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Nana Skalski
Poseidaon
8319
|
Posted - 2016.04.10 06:24:36 -
[61] - Quote
Pleasure Hub Node-514 wrote:Neadayan Drakhon wrote:Evasive Shadow Assassin wrote:Oh shut up
This is a business, end of story, you can give CCP **** with ur ranting forum posts, but guess what?
THEY DON'T CARE
Dailys, good, bring it on, i look forward to it they'll care if they lose a bunch of players because of their stupidity, but sadly it'll probably take that happening for anyone in management to get a clue How many times has this been said? Weren't people going to quit in droves after fozziesov, Injectors dropped, etc. Now we have a war going with log-in figures over 40k. People are getting fights and have more flexibility over their skill queue to get back in the game. I think that what is driving those people is not actual gameplay, or recent changes, its the revenge on Mittani and emotions people have, strongly tied with his persona and generally goons. These dailies would only pop you an experience/SP bubble from thin air when you are doing the same stuff that have been done 1000 times before. Doesnt make any sense!
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Indahmawar Fazmarai
5025
|
Posted - 2016.04.10 09:04:59 -
[62] - Quote
Given my usual routine (killing many NPCs every day), this idea would mean that Ish would be saving herself to buy 1 skill injector each 30 days. That's one nice premium of some 15 milion iSK/day and I would like getting it... apparnelty unlike all the *cough* "PvErs" *cough* pretending that they would hate being rewarded for their(?) alleged playstyle.
I can figure how did this SP handout became a idea since CCP wants to reward people for being active, and there's only so many rewards they can give.
ISK would not cut it, since PvErs already are earning ISK. Plus, would become another faucet in the game.
Modules also woudn't cut it, either they would compete with players or would be useless junk. And there's already a module faucet via loot.
LP could be an alternative, but then not all LP are equal as they are bound to NPC corporations. Should players be free to pick the corporation...?
AUR are out of question since CCP sells AUR, so giving them for free is a no-no.
This leaves CCP with skill points, which have the advantage that the "giving free SP to player" part has been coded into EVE for years. Also they escalate well: 10,000 SP mean more to a new player than to a veteran player, skill wise, but also mean more to a veteran player than to a new player in terms of saving skill injection costs.
So, if rewarding players for being active ingame is a given, handing SP once a day is a good suggestion. We could discuss whether 10,000 SP is too little or too much, but supposedly CCP knows who exactly will be getting these rewards and what do they mean to those players. |

Nana Skalski
Poseidaon
8319
|
Posted - 2016.04.10 09:20:00 -
[63] - Quote
But from where is this SP coming? SP Fairies? Do we need other fairies in space, other than me? 
SP is tied to your personal brain attributes. It can come in some injectors and boosters. But this proposed system is like fairies in space! I am the only fairy you need in space!
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|

Indahmawar Fazmarai
5025
|
Posted - 2016.04.10 09:29:19 -
[64] - Quote
Nana Skalski wrote:But from where is this SP coming? SP Fairies? Do we need other fairies in space, other than me?  SP is tied to your personal brain attributes. It can come in some injectors and boosters. But this proposed system is like fairies in space! I am the only fairy you need in space!
You mean lore-wise? No idea. CCP hasn't explained how and when SP became something that could be extracted and transfered among capsuleers. Actually it makes very little sense but maybe one day CCP will come with a lore explanation... failing that, the go word it's "nanites".
If you mean economically, this injection (faucet) likely is balanced by the destruction of SP during transfer process (sink). |

Tomika
Imperial Academy Amarr Empire
18
|
Posted - 2016.04.10 09:31:11 -
[65] - Quote
Nana Skalski wrote:But from where is this SP coming? SP Fairies?
Yeah it's weird. Every time I log on I've got more SP than when I logged off  |

Neuntausend
GoonWaffe Goonswarm Federation
943
|
Posted - 2016.04.10 09:34:38 -
[66] - Quote
With how it's proposed, they aren't rewarding players for being active. They are rewarding them for logging each character in for a minute.
If this goes live in this form, I'll just make sure that each one of my accounts has all 3 character slots used and log them out in a belt. That way, I just need to log in, target, hit F1, log out. 30k SP per account and day for doing nothing beyond logging in for a minute. After a couple of weeks, I can just extract and sell. What a great deal of activity and content, right? |

