Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Grimpak
Midnight Elites Echelon Rising
166
|
Posted - 2011.12.16 03:54:00 -
[31] - Quote
mkint wrote:War Kitten wrote:mkint wrote: And no, the 100% chance to -1 target slot would not be any less useless than any of the other ewar types.
You're right, it would be far more useless. You devote 5 slots to remove 5 of my targeting slots. I can target 6 things. You have wasted 5 slots and I can still kill you just as easily as before. And how exactly do target painter modules remove 6 or more ships from a fight single handedly with a single boat? How many tracking enhancers do you need on a single target to be invulnerable from attack? How many damps boats do you need in a fleet to completely shut down an opposing fleet? So, maybe T2 ECM should be -2 targets (most ewar that's ever useful on any target due to stacking penalties is 4 or 5.) But ECM is broken. It's unbalanced and that it remains the way it is in the game is a major sign of dev incompetence. And arguing "omg, my ECM solopwnmobile might no longer be all-poweful" is the most incompetent argument you can make in favor of it. edit: but this isn't a 'nerf ecm' thread... this is a 'balance the races' thread. Back on topic, does anyone else think the core of the balancing should be focused on the rock/paper/scissors ewar philosophy? Or what kinds of ewar vs guns changes would need to happen to balance the races?
FYI the work needed to rebalance ECM so that it remains competitive in today's gameplay (no, your proposition would make it even worse than TP's) is, by far, too much for the benefits it would bring to the game as a whole. ECM brings the role of force multiplier to the game and in that role it is perfectly balanced. The ECM, as a concept however, is what makes it somewhat overwpowered.
As it is, nerfing str on them would make them too weak, you can't increase their range, and nerfing their range even further would make them impossible to use.
the only two ways to make ECM more bearable are either boosting the other ewar forms, or removing ECM from the game entirely. Besides that, it's a mechanic that works exactly as it says in the box. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Midori Tsu
Evolution The Initiative.
26
|
Posted - 2011.12.16 04:00:00 -
[32] - Quote
The amount of dumb in this thread is astounding.
The OP does bring up some fine points, but he's wrong on some of them.
The Talos is the only not being used, due to having to be at 0 and no tank, you might as well just get a Brutix.
250mm rails do hae a slight problem, but not as big as your making it out to be. |

mkint
466
|
Posted - 2011.12.16 04:15:00 -
[33] - Quote
Grimpak wrote:. ECM brings the role of force multiplier to the game and in that role it is perfectly balanced. And by this, you mean "omg, my wtfsolopwnmobile will be balanced in line with the other ships! no way!"
Actually, I'm not particularly against 1 ewar ship shutting down multiple targets (i.e. force multiplication). The reason I'm particularly against ECM as it exists is because it's not balanced. No other race has a force multiplier at all if judged by the same standards. No other race has an ewar where the only defense of against it can completely fail to do it's job. No other race has an ewar where the mere threat of the possibility of encountering that ewar forces the defenders to decide if they will waste a slot on a defensive module that doesn't really do anything. And finally, ECM kills opportunities for creative fleet compositions and tactics (and rock/paper/scissors.) |

Hungry Eyes
Ministry of War Amarr Empire
235
|
Posted - 2011.12.16 04:45:00 -
[34] - Quote
Midori Tsu wrote:The amount of dumb in this thread is astounding.
The OP does bring up some fine points, but he's wrong on some of them.
The Talos is the only not being used, due to having to be at 0 and no tank, you might as well just get a Brutix.
250mm rails do hae a slight problem, but not as big as your making it out to be.
well at this point im going to have to request some metrics. both the Talos and medium rails are not getting significant kills from what ive seen anyways. there's no reason to use anything over the Tornado's alpha and Oracle's dps.
the problem is essentially the same: why fly anything other than Canes and Drakes? |

