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Thread Statistics | Show CCP posts - 12 post(s) |
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kieron

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Posted - 2007.02.14 17:36:00 -
[1]
He's back at it, Oveur has a new Dev Blog. Lots of information about the future of EVE, including optimizations, more yarrdware, factional warfare, Revelations and something about EVE Karaoke! Well, EVE Voice, but somebody will use it for Karaoke, no doubt about that. Also, grab some tissue before reading the blog, there are some images that will make you want to cry for joy.
Check out The is Light at the End of the Tunnel.
kieron Community Manager, EVE Online |
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DanMck
Amarr Rionnag Alba Veni Vidi Vici .
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Posted - 2007.02.14 17:38:00 -
[2]
wow after nearly 2 years FIRST 
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Wizzkidy
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Posted - 2007.02.14 17:41:00 -
[3]
second i guess, reading
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Eldo Davip
Forum Moderator Interstellar Services Department

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Posted - 2007.02.14 17:45:00 -
[4]
New renders... one word: awesome. ___
EvE +NLINE - T+TALHELLDEATH SUPPORTER
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DanMck
Amarr Rionnag Alba Veni Vidi Vici .
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Posted - 2007.02.14 17:48:00 -
[5]
more hardware and bug fixes , cheers ccp 
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Redundancy

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Posted - 2007.02.14 17:49:00 -
[6]
He's in my devblogs, stealing my pix!
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Ductoris
Forum Moderator Interstellar Services Department

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Posted - 2007.02.14 17:50:00 -
[7]
Originally by: Redundancy He's in my devblogs, stealing my pix!
He's the boss, he can do that....
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Mitchman
Omniscient Order
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Posted - 2007.02.14 18:05:00 -
[8]
So everything has been delayed and no longer does he mention any dates for gfx updates and the likes. Disappointing.
New video: All Aboard The Pain Train
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AceOfSpace
Myth...
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Posted - 2007.02.14 18:08:00 -
[9]
Oah the Megathron looks.... muscly 
-it's my job to do it- |

Jake Noble
Amarr Federation of Freedom Fighters
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Posted - 2007.02.14 18:15:00 -
[10]
Originally by: Mitchman So everything has been delayed and no longer does he mention any dates for gfx updates and the likes. Disappointing.
Would rather have minimal lag than gfx tbh.
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NTRabbit
Caldari Guiding Hand Social Club
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Posted - 2007.02.14 18:16:00 -
[11]
Top 40 skillpoints here, baby 
I like the new pod and the Thukker Bellicose, and possibly the Merlin. Have to see it ingame myself first. DigitalCommunist makes a good point about "porthole" sizes though (in IRC)
------
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swoj
The New Order. United Connection's
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Posted - 2007.02.14 18:26:00 -
[12]
wow... even the Pod looks sexy! It's terrible that we're being teased like that 
Looking forward to reading more about Heat.
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swoj
The New Order. United Connection's
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Posted - 2007.02.14 18:26:00 -
[13]
wow... even the Pod looks sexy! It's terrible that we're being teased like that 
Looking forward to reading more about Heat.
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Serendipity007
Caldari GoonFleet GoonSwarm
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Posted - 2007.02.14 18:29:00 -
[14]
W00t! Sound is finally getting an overhaul! No more Titan engines sounding like Shuttles!  ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: TOS
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Serendipity007
Caldari GoonFleet GoonSwarm
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Posted - 2007.02.14 18:29:00 -
[15]
W00t! Sound is finally getting an overhaul! No more Titan engines sounding like Shuttles!  ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: TOS
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Isidien Madcap
Minmatar Provenance.
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Posted - 2007.02.14 18:38:00 -
[16]
Looking forward to all the changes! Any ideas on rough scheduling for Revelations 2/3?
I hope that you guys will look into supporting OpenAL for sound, to get away from the Creative EAX monopoly/disaster. :)
Also, any plans for a native Intel Mac client? (I bet the guys at TransGaming would love to talk to you about Cider!) Isidien Provenance. www.eve-provenance.com -- looking for more pilots! |

Dilskin
Minmatar Brutor tribe
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Posted - 2007.02.14 18:40:00 -
[17]
Are the ship pictures too dark for anyone else? For me the ships are nearly invisible. Saw the Gatesjust fine. |

M'buku
Minmatar Black Lance Against ALL Authorities
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Posted - 2007.02.14 18:45:00 -
[18]
Edited by: M''buku on 14/02/2007 18:42:23 Edited by: M''buku on 14/02/2007 18:41:36 To see some of these sexy new ship models http://scrapheap-challenge.com/viewtopic.php?t=3334
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regia labortis
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Posted - 2007.02.14 18:48:00 -
[19]
since new yarrdware is going to enter, are there going to change things for the better for miners? like say respawns of belts like say 1 year ago ==> daily...
and with fixes, is the mining foreman drone coordination going to enter the game, please, please, please?
is there any schedule for an ORE capital ship yet? just curious
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Larno
Gallente Avatars of Doom Apocalyptica.
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Posted - 2007.02.14 18:58:00 -
[20]
Will it be possible to stick to the old models if our hardware can't handle the new ones? ---------- "Whining gets you stuff, that is why humans got to the top of the food chain and all the other animals got nerfed." |

El Mauru
Amarr A Black Knight Corp
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Posted - 2007.02.14 18:59:00 -
[21]
Awesome stuff. And def. the right decision made about fixing things first.
*curious about heat though*  -
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Venkul Mul
Gallente
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Posted - 2007.02.14 19:02:00 -
[22]
For me, disappointing. As usual lots of love for 0.0, big alliances, PvE later.
No news of fixing courier missions, really adding new missions, fixing R&D mission, looking the rewards in Exploration (the usual distribution should be a curve with a peak in the middle, where hte average intended reward should be, not a descending curve, with high chances of getting noting ena very small chance of gettin a reward so uber that it compensate the missing average if you are the one in 10.000 to get it). Even if PvE is secondary in EVE, it can be enhanced. But every time we see a new it is delayed. There were more mission when I started than now.
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Ghan Tylous
Caldari The Graduates Ivy League
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Posted - 2007.02.14 19:08:00 -
[23]
I didn't see anything about stealthbombers getting love? --- It have always fallen to a few to sacrifice for the good of many |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.02.14 19:09:00 -
[24]
/me wants a hi-res render of a Veldroid...
and on topic, lots to look forward to, keep up the great work!
Help me help you. |
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.02.14 19:18:00 -
[25]
"No news of fixing courier missions, really adding new missions, fixing R&D mission, looking the rewards in Exploration (..) Even if PvE is secondary in EVE, it can be enhanced. But every time we see a new it is delayed. There were more mission when I started than now."
"We also have some crazy ideas for the agent system, Exploration, Science & Industry, Contracts etc., all which over the time have people more or less assigned to it full time, so there are always additions and improvements to it. We're still finalizing the tasks for Revelations 2.0 in these areas of the game, so we can't go into detail, but there will be "lotsa lurving" from our "PvE" group."
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Templer Relleg
Dark Knights of Deneb Interstellar Alcohol Conglomerate
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Posted - 2007.02.14 19:19:00 -
[26]
Luve ya Oveur! Lovely stuff. A shame to see Factional Warfare to get pushed back. But hey.It will be around sooner or later!
I wanna sing Karaoke!!!!!!!!!!!!!!!! 
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Hermia
HIVE
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Posted - 2007.02.14 19:20:00 -
[27]
The new stargate pic is absolutely amazing! The ships are fantastic.
Factional Warfare
I think its going to be very hard to break the culture of blobing, even if the new tactical situation points towards smaller groups. Fact is its easier to coordinate one blob than many groups and also more comfortable for players.
The final system must fully compel the players to change or it wont have the desired affect. spliting up must be so tactically advantagious that forming anything larger than 50 people seems absurd. On the same note, its important to keep the option of blobs for any atypical situations that crop up.
I want this new warfare scheme to work baddly because i cant stand how war is conducted atm.
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2007.02.14 19:36:00 -
[28]
imho, the pod has been over-pimped, and would look better if it was slightly simpler. but gotta keep the ickle torch on top+bottom that we have atm ^.^
and that stargate is....seckshual! 
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

