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Thread Statistics | Show CCP posts - 1 post(s) |

MrTripps
Gallente
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Posted - 2007.01.23 23:05:00 -
[151]
Since WTZ came out there is no reason (other then ignorance or laziness) to get ganked in a low sec gate camp. Here are a couple of hints other then the very good ones already listed: 1) Don't take the shortest and most popular routs from Jita back to low sec. Use the map and find a back road, especially in systems that jump from hi sec to low sec. 2) Most gate camps use a scout on one side of the gate to give a heads up to the head *****ers on the other side. Is there a shuttle or T1 frig just sitting by the gate going into low sec? Is it a two year old character that has only been in an NPC corp? Chances are there is a camp on the other side. 3) If you suspect there is a camp, but still would like to try it wait for another ship to come along and jump first. It improves your chances if they are busy ganking someone else.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

Gudrun Hart
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Posted - 2007.01.23 23:21:00 -
[152]
Read the first post, then start thinking. The read all the post about empty low sec etc. -> now you see why. If a mission runner runs into heavy gate camps - most of the time he just stops running mission in low sec. Its not worth the risk and its no fun if you dont have a chance. Its plain simple.
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Gaius Flaminius
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Posted - 2007.01.24 00:10:00 -
[153]
If mission runners stop coming to low-sec, I actually won't fret at all. It's not the mission runners I'm after, 'cause they are virtually impossible to find anyway with the nerf to probing (not saying if that nerf was good or bad, just that it's very difficult to find mission runners now).
Actually, I'm not that bothered by low numbers in low-sec at all, 'cause there's always someone to pew-pew with, even if it's a much more powerful target than yourself. Makes the whole deal more interesting.
However, I'm just an alt, and I get funds from my main. That means I'm not dependand on fat targets to pay the bills, but rather care about going after the rush of combat. Those who make a living in low-sec need those juicy faction-fitted ships, or at least the ocational hauler to make ends meet.
Don't think mission-runners are what we need more of in low-sec though. What's needed, if anything, is more corps setting up base-camp there and "claiming" the systems. These corps could be "carebear-with-teeth" style corps or pirate corps, who would then charge a fee for people mining the system, and otherwise perusing it. By doing this, these systems would be much safer for miners, and pirates could still make a living, providing they use hit-and-run tactics, and are not afraid of numerical inferiority. The problem is finding the right fee to take, so that it's profitable enough for the increased risk and the fee to mine or mission-run in that system.
In short, what's needed is infrastructure, and that just don't spring up by itself. I've actually seen systems that work more or less this way, and they are very hard to pirate in, but the rewards are good when you succeed. They are also very nice to mine in (I'm told )
Anyway, take it as you like. These are my views on this problem.
/Gaius
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sartorii
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.01.24 00:43:00 -
[154]
scout ahead or stay out of low sec..
learn to target and disable the tacklers first..
ECM is a lovely thing for 'strategic withdraw'
To Bad Ignorance isnt Painful |

Fester Addams
Minmatar
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Posted - 2007.01.24 12:39:00 -
[155]
Originally by: Lisento Slaven I still think since it is easier to probe people that jumpgates should put you somewhere randomly in the neighboring system and not on top of the gate. The way jumping in BSG is always comes to my mind when travelling. Give me a timer and a jump range and I'm good to go.
Actually originally gates were one way acceleration "cannons" that would hurl the ship into deep space in the target system.
The problem was the position was not random but would land you in one of ... say 3 locations.
The way this was changed was that people would first camp the hell out of the gate (no sentry guns ither initially), when sentry guns were added (you will not belive the whining that this led to), a coupple uf sentry upgrades and concord boosts later a relatively smart pirate figured out that if you jumped through a coupple of times you would be able to bookmark all the destination spots and started to camp thise. After this caught on CCP, rather than add sentry guns to deep space decided to alter Jump gate tech so that there is a launch gate and a recieving gate, the main bonus of this was that you would only have to place sentryguns on 2 spots per gate pair.
