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Thread Statistics | Show CCP posts - 7 post(s) |

Evil Thug
Rage and Terror Against ALL Authorities
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Posted - 2007.01.26 23:32:00 -
[61]
When you are going to implement ability to fit rigs on POS ? This is essential for ships, that is unable to dock, and GMs refusing to help players witht that matter.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.01.26 23:32:00 -
[62]
Originally by: Hippo117
Originally by: xenorx Well for the most part I like the looks of the changes with one glaring exception.
Quote: Fighters in space now return to their drone bay if the Carrier / Mothership pilot exits the game and there is sufficient drone bay capacity.
This bothers me on two levels.
1. It favors log off tactics by further eliminating any real financial loss.
2. It favors RICH loggers over poorer ones. Come on, if you are going to make it easier for ppl to use logging tactics then don't discriminate. What if I get dropped in my Nano-Nos-Domi. I should be able to log back in to find all my drones automatically returned too.

Um... What? Having fighters return to you is not an incentive to log off, it's a solution to billions of fighters being lost per day due to legitimate connection issues. If you log off in a carrier to return your fighters, you're stupid because you can tell them to return to you at any given point, and they will do so without issue. When your Nano-Nos-Domi launches drones that cost 20m each, we'll talk.
The worst part of it is the node crashes.
50 carriers in system. Node crashes. All lose 5-10 fighters each...
-[23] Member-
Note: Dark Shikari will be away until Sunday. |

defiler
Caldari Mad Hermit
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Posted - 2007.01.26 23:34:00 -
[63]
Edited by: defiler on 26/01/2007 23:30:44 Tech2 components required for the production of the new scanner probes (Sift, Comb, Pursuit, Quest) have been removed. Mineral requirements have also been reduced and balanced accordingly.
D'Oh! I just finished perfecting (ME+PE) my collection of probe BPOs, I guess this change means that I did some research in vain... Other than that, the patch looks promising.
edit: forgot a /
Mad Hermit - Minding our own business since 2004. |

Jeff Anderson
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Posted - 2007.01.26 23:39:00 -
[64]
Patch Note: Freighters now have a sensor strength attribute to counter target jamming modules.
Question: Why are freighters even getting this when they can't fit any modules so jamming them is pointless anyways?
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Mikal Drey
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Posted - 2007.01.26 23:51:00 -
[65]
Originally by: defiler Edited by: defiler on 26/01/2007 23:30:44 Tech2 components required for the production of the new scanner probes (Sift, Comb, Pursuit, Quest) have been removed. Mineral requirements have also been reduced and balanced accordingly.
D'Oh! I just finished perfecting (ME+PE) my collection of probe BPOs, I guess this change means that I did some research in vain... Other than that, the patch looks promising.
edit: forgot a /
reprocess them on monday, rebuild them on tuesday - claim back the components.
patch in general looks ok.
new hub for heimater . . . . Possibly Abudban 0.7 and a couple of agents + and ice field.
another candidate will be Pator. has a university/belts/lots of stations/safe space close to a nother place (lusty) and theresa coiuple TII builders who live there by the look of the strong market there.
you cant keep ganking the hubs cause each time people will stil congregate towards each other and a new stronger hub will be created. its just human nature.
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Hikari Kobayashi
Caldari School of Applied Knowledge
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Posted - 2007.01.26 23:53:00 -
[66]
Edited by: Hikari Kobayashi on 26/01/2007 23:50:32
Originally by: Jeff Anderson Patch Note: Freighters now have a sensor strength attribute to counter target jamming modules.
Question: Why are freighters even getting this when they can't fit any modules so jamming them is pointless anyways?
Reading threads before replying FTW...
Originally by: El Verbatim Edited by: El Verbatim on 26/01/2007 22:44:07
Originally by: Valator Uel
Quote: Freighters now have a sensor strength attribute to counter target jamming modules.
Eh? What was this for? Even if a freighter targets you he can't do anything (except perhaps stopping you from cloaking...).
I have a strong feeling this was implemented for the following change:
It is now possible to find freighters with scan probes.
If you don't have a sensor attribute, a probe can't battle against your sensor strength to find ya.
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Tarron Sarek
Gallente Solid Industries Inc.
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Posted - 2007.01.26 23:54:00 -
[67]
Edited by: Tarron Sarek on 26/01/2007 23:50:36
Great news, great patch notes.
Keep it coming :)
___________________________________ _/_/ Game balance isn't just a luxury \_\_ |