Molotka
Amarr A.W.M
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Posted - 2007.02.14 19:38:00 -
[29]
Will constellation sovereingty be appearing in Kali 2 or 3?
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Quutar
Caldari Auraxian Irregulars
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Posted - 2007.02.14 19:47:00 -
[30]
the infrastructure upgrades sound interesting
also, tantalizing hints on the new agent stuff.... ^_^
Not finding research slots in Empire Space? Try Quutar Research Services. |

PC5
ClanKillers
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Posted - 2007.02.14 19:55:00 -
[31]
Edited by: PC5 on 14/02/2007 19:52:02 So what will come in Revelations 2? After all that what was said i have feeling that only few things are left. Whats bigest star of Revelations 2? After this blog i have more feeling that it wont be anything special.
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Raivi
Explosion Matrix
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Posted - 2007.02.14 20:04:00 -
[32]
Originally by: PC5 Edited by: PC5 on 14/02/2007 19:52:02 So what will come in Revelations 2? After all that what was said i have feeling that only few things are left. Whats bigest star of Revelations 2? After this blog i have more feeling that it wont be anything special.
It's going to be the new PVP goals and new sovereignty system. So that small gangs can actually do important things and blobbing will hopefully be less common. So new outpost defenses, new POS defenses, stuff like that.
----------------------------------------- Explosion Matrix: Our Name Makes No Sense |

Venkul Mul
Gallente
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Posted - 2007.02.14 20:06:00 -
[33]
Edited by: Venkul Mul on 14/02/2007 20:06:37
Originally by: j0sephine "No news of fixing courier missions, really adding new missions, fixing R&D mission, looking the rewards in Exploration (..) Even if PvE is secondary in EVE, it can be enhanced. But every time we see a new it is delayed. There were more mission when I started than now."
"We also have some crazy ideas for the agent system, Exploration, Science & Industry, Contracts etc., all which over the time have people more or less assigned to it full time, so there are always additions and improvements to it. We're still finalizing the tasks for Revelations 2.0 in these areas of the game, so we can't go into detail, but there will be "lotsa lurving" from our "PvE" group."
As always no specifics, no timeframe. So it it "soon" as in never.
Factional warfare should have had a PvE part, now it seem to be fleet vs fleet.
The crazy ideas are there from before I started palying, but are never implemented, so I dubt them till we see some more precise data.
To add: the only thing about missions, my main gripe is "we have crazy ideas about agents", so nothing on the actual missions.
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.02.14 20:31:00 -
[34]
"As always no specifics, no timeframe. So it it "soon" as in never."
Revelations 2 is scheduled before Revelations 3, which in turn is at the moment planned by the end of 2007. So it's rather vague but can be estimated at somewhere around summer-autumn this year.
"Factional warfare should have had a PvE part, now it seem to be fleet vs fleet."
It can still be PvE -- it's not only players who can colonize space setting up POSes and such. What they are doing at the moment is revision of current combat mechanics that will be part of Revelations 2, and will allow much smaller groups of people to have meaningfull role in fights involving such POSes etc. Then the same mechanics can be applied to factional warfare. This way you won't need 100+ people to be part of it.
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Mastin Dragonfly
Amarr
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Posted - 2007.02.14 20:39:00 -
[35]
That Amarr stargate better be golden when it's done! 
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BobbyRaider
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Posted - 2007.02.14 20:44:00 -
[36]
Soz, but that pod looks too mechanical to be a nice home :/
Prefer the old pod, it has a nice homey feel to it :/
Bobby
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Cayloron
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Posted - 2007.02.14 21:13:00 -
[37]
Besides the stargate why havent we seen any renders of any Amarrian ships?
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Salvis Tallan
Gallente Team Condor
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Posted - 2007.02.14 21:17:00 -
[38]
There has been talk of putting in better corp management tools, and I was wondering where these come in to this action plan? Are there any plans for extras such as exporting wallet data, or other exports/tools to aid in the creation/maintenence of these player infrastructures (or the creation/maintenence of third part tools for the infrastructures)? ------
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Edgars Sults
LFC Lotka Volterra
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Posted - 2007.02.14 21:20:00 -
[39]
I'm very happy that CCP is trying to fix the lag and pos combat altogether.  I hope their plan actually works.
And omg, the sexeh Merlin model! Want to see Hawk!
About the sound... It's turned off most of the time because I need to hear orders from FC. Music is never on. Sometimes I leave sound on at boring gatecamps to hear the gate activation. But it hasn't caused any crashes for me at least.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.14 21:20:00 -
[40]
Originally by: Mastin Dragonfly That Amarr stargate better be golden when it's done! 
Or Black Matte :)
Originally by: Jake Noble
Originally by: Mitchman So everything has been delayed and no longer does he mention any dates for gfx updates and the likes. Disappointing.
Would rather have minimal lag than gfx tbh.
Currently Eve is CPU limited. I.E. the grapics are so out of date nothing you can do to them really makes a difference on FPS or lag.
However, from what i have heard from my programming friends[I am less than proficient in programming languages], the DX 9 protocol is much faster than the current dx 7 or 8 that they are using.
That means that the graphics update will not only make things look better, but it will also improve performance under high stress situations.
Also, there are efficiency problems with assigning more people to the same field, as well as the fact that the graphics folks are most likly specialized in graphics.
What this means is that a graphics update is a win win. It will make the game look better and perform better. And, at the worse, wont make it perform any worse than it is now. ---------------------------------------- Thou Shalt "Pew Pew" |

jatkot
Caldari S-44 Tre Kroner
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Posted - 2007.02.14 21:55:00 -
[41]
Lets hope i dont have to stand in jump-que in 0.0, when its noone around, couse its the same node as ie Jita!
And if this makes better in a fleet-battle i wanna se better of that grafic-lag one can get. The best I've encurage is 4-5 mins grafic-lag in D7-ZAC a coupple of months ago.
I wanna see better difference between carriers and battleships. One shouldnt have a bigger battleship than a carrier. Its kind of funny when one meet a carrier and its the same size as my bs. Make it a difference.
At last. keep up the good work. and we are waiting for improvmensts!!! YAAAAAAAAAAAR
MissS on jatkot? |

