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CCP Phantom
C C P C C P Alliance
6485

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Posted - 2016.02.12 14:16:56 -
[1] - Quote
With the EVE: Citadel expansion this Spring we will see, of course, Citadels but also a full revamp of capital ships. This includes the introduction of the new Force Auxiliary capital ships.
We now have more information about those Force Auxiliary ships available. Stats, transition from Triage Carriers to Force Auxiliaries and more.
Check out the latest dev blog from CCP Larrikin and Team Five-0 Reworking Capital Ships: Skills, Modules and Refitting.
CCP Phantom - Senior Community Developer - Volunteer Manager
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Dorijan
Hoover Inc. Pandemic Legion
68
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Posted - 2016.02.12 14:23:59 -
[2] - Quote
Easily first. |

witchking42
UNFRL Fleet Operations
173
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Posted - 2016.02.12 14:25:31 -
[3] - Quote
Quote: No More Force Auxiliary Skills
Our original plan was to introduce a new dedicated Force Auxiliary skill. After player feedback we've decided to go another direction. Force Auxiliaries will instead use a renamed Carrier Skill. If you've already purchased a Force Auxiliary skillbook, the purchase price and any skillpoints trained will be refunded.
Yay! |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
797
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Posted - 2016.02.12 14:25:36 -
[4] - Quote
Is there more coming on remote capital reps? The bonuses a force aux gets to those don't seem like the remote capital reps are going to be nerfed much, which suggests that supercarrier spidertanking won't go away. |

Custos Stratos
Gotham City.
5
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Posted - 2016.02.12 14:26:42 -
[5] - Quote
What if we already have all the Fighter skills? Do we have to skill the new skills as well or do we also get Light and Support Fighters? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
2356
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Posted - 2016.02.12 14:26:50 -
[6] - Quote
Glad to see that combat refitting is still being tuned down. Weapons timer is an elegant solution for it; nothing needs to change here.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
797
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Posted - 2016.02.12 14:28:58 -
[7] - Quote
Custos Stratos wrote:What if we already have all the Fighter skills? Do we have to skill the new skills as well or do we also get Light and Support Fighters? you have to train the new skills for the new fighters, why would you expect anything else |

Scotsman Howard
The Mjolnir Bloc The Bloc
15
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Posted - 2016.02.12 14:33:19 -
[8] - Quote
CCP Phantom wrote:With the EVE: Citadel expansion this Spring we will see, of course, Citadels but also a full revamp of capital ships. This includes the introduction of the new Force Auxiliary capital ships. We now have more information about those Force Auxiliary ships available. Stats, transition from Triage Carriers to Force Auxiliaries and more. Check out the latest dev blog from CCP Larrikin and Team Five-0 Reworking Capital Ships: Skills, Modules and Refitting.
Thanks for the answers, but can you please clarify the information on the fighters skill (not fighter bombers as I think that was clear enough)?
You mentioned that the fighters skill will be needed for light and support fighters.
Does this mean the original fighters skill is like "drone interfacing" (I think that is the name of the skill that gives you a 10-20% damage increase on drones. It is a requirement for fighters I think.)?
What I mean by this is, the skill is a base requirement to increase damage but not to use the new fighters?
If so, I hope CCP realizes that they just increased the training time to get back to full utility on fighters by a couple of months. This sounds like a similar thing that happened back when they split light and medium drones up into two separate skills. This is still not as long of a train as 4 racial FAX skills was, but I would ask that CCP look at the skill modifier %s on these skills. |

Anthar Thebess
1456
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Posted - 2016.02.12 14:33:24 -
[9] - Quote
Thank you for removing FAX skill.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Custos Stratos
Gotham City.
5
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Posted - 2016.02.12 14:35:05 -
[10] - Quote
EvilweaselFinance wrote:Custos Stratos wrote:What if we already have all the Fighter skills? Do we have to skill the new skills as well or do we also get Light and Support Fighters? you have to train the new skills for the new fighters, why would you expect anything else
Because the Fighter Bomber skill also becomes the new Heavy Fighter skill.
I would expect players to get the Light and Support Fighter skill at the lvl they have Fighter skill now tbh. |

Mamoru Usobusuke
Sentinel Event 404 Alliance Not Found
4
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Posted - 2016.02.12 14:36:41 -
[11] - Quote
Thank you! |

Harvey James
The Sengoku Legacy
1258
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Posted - 2016.02.12 14:38:23 -
[12] - Quote
remote ASB and emergency damage controls seems too be all geared towards giving a ship immunity for a few minutes, kind of buffing logis in some respects especially if you have a whole bunch of them cycling reloads..
force auxiliary's are getting a lot of bonuses .. seems excessive..
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Soldarius
O C C U P Y Test Alliance Please Ignore
1464
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Posted - 2016.02.12 14:40:49 -
[13] - Quote
A 1% role bonus to links is trash. This means 3 of 4 role bonuses are completely wasted. No one will ever use these for links when they can fly a covert nullified almost unprobable T3 for half the price and get a 10% bonus with defensive subsystems at 5. Let alone a CS with 15% bonuses.
If your aim was to get a 5% bonus, then make it a 5% role bonus, or a 1% per level of something skill bonus.
http://youtu.be/YVkUvmDQ3HY
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Kenrailae
Mind Games. Suddenly Spaceships.
538
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Posted - 2016.02.12 14:44:06 -
[14] - Quote
RIP capital usage, GG blob game. Nice work on providing the final solution for the blob mentality.
The Law is a point of View
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Lair Osen
107
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Posted - 2016.02.12 14:45:27 -
[15] - Quote
Bastion Weapons Timer!!! Will this be removed or changed? Otherwise a Marauder in bastion will never be able to refit, even when not shooting anyone. |

Current Habit
Rusty Pricks
77
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Posted - 2016.02.12 14:46:12 -
[16] - Quote
Will FAX have regular drones (like a Rorqual) to defend themselves ? |

Tobias Frank
26
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Posted - 2016.02.12 14:47:59 -
[17] - Quote
Soldarius wrote:No one will ever use these for links when they can fly a covert nullified almost unprobable T3 for half the price and get a 10% bonus with defensive subsystems at 5.
Offgrid boosting is going to die. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1875
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Posted - 2016.02.12 14:49:17 -
[18] - Quote
Capital Ancillary Shield Booster and Armor Repairer 
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Altrue
Exploration Frontier inc
1993
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Posted - 2016.02.12 14:54:06 -
[19] - Quote
Stats, finally!
Seeding FAX skills without giving people any clue wasn't a very good move imo.
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
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Rowells
ANZAC ALLIANCE Fidelas Constans
2929
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Posted - 2016.02.12 14:59:52 -
[20] - Quote
You gotta stop guys, I'm still hard from the module rebalances yesterday. ITS BEEN 18 HOURS AND IM NOT EVEN ON DRUGS MY DOCTOR FEARS THE WORST.
Please, think of the little guy. |

Elizabeth Norn
Nornir Research
818
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Posted - 2016.02.12 15:00:38 -
[21] - Quote
EvilweaselFinance wrote:Custos Stratos wrote:What if we already have all the Fighter skills? Do we have to skill the new skills as well or do we also get Light and Support Fighters? you have to train the new skills for the new fighters, why would you expect anything else
Quote:
- You will only require the Fighters skill to use Light, Support and Heavy Fighters.
The Fighter-Bombers skill will be renamed to Heavy Fighters, and give bonuses to heavy fighter squadrons. Heavy Fighter squadrons will only be launch-able by Supercarriers.
The Light Fighter and Support Fighter skills will give bonus to Light Fighters and Support Fighters respectively. More details about the fighter transition plan will come in a later blog.
WTS ME 10 TE 20 BPOs & BPO Packs
WTS Collectible Large Rigged Small/Medium Ships
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1215
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Posted - 2016.02.12 15:01:05 -
[22] - Quote
seriously though gallente ship with shield transfers, what's up with that |

Dr Cedric
Independent Miners Corporation Care Factor
139
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Posted - 2016.02.12 15:01:59 -
[23] - Quote
Are there any pics of what the new ships will look like? I have my Chimera ready and fit to get swapped to the... whatever its called, and I'm keeping my fingers crossed that it looks as Sexeh as mah Chimera!
Cedric
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
166
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Posted - 2016.02.12 15:02:08 -
[24] - Quote
Are carriers losing their ability to use links?
Winner ATXI , 3rd place ATXII, winner ATXIII - follow me on twitter: @ForlornW
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Malcanis
Vanishing Point. The Initiative.
17469
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Posted - 2016.02.12 15:02:41 -
[25] - Quote
CCP Phantom wrote:With the EVE: Citadel expansion this Spring we will see, of course, Citadels but also a full revamp of capital ships. This includes the introduction of the new Force Auxiliary capital ships. We now have more information about those Force Auxiliary ships available. Stats, transition from Triage Carriers to Force Auxiliaries and more. Check out the latest dev blog from CCP Larrikin and Team Five-0 Reworking Capital Ships: Skills, Modules and Refitting.
OK this looks much better.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Strata Maslav
Born-2-Kill Separatists
143
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Posted - 2016.02.12 15:03:34 -
[26] - Quote
The weapons timer preventing all refitting seems a little harsh.
I come from the perspective that pilot should be encouraged to react to situations. We should be enabling players to seek information and then allow them to make decisions based on that.
If you are sure you want to prevent rapid changing of fits within combat then one potential method is to introduce a weapon timer refitting CD.
If the weapons timer is active when a module is fitted, then a cool down of x seconds is activated. Once the CD is up they can fit another item.
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Malcanis
Vanishing Point. The Initiative.
17469
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Posted - 2016.02.12 15:03:43 -
[27] - Quote
Forlorn Wongraven wrote:Are carriers losing their ability to use links?
FAX are keeping that ability. No mention of changed stats for carrriers.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Niraia
Nocturnal Romance Cynosural Field Theory.
395
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Posted - 2016.02.12 15:06:44 -
[28] - Quote
Quote:Capital Emergency Hull Energizer When activated, pushes the hull resists to 99% for 20 seconds.
Oh well, didn't want that titan anyway. Thanks game design, you're doing an amazing job, I hope you all get promoted soon.
GÖÑ
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Sakurako Kimino
Eternal Darkness. Blades of Grass
18
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Posted - 2016.02.12 15:07:34 -
[29] - Quote
TrouserDeagle wrote:seriously though gallente ship with shield transfers, what's up with that
take a look at the thanatos it has the same.
eve is about sin
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1875
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Posted - 2016.02.12 15:10:49 -
[30] - Quote
You forgot about something
Quote:EVE: Citadel Expansion is coming on 5th or 12th April
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Current Habit
Rusty Pricks
77
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Posted - 2016.02.12 15:11:20 -
[31] - Quote
TrouserDeagle wrote:seriously though gallente ship with shield transfers, what's up with that
Gallente carriers already have a remote shield booster range bonus, other than for triaging a POS is almost never used tho. |

Zukan Strom
Special Needs Program
3
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Posted - 2016.02.12 15:16:13 -
[32] - Quote
We did it Reddit! |

lord xavier
Hax.
101
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Posted - 2016.02.12 15:17:36 -
[33] - Quote
Custos Stratos wrote:EvilweaselFinance wrote:Custos Stratos wrote:What if we already have all the Fighter skills? Do we have to skill the new skills as well or do we also get Light and Support Fighters? you have to train the new skills for the new fighters, why would you expect anything else Because the Fighter Bomber skill also becomes the new Heavy Fighter skill. I would expect players to get the Light and Support Fighter skill at the lvl they have Fighter skill now tbh.
Support, Light, (????), Heavy.
If FB is becoming heavy, and we train Support and Light.
Where would fighters fit into the equation of how the subcap drone skills work?
Hint: (Medium)
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Chaosmancer
Deep Core Mining Inc. Caldari State
3
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Posted - 2016.02.12 15:18:53 -
[34] - Quote
Quote:We are not married to any one implementation for enforcing commitment in fitting choices, and we are very open to hearing feedback from the community about how you think this problem should be solved. However we do believe that it must be solved. Our currently proposed solution is that you canGÇÖt refit with a weapons timer. Meaning, if you are aggressing a player, or assisting a player ship who is aggressing a player, you can't refit for 60 seconds.
Now, the problem that the capital focus group has raised, and reasonably so, is that combat refitting can add a lot of excitement and strategy to fights, especially for Triage pilots, and they would be very disappointed to lose that game-play. Makes sense. ItGÇÖs active, it takes sharp thinking to figure out which fit is ideal depending on your situation, and it takes practice. Despite those good reasons, we feel that we can address the amount of mastery and excitement available to Triage pilots without the need for refitting in combat, and thatGÇÖs exactly what we want to do.
My suggestion would be that any module that disallows remote assistance (Bastion, Siege, Triage), allows you to refit freely. This would allow "masterful solos", yet will never become overpowered due to limitations to receiving remote assistance and the limit of your local tank/rep.
Besides the activation of those modules, there will be the 60 seconds of not shooting before you can refit. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
166
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Posted - 2016.02.12 15:21:09 -
[35] - Quote
Malcanis wrote:Forlorn Wongraven wrote:Are carriers losing their ability to use links? FAX are keeping that ability. No mention of changed stats for carrriers. That's why I am asking. 
Winner ATXI , 3rd place ATXII, winner ATXIII - follow me on twitter: @ForlornW
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lord xavier
Hax.
101
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Posted - 2016.02.12 15:21:12 -
[36] - Quote
Soldarius wrote:A 1% role bonus to links is trash. This means 3 of 4 role bonuses are completely wasted. No one will ever use these for links when they can fly a covert nullified almost unprobable T3 for half the price and get a 10% bonus with defensive subsystems at 5. Let alone a CS with 15% bonuses.
If your aim was to get a 5% bonus, then make it a 5% role bonus, or a 1% per level of something skill bonus.
No one would ever use them while a Command Ship would overthrow it, or with a titans natural bonus ontop of CS.
The only time these would ever get used is blops drop if you dont have a CS vessel of some kind giving bonuses. Even then you are looking at one; the bonus to remote shield/armor. Because if you have to use the resist, you're in ****.
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Lady Aesir
Ghost Recon Inc
20
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Posted - 2016.02.12 15:23:25 -
[37] - Quote
Combat refitting
1. Only allowed on Force Aux but for the cap gameplay only, it is what they are design for! 2. Remove it completely from everything else.
Weapons should never be able to be swapped out in short time. Its a major refit in real-life. Armour plates/ Shield extenders are hard fittings and should not be removable also
All in all good Devblog |

onefineday
Sniggerdly Pandemic Legion
21
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Posted - 2016.02.12 15:25:24 -
[38] - Quote
Am sorry but you make no sense regarding forbidding fittings, eve fights never 10 vs 10 most of the time battle field in eve has few different doctrines and only way to outclass your enemy in this game is by adapting to ever changing battle including your fittings, thats a reason smaller more advance forces still have an capability to fight blobs adapt and win. Commitment part to battlefield comes from your enemy's doctors and bublers and spread points no matter the fitting. Removing chance of refit on mid fight will make those fights shorter as fighting groups will have much less flexibility. But i guess thats what you want ccp  |

Shilalasar
Dead Sky Inc.
178
|
Posted - 2016.02.12 15:25:58 -
[39] - Quote
Just for clarification: SP already trained into racial FAX skills will go into the unallocated pool?
As many people already asked: Will you look at bastion-¦s weapontimer? Many of these PvE setups rely on refitting and it seems unfair to exclude them while f.e. a Rattlesnake can still do it.
Minmatar and Gallente FAX seem superdependent on capboosters esp with their tankingbonus also relying on having cap to run the reppers. Takes away a lot of fittingchoice. Combined with the better slotlayouts they might be stuck in the niche they are currently in. Though ofc we do not know the complete and final stats. |

fenistil
Space-Brewery-Association
110
|
Posted - 2016.02.12 15:28:33 -
[40] - Quote
Request: we need capital module rebalance stats so we can start looking at the ships.
Question: mixed RR/tank types. Lif and Ninazu will have bonuses to both shield and armor while their tank will be armor OR shield. Besides the White whale fits (officier mods to compensate for lack of bonuses), do you, CCP, think it is viable to bring an armor fit FAX to a shield fleet or a shield fit Ninazu to an armor? What scenarios can you imagine where giving bonuses to both shield and armor will be beneficial over capitalizing on one of them?
.
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jordanoontje
Quantum Star Conglomerate
1
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Posted - 2016.02.12 15:28:48 -
[41] - Quote
1% warfare doesn't seem worth it at all considering the amount of high slots expecting you to fit RR and triage and cap transfer depending on race of FA and then also links :Street I rather have a bonus to logistic heavy drones other than that I love it and cannot wait to use these shiny monsters of love |

Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1608
|
Posted - 2016.02.12 15:30:31 -
[42] - Quote
Nerfing combat refitting on triage seems to be a pretty big "hard cap" on them...
it's simply "If X dps greater than Y tank then die if if EHP/Sec loss is less EHP remaining divided by time in triage remaining" with no possibility of player reactions or skill to change it... I personally don't think that's a great mechanic for what is a player-skill intensive ship.
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Luscius Uta
195
|
Posted - 2016.02.12 15:30:48 -
[43] - Quote
EvilweaselFinance wrote:Custos Stratos wrote:What if we already have all the Fighter skills? Do we have to skill the new skills as well or do we also get Light and Support Fighters? you have to train the new skills for the new fighters, why would you expect anything else
taken from the dev blog:
Quote:You will only require the Fighters skill to use Light, Support and Heavy Fighters.
Drifters have arrived - The End is nigh!
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Shalmon Aliatus
Bluestar Enterprises The Craftsmen
7
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Posted - 2016.02.12 15:35:06 -
[44] - Quote
Soldarius wrote:A 1% role bonus to links is trash. This means 3 of 4 role bonuses are completely wasted. No one will ever use these for links when they can fly a covert nullified almost unprobable T3 for half the price and get a 10% bonus with defensive subsystems at 5. Let alone a CS with 15% bonuses.
If your aim was to get a 5% bonus, then make it a 5% role bonus, or a 1% per level of something skill bonus.
This will change when they get rid of offgrid links (which will happen at some point). But yeah, 1% bonus is lame, considering you have a capital ship. |

Soldarius
O C C U P Y Test Alliance Please Ignore
1465
|
Posted - 2016.02.12 15:38:24 -
[45] - Quote
lord xavier wrote:Soldarius wrote:A 1% role bonus to links is trash. This means 3 of 4 role bonuses are completely wasted. No one will ever use these for links when they can fly a covert nullified almost unprobable T3 for half the price and get a 10% bonus with defensive subsystems at 5. Let alone a CS with 15% bonuses.
If your aim was to get a 5% bonus, then make it a 5% role bonus, or a 1% per level of something skill bonus. No one would ever use them while a Command Ship would overthrow it, or with a titans natural bonus ontop of CS. The only time these would ever get used is blops drop if you dont have a CS vessel of some kind giving bonuses. Even then you are looking at one; the bonus to remote shield/armor. Because if you have to use the resist, you're in ****.
Agreed. I was using the provided stats to make a suggestion I thought was in-line with the devs' intent.
[hr]
I'm a little confused about the fighter(-bomber) skill changes.
Quote:
- You will only require the Fighters skill to use Light, Support and Heavy Fighters.
- The Fighter-Bombers skill will be renamed to Heavy Fighters, and give bonuses to heavy fighter squadrons. Heavy Fighter squadrons will only be launch-able by Supercarriers.
Effectively, fighter-bombers are becoming heavy fighters. The above says only the fighters skill is required to use them. Then it goes on to say the fighter-bombers skill will be renamed to heavy fighters. Does this mean the heavy fighters skill will only give an optional bonus to heavy fighters?
Also, I agree that disallowing refitting while one has a combat timer is an elegant solution to combat refitting.
http://youtu.be/YVkUvmDQ3HY
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1216
|
Posted - 2016.02.12 15:38:54 -
[46] - Quote
Sakurako Kimino wrote:TrouserDeagle wrote:seriously though gallente ship with shield transfers, what's up with that take a look at the thanatos it has the same.
I know, it's dumb |

Natheniel
Mostly Sober Dead Terrorists
85
|
Posted - 2016.02.12 15:39:35 -
[47] - Quote
The fighters need to get the same love that the force aux got. Don't **** those of us who have max fighter skills. If I had perfect carrier skills before the patch I should have them after.
"Life is as a storm, one must be prepared for the hardship and scorn. But with in this is a light, one for which we must fight. For hope is our weapon and our dreams are our shield. When fully armed we can not be felled from the field."
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Rowells
ANZAC ALLIANCE Fidelas Constans
2930
|
Posted - 2016.02.12 15:42:31 -
[48] - Quote
Soldarius wrote:lord xavier wrote:Soldarius wrote:A 1% role bonus to links is trash. This means 3 of 4 role bonuses are completely wasted. No one will ever use these for links when they can fly a covert nullified almost unprobable T3 for half the price and get a 10% bonus with defensive subsystems at 5. Let alone a CS with 15% bonuses.
If your aim was to get a 5% bonus, then make it a 5% role bonus, or a 1% per level of something skill bonus. No one would ever use them while a Command Ship would overthrow it, or with a titans natural bonus ontop of CS. The only time these would ever get used is blops drop if you dont have a CS vessel of some kind giving bonuses. Even then you are looking at one; the bonus to remote shield/armor. Because if you have to use the resist, you're in ****. Agreed. I was using the provided stats to make a suggestion I thought was in-line with the devs' intent. [hr] I'm a little confused about the fighter(-bomber) skill changes. Quote:
- You will only require the Fighters skill to use Light, Support and Heavy Fighters.
- The Fighter-Bombers skill will be renamed to Heavy Fighters, and give bonuses to heavy fighter squadrons. Heavy Fighter squadrons will only be launch-able by Supercarriers.
Effectively, fighter-bombers are becoming heavy fighters. The above says only the fighters skill is required to use them. Then it goes on to say the fighter-bombers skill will be renamed to heavy fighters. Does this mean the heavy fighters skill will only give an optional bonus to heavy fighters? Also, I agree that disallowing refitting while one has a combat timer is an elegant solution to combat refitting. Think of it like current racial drone specialization. That extra 2% bonus skill. |