In reality we have much to thank the pirates for, powerfull concord and gate guns are only two small footnotes in their history, a new pirate would do well to learn the mistakes of the old pirates but I very much doubt they will.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.24 12:48:00 -
[156]
In response to the Op would you rather die from a stabbed up sniper or 6 six ships dedicated to killing you when you get shot out of the pinata cannon? 
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Deckard Bishop
Forum Moderator Interstellar Services Department

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Posted - 2007.01.24 13:27:00 -
[157]
trolling / flaming removed
please stay on topic or this thread will be locked. ta!
forum rules | [email protected] | Our Website!
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Darcha
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Posted - 2007.01.24 13:31:00 -
[158]
IMO logging off during combat to avoid being destroyed is mis-use of the game mechanics. This system was implemented so u would not loose ur ship in case ur internet or computer fails, not if u can't deal with the reality of eve.
Whatever eve is, it's much more like reallife then most people want to think. There's actions and there's consequences. U wanna mug someone by yourself, you could get in trouble. Go well prepared with multiple peepz and ur chances of an unscathed victory increase greatly.
Deal with it. And alltho tiresome I'm still gonna say it; Go play WoW if u wanna be handheld when the game gets exciting/difficult/challenging. ______________________________________ "There are NO bugs in EVE, just oversights" ----- Oveur and TomB, EvE fanfest 2006 |

Shanur
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Posted - 2007.01.24 14:20:00 -
[159]
Originally by: LUGAL MOP'N'GLO
Before you get all excited, think about freighters in lowsec being untouchable. Kinda negates the point of lowsec don't you think. Gimme a break, lowsec SHOULD be a place where you have escorts or groups of friends nearby. Jesus.
Except that if you are able to get such an escort, why not go all the way to 0.0 where the rewards are higher and you don't have to wait for the pirates to attack first or take a security hit? There is currently no reason at all for an organized group to stop at low sec and not go straight into 0.0. That leaves soloing players to try and make their living in low sec.
Until life in 0.0 is made harder to such a degree that being organized enough to repel raiders and fight trough gatecamps is enough to thrive with basic resource harvesting in there, or incentives are added to make staying in low sec more attractive for small groups than fall trough to 0.0, you can not expect anything other than pirates and soloers looking for a challenge to use low sec for anything other than the risky buffer between 0.0 and empire. The argument to bring friends becomes moot because if those people had friends they would not be contend with 'just' low sec.
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Shanur
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Posted - 2007.01.24 14:32:00 -
[160]
Originally by: Gaius Flaminius If mission runners stop coming to low-sec, I actually won't fret at all. It's not the mission runners I'm after, 'cause they are virtually impossible to find anyway with the nerf to probing (not saying if that nerf was good or bad, just that it's very difficult to find mission runners now).
Actually, I'm not that bothered by low numbers in low-sec at all, 'cause there's always someone to pew-pew with, even if it's a much more powerful target than yourself. Makes the whole deal more interesting.
However, I'm just an alt, and I get funds from my main. That means I'm not dependand on fat targets to pay the bills, but rather care about going after the rush of combat. Those who make a living in low-sec need those juicy faction-fitted ships, or at least the ocational hauler to make ends meet.
Don't think mission-runners are what we need more of in low-sec though. What's needed, if anything, is more corps setting up base-camp there and "claiming" the systems. These corps could be "carebear-with-teeth" style corps or pirate corps, who would then charge a fee for people mining the system, and otherwise perusing it. By doing this, these systems would be much safer for miners, and pirates could still make a living, providing they use hit-and-run tactics, and are not afraid of numerical inferiority. The problem is finding the right fee to take, so that it's profitable enough for the increased risk and the fee to mine or mission-run in that system.
In short, what's needed is infrastructure, and that just don't spring up by itself. I've actually seen systems that work more or less this way, and they are very hard to pirate in, but the rewards are good when you succeed. They are also very nice to mine in (I'm told )
Anyway, take it as you like. These are my views on this problem.
/Gaius
It's good to see a well founded argument by one of the 'bad guys'. Unfortunately what you ask for will never happen as long as the corp takes security hits whenever trying to police their claimed chunk of space. It's this rule of low sec, the one that gives people not caring about their security standing the first strike advantage, more than anything why player corps go straight to 0.0. At least there they can shoot first, ask questions later and never worry about not being welcome in empire space for supplies, skill books and blueprints anymore.