Aselus
Amarr Viziam
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Posted - 2007.02.14 22:03:00 -
[42]
overall I'm just plain dissapointed,been looking forward to factional warfare in hopes that it would make pvp more fun and goal orinented as well as possibly some pve things int here with that. graphix aren't a big deal, even though my rig can run them, I was a lot more looking forward to facitonal.. eh. This statement just gives me a giant downer feeling. 
~Aselus
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DHU InMe
Gallente Aliastra
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Posted - 2007.02.14 22:05:00 -
[43]
Graphic
1 to 2 Million3837130% 2 to 3 Million16781,3% 3 to 4 Million103028,1% 1 to 5 Million80746,3% 5 to 10 Million30112,4% 10 to 15 Million2163917,0% 15 to 20 Million1283310,1% 20 to 25 Million84996,7% 25 to 30 Million66245,2% 30 to 35 Million54964,3% 35 to 40 Million43423,4% 40 to 45 Million31522,5% 45 to 50 Million18921,5% 50 to 55 Million10120,80% 55 to 60 Million3110,24% 60+ Million400,03%
__ UI Overhaul Eve Links http://oldforums.eveonline.com/?a=topic&thread |

DirtyHarry
Caldari Forsaken Empire The Forsaken Empire
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Posted - 2007.02.14 22:12:00 -
[44]
Nice screenshots, shame faction warfare is so far away now 
Havocide - DirtyHarryF-E Homepage F-E Killboard |

Marcusi
Ars Caelestis Curse Alliance
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Posted - 2007.02.14 22:31:00 -
[45]
Some very interesting updates. I'm very happy to see more work done to make the game work better than to new content like factional war.
I notice that breaking the big blob (killing fleet combat) is still a goal:
Quote:
THEN, when we've gotten warfare right, when we've gotten it fun for small groups of skirmishers as well as a 15 man wings or 30 man fleets to make a difference, goals, which you don't need a 200 man fleet to achieve something.
So...if 30 man fleet can make a difference, why wouldn't 100 or 200 make more difference?
I'm also really looking forward to the sound working!
Hopefully the corporate culture gets cleaned up enough for me to still be a subscriber when these changes roll out (and so far the Arkanor IA announcement isn't enough yet, feel free to contact me if you want to know why).
___________________________
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Adam C
0utbreak
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Posted - 2007.02.14 22:58:00 -
[46]
from oveur blog
Quote: ou see, one aspect is that warfare has been levitating to a point which we, and we believe you, don't necessary like. We all like player infrastructure, we all like the goals they create, and some of at least like to defend or attack that which we, or others, strive to create. But we don't necessarily like to have to gather fleets in the size of 100's to achieve anything at all, while possibly crashing server nodes - or at least lagging to hell and back.
Quote: player infrastructure - which we believe creates the goals for warfare - fun, entertaining
Quote: 15 man wings or 30 man fleets to make a difference, goals, which you don't need a 200 man fleet to achieve something
Quote: Need for Speed
Hand me a box of tissues. This is beautiful.
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Matthew
Caldari BloodStar Technologies
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Posted - 2007.02.14 23:29:00 -
[47]
I've been comparing this latest skill dump with the one previously posted http://myeve.eve-online.com/devblog.asp?a=blog&bid=310, which gave the position about a year ago.
One thing I've noticed is that there are a lot fewer characters listed this time. Previously there were 438371 characters listed, with 358353 of those with under 1mill skillpoints. Total for 1+mill skillpoints was 80018.
This time we haven't got a figure for those less than 1mill skillpoints. Given that the new character creation always results in a character with under 1mill skillpoints, there should still be a quantity of characters in the less than 1mill category. However, it's a safe bet that the majority of those under 1mill are alts and can be filtered out. The total for 1+mill is now 169477.
Given that there has undoubtedly been account churn in the last year, you would expect there to be far more characters overall than there are subscription accounts. That this is not the case suggests that this list only includes characters on active accounts.
Cross-referencing with mmochart.com, we find that the old blog (Feb 06) corresponded with a subscriber count of 98943. The site doesn't appear to have published updated figures past June-06, most recent information I can find is a http://oldforums.eveonline.com/?a=topic&threadID=461283&page=1 listing 156k subscriptions last month.
From this, I suggest that this time last year, approx 18925 of the <1mill SP chars were genuine new characters, up to 197886 would have been alts on subscriber accounts, leaving at least 141542 on trial accounts.
As to the latest numbers, I'd assume that either we've seen approx 13k more subscriptions since 17th Jan 07, or the new char generation has encouraged some people to do at least basic training on their alts to push them into the 1mill+ range.
First, lets look at what I would expect the pattern to be, given basic assumptions. Every char starts at just below 1mill. Assuming that alts don't get trained at all, they will never show up on the new blog. If we assume all mains are trained constantly from birth to when the player stops playing, and a constant player attrition rate across all ages of player, I would expect to see the highest number of active chars at 1-2mill, reducing in a smooth curve to zero at some point in the 60+ range.
In testing this assumption, it is important to notice that the "bins" for this data are not all of equal width. The apparent "peak" in the numbers at 5-10mill is because it is the first bin that is 5mill SP wide, the previous ones are only 1mill SP wide. Hence, you need to turn it into a histogram, by dividing the total count by the width of the bin. Do that and you end up with the following values (starting with the 1-2 category, excluding the 60+ as it is unbounded):
38371 16780 10302 8074 6022 4327.8 2566.6 1699.8 1324.8 1099.2 868.4 630.4 378.4 202.4 62.2
Plot these, and you see exactly the sort of decaying curve my original assumptions would predict.
Plot the old and new versions of this histogram, and you can see how things have changed. At 25mill+ SP, there's been a relatively small, uniform increase in all categories. This suggests the majority of chars that reach this level stick around and just continue training.
The further down the SP ranking you go, the bigger the increase has been. This also makes sense, as we would expect newer players to be concentrated in the lower SP bands - you're not going to start from scratch and get a 25Mill SP char in a year, after all. There also appears to be 2 stages to this curve, the initial die-off at 2-4mill SP, from short-term players who never really get into the game. Then the attrition rate dies back to a lower constant level, people getting bored, finding other games. By the time you get to 25mill SP, those that are going to leave generally have, and those that stay will probably play until they turn off TQ. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Matthew
Caldari BloodStar Technologies
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Posted - 2007.02.14 23:38:00 -
[48]
Originally by: Marcusi So...if 30 man fleet can make a difference, why wouldn't 100 or 200 make more difference?
If you bring 100 to achieve a goal that 30 could manage, then you'll still achieve the goal, it'll just be easier. But meanwhile, your enemy has 3 gangs of 30 out achieving 3 goals simultaneously. If one of them runs up against your 100-man team, one gang of 30 is forced to withdraw, but the other 2 will have a clean run to their objective, because all your pilots are in the big gang (am assuming both sides have equal manpower here). They will still have achieved 2 goals to your 1. And there's nothing to say the third 30-man gang won't find an alternative goal to go for that your 100-man blob aren't guarding, bringing it back to 3-1 again.
The key to making this work are multi-vector goals, rather than everything coming down to one gate-camp, one POS siege etc, which is where constellation sov is likely to come in, and more staged goals rather than the all-or-nothing fights we have now that make massive fleet confrontations the only logical way to go.
The trick to balancing this with the need to encourage player infrastructure is going to be tuning it so that small gangs can go enough damage to be worthwhile, without allowing any random wandering pirate to sneak in and cripple your infrastructure investment. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2007.02.15 00:04:00 -
[49]
Yay for good stuff. \o/
On an art note: I liked the current pod better. It's faceted 'faberge' egg look is simple yet elegant and not too over done. I'd love to see the original pod with some extra DX10 goodness on it, with self shadowing and spec and bump maps etc.
I think the original pod design would look better with the new graphics engine than the 'new and improved' version. It's just too over-done.
Mega looks pretty nice. Bellicose, well, it's a great model, but it's still ugly as sin lol.
If at first you don't succeed, get a bigger hammer. |