MuraSaki Siki
Minmatar Ship Construction Services
65
|
Posted - 2016.02.12 15:44:54 -
[49] - Quote
Lair Osen wrote:Bastion Weapons Timer!!! Will this be removed or changed? Otherwise a Marauder in bastion will never be able to refit, even when not shooting anyone.
|

Baki Yuku
Hoover Inc. Pandemic Legion
56
|
Posted - 2016.02.12 15:49:27 -
[50] - Quote
Quote: COMBAT REFITTING ...
I honstly do not mind a refitting timer but I think 60 seconds is too long. 30 Seconds sounds much more resonable. I'd also go as far as argue that there should be no refitting timer on triage. Because with a refitting timer every kind of triage becomes suicide triage and that is one of the worst experiences you can have. It is not fun and frustrating to fly.
It does not matter how much you tweak hulls on FAX without refitting it is incrediably boring and frustating to fly yes you can argue but you can refit after 1 minute. Well the problem is that 1 minute you wait you are most likely already dead. Maybe 30 seconds if there absolutly has to be a refitting timer on FAX as well might just barely work. But in fights against bigger fleets you'll be dead no matter what.
Right now I fly triage because I like the refitting aspect of it is a role that requires skill and is not the usual same old F1 monkey crap. Plus you actually feel like what you do has an impact on whatever you make it or break it. Which is incrediable gradifying when you make it. No other role offers that in the game right now and I can say with absolute certainty that 60 seconds is too long no matter the stats on the hull it won't matter. In fights where refitting matters 20 seconds can make the difference between you making or breaking it. So the argument you can just stop repping for 60 seconds and then refit is not a solid one. Because at that point you are already dead. |

Uppsy Daisy
Perkone Caldari State
637
|
Posted - 2016.02.12 15:50:21 -
[51] - Quote
I was against removing combat refitting, because it brings such a lot of skill and excitement to capital combat.
However, after reading this I think that I understand and agree that it needs to be removed, and that CCP will deliver on their promise to make capital combat exciting.
|

Lezarian
High Flyers Northern Coalition.
0
|
Posted - 2016.02.12 15:56:17 -
[52] - Quote
CCP Phantom wrote:With the EVE: Citadel expansion this Spring we will see, of course, Citadels but also a full revamp of capital ships. This includes the introduction of the new Force Auxiliary capital ships. We now have more information about those Force Auxiliary ships available. Stats, transition from Triage Carriers to Force Auxiliaries and more. Check out the latest dev blog from CCP Larrikin and Team Five-0 Reworking Capital Ships: Skills, Modules and Refitting.
Will there still be a refund on any trained carrier skills?
Reason I ask is cuz when you guys first said you will be refunding carrier/ tactical logi/ fax skills. I had dumped sp into carrier skills expecting a refund on the sp to more around post patch.
Would be nice if ya stuck to that little bit, im sure im not the only one who did this. |

Current Habit
Rusty Pricks
78
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Posted - 2016.02.12 15:56:37 -
[53] - Quote
One point against combat refitting is that it's basically only done with expensive or very ships - combat refitting in a BC vs BC fight isn't a thing. So one can argue that pilots using combat refitting aren't committing to a specific fit but rather their ship and the additional refits they carry along with them. In most cases this means the groups using combat refitting commit considerably more assets (blinged machs, slowcats, supers) than the people they're fighting against. In short, people using combat refitting risk fewer losses but each loss hurts more. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2151
|
Posted - 2016.02.12 15:58:25 -
[54] - Quote
1% bonus to links per level... cool 
The wishlist is pretty much complete...
|

Hra Neuvosto
Tengoo Uninstallation Service White Stag Exit Bag
361
|
Posted - 2016.02.12 16:01:35 -
[55] - Quote
Question: will applied ship skins be transfered to the FAX hull or reimbursed into your home station? |

Rob Kaichin
Empire Assault Corp Dead Terrorists
7
|
Posted - 2016.02.12 16:03:09 -
[56] - Quote
Well I resubbed yesterday.
It seems I should've waited. |

Memphis Baas
1113
|
Posted - 2016.02.12 16:08:06 -
[57] - Quote
So the Fighters skill functions like the Drones skill, limiting you to flying 1-5? (squadrons?), and otherwise the Light, Support, and Heavy Fighters skills function like Light, Medium, Heavy Drones skills, basically unlocking the respective fighters and giving bonuses? If that's the case it makes sense, thank you.
Otherwise the fauxes will use the Carriers skill, and the Triage module, so no renaming / retraining necessary? People who currently have carriers trained will retain access to carriers and gain access to fauxes? And you're converting the ships, too, not just skills.
I think the new carrier gameplay will be much more interesting to me than the faux gameplay (which seems to be fleet command and remote repair). |

The Cue
Sky Fighters
32
|
Posted - 2016.02.12 16:14:56 -
[58] - Quote
So these scripted hardeners are kinda cool, but they don't do anything to really change what's being lost from triage refitting. Refitting in triage isn't about increasing tank. There's some cool stuff that gets done with refitting a shield ship to armor buffer and then to hull buffer to try and last long enough to drop out of siege/triage, but that was nothing more than a gimmick. A cool gimmick, but still just a gimmick.
The real skill involved in triage refitting, and the part that will be so seriously missed is the refitting from tank mods to cap mods. K-space triage will make great use of these new mods, and will likely not be hurt much by this change, but for wormholers, this is a huge nerf. One of the heaviest nerfs I've ever seen handed out by CCP.
The best solution would be to make Dreads, FAXs, and Marauders immune to the refitting change, but if that's not possible, make a FAX and dread only module that's an EANM when activated, and a CPR when not activated, then another that's an invuln/cap recharger. That would maintain the ability to switch tank for cap and visa versa without being overly complex.
|

Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
281
|
Posted - 2016.02.12 16:31:15 -
[59] - Quote
Soldarius wrote:A 1% role bonus to links is trash. This means 3 of 4 role bonuses are completely wasted. No one will ever use these for links when they can fly a covert nullified almost unprobable T3 for half the price and get a 10% bonus with defensive subsystems at 5. Let alone a CS with 15% bonuses.
If your aim was to get a 5% bonus, then make it a 5% role bonus, or a 1% per level of something skill bonus.
Did you forget Off-grid boosting is going to die. Links will now work within radius of ship and most likely CCP's favorite new flavor with falloff. As you drift further away from the transmitting ship the worse your boosts are as the signal degrades.
It was mentioned that Command Destroyers will work similar to Interdictors. Warp in and out Dropping boost bubbles. I can only predict Command Ships then will work similar to Heavy Interdictors. Moving around field its links active and making sure its squads are within its field. I would assume the same of T3,BC's,orca,rorqual as boosters as well. Stay within the Bubble and your ship has links, fall out of it and well. Guess who got primaried... or had their mining laser turn off :P |

Hairpins Blueprint
The Northerners Northern Coalition.
180
|
Posted - 2016.02.12 16:31:46 -
[60] - Quote
Will carriers be able to reach 2k+ dps with light fighters?
And will they be able to kill frigates with light fighters?
If not, and you remove normal drones from carriers, you will kill carrier pve 
I don't understand way you change Bombers to heavy fighter, and don't change fighters to light fighters. Zup with that?
+1 for the changes, looking forward to 100k + dps tank on Lif  Cap booster triage, i love it. |

Destoya
Habitual Euthanasia Pandemic Legion
572
|
Posted - 2016.02.12 16:33:18 -
[61] - Quote
Sentient Blade wrote:Nerfing combat refitting on triage seems to be a pretty big "hard cap" on them...
it's simply "If X dps greater than Y tank then die if if EHP/Sec loss is less EHP remaining divided by time in triage remaining" with no possibility of player reactions or skill to change it... I personally don't think that's a great mechanic for what is a player-skill intensive ship.
It seems like they've tried to mitigate this with the introduction of the new capital modules which dont require refitting to use (ancillaries, scripted armor hardener, emergency damage control). To be fair too, if you're taking the brunt of the enemy DPS it should be trivial to just ride out the 60 seconds you have from your aggro timer to gain access to refitting once again while letting subcap logi or your other triage in the classic triage pair start repping the fleet. |

Centurax
Unsettled Unsettled.
73
|
Posted - 2016.02.12 16:34:36 -
[62] - Quote
Some really cool stuff to look forward too nice work.
Very disappointed that Carriers will not get to use Heavy Fighters (Fighter Bombers), that was one of the changes I had wanted to happen and it looked like it would in some of the early information on the change, would make Carriers more interesting if they could use them as well, and not only be the domain of Super Carriers and Citadels. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2932
|
Posted - 2016.02.12 16:34:46 -
[63] - Quote
Confirming that triple/double CASB fits will be cancer? |

Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
203
|
Posted - 2016.02.12 16:46:43 -
[64] - Quote
Capital Emergency Hull Energizer Doomsday immunity. Did I read that correct?
Also, I can refit a new one after 20 sec cycle is over, and start a new cycle - is that legit? It makes my ship almost invulnerable if I click fast enough. Which makes me think I've got something wrong. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2932
|
Posted - 2016.02.12 16:50:11 -
[65] - Quote
Skia Aumer wrote:Capital Emergency Hull Energizer Doomsday immunity. Did I read that correct?
Also, I can refit a new one after 20 sec cycle is over, and start a new cycle - is that legit? It makes my ship almost invulnerable if I click fast enough. Which makes me think I've got something wrong. I think once a module is burnt out, you need to refit it with services. And if you have a weapons timer, you can't do that. If you're job is to literally DD troll Titans, then maybe. |

Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
281
|
Posted - 2016.02.12 16:50:31 -
[66] - Quote
Soldarius wrote:lord xavier wrote:Soldarius wrote:A 1% role bonus to links is trash. This means 3 of 4 role bonuses are completely wasted. No one will ever use these for links when they can fly a covert nullified almost unprobable T3 for half the price and get a 10% bonus with defensive subsystems at 5. Let alone a CS with 15% bonuses.
If your aim was to get a 5% bonus, then make it a 5% role bonus, or a 1% per level of something skill bonus. No one would ever use them while a Command Ship would overthrow it, or with a titans natural bonus ontop of CS. The only time these would ever get used is blops drop if you dont have a CS vessel of some kind giving bonuses. Even then you are looking at one; the bonus to remote shield/armor. Because if you have to use the resist, you're in ****. Agreed. I was using the provided stats to make a suggestion I thought was in-line with the devs' intent. [hr] I'm a little confused about the fighter(-bomber) skill changes. Quote:
- You will only require the Fighters skill to use Light, Support and Heavy Fighters.
- The Fighter-Bombers skill will be renamed to Heavy Fighters, and give bonuses to heavy fighter squadrons. Heavy Fighter squadrons will only be launch-able by Supercarriers.
Effectively, fighter-bombers are becoming heavy fighters. The above says only the fighters skill is required to use them. Then it goes on to say the fighter-bombers skill will be renamed to heavy fighters. Does this mean the heavy fighters skill will only give an optional bonus to heavy fighters? Also, I agree that disallowing refitting while one has a combat timer is an elegant solution to combat refitting.
The fighter skill needs to be at 1 in order to inject to skill books to use light,heavy, support fighters. So you only need Fighters to use them. It follows the same structure Tree as its in. The drone skill is only required to use drones. You need to train Light, medium, heavy to use them tho.
Inject fighter book and take to 1: then the prereqs for lights,supports,heavy are filled and you can inject and train them. Each class book will buff that class fighter.
Same as it is now with drones :)
The big question is.. What will happen to our wonderful fighters. Will we still be able to launch them from our capitals OR as noticeable in other blogs, They look to become a Citadel only weapon as cits can't use squads but can use fighters.
BTW this totally needs to be renamed to Reworking some Capital ships. The hell is happening to our Rorqual, some news besides the hints a eve down order would be nice. It is.. a Capital ship you know. |

Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
203
|
Posted - 2016.02.12 16:54:13 -
[67] - Quote
Rowells wrote:Skia Aumer wrote:Capital Emergency Hull Energizer Doomsday immunity. Did I read that correct?
Also, I can refit a new one after 20 sec cycle is over, and start a new cycle - is that legit? It makes my ship almost invulnerable if I click fast enough. Which makes me think I've got something wrong. I think once a module is burnt out, you need to refit it with services. And if you have a weapons timer, you can't do that. If you're job is to literally DD troll Titans, then maybe. Alright, it makes my ship invulnerable if I manage to de-agress. Still sounds like BS. |

Revy Loution
Patriot Security Services New Signature
0
|
Posted - 2016.02.12 16:58:07 -
[68] - Quote
I mentioned this at Eve Vegas, and a few pilots thought the idea might have merit.
Instead of refitting capitals during combat, maybe have dual use modules with long cycle times? For example, a low slot module that gives bonuses similar to a magnetic stabilizer when off, but when activated works like an adaptive nano. Or a midslot that provides cap regen while off, and works as a shield boost amp when on. |

Chloe Frost
Frost International Holdings
0
|
Posted - 2016.02.12 16:59:44 -
[69] - Quote
As far as converting carriers to FAX if they have a triage module fit: What happens to the fittings on the carrier? More specifically i suppose, what happens to the rigs on it? Especially if it has large rigs. Does the newly given FAX retain the rigs/fittings? Or are they just going to be put in the station with the drones/fighters and the rigs destroyed? |

Imiarr Timshae
Funny Men In Funny Hats
352
|
Posted - 2016.02.12 17:09:13 -
[70] - Quote
My question is, if two pilots are doing PvE in carriers, or nestors, why should they be disallowed from refitting off each other if they are aggressing each other?
There's numerous people out in null who smartbomb rat, and use carriers to do so. Why penalise that refitting mechanic if it's one guy with two alts doing a site?
Sure if either of the carriers gets aggressed, he can't refit. That makes sense. Then if the other carrier assists the first one that can't also refit because it inherits the timer, also makes sense.
I'd say maybe consider making corporation combat, where legal, to not incur a weapons timer. I can't think of any situation where that doesn't make sense so long as absolutely no actual "combat" is taking place, wherein someone outside the corporation would always be involved and thus give everyone an actual "weapons timer" that relates to combat.
Just a though (or several).
Personal Standings Services - Free 3rd Party & Collateral Holding Service - 7+ Day Old Corps for Highsec POS Sales
|

FearlessLittleToaster
GoonWaffe Goonswarm Federation
81
|
Posted - 2016.02.12 17:23:10 -
[71] - Quote
Mr. Phantom, Thank you for the clear explanation of why combat refitting is getting removed. This sort of clear, direct statement of design goals goes a long way towards fostering constructive discussion and allowing the players to contribute to the fullest of their ability. Instead of being able to call you the love child of Hitler and Stalin because you changed something and HATE HATE HATE we have to consider your argument on it's merit and then respond accordingly. Well, at least the more reasonable among us do. Others will just get on with the hating, but you can't win them all.
Also, if you are in fact the love child of Hitler and Stalin, does this provide a valid basis for critiquing your came design choices? Do you have superpowers, and if so what are they? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2932
|
Posted - 2016.02.12 17:23:55 -
[72] - Quote
Skia Aumer wrote:Rowells wrote:Skia Aumer wrote:Capital Emergency Hull Energizer Doomsday immunity. Did I read that correct?
Also, I can refit a new one after 20 sec cycle is over, and start a new cycle - is that legit? It makes my ship almost invulnerable if I click fast enough. Which makes me think I've got something wrong. I think once a module is burnt out, you need to refit it with services. And if you have a weapons timer, you can't do that. If you're job is to literally DD troll Titans, then maybe. Alright, it makes my ship invulnerable if I manage to de-agress. Still sounds like BS. Edit: Last time my supercarrier died, it lasted a lot longer than 60 second under focus fire. And its loss I could predict maybe 15 minutes (!) in advance. So de-agressing is not that hard. Don't forget, it's a capital mod. So how many you can burn through could be limited by size. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
114
|
Posted - 2016.02.12 17:26:13 -
[73] - Quote
My thoughts on capital boosters is the size of this charges. Is it finally time to introduce ammo bays to capital ships? |

Mo'Chuisle
The Executives Executive Outcomes
28
|
Posted - 2016.02.12 17:28:28 -
[74] - Quote
The paragraph about refitting is high up there amongst the dumbest things I have ever seen in a dev blog so congratulations to team five-0 for that!
A refitting timer of 60 seconds means that a faux is a suicide machine against any competent opponent, and NOT just in large fights, but even more important in small fights too, unless the base stats of the faux' get made so amazing that in return they are extremely overpowered. You might tell yourself you are not trying to "fix" the evil boot blob, but if you release this patch like this, once again you will kill off a whole ton of content on the lower end of scale because you listened to the idiot voice in the back of your head going on about how cool you will look in the eyes of all the shouting masses. But then again, this is what CCP seems to specialize in as of late so oh well, it's your own game you are breaking vOv |

Marranar Amatin
Center for Advanced Studies Gallente Federation
17
|
Posted - 2016.02.12 17:43:04 -
[75] - Quote
I am not sure about the racial Bonus of the FAX... it seems to me that Amarr and Caldari area clearly superior.
The resistance bonus is much better for group fights than local rep bonus. And no one is going to use FAX for anything but group fights. The bonus to boost amount is much better than the cycle time bonus... both effectively increase the boost amount, the cycle time bonus comes with the drawback of increased cost in cap or cap booster charges.
Not sure about cap amount vs cap booster bonus... |

Annia Aurel
Wildly Inappropriate Goonswarm Federation
15
|
Posted - 2016.02.12 18:09:52 -
[76] - Quote
What's with the T2 variants of capital modules mentioned earlier? T2 Guns, T2 Reppers, ... Are they still a thing? |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1875
|
Posted - 2016.02.12 18:22:34 -
[77] - Quote
Annia Aurel wrote:What's with the T2 variants of capital modules mentioned earlier? T2 Guns, T2 Reppers, ... Are they still a thing? Maby in future devblog. 
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
|

Torgeir Hekard
I MYSELF AND ME
236
|
Posted - 2016.02.12 18:30:39 -
[78] - Quote
I don't buy meaningful choices bullshit regarding combat refitting.
Pilots do have to make meaningful choices during the fight all the time, combat refitting or not. Positioning, overheating, module activation, target priorities.
With siege/triage/bastion you don't really have that choices. You aren't positioning, you don't have to worry about overheatng propmods, points and webs, you have all the time in the world to watch modules because you aren't flying anywhere.
Combat refitting does not absolve you of choices. Quite the contrary, it puts your chocies on the clock.
The problem with eve and meaningful choices is that most of them are made during ship spinning. Battles are fought and won in EFT and on dscan. Most of the time "fighting" consists of undocking the right fleet composition to counter the adversary. Apart from baiting there's very little room for actual choices on field. This is boring. This sucks.
Choices should be brought back to the battlefield. Because it puts them on timelimit. Making the right choice in dock after assessing the enemy capabilities and under generous time constraints is easy. Ergo boring. Making the right choice under pressure is hard. Ergo rewarding.
Combat refitting should stay an option at least for those ships that are stripped of the choice of positioning. They need choices apart from cycling modules on cooldown and locking on broadcasts to be fun. |

Luscius Uta
195
|
Posted - 2016.02.12 18:32:17 -
[79] - Quote
Bonus to both shield and armour reps on Gallente and Minmatar ships is kinda silly. Yes, I know that both Thanatos and Nidhoggur have it right now, but that doesn't mean they couldn't be changed. It will make Amarr and Caldari ships superior especially when you add bonuses to repair/transfer amounts. And bonus to links is useless - even after OGB gets removed, nobody will use those ships to provide fleet bonuses.
Drifters have arrived - The End is nigh!
|

Otorp
Apocalypse Enterprises Corelum Syndicate
0
|
Posted - 2016.02.12 18:34:19 -
[80] - Quote
So If I read that right,
If I have a Triage module on the ship, when the changes come, The Ship will Valmorphanize into a FAX carrier.
...cant wait to see the replacement carrier bonuses then because that will influence the decision of "on or Off" with the module !
Nice ! Can't wait. |

galtest12345
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.02.12 18:38:08 -
[81] - Quote
That "card game" analogy hurt my brain so much.
Seriously, you're missing the mark here: Bringing your fleet and all the fitting to the field is your deck, how you fit and choices you make in refitting is you playing particular cards in your deck.
You cannot change your entire deck (the fleet composition, modules you brought) mid-game, but what kind of card game makes you bring and play all your cards in one big hand?
What boring ass card game do you envision, where you show your cards, the enemy shows his, you declare the winner and then that's it. Wow that's 13 seconds of card gaming spent, now what?
By removing refitting you are making it so only certain doctrines become viable, you cannot counter or adapt in the field so you have to ensure your fleet is of sufficient cookie cutter status to meet the most likely enemy. That is removing choice, removing tactics. This is what it was like before, refitting in combat unlocked SO many avenues for small gangs, fleets, single players, etc. to try well thought through tactics.
Imagine the Rooks n Kings videos with no combat refitting .. Oh wait, half of them wouldn't exist, because that small group would not have been able to pull off the stunts they did without it.
Not to mention the implications for people in PVE, who now have to just bring X ship and that's it because you cannot refit with a bastion module going - PVE, shooting red crosses, is verging on mind numbing already and you are eliminating a creative aspect of it, and murdering a ton of good, fun fits that people use.
I realise you aren't going to change your mind because you believe that "committing and then being blown up or blowing the enemy up in a mind numbing hit F1-F4" is the best form or fleet warfare and that all the fights should be won in EFT before hand, but seriously .. you are wrong. |

ddred
Empire Assault Corp Dead Terrorists
15
|
Posted - 2016.02.12 18:52:12 -
[82] - Quote
Would the developers consider another bonus to the caldari and amarr FAXes over the current capacitor boost? I feel like with the new meta of capital capacitor boosters and such that are going to be introduced, that it is going to be a pretty meaningless bonus on the hull to have +25% capacitor capacity.
The only thing it'll provide is a moderate increase in cap regen (which might be meaningless if using capital capacitor boosters) while making it more difficult to cap coast in mid-level gang engagements.
What about 5% resistance to energy neutralizers per level or something like that? |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
114
|
Posted - 2016.02.12 18:58:22 -
[83] - Quote
ddred wrote:Would the developers consider another bonus to the caldari and amarr FAXes over the current capacitor boost? I feel like with the new meta of capital capacitor boosters and such that are going to be introduced, that it is going to be a pretty meaningless bonus on the hull to have +25% capacitor capacity.
The only thing it'll provide is a moderate increase in cap regen (which might be meaningless if using capital capacitor boosters) while making it more difficult to cap coast in mid-level gang engagements.
What about 5% resistance to energy neutralizers per level or something like that?
I am not disagreeing with you but if you have noticed CCP is moving to the idea of a larger cap pool and less cap stability to logistic ships. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
798
|
Posted - 2016.02.12 19:02:15 -
[84] - Quote
Custos Stratos wrote:EvilweaselFinance wrote:Custos Stratos wrote:What if we already have all the Fighter skills? Do we have to skill the new skills as well or do we also get Light and Support Fighters? you have to train the new skills for the new fighters, why would you expect anything else Because the Fighter Bomber skill also becomes the new Heavy Fighter skill. I would expect players to get the Light and Support Fighter skill at the lvl they have Fighter skill now tbh. that skill is changing name and still applying to the exact same thing
jesus, the entitlement mentality of people where every little change must be accompanied with gift-wrapped SP that newbies will not get is insane |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
798
|
Posted - 2016.02.12 19:07:10 -
[85] - Quote
Skia Aumer wrote:Rowells wrote:Skia Aumer wrote:Capital Emergency Hull Energizer Doomsday immunity. Did I read that correct?
Also, I can refit a new one after 20 sec cycle is over, and start a new cycle - is that legit? It makes my ship almost invulnerable if I click fast enough. Which makes me think I've got something wrong. I think once a module is burnt out, you need to refit it with services. And if you have a weapons timer, you can't do that. If you're job is to literally DD troll Titans, then maybe. Alright, it makes my ship invulnerable if I manage to de-agress. Still sounds like BS. Edit: Last time my supercarrier died, it lasted a lot longer than 60 second under focus fire. And its loss I could predict maybe 15 minutes (!) in advance. So de-agressing is not that hard. i don't know about your titan, but MY TITAN would not last long being in hull only even if it was invulnerable for 20 of every 60 seconds without crazy amounts of on-field reps |

