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Thread Statistics | Show CCP posts - 1 post(s) |
Rain6637
GoonWaffe Goonswarm Federation
33400
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Posted - 2016.02.23 21:53:07 -
[241] - Quote
I would be okay with the AI removal if carriers had more DPS, 4,000 to 5,000 DPS. Even if it meant a bastion module.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Lugh Crow-Slave
1612
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Posted - 2016.02.23 22:00:59 -
[242] - Quote
Rain6637 wrote:Why would I fly a carrier for the same DPS and 5x the effort? The micromanagement is what does it. It turns a simple hull split into a ship class being put out to pasture.
it will mostly come down to how much dps light fighters do and how effective the e-war is
i like to think that since they went back to heavies are only for supers that the fighters are going to be strong
another bonus is you don't need a lock to sick your fighters on someone and if nothing has changed your range is the entire grid
this long range utility is one reason i think a siege mod would just limit its potential
Citadel worm hole tax
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Rain6637
GoonWaffe Goonswarm Federation
33401
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Posted - 2016.02.23 23:17:51 -
[243] - Quote
One reason you can't say future carrier / grid gameplay is perfect is the lack of a direction indicator for the ship at such a far zoom level.
It's not completely correct to say carriers will have effective DPS when they're penalized for targeting subcapitals.
The lack of a lock is moot because again, you are being forced to fight other capitals that have huge sigs anyway.
a bastion module wouldn't change the range at all, so that can't be counted as a bonus either.
My main point is that I wouldn't bring a carrier over a super, and bringing a carrier means you are a scrub. 1/10 the DPS of a supercarrier, 1/10 (or less) of the EHP, and it's just as hard to pilot.
This is why I say the only thing I think would compensate is an increase of DPS to 4,000-5,000.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
33401
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Posted - 2016.02.23 23:21:21 -
[244] - Quote
to make me want to bring one.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Lugh Crow-Slave
1612
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Posted - 2016.02.24 05:16:14 -
[245] - Quote
https://www.reddit.com/r/evecapitalfocusgroup/comments/470bzl/feedback_wanted_fighter_squadron_details/
DPS will be 8.4k with crius make application at max skills so it looks like carriers will be dedicated anti sub cap unless they get to fit heavy fighters and unless that happens I can't see them being used at all (the Ewar fighters are a joke)
I don't think carriers should be able to feild the AOE bomber but the torpedo bomber should be available maybe 1 slots not the full 3 that would give them 1.6k extra au max skills against capitals I don't think that's too much to ask
Citadel worm hole tax
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aser09
Conquering Darkness
0
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Posted - 2016.02.24 17:51:05 -
[246] - Quote
Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage
on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well. |
Lugh Crow-Slave
1616
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Posted - 2016.02.25 16:30:56 -
[247] - Quote
aser09 wrote:Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage
on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well.
good thing ccp is kind enough to sell you extractors
Citadel worm hole tax
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aser09
Conquering Darkness
0
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Posted - 2016.02.25 16:50:28 -
[248] - Quote
Lugh Crow-Slave wrote:aser09 wrote:Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage
on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well. good thing ccp is kind enough to sell you extractors
I just spent -ú40.00 on AUR to get extractors before I seen the reworking blog about the Force Auxiliary capital and put 6 months on 2 of my accounts
I have 85mil skill points as well so I only get 150k sp per injector |
Rain6637
GoonWaffe Goonswarm Federation
33418
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Posted - 2016.02.25 16:56:31 -
[249] - Quote
You get your money back by selling injectors for ISK and buying PLEX. You just have to sit through training again.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Lugh Crow-Slave
1616
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Posted - 2016.02.25 17:02:50 -
[250] - Quote
aser09 wrote:Lugh Crow-Slave wrote:aser09 wrote:Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage
on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well. good thing ccp is kind enough to sell you extractors I just spent -ú40.00 on AUR to get extractors before I seen the reworking blog about the Force Auxiliary capital and put 6 months on 2 of my accounts I have 85mil skill points as well so I only get 150k sp per injector
good then your willing to spend more ofc
Citadel worm hole tax
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aser09
Conquering Darkness
0
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Posted - 2016.02.25 17:21:54 -
[251] - Quote
Lugh Crow-Slave wrote:aser09 wrote:Lugh Crow-Slave wrote:aser09 wrote:Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage
on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well. good thing ccp is kind enough to sell you extractors I just spent -ú40.00 on AUR to get extractors before I seen the reworking blog about the Force Auxiliary capital and put 6 months on 2 of my accounts I have 85mil skill points as well so I only get 150k sp per injector good then your willing to spend more ofc
nope out of cash just spent all I could now that it |
Dave Blaumeise
The Executives Executive Outcomes
5
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Posted - 2016.02.26 10:48:03 -
[252] - Quote
When do we get the fax skillbooks reimbursed? |
Tyranis Marcus
Bloody Heathens
1468
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Posted - 2016.02.26 18:49:02 -
[253] - Quote
Dracvlad wrote:Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional reaction from me, so must have upset other players too.
