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Phased Plasma
The Scope Gallente Federation
5
|
Posted - 2016.04.08 23:00:05 -
[1] - Quote
So as you may well have noticed, there has been a new thread on the upcoming features forums: https://forums.eveonline.com/default.aspx?g=posts&t=476516&find=unread
This introduces daily rewards for small tasks. Pretty much every mmo has them.
However, EVE isn't famous or popular for being 'Pretty much the same as every other mmo' or for being 'just another WoW clone' it is famous for challenging the realms of what is deemed acceptable in a game environment. Eve is famous because of the freedom the players have, the sandbox where players create sandcastles and watch them be destroyed. It is the greatest hub of villainy, thievery, scamming, trolling and the likes that no other game has managed to maintain or cater for. This is why eve is a vile piece of crap to some, but a sanctuary for those who like to be able to carve the game to suit their personality, the way they want to be. Eve is what YOU make of it.
Very few mmo's out there have these sorts of features and freedom to its players. This is why 9/10 mmo's today are just pay to win WoW clones that get attention for a few weeks then die out.
Eve is perfect the way it is. If you want to be successful and rich here, you have to put in the time and the effort to become so. There are ways to do it quicker than others, however this is where one of the most ruling factors of eve come out. Risk vs reward. If you want more reward, you will have to risk what you already have. Sure you can become a trillionaire by farming level 4 missions in high sec, however it will take a long time and has minimum risks. But by risking what you have, you are able to hit that trillion figure in less than 1/4 of the time in a c5 wormhole farming capital escalations.
So my question is: Why does ccp feel the need to look over all of this and decide that the game needs to be like all the other mmos, the WoW clones that last a few weeks, the games that are just generic copies of what the last one did successfully. Eve has survived and thrived for more than 10 years now and why is it now, the game is being changed to be like another WoW clone?
Skill injectors are a thing that can allow a day 1 player to pay real money to have as much sp as he likes. Sure he won't have the game knowledge or real life skill to use that sp effectively but it seems an awful lot like a WoW feature does it not? "You can earn your way to the top, or if you pay us this amount you are able to get it instantaneously"
Although I am not fond of them, I know that skill injectors are somewhat good to a group of older players that put them to good use.
However this is where my next :rant: begins. Dailies. I exclaimed why I think they are a terrible idea and why they just make eve stoop down to the level of WoW etc.
Sure 10,000 sp per day for killing a rat doesn't sound alot. Read this then:
To undock from a station in low sec with a frigate, warp to an asteroid belt and kill a single rat, then dock back up again will take roughly 2 minutes of your time, with relatively low risk dependent on what pocket you are in.
So in 1 month (30 days for those not aware) you will gain 300,000 sp. Assuming that the average character gains around 1.75million sp per month, that 300,00 sp equates to roughly 5 days of skill training.
So they are offering you an extra 5 days sp, with very low risk and in a whole month you will spend 1 hour of your time, maybe less once you get the hang of the warp button.
This free sp is per character and not per account. This means if you spend another 2 hours of your time, you can get that extra 5 days of sp on 2 other characters on the same account. Thats half a month of sp for 3 hours every month. 900,000 sp total.
Let's assume that an average eve player has 2 accounts active, 3 characters on each. For every extra account he/she owns is a free multiplier of sp that doesn't take up any more time due to the ability to multi box. So for 3 hours of work every month you can earn 1.8million sp. Just over 1 months worth of free sp.
Now if we take this amount, we can extract 1.5million of it with the use of skill extractors. Which at this time cost 236million isk. This will turn it into a skill injector which sells for 643million isk.
With some basic maths you can work out that 643 - 236 = 407. Thats 407million isk profit from 1 injector. With 2 accounts you will have 3 of those injectors per month. This equals 1.22billion isk.
That's right, that little 10,000 sp you get per day per character over your two accounts will gain you 1.22billion isk. With very little reward.