ZaKma
Eternity INC. Mercenary Coalition
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Posted - 2007.02.15 00:29:00 -
[50]
Sounds great. 
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Qorgoth
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Posted - 2007.02.15 01:16:00 -
[51]
The Merlin looks chubby. 
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Sgt Blade
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.02.15 01:59:00 -
[52]
lol looks like a futuristic T2 Pod if you ask me  but yeah all looks great love the merlin too.... Hypnotic Pelvic Thrusting Level 5 |

Marcus Starr
Chosen Path
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Posted - 2007.02.15 04:50:00 -
[53]
I really think they should put the Merlin gun spots elsewhere. The wing tips just look horrible the way it looks right now and I was hoping they'd fix up the models.
Other than that, great and informative blog.
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Frug
Zenithal Harvest
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Posted - 2007.02.15 07:25:00 -
[54]
Yar. We love you. Yaarrrr...
Changing modules to passive just to deal with lag though? :( :( :( No likey.
YAR
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - |

Nairova Intaku
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Posted - 2007.02.15 07:55:00 -
[55]
I find myself wondering...are things being done to address current "issues" regarding combat atm? Such as the overuse of nos, and absurdity of phoons going 10k/s?
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.02.15 08:02:00 -
[56]
Edited by: Ishina Fel on 15/02/2007 08:01:16 Oh yes, sound revamp. I'd like to play with sound again (though that will probably accomplished by buying an actual soundcard, to replace my onboard Realtek codec which crashes EVE to reboot).
I would like at this point to massively plug the OpenAL initiative. With Vista and DX10 throwing DirectSound out of the windows (pun not intended), OpenAL is THE thing to do these days. I'm sure your in-house Vista client dev department has long since selected a solution for their project, but if you're trying to make the "one size fits all" DX9 client Vista-compatible, it will have to be OpenAL.
Also, can we get some optional support for the Sound RAM on X-Fi cards? Too few games support this in my opinion. It gives games the ability to handle sound completely on the X-Fi, which can only improve general client performance. Even if you have more than enough RAM in the computer - the absence of sound-related queries on the main RAM means faster processing of more important queries. And, you know... advanced sound features can be cool, too 
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MOS DEF
0utbreak
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Posted - 2007.02.15 09:05:00 -
[57]
Very nice. I like the focus "need for speed". The game got a lot more playable over the last moths allready. Keep up the good work. Being able to play with sound again will be awesome too!
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Grainsalt
Free Corp
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Posted - 2007.02.15 09:34:00 -
[58]
I am probably reading it wrong but looks like Revelations 2 is getting more and more empty and Revelations 3 will end up being split into 5 parts to get it out with so much stuff crammed into it.
TBH, I dont care about the graphical updates or more content, as I am not fully utilising COSMOS or exploration etc at the moment anyway.
But if the graphics are gonna be fixed, PLEASE PLEASE PLEASE .. Fix the damn Chimera...  ---
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Harm Gently
Gallente Naughty 40 The UnAssociated
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Posted - 2007.02.15 09:50:00 -
[59]
Originally by: DHU InMe
Graphic
1 to 2 Million3837130% 2 to 3 Million16781,3% 3 to 4 Million103028,1% 1 to 5 Million80746,3% 5 to 10 Million30112,4% 10 to 15 Million2163917,0% 15 to 20 Million1283310,1% 20 to 25 Million84996,7% 25 to 30 Million66245,2% 30 to 35 Million54964,3% 35 to 40 Million43423,4% 40 to 45 Million31522,5% 45 to 50 Million18921,5% 50 to 55 Million10120,80% 55 to 60 Million3110,24% 60+ Million400,03%
You forgot a zero in the "5 to 10mil" group. It should be 30110 and 17,8%. This in turn makes the whole chart invalid.
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Oveur

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Posted - 2007.02.15 10:58:00 -
[60]
Originally by: j0sephine "As always no specifics, no timeframe. So it it "soon" as in never."
Revelations 2 is scheduled before Revelations 3, which in turn is at the moment planned by the end of 2007. So it's rather vague but can be estimated at somewhere around summer-autumn this year.
"Factional warfare should have had a PvE part, now it seem to be fleet vs fleet."
It can still be PvE -- it's not only players who can colonize space setting up POSes and such. What they are doing at the moment is revision of current combat mechanics that will be part of Revelations 2, and will allow much smaller groups of people to have meaningfull role in fights involving such POSes etc. Then the same mechanics can be applied to factional warfare. This way you won't need 100+ people to be part of it.
You are spot on. And further on the PvE in general, it's a big and growing team. I'll blog more information when we've solidified what we want to achieve before summer.
Senior Producer EVE Online
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Oveur

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Posted - 2007.02.15 10:59:00 -
[61]
Originally by: Cayloron Besides the stargate why havent we seen any renders of any Amarrian ships?
There's lots, in fact the first renders were almost Amarr only.
Senior Producer EVE Online
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Oveur

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Posted - 2007.02.15 11:01:00 -
[62]
Originally by: Salvis Tallan There has been talk of putting in better corp management tools, and I was wondering where these come in to this action plan? Are there any plans for extras such as exporting wallet data, or other exports/tools to aid in the creation/maintenence of these player infrastructures (or the creation/maintenence of third part tools for the infrastructures)?
The blog only covered the broad strokes. Corporation improvements are also part of Revelations 2. The list isn't finalized, till then it's a simple "yes".
Senior Producer EVE Online
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Oveur

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Posted - 2007.02.15 11:05:00 -
[63]
Originally by: Aselus overall I'm just plain dissapointed,been looking forward to factional warfare in hopes that it would make pvp more fun and goal orinented as well as possibly some pve things int here with that. graphix aren't a big deal, even though my rig can run them, I was a lot more looking forward to facitonal.. eh. This statement just gives me a giant downer feeling. 
~Aselus
I'm not sure if you didn't read the blog or wether my blog was so incomprehensable 
As I stated there, we're making all warfare more fun and goal oriented, THEN doing factional warfare, so that, in addition to all warfare, will be more fun and goal oriented.
And also, Graphics isn't delaying factional warfare. They are on totally seperate tracks. It's making warfare fun and more goal oriented that's delaying factional warfare. Hope that clearly explains it 
Senior Producer EVE Online
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Oveur