The new fighter skills I can live with...
Thank you for listening to sound advice CCP.
You know, I was surprised by that. I expected their response to be to refund isk and sp for the carrier/fighter/triage skills and let people reallocate them toward whichever ship they intended to use. That way they could keep separate skills for the two shiptypes, and you wouldn't have triage pilots with sp wasted on fighters, or carrier pilots with sp wasted on triage.
Do not run. We are your friends.
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FT Diomedes
The Graduates
2293
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Posted - 2016.02.26 19:20:38 -
[254] - Quote
Dave Blaumeise wrote:When do we get the fax skillbooks reimbursed?
This is a very important question.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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aser09
Conquering Darkness
0
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Posted - 2016.02.27 00:18:37 -
[255] - Quote
Tyranis Marcus wrote:Dracvlad wrote:Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional reaction from me, so must have upset other players too.
The new fighter skills I can live with...
Thank you for listening to sound advice CCP. You know, I was surprised by that. I expected their response to be to refund isk and sp for the carrier/fighter/triage skills and let people reallocate them toward whichever ship they intended to use. That way they could keep separate skills for the two shiptypes, and you wouldn't have triage pilots with sp wasted on fighters, or carrier pilots with sp wasted on triage.
yeah I think that would be more fair to all players. |
Lugh Crow-Slave
1619
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Posted - 2016.02.27 13:14:32 -
[256] - Quote
aser09 wrote:Tyranis Marcus wrote:Dracvlad wrote:Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional reaction from me, so must have upset other players too.
The new fighter skills I can live with...
Thank you for listening to sound advice CCP. You know, I was surprised by that. I expected their response to be to refund isk and sp for the carrier/fighter/triage skills and let people reallocate them toward whichever ship they intended to use. That way they could keep separate skills for the two shiptypes, and you wouldn't have triage pilots with sp wasted on fighters, or carrier pilots with sp wasted on triage. yeah I think that would be more fair to all players.
How? The point was to make sure you could still do what you already can not let you hit a respec button I'm mostly upset with them just making it one skill the should of just split the skill in two that way is not so convoluted for people a year or two down the road asking why they need to train done skulls for a fax
Citadel worm hole tax
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
225
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Posted - 2016.02.27 20:31:37 -
[257] - Quote
I am sad to see the combat refitting is still to go. That was hard, fun and engaging. In the dev blog you mentioned that you want to change it through the different modules you can fit to the capitals. You mentioned a few in the dev blog, is that all of them or are you guys planning more? It is a bit hard trying to see the impact of the changes when not all the pieces of the puzzle are there. Time is also an issue in these fax bonuses, how long until cap boosters run out? That is the thing to know before you warp it to the fight.
No local in null sec would fix everything!
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Lugh Crow-Slave
1619
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Posted - 2016.02.27 20:59:07 -
[258] - Quote
unimatrix0030 wrote:I am sad to see the combat refitting is still to go. That was hard, fun and engaging. In the dev blog you mentioned that you want to change it through the different modules you can fit to the capitals. You mentioned a few in the dev blog, is that all of them or are you guys planning more? It is a bit hard trying to see the impact of the changes when not all the pieces of the puzzle are there. Time is also an issue in these fax bonuses, how long until cap boosters run out? That is the thing to know before you warp it to the fight.
We haven't even been told the ehp of the capitals post balance or the dps but fax are going to need to be taker than the current carriers and be better resistant to cap or triage will be a thing of the past but I'm going to go into it optimistically at least until numbers come out
Citadel worm hole tax
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loquacious7
String Theory For. U Hell's Pirates
27
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Posted - 2016.02.29 01:34:19 -
[259] - Quote
aser09 wrote:Lugh Crow-Slave wrote:aser09 wrote:Lugh Crow-Slave wrote:aser09 wrote:Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage
on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well. good thing ccp is kind enough to sell you extractors I just spent -ú40.00 on AUR to get extractors before I seen the reworking blog about the Force Auxiliary capital and put 6 months on 2 of my accounts I have 85mil skill points as well so I only get 150k sp per injector good then your willing to spend more ofc nope out of cash just spent all I could now that it
It is a shame if you count all the skills, time and isk that it took to get a carrier. only to see them be nerfed. All the changes just pile onto a already expensive set of skills. And they have "fixed" nothing. The old carriers and range were much more fun to fly. |
Memphis Baas
1234
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Posted - 2016.02.29 02:59:45 -
[260] - Quote
Lugh Crow-Slave wrote:https://www.reddit.com/r/evecapitalfocusgroup/comments/470bzl/feedback_wanted_fighter_squadron_details/
CCP seems to be imagining carrier vs. carrier combat (well, squadron vs. squadron), but really the best way to take out squadrons seems to be with destroyers or cruisers, esp. with that 10% penalty.