insulubria
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Posted - 2007.01.27 00:00:00 -
[68]
Originally by: kieron
Removing agents and belts from these hub systems is one step among many designed to improve the playability of EVE for the entire community.
Why is Aramachi included in the list of systems to loose their belts?
I dont know who would bother making this change as its a dead end 0.5 system with about 5 miners across 9 belts at most. Seems rather Obscene really.
Other than that.. thankgoodness for the whole Cyno+cloak+vatbay, seen some devs call this a low level coding problem.. So its nice to see it got fixed. I thought the Eta was going to be DukeNukemForever.
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Kazuo Ishiguro
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Posted - 2007.01.27 00:00:00 -
[69]
Edited by: Kazuo Ishiguro on 26/01/2007 23:59:48
Originally by: Richard Masterson Good show all around, except. . .
"Freighters now have a sensor strength attribute to counter target jamming modules."
. . . w. t. f.?
Well, apart from making them show up on scans, it's a nice boost to all those freighter pilots who PVP with assigned fighters 
Oh, and to the poster above- Aramachi is part of a cluster of systems with high quality level 4 Caldari agents. Having hundreds or even thousands of npcs and other mission objects in a system can slow things down a bit. ------
So you're lagged out in Motsu/Saila/Aramachi, but you want that CNR? Do missions for another corp! |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2007.01.27 00:32:00 -
[70]
Originally by: Kazuo Ishiguro Edited by: Kazuo Ishiguro on 26/01/2007 23:59:48
Originally by: Richard Masterson Good show all around, except. . .
"Freighters now have a sensor strength attribute to counter target jamming modules."
. . . w. t. f.?
Well, apart from making them show up on scans, it's a nice boost to all those freighter pilots who PVP with assigned fighters 
Oh, and to the poster above- Aramachi is part of a cluster of systems with high quality level 4 Caldari agents. Having hundreds or even thousands of npcs and other mission objects in a system can slow things down a bit.
I have actually tried PvPing in a freighter. Being jammed, I feel is less an issue than having: a) 0m targeting range and b) 0 max targets.
However, one day I _will_ get on a killmail with a Charon. I figure it's got to be possible with some well timed ship swapping, but of course, engineering the right conditions is just not right.
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Decairn
Caldari Shinra Lotka Volterra
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Posted - 2007.01.27 00:34:00 -
[71]
When will there be Need For Speed patches for fleet battles? The ones for this patch all seem to be empire hub related. --Decairn
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Ben Derindar
KelBen Productions
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Posted - 2007.01.27 00:53:00 -
[72]
Good patch. Looking forward to it.
/Ben
How to fix Eve |

xenorx
0utbreak
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Posted - 2007.01.27 03:40:00 -
[73]
Originally by: Hippo117
Originally by: xenorx Well for the most part I like the looks of the changes with one glaring exception.
Quote: Fighters in space now return to their drone bay if the Carrier / Mothership pilot exits the game and there is sufficient drone bay capacity.
This bothers me on two levels.
1. It favors log off tactics by further eliminating any real financial loss.
2. It favors RICH loggers over poorer ones. Come on, if you are going to make it easier for ppl to use logging tactics then don't discriminate. What if I get dropped in my Nano-Nos-Domi. I should be able to log back in to find all my drones automatically returned too.

Um... What? Having fighters return to you is not an incentive to log off, it's a solution to billions of fighters being lost per day due to legitimate connection issues. If you log off in a carrier to return your fighters, you're stupid because you can tell them to return to you at any given point, and they will do so without issue. When your Nano-Nos-Domi launches drones that cost 20m each, we'll talk.
First of all keep the personal insults to yourself. They are neither needed or appriciated.
Secondly, the first point of my post went right over your head. The point is that it is getting to the point that there is no more risk involved in this game. It seems that 90% of the player base has "legitimate connection issues" at the first hint of trouble anymore. This is just one more step in that process.
Finally, you prove my second point exactly. T2 drones are not cheap you know. I don't see anyone worred about those underpriced T2 drones getting returned to their masters safe and sound. Poor things just get killed by the NPC's or scooped up by those bad pirates right after a "legitimate connection issue" Oh and that is sarcasm btw. You missed it before so Ill point it out this time.
No one can hear you scream in space, so just shut up and die already. |

Kaladr
Amarr No Quarter. C0VEN
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Posted - 2007.01.27 03:44:00 -
[74]
Incredible number of fixes for some VERY old issues! Looking forward to this!
Good work! ---- EVE-Central.com - Your EVE economic and corporate site, featuring the inter-region market browser |