Nana Skalski
Poseidaon
8319
|
Posted - 2016.04.10 09:37:38 -
[67] - Quote
Tomika wrote:Nana Skalski wrote:But from where is this SP coming? SP Fairies? Yeah it's weird. Every time I log on I've got more SP than when I logged off 
Injecting skills is like injecting software, and amount of skillpoints is tied to hardware, your brain. To override the speed, you have to use not fairies, but something like boosters.
We really need something what would make players interact with each other or stay longer active, and better to do that while doing something fun.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|

Indahmawar Fazmarai
5025
|
Posted - 2016.04.10 09:39:23 -
[68] - Quote
Neuntausend wrote:With how it's proposed, they aren't rewarding players for being active. They are rewarding them for logging each character in for a minute.
If this goes live in this form, I'll just make sure that each one of my accounts has all 3 character slots used and log them out in a belt. That way, I just need to log in, target, hit F1, log out. 30k SP per account and day for doing nothing beyond logging in for a minute. After a couple of weeks, I can just extract and sell. What a great deal of activity and content, right?
So you mean that people who can't spend 30 minutes or one hour ingame should not bother to log in? What do you have against busy people? |

Neuntausend
GoonWaffe Goonswarm Federation
944
|
Posted - 2016.04.10 09:50:40 -
[69] - Quote
Indahmawar Fazmarai wrote:So you mean that people who can't spend 30 minutes or one hour ingame should not bother to log in? What do you have against busy people?
No, I think people shouldn't be made to log in to do the same mindless stuff every ******* day. Especially if they don't have the time.
People who don't have much time and still want to do mindless work for whatever ******* reason can do several things already in Eve. They can just login to update their market orders or move their PI extractor heads. And they don't even need to do that every day if they don't have time to play.
What purpose does killing the rat serve in this anyway? Is this just a sad alibi for content? Just killing one random rat is not exacly engaging gameplay after all. Why not cut the hypocrisy and give out the reward for just logging in for a minute? Not that I'd be ok with that either, but that way at least people can do what they like in the game, and still get the reward.
The idea is just lazy and uninspired. If they want to implement a daily reward system, they could at least put some effort into it and make it at least somewhat entertaining and interesting. |

Indahmawar Fazmarai
5025
|
Posted - 2016.04.10 09:56:35 -
[70] - Quote
Neuntausend wrote:Indahmawar Fazmarai wrote:So you mean that people who can't spend 30 minutes or one hour ingame should not bother to log in? What do you have against busy people? No, I think people shouldn't be made to log in to do the same mindless stuff every ******* day. Especially if they don't have the time. People who don't have much time and still want to do mindless work for whatever ******* reason can do several things already in Eve. They can just login to update their market orders or move their PI extractor heads. And they don't even need to do that every day if they don't have time to play. What purpose does killing the rat serve in this anyway? Is this just a sad alibi for content? Just killing one random rat is not exacly engaging gameplay after all. Why not cut the hypocrisy and give out the reward for just logging in for a minute? Not that I'd be ok with that either, but that way at least people can do what they like in the game, and still get the reward. The idea is just lazy and uninspired. If they want to implement a daily reward system, they could at least put some effort into it and make it at least somewhat entertaining and interesting.
This boils down to "people shouldn't".
Loggin in and blasting a NPC for 10,000 SP is more than not loggin in because your market orders are OK, PI won't end until three days later and you just got 20 minutes to do something. |

