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gazarsgo
Einherjar Rising Dusk and Dawn
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Posted - 2007.01.22 23:10:00 -
[1]
http://www.eve-online.com/itemdatabase/ships/interdictors/minmatar/22456.asp
Quote: "10% bonus to Interdiction Sphere Launcher rate of fire per level"
http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=102
Quote: "Probe Launchers can no longer be set to auto-repeat."
http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=99
Quote: Warp Disrupt Probes have changed, their hitpoints have increased to 1000, flight time decreased to 120 seconds (and carries over after jumps), portion size increased to 2 and volume decreased by 50%. Interdiction Sphere launchers have changed, the launch duration has been decreased to 120 seconds.
The best for last. What is the point of having a ROF bonus on sphere launchers when there is a global 120second cooldown on manually refiring the launcher?
Why can the launcher be set to auto-repeat when patch notes say it was removed?
Since ROF was reduced by over half (previously 300seconds, right?) why was the ROF bonus not changed correspondingly? (10% of 120seconds is a much lesser bonus than 10% of 300...)
I'm not sure what should be done to fix this if it's apparent intent is unacceptable. I think 120 seconds is a good base duration, for warp disrupt probes, but I don't think it would be overpowered to be launch a new bubble before the old one expired. The interdictor class of ships are fragile enough that I think it's fair they should be able to launch a new bubble if they've survived 108, 96, 84, 72, 60 seconds into a fight...
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Nonoffensive
Sniggerdly
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Posted - 2007.01.22 23:15:00 -
[2]
I would suggest giving them the same Sig Radius bonus as interceptors. But I'd like to completely revamp the bonuses altogether. Mmmmmm, Eris with double hybrid damage bonus...
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Andreya
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Posted - 2007.01.23 13:44:00 -
[3]
/signed . they actually forgot to change the 'characters' refire rate. but not the mods.. so on autofire yes, i can drop a bubble every 72 seconds while they last 120 seconds... but with autofire off (which it should be) i cant drop another for like 180 seconds. i dont think ccp realized they actually forgot to change some of the stats for something on the mod.. i dunno. but its broke please fix 
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Noluck Ned
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.23 14:06:00 -
[4]
/signed. fix is in order.
F4T4L - Recruitment |

Bigby
angels of darkness LTD Interstellar Starbase Syndicate
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Posted - 2007.01.23 15:23:00 -
[5]
/signed
I'm currently at an advantage because I've got interdictor lvl 1 rather than any higher, and that's not right...
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Nicocat
Caldari New Age Solutions
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Posted - 2007.01.23 15:39:00 -
[6]
/signed for great justice.
And while you're at it, can dictor bubbles pull people inside, just a few km? I'm sick of seeing pods hit the bubble and turn right around and leave. ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |

Nonoffensive
Sniggerdly
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Posted - 2007.01.23 16:52:00 -
[7]
I'd love to get a dev response in here to know they are aware of this issue. Bug reports were submitted the last time a thread on this appeared, but I have not heard anything since.
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Nonoffensive
Sniggerdly
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Posted - 2007.01.23 18:59:00 -
[8]
Please don't let this topic die.
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Pharrow
Minmatar FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.23 22:25:00 -
[9]
/Signed with a flourish.
Just finished training for 'dictors and it would be nice to see all the bugs (they seem to be pretty straightforward) worked out in the near future.
Also, one relatively minor nitpick: in the item description for interdictors it makes no mention of what the actual percentage bonus is that allows them to use the 10,000 CPU interdiction sphere launcher (as it does for, say, covert ops and cloaking mod). When I first slapped mine on I had no idea how much CPU it was actually going to use. 
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Biotide
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2007.01.24 01:50:00 -
[10]
yes fix! my pod needs to be caught in more bubbles :D (not sarcastic, i truely love getting bubbled :P)
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RIAH HOPE
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Posted - 2007.01.24 12:00:00 -
[11]
Hi, noone needs sphere rof bonus on interdictor... Interdictors should get an 3% rof or 3% damage bonus anotehr idea is increased sphere radius by 5% per lvl
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infraX
Caldari Finite Horizon
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Posted - 2007.01.24 12:09:00 -
[12]
Originally by: RIAH HOPE Hi, noone needs sphere rof bonus on interdictor... Interdictors should get an 3% rof or 3% damage bonus anotehr idea is increased sphere radius by 5% per lvl
I like the sound of the radius thing.
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deadok
Amarr Free Space Pilots aka Banderlogs Red Alliance
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Posted - 2007.01.24 16:41:00 -
[13]
* Time delay thingy * Multi-bubble in grid thingy Fix them and I woulnd't even ask about already-in-warp-when-bubble-set thingy.
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Nonoffensive
Sniggerdly
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Posted - 2007.01.24 18:46:00 -
[14]
I'm impressed at the support this thread has recieved. Lets keep this discussion alive, no ship should get worse the higher you train its skill.
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Trivas
ClanKillers Dusk and Dawn
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Posted - 2007.01.24 21:46:00 -
[15]
/signed. This bug makes the 1 and a half months I trained for a Dictor useless at the moment.
Sig Radius Bonus would be cool.
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Brotekk
Even-Flow
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Posted - 2007.01.24 21:52:00 -
[16]
If the pods get away from the bubble the first time, wouldnt you want to place a second or third one in the direction the pod might warp? Sounds like it should be fixed, doesnt seem right. :( "Vitoc, Is it in you?" -Gheytorade chemicals
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Di Jiensai
Gallente Rage of Angels
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Posted - 2007.01.24 22:02:00 -
[17]
i completly endorse this thread.
Its obviously bugged. autorepeat should not be possible. Then it makes sense to have the dictor bonus as it is, enabling you on lvl 5 to have one bubble permanently up.
Oh, and there are problems with several bubbles on one grid. I cant put my finger on it, but sometimes it makes bubbles not work, which is annoying. --- The Story of the Big-Bad-Nos-Domi and the Brutix Selfproclaimed last instance on Rightousness Issues |

gazarsgo
Einherjar Rising Dusk and Dawn
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Posted - 2007.01.25 15:22:00 -
[18]
Originally by: Di Jiensai Oh, and there are problems with several bubbles on one grid. I cant put my finger on it, but sometimes it makes bubbles not work, which is annoying.
Oh, I forgot about that too, I'll update first post. Interdictor bubbles do not function when they are on the same grid as a deployed warp disrupt bubble. Has anyone had any problems with multiple interdictor bubbles -- obviously from multiple pilots due to the original bug mentioned? I can say for sure that I have had multiple bubbles from my own launcher work correctly, with autorepeat on.
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Simon Illian
Caldari Section XIII Tau Ceti Federation
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Posted - 2007.01.25 15:36:00 -
[19]
you are wrong, did you fly an interdictor ??????
#1 : it's the "launch duration has been decreased to 120 seconds." aka the time you'r probe is active in space, me with skill @ 4 i can launch another before the 1st pop (120sec after the launch), so bonus work
#2 : it's true that
#3 "Probe Launchers can no longer be set to auto-repeat." ... dictor carry SPHERE LAUNCHER, probe launcher are for launcher probing probe, it's a really GOOD things, befor i can loose 7-8 probe cause i've not remore autorpeat on my cover.
DIctor are fine, except the #2. ____________________________________________ For all you'r Map & Data madness : http://eve.galop-spatial.com |