And another bad thing about this is the fact that the sp didn't come from anywhere, at least with extractors and injectors, the sp with taken from 1 character and passed on to another. These daily missions introduce a new, unlimited source of sp that comes out of nowhere.
So I beg you ccp, please don't just turn this game into another WoW clone like you are doing right now.
Grrr CCP
o7
Follow me at @PhasedPlasma
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TigerXtrm
KarmaFleet Goonswarm Federation
1442
|
Posted - 2016.04.08 23:49:09 -
[2] - Quote
Ugh, please. Times are changing, EVE is changing. You want this game to be around in 10 years? Well, then the game has to adapted to new generations of audiences. This is one of those adaptions and it's hardly as bad as everyone makes it out to be. You get like 3 million SP a YEAR if you do your little thing every day. Big whoop, who cares.
My YouTube Channel - EVE Tutorials & other game related things!
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Phased Plasma
The Scope Gallente Federation
7
|
Posted - 2016.04.09 00:22:31 -
[3] - Quote
Did you not read it or are you just ignorant? An average eve player with two accounts can generate 1.8mil per month, i know you must be slow minded or something but 1.8mil x 12months does not equal 3million. Its more in the realms of 21.6 million per year. So maybe look at the facts before posting little bee.
Follow me at @PhasedPlasma
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Neuntausend
GoonWaffe Goonswarm Federation
909
|
Posted - 2016.04.09 00:27:14 -
[4] - Quote
Yup. First we got the SP transfer, now we get the SP grind. If they keep that up, SP progression over time will be gone soon. Well, it was nice to have a different game around. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
85
|
Posted - 2016.04.09 01:05:56 -
[5] - Quote
Ugh, I agree with the OP, dailies are a terrible idea for EVE, keep them away.
I also maintain my original opinion on skill point trading in that it's an exceptionally bad idea that should never have even come close to implementation.
CCP had better be joking about this SP dailies thing, but given their track record of implementing bad ideas lately (skill trading, removing the watch list, the GONG - which at least got removed) it'l probably happen.
CCP - STOP MIMICKING OTHER MMO'S |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
85
|
Posted - 2016.04.09 01:08:16 -
[6] - Quote
TigerXtrm wrote:Ugh, please. Times are changing, EVE is changing. You want this game to be around in 10 years? Well, then the game has to adapted to new generations of audiences. This is one of those adaptions and it's hardly as bad as everyone makes it out to be. You get like 3 million SP a YEAR if you do your little thing every day. Big whoop, who cares.
I'd rather see a small dedicated player base stick around than for CCP to turn this into every other game on the market.
Heck, I'd rather see it shut down at some point while maintaining integrity than conform to every other game on the market.
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NovaCat13
Seymourus and Co.
141
|
Posted - 2016.04.09 01:21:02 -
[7] - Quote
TigerXtrm wrote:Ugh, please. Times are changing, EVE is changing. You want this game to be around in 10 years? Well, then the game has to adapted to new generations of audiences. This is one of those adaptions and it's hardly as bad as everyone makes it out to be. You get like 3 million SP a YEAR if you do your little thing every day. Big whoop, who cares.
What's the max SP/h? Like 2700 SP/h? In 1 year that's 23,652,000 SP with no dailies.
If you do dailies you add 3,650,000 SP on top, that's a 15.4% increase, that is something worth caring about. It's an even bigger % increase when you're not training optimally. |

Nick Bete
The Scope Gallente Federation
411
|
Posted - 2016.04.09 01:46:19 -
[8] - Quote
Neadayan Drakhon wrote: I'd rather see a small dedicated player base stick around than for CCP to turn this into every other game on the market.
Heck, I'd rather see it shut down at some point while maintaining integrity than conform to every other game on the market.
Maybe you would but I rather doubt that CCP employees and investors would.