I fully agree with you that how you describe it, combined with corps that perhaps are situated in empire space but ocasionally send out a heavily armed convoy into low sec for mining and missioning, carebears with teeth as you call it, is how people should operate outside of empire space. At this time however, the difference in rewards and penalties simply do not justify such players settling in the unregulated slums that are low sec and not go straight into the lawless wildlands that make 0.0. It just isn't worth it for them to claim and police territory that punishes them to do so. |
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.24 15:05:00 -
[161]
Remove ALL mineral asteroids from empire... solved.
If brute force doesn't solve your problem.. then you are not using enough!! |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.24 16:25:00 -
[162]
Originally by: Kagura Nikon Remove ALL mineral asteroids from empire... solved.
I would lol so hard if that happend 
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Asroha Cloudwalker
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Posted - 2007.01.24 16:25:00 -
[163]
Originally by: Strel Samodelkin Put shield hardener on, and shield boosters, THEN log out.
There is absolutely nothing morally wrong with doing this. Since you were outnumbered, and it wasn't a 1v1 fight, it is your right to log off.
QFE
With this game being a "shoot first ask questions later" EVERY gatecamper should be denied their spoils via the logoffski...
There's about as much honor in gatecamping as there is in utilizing the logoffski.
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Gaius Flaminius
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Posted - 2007.01.24 16:32:00 -
[164]
Originally by: Asroha Cloudwalker
Originally by: Strel Samodelkin Put shield hardener on, and shield boosters, THEN log out.
There is absolutely nothing morally wrong with doing this. Since you were outnumbered, and it wasn't a 1v1 fight, it is your right to log off.
QFE
With this game being a "shoot first ask questions later" EVERY gatecamper should be denied their spoils via the logoffski...
There's about as much honor in gatecamping as there is in utilizing the logoffski.
What about people who log off even when it isn't a gate camp that's killing them? What about people who log when they loose a 1v1 or a 2v1? Is this really a gatecamping issue? Answer: No! It isn't. It's got NOTHING to do with gatecamps becuase cowards will log in ANY situation when there's a possibility that they might loose. Don't believe me? Throw a gander at the video-section of these forums and look for the loggofski movies. There are quite a few, and very few of them show people logging in gatecamps.
/Gaius
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.24 16:35:00 -
[165]
Originally by: Asroha Cloudwalker
Originally by: Strel Samodelkin Put shield hardener on, and shield boosters, THEN log out.
There is absolutely nothing morally wrong with doing this. Since you were outnumbered, and it wasn't a 1v1 fight, it is your right to log off.
QFE
With this game being a "shoot first ask questions later" EVERY gatecamper should be denied their spoils via the logoffski...
There's about as much honor in gatecamping as there is in utilizing the logoffski.
Gate camping isn't about honor ITS ABOUT THE LOOT YOU TARD how the hell else are you going to kill a hauler seeing as NO HAULER GOES INTO A BELT
you people make me sick and I'm a belt pirate 
*Actually I found a hauler in a belt once in lowsec no idea what he was doing but hey space pinatas must be *****ed open 
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X3vious
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Posted - 2007.01.24 16:41:00 -
[166]
Originally by: Kagura Nikon Remove ALL mineral asteroids from empire... solved.
You really think that would work?
How about the direct result of this being:
Significant amount of players quit eve. CCP unable to develop eve further due to lack of funds, which results in even more players quitting until CCP suspends Eve. No more Eve. No more game for you!!
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.24 16:45:00 -
[167]
Originally by: X3vious
Originally by: Kagura Nikon Remove ALL mineral asteroids from empire... solved.
You really think that would work?
How about the direct result of this being:
Significant amount of players quit eve. CCP unable to develop eve further due to lack of funds, which results in even more players quitting until CCP suspends Eve. No more Eve. No more game for you!!
It was a joke ya foo!