Neuntausend
GoonWaffe Goonswarm Federation
944
|
Posted - 2016.04.10 10:07:51 -
[71] - Quote
Indahmawar Fazmarai wrote: This boils down to "people shouldn't".
No, it boils down to "people shouldn't be made to".
It's all about choice - with this system you don't really have one. It's by far the highest reward you can get for a minute of gametime, second to maybe trading. But then again, trading will not be that effective right from the start - you have to build that up.
So, If I had just a couple of minutes, and had the choice between updating my PI, updating my measly 500k profit market orders or killing a rat just to grab the daily reward, I'd be stupid not to go for the latter, as it rewards a whopping 10k SP.
As I said earlier - change the rewards to LP of some sort, bring them in line with other activities and make the possible daily tasks more varied, and I'll be fine with this. If you don't have much time to play and still want to do something that gets you something, you can do it. If you however don't feel like grinding senseless tasks, you can just ignore it, get your money elsewhere and buy the LP store items off the market if you want them.
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Dani Gallar
University of Caille Gallente Federation
24
|
Posted - 2016.04.10 10:19:16 -
[72] - Quote
Neuntausend wrote:Indahmawar Fazmarai wrote: This boils down to "people shouldn't".
No, it boils down to "people shouldn't be made to". It's all about choice - with this system you don't really have one. It's by far the highest reward you can get for a minute of gametime, second to maybe trading. But then again, trading will not be that effective right from the start - you have to build that up. So, If I had just a couple of minutes, and had the choice between updating my PI, updating my measly 500k profit market orders or killing a rat just to grab the daily reward, I'd be stupid not to go for the latter, as it rewards a whopping 10k SP per character. As I said earlier - change the rewards to LP of some sort, bring them in line with other activities and make the possible daily tasks more varied, and I'll be fine with this. If you don't have much time to play and still want to do something that gets you something, you can do it. If you however don't feel like grinding senseless tasks, you can just ignore it, get your money elsewhere and buy the LP store items off the market if you want them.
Couldn-¦t agree more ... both that the "LP" idea is better and that the 'free training for nothing' is bad. |

Kitsune Rei
Tastes Like Purple
52
|
Posted - 2016.04.10 11:06:38 -
[73] - Quote
Question. Does the "daily opportunity" exist only in Low-Sec? |

Phased Plasma
28
|
Posted - 2016.04.10 11:16:54 -
[74] - Quote
It won't matter where you are. I said low sec in the post because that is the easiest place to find rats due to the high spawn rates in belts.
Follow me at @PhasedPlasma
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Kitty Bear
Harbingers of Chaos Inc Violence of Action.
1534
|
Posted - 2016.04.10 12:54:01 -
[75] - Quote
Don't like it ... Ignore the system.
Just because it's there doesn't mean you HAVE to do it. |

Phased Plasma
28
|
Posted - 2016.04.10 13:09:27 -
[76] - Quote
It's not about ignoring the system, it's the fact that in it's current proposed state it is bad for the games health.
Follow me at @PhasedPlasma
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Geronimo McVain
McVain's Minning and Exploration Inc
26
|
Posted - 2016.04.10 13:25:32 -
[77] - Quote
Neuntausend wrote:With how it's proposed, they aren't rewarding players for being active. They are rewarding them for logging each character in for a minute.
If this goes live in this form, I'll just make sure that each one of my accounts has all 3 character slots used and log them out in a belt. That way, I just need to log in, target, hit F1, log out. 30k SP per account and day for doing nothing beyond logging in for a minute. After a couple of weeks, I can just extract and sell. What a great deal of activity and content, right? So why not? Do it. If it get's a tedious routine to farm SP you will stop it. IMHO it's just a way to help fresh players. After a year it's nice but not really important to climb mount Skillpoint fast. After a year you have a solid stock of different things you can do. So this helps new players to get there faster by doing some grinding. BTW: you have to have all your chars up to 5M SP before you can extract so you are looking for a long way to raise some new alt just by logging in. You could do the same by running a PI on every slot you have but are you doing it or are you falling behind because you are not doing it? Don't think so. It's a nice plus but I doubt that you will do it for long just to farm the SP. At a certaint point you just can't get better you just get some new options for different playstyles. |