The game is slowly bleeding to death and you people are crying that CCP is trying something to encourage people to log in? Sheesh. Adapt or die. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
121
|
Posted - 2016.04.09 02:19:00 -
[9] - Quote
Nick Bete wrote:Neadayan Drakhon wrote: I'd rather see a small dedicated player base stick around than for CCP to turn this into every other game on the market.
Heck, I'd rather see it shut down at some point while maintaining integrity than conform to every other game on the market.
Maybe you would but I rather doubt that CCP employees and investors would. The game is slowly bleeding to death and you people are crying that CCP is trying something to encourage people to log in? Sheesh. Adapt or die. Those aren't the only options.
One can always quit.
Stuff like this will drive some people away from EVE, while admittedly it will attract certain others.
Will the gain in players outweigh the loss in players? I don't know. What I do know is: I don't care if it brings in more players or not, integrity in the core concepts of the game is more important to me than how to squeeze every dollar they can out of this game. |

Pix Severus
Empty You
3845
|
Posted - 2016.04.09 02:19:54 -
[10] - Quote
Aside from the usual slippery slope fallacies, can anyone give me a valid reason why this will be bad for the game?
"Wow does it" and "Players can earn ISK by spending 2 minutes playing the game" are not enough to convince me at this point.
Unlike most people on the internet, my opinion can be swayed, so give it a shot.
-ì-ä-à -£-à+¦-äGêâ-Ç
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Shallanna Yassavi
Imperial Academy Amarr Empire
120
|
Posted - 2016.04.09 02:25:02 -
[11] - Quote
Relevant.
Most of the solo-mode content in this game has a really bad case of that already. We need to rip out or change the mechanisms which make farming a good way to play the game, not make new ones.
A signature :o
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Jenn aSide
Smokin Aces.
13886
|
Posted - 2016.04.09 02:26:52 -
[12] - Quote
Pix Severus wrote:Aside from the usual slippery slope fallacies, can anyone give me a valid reason why this will be bad for the game?
"Wow does it" and "Players can earn ISK by spending 2 minutes playing the game" are not enough to convince me at this point.
Unlike most people on the internet, my opinion can be swayed, so give it a shot.
I find my self in this boat, and few people are as..well.. conservative about EVE as I am. Maybe it's the fact that I was worried that the 'daily' think would be raw isk or something that makes this idea more palatable.
Can't believe it's me saying this, but seeing as how new players are more likely to do pve than older players, these dailies could *gasp* actually do something to help new players (helping them overcome the early SP total without having to buy SP/injectors). I feel dirty saying that, anyone have any baby wipes?
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Pleasure Hub Node-514
Pleasure Hub Hotline
79
|
Posted - 2016.04.09 03:10:46 -
[13] - Quote
Neadayan Drakhon wrote:Ugh, I agree with the OP, dailies are a terrible idea for EVE, keep them away.
I also maintain my original opinion on skill point trading in that it's an exceptionally bad idea that should never have even come close to implementation.
CCP had better be joking about this SP dailies thing, but given their track record of implementing bad ideas lately (skill trading, removing the watch list, the GONG - which at least got removed) it'l probably happen.
CCP - STOP MIMICKING OTHER MMO'S CCP did dailies in Dust. That didn't kill it. The game was able to become profitable and retain a pretty diehard user base even on a dying console.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Pleasure Hub Node-514
Pleasure Hub Hotline
79
|
Posted - 2016.04.09 03:14:49 -
[14] - Quote
Nick Bete wrote:Neadayan Drakhon wrote: I'd rather see a small dedicated player base stick around than for CCP to turn this into every other game on the market.
Heck, I'd rather see it shut down at some point while maintaining integrity than conform to every other game on the market.