Sapegu
the muppets Spartan Republic
6
|
Posted - 2016.02.12 19:08:47 -
[86] - Quote
Will FAX get the role in capital escalating in WH? |

ddred
Empire Assault Corp Dead Terrorists
15
|
Posted - 2016.02.12 19:11:32 -
[87] - Quote
Fredric Wolf wrote:ddred wrote:Would the developers consider another bonus to the caldari and amarr FAXes over the current capacitor boost? I feel like with the new meta of capital capacitor boosters and such that are going to be introduced, that it is going to be a pretty meaningless bonus on the hull to have +25% capacitor capacity.
The only thing it'll provide is a moderate increase in cap regen (which might be meaningless if using capital capacitor boosters) while making it more difficult to cap coast in mid-level gang engagements.
What about 5% resistance to energy neutralizers per level or something like that? I am not disagreeing with you but if you have noticed CCP is moving to the idea of a larger cap pool and less cap stability to logistic ships.
Right, but the amarr and caldari fax already have the largest capacitors over the other 2 faxes. The bonus is adding +25% capacitor while the other faxes are getting cap booster bonuses.
Which one is more useful? The capacitor booster one. This makes it harder for the FAX to get to jump cap (thus harder to cap coast and such compared to other FAXes). The bonus only aids a cap stable setup using relays, cccs and rechargers. But if this method of fitting triage becomes outdated because of capacitor boosters then the bonus becomes meaningless. Thus a neutraliser reistance / reflect bonus would be a lot more useful or some other bonus that adds some kind of utility to their intended role. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
114
|
Posted - 2016.02.12 19:46:00 -
[88] - Quote
ddred wrote:Fredric Wolf wrote:ddred wrote:Would the developers consider another bonus to the caldari and amarr FAXes over the current capacitor boost? I feel like with the new meta of capital capacitor boosters and such that are going to be introduced, that it is going to be a pretty meaningless bonus on the hull to have +25% capacitor capacity.
The only thing it'll provide is a moderate increase in cap regen (which might be meaningless if using capital capacitor boosters) while making it more difficult to cap coast in mid-level gang engagements.
What about 5% resistance to energy neutralizers per level or something like that? I am not disagreeing with you but if you have noticed CCP is moving to the idea of a larger cap pool and less cap stability to logistic ships. Right, but the amarr and caldari fax already have the largest capacitors over the other 2 faxes. The bonus is adding +25% capacitor while the other faxes are getting cap booster bonuses. Which one is more useful? The capacitor booster one. This makes it harder for the FAX to get to jump cap (thus harder to cap coast and such compared to other FAXes). The bonus only aids a cap stable setup using relays, cccs and rechargers. But if this method of fitting triage becomes outdated because of capacitor boosters then the bonus becomes meaningless. Thus a neutraliser reistance / reflect bonus would be a lot more useful or some other bonus that adds some kind of utility to their intended role.
I get what you are saying I think CCP are implementing capital cap batteries so with those fit you will get your intended resistance. With all ships getting a ship and corp hanger I am not sure if FAX will be required to go along with dreads like carriers do currently to provide refitting assistance so I am not sure if cap boosting up to jump cap will be as big a requirement on these as it currently is on dreads. |

Alexis Nightwish
413
|
Posted - 2016.02.12 19:56:12 -
[89] - Quote
CCP you are hearby charged with two counts of complete and utter bullshit.
Count 1; Special snowflake status for carrier pilots.
CCP Larrikin wrote:Force Auxiliaries will instead use a renamed Carrier Skill. Amarr Carrier Bonus (per skill level): Caldari Carrier Bonus (per skill level): Gallente Carrier Bonus (per skill level): Minmatar Carrier Bonus (per skill level): So now THREE COMPLETELY DIFFERENT SHIP CLASSES will use the SAME ******* SKILLBOOK? Carriers, Supercarriers, and Force Aux? Bullshit to the highest degree!
Count 2; ******* over WH Marauder pilots because you're incapable of fixing a K-space problem.
CCP Larrikin wrote:Our currently proposed solution is that you canGÇÖt refit with a weapons timer. Meaning, if you are aggressing a player, or assisting a player ship who is aggressing a player, you can't refit for 60 seconds. So as long as I don't aggress another player in my Marauder, I'm fine to refit? Oh, wait, no. CCP loves making bad decisions for bad reasons.
Outside of Thera (which no one brings their Marauder to anyway) there are no stations in WH space! No stations means no station games. And the sad thing is it's not hard to fix either:
- Give players the capability to look outside the station while docked so they can ascertain if it is safe to undock. You know, the same damn functionality that Citadels will have?
- Make all stations kickout stations.
There, now you have no excuse to continue with this bullshittery.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|

Syri Taneka
Un4seen Development Sev3rance
121
|
Posted - 2016.02.12 20:04:08 -
[90] - Quote
Three things:
1) I think you mean 1% per level to gang links? So either 5% Role Bonus or someone put those bits under the wrong heading.
2) Swap the Mid/Low slot layouts on the Minmatar/Caldari and Amarr/Gallente ships. This is necessary to be in line with other ship classes which feature tank resistance bonuses.
3) Change the no-refit clause to trigger on PVP-timers specifically, and not PVE timers (preserves PVE refit gameplay *cough* Marauders *cough*) while still dealing with the problem of infinitely-adaptable jackhattery in PVP situations. |

Syri Taneka
Un4seen Development Sev3rance
121
|
Posted - 2016.02.12 20:08:30 -
[91] - Quote
Alexis Nightwish wrote:CCP you are hearby charged with two counts of complete and utter bullshit. Count 1; Special snowflake status for carrier pilots. CCP Larrikin wrote:Force Auxiliaries will instead use a renamed Carrier Skill. Amarr Carrier Bonus (per skill level): Caldari Carrier Bonus (per skill level): Gallente Carrier Bonus (per skill level): Minmatar Carrier Bonus (per skill level): So now THREE COMPLETELY DIFFERENT SHIP CLASSES will use the SAME ******* SKILLBOOK? Carriers, Supercarriers, and Force Aux? Bullshit to the highest degree!
How is this different from what we have now?
Carriers skillbook (racial) unlocks: Carrier and Supercarrier. Add Triage skillbook to unlock Triage use of Carrier, which is almost a different ship class compared to a Combat Carrier setup. The new FAX taking a) Carriers skill and b) Triage skill to be useful really just solidifies that technicality. |

Erasmus Grant
High Flyers Northern Coalition.
30
|
Posted - 2016.02.12 20:14:29 -
[92] - Quote
Shame that CCP decided to go this route. Now that we do not have the FAX as a skillpoint sink. Veteran accounts will become skillpoint farms.
Let me get Reddit community to pitchfork about you not converting Outpost into Citadels. |

Lugh Crow-Slave
1555
|
Posted - 2016.02.12 20:16:06 -
[93] - Quote
So it seems heavy fighters are being limited to supers I was wondering what role carriers are ment to fill that isn't overshadowed by dreads or sub caps?
Citadel worm hole tax
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Rowells
ANZAC ALLIANCE Fidelas Constans
2934
|
Posted - 2016.02.12 20:39:41 -
[94] - Quote
Lugh Crow-Slave wrote:So it seems heavy fighters are being limited to supers I was wondering what role carriers are ment to fill that isn't overshadowed by dreads or sub caps? Supposedly a versatile support platform. Can switch between (or run simultaneously) fighters and ewar squads. There's also the benefit of being able to position the support as needed, they mentioned at Vegas that they would be able to pre-position fighters and target locks would not be needed. So j could send fighters over to a fight while remaining a relatively safe distance away. Also don't know how capital ewar will pan out. It has potential to be a carrier specialty. |

Jack Roulette
Royal Amarr Institute Amarr Empire
0
|
Posted - 2016.02.12 20:47:28 -
[95] - Quote
Please tell me this doesn't mean FAUX and Carrier have the same prereqs now. Why in the ever loving F@#$ would I want to train all those drone skills to fly a logi ship? |

Lugh Crow-Slave
1556
|
Posted - 2016.02.12 20:49:53 -
[96] - Quote
Rowells wrote:Lugh Crow-Slave wrote:So it seems heavy fighters are being limited to supers I was wondering what role carriers are ment to fill that isn't overshadowed by dreads or sub caps? Supposedly a versatile support platform. Can switch between (or run simultaneously) fighters and ewar squads. There's also the benefit of being able to position the support as needed, they mentioned at Vegas that they would be able to pre-position fighters and target locks would not be needed. So j could send fighters over to a fight while remaining a relatively safe distance away. Also don't know how capital ewar will pan out. It has potential to be a carrier specialty.
i guess my confusion was when they announced it carriers were only going to be able to have so many of one type of fighter type if this is still the same i feel it will just make it so that they are gimped in doing dps or are gimped in doing e-war. it made seance when there were 3 types to chose from but with two there is much less choice and it just comes down to slightly more e-war or slightly more dps
has that changed?
Citadel worm hole tax
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Lugh Crow-Slave
1556
|
Posted - 2016.02.12 20:51:01 -
[97] - Quote
Jack Roulette wrote:Please tell me this doesn't mean FAUX and Carrier have the same prereqs now. Why in the ever loving F@#$ would I want to train all those drone skills to fly a logi ship?
you have always had to train them to fly a capital logi ship soo nothing has really changed
Citadel worm hole tax
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Alex Harumichi
Icecream Audit Office
34
|
Posted - 2016.02.12 20:58:14 -
[98] - Quote
We don't really know much yet about how the new carriers + fighter squadrons will work out and what their real roles and usage will be. They sound interesting, and there's potential there, but for now it's "wait and see".
As for this new way of handling the transition: well, I was ok with the old one too, but this lets me fly more stuff without more skill training so yay, I guess . Seems like a smart move, though being able to fly two totally different cap ship types with one skill is a bit weird (when Dreads still require a separate skill). Oh well.
Fax stats look interesting. Not sure what to think about them yet, or which one(s) to go for. Will need to analyze a bit more.
Waiting for the new carrier stats, now |

Jack Roulette
Royal Amarr Institute Amarr Empire
0
|
Posted - 2016.02.12 20:59:01 -
[99] - Quote
Lugh Crow-Slave wrote:Jack Roulette wrote:Please tell me this doesn't mean FAUX and Carrier have the same prereqs now. Why in the ever loving F@#$ would I want to train all those drone skills to fly a logi ship? you have always had to train them to fly a capital logi ship soo nothing has really changed If "because it's always been that way" is the only answer you have you might as well just drool on yourself and tell me how much you like turtles. Because that's the most ******** answer to ANY question.
What benefit does training fighter skills provide for a logi ship that can't field fighters? None. It would be the most nonsensical prereq in the game. It would be the equivalent of requiring gunnery V to use a mining barge. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2936
|
Posted - 2016.02.12 20:59:53 -
[100] - Quote
Lugh Crow-Slave wrote:Rowells wrote:Lugh Crow-Slave wrote:So it seems heavy fighters are being limited to supers I was wondering what role carriers are ment to fill that isn't overshadowed by dreads or sub caps? Supposedly a versatile support platform. Can switch between (or run simultaneously) fighters and ewar squads. There's also the benefit of being able to position the support as needed, they mentioned at Vegas that they would be able to pre-position fighters and target locks would not be needed. So j could send fighters over to a fight while remaining a relatively safe distance away. Also don't know how capital ewar will pan out. It has potential to be a carrier specialty. i guess my confusion was when they announced it carriers were only going to be able to have so many of one type of fighter type if this is still the same i feel it will just make it so that they are gimped in doing dps or are gimped in doing e-war. it made seance when there were 3 types to chose from but with two there is much less choice and it just comes down to slightly more e-war or slightly more dps has that changed? Not as I'm aware. Think of it this way: look at all the drones a carrier can have. Small/med/heavy, EWAR (webs/damps/neuts/etc), and remote repair. While doubt RR will make it on that list, there is plenty of potential for the new groups to be effective. So, slightly more would be a premature assumption. With as many changes as they've done recently, the phrase "CCP won't..." Is less of a worry to me. Take that as you will. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2936
|
Posted - 2016.02.12 21:02:47 -
[101] - Quote
Jack Roulette wrote:Lugh Crow-Slave wrote:Jack Roulette wrote:Please tell me this doesn't mean FAUX and Carrier have the same prereqs now. Why in the ever loving F@#$ would I want to train all those drone skills to fly a logi ship? you have always had to train them to fly a capital logi ship soo nothing has really changed If "because it's always been that way" is the only answer you have you might as well just drool on yourself and tell me how much you like turtles. Because that's the most ******** answer to ANY question. What benefit does training fighter skills provide for a logi ship that can't field fighters? None. It would be the most nonsensical prereq in the game. It would be the equivalent of requiring gunnery V to use a mining barge. Are you asking for more relevant skills or a shorter training time. Because I can tell you which one you're likely not getting. |

Lugh Crow-Slave
1556
|
Posted - 2016.02.12 21:06:20 -
[102] - Quote
Jack Roulette wrote:Lugh Crow-Slave wrote:Jack Roulette wrote:Please tell me this doesn't mean FAUX and Carrier have the same prereqs now. Why in the ever loving F@#$ would I want to train all those drone skills to fly a logi ship? you have always had to train them to fly a capital logi ship soo nothing has really changed If "because it's always been that way" is the only answer you have you might as well just drool on yourself and tell me how much you like turtles. Because that's the most ******** answer to ANY question. What benefit does training fighter skills provide for a logi ship that can't field fighters? None. It would be the most nonsensical prereq in the game. It would be the equivalent of requiring gunnery V to use a mining barge.
except FAX will be using drones at least the most recent build we saw of them used drones
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Black Mystic
Excognative Ignorance Short Bus Syndicate
0
|
Posted - 2016.02.12 21:08:13 -
[103] - Quote
Congrats!! You guys have officially ruined the game and given a major ****YOU to the seasoned EVE veterans. The idea of a FAX class is a good idea, but you (CCP) have basically ruined the game with this implementation. It'll be fun to see how many pilots leave the game after this expansion. Let me explain why:
Mistake #1: In vegas you guys told us that the Triage ability will be limited to only one FAX. Which in essence means only one FAX in the fleet. With no remote repping from another FAX to keep it from being primaried straight off the field that single FAX is going to be useless.
Mistake #2: The current skill bonuses for carriers make them unique. You guys gave these new FAX generic, and albeit lame, bonuses. There's no specialazation for the bonuses. They simply copy each other of the same type. This is especially evident in the Lif (Minmatar FAX) and the Ninazu (Gallente FAX) . They are basically the same ship, which now makes the Minmatar triage focus on shield. This completely throws the Minmatar versatility out the window. Most Minmatar ships can be either shield or armor fit, but the bonus on the LIF means that it is basically shield only. Sure it can rep armor, but it's local tank is focused on shield. Minmatar carriers already have inferior HP than their counterparts, so now Minmatar triage is just pointless garbage.
Mistake #3: Cycle time. Really? A Cycle time bonus? What is the point in forcing 2 of the 4 Triage FAX ships to use cap boosters? These 2 FAX are virtually useless on the battlefield. with Cycle time eating up cap and the Nuets that are going to be applied, its cap is going to be gone before the battle is in full swing, and that's not counting the local reps that are going to be needed since these will be the Primary target of any hostile fleet.
Mistake #4: Remote Ancillary Shield Booster and Armor Repairer. No, just No. Rediculous idea, especially if you can only fit one per ship.
Mistake #5: (More of a personal one, but still points to some issues) Making them all look the same. The Ninazu is the only exception. Unless these transform while in triage, they all look the same. Since when do Amarr and Caldari ships go Vertical? The Gallente is understandable with the Myrm and Domi both being vertical in nature, though the Domi is just as long as it is tall. But only Minmatar have a vertical Capital ship as well as several sub capitals with a vertical design. The Amarr have the Oracle (which I also thought was a bad design for the Amarr) and the closest the Caldari have is the Merlin and Scorpion variants. This makes the design team seem very new to the game or unobservant at the very least. Maybe there will be some Lore to come out and explain these designs, but in the end, they don't fit in with the their perspective racial shiptypes.
Congratulations CCP, you've managed to contradict yourselves, both in design and function. The FAX look cool, but out of place with their respective races and without at least 2 on field, they are not going to be utilized.
I hope this post gets players thinking a little about these changes and their aspect in the game. I know that as of now, I'm taking my triage modules off my carriers because a Battle platform is better than a useless hunk of junk in my hangar, and letting any of them "Be converted to a FAX" would be a waste of resources. |

Lugh Crow-Slave
1556
|
Posted - 2016.02.12 21:20:12 -
[104] - Quote
1 you can have more than one FAX on field but yes the one in triage will get primed first and the N+1 still applies so that wan't fixed
the minm and gal carrier are focused more on sub cap repping and smaller fights where the amarr/cal are focused on capital repping and bigger fights
3 cycle time is a great help with low buffer sub caps
4 these sound very interesting and could come through in a pinch. having more than one per ship could be very over powered
5 amarr already has a vertical ship but i do agree over all these ships look poor and it will be the only vertical caldari ship. the reason is probbably because they had to make large citadels have a vertical docking bay so they wanted to get the most out of it
Citadel worm hole tax
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Alexis Nightwish
413
|
Posted - 2016.02.12 23:27:00 -
[105] - Quote
Syri Taneka wrote:Alexis Nightwish wrote:CCP you are hearby charged with two counts of complete and utter bullshit. Count 1; Special snowflake status for carrier pilots. CCP Larrikin wrote:Force Auxiliaries will instead use a renamed Carrier Skill. Amarr Carrier Bonus (per skill level): Caldari Carrier Bonus (per skill level): Gallente Carrier Bonus (per skill level): Minmatar Carrier Bonus (per skill level): So now THREE COMPLETELY DIFFERENT SHIP CLASSES will use the SAME ******* SKILLBOOK? Carriers, Supercarriers, and Force Aux? Bullshit to the highest degree! How is this different from what we have now? Carriers skillbook (racial) unlocks: Carrier and Supercarrier. Add Triage skillbook to unlock Triage use of Carrier, which is almost a different ship class compared to a Combat Carrier setup. The new FAX taking a) Carriers skill and b) Triage skill to be useful really just solidifies that technicality. That's just it, it's not different from what we have now, and what we have now is crap. They almost made is so that two of the three different ship classes you could fly with one skill (logi capital, drone DPS capital, drone DPS supercapital) would require its own training but they backed out.
If things were equal the Dreadnought skill would let you fly a Titan (since it's "just a bigger Dread" just as a supercarrier is "just a bigger carrier"), and if they ever split the Dreads into a siege version and a non-siege version then the same skill should apply to both. This idea would be considered heresy if I suggested it, however the exact same thing is somehow okay when applied to Carrier/Supercarrier/FAX because that's the way it's always been done.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Lugh Crow-Slave
1556
|
Posted - 2016.02.12 23:29:43 -
[106] - Quote
Alexis Nightwish wrote:Syri Taneka wrote:Alexis Nightwish wrote:CCP you are hearby charged with two counts of complete and utter bullshit. Count 1; Special snowflake status for carrier pilots. CCP Larrikin wrote:Force Auxiliaries will instead use a renamed Carrier Skill. Amarr Carrier Bonus (per skill level): Caldari Carrier Bonus (per skill level): Gallente Carrier Bonus (per skill level): Minmatar Carrier Bonus (per skill level): So now THREE COMPLETELY DIFFERENT SHIP CLASSES will use the SAME ******* SKILLBOOK? Carriers, Supercarriers, and Force Aux? Bullshit to the highest degree! How is this different from what we have now? Carriers skillbook (racial) unlocks: Carrier and Supercarrier. Add Triage skillbook to unlock Triage use of Carrier, which is almost a different ship class compared to a Combat Carrier setup. The new FAX taking a) Carriers skill and b) Triage skill to be useful really just solidifies that technicality. That's just it, it's not different from what we have now, and what we have now is crap. They almost made is so that two of the three different ship classes you could fly with one skill (logi capital, drone DPS capital, drone DPS supercapital) would require its own training but they backed out. If things were equal the Dreadnought skill would let you fly a Titan (since it's "just a bigger Dread" just as a supercarrier is "just a bigger carrier"), and if they ever split the Dreads into a siege version and a non-siege version then the same skill should apply to both. This idea would be considered heresy if I suggested it, however the exact same thing is somehow okay when applied to Carrier/Supercarrier/FAX because that's the way it's always been done. but the dread skill is also a much faster train
tbh what i think they should have done is split the skill into two x12 and just given ppl with the carrier skills the equivalent level in the fax skill yes there would be some sp generated but it would have been the cleanest way going forward
Citadel worm hole tax
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Lt Shard
Team Pizza Good at this Game
59
|
Posted - 2016.02.12 23:43:05 -
[107] - Quote
Quote:Despite those good reasons, we feel that we can address the amount of mastery and excitement available to Triage pilots without the need for refitting in combat, and thatGÇÖs exactly what we want to do.
The answer is not scripted hardeners, all that is doing is apply a band-aid over a flesh wound.
Just ******* keep it. Its absurd you want to go through with this change with so much push back and you still think its a good idea. I guarantee you whatever "fix" you come up with ccp, wont be as fun or unique as combat refitting.
If you can script locally, it takes out the tool needed to refit(and it will probably be weak as ****, so why bother with it. With no combat refitting you would just slap on Faction eanms because you have no idea what the ship is going to go up against), lots of fights im in revolve around securing that tool or keeping it away from an enemy. |

