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Clansworth
Good Rock Materials
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Posted - 2007.02.09 10:31:00 -
[1]
Okay, I have seen many threads regarding some sort of mining command ship, that gives the command ship link bonus to the mining foreman links. I have done some thinking, and I believe that if you are going to branch ORE out into a new class of ships, that it should be a few different models, each with some specific purpose. The following posts will represent my ideas for the Prospector class of mining support ships. Manufactured by ORE to augment the already awesome ore stripping abilities of it's mainstay product offerings. The skillset is a non combat oriented one, which makes more since. Something I never liked about the battlecruiser as a mining support ship was that you had to go through so much combat ships oriented training, for a non combat role. The Prospecting skill is the new Spaceship Command skill used for this class of ship. The three ships are different sizes, ranging from destroyer, to cruiser, and up to a battlecruiser sized beast. Don't confuse these with the combat versions though, as they are definately not for the battlefield.
Ideas:Heavy Lifter /ingameboard.asp?a=topic&threadID=473044Prospector |

Clansworth
Good Rock Materials
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Posted - 2007.02.09 10:34:00 -
[2]
Edited by: Clansworth on 09/02/2007 10:34:52 Ant (ORE Syndicate)
The Ant's primary role is the rapid scouting and screening of possible mining locations. The Syndicate has equipped this destroyer sized hull with the speed and electronics required to complete this task with the utmost speed and efficiency.
Prospecting skill bonus: - 10% reduction to duration/activation time of modules requiring Astrometrics per level Logistics skill bonus: - 10% bonus to Max Velocity per level - 5% bonus to Agility per level Role Bonus: - 99% reduction in mining foreman link module CPU need. - 250% bonus to Survey Scanner range per level
PG/CPU..........375/250 Slots H/M/L.....3/4/2 Turret/Launcher.2/1 Drone Bay.......10m¦ Velocity........250m/sec Cargo Capacity..400m¦ Shield(resists).450 (0/60/40/20) Armor (resists).500 (70/10/25/35)
Skills: -Prospecting I -Logistics I -Mining Director I
Ideas:Heavy Lifter /ingameboard.asp?a=topic&threadID=473044Prospector |

Clansworth
Good Rock Materials
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Posted - 2007.02.09 10:34:00 -
[3]
Edited by: Clansworth on 09/02/2007 10:36:03 Mole (ORE Syndicate)
ORE designed the Mole to provide coordination and support to its highly specialized mining teams. This cruiser sized ship makes its rounds through the team, making adjustments and repairs that keep the team working at it's top productivity.
Prospecting skill bonus: - 3% bonus to effectievness of Mining Foreman Links per level Logistics skill bonus: - 15% reduction in Shield Transfer Array capacitor use per level - 10% reduction in Energy Transfer Array capacitor use per level Role Bonus: - 99% reduction in mining foreman link module CPU need. - 250% bonus to Survey Scanner range per level
PG/CPU..........525/350 Slots H/M/L.....5/5/3 Turret/Launcher.2/2 Drone Bay.......25m¦ Velocity........200m/sec Cargo Capacity..750m¦ Shield(resists).600 (0/60/40/20) Armor (resists).800 (70/10/25/35)
Skills: -Prospecting II -Logistics III -Mining Director I
Ideas:Heavy Lifter /ingameboard.asp?a=topic&threadID=473044Prospector |

Clansworth
Good Rock Materials
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Posted - 2007.02.09 10:35:00 -
[4]
Edited by: Clansworth on 09/02/2007 10:38:26 Armadillo (ORE Syndicate)
The Armadillo is a real workhorse. While it's size and tough skin might resemble a battlecruiser, it is most at home picking through asteroids, and directing barges to the richest ore. In experienced hands, its advanced electronics can turn any rag tag group of workers into a highly effecient, managed team, capable of stripping every last spec of valuable ore from any belt.
Prospecting skill bonus: - 5% bonus to effectiveness of Mining Foreman Links per level - 15% bonus to Tractor Beam range per level Logistics skill bonus: - 15% reduction in Shield Transfer Array capacitor use per level - 10% reduction in Energy Transfer Array capacitor use per level Role Bonus: - 99% reduction in Mining Foreman Link module CPU need. Can use 3 modules simultaneously. - 250% bonus to Survey Scanner range per level
PG/CPU..........655/650 Slots H/M/L.....7/5/5 Turret/Launcher.4/2 Drone Bay.......50m¦ Velocity........120m/sec Cargo Capacity..1250m¦ Shield(resists).1250 (0/60/40/20) Armor (resists).2400 (70/10/25/35)
Skills: -Prospecting IV -Logistics IV -Mining Director III
Ideas:Heavy Lifter /ingameboard.asp?a=topic&threadID=473044Prospector |