Maybe you would but I rather doubt that CCP employees and investors would. The game is slowly bleeding to death and you people are crying that CCP is trying something to encourage people to log in? Sheesh. Adapt or die. Personally I think CCP is also looking at the data gathered with their experience with Dust. The flexibility of having both active and passive SP systems (including dailies) was was pretty well received there.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Sustrai Aditua
Irubo Kovu
80
|
Posted - 2016.04.09 03:16:39 -
[15] - Quote
I think as business people it's hard to look at WoW's playerbase and not think in terms of snaking a goodly percentage away from them. It's the sort of doctrinal imperative they're schooled by, so seeing it there must be such a temptation even their subconscious minds can't let go of the thought. They must dream about it...WoW players parking their pandas and pulling into the EVE noob ship garage.
I'm quite weary of the discussion, frankly. By now, if the professionals can't read their own market, I'm no longer going to try cheering and chanting them into where they should be. I don't get paid for it anyway. They take free advice as seriously as everyone else does, so it's immaterial if I'm correct. I don't even think it's interesting to mull over the possibilities and muse over the lost opportunities, or failed ventures anymore. It's like chewing a stick of gum too long.
After all, didn't we just see the masters of economics bailed out of their fatal mistakes with hundreds of billions of tax payer dollars? Hubris...maybe Gordon Gekko shoulda said "hubris is good." It makes as much sense. |

Violet Hurst
Fedaya Recon
77
|
Posted - 2016.04.09 04:16:40 -
[16] - Quote
Shallanna Yassavi wrote:Relevant.Most of the solo-mode content in this game has a really bad case of that already. We need to rip out or change the mechanisms which make farming a good way to play the game, not make new ones. While EC is a nice and entertaining starting point when it comes to topics surrounding game development, I don't agree with them on everything. Personally I fancy myself some well made skinner boxing.* What's more important though is that Skinner's theories to me present the first halfway scientific approach to finding out what "fun" really is. I'll happily read up on any contrary theories, but so far everything that's been thrown around in my vicinity has been highly esoteric. When it comes to the alternatives to Skinner boxing methods EC present, none of them are very suitable for Eve, since all of them focus more or less on content made by a game's developers. And the design philosophy behind Eve is to basically use as little development time for creating content as possible. That is considered to be the players' job. While one might criticise this there are some significant advantages to this approach. Briefly speaking development time costs money while playing time grants money. And due to the excellent communication methods of the internet, such as wikis, forums, chats and voice coms, developer made content is consumed at ridiculous speeds nowadays, especially when it comes to the mastery aspect mentioned in the EC video. As an example World of Warcraft, a game almost as old as Eve, relies heavily on developer made content to stimulate players. This leads to the majority of their playerbase rushing back to the game whenever a new expansion is announced and then leaving again two weeks later when they've seen everything new. Not only does this lead to high fluctuations in the ammount of playing people, it's in fact only a feasible strategy because the game bills you for every expansion.
Back to the topic: I'm neutral towards dailies. I don't see any drawbacks but neither substantial benefits that could be gained from them, as opposed to e.g. the watchlist removal, which in my opinion removed a big incentive to groom a character's reputation.
* The emphasis here lies on well made. Stuff like bind-on-pickup items are just plain lazy. |

Lengurathmir Elinor
Jovian Labs Jovian Enterprises
12
|
Posted - 2016.04.09 04:47:00 -
[17] - Quote
Pix Severus wrote:Aside from the usual slippery slope fallacies, can anyone give me a valid reason why this will be bad for the game?
"Wow does it" and "Players can earn ISK by spending 2 minutes playing the game" are not enough to convince me at this point.
Unlike most people on the internet, my opinion can be swayed, so give it a shot.
FOMO - fear of missing out. This will lead to people farming it for a while and then getting bored and quitting the game alltogether.
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Neadayan Drakhon
Heuristic Industrial And Development AddictClan
121
|
Posted - 2016.04.09 04:57:42 -
[18] - Quote
Pleasure Hub Node-514 wrote:Neadayan Drakhon wrote:Ugh, I agree with the OP, dailies are a terrible idea for EVE, keep them away.
I also maintain my original opinion on skill point trading in that it's an exceptionally bad idea that should never have even come close to implementation.