Lugh Crow-Slave
1556
|
Posted - 2016.02.12 23:54:14 -
[108] - Quote
Lt Shard wrote:Quote:Despite those good reasons, we feel that we can address the amount of mastery and excitement available to Triage pilots without the need for refitting in combat, and thatGÇÖs exactly what we want to do. The answer is not scripted hardeners, all that is doing is apply a band-aid over a flesh wound. Just ******* keep it. Its absurd you want to go through with this change with so much push back and you still think its a good idea. I guarantee you whatever "fix" you come up with ccp, wont be as fun or unique as combat refitting. If you can script locally, it takes out the tool needed to refit(and it will probably be weak as ****, so why bother with it. With no combat refitting you would just slap on Faction eanms because you have no idea what the ship is going to go up against), lots of fights im in revolve around securing that tool or keeping it away from an enemy.
i think its less of how powerful combat refitting is now and more how powerful it will be after the addition of new mods. removing it also frees ccp up to add even more into the game but yes the gameplay behind refitting will be a huge loss to flying these kinds of ships and until we know the extent of the new mods we wont know if its better or worse
Citadel worm hole tax
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Lt Shard
Team Pizza Good at this Game
59
|
Posted - 2016.02.12 23:57:01 -
[109] - Quote
Lugh Crow-Slave wrote:i think its less of how powerful combat refitting is now and more how powerful it will be after the addition of new mods. removing it also frees ccp up to add even more into the game but yes the gameplay behind refitting will be a huge loss to flying these kinds of ships and until we know the extent of the new mods we wont know if its better or worse
Why would they make it better |

Lugh Crow-Slave
1556
|
Posted - 2016.02.13 00:12:34 -
[110] - Quote
Lt Shard wrote:Lugh Crow-Slave wrote:i think its less of how powerful combat refitting is now and more how powerful it will be after the addition of new mods. removing it also frees ccp up to add even more into the game but yes the gameplay behind refitting will be a huge loss to flying these kinds of ships and until we know the extent of the new mods we wont know if its better or worse Why would they make it better
why would they make the loss of combat refitting in exchange form more capital fitting options better?
i don't think they are actively trying to make things worse if thats what you mean
Citadel worm hole tax
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Lt Shard
Team Pizza Good at this Game
59
|
Posted - 2016.02.13 00:16:08 -
[111] - Quote
Lugh Crow-Slave wrote:
i don't think they are actively trying to make things worse if thats what you mean
well they are |

Lugh Crow-Slave
1556
|
Posted - 2016.02.13 00:16:59 -
[112] - Quote
Lt Shard wrote:Lugh Crow-Slave wrote:
i don't think they are actively trying to make things worse if thats what you mean
well they are
people said the same thing about jump fatigue
Citadel worm hole tax
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Lt Shard
Team Pizza Good at this Game
59
|
Posted - 2016.02.13 00:19:55 -
[113] - Quote
Lugh Crow-Slave wrote:people said the same thing about jump fatigue
and jump fatigue is a good thing
the removal of combat refitting is ******* ********
its actually removing gameplay |

Avon Salinder
Royal Amarr Institute Amarr Empire
10
|
Posted - 2016.02.13 00:20:44 -
[114] - Quote
The weapons timer condition for combat refitting is all that needs doing to address the issue. Carriers, and other ships etc with this ability should operate more in a logistical role, allowing the change of fittings predominately outside of combat, so if intel comes in before a fight that you need to change hardeners before heading in, you can do that. But it's far too easy to simply allow the current situation to continue, where no forethought is required and blobs of capitals simply refit during a fight on a whim. Your example concerning card games is very valid, so stick with this approach and see how it goes.
I do see the 'fun' benefit of being able to adjust ship capabilities to adapt to the situation, but there are other ways to do this if you care to explore the potential. Other games allow you to move power between ship systems for greater speed, defence or offense, and what the combat refitting system currently allows is something akin to this. So, perhaps consider a mechanic along these lines in the future. |

Lugh Crow-Slave
1556
|
Posted - 2016.02.13 00:26:18 -
[115] - Quote
Lt Shard wrote:Lugh Crow-Slave wrote:people said the same thing about jump fatigue and jump fatigue is a good thing the removal of combat refitting is ******* ******** its actually removing gameplay yes it is removing game play however it is gameplay that is making capital ships very hard to balance
combat refitting is the main reason i fly triage and unlike what so many people think there is a lot of for thought and skill that goes into this its a lot more than just pulling random cards into your deck
but i also know first hand how powerful it is and i can imagine how hard it must be to balance around
Citadel worm hole tax
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Romana Erebus
Rifterlings Zero.Four Ops
53
|
Posted - 2016.02.13 01:02:53 -
[116] - Quote
How about revamping that horrible Capital Navigation window. So instead of having to right click to jump you can have that window open and jump/bridge from that window instead to not only cyno generators but player lit cynos as well. Also it would work for blops capable operations as well . Instead of right clicking on a blops battleship to bridge through as long as you was in range you could have an option in the capital nav window to bridge thru when the portal is up. Currently makes no sense that all jump navigation requires right clicking instead of nav window. |

Lugh Crow-Slave
1557
|
Posted - 2016.02.13 01:12:10 -
[117] - Quote
Romana Erebus wrote:How about revamping that horrible Capital Navigation window. So instead of having to right click to jump you can have that window open and jump/bridge from that window instead to not only cyno generators but player lit cynos as well. Also it would work for blops capable operations as well . Instead of right clicking on a blops battleship to bridge through as long as you was in range you could have an option in the capital nav window to bridge thru when the portal is up. Currently makes no sense that all jump navigation requires right clicking instead of nav window.
i may be wrong but i think by nav window you are referring to the overview?
in that case i don't think it is capable of pulling information from outside the solar system and this may be a lot of work in legacy code to fix just for a small convinced however if it can be done easily it would be nice
Citadel worm hole tax
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Mr Rive
Sniggerdly Pandemic Legion
134
|
Posted - 2016.02.13 01:13:04 -
[118] - Quote
wait what why does they all have 6 highslots
OH GOD WHO GAVE FAUX WARFARE LINK BONUSES I THOUGHT IT WAS MEANT TO BE A DEDICATED TRIAGE BOAT GODDAMN |

Lugh Crow-Slave
1557
|
Posted - 2016.02.13 01:15:26 -
[119] - Quote
[quote=Mr Rive]wait what why does they all have 6 highslots
OH GOD WHO GAVE FAUX WARFARE LINK BONUSES I THOUGHT IT WAS MEANT TO BE A DEDICATED TRIAGE BOAT GODDAMN [/quote its meant to be a fleet support ship and considering its role 6 highs seems about right
Citadel worm hole tax
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Mr Rive
Sniggerdly Pandemic Legion
134
|
Posted - 2016.02.13 01:29:39 -
[120] - Quote
"It is important to remember that Force Auxiliaries are new ships and can be tuned specifically for Triage gameplay in both mechanics and stats"
tuned specifically for triage gameplay doesn't sound like they're meant to be fleet support ships at all, from what I gather, theyre designed to be dedicated triage boats.
1% bonus to Siege Warfare and Information Warfare Links effectiveness
If you think ANYONE is going to waste a highslot on a warfare link on one of these things, as opposed to having a dedicated fleet booster, then you're having a laugh.
Honestly, its a complete waste of two role bonuses, they might aswell not be there at all, theyre completely detrimental if fitted to any fleet, as not only does it reduce the amount of remote reps the carrier can give out (3 links, triage mod leaves 2 slots for reppers lawl), but the bonuses are so low, you are better off using a command destroyer over them.
A FAR better role bonus for a dedicated triage boat, especially considering the refit penalties, which are going to make jumping in to a hostile fleet a complete nightmare to counter, is giving FAUX a reduction in the capacitor amount needed to jump. That way, FAUX can actually be used to jump into hostiles, reducing a defender's advantage.
Another great bonus for FAUX to have would be a reduction in the amount needed for remote armor or shield reps
Another one would be to increase the effectiveness of capacitor battery resistance to counter capital neuts
Another one would be to reduce the amount of nanite paste needed to repair modules, or increase the repair speed of damage modules.
I could write about another 20 which would actually be useful to a FAUX, but having warfare links on a ship with 6 highslots thats meant to rep, triage, and cap transfer, is at the absolute bottom of the list. |

Lugh Crow-Slave
1557
|
Posted - 2016.02.13 01:44:24 -
[121] - Quote
Mr Rive wrote:"It is important to remember that Force Auxiliaries are new ships and can be tuned specifically for Triage gameplay in both mechanics and stats"
tuned specifically for triage gameplay doesn't sound like they're meant to be fleet support ships at all, from what I gather, theyre designed to be dedicated triage boats.
1% bonus to Siege Warfare and Information Warfare Links effectiveness
If you think ANYONE is going to waste a highslot on a warfare link on one of these things, as opposed to having a dedicated fleet booster, then you're having a laugh.
Honestly, its a complete waste of two role bonuses, they might aswell not be there at all, theyre completely detrimental if fitted to any fleet, as not only does it reduce the amount of remote reps the carrier can give out (3 links, triage mod leaves 2 slots for reppers lawl), but the bonuses are so low, you are better off using a command destroyer over them.
A FAR better role bonus for a dedicated triage boat, especially considering the refit penalties, which are going to make jumping in to a hostile fleet a complete nightmare to counter, is giving FAUX a reduction in the capacitor amount needed to jump. That way, FAUX can actually be used to jump into hostiles, reducing a defender's advantage.
Another great bonus for FAUX to have would be a reduction in the amount needed for remote armor or shield reps
Another one would be to increase the effectiveness of capacitor battery resistance to counter capital neuts
Another one would be to reduce the amount of nanite paste needed to repair modules, or increase the repair speed of damage modules.
I could write about another 20 which would actually be useful to a FAUX, but having warfare links on a ship with 6 highslots thats meant to rep, triage, and cap transfer, is at the absolute bottom of the list.
Like I said maybe ccp is tailoring triage to now give warfare link boosts the 1%bonuse seems odd in every way of there if no plan behind it.
But if nothing is gong to be done with it then yes it is a major waste of three role bonuses
Citadel worm hole tax
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Alex Lenin
Providing of the first medical aid SOLAR FLEET
1
|
Posted - 2016.02.13 02:00:40 -
[122] - Quote
Lugh Crow-Slave wrote:3 cycle time is a great help with low buffer sub caps
Someone use triage with low buffer ships? LULWUT?
Triage on field mean that there already is BS or Cap fleet (or t3 armor cruiser, ok). And low buffer mean hight mobility, but triage-ship absolutely hasn't it. |

Lugh Crow-Slave
1557
|
Posted - 2016.02.13 02:04:29 -
[123] - Quote
Alex Lenin wrote:Lugh Crow-Slave wrote:3 cycle time is a great help with low buffer sub caps Someone use triage with low buffer ships? LULWUT? Triage on field mean that there already is BS or Cap fleet (or t3 armor cruiser, ok). And low buffer mean hight mobility, but triage-ship absolutely hasn't it.
Low buffer relative to capital ships
Citadel worm hole tax
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Syri Taneka
Un4seen Development Sev3rance
121
|
Posted - 2016.02.13 02:19:53 -
[124] - Quote
Can we get an idea of how Carrier skill bonuses are going to change since they will no longer be doing logistics? I have a Thanatos and a Nidhoggur and I want to know which (if either) I should keep as a carrier. |

MidnightWyvern
Night Theifs
190
|
Posted - 2016.02.13 02:44:51 -
[125] - Quote
Soldarius wrote:A 1% role bonus to links is trash. This means 3 of 4 role bonuses are completely wasted. No one will ever use these for links when they can fly a covert nullified almost unprobable T3 for half the price and get a 10% bonus with defensive subsystems at 5. Let alone a CS with 15% bonuses.
If your aim was to get a 5% bonus, then make it a 5% role bonus, or a 1% per level of something skill bonus. Is that supposed to be 1%? Something tells me that might have been a typo, as weird as it would be to see it repeated that many times.
I mean, what would be the point of even having a 1% role bonus?
_#portDust514
Don't let interactions like this become only a memory.
(EVE alt> Sarayu Wyvern. Dust 514 alt> Mobius Wyvern.)
|

loquacious7
String Theory For. U Hell's Pirates
27
|
Posted - 2016.02.13 03:10:20 -
[126] - Quote
galtest12345 wrote:That "card game" analogy hurt my brain so much.
Seriously, you're missing the mark here: Bringing your fleet and all the fitting to the field is your deck, how you fit and choices you make in refitting is you playing particular cards in your deck.
You cannot change your entire deck (the fleet composition, modules you brought) mid-game, but what kind of card game makes you bring and play all your cards in one big hand?
What boring ass card game do you envision, where you show your cards, the enemy shows his, you declare the winner and then that's it. Wow that's 13 seconds of card gaming spent, now what?
By removing refitting you are making it so only certain doctrines become viable, you cannot counter or adapt in the field so you have to ensure your fleet is of sufficient cookie cutter status to meet the most likely enemy. That is removing choice, removing tactics. This is what it was like before, refitting in combat unlocked SO many avenues for small gangs, fleets, single players, etc. to try well thought through tactics.
Imagine the Rooks n Kings videos with no combat refitting .. Oh wait, half of them wouldn't exist, because that small group would not have been able to pull off the stunts they did without it.
Not to mention the implications for people in PVE, who now have to just bring X ship and that's it because you cannot refit with a bastion module going - PVE, shooting red crosses, is verging on mind numbing already and you are eliminating a creative aspect of it, and murdering a ton of good, fun fits that people use.
I realise you aren't going to change your mind because you believe that "committing and then being blown up or blowing the enemy up in a mind numbing hit F1-F4" is the best form or fleet warfare and that all the fights should be won in EFT before hand, but seriously .. you are wrong.
In some card games you actually get to throw away a few cards and keep what works for you, then you get to replace the cards that you thought would not work. But that logic works :) I'm not sure who these people are that said big fleets of capitals are killing this game. when everyone was logging in and big fleets were the norm I believe around 60k players were online on the weekends. But now after all these "fixes" we should tell those people they can log back in... |

FT Diomedes
The Graduates
2275
|
Posted - 2016.02.13 03:12:52 -
[127] - Quote
Looks to me like you nailed it this time, CCP. Well done.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Lugh Crow-Slave
1557
|
Posted - 2016.02.13 03:15:21 -
[128] - Quote
Syri Taneka wrote:Can we get an idea of how Carrier skill bonuses are going to change since they will no longer be doing logistics? I have a Thanatos and a Nidhoggur and I want to know which (if either) I should keep as a carrier.
ii hope it gets its own blog they keep lumping things together into the same blogs and it makes the feedback threads a mess
Citadel worm hole tax
|

Vol Arm'OOO
Bagel and Lox
771
|
Posted - 2016.02.13 03:58:54 -
[129] - Quote
Can we just get rid of triage? Its terrible game play by itself - your ship is stuck in one place - you cant do anything but rep while everyone is slowly killing you. Also with the removal of combat fitting.any skill that was associated with triage use has been totally thrown out the window. IMO it would be better to make fax like large t1 repping cruisers. Anyone who has played with exeq or scythe knows they can be terribly fun spider tanking combat ships, and can in the right circumstances be a serious force in and of themselves. Moreover, because your focus is on multiple things while you are using them - applying dps, repping friendlies, keeping range from hostiles while staying in range of your mates, means that properly using such ships is skill intensive which would be a decent trade off for the loss of skill issues caused by the removal of combat refitting. Hence. it would be sweet imo if fax were just larger exeqs or scythes - with bonus to repping capabilities and corresponding combat capabilities in and of themselves.
I don't play, I just fourm warrior.
|

PAPULA
Black Aces I N F A M O U S
75
|
Posted - 2016.02.13 04:15:50 -
[130] - Quote
Quote:Any carrier with a triage module fitted (T1 or T2) in station, contract or ship maintenance array will be changed to a Force Auxiliary of the same faction. So currently i have gallente carrier level 4 will i be able to fly Fore Aux after this change ? or do i have to TRAIN Force Aux to level 1 ?
What will loss of gallente carrier do ? we get skillpoints or do we get same faction force aux skill to level as we have carrier now ?!

Also do i have to pay 500mil again so i can fly "new carrier" called Force Aux ? |

FT Diomedes
The Graduates
2275
|
Posted - 2016.02.13 04:23:40 -
[131] - Quote
Quote:If you've already purchased a Force Auxiliary skillbook, the purchase price and any skillpoints trained will be refunded.
When will the current FAX skills get removed and reimbursed? It seems to me that this should be patched fairly soon. If it is not, people should be able to build up quite a few allocatable skillpoints between patches.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

FT Diomedes
The Graduates
2275
|
Posted - 2016.02.13 04:24:28 -
[132] - Quote
PAPULA wrote:Quote:Any carrier with a triage module fitted (T1 or T2) in station, contract or ship maintenance array will be changed to a Force Auxiliary of the same faction. So currently i have gallente carrier level 4 will i be able to fly Fore Aux after this change ? or do i have to TRAIN Force Aux to level 1 ? What will loss of gallente carrier do ? we get skillpoints or do we get same faction force aux skill to level as we have carrier now ?!  Also do i have to pay 500mil again so i can fly "new carrier" called Force Aux ?
No. All these questions are answered in the new Dev Blog.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Primary This Rifter
4S Corporation Goonswarm Federation
1099
|
Posted - 2016.02.13 04:35:54 -
[133] - Quote
Great changes, although I'm still a little confused as to why the light fighter and support fighter skills should still be 12x. |

PAPULA
Black Aces I N F A M O U S
75
|
Posted - 2016.02.13 04:36:57 -
[134] - Quote
Quote:Our currently proposed solution is that you canGÇÖt refit with a weapons timer. Meaning, if you are aggressing a player, or assisting a player ship who is aggressing a player, you can't refit for 60 seconds. What about marauders in bastion mode for example shooting npc's ? There is no PvP involved and i can't refit my marauader ?