Kua Burrow
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Posted - 2007.01.27 04:16:00 -
[75]
Edited by: Kua Burrow on 27/01/2007 04:16:46 Some brill stuff here! Um does this:
"Character Sheet
* An issue preventing character portraits from loading on some clients has been resolved."
resolve the problem some of us have with our Jin Mei characters? I expect it doesn't tbh...is a fix for that imminent, I know it's trivial but he does have rather hunky shoulders and I want to see them always in their full glory.
I'm new to these parts and this is the first new patch since I started EVE (devs you've done a magnificent, groundbreaking even, job on this game). Um I was just wondering what the 'build 28296 to 29208' refers too?
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Jenson Cole
Red Dagger Fleet
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Posted - 2007.01.27 07:05:00 -
[76]
Originally by: Kua Burrow [ 'build 28296 to 29208' refers too?
Meaning Current Client Build is version 28296
The version the patch will update the client to will be 29208
All in all good fixes. My corp's based around Korama and we at times feel the lag from Jita as far as there and something had to be done.
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yonpytr
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Posted - 2007.01.27 11:03:00 -
[77]
Will the tractor beam and the salvager icons bug be repaired so the icons apear next to the targeted wreck?
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Jennifer Payne
Art of War Cult of War
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Posted - 2007.01.27 11:24:00 -
[78]
I know you're are not going to include the voice comms in this patch, but as you said, you are going to make some preparations for later integration of the Vivox thing.
That's why I think this is the right time to ask for the following again:
Please think of people using multiple sound cards who need an ability to individually and independently assign ingame sound output, voice output and voice input (mic) to different devices!
For example my setup is using one soundcard for Eve sound (5.1 speakers, also for movies etc.) and another one for headset (Voice in/out, among other things, this soundcard also powers stereo speakers on a HiFi amp and another set of headphones). This works, because Vent/TS and any other sound producing application I use let me choose devices to use (while Eve doesn't). I'd hate losing that ability and being stuck with constantly plugging in/out speakers and headset etc. depending on what I want to do at the time, also losing ability to use all at the same time.
Guess you get my point 
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ArchenTheGreat
Caldari D00M. Triumvirate.
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Posted - 2007.01.27 12:11:00 -
[79]
Originally by: voogru
Quote: Freighters now have a sensor strength attribute to counter target jamming modules.
huh 
It's to make them scannable. Scan probes have chance to find target according to it's sensor strength.
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R3dSh1ft
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.01.27 12:28:00 -
[80]
Some fantastic bug fixes and improvements in this patch!
Congrats and GL for a smooth deployment. ______________________________________
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Lucre
STK Scientific
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Posted - 2007.01.27 12:50:00 -
[81]
Question: if it will not be possible to search for alliances in P&P, once you've found one will it now be possible to set your corp standing to one?
If not, could we PLEASE add this to the wish list for next time. - It's great not being ASCN any more, aint it? |

Shanoriah
Amarr Deep Space Manufacturing
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Posted - 2007.01.27 14:09:00 -
[82]
Originally by: ArchenTheGreat
Originally by: voogru
Quote: Freighters now have a sensor strength attribute to counter target jamming modules.
huh 
It's to make them scannable. Scan probes have chance to find target according to it's sensor strength.
Freighters now have a sensor strength attribute to counter target jamming modules.
 
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.01.27 16:01:00 -
[83]
Edited by: Plutoinum on 27/01/2007 15:58:21 If a fighter is tackled, it shouldn't return ofc, if the pilot logs. 
Yes, it matters. Killing fighters to inflict damage to the carrier pilot is common and it's not uncommon to tackle a fighter with a ceptor and let your mates shoot it down. ( Well I think you can warp scramble them, because the carrier pilots have never called them back, when I had a scrambler and webber on one. ) ______________
Originally by: Patch86 Combat in EVE is non-consensual. Unlike most games, EVE, by design, forces you to be ready for violence everywhere-even hi-sec space.
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Victor Valka
Caldari Archon Industries
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Posted - 2007.01.27 16:21:00 -
[84]
Hot! 
I'll be in my bunk... 
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Anderi Bourdieu
Hadean Drive Yards Archaean Cooperative
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Posted - 2007.01.27 16:34:00 -
[85]
Quote: The volume of salvageable materials has been reduced from 1m^3 to 0.01m^3.
That's weak. A cop out. Really, why don't you just make salvaging automatic then. i.e. loot v2.0
________________________________________________ Captain Anderi Bourdieu - Hadean Drive Yards
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Nir
The Doldrums
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Posted - 2007.01.27 17:00:00 -
[86]
This patch = win
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aeti
Band of Brothers
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Posted - 2007.01.27 17:19:00 -
[87]
impoc dronebay got stealth nerfed, its not in the patch notes -.-
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Raquel Smith
Caldari Freedom-Technologies
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Posted - 2007.01.27 17:25:00 -
[88]
There's an error in the patch notes:
It says that the asteroid belts in Aranachi have been removed. However there is no such system. There is one called Aramachi (id=30002817) which is in The Citadel / Santenpaa.
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siliconix
0utbreak
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Posted - 2007.01.27 17:37:00 -
[89]
How about fixing the camera zoom resetting after jump, its SO annoying, been pointed out multiple times since first revelations release.
Daniel Jackson : in my opionen PVP'ers (people who fight other players) are killing this game
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TZeer
BURN EDEN Terra Incognita.
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Posted - 2007.01.27 18:26:00 -
[90]
Edited by: TZeer on 27/01/2007 18:23:06 Edited by: TZeer on 27/01/2007 18:22:56 What about some of the missile rigs??
I see they are working on the testserver but do diddely squat on tranquility...
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