CCP had better be joking about this SP dailies thing, but given their track record of implementing bad ideas lately (skill trading, removing the watch list, the GONG - which at least got removed) it'l probably happen.
CCP - STOP MIMICKING OTHER MMO'S CCP did dailies in Dust. That didn't kill it. The game was able to become profitable and retain a pretty diehard user base even on a dying console. Dust is irrelevant, different game, different type of game on top of that; and on a different platform. Yes there were a few players that played both. But the Dust playerbase is not the EVE player base.
Dailies do not belong in EVE. Ever. Especially for SP. |

Shallanna Yassavi
Imperial Academy Amarr Empire
120
|
Posted - 2016.04.09 08:46:41 -
[19] - Quote
Violet Hurst wrote:Shallanna Yassavi wrote:Relevant.Most of the solo-mode content in this game has a really bad case of that already. We need to rip out or change the mechanisms which make farming a good way to play the game, not make new ones. While EC is a nice and entertaining starting point when it comes to topics surrounding game development, I don't agree with them on everything. Personally I fancy myself some well made skinner boxing.* What's more important though is that Skinner's theories to me present the first halfway scientific approach to finding out what "fun" really is. I'll happily read up on any contrary theories, but so far everything that's been thrown around in my vicinity has been highly esoteric. When it comes to the alternatives to Skinner boxing methods EC present, none of them are very suitable for Eve, since all of them focus more or less on content made by a game's developers. And the design philosophy behind Eve is to basically use as little development time for creating content as possible. That is considered to be the players' job. While one might criticise this there are some significant advantages to this approach. Briefly speaking development time costs money while playing time grants money. And due to the excellent communication methods of the internet, such as wikis, forums, chats and voice coms, developer made content is consumed at ridiculous speeds nowadays, especially when it comes to the mastery aspect mentioned in the EC video. As an example World of Warcraft, a game almost as old as Eve, relies heavily on developer made content to stimulate players. This leads to the majority of their playerbase rushing back to the game whenever a new expansion is announced and then leaving again two weeks later when they've seen everything new. Not only does this lead to high fluctuations in the ammount of playing people, it's in fact only a feasible strategy because the game bills you for every expansion. Back to the topic: I'm neutral towards dailies. I don't see any drawbacks but neither substantial benefits that could be gained from them, as opposed to e.g. the watchlist removal, which in my opinion removed a big incentive to groom a character's reputation. * The emphasis here lies on well made. Stuff like bind-on-pickup items are just plain lazy.
It was less of a "Here's how to do it," and more of a "Please watch, it contains useful things."
EC is definitely geared more toward more conventional games, and less toward sandboxes. It's got a lot for EVE to think about, but if everyone made a game the way they said to, we wouldn't have a whole bunch of diversity, and anyone taking most of their advice wouldn't have made anything like EVE.
Many of the modern "MMO" games just don't belong as online games. They're just single-player games which require you to be constantly online, which, for the end user, means "stupid strong DRM." Most of the group-finder "multiplayer" community is about "read guide before running dungeon/raid" because they want whatever the raid drops as fast as possible and the "bonus" whatever the daily gives. The fun of actually finding out how it works is lost on them.
I think this isn't the first time EVE has been introduced to dailies. I seem to remember a few forum posts about grinding sov in an the system and how boring that was.
A signature :o
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Phased Plasma
25
|
Posted - 2016.04.09 09:00:23 -
[20] - Quote
Pix Severus wrote:Aside from the usual slippery slope fallacies, can anyone give me a valid reason why this will be bad for the game?
"Wow does it" and "Players can earn ISK by spending 2 minutes playing the game" are not enough to convince me at this point.
Unlike most people on the internet, my opinion can be swayed, so give it a shot.
If you read through the original post, you should be able to see why its no good. I would explain in this post here but i would just be quoting parts of my original post. Essentially ccp is drifting away from the thigs that made eve great and turning it into any other mmo which i presume is for more dank dollar.