Valtis Thermalion
Industrial Goods and Services
0
|
Posted - 2011.12.16 05:03:00 -
[35] - Quote
Problem with the ECM is that it's tied to rng and there is very little you can do yourself to influence whether or not you get jammed. ECCM of course helps you, but it has the problem that it's very difficult to get the feeling whether it's working or not - with sensor boosters you can see immediate increase in your targeting range for example, but with ECCM you don't get any notifications when it successfully helped you to resist incoming ECM. Probably a lot of the hate the ECM receives is due to the fact that the target feels out of control of the situation, that he\she is essentially the victim of the rng and all they can do is hope that they aren't jammed.
As I just spent 5 minutes thinking about this, I feel confident on proposing the following: Change the mechanics to such that instead of rolling the dice to see if target is jammed, the time you are jammed depends on target's sensor strength and total (stacking penalized) jamming strength on the target.
Jam time in seconds = 20*jam strength / sensor strength (or whatever time is appropriate, 20 seconds is just the current one)
Obviously this would require rebalancing jammer strength. Jammed target could also receive a boost to their scan resolution after the jam timer ends so that they can actually lock something in between jam cycles, especially if they are larger vessels like battleships or even capitals. Additionally, you could always throw in maximum time for jam cycle to prevent permajamming.
Various good sides compared to current systems are that it would be predictable and make any plans against it (or using it) easier vs hoping that the rng gods are favorable to you today. It would also make ECCM feel more useful as you could easily see it working. Stacking penalties would be easier to implement than on current change-based system. Also, ECM would still be a force multiplier, vastly reducing incoming dps from heavier ships. |

Bienator II
madmen of the skies
359
|
Posted - 2011.12.16 05:15:00 -
[36] - Quote
Hungry Eyes wrote: the problem is essentially the same: why fly anything other than Canes and Drakes?
for the same reason why you probably don't want to play a singleplayer game in easy mode, aimbots and wallhacks? a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Hofbrau Dunkel
Republic Military School Minmatar Republic
0
|
Posted - 2011.12.16 05:15:00 -
[37] - Quote
. |

Hofbrau Dunkel
Republic Military School Minmatar Republic
0
|
Posted - 2011.12.16 05:15:00 -
[38] - Quote
Ranger 1 wrote:I'd still like to see Hybrids redesigned.
Blasters = Slow rate of fire, HUGE alpha.
Making close range weapons have a slow RoF is a bad idea, high transversal will wreak havoc on low RoF weapons much more than high RoF weapons.
Any proposals calling for an entire overhaul of all racial bonuses are never going to be considered, so don't bother with them. On the EWAR front, I have a couple of specific proposals to help balance out the racial EWAR:
1) Make ECM's beak locks only instead of breaking locks and preventing relocking for a period of time.
2) Make signal distortion amplifiers increase the range and effectiveness of all EWAR (ECM, damps, target painting and tracking disruptors). Currently ECM is the only form of EWAR that can fit a module to improve its effectiveness. This need to be changed.
3) Increase the base optimal range of all EWAR (ECM, damps, target painting and tracking disruptors) and/or give all dedicated ewar ships a boost to their racial EWAR optimal range. The problem with most EWAR platforms is that they are paper thin, which goes double for electronic attack frigs, but the base optimal range of their respective EWAR usually means fighting in the kill zone of most weapons.
I believe neuts, webs and scrams are well balanced and should be left as is, although it wouldn't hurt to give a few more gallente ships a web range or web strength bonus. |

Grimpak
Midnight Elites Echelon Rising
166
|
Posted - 2011.12.16 12:30:00 -
[39] - Quote
mkint wrote:Grimpak wrote:. ECM brings the role of force multiplier to the game and in that role it is perfectly balanced. And by this, you mean "omg, my wtfsolopwnmobile will be balanced in line with the other ships! no way!" Actually, I'm not particularly against 1 ewar ship shutting down multiple targets (i.e. force multiplication). The reason I'm particularly against ECM as it exists is because it's not balanced. No other race has a force multiplier at all if judged by the same standards. No other race has an ewar where the only defense of against it can completely fail to do it's job. No other race has an ewar where the mere threat of the possibility of encountering that ewar forces the defenders to decide if they will waste a slot on a defensive module that doesn't really do anything. And finally, ECM kills opportunities for creative fleet compositions and tactics (and rock/paper/scissors.)
by that I mean that is perfectly balanced in the role that is supposed to occupy, which is being a force multiplier.
the design itself however, is ovepowered, and unfortunately, beyond removing it or making it totally useless. any change that you might impart on them will either bring no significant change, or make them too good or too bad. ECM is pretty much a "yes/no" type of tool with random probabilities of hitting "yes" or "no". Basically a force multiplier attack of the denial type.
make it hit too much on "yes" and it becomes OP. make it hit too much on "no" and it becomes useless, and keeping with this design there is really no other way to balance it any further. So in the end, you either remove it, or rework the mechanic from the ground into something totally different that it is today. And in keeping the "denial attack" we would hit on this very issue yet again, because people don't like to be locked out of a fight, so in the end we would have wasted dev developing time to reach the same conclusion we have nowadays.
your solution, posted on another post, would totally remove the "force multiplier" role of ECM, making it a hindrance no bigger than a TP, since you would need to focus all your ewar in a single ship, and make it totally useless vs ships like logis that can lock 10 targets. And "creative fleet composition and tactics" is a bit relative. It is possible to make a creative fleet with ECM, that can beat a bigger fleet with no way to counter it, and that's what ECM is supposed to do. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