Chi Prime
Eternity INC. Mercenary Coalition
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Posted - 2007.02.09 10:37:00 -
[5]
A Dev blog also states that ORE is coming out with a capital ship:
"And talking about capital ships, the rumour is that ORE have one in the works. Unofficial sources state that it's not a miner per se, but is something every industrialist wants to have in his backyard."
(cf. Linkage) -
Ares, Raptor and Malediction needs fixing |

slabby
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Posted - 2007.02.10 16:14:00 -
[6]
first of all the new ORE capital ship is nothing more then a thought, and furthermore it'll be industrial sided so no real mining ship, i can see merit in the mining ships proposed here.
but if you're going to use survey the survey system 'll need to be improved, namely the survey scanner as it isn't worth 1 isk at the moment, also i think the skills should be raised a bit more...
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banannagirl
Minmatar The U-B-H-C
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Posted - 2007.02.10 22:04:00 -
[7]
mining drones that mine 24/7 would be much better ....
you skill up - you buy your drone ... you set the quarry you take it to a system and it mines and flies back and forth - this could be a pos system or whatever ...!
bg
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Auron Shadowbane
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Posted - 2007.02.13 11:49:00 -
[8]
nice ideas. especially if ya give the tier3 one e big enoguh capacitor to tank 0.0 rats well!
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Jaketh Ivanes
Amarr Riggers Incorporated
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Posted - 2007.02.13 14:52:00 -
[9]
Thats some good suggestions there.
But i would like to see them be more dedicated at their "job". Meaning no drone bay or missile points. Also, the turret slots should be confined to mining lasers/strip miners.
The scout should have some small defensive ability (the way it is now), as it won't be mining much (scouting). So perhaps remove the mining link bonus.
But a great idea imo.
And about the mining cap ship. I got a skill book for a mobil base in my hanger. Can't remember how i got it and have yet to see any ship require it.. I do hope thats the ship the book refers to 
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Kittamaru
Gallente TARDZ Gods of Night and Day
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Posted - 2007.02.13 17:45:00 -
[10]
I kind of like this... it makes sense
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Clansworth
Good Rock Materials
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Posted - 2007.02.21 10:35:00 -
[11]
Edited by: Clansworth on 21/02/2007 10:34:33 I kept the Foreman link bonus on all three ships, simply because I was keeping it consistant across the entire class of ship (like it is on the battlecruisers). The small version wouldn't really have the cap to make use of it well. I kept a mix of launcher/turret to make it race non-specific. The slots are not really for mining, they are for providing some light support over it's crew of miners. As for the Survey scanner, I have posted a few times (I'm sure they are lost to the forum gnomes now), about my suggested improvements to the scanner. Mainly, that it is incoroporated into the overview, instead of its own window. Basically have a new column for size. Also, I would like for the survey scanner to maybe give a boost in some slight way to the mining crew. Not necessarily in yield, but maybe a slight boost to the roids content. For instance, when a squad member is mining from a roid that is in scanner range of the squad commander, the miner still recieves his calculated ore units, but the roid is only dropped like 95% of that or something. This would imply that the scanner is finding some of the more hidden ore in the asteroid, and helping to coordinate the targeting of the lasers. Of course, this ability could maybe be in a new module, which could be somewhat based ont he target painter (but uses the survey skill instead).
Lifter, Prospector |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.02.21 11:02:00 -
[12]
How about a mining ship that doesn't suck?
Extraction Platform
BS class tank
5 Strip Miners
Has a 250k m3 cargo hold
Bonuses to Strip Miner efficiency/range rather than amount. _________________________ ~Thor Xian, Material Defender
Got Corp? |