Follow me at @PhasedPlasma
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Dave Stark
7923
|
Posted - 2016.04.09 10:14:16 -
[21] - Quote
TigerXtrm wrote:Ugh, please. Times are changing, EVE is changing. You want this game to be around in 10 years? Well, then the game has to adapted to new generations of audiences. This is one of those adaptions and it's hardly as bad as everyone makes it out to be. You get like 3 million SP a YEAR if you do your little thing every day. Big whoop, who cares.
just because eve is changing doesn't mean we should accept ****** changes.
the daily system isn't bad, but how ccp have suggested implementing it is absolutely terrible. |

Pix Severus
Empty You
3845
|
Posted - 2016.04.09 10:21:10 -
[22] - Quote
Phased Plasma wrote:If you read through the original post, you should be able to see why its no good. I would explain in this post here but i would just be quoting parts of my original post. Essentially ccp is drifting away from the thigs that made eve great and turning it into any other mmo which i presume is for more dank dollar.
I already read through your post, I'm aware of what is in it. If you read through my post, I said "Aside from the usual slippery slope fallacies.."
-ì-ä-à -£-à+¦-äGêâ-Ç
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Mephiztopheleze
Republic University Minmatar Republic
652
|
Posted - 2016.04.09 10:43:16 -
[23] - Quote
I like the concept and personally have no issue with it. I'll also take full advantage of it if/when it's introduced. It's not a *game breaking* amount of SP, but when done religiously it will yield a great benefit.
Good idea CCP, reward people for hitting *Undock*.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Albert Madullier
Black Omega Security The OSS
49
|
Posted - 2016.04.09 10:50:57 -
[24] - Quote
i dont see the problem, its just a little extra to ppl that are logging in and playing instead of playing skill queue offline
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The Golden Serpent
Tzedakah Aegis Militia
153
|
Posted - 2016.04.09 10:56:03 -
[25] - Quote
Trust me Eve is nothing like WoW. Nothing like it. Having a daily activity doing the SAME things you do already is a great way to solve Eve's power creep problems.
Toe to toe with superior twitch skills (I can win FPS games and top charts) I cannot win against an older character in this game because of the absurdly high powercreep that has been going on for over five years now in Eve unaddressed.
Eve hasn't been surviving for 10 years, in case you havn't noticed they've had to lay people off and cut corners, that isn't good.
Yes we all know "join a corp" solves the problem, this has created the big null blocks like Imperium, which CCP hates, so they made Fozziesov, not realizing it is THEIR FAULT imperium is so huge, because they have not been addressing SP powercreep. There is nothing wrong with the Imperium reacting to the gaps in this game that have manifested due to poor past leadership.
Then they fix it by making us pay real life money for this (trust me no casual player has that much ISK to spend to fix their game design problem) instead of ACTUALLY fixing it. This was outrageous.
This new daily task is a fantastic way to help people who are ALREADY into ratting casually because we are so new to fight the uphill battle against powercreep.
Older players can let it slide, because they don't desperately need it. IF they think they do that is just video game addiction, it's not CCP's fault.
Oh but it is a perfectly legit way to make people stay subbed.
Blizzard is a great company by the way, there is no shame in copying some of their strategy, and I'm sure they enjoy having better competition as well.
You can do the dailies or not, there is a choice. Do not put your neurotic OCD problems on us newbies who need this SP assistance. It is your choice to do these or not. It isn't a chore for new people to Eve, we enjoy doing dumb mundane things senior players do not enjoy. They are still novel to us. |

Pleasure Hub Node-514
Pleasure Hub Hotline
79
|
Posted - 2016.04.09 11:09:21 -
[26] - Quote
Restate it here:
Quote:The introduction of extractors/injectors changes the paradigm significantly of adding SP rewards to various activities. SP acquisition is a production industry now. You're not forced to to play the SP production/harvesting game to benefit from it. Do activities you normally do to earn ISK and purchase SP on the market--use it, resell it, gift it, etc.