SmegB
Onyx Brotherhood STR8NGE BREW
1
|
Posted - 2011.12.16 13:32:00 -
[40] - Quote
as far as balancing goes gallante for short range can do some crazy damage argueably best in game. Proteus SICK blaster dmg. MEGA OMG DMG only thing is they last a good battle cruiser myrm good tank decent dmg brutix good dmg decent tank. people tend to use BCs more in pvp so thats why gallante doesnt make the list. |
|

ALTternate
School of Applied Knowledge Caldari State
2
|
Posted - 2011.12.16 14:44:00 -
[41] - Quote
mkint wrote:Grimpak wrote:. ECM brings the role of force multiplier to the game and in that role it is perfectly balanced. And by this, you mean "omg, my wtfsolopwnmobile will be balanced in line with the other ships! no way!" Actually, I'm not particularly against 1 ewar ship shutting down multiple targets (i.e. force multiplication). The reason I'm particularly against ECM as it exists is because it's not balanced. No other race has a force multiplier at all if judged by the same standards. No other race has an ewar where the only defense of against it can completely fail to do it's job. No other race has an ewar where the mere threat of the possibility of encountering that ewar forces the defenders to decide if they will waste a slot on a defensive module that doesn't really do anything. And finally, ECM kills opportunities for creative fleet compositions and tactics (and rock/paper/scissors.)
I think the other ewars should be buffed.
Also, if you're going to start pulling this fantastic line every time you post
"The reason I'm particularly against ECM as it exists is because it's not balanced. No other race has a force multiplier at all if judged by the same standards. No other race has an ewar where the only defense of against it can completely fail to do it's job."
Then you're going to continue to open up a huge can of worms.
We all know the races are different and this reality is highlighted by ewar. Is it fair that Minmatar can pretty much zip around and destroy most opponents with little danger? What other race has a such a strong representation in PvP? If you're going to start arguing racial balance I think we need to look at the much bigger picture and not just ewar.
BTW, there are counters to ECM. I know you hate the idea of fitting a module to counter another, but seriously fit one and suddenly ECM becomes much more manageable. |

baltec1
248
|
Posted - 2011.12.16 14:55:00 -
[42] - Quote
Kaylyis wrote: Speed boost and agility are nice. Still cannot catch targets for blaster love and hugs is the point I believe, amongst other things.
Yes we got a speed boost.
No, it wasn't enough to get us into engagement range with blasters before we pop. The main ***** about gallente is the supposed focus on blasters.
My mega out runs and out manovers most BCs it meets now and the combat range of blasters is perfectly fine so long as you dont try to fly them like an auto ship. |

Slade Trillgon
T.R.I.A.D
76
|
Posted - 2011.12.16 15:01:00 -
[43] - Quote
I am for the rebalancing by way of the EWar rock/paper/scissors suggestion. Maybe the way to go with that first would be to balance Amarr vs Minmatar and then the Gallente vs the Caldari. Maybe I am biased as a RP'er but it makes more sense that way and then much variety may pop up since many fleet composites could be invented with all the crossover that occurs in day to day EVE warfare.
Slade
|

Ocih
Space Mermaids
14
|
Posted - 2011.12.16 15:48:00 -
[44] - Quote
Alara IonStorm wrote:Surfin's PlunderBunny wrote:Hungry Eyes wrote:there's absolutely no reason why rails should not be able to do what arties and pulses can. *cough* Beams *cough* Scorch is the new Beams.
This.
Aurora/ Tach is a flash light. I passive locked a dram once at 240 km with a tinfoil Apoc and while I freaked him out and he went out to 300 km to break my lock, there was never any chance of me killing him.
|

Messoroz
AQUILA INC
80
|
Posted - 2011.12.16 15:59:00 -
[45] - Quote
My gallente alt now has 200+ kills with a rail Talos, stop whining and innovate beyond trying to use cookie cutter blaster fits on ******* everything like all the other nubs. |