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Posted - 2007.02.15 11:10:00 -
[64]
Originally by: Marcusi Some very interesting updates. I'm very happy to see more work done to make the game work better than to new content like factional war.
I notice that breaking the big blob (killing fleet combat) is still a goal:
Quote:
THEN, when we've gotten warfare right, when we've gotten it fun for small groups of skirmishers as well as a 15 man wings or 30 man fleets to make a difference, goals, which you don't need a 200 man fleet to achieve something.
So...if 30 man fleet can make a difference, why wouldn't 100 or 200 make more difference?
I'm also really looking forward to the sound working!
Hopefully the corporate culture gets cleaned up enough for me to still be a subscriber when these changes roll out (and so far the Arkanor IA announcement isn't enough yet, feel free to contact me if you want to know why).
A 200 man fleet will be better, in that it can achieve bigger goals, which are out of reach for the 30 man fleet or that it can achieve more 30 man goals in a shorter timeframe.
But that isn't the point, the point is that today goals for these sized fleets are very few, if any (it depends on your enemy and his infrastructure composition). It's creating goals which they can achieve, without having to find 170 other pilots first.
Senior Producer EVE Online
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Oveur

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Posted - 2007.02.15 11:13:00 -
[65]
Originally by: Matthew I've been comparing this latest skill dump with the one previously posted http://myeve.eve-online.com/devblog.asp?a=blog&bid=310, which gave the position about a year ago.
One thing I've noticed is that there are a lot fewer characters listed this time. Previously there were 438371 characters listed, with 358353 of those with under 1mill skillpoints. Total for 1+mill skillpoints was 80018.
I didn't list the 0-1 Million characters, they are 481.596. Our subscribers today are 160.000.
Senior Producer EVE Online
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Oveur

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Posted - 2007.02.15 11:17:00 -
[66]
Originally by: Matthew
Originally by: Marcusi So...if 30 man fleet can make a difference, why wouldn't 100 or 200 make more difference?
If you bring 100 to achieve a goal that 30 could manage, then you'll still achieve the goal, it'll just be easier. But meanwhile, your enemy has 3 gangs of 30 out achieving 3 goals simultaneously. If one of them runs up against your 100-man team, one gang of 30 is forced to withdraw, but the other 2 will have a clean run to their objective, because all your pilots are in the big gang (am assuming both sides have equal manpower here). They will still have achieved 2 goals to your 1. And there's nothing to say the third 30-man gang won't find an alternative goal to go for that your 100-man blob aren't guarding, bringing it back to 3-1 again.
The key to making this work are multi-vector goals, rather than everything coming down to one gate-camp, one POS siege etc, which is where constellation sov is likely to come in, and more staged goals rather than the all-or-nothing fights we have now that make massive fleet confrontations the only logical way to go.
The trick to balancing this with the need to encourage player infrastructure is going to be tuning it so that small gangs can go enough damage to be worthwhile, without allowing any random wandering pirate to sneak in and cripple your infrastructure investment.
I couldn't have put it better myself.
Senior Producer EVE Online
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Oveur

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Posted - 2007.02.15 11:19:00 -
[67]
Originally by: Nairova Intaku I find myself wondering...are things being done to address current "issues" regarding combat atm? Such as the overuse of nos, and absurdity of phoons going 10k/s?
Absolutely. Tux has a blog on the way covering this.
Senior Producer EVE Online
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.02.15 11:27:00 -
[68]
I assume that the delays in faction warfare will mean that we'll be waiting even longer for a new Amarrian Emperor?
Dulce et decorum est pro imperator mori |

Rodj Blake
Amarr PIE Inc.
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Posted - 2007.02.15 11:32:00 -
[69]
Originally by: Cayloron Besides the stargate why havent we seen any renders of any Amarrian ships?
Because virtually nobody will be flying Amarrian ships by the time this comes out 
Dulce et decorum est pro imperator mori |

Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.02.15 11:32:00 -
[70]
Edited by: Helison on 15/02/2007 11:29:09 Oveur, I have one big plea regarding your changes to warfare, specially to player infrastuctures: Please deploy the changes quite early on Sisi and keep them there for a very long time (2 months?). Organise several events on Sisi to test them very well. They need to be very well balanced, otherwise they could break the game in many aspects. This is no stuff for surprise effects. Most of the new game systems within Revelation I (invention, exploration, salvaging, ...) were NOT balanced, when it was deployed to TQ. Invention was completly untested on Sisi by the players, salvaging was poorly tested and exploration was tested but our concerns were not heared. Booster production was also completly untested. Please avoid this for Revelations 2.
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31i73
BGG
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Posted - 2007.02.15 11:41:00 -
[71]
I will love you long time for the cat and merlin renders, awesome 
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Umbriele
Gallente Black Eclipse Corp Band of Brothers
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Posted - 2007.02.15 13:08:00 -
[72]
I hope you fix the datacores problem soon.
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.02.15 13:10:00 -
[73]
Originally by: Venkul Mul For me, disappointing. As usual lots of love for 0.0, big alliances, PvE later.
No news of fixing courier missions, really adding new missions, fixing R&D mission, looking the rewards in Exploration (the usual distribution should be a curve with a peak in the middle, where hte average intended reward should be, not a descending curve, with high chances of getting noting ena very small chance of gettin a reward so uber that it compensate the missing average if you are the one in 10.000 to get it). Even if PvE is secondary in EVE, it can be enhanced. But every time we see a new it is delayed. There were more mission when I started than now.
I second this statement.
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Xordus
Beasts of Burden YouWhat
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Posted - 2007.02.15 13:19:00 -
[74]
OMG, who knew a pod could be so sexy
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Vyger
KarWal Corporation Myriad Alliance
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Posted - 2007.02.15 13:31:00 -
[75]
Good luck with all the new stuff. However it does seem that most of your eggs are now in the Revelations 3 basket.
How realistic is delivery of faction warfare and all the new graphic updates in one release? Personally I am anticipating a Rev 4 and probably a 5 as well, but I've got my fingers crossed anyway 
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Wizzkidy
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Posted - 2007.02.15 13:33:00 -
[76]
Oveur,
Can ask you about invention please, at the moment just not worth even investing in which in turn is causing some serioud market issues
Can you confirm or give us some detail on what you want to get out of invention? What are your goals in this area of the game
Thanks
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Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.02.15 13:37:00 -
[77]
Originally by: Wizzkidy Oveur,
Can ask you about invention please, at the moment just not worth even investing in which in turn is causing some serioud market issues
Can you confirm or give us some detail on what you want to get out of invention? What are your goals in this area of the game
Thanks
It would greatly simplify things if you could use a BPO (that doesnt get used up) for invention instead of having to make BPCs with high run numbers first...
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Garia666
Amarr adeptus gattacus Lotka Volterra
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Posted - 2007.02.15 13:40:00 -
[78]
i am very disapointed with this blog. as we where waiting for the new items it would bring.
->My Vids<- CCP= More skilz more moneh! |

RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2007.02.15 13:57:00 -
[79]
I have a question related to the new graphics (probebly the new vista engine) : Will shadows be included?
If flying between the sun and large object creates a shadow it always causes a nice "oooh and aaah" effect.
Its not essential at all since 99% of the time the shadow won't fall on anything or that object will be to far away (1km in eve is nothing) but i'm just wondering
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Mortok Tristan
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Posted - 2007.02.15 14:27:00 -
[80]
Oveur, will the adding of more infrastructure ( pos structures ) come with bugfixes for existing structures like mobile labs ? ( for example: not being able to do remote research copies or research on any bpo requiring items )
Also what plans are in the pipeline for the contracts user interface ?
Thankyou.
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Xenofur
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.02.15 14:56:00 -
[81]
as long as there is still ANY performance impact (noticeable with fraps) created by the sound sub system, i will never activate it. (and i think i'm speaking for many 0.0 pilots here.)
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DHU InMe
Gallente Aliastra
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Posted - 2007.02.15 15:05:00 -
[82]
Originally by: Xenofur as long as there is still ANY performance impact (noticeable with fraps) created by the sound sub system, i will never activate it. (and i think i'm speaking for many 0.0 pilots here.)
Lot of PVE pilot don't use it also.
Going in a deadspace full of smoke, astroid, pirates and collidable.
Just passing trough the 1st make your fps droping half. Don't add sound or your screw to load another 25mb of sound. __ UI Overhaul Eve Links http://oldforums.eveonline.com/?a=topic&thread |

Marcusi
Ars Caelestis Curse Alliance
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Posted - 2007.02.15 15:07:00 -
[83]
Originally by: Oveur
Originally by: Salvis Tallan There has been talk of putting in better corp management tools, and I was wondering where these come in to this action plan? Are there any plans for extras such as exporting wallet data, or other exports/tools to aid in the creation/maintenence of these player infrastructures (or the creation/maintenence of third part tools for the infrastructures)?
The blog only covered the broad strokes. Corporation improvements are also part of Revelations 2. The list isn't finalized, till then it's a simple "yes".
SWEET!!!!
Related to this, can you please please please create documentation for the corp tools? Same for POS operation and such. They're so touchy and buggy that having a publicly documented operating manual would probably alleviate a LOT of headaches both for corporations and GMs needing to deal with petitions.
Thanks. ___________________________
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Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2007.02.15 15:32:00 -
[84]
Please, Tux, Ov, Kieron, for the love of God, fix the afk cloakers. Give us game mechanics and/or tools that prevent a single asshat from ruining scores of paying customer's gaming time (usually precious gaming time) with absolutely NO RISK and NO CHANCE of being caught.
Possible fixes which, I'm sure, you've most likely considered...
1) Make cloaks use enough cap to prevent afk cloakers. 2) Implement the scan probes that allow us to find cloakers. 3) Send mafioso goons to afk cloakers' mothers' houses (because they do live with mommy, I'm sure of it) and break the odd extremity or two.
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.02.15 15:46:00 -
[85]
Originally by: "Oveur" The re-scheduling of the graphics engine now means that not only are all the ships going to be in, but also stations, gates and starbases!
Please tell me that includes stellar backdrops too? They're getting increasingly boring to look at... I know you guys can do better! :)
Great blog, thanks for communicating :) --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Lobster Man
e X i l e Alektorophobia
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Posted - 2007.02.15 16:15:00 -
[86]
Originally by: Oveur
Originally by: Nairova Intaku I find myself wondering...are things being done to address current "issues" regarding combat atm? Such as the overuse of nos, and absurdity of phoons going 10k/s?
Absolutely. Tux has a blog on the way covering this.
Glad to hear this :)
I ran into a nanophoon yesterday who was pulling 10.5k/s, we had him dual webbed and still couldn't catch him. I think that if a BS wants to go that fast, there should be some serious, serious, drawbacks, like having 500 hp 
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Kaalen
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Posted - 2007.02.15 16:52:00 -
[87]
In all honesty this blog has basically left me with a huge disappointed feeling. Primarily because almost all of the blog has been "Everything that you've all been looking forward too in Revelations 2 has been delayed! ...but look how pretty it's going to be in a years time!".
How about another blog giving us details of what's actually going to be in Revelations 2, because right now I can't really see anything to be really excited about.
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Johnathan Roark
Caldari Quantum Industries Prime Orbital Systems
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Posted - 2007.02.15 17:52:00 -
[88]
so does the Revolution 2 change also push back some of the corp improvement such as divisional wallets?
Corporation Management Improvement |

Cyan Nuevo
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.02.15 18:00:00 -
[89]
Edited by: Cyan Nuevo on 15/02/2007 17:56:41
Originally by: Oveur Corporation improvements are also part of Revelations 2. The list isn't finalized, till then it's a simple "yes".
Those renders are sweet! I can't wait to see my Amarr ships. 
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Razin
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Posted - 2007.02.15 18:13:00 -
[90]
Oveur, Last fall you've stated that the issue of the Local chat being used for recon would be dealt with by Revelations 2. Is this still the plan? Any details? ...
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Aselus
Amarr Viziam
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Posted - 2007.02.15 20:57:00 -
[91]
Edited by: Aselus on 15/02/2007 20:53:36
Originally by: Oveur
Originally by: Aselus overall I'm just plain dissapointed,been looking forward to factional warfare in hopes that it would make pvp more fun and goal orinented as well as possibly some pve things int here with that. graphix aren't a big deal, even though my rig can run them, I was a lot more looking forward to facitonal.. eh. This statement just gives me a giant downer feeling. 
~Aselus
I'm not sure if you didn't read the blog or wether my blog was so incomprehensable 
As I stated there, we're making all warfare more fun and goal oriented, THEN doing factional warfare, so that, in addition to all warfare, will be more fun and goal oriented.
And also, Graphics isn't delaying factional warfare. They are on totally seperate tracks. It's making warfare fun and more goal oriented that's delaying factional warfare. Hope that clearly explains it 
No I read it :-). My appoligies if my statement wasn't completley together.
I guess to clerify, I am confused what 'objective oriented' combat means overall, and whether or not a mission-style "here's is your job as this faction, there's people on these/this faction also attempting to stop/achieve the same thing"? or is it more so something that would just seperate groups. I guess it remains to be seen.
Thanks Oveur.
~Aselus
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Suze'Rain
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Posted - 2007.02.16 00:20:00 -
[92]
it's good to see the new renders, I'll reserve jusdgement till I see those models running ingame.
whoever's doing the amarr gates has certainly been having fun - I wish it was me making those peices! it took me back to 2001, looking in amazement at the art quality of those early screenies. (whereas today, I look at what's ingame and wonder what village idiot had picked up a copy of maya for the first time, given some of the amateurish work in there).
Seeing those renders has really shown how much the standard has been raised, and you should be rightfully proud to be able to show such images, and I hope they transfer over to ingame engines with as much impact.
now, if that's gates, stations, and ships, there's only three other areas that need sorted...
Effects, Backgrounds, and Planets. effects, well, I hope they'll be as good a jump onward, of course, but please tell me you'll be giving those *very* dated texture peices for planets and the likes an overhaul? Preferably toning down the technicolour nebulae-in-every-system environments (black space... please, god, just some black space...) and making much more immersive planets. atmospheric halos? specular reflectivity on water and ice? less blurry surfaces on orbital objects? I suppose I can only dream of relief mapping on moons for hurtling past 20km above them in interceptors...
above all else, I look forward to being able to see all this work, and getting to start all over again finding the errors. professional jealousy, of course, you understand... 
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.02.16 00:33:00 -
[93]
Edited by: Tribunal on 16/02/2007 00:29:29 Got to be careful around that star gate, might put an eye out. 
Lots of sharp points!
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Magnum III
Journey On Squad
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Posted - 2007.02.16 05:16:00 -
[94]
I just hope that Factional Warfare is fun in the Empire space and has got some good stories to play through and that it adds more meaning to playing the game.
It's not that I don't like 0.0 but being a slave to real humans is not fun for me.
I'd like to have some meaningful relations/missions with Empire Factions most importantly.
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Karasuma Akane
Gallente
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Posted - 2007.02.16 07:07:00 -
[95]
Originally by: Magnum III Edited by: Magnum III on 16/02/2007 05:23:50 Hold on a second, I thought Factional Warfare meant the you could choose to fight for the Caldari or the Minmatar or one of the Empire NPC Factions. Is this true? I just hope that Factional Warfare is fun in the Empire space and has got some good stories to play through and that it adds more meaning to playing the game.
I'm quite disappointed with finding out Factional Warfare is now pushed back to the end of the year... I've stayed in my initial NPC corp (a little over two months so far) because I've been looking forward to joining the Gallente factional warfare corp, but it appears that won't be implemented until the end of the year now! So much for a relatively safe way for casual players/carebears to enjoy PvPing by getting a taste of it in Empire, instead of the current situation of getting ganked by ebil piewats in uberpwnmobiles in lowsec or moving out to 0.0 and taking on the obligations and responsibilities of being in an alliance.
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Serj Darek
Minmatar Mentally Unstable Enterprises Privateer Alliance
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Posted - 2007.02.16 08:14:00 -
[96]
It feels good to be in the top 3255 eve players in skillpoints   
Sig removed, lacks Eve-related content - Cortes It contains my ingame name and corp ticker - Serj
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Pangrit 43
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Posted - 2007.02.16 08:44:00 -
[97]
CCP can talk all they want about their dedication to speed. But when the JV1V node explodes over and over, and it is revealed that CCP hadn't even moved the system to an isolated node prior to tonights fight, the promises ring very, very hollow. CCP knew a titan was in production, and that forces hostile to the titan builders knew it, and that the capital construction POS would come out of reinforced today.
Yet they were caught so off guard by the node instability that they had to wake up a dev at 6 a.m. to deal with the mess? Utterly inexcusable. The fact that there were probably too many pilots present for even an isolated node to handle is totally irrelevant. CCP didn't even try. Need for speed, indeed. |

maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.02.16 09:45:00 -
[98]
Oveur, I wanna put a question to you.
In the talk of making warfare less "blobby", I have a feeling there isn't much you, CCP, can do about it, as this is largely due to the player base.
You don't NEED a 200+ fleet to take down a POS and capture a station, a couple dreads, support ships and gang ships will do the trick. What you do need the 200+ fleet for is securing the system.
The problem with the size of fleet battles these days is simply that, one side will always try out blob the other side, and if you can't you can bring everything you got simple to try and even the odds as much as you can fighting 2:3 is better than 1:3.
I just can't see what you can do to the game to beat this. You already implemented gang limitations and high rank skills to learn so that gang size will be kept down. People just create smaller fleets now, but still act as one.
Creating things like missions goals, "dissabling the POS weapons" and things like that with module subtargeting, is all nice in theroy, but in large scale warfare, it's just not gonna get used, not to the degree that you hope anyway.
We keep getting promised improved performace with each new patch and while there is, the performance increase is not keeping up with the decrease in performance. After a patch, there will be a 100-150 ship fleet fight and everyone will say it was so much fun, no lag, etc. 2 days later there will be 200-300 and everyone will complain again about lag, modules not activating, client crashes and/or node deaths.
I just think something drastic needs to happen, I have no idea what though...
Maarud.
Proudly a Ex-BYDI member |

Gradinger
Todmacher
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Posted - 2007.02.16 13:27:00 -
[99]
luv the new models 
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EscapeArtist
Caldari Xenotech Federation and Industries
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Posted - 2007.02.16 13:36:00 -
[100]
So just to be clear, the new graphics are in Rev.3 but there is not a ETA on 3 atm, 1.4 in March...
Sounds good to me, I am really looking forward to the new UI.
I don't get the skillpoints section... I think I am missing something but oh well.
Keep up the good work guys, and get a patch notes up for tuesday!
 ------ I am Legend |

Jan Tjarks
moon7empler Dusk and Dawn
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Posted - 2007.02.16 13:42:00 -
[101]
Edited by: Jan Tjarks on 16/02/2007 13:41:35
Originally by: Oveur So no love for those that don't like warfare?
I hope not.
Are there any Ships for "Civil" use in Planned?
If your¦e mining with four Peoples, it¦s better the last one will com with a BC fitted with Miningforemanlink Laser/Iceharvesting, so more income of Ore. Hanging around mindless in a BC. Nothing to do. Mayby an Ore Proccesing Ship with that Modul in Service? Mayby Capitalsize, beware of Macros. Linky
Or just a Light/Medium Freighter(Capitalsize)/Heavy Transportship(Transportclass)? For transport of only 2-3 BS? Linky
Hope you understand my not native english....  
edit: Links
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.02.16 14:11:00 -
[102]
Originally by: Jan Tjarks If your¦e mining with four Peoples, it¦s better the last one will com with a BC fitted with Miningforemanlink Laser/Iceharvesting, so more income of Ore. Hanging around mindless in a BC. Nothing to do.
You know, you can fit Miner II's on Battlecruisers too :P The Harbinger comes to mind, with its 7 turret slots... --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.02.16 15:17:00 -
[103]
Originally by: Oveur 1 to 5 Million 8.074
After reading it a few times, I think this line is supposed to be 4 to 5 million. 
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Trem Sinval
Sinval Enterprises
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Posted - 2007.02.16 17:31:00 -
[104]
With the new ship re-hashes (very, very sexah), will you be re-examining the weapon mount point maps as well?
One of the things that threw me off flying a Mega was that it looked great just coming out of dock, but when you put blasters on it, there aren't any real "this is where the guns go" points in the texture; the turrets end up all over creation on an otherwise smooth ship, and it's very disconcerting to see a large blaster balanced on the front-end thingies of the 'thron.
In short, are you going to make sure all these new sexy ships aren't ruined by wierd weapon placement?
- Trem |