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Alavaria Fera
GoonWaffe
6950
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Posted - 2016.02.29 06:02:22 -
[261] - Quote
Memphis Baas wrote:CCP seems to be imagining carrier vs. carrier combat (well, squadron vs. squadron), but really the best way to take out squadrons seems to be with destroyers or cruisers, esp. with that 10% penalty. T3destroyer and T3cruiser online is the way to go.
CCP Grimmi: With all players on a single server and in direct competition with each other even your trade and industry activities are PvP.
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Gaultier's Nightmare
Apocalypse Enterprises Corelum Syndicate
0
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Posted - 2016.02.29 16:56:30 -
[262] - Quote
FT Diomedes wrote:Dave Blaumeise wrote:When do we get the fax skillbooks reimbursed? This is a very important question.
Any news please on when we get these re-imbursed.
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Sean Crees
Sean's Safe Haven
33
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Posted - 2016.03.01 03:11:16 -
[263] - Quote
What about combat refitting in PVE?
Are you planning on making refitting in space not possible while you have a 5min Non-Capsuleer Log-Off Timer?
Or are you going to give people a 60 second weapons timer for shooting NPC's? |
Lugh Crow-Slave
1628
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Posted - 2016.03.01 04:32:38 -
[264] - Quote
Sean Crees wrote:What about combat refitting in PVE?
Are you planning on making refitting in space not possible while you have a 5min Non-Capsuleer Log-Off Timer?
Or are you going to give people a 60 second weapons timer for shooting NPC's?
i would assume you can refit in pve so long as you are not using bastion
Citadel worm hole tax
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Monasucks
BLACK SQUADRON. RAZOR Alliance
162
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Posted - 2016.03.01 11:39:59 -
[265] - Quote
Alavaria Fera wrote:Memphis Baas wrote:CCP seems to be imagining carrier vs. carrier combat (well, squadron vs. squadron), but really the best way to take out squadrons seems to be with destroyers or cruisers, esp. with that 10% penalty. T3destroyer and T3cruiser online is the way to go.
yeah just leave it as it is.. and remove spider tank and introduce those fax.. and all will better.. even better if you give us back jumprange and remove the space AIDS
Can I haz you're stuff?
[i][b]A good worker is a live worker. Free to live - and work! A bad worker is a dead worker; and vice versa. Don't be a bad worker; bad workers are slaves, and dead. Payday for good workers has been postponed indefinitely. Pa
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Alavaria Fera
GoonWaffe
6951
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Posted - 2016.03.01 20:14:16 -
[266] - Quote
Monasucks wrote:Alavaria Fera wrote:Memphis Baas wrote:CCP seems to be imagining carrier vs. carrier combat (well, squadron vs. squadron), but really the best way to take out squadrons seems to be with destroyers or cruisers, esp. with that 10% penalty. T3destroyer and T3cruiser online is the way to go. yeah just leave it as it is.. and remove spider tank and introduce those fax.. and all will better.. even better if you give us back jumprange and remove the space AIDS As long as humans have this uncontrollable desire to use teleporting mechanics there will be no way to totally defeat the timer menace.
CCP Grimmi: With all players on a single server and in direct competition with each other even your trade and industry activities are PvP.
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BambarbiyaKirgudu
Real Pilots Group
22
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Posted - 2016.03.19 13:24:30 -
[267] - Quote
Let's tell ourselves yourself the truth and ask yourself - these innovations we expect from developers? Why all this fuss with capitals and citadels? Instead, to bring new modules and structure in game, without breaking the old, what well-balanced and trustworthy, and to please the players, what we have instead of carriers - two ships, instead of POS - citadel, which are basically useless and cost a lot of money - i was recently on the test for the citadel - the citadel - this is the same how station, but only beats as POS), and dreads will become as large battleship!) Is this what we expect from developers? I think many will say that no! I must say that unfortunately, there is a redistribution of the old, how a new and nothing more - in addition project discovery, which hardly need - to see the fleas under the microscope!) Skills injectors can be cause big imbalance in the game! All this is, unfortunately, very sad!( Lately, positive I see from new destroyers, Drifter wormhole, new modules and all! |
Nou Mene
Out of Focus Odin's Call
16
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Posted - 2016.03.22 02:01:18 -
[268] - Quote
Combat Reffiting What do you think about giving Nestors a role bonus so it can combat refit (Nestors and only Nestors)?
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Lugh Crow-Slave
1719
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Posted - 2016.03.22 02:54:38 -
[269] - Quote
Nou Mene wrote:Combat Reffiting What do you think about giving Nestors a role bonus so it can combat refit (Nestors and only Nestors)?
... you would have to give every ship a role bonus say they could refit off nestors
Citadel worm hole tax
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Mirthander Kane
Legion's Ruin
34
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Posted - 2016.03.22 08:17:19 -
[270] - Quote
Nana Skalski wrote:Quote:Capital Emergency Hull Energizer When for freighters? Agreed, this would give active pilots some semblance of protection against ganks, which is currently sorely lacking. |
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