Miss CJB
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Posted - 2007.01.25 15:52:00 -
[20]
Originally by: Simon Illian you are wrong, did you fly an interdictor ??????
#1 : it's the "launch duration has been decreased to 120 seconds." aka the time you'r probe is active in space, me with skill @ 4 i can launch another before the 1st pop (120sec after the launch), so bonus work
#2 : it's true that
#3 "Probe Launchers can no longer be set to auto-repeat." ... dictor carry SPHERE LAUNCHER, probe launcher are for launcher probing probe, it's a really GOOD things, befor i can loose 7-8 probe cause i've not remore autorpeat on my cover.
DIctor are fine, except the #2.
#1 works as the origional poster discribed, rendering interdictor sphere launcher rof bonus usseless.
#3 however the sphere launcher can be set to autorepete, and fire probes under 120second counter, which either makes this a bug, or #1 a bug, with a useless rof bonus
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gazarsgo
Einherjar Rising Dusk and Dawn
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Posted - 2007.01.25 16:11:00 -
[21]
Edited by: gazarsgo on 25/01/2007 16:08:13
Originally by: Simon Illian you are wrong, did you fly an interdictor ??????
#1 : it's the "launch duration has been decreased to 120 seconds." aka the time you'r probe is active in space, me with skill @ 4 i can launch another before the 1st pop (120sec after the launch), so bonus work
please test again. You get a message in game that says something along the lines of "You cannot reactivate Interdictor Sphere Launcher for another XX seconds." I have Interdictor IV also. again, as posted, autorepeat works fine (useless!), manual does not.
Originally by: Simon Illian #3 "Probe Launchers can no longer be set to auto-repeat." ... dictor carry SPHERE LAUNCHER, probe launcher are for launcher probing probe, it's a really GOOD things, befor i can loose 7-8 probe cause i've not remore autorpeat on my cover.
interdictor sphere launcher is a warp disrupt probe launcher, it's unclear. It's also very not user friendly to have on autorepeat by default, especially given the nature of what it launches! instead of losing just a probe, you can lose your whole gang.
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Doxs Roxs
White Wolves Defence league The OSS
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Posted - 2007.01.25 17:01:00 -
[22]
I concur, a fix for the issues with the firing delay is really needed.
Changing the bonus on the dictor to a sig radius one wouldnt hurt either, they need the extra survivability. If that is implemented, just give the launcher the same rate of fire as the bubble lifetime so that all dictors can perma bubble if they so wish.
Regards
/Doxs After 9 months of being a "!" face, I now discover that Im butt ugly instead... |

Hoshi
Blackguard Brigade
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Posted - 2007.01.25 17:25:00 -
[23]
Originally by: Biotide yes fix! my pod needs to be caught in more bubbles :D (not sarcastic, i truely love getting bubbled :P)
There are people how enjoy it, just read the short story "Addicted" in the latest E:ON  ---------------------------------------- A Guide to Scan Probing in Revelations |

Nonoffensive
Sniggerdly
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Posted - 2007.01.25 22:02:00 -
[24]
I'm glad everyone seems to like my suggestion.
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gazarsgo
Einherjar Rising
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Posted - 2007.01.29 17:15:00 -
[25]
been flying my sabre a lot past couple days. really, its not been that often i've needed a 2nd bubble where I couldn't auto-repeat, so i guess i can understand if this is an uber low priority...
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Vincent Almasy
Gallente The Underground
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Posted - 2007.01.29 17:31:00 -
[26]
Originally by: Nonoffensive I'm glad everyone seems to like my suggestion.
maybe two different dictors, one that increases the radius while the other is for fire rate. This way it would be more styles. A few large ones then alot of little ones filling in holes.
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Shamis Orzoz
Sniggerdly
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Posted - 2007.01.29 17:41:00 -
[27]
We bug reported #2 nearly a year ago. CCP has some mildly retarded people there, don't expect this to get fixed anytime soon...
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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2007.01.30 01:32:00 -
[28]
please fix dictor issues thx!!
Manlove by Zaphod Jones
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eeeweeezeee
Macabre Votum
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Posted - 2007.01.30 06:13:00 -
[29]
this problem has caused me to leave my interdictor in the hanger and train for other ships that don't get worse with more skills trained. interdictors worked great before, there was no need to change them. I much preferred the four minute bubbles and not carrying very many to what has happened. also, if any developers have it in their heart, the fly catcher could really use a boost for power grid and cpu, it is very difficult to fit anything else if you have 6 standard missile launcher II's, an interdiction sphere launcher, and a micro warp drive. I have considered switching back to tech 1 launchers because then the ship would have enough power grid to do something more. interdictors need some serious help.
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gazarsgo
Einherjar Rising
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Posted - 2007.02.06 23:05:00 -
[30]
the flycatcher doesn't need more grid. fit rockets if you want to use all your launcher slots. sabre can't fit 7x 280MM II, it's by design. though, i haven't checked if rigs change this...
I've noticed lately that my manual/autorepeat setting on the sphere launcher seems to get reset to autorepeat on when I relog :-/
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