K'racker
Brutor Tribe Minmatar Republic
0
|
Posted - 2016.04.10 13:39:35 -
[78] - Quote
a small perk that will benefit newer players and those that can't afford dual training . it's a choice , not mandatory . you're not 'losing out' if you decide it's not worth your time .
skill points are a commodity now , like any other . you can do this 'daily' (the bad name the propaganda experts have bestowed it) or buy a skill injector .
the 'sp from thin air' argument is crap ; if you need lore to make you feel better , make something up . the 'one minute' to find a high sec rat is crap also ; undock your jita alt and try to find a rat with a couple thousand others doing the same thing .
the only down side i see is people begging to be fleeted so they can kill their daily rat . which will become a new mini-profession running level ones a jump or two out of market hubs . and there will be much more interaction , as those hated spammers and scammers die en masse on the undock .
of course , the space-rich will object to having to dirty their hands . shooting red crosses . the horror ..
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Hal Morsh
Hmmzor. Muffins of Mayhem
524
|
Posted - 2016.04.10 14:22:59 -
[79] - Quote
I like dailies in games and mmo's and whatnot, we do have yearly versions of this for some missions, but for some unknown reason I get this unpleasant gut feeling about it.
Omar Alharazaad > Pretty much any time you blow something up in space it's bound to annoy someone or something.
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Neuntausend
GoonWaffe Goonswarm Federation
953
|
Posted - 2016.04.10 14:27:56 -
[80] - Quote
Geronimo McVain wrote:IMHO it's just a way to help fresh players. After a year it's nice but not really important to climb mount Skillpoint fast. After a year you have a solid stock of different things you can do. So this helps new players to get there faster by doing some grinding.
Isn't it always? It they really wanted to give the newbies a headstart, they'd just give them 5 or 10M SP and leave the rest of the game alone. That's just the usual strawman fallacy.
On your point of PI - PI is nowhere near on par with this. Name one activity in Eve that can reliably get you three injectors worth of SP on top of what you are training by playing the game one minute per day and character for seven weeks on a single account right from day one. |

Shuckstar
Taking Inc
354
|
Posted - 2016.04.10 18:05:28 -
[81] - Quote
Geronimo McVain wrote:I will bet that most complains comes from older players. This daily SPs help mostly new players to start faster. I'm a 3 month old char and I'm looking at 120+d of of just more or less basic INT/MEM skillqueue. No ships in there and without the reskill this would be 150+d. At the end of that queue I will start the Will/Perc skills that will take a lot longer. Every SP is welcome to shorten that line. Even if people sell these point for plex it will just raise the price for plex as this will not create a greater number of PLEX so you can take higher prices.
Been playing 11yrs and I don't peronally give a damn about giving sp for killing a npc daily.
CCP Greyscale wrote:"OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)"
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NovaCat13
Seymourus and Co.
144
|
Posted - 2016.04.10 18:08:11 -
[82] - Quote
K'racker wrote:a small perk that will benefit newer players and those that can't afford dual training . it's a choice , not mandatory . you're not 'losing out' if you decide it's not worth your time .
skill points are a commodity now , like any other . you can do this 'daily' (the bad name the propaganda experts have bestowed it) or buy a skill injector .
the 'sp from thin air' argument is crap ; if you need lore to make you feel better , make something up . the 'one minute' to find a high sec rat is crap also ; undock your jita alt and try to find a rat with a couple thousand others doing the same thing .
the only down side i see is people begging to be fleeted so they can kill their daily rat . which will become a new mini-profession running level ones a jump or two out of market hubs . and there will be much more interaction , as those hated spammers and scammers die en masse on the undock .
of course , the space-rich will object to having to dirty their hands . shooting red crosses . the horror ..
If by the propaganda experts you mean CCP then you're right, they're the ones calling it "Daily Opportunities," have you even read the Dev post or are you spouting **** like your 'sp from thin air' argument. Because your argument proves you know knowing of faucets. |

Leeluvv
Polarized
86
|
Posted - 2016.04.10 18:12:16 -
[83] - Quote
Geronimo McVain wrote:...IMHO it's just a way to help fresh players.
That is a by-product, not the intent. The primary purpose of this change is to increase the number of active online players that CCP can report. |