Or are marauders getting a special timer that doesn't allow docking but still allows refiting as long as marauder is not in combat with another player ? |

Captain StringfellowHawk
Forsaken Reavers Goonswarm Federation
282
|
Posted - 2016.02.13 05:25:43 -
[135] - Quote
[quote=Mr Rive]"It is important to remember that Force Auxiliaries are new ships and can be tuned specifically for Triage gameplay in both mechanics and stats"
tuned specifically for triage gameplay doesn't sound like they're meant to be fleet support ships at all, from what I gather, theyre designed to be dedicated triage boats.
1% bonus to Siege Warfare and Information Warfare Links effectiveness
If you think ANYONE is going to waste a highslot on a warfare link on one of these things, as opposed to having a dedicated fleet booster, then you're having a laugh.
Honestly, its a complete waste of two role bonuses, they might aswell not be there at all, theyre completely detrimental if fitted to any fleet, as not only does it reduce the amount of remote reps the carrier can give out (3 links, triage mod leaves 2 slots for reppers lawl), but the bonuses are so low, you are better off using a command destroyer over them.
quote]
Except the Fax will be using an Actual warfare link that doesn't run out of probe/charge/link ammo unlike the Command Destroyer in the near future. That CD is good until it hits Reload, and I am sure you do not want to keep a CD sitting in the middle of your Cap fleet just to fire off Boost probes. Remember from the Podcast Command destroyer will become the Boost launching version of an Interdictor. Eris = Interdiction probes Magus = Boost probes FAX = link that can always apply boosts within the area of effect range. Figure like a Big ole Hictor bubble of boost if they follow the methods of the Interdictor and Heavy Interdictor mechanics. |

Nat Silverguard
Aideron Robotics
290
|
Posted - 2016.02.13 06:38:15 -
[136] - Quote
TrouserDeagle wrote:seriously though gallente ship with shield transfers, what's up with that
Yup, instead of shield make it hull instead. :)
Just Add Water
|

Nevyn Auscent
Broke Sauce
2971
|
Posted - 2016.02.13 08:44:00 -
[137] - Quote
With regards to the scriptable hardeners, will they show up on ship scan as loaded with a particular script. So that someone with a ship scanner can see the changes and then ammo swap to go through the new hole. |

Zee Zaugg
Quantum Star Conglomerate
76
|
Posted - 2016.02.13 10:07:03 -
[138] - Quote
Combat refitting is unhealthy.I don't think a weapons timer is long enough, you shouldn't be able to refit at all under fire. Realistically its a major refit that can't be done in seconds. Game wise its unbalanced and removes the consequences of having to plan ahead and know what you're fighting. Also the new modules like the emergency DC and the scriptable resists actually do a lot of the same work as the refitting did, just in a less abuseable way. Don't let them bully you ccp this is a good idea don't go easy on them.
Also, 1% link bonus is just silly. Any link is silly, its a medic not a flagship. If you want to add a sad boost add it to carriers, which are historically flagship classes. But the FAX don't need boosters, they're straight logi, don't mix roles. What they should really have is a hefty boost to logi drones. That would make sense for the class and since they look like giant carriers it would look right. Or even adding a new kind of fighter logi tryp just for them. Bit drones should be a part of them |

Baki Yuku
Hoover Inc. Pandemic Legion
56
|
Posted - 2016.02.13 10:15:23 -
[139] - Quote
Captain StringfellowHawk wrote:[quote=Mr Rive]"It is important to remember that Force Auxiliaries are new ships and can be tuned specifically for Triage gameplay in both mechanics and stats"
tuned specifically for triage gameplay doesn't sound like they're meant to be fleet support ships at all, from what I gather, theyre designed to be dedicated triage boats.
1% bonus to Siege Warfare and Information Warfare Links effectiveness
If you think ANYONE is going to waste a highslot on a warfare link on one of these things, as opposed to having a dedicated fleet booster, then you're having a laugh.
Honestly, its a complete waste of two role bonuses, they might aswell not be there at all, theyre completely detrimental if fitted to any fleet, as not only does it reduce the amount of remote reps the carrier can give out (3 links, triage mod leaves 2 slots for reppers lawl), but the bonuses are so low, you are better off using a command destroyer over them.
quote]
Except the Fax will be using an Actual warfare link that doesn't run out of probe/charge/link ammo unlike the Command Destroyer in the near future. That CD is good until it hits Reload, and I am sure you do not want to keep a CD sitting in the middle of your Cap fleet just to fire off Boost probes. Remember from the Podcast Command destroyer will become the Boost launching version of an Interdictor. Eris = Interdiction probes Magus = Boost probes FAX = link that can always apply boosts within the area of effect range. Figure like a Big ole Hictor bubble of boost if they follow the methods of the Interdictor and Heavy Interdictor mechanics.
You really don't get it. Links on FAX are pointless. That this even needs to be explained is just sad. Another faceplam is the slotlayout there really wasnt any point of adding another highslot that mid they took away in exchange is a huge deal especially to the caldari version. |

Malcanis
Vanishing Point. The Initiative.
17476
|
Posted - 2016.02.13 10:25:06 -
[140] - Quote
Surely your analysis relies on Links working as they do at present?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Mr Rive
Sniggerdly Pandemic Legion
135
|
Posted - 2016.02.13 10:34:49 -
[141] - Quote
Malcanis wrote:Surely your analysis relies on Links working as they do at present?
No, not really.
Unless there is something amazing on the horizon, which I doubt, adding any kind of warfare link capacity to a ship which is designed for repping, and is, IN CCP's words, 'designed to die' is mental.
Just give us a ship which is tailored for triage, please, for the love of god. It's not much to ask. |

Tiddle Jr
Brutor Tribe Minmatar Republic
787
|
Posted - 2016.02.13 10:44:28 -
[142] - Quote
What would be the ship bonuses for classic carriers after remote rep role is given to FAX.
any link for such info?
thx in advance. |

Mr Rive
Sniggerdly Pandemic Legion
135
|
Posted - 2016.02.13 10:45:20 -
[143] - Quote
Captain StringfellowHawk wrote: Except the Fax will be using an Actual warfare link that doesn't run out of probe/charge/link ammo unlike the Command Destroyer in the near future. That CD is good until it hits Reload, and I am sure you do not want to keep a CD sitting in the middle of your Cap fleet just to fire off Boost probes. Remember from the Podcast Command destroyer will become the Boost launching version of an Interdictor. Eris = Interdiction probes Magus = Boost probes FAX = link that can always apply boosts within the area of effect range. Figure like a Big ole Hictor bubble of boost if they follow the methods of the Interdictor and Heavy Interdictor mechanics.
Honestly, whatever changes theyre making to links, I couldn't care less. If they wanted a command carrier, they should have made a command carrier faction version.
It's going to be hard enough to fly these bloody things without having to surrender 2 role bonus slots for warfare links.
It just seems like they did what they always do with logicsitcs, and have done for years, and tacked them on at the end, after adding all the 'cool explodey features' to other capital ships, and then realized 'oh crap we forgot we wanted links on carriers now! F*** it give them to the FAUX its not like anyone cares'
WELL I CARE GODDAMN IT, THIS WAS MEANT TO BE MY MOMENT. |

D3m0n sam
Shadow Incursion The Banished
65
|
Posted - 2016.02.13 10:45:22 -
[144] - Quote
FT Diomedes wrote:Quote:If you've already purchased a Force Auxiliary skillbook, the purchase price and any skillpoints trained will be refunded. When will the current FAX skills get removed and reimbursed? It seems to me that this should be patched fairly soon. If it is not, people should be able to build up quite a few allocatable skillpoints between patches.
You will most likely have to wait a bit.
They will need to query the server to get a list of all the names of people that have brought the skillbooks / injected skills into them.
I would expect a week or two. |

D3m0n sam
Shadow Incursion The Banished
65
|
Posted - 2016.02.13 10:55:31 -
[145] - Quote
What will happen with the original Fighter skillbook will this apply to the damage of squadrons? |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
166
|
Posted - 2016.02.13 10:56:56 -
[146] - Quote
Are fitted rigs on carriers with a triage module gonna be transferred or are they gonna get nuked?
Winner ATXI , 3rd place ATXII, winner ATXIII - follow me on twitter: @ForlornW
|

Infinity Ziona
Cloakers
2382
|
Posted - 2016.02.13 11:47:32 -
[147] - Quote
onefineday wrote:Am sorry but you make no sense regarding forbidding fittings, eve fights never 10 vs 10 most of the time battle field in eve has few different doctrines and only way to outclass your enemy in this game is by adapting to ever changing battle including your fittings, thats a reason smaller more advance forces still have an capability to fight blobs adapt and win. Commitment part to battlefield comes from your enemy's doctors and bublers and spread points no matter the fitting. Removing chance of refit on mid fight will make those fights shorter as fighting groups will have much less flexibility. But i guess thats what you want ccp  given itll apply to both sides ull just have to adapt differently to changing situations.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|

FT Diomedes
The Graduates
2275
|
Posted - 2016.02.13 12:10:22 -
[148] - Quote
D3m0n sam wrote:FT Diomedes wrote:Quote:If you've already purchased a Force Auxiliary skillbook, the purchase price and any skillpoints trained will be refunded. When will the current FAX skills get removed and reimbursed? It seems to me that this should be patched fairly soon. If it is not, people should be able to build up quite a few allocatable skillpoints between patches. You will most likely have to wait a bit. They will need to query the server to get a list of all the names of people that have brought the skillbooks / injected skills into them. I would expect a week or two.
The longer they wait, the more SP I will have I can allocate wherever I want. With my current remap (Per/Will), I can train the new Fighter skills faster by training Fleet Auxiliary skills now and then reallocating those SP than I can train the new Fighter skills themselves (2700 SP/hour versus 2280 SP/hour).
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Malcanis
Vanishing Point. The Initiative.
17477
|
Posted - 2016.02.13 12:11:32 -
[149] - Quote
Mr Rive wrote:Malcanis wrote:Surely your analysis relies on Links working as they do at present? No, not really. Unless there is something amazing on the horizon, which I doubt, adding any kind of warfare link capacity to a ship which is designed for repping, and is, IN CCP's words, 'designed to die' is mental. Just give us a ship which is tailored for triage, please, for the love of god. It's not much to ask.
I guess I just don't see why you've got your knickers in such a twist about it. It's not like it's costing you anything that FAX can, if they want to, fit links. Is Grath telling you that you will be forced to fit them? Are you being threatened?
Listen, blink twice if you're being threated.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Tyranis Marcus
Bloody Heathens
1465
|
Posted - 2016.02.13 12:40:57 -
[150] - Quote
Good news on removing in-combat refitting. Instead of basing it on the weapons timer, how about the limited engagement timer? One minute after deaggressing isn't really long enough. It would still be done in combat a lot. Five minutes isn't unreasonable after combat ends. That way there is that commitment you were talking about, but still the option of refitting in space soon after a fight. Plus, the target couldn't just deaggress and wait out a timer; enemies shooting him would keep the timer running so in-combat refitting will be cancelled for real, not just for people who can't last for 60 seconds.
This issue really shouldn't be handled in a cap ship focus group. The majority of combat in Eve doesn't involve them, while this change affects everyone. Just make sure not to crap on the little guys to keep the cap pilots from going bat-**** crazy. (They're mostly bat-**** crazy already. Just ask them!)
Do not run. We are your friends.
|

Lugh Crow-Slave
1559
|
Posted - 2016.02.13 13:41:34 -
[151] - Quote
D3m0n sam wrote:What will happen with the original Fighter skillbook will this apply to the damage of squadrons?
Why do puerile not red the blogs b4 posting
Citadel worm hole tax
|

Mr Rive
Sniggerdly Pandemic Legion
135
|
Posted - 2016.02.13 14:22:21 -
[152] - Quote
Malcanis wrote:Mr Rive wrote:Malcanis wrote:Surely your analysis relies on Links working as they do at present? No, not really. Unless there is something amazing on the horizon, which I doubt, adding any kind of warfare link capacity to a ship which is designed for repping, and is, IN CCP's words, 'designed to die' is mental. Just give us a ship which is tailored for triage, please, for the love of god. It's not much to ask. I guess I just don't see why you've got your knickers in such a twist about it. It's not like it's costing you anything that FAX can, if they want to, fit links. Is Grath telling you that you will be forced to fit them? Are you being threatened? Listen, blink twice if you're being threated.
How can you not see that sacrificing 2 role bonuses on a ship that is meant to be dedicated for triage is costing fax quite a lot in fact?
It's not like theyve added this on as a bonus feature. Three role bonuses are standard for carriers now, so instead of using it on two things which can help a triage pilot, theyve done something that can negatively affect the ship by giving it an awful bonus that when used directly detriments its ability to remote rep.
Your point would stand if the ship had 5 role bonuses, because that would mean they had given the option to add links to the hull, but there are literally dozens of better options for those role bonuses from a triage point of view, and it just adds to the headache of flying a triage carrier. I've already listed several role bonuses which wouldn't make the FAUXes overpowered, but would ease back the tactical problems of using such a ship, which is often incredibly hectic, and will be even more so from a combat point of veiw now we can't refit while aggroed.
CCP said they are willing to tweak this ship, and they need to, because im telling you now that regardless of the new ideas they have for links, no triage pilot who is trying to rep is going to use them on their ship.
The ONLY way these are going to be used is if a dedicated link fauxs is brought with the fleet, and that makes absolutely no sense whatsoever. On a ship, which, in CCP's own words, is 'meant to die', no one in their right mind is going to rely on it's links. No way, not gonna happen, have fun with your wasted bonuses. |

ergherhdfgh
Imperial Academy Amarr Empire
1151
|
Posted - 2016.02.13 15:39:13 -
[153] - Quote
In the current era of carriers Gallente and Minmatar carriers are at a huge disadvantage or should I say suffer from usefullness problems. Before I go on I just want to say that I ran a mass carrier production effort for several years so I feel like I have a decent handle on what sells and what does not when it comes to carriers.
Gallente carriers with their drone bonus may be able to be made into decent solo ratting platforms but not really all that much better than a properly fit faction or T2 BS. And when you consider how long it takes them to warp from site to site maybe not as good. When it comes to Triage mode without the ability to cap trans at the same range as their tank trans combined with the lack of a tank bonus they fall behind the Amarr and Caldari versions.
The Nidhoggur seemed to me like there were situations where it could be useful with it's bonus to tank trans amount. However again without a tank bonus and cap trans bonus they seemed to not get used much.
So now with these Force Auxiliaries you guys are giving resistance bonuses to the Amarr and Caldari again also with capacitor bonus. Gallente and Minmatar get bonus to local rep amount ( which is a huge disadvantage to resistance amount in large fleet fights ) combined with a cap charge bonus which is really kind of negated by the cycle time bonus that is given en lieu of boost amount.
Now I understand that this is sticking with the bonuses with the racial lines. However for cruiser sized logistics ships the ability to operate solo makes the Gallente and Minmatar ships very valuable in small and medium sized gangs as well as smaller incursion groups.
However when we are talking about capital class ships these typically only fight in groups, at least by choice anyway. Any time that I see a solo capital ship reported in intel it winds up being one of two things. Either someone hoping to travel through that got caught with their pants down or bait and far more often bait.
So with Force Auxiliaries I really don't see much of a role for the Gallente and Minmatar. I'm sure that they will get used and people will buy them however at a much lower rate than the the other two and probably more significantly the Apostle since the Archon was out selling the other 3 combined last time that I was involved in carrier sales. |

D3m0n sam
Shadow Incursion The Banished
65
|
Posted - 2016.02.13 16:01:43 -
[154] - Quote
Lugh Crow-Slave wrote:D3m0n sam wrote:What will happen with the original Fighter skillbook will this apply to the damage of squadrons? Why do puerile not red the blogs b4 posting
Dev blog doesn't say anything is happening with the Original fighter skill? Other than it is only require for light / support squadrons..
I'f I'm mistaken please point it out rather than trying to bash someone for not seeing it.. |

Lugh Crow-Slave
1560
|
Posted - 2016.02.13 16:34:11 -
[155] - Quote
D3m0n sam wrote:Lugh Crow-Slave wrote:D3m0n sam wrote:What will happen with the original Fighter skillbook will this apply to the damage of squadrons? Why do puerile not red the blogs b4 posting Dev blog doesn't say anything is happening with the Original fighter skill? Other than it is only require for light / support squadrons.. I'f I'm mistaken please point it out rather than trying to bash someone for not seeing it..
It says more information on fighter transition will come in a later blog
Also just a heads up is not just light/support fighters is also still going to be needed for heavy fighters too
Citadel worm hole tax
|

D3m0n sam
Shadow Incursion The Banished
65
|
Posted - 2016.02.13 16:41:47 -
[156] - Quote
Lugh Crow-Slave wrote:D3m0n sam wrote:Lugh Crow-Slave wrote:D3m0n sam wrote:What will happen with the original Fighter skillbook will this apply to the damage of squadrons? Why do puerile not red the blogs b4 posting Dev blog doesn't say anything is happening with the Original fighter skill? Other than it is only require for light / support squadrons.. I'f I'm mistaken please point it out rather than trying to bash someone for not seeing it.. It says more information on fighter transition will come in a later blog Also just a heads up is not just light/support fighters is also still going to be needed for heavy fighters too
Yeah i know was just wanting to know about fighters heavy fighters will be for later on.
Ah read over that part thanks :) |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1876
|
Posted - 2016.02.13 17:40:28 -
[157] - Quote
With this space magic from CCP the carriers and FAXes must have same mineral build cost from what i understand      
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
|

Zee Zaugg
Quantum Star Conglomerate
76
|
Posted - 2016.02.13 21:07:28 -
[158] - Quote
Malcanis wrote:Mr Rive wrote:Malcanis wrote:Surely your analysis relies on Links working as they do at present? No, not really. Unless there is something amazing on the horizon, which I doubt, adding any kind of warfare link capacity to a ship which is designed for repping, and is, IN CCP's words, 'designed to die' is mental. Just give us a ship which is tailored for triage, please, for the love of god. It's not much to ask. I guess I just don't see why you've got your knickers in such a twist about it. It's not like it's costing you anything that FAX can, if they want to, fit links. Is Grath telling you that you will be forced to fit them? Are you being threatened? Listen, blink twice if you're being threated.
You arent looking at the big picture. Those roles themselves dont hurt the ship, but the fact that they take up a spot that an actually useful role could be in means the effectiveness is less than it could/should be. |

Zee Zaugg
Quantum Star Conglomerate
76
|
Posted - 2016.02.13 21:08:16 -
[159] - Quote
Tyranis Marcus wrote:Good news on removing in-combat refitting. Instead of basing it on the weapons timer, how about the limited engagement timer? One minute after deaggressing isn't really long enough. It would still be done in combat a lot. Five minutes isn't unreasonable after combat ends. That way there is that commitment you were talking about, but still the option of refitting in space soon after a fight. Plus, the target couldn't just deaggress and wait out a timer; enemies shooting him would keep the timer running so in-combat refitting will be cancelled for real, not just for people who can't last for 60 seconds.
This issue really shouldn't be handled in a cap ship focus group. The majority of combat in Eve doesn't involve them, while this change affects everyone. Just make sure not to crap on the little guys to keep the cap pilots from going bat-**** crazy. (They're mostly bat-**** crazy already. Just ask them!)
I agree 100%, there should not be any refittting while in combat, not just while theres a weapons timer. Refit between fights sure, but not in the middle of one
|

Lugh Crow-Slave
1560
|
Posted - 2016.02.13 22:20:02 -
[160] - Quote
Zee Zaugg wrote:Malcanis wrote:Mr Rive wrote:Malcanis wrote:Surely your analysis relies on Links working as they do at present? No, not really. Unless there is something amazing on the horizon, which I doubt, adding any kind of warfare link capacity to a ship which is designed for repping, and is, IN CCP's words, 'designed to die' is mental. Just give us a ship which is tailored for triage, please, for the love of god. It's not much to ask. I guess I just don't see why you've got your knickers in such a twist about it. It's not like it's costing you anything that FAX can, if they want to, fit links. Is Grath telling you that you will be forced to fit them? Are you being threatened? Listen, blink twice if you're being threated. You arent looking at the big picture. Those roles themselves dont hurt the ship, but the fact that they take up a spot that an actually useful role could be in means the effectiveness is less than it could/should be.
Role bonuses are not a mandatory thing nor is there some limit to how many a ship can have just like with the mesothelioma a useless bonuse does not remove a spot from a useful one
Citadel worm hole tax
|

CaesarGREG2
Deep Core Mining Inc. Caldari State
1
|
Posted - 2016.02.14 00:49:01 -
[161] - Quote
1.I agree , that New class "Auxilary" will have bonuses to Remote Repair as Logistics Role, and old OLD carriers will have role mainly DD , as drone boats.
But cant understand, why old carriers will cant use Triage modules? They was giving Self repair bonuses too.
Triage is some kind bastion module , so dreds have one , FAX have one , and carriers? should have one too?, maye little difrent than FAX but , cant be capital combat ship without it.
Refiting changes :) good ones |

loquacious7
String Theory For. U Hell's Pirates
27
|
Posted - 2016.02.14 01:12:00 -
[162] - Quote
Can you have a region or two in SISI where Jump Fatigue does not exist and Carriers are pre-nerf pre-fozie sov (Old School) settings still exist. Maybe more people will log into there and play :) *sarcasm* Have I mentioned I liked the way carriers were before they were "fixed"
 |

Barrett Fruitcake
State War Academy Caldari State
22
|
Posted - 2016.02.14 02:26:41 -
[163] - Quote
Just a thought,..
Allowing Dreads, Carriers, and FAXs to carry a small fleet of replacement sub-caps could be better handled by a special jump capable industrial like a Tech II Bowhead.
Giving every Capital fleet the ability to bring so many sub-caps with them on a deployment kind of defeats the purpose of limiting power projection. Such movement of sub-capital replacements should be a support function outside of jump capable capital warships.
Allowing Supercapitals to retain this ability is a separate consideration.
|

loquacious7
String Theory For. U Hell's Pirates
27
|
Posted - 2016.02.14 03:13:50 -
[164] - Quote
Barrett Fruitcake wrote:Just a thought,..
Allowing Dreads, Carriers, and FAXs to carry a small fleet of replacement sub-caps could be better handled by a special jump capable industrial like a Tech II Bowhead.
Giving every Capital fleet the ability to bring so many sub-caps with them on a deployment kind of defeats the purpose of limiting power projection. Such movement of sub-capital replacements should be a support function outside of jump capable capital warships.
Allowing Supercapitals to retain this ability is a separate consideration.
? So the "Carrier" should be replaced with a... "Carrier"... That's Brilliant, your a Dev alt right. :p If you wanted to limit power projection you should recommend removing weapons from the game. :) just sayin |

Barrett Fruitcake
State War Academy Caldari State
22
|
Posted - 2016.02.14 03:30:00 -
[165] - Quote
loquacious7 wrote:
? So the "Carrier" should be replaced with a... "Carrier"... That's Brilliant, your a Dev alt right. :p If you wanted to limit power projection you should recommend removing weapons from the game. :) just sayin
Carriers should carry and deploy fighter and attack craft, not transport empty warships. There should be a separation between warships and those that carry replacement warships.
Supercapital's could be an exception. |

Zee Zaugg
Quantum Star Conglomerate
76
|
Posted - 2016.02.14 04:42:18 -
[166] - Quote
Lugh Crow-Slave wrote:Zee Zaugg wrote:Malcanis wrote:Mr Rive wrote:Malcanis wrote:Surely your analysis relies on Links working as they do at present? No, not really. Unless there is something amazing on the horizon, which I doubt, adding any kind of warfare link capacity to a ship which is designed for repping, and is, IN CCP's words, 'designed to die' is mental. Just give us a ship which is tailored for triage, please, for the love of god. It's not much to ask. I guess I just don't see why you've got your knickers in such a twist about it. It's not like it's costing you anything that FAX can, if they want to, fit links. Is Grath telling you that you will be forced to fit them? Are you being threatened? Listen, blink twice if you're being threated. You arent looking at the big picture. Those roles themselves dont hurt the ship, but the fact that they take up a spot that an actually useful role could be in means the effectiveness is less than it could/should be. Role bonuses are not a mandatory thing nor is there some limit to how many a ship can have just like with the mesothelioma a useless bonuse does not remove a spot from a useful one
Role bonuses give incentive to fly ships and make them better than they are. And while they may not have a limit to the number of role bonuses, there IS going to be one, because CCP wont just tack on more of them. carriers have 3 so FAX will have 3 and they should benefit the hull and its role, hence ROLE bonus |

Rain6637
GoonWaffe Goonswarm Federation
33302
|
Posted - 2016.02.14 06:49:42 -
[167] - Quote
It's time to get rid of attributes. I haven't had a character on drone skill remap in years and I never planned to. Training new skills is bad enough, and a 3,000,000 SP skill off-attribute is just adding insult to injury.
I'm not even on Per/Will for FAX skills.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Nana Skalski
Poseidaon
5137
|
Posted - 2016.02.14 07:37:38 -
[168] - Quote
Quote:Capital Emergency Hull Energizer When for freighters? 
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Dracvlad
Taishi Combine Second-Dawn
1309
|
Posted - 2016.02.14 09:18:17 -
[169] - Quote
Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional reaction from me, so must have upset other players too.
The new fighter skills I can live with...
Thank you for listening to sound advice CCP.
Ella's Snack bar. The Hisec sandbox is basically a themepark for gankers
|