Hilfreich
Minmatar SecuWay The Pentagram
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Posted - 2007.02.17 19:01:00 -
[105]
So since there is still not a single word about the new regions and how it is impossible to mine or produce there self- sufficiently, do I conclude correctly that you do not view them as flawed? Or is it just that you do not view them as a part of Revelations that needs attention?
in case you somehow missed the pleas for action:
Thread in Game Development forum
Thread in Known Issues and Workarounds forum.
There was also a thread on the General Discussions forum, but more recent events must have punted this one to page 20+
And while we are at unanswered topics, do you consider the seamless map a 100% success?
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Leviathan9
Gallente Royal Hiigaran Navy
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Posted - 2007.02.17 19:24:00 -
[106]
Leviathan9 drools over the new mega... Your signature exceeds the maximum allowed dimensions of 400x120 pixels - Devil ([email protected])
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Max Hardcase
Art of War Cult of War
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Posted - 2007.02.17 20:37:00 -
[107]
Edited by: Max Hardcase on 17/02/2007 20:35:16 With the knowledge that the Soundsystem has been in a pretty sordid state since conception I find it mind boggling that you didnt have any people on it.
And a question : I presume that modules that will be made always on ( sensor boosters anyone) will get a negative cap recharge penalty to offset the cap use they used to have ?
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Grayton
GoonFleet GoonSwarm
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Posted - 2007.02.18 11:22:00 -
[108]
"We'll be improving Starbases, Stations, Sovereignty. It's not just the blowing up part which we're making better, it's the entire thing"
Any chance for a future dev blog soon on the changes to the way Sovereignty, system control, and the role the POS plays in 0.0 warfare? As someone who deals with a large portion of the logistical side of this game- having to setup 51% POS coverage in a system at about 3-4 hours per POS (and which can sometimes number up to 30+ POSes per system), fueling all of those poses, and handling the jumping and hauling of fuel for all of this, I'm very interested in seeing what changes will be made to this. Right now, it's very, very easy to get burnt out of this game for a few days after having to do all of the necessary things to play a part in keeping an alliance running, and I hope that CCP recognizes this and has plans to implement changes. This is supposed to be a game, and games are supposed to be fun- I understand that it can't be too easy to do all this since it's supposed to be harder to hold your own space, but I'm sure other logistical members from plenty of other alliances would agree that it's just extremely not fun to have to spend 3/4ths of your time in the game doing insanely large amount of boring tasks that are required to keep the wheels of a war machine doing.
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Tollpan
Caldari The X-Trading Company
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Posted - 2007.02.19 00:41:00 -
[109]
Edited by: Tollpan on 19/02/2007 00:38:27 Lag is going to ruin the game.
And after more than 4 years of Eve (incl. beta), CCP is still not capable of solving that problem. On the other hand, they want they steered the gameplay into the direction of fleetbattle.
It's like an car manufacturer who develops a sporstcar with an engine that goes off, if you drive faster than 100 km/h.
Hello CCP...wake up!!! ------------------
- nihil magis stimulans quam successus - |

Johnny Leung
Caldari State War Academy
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Posted - 2007.02.19 04:21:00 -
[110]
Hi EVE
Get really excited when seeing those new ships.
They are Just great! But it seems that the character of different factions is not so distinguishable now. (Like Amarr is golden, Gallente is in green)
So will those new ships be more "character" ?? (after all, ships are the only thing you feel playing against different people in game)
Johnny
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Jan Tjarks
moon7empler Dusk and Dawn
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Posted - 2007.02.19 15:23:00 -
[111]
Originally by: Tareen Kashaar You know, you can fit Miner II's on Battlecruisers too :P The Harbinger comes to mind, with its 7 turret slots...
Yeah, i know, but that¦s not the point, the BC is a ship to fight with, not to mine. 
Or is it the great "Supportclass", cause it is the only shiptype that can fit the Linkmoduls?
The real point is the Linkmodul on a capitalship, that can refine the Ore too, a ship for industrialists(not Macros ), not a ship like now.
Errhm, yeah, you can use it for mining too..... you really want to mine? 
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Guntaro
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Posted - 2007.02.23 23:24:00 -
[112]
those ships look nice, but there's just one thing. Can you put more lights/windows on the megathron so it looks more like a starship and less like a double barreled shotgun from Doom?
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plasmaster
Cryogenic Consultancy Black Sun Alliance
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Posted - 2007.02.23 23:44:00 -
[113]
thx for posting the character and skillpoints distribution...was just gonna ask for someone to post that.
everything else sounds good! |

Hauler McTote
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Posted - 2007.02.24 22:16:00 -
[114]
Quote: This is supposed to be a game, and games are supposed to be fun- I understand that it can't be too easy to do all this since it's supposed to be harder to hold your own space, but I'm sure other logistical members from plenty of other alliances would agree that it's just extremely not fun to have to spend 3/4ths of your time in the game doing insanely large amount of boring tasks that are required to keep the wheels of a war machine doing.
Everyone I ever talked to about it says the same thing, and it always seems like the most helpfull and cool people get stuck with that job. Just another mindless, boring, repetitive task generated by successfull 0.0 ownership requirements.
Most 0.0 Corpies have heard this before "omg, we need some fuel, pc in Emp please....buy up as much as you can bring it asap!!!111"
No wonder the Alliance aspect of 0.0 is so unpopular with some people. |

Lord XSiV
Amarr The Nine Gates
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Posted - 2007.02.25 09:46:00 -
[115]
Thumbs up, looking good going forward.
To all the negative forum trolls, look, we screamed about getting the lag/crashes/etc fixed rather than sticking in new stuff and now CCP is going down that path. See they actually do listen, well, at least they filter it before listening to the forum base.
Patience is a virtue. Keep the sp counts going, that is some interesting info.
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John McDuff
Caldari Deep Core Mining Inc.
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Posted - 2007.02.27 12:15:00 -
[116]
Linky no work no more?
Pics give me a 403 Forbidden error :S
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mazzilliu
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.02.28 04:51:00 -
[117]
does this mean we can make people sing in local for their ransoms? ______________________ go away |

John McDuff
Caldari Deep Core Mining Inc.
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Posted - 2007.02.28 13:35:00 -
[118]
That would be a laugh... though i doubt local would be a voice channel.
btw still somehow can't access the pics, just me? anyone have a mirror?
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Shurikane
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Posted - 2007.02.28 14:22:00 -
[119]
Stupid question: has anyone saved the new render pics? I always, always, always get a 403 Forbidden whenever I want to view pics from the dev blog... :(
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Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2007.03.01 05:57:00 -
[120]
Edited by: Avernus on 01/03/2007 05:57:29 Link You'll find the ship screenshots here, I just came across this blog today. They are missing the one for the stargate however, the others have been edited for easier viewing (I never did see the original shots... missing out on the stargate shot, will have to see if I can find that elsewhere).
Edit: Got to love Google; Stargate (and omg that looks hot) The original shots can be found here: Link
Blog |

Def Antares
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Posted - 2007.03.01 15:10:00 -
[121]
uh the link to the renders seem broken, can they be viewed anywhere else?
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DrAtomic
Atomic Heroes The OSS
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Posted - 2007.03.01 17:49:00 -
[122]
A way to restrict zerging would be to have grid based DPS penalties linked to friendly numbers.
I.e. 50 vs 30 on grid everyone performs optimal (50=max wing size). 150 vs 50 on grid, the 150 get a big DPS penalty due to interference from friendly weapon systems, the 50 perfrom optimal.
Balance POS defense around those numbers, i.e. large POS should be able to withstand wing of 50 for about xxx time but should fall within xxx time if not defended.
Such a system would encourage wing based play with a FC managing overal goals and wing commanders assigned objectives and discourage zerging. ----------------------------------------------- The BIG Lottery |

alpha69a
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Posted - 2007.03.06 03:21:00 -
[123]
wow the new models look great
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John McDuff
Caldari Jovian Labs The Foundation.
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Posted - 2007.03.09 11:48:00 -
[124]
tnx for the links, when i thought of it today and checked back i could access the original link but appreciated anyway.
Very nice :D
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