meta-gaming, but still seem to be extremely off-putting to a lot of players. The mystical, magical way is to get a friend to scout for you!
/Ki
Haven't got one yet? |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.01.23 15:53:00 -
[133]
You can't ask a friend to scout for you every single mission you do, unless you pay him. But if you pay him enough for him to stop doing whatever he's doing, then high-sec is more profitable, so low-sec is, again, not worth it... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 16:11:00 -
[134]
Edited by: Nicholai Pestot on 23/01/2007 16:11:25
Originally by: Shadowsword Edited by: Shadowsword on 23/01/2007 15:28:08
Originally by: Nicholai Pestot
The answer- The same people that move through lowsec in large, slow ships without a scout or travel setup 
Hypothetic scenario
- Player A is in low-sec, and get a lv4 mission from his agent. - Player A is worried about pirates, so he log out, and log back with a scout alt. - Player A scout the way, and log off his alt. - Player A log with his main, and go to the target system. There's a little chance that he'll stumble over pirates that just started camping, but the risk is limited. - Player A complete the mission, and log off. - Player A log back with his alt, and scout the way back. - PLayer A log off, log back in with his main. - PLayer A travel back, hoping no pirate camp started after his scout passed by.
A smart pirate group that know you're doing missions can add you to his adressbook, guess what you're doing, and trap your main despite your scout.
All those log-on/log-off to gain an advantage in-game, are meta-gaming, and should never be necessary...
Last but not least, do you really expect many people to put up with all that log-crap? Compared to missions in high-sec, low-sec has about 15% more reward/hour. Absolutely not worth it...
Ah, once again, copy and paste 4tw (from my post just a few above yours)
____________________________________ Does no-one get this?
Your heading into lowsec and worried about gate camps.
1.Remove all of your lowslot fittings and replace them with:-
A:Nanofibers and Inertial Stabs if cruiser sized or below
B:WCS if Battlecruiser or larger
Place your 'task' lowslot equipment into your cargo.
2.Move to location
3.At location dock, switch fittings, perform task
Congratulations, you are now immune to 99% of all lowsec gatecamps.
That was tough.
I'm going to just copy and paste this for the next 200 "OMGIDIEDTOACAMPCOSICANTBEBOTHEREDTOPLANAHEADANDSETUPMYSHIPCCPPLZFIX" posts.
__________________________________________
Scouting is one of your two main options, the other is fitting a travel setup...like has been said...many times....
A generic lowsec gatecamp capable of catching a BS in a travel setup (7 or 8 WCS) will consist of at least 6 ships.This is normally quite easy to spot with map filters.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.01.23 16:25:00 -
[135]
And when you go to a system that has no station? ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Sen Goku
Es and Whizz Hedonistic Imperative
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Posted - 2007.01.23 16:29:00 -
[136]
Lot of this has been mentioned, but there are so many ways to avoid a camp in the first place.
-Fit for travel (as mentioned above, WCS, nanos instabs etc) -Check local -Check your map -Warp to the nearest planet and scan the gate -Check region channel for intel
I hope for your sake you don't ever hit a proper camp in 0.0 with bubbles..
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 16:38:00 -
[137]
Originally by: Shadowsword And when you go to a system that has no station?
Then that is one of the few occasions you use a friend to scout.
You must have pretty shoddy corp mates if they arn't willing to wizz over in a shuttle for you now and then for free (with you of course reciprocating in the future).
Teamwork+adaption = win
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.01.23 16:57:00 -
[138]
Originally by: Nicholai Pestot Then that is one of the few occasions you use a friend to scout.
Few occasions, you say... Go check, for example, Irmalin: Nice spot, several lv4q20 agents, both surrounding systems (where the agents send you 70% of the time) stationless. Local always at 20-30, so when you're going to enter the system you can't say if the gate is camped or not. I choosed to leave when the pirates started killing about 5-10 BS/day, average.
As for my corpmates, I'm not going to ask them to make 25-30 jumps just to scout me.
Originally by: Nicholai Pestot
Alternativly, you fly as far as you can in a travel setup then do the last 1 or 2 jumps in a combat setup after checking the map filters.
Not always possible, look above.
Originally by: Nicholai Pestot
Believe it or not, many pirates CBA to camp out of the way stationless systems for one random guy in a BS 
And CCP, in their infinite wisdom, gathered a lot of good agent in single low-sec systems, to give the pirates a fat target to hit. The pirates won't camp a single BS, but they will when 5-10 mission runners will enter the system within a 2-3 hours window...
Anyway, enough of that. Low-sec will stay deserted by non-pirates, thus belt pirating and ransoming will stay a dead profession, as long as sentries are a joke, and it's as simple as that... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Louie Scrapinetti
Minmatar M. Corp Academy
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Posted - 2007.01.23 16:58:00 -
[139]
Originally by: Nicholai Pestot
You must have pretty shoddy corp mates if they arn't willing to wizz over in a shuttle for you now and then for free (with you of course reciprocating in the future).
Yes. Be nice to insiders.
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.23 17:07:00 -
[140]
To the pirates that want more preys. Go to alliances lands for hunting a few prays. So both sides have fun.. you hunt a few and have to risk being detected and vaporized by the defense forces (lol other day we chaseda brutix wih 31 man fleet up to a dead end system and kept it there jumping from ss to ss with a few squirmishes of our tacklers with him unil the next day )
If brute force doesn't solve your problem.. then you are not using enough!! |
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.01.23 18:15:00 -
[141]
Originally by: Shadowsword ...
Choose a different system. Oh wait no, maybe you could actually be 'forced' to use an agent below quality 20, TELL ME IT AIN'T TRUE GOD
Or of course, since there's like 20-30 in local all day anyway, you make some friends locally and help eachother out instead of collectively putting your arms up and surrendering to the whine...
C'mon, wtf is hard about all this ?
Old blog Originally by: Vriezuh Naz: John is a realist
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2007.01.23 18:26:00 -
[142]
In my opinion the warp to 0 option gives you some chances.. Although if a proper camp is made.. youll have to check for another route, and thats how the game works.
A well organized group camping a gate nowadays deserve the kills they get and this is EVE, based on that, pvp, and every guy needs the same oportunity, those like you who need to avoid to get ganked and those who want to gank.
Those who want to gank now definetly need to be organized and a sniper ship at safe distance is not enough.
Like I say, In my opinion is all good sports now how the system is.
---
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Soporo
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Posted - 2007.01.23 18:43:00 -
[143]
Edited by: Soporo on 23/01/2007 18:42:30
Quote: Funnily enough, many people don't go in for the alliance gang-banging because they can't stand 200 man fleet fights (if bouncing between safespots all night waiting for your opponent to make a mistake can be called a fight).
Uggh, the few 50 man fights I have been in were interesting in a tactical way, but rapidly lost their lustre. Much less 100-200 man blobs.
Way I see it anymore, if I have to turn off all effects and sound in order to pew pew, no freekin thanks. |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.01.23 19:52:00 -
[144]
Edited by: Shadowsword on 23/01/2007 19:48:58
Originally by: Rod Blaine
Originally by: Shadowsword ...
Choose a different system. Oh wait no, maybe you could actually be 'forced' to use an agent below quality 20, TELL ME IT AIN'T TRUE GOD
Or of course, since there's like 20-30 in local all day anyway, you make some friends locally and help eachother out instead of collectively putting your arms up and surrendering to the whine...
C'mon, wtf is hard about all this ?
And wtf is hard about being polite on the forums? You speak to someone irl like that, and you'll get a bloodied nose.
I seriously considered ganging up with locals against the pirates, but that would mean weeks of station camping, at the very least, and even had that been enough (doubt it), it would only have been a matter of weeks before another pirate corp moved in. All that for what? 10-15% more isks than high-sec? More profitable just to move in empire, or to train an alt to do missions in 0.0.
I don't do missions for the pleasure of it, I do it to pay my ships to pvp. If high-sec gives me more isks for the same amount of time, in the long run, so be it! But that doesn't mean I can't give my opinion on low-sec's current state, and it's very possible that I'm better informed than you on low-sec mission running... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