Phased Plasma
29
|
Posted - 2016.04.10 18:16:03 -
[84] - Quote
^^ precisely.
Follow me at @PhasedPlasma
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Neuntausend
GoonWaffe Goonswarm Federation
956
|
Posted - 2016.04.10 18:19:16 -
[85] - Quote
Leeluvv wrote:Geronimo McVain wrote:...IMHO it's just a way to help fresh players. That is a by-product, not the intent. The primary purpose of this change is to increase the number of active online players that CCP can report.
And with this, it's barely going to work. If every account in Eve had 3 chars, and they would all log in for a minute every day (which won't happen) this will raise the daily average by a bit more than 1000, which is less than stellar. Sure, some players might stay logged after that, but most players won't even bother after a while, because it will become tedious rather quickly.
If they want players to play the game, they should *gasp* add content to the game. Ludicrous idea, I know. |

Phased Plasma
29
|
Posted - 2016.04.10 18:37:54 -
[86] - Quote
New content that gives players something to do? Blasphemy!
Follow me at @PhasedPlasma
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Leeluvv
Polarized
86
|
Posted - 2016.04.10 21:35:36 -
[87] - Quote
Neuntausend wrote:Leeluvv wrote:Geronimo McVain wrote:...IMHO it's just a way to help fresh players. That is a by-product, not the intent. The primary purpose of this change is to increase the number of active online players that CCP can report. And with this, it's barely going to work. If every account in Eve had 3 chars, and they would all log in for a minute every day (which won't happen) this will raise the daily average by a bit more than 1000, which is less than stellar. Sure, some players might stay logged after that, but most players won't even bother after a while, because it will become tedious rather quickly. If they want players to play the game, they should *gasp* add content to the game. Ludicrous idea, I know.
They don't care how long you stay in game, as you add to the total number of unique accounts that login that day. It's a marketing con that Free 2 Play games use to make them look popular, so other players then try the game. The problem with Eve is that CCP are telling people how to play for the reward, rather than giving it for playing the game. |

Geronimo McVain
McVain's Minning and Exploration Inc
26
|
Posted - 2016.04.11 06:11:58 -
[88] - Quote
Neuntausend wrote: And with this, it's barely going to work. If every account in Eve had 3 chars, and they would all log in for a minute every day (which won't happen) this will raise the daily average by a bit more than 1000, which is less than stellar. Sure, some players might stay logged after that, but most players won't even bother after a while, because it will become tedious rather quickly.
If they want players to play the game, they should *gasp* add content to the game. Ludicrous idea, I know.
Your playing time is limited so you are likely to just reduce the time you play with your main= no raise at all.
IMHO CCP is doing it right. It helps new players and everyone gets a bon which he can use as he likes. The discussion shows that one side has fears to fall behind while the other side mourns the extra income. You can't have both so either you climb mount Skillpoint faster OR you are making extra money. YOU choose which way you will use the SP.
BTW: What do you think are the new citadels? Content or space decoration? |

Semarus
Brutor Tribe Minmatar Republic
0
|
Posted - 2016.04.11 06:20:28 -
[89] - Quote
OP's math is off. The extractor takes 500k, so the 1.8m sp for 2 accounts/3 characters per doesnt equal to x skill injectors right away. Plus theres the 5.5m skill minimum, essentially making the OP's initial argument for it being an easy way to make money only a problem for players that are already well established, and likely, just as well funded.
IMO, one of the biggest hurdles in attracting players is to have them wait for 6 months to fly the ship they (think) they want to fly, and then leave it up to them to entertain themselves in the meantime. Yes, that is the core of the game we have all come to love--EVE is driven by the experiences the players create--but it's a double-edged sword that I'm sure CCP has always wanted to find a way around, while maintaining the spirit of the game. The prospective subscriber is a lot different now than 5-8 years ago, and inevitably things must change to adapt to the times. |

advii
Kossu and Keppana Inc.
37
|
Posted - 2016.04.11 15:49:11 -
[90] - Quote
Weekly?
Could be cool.
Daily?
Hell to the no. |
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