Passive SP is still available to you. The proposed and existing active sources of SP aren't placed behind inaccessible barriers. Again, skillpoints, don't determine player skill. That point has been beaten to death with the injector discussions.
Yes, the 'evolution' of the tribute system proposal to shoot one NPC every 22 hours is significantly underwhelming, but it's a start on interaction drivers nonetheless. Awarding SP to some interaction driver activities isn't going to kill the sandbox.
If people want recognition for their decade investment in skill queue online, let me direct your attention to skill injector diseases.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Tomika
Imperial Academy Amarr Empire
18
|
Posted - 2016.04.09 11:21:49 -
[27] - Quote
WoW has daily quests Killing an NPC once a day = a daily quest Therefore EVE = WoW
It's a silly argument really. People are fine with their skill points literally accumulating from out of nowhere even while they are logged off, but gaining a few SP by actively playing the game is bad? Mmmkay.
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Nitco
Hedion University Amarr Empire
7
|
Posted - 2016.04.09 11:29:04 -
[28] - Quote
I don't really like dailies in any shape or form either, it's just an artificial method to keep players active and hooked.
Skill injectors are fine as they are, you'd need a lot of isk or money (in which case you can just buy a character instead) to get any significant number of SP. Even if you 'buy your way' to a 60m-all-relevant-skills-level-V-small-gang/solo-PvP dream... you're still gonna die if you don't know how to pilot, don't know your surroundings or the people in your area. Typically you need to be a good player to put those last few skills at V to use.
(I guess there's always the cheap dumb tactic that's gonna keep you safe, like sniping FW targets off highsec gates but no one's gonna care about your killboard stats and that's not an issue with injectors but with the game mechanics and ship balance.)
Using extractors to relocate SP or picking up an injector off the market is a great way for players to make quick skill adjustments, either to try a new ship or maybe join a fleet op that requires certain skills and instead of waiting 3 days you can get straight into the action. It's also useful to breathe life into SP that's not being used, like those planetary management skills you never used.
What I don't like about the injectors is how EVE literally advertises them to new characters, "HEY, Just got into the game? BUY this 600m item OKAY?". It smells an awful lot like a P2W-style advertisement and will deter new people from EVE. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
546
|
Posted - 2016.04.09 11:31:28 -
[29] - Quote
1. EVE never has been and never will be a sandbox game. I dont remember sandboxes having SOV mechanics to coddle peoples sand castles when they castle creators were at home sleeping.
2. Speaking for myself, one of the most irritating aspects of EVE is the ******* skill queue. The concept of learning is good but waiting a year or more to max all the skills you need fo fly some ships is stupid long. This change will help some and injectors will help even more.
I personally more than doubled my SPs since injectors came out and now i do many more different activities than i used to do. Some of these activities would have taken months to a year or more to complete them all but i got them in about 2 weeks.
3. For a change CCP is starting to make good decisions: 1) skins to increase revenue, 2) reducing the onerous weight of the skill point choke hold on a persons ability to enjoy more aspects of EVE. 3) I spent 200 or 300 USD on injectors so more income for CCP leads to more income to produce a better game. 4) Adding burners to spice up sec. missions. 5) trying to break up the mind blowing cluster **** that is nullsec so that it more resembles the dream it was supposed to be.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Geronimo McVain
McVain's Minning and Exploration Inc
26
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Posted - 2016.04.09 11:32:40 -
[30] - Quote
I will bet that most complains comes from older players. This daily SPs help mostly new players to start faster. I'm a 3 month old char and I'm looking at 120+d of of just more or less basic INT/MEM skillqueue. No ships in there and without the reskill this would be 150+d. At the end of that queue I will start the Will/Perc skills that will take a lot longer. Every SP is welcome to shorten that line. Even if people sell these point for plex it will just raise the price for plex as this will not create a greater number of PLEX so you can take higher prices.
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