Sarf
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Posted - 2007.02.21 16:59:00 -
[13]
on thought, what if you gave it a bonus to using scan probes, they are planning on moving most astroid belts into the exploration system
So a lancher hard point, and a extra high slot for it. and maybe a bonus to scanning for cosmic sigs.
thoughts?
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Clansworth
Good Rock Materials
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Posted - 2007.02.24 04:24:00 -
[14]
Originally by: Sarf on thought, what if you gave it a bonus to using scan probes, they are planning on moving most astroid belts into the exploration system
So a lancher hard point, and a extra high slot for it. and maybe a bonus to scanning for cosmic sigs.
thoughts?
My first ship idea (the ANT), does have a bonus to scan probes. Same bonus that is found on the survey ship of each race.
Lifter, Prospector |

Tonto Auri
Center for Advanced Studies
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Posted - 2007.02.24 04:32:00 -
[15]
Originally by: Thor Xian How about a mining ship that doesn't suck?
Extraction Platform
BS class tank
5 Strip Miners
Has a 250k m3 cargo hold
Bonuses to Strip Miner efficiency/range rather than amount.
Chinese Farmer's Hope ? That's never be done, if CCP isn't stupid. -- Best mining place here < |

Clansworth
Good Rock Materials
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Posted - 2007.02.24 05:40:00 -
[16]
Originally by: Thor Xian How about a mining ship that doesn't suck?
Extraction Platform
BS class tank
5 Strip Miners
Has a 250k m3 cargo hold
Bonuses to Strip Miner efficiency/range rather than amount.
I firmly believe no single ship should be able to mine more than the Hulk. I think further developement in mining should be through more sophisticated teamwork.
Lifter, Prospector |

Clansworth
Point-Zero SMASH Alliance
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Posted - 2007.05.11 06:56:00 -
[17]
I know, kind of a thread resurrection, but I still feel this is potentially a very successful idea, and am looking for some more opinions.
Prospector Class |

Kamikazi ONE
Republic Military School
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Posted - 2007.05.11 12:28:00 -
[18]
It would be nice to see a Hulk with the ability to fit a Mining Foreman Link to it's high slots along with the mining lasers.
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Barbara Nichole
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Posted - 2007.05.16 03:24:00 -
[19]
The devs already confirmed, in the second to last live dev blog, that they are working on some kind of capital ship or mining support ship. They didn't say much about it except it definitely would not be a giant rock sucker.
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Erim Solfara
Amarr Tarlos INC
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Posted - 2007.05.31 20:44:00 -
[20]
o/ Clansworth! Followed the link in your sig when I looked at my old post about exploration ships (sig link). I have to say I quite like your ideas here, even though I'm not a dedicated miner, I might be up for going into something like this for people who are.
Couple of potential issues though, not too hot on the Ant's blanket 'modules require astrometrics' bonus, perhaps something like a cycle time reduction for survey scanners might be more in line with the ships use? Then again I may be wrong.
The other niggle was the Mole's Logistics bonus, energy transfers and shield transfers? That sorta leaves out armour reppers doesn't it? I know that armour reps are cap heavy, so you could just make sure everyone's got a fat tank which is then supplemented by the energy transfers, but that means people have to sacrifice fitting slots on their ships.
I'm not sure how you'd get around that though, with no racial traits you can pick the right ship in the class for your group. Perhaps a bonus to all three in one swoop would work?
Either way it'd be nice to see some love in some form like this for miners, the capital is nice to hear about as some attention, but it still falls prey to the 'bigger toys for the richer people' problem, which means the average miner won't get use of it.
New ship class |

Sarf
Asgard Industries Safe And Fun Environment
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Posted - 2007.06.01 23:57:00 -
[21]
wow posted 4 months ago, I had forgotten about this post..
Excellent idea, better than allot I have seen since. - Sarf CEO, Director of Freighter construction. Miner of small balls of dirt. |

Erim Solfara
Amarr Tarlos INC
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Posted - 2007.06.03 12:38:00 -
[22]
I still think this should be looked into really, it does have alot of merit. Dunno where Clansworth has gone though 
New ship class |