Lugh Crow-Slave
1561
|
Posted - 2016.02.14 11:42:38 -
[170] - Quote
CaesarGREG2 wrote:1.I agree , that New class "Auxilary" will have bonuses to Remote Repair as Logistics Role, and old OLD carriers will have role mainly DD , as drone boats.
But cant understand, why old carriers will cant use Triage modules? They was giving Self repair bonuses too.
Triage is some kind bastion module , so dreds have one , FAX have one , and carriers? should have one too?, maye little difrent than FAX but , cant be capital combat ship without it.
2.Repair fighters in space? Target them?
Refiting in combat changes :) good ones
To be honest I would like to see them be a capital that dies not rely on such a module also you have no idea the stats of these ships so it's a but early to panic
Citadel worm hole tax
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Lugh Crow-Slave
1561
|
Posted - 2016.02.14 11:45:59 -
[171] - Quote
Zee Zaugg wrote:
Role bonuses give incentive to fly ships and make them better than they are. And while they may not have a limit to the number of role bonuses, there IS going to be one, because CCP wont just tack on more of them. carriers have 3 so FAX will have 3 and they should benefit the hull and its role, hence ROLE bonus
Role bonuse are just use to add something to a hull that can't be put into base stats. That's it
Citadel worm hole tax
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CivilAME
Sky Fighters
1
|
Posted - 2016.02.15 00:29:35 -
[172] - Quote
Refitting the carrier during triage fights used to be one of my favorite game play modes. Maybe consider only allowing refitting of FAXes to only other FAXes. Sort of why people would bring two carriers to a fight rather then now one and a depot/nester/whatever.
I'm a Wormhole player so spider-tanking isn't really a thing for carriers/capitals. |

Lugh Crow-Slave
1569
|
Posted - 2016.02.15 00:49:41 -
[173] - Quote
CivilAME wrote:Refitting the carrier during triage fights used to be one of my favorite game play modes. Maybe consider only allowing refitting of FAXes to only other FAXes. Sort of why people would bring two carriers to a fight rather then now one and a depot/nester/whatever.
I'm a Wormhole player so spider-tanking isn't really a thing for carriers/capitals.
I'm really hoping that fighters will need the same level of attention and micro management as the current carriers do otherwise the loss of combat refitting is really going to lesson my drive to be involved in large scale fights. I'm sure most triage pilots enjoy it for the same reason I do and that's because it's not only now intensive game play but much more rewarding gameplay.
But considering the new modules coming out I feel or would become far too powerful
Say I'm nueted to 0 and fill my mids with capital cap boosters after a short time to load the charges I'm back to full cap then I remove them and add rechargers back.
It's not so much that combat refitting is brown now or that is bad gameplay it's how is going to become overpowered or cause mods to be nerfed in such a way that capitals that can't combat refit will just be too week. As a wormhole pilot I'm sure you understand that there are times when a fleet can only feild one capital
Citadel worm hole tax
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Siginek
BAND of MAGNUS THE R0NIN
18
|
Posted - 2016.02.15 09:25:42 -
[174] - Quote
Lugh Crow-Slave wrote:But considering the new modules coming out I feel or would become far too powerful
Well ... we still dont have stats for capital cap boosters ... we might end up with module that is useless because its not boosting enough or boosters are too large to be effectively used ... i think minmatar and gallente FAX should get new cargo bay for theese boosters or allow them to be placed into fuel bay and expand it for those two |

Lugh Crow-Slave
1571
|
Posted - 2016.02.15 10:38:15 -
[175] - Quote
Siginek wrote:Lugh Crow-Slave wrote:But considering the new modules coming out I feel or would become far too powerful Well ... we still dont have stats for capital cap boosters ... we might end up with module that is useless because its not boosting enough or boosters are too large to be effectively used ... i think minmatar and gallente FAX should get new cargo bay for theese boosters or allow them to be placed into fuel bay and expand it for those two
but we also don't even know how big the boosters will be. we do know that ccp said combat refitting was making balancing to hard though,but yes if these ships are going to be reliant on cap boosters and they are far to large than it would be understand able
Citadel worm hole tax
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Jon Styles
Basswork Dynasty
0
|
Posted - 2016.02.15 12:52:47 -
[176] - Quote
I haven't read about this matter and cannot find anything on Internet. Am I just bad and blind?
But what's about the existing Caps/SCaps "Carrier bonuses" after implementing?
(e.g. Remote Armor Rep for HEL, but cannot fit a triage anymore?) |

Lugh Crow-Slave
1571
|
Posted - 2016.02.15 12:55:25 -
[177] - Quote
Jon Styles wrote:I haven't read about this matter and cannot find anything on Internet. Am I just bad and blind?
But what's about the existing Caps/SCaps role bonus' after implementing?
(e.g. Remote Armor Rep for HEL, but cannot fit a triage anymore?)
the hel never could triage and no carriers and suppers will no longer be logistics
Citadel worm hole tax
|

Jon Styles
Basswork Dynasty
0
|
Posted - 2016.02.15 12:57:56 -
[178] - Quote
Lugh Crow-Slave wrote:Jon Styles wrote:I haven't read about this matter and cannot find anything on Internet. Am I just bad and blind?
But what's about the existing Caps/SCaps role bonus' after implementing?
(e.g. Remote Armor Rep for HEL, but cannot fit a triage anymore?)
the hel never could triage and no carriers and suppers will no longer be logistics
Ok, my bad... I'm bad 
But what about the carrier bonuses?
HEL Minmatar Carrier bonuses (per skill level): 50% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster range 7.5% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster amount GÇó Can deploy one additional Fighter or Fighter Bomber GÇó Can fit 1 additional Warfare Link module |

Lugh Crow-Slave
1571
|
Posted - 2016.02.15 13:10:21 -
[179] - Quote
Jon Styles wrote:Lugh Crow-Slave wrote:Jon Styles wrote:I haven't read about this matter and cannot find anything on Internet. Am I just bad and blind?
But what's about the existing Caps/SCaps role bonus' after implementing?
(e.g. Remote Armor Rep for HEL, but cannot fit a triage anymore?)
the hel never could triage and no carriers and suppers will no longer be logistics Ok, my bad... I'm bad  But what about the carrier bonuses? HEL Minmatar Carrier bonuses (per skill level): 50% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster range 7.5% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster amountGÇó Can deploy one additional Fighter or Fighter Bomber GÇó Can fit 1 additional Warfare Link module
they are being altered to be a pure fighter platform no more rr from what eve have been told capital logistics modules will be useless outside of triage and its looking like they will be restricted to FAX but even if they can be fit to anything they wont be worth fitting. even on a fax they will be of no use outside of triage
Citadel worm hole tax
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Rommiee
Mercury Inc.
887
|
Posted - 2016.02.15 13:21:08 -
[180] - Quote
So, with the new Light Fighters & Support Fighters skills being introduced, I assume that the old Fighters and Fighter bombers skills will be redundant ?
As I have both these old skills to 5 on multiple characters, will they automatically transition to the new skills or will the skill points be refunded ?
|

Lugh Crow-Slave
1571
|
Posted - 2016.02.15 13:26:44 -
[181] - Quote
Rommiee wrote:So, with the new Light Fighters & Support Fighters skills being introduced, I assume that the old Fighters and Fighter bombers skills will be redundant ?
As I have both these old skills to 5 on multiple characters, will they automatically transition to the new skills or will the skill points be refunded ?
no fighters is needed to train light/support/heavy fighters this was stated in the blog
Citadel worm hole tax
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Luscius Uta
195
|
Posted - 2016.02.15 13:42:36 -
[182] - Quote
Quote:Capital Emergency Hull Energizer When activated, pushes the hull resists to 99% for 20 seconds. However, it burns out after cycling once. This module is a type of Damage Control, so you will have to decide if you want an Emergency Hull Energizer or standard Damage Control.
RIP driveby doomsdays
Drifters have arrived - The End is nigh!
|

RaSpBeRrY PlUsH
Pandemic Horde Inc. Pandemic Horde
1
|
Posted - 2016.02.15 13:50:51 -
[183] - Quote
Can we get these FAX machines to add some loving towards a drone bonus? The Rorqual is outfitted far better than these.
Add Role Bonus such as:
400% Bonus to Sentry Drone Range 200% Bonus to Drone Control Range 100% Bonus to drone damage, tracking, hit points, and speed. |

Lugh Crow-Slave
1571
|
Posted - 2016.02.15 13:52:13 -
[184] - Quote
RaSpBeRrY PlUsH wrote:Can we get these FAX machines to add some loving towards a drone bonus? The Rorqual is outfitted far better than these.
Add Role Bonus such as:
400% Bonus to Sentry Drone Range 200% Bonus to Drone Control Range 100% Bonus to drone damage, tracking, hit points, and speed.
they are not supposed to one issue with current carriers is their use of sub cap drones along with their logistics
Citadel worm hole tax
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Lugh Crow-Slave
1571
|
Posted - 2016.02.15 13:52:59 -
[185] - Quote
Luscius Uta wrote:Quote:Capital Emergency Hull Energizer When activated, pushes the hull resists to 99% for 20 seconds. However, it burns out after cycling once. This module is a type of Damage Control, so you will have to decide if you want an Emergency Hull Energizer or standard Damage Control. RIP driveby doomsdays
i think that may be the point
Citadel worm hole tax
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Luscius Uta
196
|
Posted - 2016.02.15 14:20:37 -
[186] - Quote
Is there an estimate on build costs on FAXes? Will they require more materials than Carriers?
Drifters have arrived - The End is nigh!
|

Lugh Crow-Slave
1571
|
Posted - 2016.02.15 14:43:13 -
[187] - Quote
Luscius Uta wrote:Is there an estimate on build costs on FAXes? Will they require more materials than Carriers?
i would also like to know about dreads if they are getting chbs and smbs will their build recs change to reflect it?
Citadel worm hole tax
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Scotsman Howard
The Mjolnir Bloc The Bloc
17
|
Posted - 2016.02.15 15:17:56 -
[188] - Quote
Forgive me if this has been posted somewhere, but I have not seen it either here, on Reddit, or in my dreams. Heck this may not even be the right Dev Blog to bring this up.
Will fighter squadrons be able to follow their carrier into warp as they currently can or will they be like drones and lose connection? If they can operate hundreds of KM away from their base, it would take a long time to return.
Figured I would ask here since the bloc mentioned skills. |

Lasisha Mishi
Touch of Death
3
|
Posted - 2016.02.15 17:38:49 -
[189] - Quote
Scotsman Howard wrote:Forgive me if this has been posted somewhere, but I have not seen it either here, on Reddit, or in my dreams. Heck this may not even be the right Dev Blog to bring this up.
Will fighter squadrons be able to follow their carrier into warp as they currently can or will they be like drones and lose connection? If they can operate hundreds of KM away from their base, it would take a long time to return.
Figured I would ask here since the bloc mentioned skills. that sounds nice =D |

RaSpBeRrY PlUsH
Pandemic Horde Inc. Pandemic Horde
1
|
Posted - 2016.02.15 17:49:55 -
[190] - Quote
Lugh Crow-Slave wrote:RaSpBeRrY PlUsH wrote:Can we get these FAX machines to add some loving towards a drone bonus? The Rorqual is outfitted far better than these.
Add Role Bonus such as:
400% Bonus to Sentry Drone Range 200% Bonus to Drone Control Range 100% Bonus to drone damage, tracking, hit points, and speed. they are not supposed to one issue with current carriers is their use of sub cap drones along with their logistics
Well a Rorqual can defend itself on it's own; why shouldn't a FAX machine. They are not getting fighters like the current carriers which is losing it's drones. So I still think the FAX should at least get some drone bonuses. |

Sexy Cakes
Have A Seat
1071
|
Posted - 2016.02.15 19:01:35 -
[191] - Quote
I'm assuming every single new capital module will have a new skill required to use it?
Not today spaghetti.
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2947
|
Posted - 2016.02.16 00:08:49 -
[192] - Quote
RaSpBeRrY PlUsH wrote:Lugh Crow-Slave wrote:RaSpBeRrY PlUsH wrote:Can we get these FAX machines to add some loving towards a drone bonus? The Rorqual is outfitted far better than these.
Add Role Bonus such as:
400% Bonus to Sentry Drone Range 200% Bonus to Drone Control Range 100% Bonus to drone damage, tracking, hit points, and speed. they are not supposed to one issue with current carriers is their use of sub cap drones along with their logistics Well a Rorqual can defend itself on it's own; why shouldn't a FAX machine. They are not getting fighters like the current carriers which is losing it's drones. So I still think the FAX should at least get some drone bonuses. It's getting a drone bay. Why does it need bonuses? |

Kon Kre8r
Konz Korp
2
|
Posted - 2016.02.16 00:53:14 -
[193] - Quote
Altrue wrote:Stats, finally! Seeding FAX skills without giving people any clue wasn't a very good move imo... Oh and now you're cancelling those skills, okay why not :D Feedback: What's with the 1% role bonus to links?  Why even bother including it if it's only going to be 1%. If anything, if you want to encourage their use as fleet boosters, their bonuses should be way higher.
Many many more topics to say the same -- Get more use out of Everything else too. Case in point -- Black Ops -- Still don't get to use Covert Ops Cloak?
Just as stupid as seeing ship after ship after ship with drone bays in their hull design with no ability to actually run drones. For the morons that ask -- Start looking at all ship hulls for these obvious drone bays we Love to see and look at just how many don't even get to use drones.
So yes, more stupid from EVE of course no surprise. And whatever you do -- don't let us show you how to solve your problems just give us another 2 minutes to ***** on here uselessly! |

RaSpBeRrY PlUsH
Pandemic Horde Inc. Pandemic Horde
2
|
Posted - 2016.02.16 01:18:43 -
[194] - Quote
Rowells wrote:RaSpBeRrY PlUsH wrote:Lugh Crow-Slave wrote:RaSpBeRrY PlUsH wrote:Can we get these FAX machines to add some loving towards a drone bonus? The Rorqual is outfitted far better than these.
Add Role Bonus such as:
400% Bonus to Sentry Drone Range 200% Bonus to Drone Control Range 100% Bonus to drone damage, tracking, hit points, and speed. they are not supposed to one issue with current carriers is their use of sub cap drones along with their logistics Well a Rorqual can defend itself on it's own; why shouldn't a FAX machine. They are not getting fighters like the current carriers which is losing it's drones. So I still think the FAX should at least get some drone bonuses. It's getting a drone bay. Why does it need bonuses?
It's simple to kill drones without any boosts. A T1 tanky frig can kill off the drones; then this ship is nothing but a blown up wreck waiting to happen. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2947
|
Posted - 2016.02.16 01:41:56 -
[195] - Quote
RaSpBeRrY PlUsH wrote:Rowells wrote:RaSpBeRrY PlUsH wrote:Lugh Crow-Slave wrote:RaSpBeRrY PlUsH wrote:Can we get these FAX machines to add some loving towards a drone bonus? The Rorqual is outfitted far better than these.
Add Role Bonus such as:
400% Bonus to Sentry Drone Range 200% Bonus to Drone Control Range 100% Bonus to drone damage, tracking, hit points, and speed. they are not supposed to one issue with current carriers is their use of sub cap drones along with their logistics Well a Rorqual can defend itself on it's own; why shouldn't a FAX machine. They are not getting fighters like the current carriers which is losing it's drones. So I still think the FAX should at least get some drone bonuses. It's getting a drone bay. Why does it need bonuses? It's simple to kill drones without any boosts. A T1 tanky frig can kill off the drones; then this ship is nothing but a blown up wreck waiting to happen. ok, thats an issue for all non-bonused ships. Why does this ship need such large bonuses for? Dreads dont have drones, Rorquals still die in fire with drones. Only capital with drones is carrier, which will soon be its own set of fighters. Why do we need to be introducing bonuses that a carrier doesnt even have? |

Brokk Witgenstein
Extreme Agony The Wraithguard.
186
|
Posted - 2016.02.16 04:49:28 -
[196] - Quote
Rowells wrote: ok, thats an issue for all non-bonused ships. Why does this ship need such large bonuses for? Dreads dont have drones, Rorquals still die in fire with drones. Only capital with drones is carrier, which will soon be its own set of fighters. Why do we need to be introducing bonuses that a carrier doesnt even have?
Because the FAX is using the Carrier skillbook, and hence those godforsaken drone skills are a requirement. I get that the vets cried until CCP changed it, but I for one was quite happy with not having to train drones I had no intention of using. (please note this put the fax which was within my grasp in a matter of days well past the training required for a dread all of a sudden -- FFFFUUUUU).
Be that as it may, now that drones are once again a requirement and a FAX is apparently a logi carrier (same skills), it stands to reason to grant the ship a proper bonus. |

Lugh Crow-Slave
1573
|
Posted - 2016.02.16 05:41:16 -
[197] - Quote
Brokk Witgenstein wrote:Rowells wrote: ok, thats an issue for all non-bonused ships. Why does this ship need such large bonuses for? Dreads dont have drones, Rorquals still die in fire with drones. Only capital with drones is carrier, which will soon be its own set of fighters. Why do we need to be introducing bonuses that a carrier doesnt even have?
Because the FAX is using the Carrier skillbook, and hence those godforsaken drone skills are a requirement. I get that the vets cried until CCP changed it, but I for one was quite happy with not having to train drones I had no intention of using. (please note this put the fax which was within my grasp in a matter of days well past the training required for a dread all of a sudden -- FFFFUUUUU). Be that as it may, now that drones are once again a requirement and a FAX is apparently a logi carrier (same skills), it stands to reason to grant the ship a proper bonus.
The ship uses drones so those done skills aren't useless
Abs to be fair ccps first plan was crap it just so happens they decided to go with a differant crappy one they should have just split the skill
Citadel worm hole tax
|

ddred
Empire Assault Corp Dead Terrorists
15
|
Posted - 2016.02.16 06:58:28 -
[198] - Quote
Could CCP not balance refitting with item volume?
We've had repackaging size and such for a while which prevents, for example, archons carrying more capital refits than they would like such as drone control modules.
If you decided that ships switching weapons during a fight is overpowered then all you'd need to do was make the repacked volume 20m3 and the unpackaged volume something like 100m3 so that a machariel could not carry more than 6 in its cargohold if CCP deemed it too overpowered.
The only way this could be circumvented is by using a carrier or FAX to refit if they filled their fleet hangar with modules. Or if a fleet brought a blockade runner with a fleet hangar alongside a nestor.
But then this has counterplay in the form of webbing or destroying the ships that are providing this bonus; slowing the fleet down or neutralizing its ability to refit. |

Pirate Aussie
xX-Crusader-Xx Tactical Narcotics Team
1
|
Posted - 2016.02.16 07:28:58 -
[199] - Quote
This is all well and good, but I have to wonder what is about to happen to the carriers proper. |

Rain6637
GoonWaffe Goonswarm Federation
33357
|
Posted - 2016.02.16 08:06:19 -
[200] - Quote
Ssssoooo support fighters will be the logistics drones? That's the only case where it makes sense that fighters and fighter-bomber skills wouldn't transfer into them.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Rain6637
GoonWaffe Goonswarm Federation
33361
|
Posted - 2016.02.16 08:07:25 -
[201] - Quote
also the only case where I am okay with the idea of having to train a new set of damn drone remap skills.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Siginek
BAND of MAGNUS THE R0NIN
18
|
Posted - 2016.02.16 10:22:02 -
[202] - Quote
Rain6637 wrote:Ssssoooo support fighters will be the logistics drones? That's the only case where it makes sense that fighters and fighter-bomber skills wouldn't transfer into them.
Could also be ewar support - neut drones, webbing drones etc ... |

Lugh Crow-Slave
1574
|
Posted - 2016.02.16 12:16:16 -
[203] - Quote
Rain6637 wrote:Ssssoooo support fighters will be the logistics drones? That's the only case where it makes sense that fighters and fighter-bomber skills wouldn't transfer into them.
You did read the blog right you need to train fighters to train the other 3 fighter skills from the looks of it only fighter bombers is changing its name
So this means you nor only have to train support fighters but light fighters too now good thing you can just inject sp though right?
Support fighters were described as Ewar when they were announced but I guess that doesn't mean they couldn't also be logistics
Citadel worm hole tax
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Rain6637
GoonWaffe Goonswarm Federation
33366
|
Posted - 2016.02.16 13:53:21 -
[204] - Quote
I just have some cap pilots with all their drone skills and specs trained, and I'm wondering what I have to train now to keep that pretty yellow eveboard.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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FT Diomedes
The Graduates
2281
|
Posted - 2016.02.16 14:17:14 -
[205] - Quote
Rain6637 wrote:I just have some cap pilots with all their drone skills and specs trained, and I'm wondering what I have to train now to keep that pretty yellow eveboard.
If you are mapped for perception and willpower, train the racial fleet auxiliary skills, then transfer the SP when they remove those skills.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Mishra San
Spaceships Anonymous
39
|
Posted - 2016.02.16 14:52:44 -
[206] - Quote
read blog for pictures, no pictures.
well one picture.
pictures?
sending virtual hug, virtual hug sent!
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CaesarGREG2
Deep Core Mining Inc. Caldari State
6
|
Posted - 2016.02.16 16:51:28 -
[207] - Quote
Carriers should have some kind Bastion Module, if u want take away Triage from carriers.
Carriers without Remote Repair bonuses on triage wont be so effective, so Triage should stay on Carriers, for Self Reps bonuses useage. Thats my opinion. (Self repairing platform immobile waiting for reiforcment to arive :) thats point
Capitals r bigs ships and ppl should not lose them so easly like sub - caps!
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Syri Taneka
Un4seen Development Sev3rance
122
|
Posted - 2016.02.16 18:55:42 -
[208] - Quote
ergherhdfgh wrote:In the current era of carriers Gallente and Minmatar carriers are at a huge disadvantage or should I say suffer from usefullness problems. Before I go on I just want to say that I ran a mass carrier production effort for several years so I feel like I have a decent handle on what sells and what does not when it comes to carriers.
Gallente carriers with their drone bonus may be able to be made into decent solo ratting platforms but not really all that much better than a properly fit faction or T2 BS. And when you consider how long it takes them to warp from site to site maybe not as good. When it comes to Triage mode without the ability to cap trans at the same range as their tank trans combined with the lack of a tank bonus they fall behind the Amarr and Caldari versions.
The Nidhoggur seemed to me like there were situations where it could be useful with it's bonus to tank trans amount. However again without a tank bonus and cap trans bonus they seemed to not get used much.
So now with these Force Auxiliaries you guys are giving resistance bonuses to the Amarr and Caldari again also with capacitor bonus. Gallente and Minmatar get bonus to local rep amount ( which is a huge disadvantage to resistance amount in large fleet fights ) combined with a cap charge bonus which is really kind of negated by the cycle time bonus that is given en lieu of boost amount.
Now I understand that this is sticking with the bonuses with the racial lines. However for cruiser sized logistics ships the ability to operate solo makes the Gallente and Minmatar ships very valuable in small and medium sized gangs as well as smaller incursion groups.
However when we are talking about capital class ships these typically only fight in groups, at least by choice anyway. Any time that I see a solo capital ship reported in intel it winds up being one of two things. Either someone hoping to travel through that got caught with their pants down or bait and far more often bait.
So with Force Auxiliaries I really don't see much of a role for the Gallente and Minmatar. I'm sure that they will get used and people will buy them however at a much lower rate than the the other two and probably more significantly the Apostle since the Archon was out selling the other 3 combined last time that I was involved in carrier sales.
I understand what you're arguing, but you are aware that Capital Cap Chain gameplay is going away, right? Remote modules will only be useful on FAUX and will only then be useful in Triage, where you can't be remote assisted. I doubt many people will be willing to fly fleets that depend on capital cap trans to function (outside of Titans), so that bonus is almost worthless. Only thing to consider then is whether tank bonus is worth more or less than repair bonus and worse slot layout.
Secondly... the purpose of Capacitor capacity bonuses is Capacitor levels after jumping. The bigger a pool you start with, the more you have afterwards. Really important for something planning to drop in and Triage right away. Enemies expecting you to come can do horrible things to low-pool capitals using a wave or two of void bombs. Bigger base capacity protects against that. On the other hand, we have the Gallente and Minmatar versions which are better at recovering from that with stronger cap injection. |

Estella Osoka
Perkone Caldari State
1044
|
Posted - 2016.02.16 19:56:09 -
[209] - Quote
Didn't some guy use skill injectors to max out a character? Now he's gonna have a lot of extra skill points. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2963
|
Posted - 2016.02.17 00:05:59 -
[210] - Quote
Estella Osoka wrote:Didn't some guy use skill injectors to max out a character? Now he's gonna have a lot of extra skill points. He already does. |

Lugh Crow-Slave
1580
|
Posted - 2016.02.17 03:53:07 -
[211] - Quote
CaesarGREG2 wrote:Carriers should have some kind Bastion Module, if u want take away Triage from carriers.
Carriers without Remote Repair bonuses on triage wont be so effective, so Triage should stay on Carriers, for Self Reps bonuses useage. Thats my opinion. (Self repairing platform immobile waiting for reiforcment to arive :) thats point
Capitals r bigs ships and ppl should not lose them so easly like sub - caps!
I have no idea the stats of local tank modules
i have no idea the stats of a carrier
But god damn ccp you better do what i say i know so much more
Citadel worm hole tax
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Lugh Crow-Slave
1583
|
Posted - 2016.02.17 11:55:46 -
[212] - Quote
Considering thwe FAX will in almost if not all large fleet fights be the primary why not give triage an immunity to the local effect of target spectrum breakers. I don't think this would be overpowered and it may give the fax a chance in big fights while having little to no impact on small ones
And ofc let them fit one
Citadel worm hole tax
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Rain6637
GoonWaffe Goonswarm Federation
33371
|
Posted - 2016.02.17 11:59:13 -
[213] - Quote
FT Diomedes wrote:Rain6637 wrote:I just have some cap pilots with all their drone skills and specs trained, and I'm wondering what I have to train now to keep that pretty yellow eveboard. If you are mapped for perception and willpower, train the racial fleet auxiliary skills, then transfer the SP when they remove those skills. That's a great idea, I wish I thought of it. However, I'm remapped to Intel/Mem on 3 out of 4 cap pilots.
I'm going to use that idea for the one. Thanks.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Lugh Crow-Slave
1583
|
Posted - 2016.02.17 12:07:24 -
[214] - Quote
Rain6637 wrote:FT Diomedes wrote:Rain6637 wrote:I just have some cap pilots with all their drone skills and specs trained, and I'm wondering what I have to train now to keep that pretty yellow eveboard. If you are mapped for perception and willpower, train the racial fleet auxiliary skills, then transfer the SP when they remove those skills. That's a great idea, I wish I thought of it. However, I'm remapped to Intel/Mem on 3 out of 4 cap pilots. I'm going to use that idea for the one. Thanks.
Them ccp pulls another oh never mind we ate just going to make the fax skills another set of bragging rights rather than remove and refund
Citadel worm hole tax
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Cyrek Ohaya
Blazing Sun Group
22
|
Posted - 2016.02.17 14:12:51 -
[215] - Quote
Do they truly believe Minmatar and Gallente Force Auxiliaries are going to compete with Caldari and Amarr? Well we never know. |

Rain6637
GoonWaffe Goonswarm Federation
33375
|
Posted - 2016.02.17 14:23:06 -
[216] - Quote
Lugh Crow-Slave wrote:Rain6637 wrote:FT Diomedes wrote:Rain6637 wrote:I just have some cap pilots with all their drone skills and specs trained, and I'm wondering what I have to train now to keep that pretty yellow eveboard. If you are mapped for perception and willpower, train the racial fleet auxiliary skills, then transfer the SP when they remove those skills. That's a great idea, I wish I thought of it. However, I'm remapped to Intel/Mem on 3 out of 4 cap pilots. I'm going to use that idea for the one. Thanks. Them ccp pulls another oh never mind we ate just going to make the fax skills another set of bragging rights rather than remove and refund  well. I picked the amarr one.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Lugh Crow-Slave
1584
|
Posted - 2016.02.17 14:56:00 -
[217] - Quote
Cyrek Ohaya wrote:Do they truly believe Minmatar and Gallente Force Auxiliaries are going to compete with Caldari and Amarr? Well we never know.
depends on base stats but in a C4-C1 wh i could see them being used they will have a better resistance to nuets and thats basically the only thing that can kill a decent fleet with carrier support in those environments
but large fleet fights will probably only see the amarr one shield RR in a cap fight has always been a joke so no caldari
Citadel worm hole tax
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Destiny Dain2
Your Destiny Corporation
34
|
Posted - 2016.02.17 16:45:52 -
[218] - Quote
Does combat refitting also include changing your ship during the timer?
If so, then what about when your done running a site, shooting rats. We just sit there in space waiting for the timer before we can do anything else? |

Faren Shalni
Noble Sentiments Second Empire.
163
|
Posted - 2016.02.17 22:24:20 -
[219] - Quote
Destiny Dain2 wrote:Does combat refitting also include changing your ship during the timer?
If so, then what about when your done running a site, shooting rats. We just sit there in space waiting for the timer before we can do anything else?
And now if I leave a site to heal up before I return to finish, I have to sit in space waiting for a timer to even fit the repairers. Watching my site get finished by someone else?
Its the weapons timer not pvp or pve timers. You only get weapons timers for offensive actions against players or assiting players using offensive modules. Or bastion
Also has CCP decided on if Triage and Siege will receive a weapons timer. Because if that is the case they really are killing triage.
So Much Space
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Faren Shalni
Noble Sentiments Second Empire.
163
|
Posted - 2016.02.17 22:29:10 -
[220] - Quote
Lugh Crow-Slave wrote:Cyrek Ohaya wrote:Do they truly believe Minmatar and Gallente Force Auxiliaries are going to compete with Caldari and Amarr? Well we never know. depends on base stats but in a C4-C1 wh i could see them being used they will have a better resistance to nuets and thats basically the only thing that can kill a decent fleet with carrier support in those environments but large fleet fights will probably only see the amarr one shield RR in a cap fight has always been a joke so no caldari
It Definitely looks like Amarr and Caldari for large scale pvp with capitals. Minmitar and Gallente for Small gang/ Wh's
Triple ASB, Cap injected, Armour Repping Minmitar FAX are going to be OP as hell in Wspace. massive Burst tank and Strong capacitors with injection. Your going to need a lot of neuts/DPS to kill one
So Much Space
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PotterPig
Perkone Caldari State
1
|
Posted - 2016.02.18 15:23:05 -
[221] - Quote
Quote:you will only require the Fighters skill to use Light, Support and Heavy Fighters.
So its pointless to have the light/support Skills? or will they provide some bonus to their drones, like n% bonus to damage, Durability etc ?
It's about time you tell us how exactly those new fighters work and how the stats are |

Lugh Crow-Slave
1588
|
Posted - 2016.02.18 15:27:55 -
[222] - Quote
PotterPig wrote:Quote:you will only require the Fighters skill to use Light, Support and Heavy Fighters. So its pointless to have the light/support Skills? or will they provide some bonus to their drones, like n% bonus to damage, Durability etc ? It's about time you tell us how exactly those new fighters work and how the stats are
could you really not read a few lines down?
devblog wrote:
The Light Fighter and Support Fighter skills will give bonus to Light Fighters and Support Fighters respectively. More details about the fighter transition plan will come in a later blog.
Citadel worm hole tax
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PotterPig
Perkone Caldari State
1
|
Posted - 2016.02.18 17:51:08 -
[223] - Quote
Lugh Crow-Slave wrote:devblog wrote:
The Light Fighter and Support Fighter skills will give bonus to Light Fighters and Support Fighters respectively. More details about the fighter transition plan will come in a later blog.
whops... not sure why I didn't see that ... thanks !
Would be nice to get the Numbers anyways
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Lugh Crow-Slave
1588
|
Posted - 2016.02.18 19:19:58 -
[224] - Quote
PotterPig wrote:Lugh Crow-Slave wrote:devblog wrote:
The Light Fighter and Support Fighter skills will give bonus to Light Fighters and Support Fighters respectively. More details about the fighter transition plan will come in a later blog.
whops... not sure why I didn't see that ... thanks ! Would be nice to get the Numbers anyways
i get the feeling they don't have the numbers yet they have been pretty good so far at getting information out quick (some times a bit too quick imo)
Citadel worm hole tax
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MR Spleen
Instant Annihilation
49
|
Posted - 2016.02.19 18:31:50 -
[225] - Quote
Syri Taneka wrote:ergherhdfgh wrote:In the current era of carriers Gallente and Minmatar carriers are at a huge disadvantage or should I say suffer from usefullness problems. Before I go on I just want to say that I ran a mass carrier production effort for several years so I feel like I have a decent handle on what sells and what does not when it comes to carriers.
Gallente carriers with their drone bonus may be able to be made into decent solo ratting platforms but not really all that much better than a properly fit faction or T2 BS. And when you consider how long it takes them to warp from site to site maybe not as good. When it comes to Triage mode without the ability to cap trans at the same range as their tank trans combined with the lack of a tank bonus they fall behind the Amarr and Caldari versions.
The Nidhoggur seemed to me like there were situations where it could be useful with it's bonus to tank trans amount. However again without a tank bonus and cap trans bonus they seemed to not get used much.
So now with these Force Auxiliaries you guys are giving resistance bonuses to the Amarr and Caldari again also with capacitor bonus. Gallente and Minmatar get bonus to local rep amount ( which is a huge disadvantage to resistance amount in large fleet fights ) combined with a cap charge bonus which is really kind of negated by the cycle time bonus that is given en lieu of boost amount.
Now I understand that this is sticking with the bonuses with the racial lines. However for cruiser sized logistics ships the ability to operate solo makes the Gallente and Minmatar ships very valuable in small and medium sized gangs as well as smaller incursion groups.
However when we are talking about capital class ships these typically only fight in groups, at least by choice anyway. Any time that I see a solo capital ship reported in intel it winds up being one of two things. Either someone hoping to travel through that got caught with their pants down or bait and far more often bait.
So with Force Auxiliaries I really don't see much of a role for the Gallente and Minmatar. I'm sure that they will get used and people will buy them however at a much lower rate than the the other two and probably more significantly the Apostle since the Archon was out selling the other 3 combined last time that I was involved in carrier sales. I understand what you're arguing, but you are aware that Capital Cap Chain gameplay is going away, right? Remote modules will only be useful on FAUX and will only then be useful in Triage, where you can't be remote assisted. I doubt many people will be willing to fly fleets that depend on capital cap trans to function (outside of Titans), so that bonus is almost worthless. Only thing to consider then is whether tank bonus is worth more or less than repair bonus and worse slot layout. Secondly... the purpose of Capacitor capacity bonuses is Capacitor levels after jumping. The bigger a pool you start with, the more you have afterwards. Really important for something planning to drop in and Triage right away. Enemies expecting you to come can do horrible things to low-pool capitals using a wave or two of void bombs. Bigger base capacity protects against that. On the other hand, we have the Gallente and Minmatar versions which are better at recovering from that with stronger cap injection.
I'm hoping that they change this so all FAUX ships get same bonuses to resistance and all recieve the shield armor and cap transfer ability the thing that always made the archon and chimera preferable to the other 2 races was the resistance bonus and with the archon/aeon pilot being able to use a slave set made this is what made it king of the hill so leveling this would make a much better thing than repair amount bonus as hp and resistances is whats really needed.
|

Syri Taneka
Un4seen Development Sev3rance
122
|
Posted - 2016.02.19 18:55:19 -
[226] - Quote
I had a few thoughts regarding carriers and FAUXs I wanted to get down. They're more relevant to carriers overall, but involve the new guys a little.
Carriers have languished at the tail end of the Capital spectrum for a little while now, from as early as the time Dreads existed, and even more so when Titans went single-target DD and Supers became a thing. What has long been considered a proper non-fancy (t2 and maybe some faction) Carrier fit will melt in 30 seconds under the fire of five Dreads or Supers, or simply be taken off the field by a Titan. The same can not be said for the other way around. Carriers have been getting pushed more and more towards being "big sub-caps"; 2-3k dps beached whales with slow align and warp, with slow-locking heavy logistics on the side.
With this balance change, the Logistics side of things is disappearing. Carriers will now be nothing more than oversized drone boats vulnerable to just about everything else on the battlefield. They really are "big sub-caps", and it's time to start treating them that way.
Improve agility (align time) and warp speed, so Carriers/FAUX can better keep up with a heavy roaming fleet. Keep them below a BS but above where they are now. Modify cost through manufacturing needs so the hull itself (no mods) winds up averaging about 600M, tops. Reduce signature radius so that they remain fully vulnerable to sub-caps, but take less-than-full damage from capital weapons (about half), including fighter-bombers. Improve lock speed slightly to be closer to a BS.
Not sure what you're planning to do with Drone Controls, but definitely leave them in, and either allow more squads or more fighters per squad, whichever seems more balanced.
Now on to skill bonuses. These are purely for carriers.
Gallente: Fighter damage and local tank performance. Amarr: Fighter damage and armor resists. Minmatar: Fighter health and local tank performance. Caldari: Fighter health and shield resists.
Role bonus: Racially appropriate bonus to support fighters. IE Amarr: Neut, Gallente: Damps, Caldari: ECM, Minmatar: Webs |

Lugh Crow-Slave
1594
|
Posted - 2016.02.19 20:58:57 -
[227] - Quote
MR Spleen wrote:
I'm hoping that they change this so all FAUX ships get same bonuses to resistance and all recieve the shield armor and cap transfer ability the thing that always made the archon and chimera preferable to the other 2 races was the resistance bonus and with the archon/aeon pilot being able to use a slave set made this is what made it king of the hill so leveling this would make a much better thing than repair amount bonus as hp and resistances is whats really needed.
the local rep bonuses to ga/minm will be enough to make up for the lack of resistance bonuses and will give them a different role to the cal/amarr
if you make them all the same then we will just wind up having one that is slightly better and thus always used
Citadel worm hole tax
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Lugh Crow-Slave
1594
|
Posted - 2016.02.19 21:01:20 -
[228] - Quote
Syri Taneka wrote:I had a few thoughts regarding carriers and FAUXs I wanted to get down. They're more relevant to carriers overall, but involve the new guys a little.
Carriers have languished at the tail end of the Capital spectrum for a little while now, from as early as the time Dreads existed, and even more so when Titans went single-target DD and Supers became a thing. What has long been considered a proper non-fancy (t2 and maybe some faction) Carrier fit will melt in 30 seconds under the fire of five Dreads or Supers, or simply be taken off the field by a Titan. The same can not be said for the other way around. Carriers have been getting pushed more and more towards being "big sub-caps"; 2-3k dps beached whales with slow align and warp, with slow-locking heavy logistics on the side.
With this balance change, the Logistics side of things is disappearing. Carriers will now be nothing more than oversized drone boats vulnerable to just about everything else on the battlefield. They really are "big sub-caps", and it's time to start treating them that way.
Improve agility (align time) and warp speed, so Carriers/FAUX can better keep up with a heavy roaming fleet. Keep them below a BS but above where they are now. Modify cost through manufacturing needs so the hull itself (no mods) winds up averaging about 600M, tops. Reduce signature radius so that they remain fully vulnerable to sub-caps, but take less-than-full damage from capital weapons (about half), including fighter-bombers. Improve lock speed slightly to be closer to a BS.
Not sure what you're planning to do with Drone Controls, but definitely leave them in, and either allow more squads or more fighters per squad, whichever seems more balanced.
Now on to skill bonuses. These are purely for carriers.
Gallente: Fighter damage and local tank performance. Amarr: Fighter damage and armor resists. Minmatar: Fighter health and local tank performance. Caldari: Fighter health and shield resists.
Role bonus: Racially appropriate bonus to support fighters. IE Amarr: Neut, Gallente: Damps, Caldari: ECM, Minmatar: Webs
.... mind waiting till ccp anounces stats for the new carrier and fighters and see if the same issues remain?
Citadel worm hole tax
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MR Spleen
Instant Annihilation
49
|
Posted - 2016.02.19 22:28:15 -
[229] - Quote
Lugh Crow-Slave wrote:MR Spleen wrote:
I'm hoping that they change this so all FAUX ships get same bonuses to resistance and all recieve the shield armor and cap transfer ability the thing that always made the archon and chimera preferable to the other 2 races was the resistance bonus and with the archon/aeon pilot being able to use a slave set made this is what made it king of the hill so leveling this would make a much better thing than repair amount bonus as hp and resistances is whats really needed.
the local rep bonuses to ga/minm will be enough to make up for the lack of resistance bonuses and will give them a different role to the cal/amarr if you make them all the same then we will just wind up having one that is slightly better and thus always used
That problem already exists hence why ccp said at eve Vegas that the hidhogour and hel were considered the poor relations and the archon and aeon are the preferred ships in capital combat, this is not due to anything other than natural armor resistance bonus and availability of slave implants that boost hit points the next best in terms of HP is the chimera again due to resistances but there are no faction implants except Genolutions that boost its shield hp after this is the thanatos and then nidhogour which receive no hp bonus through resistances but the nidhogour is always primaried as it has lowest hp and is the best at logistics making it a priority target on the battlefield.
The problem is further exacerbated by the fact that these ships also gain an extra slot to further improve there tank meaning they have the ability to fit an extra hardner thereby giving still higher resistances and more effective hit points while also requiring less use of the armor repairers or logistics support due to the higher resistances, the only solution I can see to this problem is to reverse the situation either making the galente and minmatar ships gain the resistance bonus and the other 2 the repair bonus or giving them the extra slot for tank while reducing the slots on the other 2.
At present the amarr and caldari are having there cake and eating it while minmatar and galente are sitting there starving.
|

Masao Kurata
Perkone Caldari State
402
|
Posted - 2016.02.20 18:15:20 -
[230] - Quote
I have an idea for refitting that might make most people happier although not me because I'm quitting:
The weapon timer suggestion is flawed. It only restricts ships that aggress, so refitting hardeners, warp core stabs or those stupid 99% hull resist modules infinitely (seriously they're dumb and you should feel dumb for suggesting them... okay hold that thought I need to dedicate a paragraph to them.
LOL "Can't Touch This" Damage Control. Here's how this module will be used: a pair of carriers (or FAX, whatever) will sit comfortably inside a docking ring refitting these off each other all day as they burn out. Other ships will be used to kill people who aggress them, the carriers themselves won't get weapon timers and thus won't be restricted from having 99% resists all day. They are a horrible idea in every respect and should've been scrubbed from the whiteboard less than a minute after being conceived.
...okay, back to refitting. No restrictions on non-aggressors is dumb, it's exploitable, you can do stupid things with it in all space except maybe w-space and I'm probably just forgetting possibilities there. In low and null it's people doing carrier games like above and people refitting to stabs to avoid pvp without sacrificing anything, in high it's stabs and people stripping officer mods from Jita bait ships.
Solution: the only restriction on refitting is that the module being removed or replaced must have been offlined at least X seconds ago, where X is up for balance discussion. My instinct is that 180 seconds is a good value. You get the flexibility of combat refits but have to severely nerf your ship in preparation for them, and they can't be used as a cheap way out of losses.
Now please stop killing EVE, I liked this game. |

Delt0r Garsk
Shits N Giggles
484
|
Posted - 2016.02.20 22:05:28 -
[231] - Quote
Masao Kurata wrote:I have an idea for refitting that might make most people happier although not me because I'm quitting:
Rest of message send to /dev/null.
Really don't give people the best reason in the world to ignore you if you feel like you have something worth while to say.
AKA the scientist.
Death and Glory!
Well fun is also good.
|

Lugganath
Fink Operations The Volition Cult
0
|
Posted - 2016.02.21 00:09:52 -
[232] - Quote
if combat refitting is such an issue, kill the refitting timer restriction if the ship with the fleet hanger is Triaged. now there is a consequence to refitting on the fly and the enemy team gets a nice visual to know its happening in front of their eyeholes.
it also adds to the need for FAX ships in fleet combat where in-fight refitting is wanted, while not screwing with passive refitting offered from other ships (nestor, ect) |