HollyBean
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Posted - 2007.01.23 20:18:00 -
[145]
Look,it's eve,it's player driven,thats why it's enjoyable,Pirates..are called that because they are players that like to kill and loot unwary travellers in dangerous areas,Blackbeard didn't say "lets not get that rich looking ship because there are more of us !"It's called low sec for a reason,i've lost count of the the times i got killed going low sec and not paying attention,if you go there you must be prepared to get attacked and 6 v 1 is perfectly acceptable imo
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Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
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Posted - 2007.01.23 20:26:00 -
[146]
Originally by: Strel Samodelkin Put shield hardener on, and shield boosters, THEN log out.
There is absolutely nothing morally wrong with doing this. Since you were outnumbered, and it wasn't a 1v1 fight, it is your right to log off.
arses like you ruin this game.
I helped - Cortes What a shiny and lovely place here - Eshtir Well lets make it a party atleast :D -Xorus RAWWWR!11!!1!2 SIG HIJACK!!11!1 I found it first, get orrrfff moiiii laaannnd - Cortes |

Nephrops norvegicus
Black Eclipse Corp Band of Brothers
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Posted - 2007.01.23 20:32:00 -
[147]
Originally by: Gias Tao So i'm lame because i dont want my ship destroyed while i do missions?
yes
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Emperor D'Hoffryn
No Quarter. C0VEN
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Posted - 2007.01.23 20:39:00 -
[148]
you had every chance in the world. You just blew it.
What was the chance?
you have 2 options if you are determine to go solo:
1. Before the lowsec systems, dock, get a shuttle, and scout yourself. 2. Fit you ship for travel, nanos, stabs, etc, and refit at dest.
Guess which you use when the dest has a station, and which you use when it does not?
If you jump into lowsec/0.0 blind with no scout and no intel, you missed your chance....and if pirates are there you deserve to die, plain and simple.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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CrestoftheStars
Deviance Inc
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Posted - 2007.01.23 21:07:00 -
[149]
Originally by: Wizzkidy If you log out BEFORE they shoot you, you disappear after 30 seconds
If they shoot you while your still logged on get the 15 min timer before you disappear The question is, will your ship last the 30 seconds if you log out before your shot  Anyway at the end of the day if you log to avoid it YOU ARE LAME
if you gatechamp your even lamer... ccp incurage lame things, as we can clearly see at the scam part, soo... how sad it might be ___________________________________________
come on.. stop thinking about YOU. and start thinking about All of us... how do we get a more fun and enjoyable game for all of us. |

Cipher7
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Posted - 2007.01.23 22:13:00 -
[150]
The battle does not start when the missiles start flying.
It starts in your hangar, when you fit stabs for travel.
It starts when you scan the gate and see 6 ships camping.
It starts when you check the map for ships destroyed.
It starts when you check local and see people who dont normally live there.
If you are having a fair fight, neither of you did your homework.
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