Clansworth
Point-Zero SMASH Alliance
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Posted - 2007.07.01 17:09:00 -
[23]
Yeah, I'm still around, just not much forum whoring time lately. Hadn't checked in on the old posts in a while. I still really want these ships in game!
Some responses: The Astrometrics bonus is there because of the newer hidden roid belts. It was discussed that they are thinking of phasing out the static belts, and all will be through exploration, hence the need for miners to have a scout ship. Something that can let them find their precious quarry effeciently, while not wasting the time on unnecessary combat skills. This is where the Ant comes in.
As for the Mole's bonus, i meant it to have armor rep bonus as well, I had just done some copying from logistics ships, and apparantly, i had missed it. It will be remedied shortly.
And so far, no amount of 'Dev Blog confirmations' have resulted in an ORE capital ship making it in game. And in all honesty, I'm not sure that they would be able to get people to USE an ORE capital ship, unless it did something that no other ship could do, that being the mobile refinery. Perhaps the ORE capital ship should require Prospecting V and Exhumers V to fly, instead of Battleship V. Seems to make more sense, at least to me.
Prospector Class |

Moridrex
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Posted - 2007.08.28 16:27:00 -
[24]
I second these...Mining/Industry could definitely benefit from some more mining-support style ships other than the new cap ship. Anything that is specifically geared for scanning down gravimetric/asteroid sites, and giving belt ore totals etc. Being able to scan an entire belt at once and see how much ore is in it (totals) of various types would be invaluable. Especially as it would be able to give "noobs" more useful roles in a mining fleet than just hauling, while they are training for barges/exhumers...
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Rogen DarHeel
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Posted - 2007.08.28 17:51:00 -
[25]
This is a great idea and with the ORE capital ship released today, I'd say there's no reason why these can't be a part of the next patch.
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Moridrex
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Posted - 2007.08.28 18:39:00 -
[26]
Another thought that comes with the new Rorquan, why not make one of these ships able to fit a Cyno generator, so that it can scout systems for belts and then say "hey mining fleet...here's a spot" and throw up a destination for the Rorquan...
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Gerard Deneth
Caldari Intel 7
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Posted - 2007.08.28 19:10:00 -
[27]
Signed!
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Rogen DarHeel
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Posted - 2007.08.28 20:25:00 -
[28]
Originally by: Moridrex Another thought that comes with the new Rorquan, why not make one of these ships able to fit a Cyno generator, so that it can scout systems for belts and then say "hey mining fleet...here's a spot" and throw up a destination for the Rorquan...
I think you can fit a cyno on most anything. But of course bonuses similar to the recon ship cyno bonuses make perfect sense.
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Moridrex
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Posted - 2007.08.28 20:49:00 -
[29]
Originally by: Rogen DarHeel
Originally by: Moridrex Another thought that comes with the new Rorquan, why not make one of these ships able to fit a Cyno generator, so that it can scout systems for belts and then say "hey mining fleet...here's a spot" and throw up a destination for the Rorquan...
I think you can fit a cyno on most anything. But of course bonuses similar to the recon ship cyno bonuses make perfect sense.
Yeah, of course minus the ECM bonuses and such in favor of scanning range bonus and the like.
While mining link bonus priority is fairly low to me (I wouldn't put them on the destroyer or cruiser sized ships), something for quick scanning down of Gravimetric sites (Specifically, not for the other sites) and cataloging of the 'roids there with light defense abilities (high sec/destroyer/newbie ship) or probing/cyno (lowsec/cruiser ship) seems much more useful than having to field two pilots...one to probe down in a cov ops and one to pop the cyno in a recon, etc...the Battlecruiser size wouldn't need the probing and cyno bonus but the tractor beam can come in handy for less-than-independantly-wealthy small or high-sec corps that can't afford or use the Rorqual...yet. ;)
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Moridrex
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Posted - 2007.09.04 14:33:00 -
[30]
Shameless bump 'cuz I think us Miners need some more versatile ships!!!!
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Julie anna
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Posted - 2007.09.04 17:07:00 -
[31]
Originally by: Moridrex Shameless bump 'cuz I think us Miners need some more versatile ships!!!!
Use a BS, there versatile. You can mine with one half of the ship and kill with the other half. what more versatality do you want.
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Moridrex
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Posted - 2007.09.05 14:16:00 -
[32]
Originally by: Julie anna
Originally by: Moridrex Shameless bump 'cuz I think us Miners need some more versatile ships!!!!
Use a BS, there versatile. You can mine with one half of the ship and kill with the other half. what more versatality do you want.
Amusing...I don't see BS's as a viable alternative, with their lack of easily fitting gang links and no bonus to scanning down hidden belts...
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Wardo21
The Arcanum
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Posted - 2007.09.05 20:35:00 -
[33]
Originally by: Kamikazi ONE It would be nice to see a Hulk with the ability to fit a Mining Foreman Link to it's high slots along with the mining lasers.
My preference would be for a "Director" level Hulk/Covetor, add one more high slot on the covetor, 2 or 3 on the hulk. Restrict CPU/PG so that only command mods work in the extra slots (no additional strip miners). Either version might loose one strip miner to gain the gang mod(s). Both would need the 99% reduction to gang mod CPU usage.
Add Mining Director 3 (or more) for the Hulk version, and Mining Director 1 for the Covetor. If the "Director" Hulk gets 3 gang mods, add command ships 1 (or similar requirements as a Fleet Command Ship, i.e. Logistics). This puts the "Director" Covetor in easier reach, while the "Director" Hulk is a bit more skill time involved.
Doing the math, I need something like 4 miners in decked out Hulks benefiting from my gang mods before the loss of my Hulk is replaced (at which point it's about break even). That also means they have to have similar skills and implants... Now if my Hulk was only hindered by the loss of one laser then it's almost an immediate benefit for the small gangs I mine with. (5 lasers with 25% bonus vs 6 lasers without) Even better if the Hulk version doesn't loose any strip miners...
Wardo21
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Dryson Bennington
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Posted - 2007.09.05 22:43:00 -
[34]
Edited by: Dryson Bennington on 05/09/2007 22:43:37 Or this could be a solution.
Remote Anchorable Mining Platform - R.A.M.P
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Moridrex
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Posted - 2007.09.08 14:43:00 -
[35]
Originally by: Dryson Bennington Edited by: Dryson Bennington on 05/09/2007 22:43:37 Or this could be a solution.
Remote Anchorable Mining Platform - R.A.M.P
Eh...I think that goes too close to macroing for my comfort. And doesn't provide utility use like scanning down hidden belts...
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Neely Dunn
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Posted - 2007.09.15 07:12:00 -
[36]
So I've been thinking. Dangerous I know. The Mining Director needs love and the Rorqual is NOT it.
So here is my contribution to the discussion. The next step for Mining Directors is the Wombat. Wombat Mining Command Ship
It's the Command ship for miners. Not some add-on rubbish that you have to take on to a combat ship.
Whaddyuthink?
Cheers
Neely Dunn
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Clansworth
Point-Zero SMASH Alliance
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Posted - 2007.09.17 06:05:00 -
[37]
Wow, surprised this old idea got the bump. But seriously, I do't like som eof the super-miner ships being thrown around... i want minig to still require planning, organization, and team-work, to be able to get the most from it, not just big bad ships.
As for the cyno, I wrote these up before the rorqual, but I see no reason why the Ant (the little frig sized prospector), being the scouting bent ship, wouldn't be well suited to this.
I just thing CCP skipped a big chunk of training/isk level coming out with the Rorqual. There isn't a path to go up to it, and i think these really should be it. Dn't get me wrong, I am training towards a Rorqual, but it makes sense that there would be something directorish i could fly before that.
Prospector Class |