Ranger 1
Ranger Corp
533
|
Posted - 2011.12.16 16:10:00 -
[46] - Quote
Messoroz wrote:My gallente alt now has 200+ kills with a rail Talos, stop whining and innovate beyond trying to use cookie cutter blaster fits on ******* everything like all the other nubs.
Few people use Rails to their best effect, nice to see someone that does. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Hungry Eyes
Ministry of War Amarr Empire
235
|
Posted - 2011.12.16 17:41:00 -
[47] - Quote
baltec1 wrote:Kaylyis wrote: Speed boost and agility are nice. Still cannot catch targets for blaster love and hugs is the point I believe, amongst other things.
Yes we got a speed boost.
No, it wasn't enough to get us into engagement range with blasters before we pop. The main ***** about gallente is the supposed focus on blasters.
My mega out runs and out manovers most BCs it meets now and the combat range of blasters is perfectly fine so long as you dont try to fly them like an auto ship.
your mega is out-tanked, out-dps'd and out-ranged by any amarr and minnie bs. taking down bc's with ease is something every bs should be capable of. and only the shield mega with 2-3 TE's in lows has decent damage projection (still laughed at by any pulse boat). |

Hungry Eyes
Ministry of War Amarr Empire
235
|
Posted - 2011.12.16 17:47:00 -
[48] - Quote
Messoroz wrote:My gallente alt now has 200+ kills with a rail Talos, stop whining and innovate beyond trying to use cookie cutter blaster fits on ******* everything like all the other nubs.
i dont know, this sounds like a whole bunch of hot air to me. im not saying i dont believe you, im sure you got on the killmails. but the mega pulse oracles and arty tornadoes did all the work for sure. unless you can give me some examples, im afraid youre not contributing anything to the thread. large rails have nothing to offer over arties and mega pulses with scorch.
in addition, this does not address the issue with medium rails, which are awful.
but really, id love to get some sort of response from CCP regarding upcoming plans for overall ship balancing and Gallente fixing. |

mkint
472
|
Posted - 2011.12.16 17:55:00 -
[49] - Quote
Grimpak wrote:
your solution, posted on another post, would totally remove the "force multiplier" role of ECM, making it a hindrance no bigger than a TP, since you would need to focus all your ewar in a single ship, and make it totally useless vs ships like logis that can lock 10 targets. And "creative fleet composition and tactics" is a bit relative. It is possible to make a creative fleet with ECM, that can beat a bigger fleet with no way to counter it, and that's what ECM is supposed to do.
Someone else posted a no-relock delay idea that might be acceptable if:
All other racial ewar boats had a 100% role bonus to their ewar (thus providing that force multiplier mechanic to other races). and ECCM had some benefit in addition to countering ECM.
ECM is a bad mechanic, from the randomness, to the counter, to it's ability to 100% completely remove someone from a fight rather than reduce their effectiveness.
I was going to suggest earlier that what if ECM, instead of breaking locks ECM had a 100% chance of offlining random modules? ECCM would be changed to reduce the capacitor needed to online those modules (and maybe a scripted secondary benefit, like reducing heat from overloading?) I'm not sure how this would balance with rock/paper/scissors ewar between the races, but either way, pretty much ANY other idea is better than ECM as it is now. |

Hungry Eyes
Ministry of War Amarr Empire
235
|
Posted - 2011.12.16 17:58:00 -
[50] - Quote
yep, there's a reason WoW moved away from RNG effects. they make pvp ******* stupid. |
|

Nariya Kentaya
Celestial Ascension
92
|
Posted - 2011.12.16 19:47:00 -
[51] - Quote
Crias Taylor wrote:Hungry Eyes wrote:there's absolutely no reason why rails should not be able to do what arties and pulses can. Well the fact you put a close range gun in with long range guns should tell you pulse is pretty broken.-á wrong, pulses are still relatively close range, with DPS dwindling severely as you switch to farther optimal crystals, and they are easy to overpower in a long term engagement IN FACT the biggest weakness of amarr pulse ships is their ******** levels of cap usage which IMO i belive is enough of a counterbalance to their high volley ability.
though arties have high alpha AND optimal and have NO excuse. |

Grimpak
Midnight Elites Echelon Rising
167
|
Posted - 2011.12.17 01:50:00 -
[52] - Quote
Nariya Kentaya wrote:Crias Taylor wrote:Hungry Eyes wrote:there's absolutely no reason why rails should not be able to do what arties and pulses can. Well the fact you put a close range gun in with long range guns should tell you pulse is pretty broken.-á wrong, pulses are still relatively close range, with DPS dwindling severely as you switch to farther optimal crystals, and they are easy to overpower in a long term engagement IN FACT the biggest weakness of amarr pulse ships is their ******** levels of cap usage which IMO i belive is enough of a counterbalance to their high volley ability. though arties have high alpha AND optimal and have NO excuse. actually, arties have the smallest optimal of all long range weapons. the 1200mm for example even has a bigger falloff than optimal.
they do however have the biggest falloff. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Tore Vest
Vikinghall
104
|
Posted - 2011.12.17 01:56:00 -
[53] - Quote
Messoroz wrote:My gallente alt now has 200+ kills with a rail Talos, stop whining and innovate beyond trying to use cookie cutter blaster fits on ******* everything like all the other nubs.
Killmail whoring... eh? 
|