Lugh Crow-Slave
1594
|
Posted - 2016.02.21 13:47:06 -
[233] - Quote
Lugganath wrote:if combat refitting is such an issue, kill the refitting timer restriction if the ship with the fleet hanger is Triaged. now there is a consequence to refitting on the fly and the enemy team gets a nice visual to know its happening in front of their eyeholes.
it also adds to the need for FAX ships in fleet combat where in-fight refitting is wanted, while not screwing with passive refitting offered from other ships (nestor, ect)
Except one of the biggest complaints people against combat refitting is triage carrier pairs/groups this only slightly mitigates the issue not solves it
And considering a non triage fax is going to be useless I can't see this making any differance
Citadel worm hole tax
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Lugh Crow-Slave
1594
|
Posted - 2016.02.21 13:51:47 -
[234] - Quote
Masao Kurata wrote: LOL "Can't Touch This" Damage Control. Here's how this module will be used: a pair of carriers (or FAX, whatever) will sit comfortably inside a docking ring refitting these off each other all day as they burn out. Other ships will be used to kill people who aggress them, the carriers themselves won't get weapon timers and thus won't be restricted from having 99% resists all day. They are a horrible idea in every respect and should've been scrubbed from the whiteboard less than a minute after being conceived.
Now please stop killing EVE, I liked this game.
But if the carriers have no timer then they are not doing anything...
And even if they and their fleet are tanking 60 (at witch point these modsites aren't needed) I would assume they will be as large as a standard capital mod so they would only be able to hold 3 each
Citadel worm hole tax
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Iam Widdershins
Puppies and Christmas
904
|
Posted - 2016.02.22 23:51:38 -
[235] - Quote
Hey CCP,
Good stuff but there's one thing you should be very careful of:
Emergency Hull Energizers must give you a weapon timer!
If they don't, as long as you manage to deaggress once you can be virtually invincible as long as you have refitting service and a continued stream of EHE modules to fit to your ship every 20 seconds.
Lobbying for your right to delete your signature
|

CaesarGREG
CBC Interstellar Fidelas Constans
0
|
Posted - 2016.02.23 18:30:08 -
[236] - Quote
All Capitals have "bastion modules" carriers should have one too.
FAX + Triage (give RR bonuses) Carrier + Triage (give Self Rep bonuses. )
Pls , think abaut how re design Triage module:) Simplest way always to take away somthing from ppl.?
|

Faren Shalni
Noble Sentiments Second Empire.
164
|
Posted - 2016.02.23 19:11:40 -
[237] - Quote
Lugh Crow-Slave wrote:Lugganath wrote:if combat refitting is such an issue, kill the refitting timer restriction if the ship with the fleet hanger is Triaged. now there is a consequence to refitting on the fly and the enemy team gets a nice visual to know its happening in front of their eyeholes.
it also adds to the need for FAX ships in fleet combat where in-fight refitting is wanted, while not screwing with passive refitting offered from other ships (nestor, ect) Except one of the biggest complaints people against combat refitting is triage carrier pairs/groups this only slightly mitigates the issue not solves it And considering a non triage fax is going to be useless I can't see this making any differance
Groups of triaged caps will only be a strong as the tank of the individual ship. You only need to break 1 triage during its 5 min timer to kill all of them (eventually.) Combat refitting was a tactic employed by skilled pilots to increase the survivability of their ship. But even with this mechanic triage will die eventually. Heat damage, pilot fatigue, pilot error or even your fleet getting reinforcements which tips the fight in your favour. It is an exercise in patience.
If you cant break a triage then why are you still engaging. its the same as if the enemy drops 20 guardians. If you cant break it leave or bring something that can.
So Much Space
|

Lugh Crow-Slave
1612
|
Posted - 2016.02.23 21:04:21 -
[238] - Quote
Faren Shalni wrote:Lugh Crow-Slave wrote:Lugganath wrote:if combat refitting is such an issue, kill the refitting timer restriction if the ship with the fleet hanger is Triaged. now there is a consequence to refitting on the fly and the enemy team gets a nice visual to know its happening in front of their eyeholes.
it also adds to the need for FAX ships in fleet combat where in-fight refitting is wanted, while not screwing with passive refitting offered from other ships (nestor, ect) Except one of the biggest complaints people against combat refitting is triage carrier pairs/groups this only slightly mitigates the issue not solves it And considering a non triage fax is going to be useless I can't see this making any differance Groups of triaged caps will only be a strong as the tank of the individual ship. You only need to break 1 triage during its 5 min timer to kill all of them (eventually.) Combat refitting was a tactic employed by skilled pilots to increase the survivability of their ship. But even with this mechanic triage will die eventually. Heat damage, pilot fatigue, pilot error or even your fleet getting reinforcements which tips the fight in your favour. It is an exercise in patience. If you cant break a triage then why are you still engaging. its the same as if the enemy drops 20 guardians. If you cant break it leave or bring something that can.
And the current combat refitting isn't a problem is what is going to be with the new mods ccp said they needed to get rod of it to properly balance the new capitals
Citadel worm hole tax
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Lugh Crow-Slave
1612
|
Posted - 2016.02.23 21:08:09 -
[239] - Quote
CaesarGREG wrote:All Capitals have "bastion modules" carriers should have one too.
FAX + Triage (give RR bonuses) Carrier + Triage (give Self Rep bonuses. )
Pls , think abaut how re design Triage module:) Simplest way always to take away somthing from ppl.?
"X has it so Y should to" is a terribly limited way of thinking
Also currently only 1/2 of capital ships have a form of siege module so it wouldn't be out of place for carriers not to. In fact only 1/2 the carriers in hake currently do. If ccp had a plan not to give them one (something they haven't said anything about) I would like to hear that first before whining
Citadel worm hole tax
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Rain6637
GoonWaffe Goonswarm Federation
33399
|
Posted - 2016.02.23 21:37:32 -
[240] - Quote
Why would I fly a carrier for the same DPS and 5x the effort? The micromanagement is what does it. It turns a simple hull split into a ship class being put out to pasture.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Rain6637
GoonWaffe Goonswarm Federation
33400
|
Posted - 2016.02.23 21:53:07 -
[241] - Quote
I would be okay with the AI removal if carriers had more DPS, 4,000 to 5,000 DPS. Even if it meant a bastion module.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Lugh Crow-Slave
1612
|
Posted - 2016.02.23 22:00:59 -
[242] - Quote
Rain6637 wrote:Why would I fly a carrier for the same DPS and 5x the effort? The micromanagement is what does it. It turns a simple hull split into a ship class being put out to pasture.
it will mostly come down to how much dps light fighters do and how effective the e-war is
i like to think that since they went back to heavies are only for supers that the fighters are going to be strong
another bonus is you don't need a lock to sick your fighters on someone and if nothing has changed your range is the entire grid
this long range utility is one reason i think a siege mod would just limit its potential
Citadel worm hole tax
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Rain6637
GoonWaffe Goonswarm Federation
33401
|
Posted - 2016.02.23 23:17:51 -
[243] - Quote
One reason you can't say future carrier / grid gameplay is perfect is the lack of a direction indicator for the ship at such a far zoom level.
It's not completely correct to say carriers will have effective DPS when they're penalized for targeting subcapitals.
The lack of a lock is moot because again, you are being forced to fight other capitals that have huge sigs anyway.
a bastion module wouldn't change the range at all, so that can't be counted as a bonus either.
My main point is that I wouldn't bring a carrier over a super, and bringing a carrier means you are a scrub. 1/10 the DPS of a supercarrier, 1/10 (or less) of the EHP, and it's just as hard to pilot.
This is why I say the only thing I think would compensate is an increase of DPS to 4,000-5,000.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Rain6637
GoonWaffe Goonswarm Federation
33401
|
Posted - 2016.02.23 23:21:21 -
[244] - Quote
to make me want to bring one.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Lugh Crow-Slave
1612
|
Posted - 2016.02.24 05:16:14 -
[245] - Quote
https://www.reddit.com/r/evecapitalfocusgroup/comments/470bzl/feedback_wanted_fighter_squadron_details/
DPS will be 8.4k with crius make application at max skills so it looks like carriers will be dedicated anti sub cap unless they get to fit heavy fighters and unless that happens I can't see them being used at all (the Ewar fighters are a joke)
I don't think carriers should be able to feild the AOE bomber but the torpedo bomber should be available maybe 1 slots not the full 3 that would give them 1.6k extra au max skills against capitals I don't think that's too much to ask
Citadel worm hole tax
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aser09
Conquering Darkness
0
|
Posted - 2016.02.24 17:51:05 -
[246] - Quote
Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage
on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well. |

Lugh Crow-Slave
1616
|
Posted - 2016.02.25 16:30:56 -
[247] - Quote
aser09 wrote:Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage
on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well.
good thing ccp is kind enough to sell you extractors
Citadel worm hole tax
|

aser09
Conquering Darkness
0
|
Posted - 2016.02.25 16:50:28 -
[248] - Quote
Lugh Crow-Slave wrote:aser09 wrote:Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage
on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well. good thing ccp is kind enough to sell you extractors
I just spent -ú40.00 on AUR to get extractors before I seen the reworking blog about the Force Auxiliary capital and put 6 months on 2 of my accounts
I have 85mil skill points as well so I only get 150k sp per injector |

Rain6637
GoonWaffe Goonswarm Federation
33418
|
Posted - 2016.02.25 16:56:31 -
[249] - Quote
You get your money back by selling injectors for ISK and buying PLEX. You just have to sit through training again.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Lugh Crow-Slave
1616
|
Posted - 2016.02.25 17:02:50 -
[250] - Quote
aser09 wrote:Lugh Crow-Slave wrote:aser09 wrote:Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage
on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well. good thing ccp is kind enough to sell you extractors I just spent -ú40.00 on AUR to get extractors before I seen the reworking blog about the Force Auxiliary capital and put 6 months on 2 of my accounts I have 85mil skill points as well so I only get 150k sp per injector
good then your willing to spend more ofc
Citadel worm hole tax
|

aser09
Conquering Darkness
0
|
Posted - 2016.02.25 17:21:54 -
[251] - Quote
Lugh Crow-Slave wrote:aser09 wrote:Lugh Crow-Slave wrote:aser09 wrote:Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage
on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well. good thing ccp is kind enough to sell you extractors I just spent -ú40.00 on AUR to get extractors before I seen the reworking blog about the Force Auxiliary capital and put 6 months on 2 of my accounts I have 85mil skill points as well so I only get 150k sp per injector good then your willing to spend more ofc 
nope out of cash just spent all I could now that it  |

Dave Blaumeise
The Executives Executive Outcomes
5
|
Posted - 2016.02.26 10:48:03 -
[252] - Quote
When do we get the fax skillbooks reimbursed? |

Tyranis Marcus
Bloody Heathens
1468
|
Posted - 2016.02.26 18:49:02 -
[253] - Quote
Dracvlad wrote:Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional reaction from me, so must have upset other players too.
The new fighter skills I can live with...
Thank you for listening to sound advice CCP.
You know, I was surprised by that. I expected their response to be to refund isk and sp for the carrier/fighter/triage skills and let people reallocate them toward whichever ship they intended to use. That way they could keep separate skills for the two shiptypes, and you wouldn't have triage pilots with sp wasted on fighters, or carrier pilots with sp wasted on triage.
Do not run. We are your friends.
|

FT Diomedes
The Graduates
2293
|
Posted - 2016.02.26 19:20:38 -
[254] - Quote
Dave Blaumeise wrote:When do we get the fax skillbooks reimbursed?
This is a very important question.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

aser09
Conquering Darkness
0
|
Posted - 2016.02.27 00:18:37 -
[255] - Quote
Tyranis Marcus wrote:Dracvlad wrote:Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional reaction from me, so must have upset other players too.
The new fighter skills I can live with...
Thank you for listening to sound advice CCP. You know, I was surprised by that. I expected their response to be to refund isk and sp for the carrier/fighter/triage skills and let people reallocate them toward whichever ship they intended to use. That way they could keep separate skills for the two shiptypes, and you wouldn't have triage pilots with sp wasted on fighters, or carrier pilots with sp wasted on triage.
yeah I think that would be more fair to all players. |

Lugh Crow-Slave
1619
|
Posted - 2016.02.27 13:14:32 -
[256] - Quote
aser09 wrote:Tyranis Marcus wrote:Dracvlad wrote:Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional reaction from me, so must have upset other players too.
The new fighter skills I can live with...
Thank you for listening to sound advice CCP. You know, I was surprised by that. I expected their response to be to refund isk and sp for the carrier/fighter/triage skills and let people reallocate them toward whichever ship they intended to use. That way they could keep separate skills for the two shiptypes, and you wouldn't have triage pilots with sp wasted on fighters, or carrier pilots with sp wasted on triage. yeah I think that would be more fair to all players.
How? The point was to make sure you could still do what you already can not let you hit a respec button I'm mostly upset with them just making it one skill the should of just split the skill in two that way is not so convoluted for people a year or two down the road asking why they need to train done skulls for a fax
Citadel worm hole tax
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
225
|
Posted - 2016.02.27 20:31:37 -
[257] - Quote
I am sad to see the combat refitting is still to go. That was hard, fun and engaging. In the dev blog you mentioned that you want to change it through the different modules you can fit to the capitals. You mentioned a few in the dev blog, is that all of them or are you guys planning more? It is a bit hard trying to see the impact of the changes when not all the pieces of the puzzle are there. Time is also an issue in these fax bonuses, how long until cap boosters run out? That is the thing to know before you warp it to the fight.
No local in null sec would fix everything!
|

Lugh Crow-Slave
1619
|
Posted - 2016.02.27 20:59:07 -
[258] - Quote
unimatrix0030 wrote:I am sad to see the combat refitting is still to go. That was hard, fun and engaging. In the dev blog you mentioned that you want to change it through the different modules you can fit to the capitals. You mentioned a few in the dev blog, is that all of them or are you guys planning more? It is a bit hard trying to see the impact of the changes when not all the pieces of the puzzle are there. Time is also an issue in these fax bonuses, how long until cap boosters run out? That is the thing to know before you warp it to the fight.
We haven't even been told the ehp of the capitals post balance or the dps but fax are going to need to be taker than the current carriers and be better resistant to cap or triage will be a thing of the past but I'm going to go into it optimistically at least until numbers come out
Citadel worm hole tax
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loquacious7
String Theory For. U Hell's Pirates
27
|
Posted - 2016.02.29 01:34:19 -
[259] - Quote
aser09 wrote:Lugh Crow-Slave wrote:aser09 wrote:Lugh Crow-Slave wrote:aser09 wrote:Hi. I was reading upon your new dev blog about the Force Auxiliary capital, Skills, Modules and refitting. as I was looking though the new roles and bonus I came across the Minmatar Force Auxiliary carrier bonus (the current capital ship I fly now). I only fly the Minmatar carrier for the current bonus of 7.5% bonus to Remote Armor Repairer amount. I have only trained Minmatar skills for the carrier and not long ago I got it to lvl 5. now the remote armor amount bonus is going to the amarr carrier plus I live in a wolf rayet WH with mean the new 7.5% bonus to local Shield Booster amount on the Minmatar fax is not a bonus for me but a disadvantage
on top of that I trained the Minmatar carrier skill to lvl 5 when I took a break from eve but I did not stop paying for it each month as I would use the training time. now it comes I lose that as well. good thing ccp is kind enough to sell you extractors I just spent -ú40.00 on AUR to get extractors before I seen the reworking blog about the Force Auxiliary capital and put 6 months on 2 of my accounts I have 85mil skill points as well so I only get 150k sp per injector good then your willing to spend more ofc  nope out of cash just spent all I could now that it 
It is a shame if you count all the skills, time and isk that it took to get a carrier. only to see them be nerfed. All the changes just pile onto a already expensive set of skills. And they have "fixed" nothing. The old carriers and range were much more fun to fly. |

Memphis Baas
1234
|
Posted - 2016.02.29 02:59:45 -
[260] - Quote
Lugh Crow-Slave wrote:https://www.reddit.com/r/evecapitalfocusgroup/comments/470bzl/feedback_wanted_fighter_squadron_details/
CCP seems to be imagining carrier vs. carrier combat (well, squadron vs. squadron), but really the best way to take out squadrons seems to be with destroyers or cruisers, esp. with that 10% penalty.
|

Alavaria Fera
GoonWaffe
6950
|
Posted - 2016.02.29 06:02:22 -
[261] - Quote
Memphis Baas wrote:CCP seems to be imagining carrier vs. carrier combat (well, squadron vs. squadron), but really the best way to take out squadrons seems to be with destroyers or cruisers, esp. with that 10% penalty. T3destroyer and T3cruiser online is the way to go.
CCP Grimmi: With all players on a single server and in direct competition with each other even your trade and industry activities are PvP.
|

Gaultier's Nightmare
Apocalypse Enterprises Corelum Syndicate
0
|
Posted - 2016.02.29 16:56:30 -
[262] - Quote
FT Diomedes wrote:Dave Blaumeise wrote:When do we get the fax skillbooks reimbursed? This is a very important question.
Any news please on when we get these re-imbursed.
|

Sean Crees
Sean's Safe Haven
33
|
Posted - 2016.03.01 03:11:16 -
[263] - Quote
What about combat refitting in PVE?
Are you planning on making refitting in space not possible while you have a 5min Non-Capsuleer Log-Off Timer?
Or are you going to give people a 60 second weapons timer for shooting NPC's? |

Lugh Crow-Slave
1628
|
Posted - 2016.03.01 04:32:38 -
[264] - Quote
Sean Crees wrote:What about combat refitting in PVE?
Are you planning on making refitting in space not possible while you have a 5min Non-Capsuleer Log-Off Timer?
Or are you going to give people a 60 second weapons timer for shooting NPC's?
i would assume you can refit in pve so long as you are not using bastion
Citadel worm hole tax
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Monasucks
BLACK SQUADRON. RAZOR Alliance
162
|
Posted - 2016.03.01 11:39:59 -
[265] - Quote
Alavaria Fera wrote:Memphis Baas wrote:CCP seems to be imagining carrier vs. carrier combat (well, squadron vs. squadron), but really the best way to take out squadrons seems to be with destroyers or cruisers, esp. with that 10% penalty. T3destroyer and T3cruiser online is the way to go.
yeah just leave it as it is.. and remove spider tank and introduce those fax.. and all will better.. even better if you give us back jumprange and remove the space AIDS
Can I haz you're stuff?
[i][b]A good worker is a live worker. Free to live - and work! A bad worker is a dead worker; and vice versa. Don't be a bad worker; bad workers are slaves, and dead. Payday for good workers has been postponed indefinitely. Pa
|

Alavaria Fera
GoonWaffe
6951
|
Posted - 2016.03.01 20:14:16 -
[266] - Quote
Monasucks wrote:Alavaria Fera wrote:Memphis Baas wrote:CCP seems to be imagining carrier vs. carrier combat (well, squadron vs. squadron), but really the best way to take out squadrons seems to be with destroyers or cruisers, esp. with that 10% penalty. T3destroyer and T3cruiser online is the way to go. yeah just leave it as it is.. and remove spider tank and introduce those fax.. and all will better.. even better if you give us back jumprange and remove the space AIDS As long as humans have this uncontrollable desire to use teleporting mechanics there will be no way to totally defeat the timer menace.
CCP Grimmi: With all players on a single server and in direct competition with each other even your trade and industry activities are PvP.
|

BambarbiyaKirgudu
Real Pilots Group
22
|
Posted - 2016.03.19 13:24:30 -
[267] - Quote
Let's tell ourselves yourself the truth and ask yourself - these innovations we expect from developers? Why all this fuss with capitals and citadels? Instead, to bring new modules and structure in game, without breaking the old, what well-balanced and trustworthy, and to please the players, what we have instead of carriers - two ships, instead of POS - citadel, which are basically useless and cost a lot of money - i was recently on the test for the citadel - the citadel - this is the same how station, but only beats as POS), and dreads will become as large battleship!) Is this what we expect from developers? I think many will say that no! I must say that unfortunately, there is a redistribution of the old, how a new and nothing more - in addition project discovery, which hardly need - to see the fleas under the microscope!) Skills injectors can be cause big imbalance in the game! All this is, unfortunately, very sad!( Lately, positive I see from new destroyers, Drifter wormhole, new modules and all! |

Nou Mene
Out of Focus Odin's Call
16
|
Posted - 2016.03.22 02:01:18 -
[268] - Quote
Combat Reffiting What do you think about giving Nestors a role bonus so it can combat refit (Nestors and only Nestors)?
|

Lugh Crow-Slave
1719
|
Posted - 2016.03.22 02:54:38 -
[269] - Quote
Nou Mene wrote:Combat Reffiting What do you think about giving Nestors a role bonus so it can combat refit (Nestors and only Nestors)?
... you would have to give every ship a role bonus say they could refit off nestors
Citadel worm hole tax
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Mirthander Kane
Legion's Ruin
34
|
Posted - 2016.03.22 08:17:19 -
[270] - Quote
Nana Skalski wrote:Quote:Capital Emergency Hull Energizer When for freighters?  Agreed, this would give active pilots some semblance of protection against ganks, which is currently sorely lacking. |

Sexy Cakes
Have A Seat
1080
|
Posted - 2016.03.25 13:24:00 -
[271] - Quote
CCP Phantom wrote:With the EVE: Citadel expansion this Spring we will see, of course, Citadels but also a full revamp of capital ships. This includes the introduction of the new Force Auxiliary capital ships. We now have more information about those Force Auxiliary ships available. Stats, transition from Triage Carriers to Force Auxiliaries and more. Check out the latest dev blog from CCP Larrikin and Team Five-0 Reworking Capital Ships: Skills, Modules and Refitting.
Hey bro... can you poke someone and get them to answer some questions from this thread? 14 pages in and no dev responses...
Not today spaghetti.
|

half san
Overload This
6
|
Posted - 2016.04.04 18:46:32 -
[272] - Quote
Why not ccp, remove all good things and features from EVE. Make it FPS, at least that is what nullsec want, good job ccp.
BTW check this link https://www.reddit.com/r/Eve/comments/4dc6wp/overload_this_vs_hole_control/.
Live long and prosper. |
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