Moridrex
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Posted - 2007.09.17 17:39:00 -
[38]
Originally by: Clansworth Wow, surprised this old idea got the bump. But seriously, I do't like som eof the super-miner ships being thrown around... i want minig to still require planning, organization, and team-work, to be able to get the most from it, not just big bad ships.
As for the cyno, I wrote these up before the rorqual, but I see no reason why the Ant (the little frig sized prospector), being the scouting bent ship, wouldn't be well suited to this.
I just thing CCP skipped a big chunk of training/isk level coming out with the Rorqual. There isn't a path to go up to it, and i think these really should be it. Dn't get me wrong, I am training towards a Rorqual, but it makes sense that there would be something directorish i could fly before that.
Aye, I think CCP missed the boat too on a few bits of mining goodness. Yes, the high-end miners need some love, and the Rorqual fills a certain slot that is good, but there's still other mining areas that could use help. Especially for someone training for mining from newbie levels; what is there for them? The Bantam? Osprey? Why couldn't they get into ORE frigates that help their corps scan belts out like the frig/desty class ship you proposed? It would make them a lot more useful.
Definitely would like to see a mining command ship tho; something skiff or mackinaw sized that can fit a strip miner or two, and a rack of mining gang links. I don't like to sit bored reading books while my gang mines, and all I'm doing is providing gang links for them...mining would make me more useful.
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Emporors Champian
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Posted - 2007.09.17 19:44:00 -
[39]
well thought out resonable and very usefull ships to take in more dangerous areas. im with you 100% on this idea. first of all i hate to mine but a mine barge is the dumb way to get your ship killed in 0.0 or low sec. and hey wy stop there why not have a domi (like) ore ship allows you to deply 5 heavy combat drones and 5 mining drones simotainiously thus having 10 drones out and create heavy mine drones for this ship.
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Clansworth
Point-Zero SMASH Alliance
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Posted - 2007.09.18 02:47:00 -
[40]
I think the reason i was so proud of these ship ideas was that they Don't mine. A full blown mining op has a lot more to do than just mine. The spot needs to be scouted (especially with gravametric belts). This falls to the Ant. The Mole and the Armadillo mostly serve the same role, where the Armadillo is just bigger and a little better at it. They even have some decent firepower (though, since it's ORE, obviously no bonus to it's use).
I've also toyed around with the idea of using the Mole as a salvager ship, and have though about changing the logistics bonuses to salvaging bonuses. Have to check on the fitting abilities, but this would allow yet another role. Personally, i think a dedicated salvager from each race would be a bit overboard, so why not leave this to ORE?
Also I think the Ant's skills need ot be lowered a bit. It doens't really have any Logistics abilities, so the Logistics skill could be removed. It's an awefully expensive skill for the entry level ORE craft.
Guess I'm gonna be hitting the drawing board and doing some tweaking. Need to update the ships to the current state of Eve.
Prospector Class |

Clansworth
Point-Zero SMASH Alliance
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Posted - 2007.09.20 21:04:00 -
[41]
I did some tinkering to the original posts. I made the smaller ship (the Ant), even smaller, frigate sized. I also lowered the skill requirements. ORE needs an entry level ship, and this could be it, requireing just Prospecting I as a skill requirement.
The Prospecting Skill should require Astrogeology IV (which, in turn, requires Science IV and Mining IV)
The fittings on the Ant should be able to fit a MWD, and improved cloak, a scan launcher, and a cyno gen. It is fast, and should do its job well. The Mole and Armadillo both are at home in the mining op itself, providing foreman link bonuses (the armadillo being better), and providing some logistics support to help keep the hulks running fine under fire.
I really think these ships should have been released BEFORE the rorqual, but I think CCP skipped ahead to get the uberness of a carebear capital. It seems these ships shold have been the building blocks used to build the rorqual.
Prospector Class |

Gridwalker
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Posted - 2007.09.20 23:07:00 -
[42]
Originally by: Clansworth I really think these ships should have been released BEFORE the rorqual, but I think CCP skipped ahead to get the uberness of a carebear capital. It seems these ships shold have been the building blocks used to build the rorqual.
I don't think the Rorqual had as much to do with mining uberness, but as a way for CCP to kill two birds with one stone.
CCP hasn't exactly made it a secret that they want to solve these two problems:
1. No one is mining low end ore in lowsec/nullsec. 2. Use of the build-transport-refine compression "exploit".
I believe that CCP designed the Rorqual to overcome these two issues, and any benefit to the mining community was almost consequential. I also don't think it is going to properly address either of those issues. I won't go on about it, as I'm sure we've all heard the arguments before.
Fact still remains that lowsec/nullsec mining directors now have a kick butt mining director platform. Highsec could also use such a beast, but somewhat scaled down and addressing issues specific to highsec.
In other words, I agree with the OP. Several classes of mining platforms would be nice to have for use in highsec, as well as by lowsec and nullsec mining corporations who don't have the resources or desire to risk fielding an expensive capital ship in a mining op.
On the other hand, we do know that CCP is considering some sweeping changes to how mining works in empire space anyway. They have stated that they are considering removing belts completely, and having all belts found via exploration. Perhaps they are waiting to release new, empire-centric mining ships until they've deployed their changes to empire mining.
-Grid
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