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X3vious
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Posted - 2007.01.24 16:46:00 -
[168]
OK, fine :-)
Originally by: Marcus TheMartin
Originally by: X3vious
Originally by: Kagura Nikon Remove ALL mineral asteroids from empire... solved.
You really think that would work?
How about the direct result of this being:
Significant amount of players quit eve. CCP unable to develop eve further due to lack of funds, which results in even more players quitting until CCP suspends Eve. No more Eve. No more game for you!!
It was a joke ya foo!
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Lyn30101
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Posted - 2007.01.25 17:58:00 -
[169]
Originally by: Eitodda Nurr
Originally by: Strel Samodelkin Put shield hardener on, and shield boosters, THEN log out.
There is absolutely nothing morally wrong with doing this. Since you were outnumbered, and it wasn't a 1v1 fight, it is your right to log off.
Come on, you really think that using a metagame exploit because you can't be bothered to do your recon first is a legitimate tactic?
And paying for an alt account scout to sit cloaked at the other side of the gate ISN'T metagaming?  ------
Sub ends Feb 13. No you can't have my stuff, why should I reward bullies and phishers? |

Gaius Flaminius
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Posted - 2007.01.25 18:03:00 -
[170]
Originally by: Lyn30101
And paying for an alt account scout to sit cloaked at the other side of the gate ISN'T metagaming? 
No, that's team play for the socially inept.
/Gaius
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.01.25 18:33:00 -
[171]
Edited by: Avon on 25/01/2007 18:30:30
Originally by: Asroha Cloudwalker
Originally by: Strel Samodelkin Put shield hardener on, and shield boosters, THEN log out.
There is absolutely nothing morally wrong with doing this. Since you were outnumbered, and it wasn't a 1v1 fight, it is your right to log off.
QFE
With this game being a "shoot first ask questions later" EVERY gatecamper should be denied their spoils via the logoffski...
There's about as much honor in gatecamping as there is in utilizing the logoffski.
So, you log off because ther is no hope against a gate camper?
Why not?
A nice 1vs1 at a gate, you must have a fair chance of getting away, non?
What's that? There are more than one of them, and they are working together? How dare they?
I can see why that is unfair, it isn't like you have the option to work with other people too.
Huh?
You shouldn't have to? You should be perfectly safe on your own, and people ganging up on you is a good reason to exploit (okay, metagame) your way out of a bad situation?
Right...
The sanity train departs from the other platform mate.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Zarottid Boznemmek
Gallente Federal Navy Academy
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Posted - 2007.01.25 18:49:00 -
[172]
Originally by: Gias Tao I got ganked by 6 ships at a gate a few days ago, wrecking my newly acquired Myrmidon. I warp in, see a Mega 150 kms away right in my face, and im stupid enough not to react at this point. I right click on my mission location and try to warp to it, and while im at it i get targetted and scrambled. Needless to say, i was shocked, it was my first death to gate gankers, and even if i only saw the mega, 4-5 others ships just appeared by me and started pounding my armor to bits.
Now, would log out save me the next time this happens? I find going into low sec exciting if i meet challenging opponents, but being thorn to shreds without even a remote chance of victory isn't really my sport.
. <--see that pixel? It is a video clip of the world's smallest violin, playing the saddest song every composed, in mourning of your tragic loss of man and machine (sorry, but even at full volume, the song is very faint)
I was the recipient of an attack similar to that a few weeks ago, while moving my stuff to another region in my Iteron Mk I. I knew I was going through <0.5 space to get there and I knew there was a risk associated with that. I took my chance and I lost. Sometimes risk does not pay off. I dealt with it.
Something that made me chuckle was that all of my stuff was in password secured cargo containers, so the gate campers destroyed every last bit of my cargo. NEENER-NEENER-NEENER You didn't get any of my cargo, campers!
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Nanobotter Mk2
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Posted - 2007.01.25 19:38:00 -
[173]
"You did read the red text under your mission location details saying it was in low security space right?
Jeez you guys just ignore the warning signs then you complain on the forums about not paying attention "
I am sure he did but it didnt come clear that people can camp the spot he spawns into the new system, and do it extremely safely and leave the people entering with zero chance :)
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