Hungry Eyes
Ministry of War Amarr Empire
236
|
Posted - 2011.12.17 16:24:00 -
[54] - Quote
bump, id still like an answer |

Mariner6
EVE University Ivy League
38
|
Posted - 2011.12.17 17:43:00 -
[55] - Quote
Alara IonStorm wrote:Removing Rig Penalties would be a big start.
Between Gallente Armor Ships with Armor Rigs that don't hurt there Speed, Astronautics Rigs that increase it w/o hurting there tank and Hybrid Rigs that can be fit with a rack of Neutrons well that would definitely help a lot.
As long as Arties with there Massive Alpha and Selectable Dmg Types and Scorch that has the fleet range with greater tracking and Dmg Exist then Rails and Beams will always be a foot note.
Removing rig penalties would be a massive failure. Can you imagine an armor tanked hurricane with no loss to speed? All that would do is make minmatar even more OP. The changes to fix Gallente MUST be done specifically to Gallente hulls. If its done to Modules then all that will happen is the other races with just be that much better. The problem is the hulls of Gallente ships (all the attributes) and hybrids. Bonus, stats etc must directly be adjusted. |

Alara IonStorm
631
|
Posted - 2011.12.17 17:50:00 -
[56] - Quote
Mariner6 wrote: Can you imagine an armor tanked hurricane with no loss to speed? All that would do is make minmatar even more OP.
Your example is flawed a faster Armor Cane would not be much of an issue. It would not have it's Nano Agility / Speed, Dmg and Range enjoyed by the much used Shield Counterpart. It's use as a rush Armor DPS Ship would see some improvements but inside Blaster Range where it would fight it would have a difficult time competing.
The benefits to Gallente far outstretch the 3 Minmatar Hulls this would help. Add in more Hybrid Balancing and this is a step in the right direction. |

Keen Fallsword
Billionaires Club C0VEN
27
|
Posted - 2011.12.17 22:39:00 -
[57] - Quote
friendly bump |

Hungry Eyes
Ministry of War Amarr Empire
236
|
Posted - 2011.12.17 22:47:00 -
[58] - Quote
and up |

Wacktopia
Sicarius. The Kadeshi
57
|
Posted - 2011.12.18 01:44:00 -
[59] - Quote
Midori Tsu wrote:The Talos is the only not being used, due to having to be at 0 and no tank, you might as well just get a Brutix.
Thought the exact same the first time I looked at Talos fits. The recent hybrid changes are good but I think CCP still need to look a little at Gallente. Not saying they should make them just like other races but perhaps just better at what they do. |

Ranger 1
Ranger Corp
536
|
Posted - 2011.12.18 02:29:00 -
[60] - Quote
mkint wrote:Grimpak wrote:
your solution, posted on another post, would totally remove the "force multiplier" role of ECM, making it a hindrance no bigger than a TP, since you would need to focus all your ewar in a single ship, and make it totally useless vs ships like logis that can lock 10 targets. And "creative fleet composition and tactics" is a bit relative. It is possible to make a creative fleet with ECM, that can beat a bigger fleet with no way to counter it, and that's what ECM is supposed to do.
Someone else posted a no-relock delay idea that might be acceptable if: All other racial ewar boats had a 100% role bonus to their ewar (thus providing that force multiplier mechanic to other races). and ECCM had some benefit in addition to countering ECM. ECM is a bad mechanic, from the randomness, to the counter, to it's ability to 100% completely remove someone from a fight rather than reduce their effectiveness. I was going to suggest earlier that what if ECM, instead of breaking locks ECM had a 100% chance of offlining random modules? ECCM would be changed to reduce the capacitor needed to online those modules (and maybe a scripted secondary benefit, like reducing heat from overloading?) I'm not sure how this would balance with rock/paper/scissors ewar between the races, but either way, pretty much ANY other idea is better than ECM as it is now.
Hmmm, as a secondary effect of ECCM I could see it reducing Sig Radius.
Sig radius is a reflection of a ships electronic signature, I could see the distortion put out by ECCM effectively having a low key but noticeable effect on lock times, missile accuracy, scanning efficiency, etc.
Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |