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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Niraia
Nocturnal Romance Cynosural Field Theory.
447
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Posted - 2016.04.28 03:09:48 -
[91] - Quote
Hangar adverts for corporations I will never have any intention of joining were fun for 5 minutes, but are now really, really annoying. Please allow us to disable them :(
GÖÑ
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Ransu Asanari
V0LTA WE FORM V0LTA
491
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Posted - 2016.04.28 06:02:14 -
[92] - Quote
I really don't like the "Approach Location" option in the right click menu now being on the top of the stack. It's huge muscle memory to be able to right click and "Warp to Location within 0m" quickly.
Please change it back, and have the approach option third on the list, or below "Align To". Since it's a new option, nobody is going to have any muscle memory to unlearn. |
LVirus
Enterprise Estonia
0
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Posted - 2016.04.28 06:22:15 -
[93] - Quote
o/
I didn't find anything at patch notes about carriers signature radius or neither their mass. How come that after the patch their sig radius and mass are 4 times bigger then before. I can understand the needs to reduce shield, armor and etc as new capital modules are available but this change was quite surprise. Basically you have removed most of the carriers defends mode and made them way too easy to probe these ships down , without prenotice there are probes out. every single crap ship can probe you out at far distance.
You should review this.
best regards
/LV |
Ms Michigan
Aviation Professionals for EVE The Ditanian Alliance
72
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Posted - 2016.04.28 07:11:29 -
[94] - Quote
Anoexia wrote:Are there going to be any items for people who have the 10th anniversary edition mystery code? Or was this an
Good luck with that. It usually comes out each year around fanfest, but I think it is safe to say CCP will not honor this promise as well.
That whole thing about rewarding long term players (like the station for vets only, etc etc or people that have subscribed continuously)...not feeling that love these days.
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Ms Michigan
Aviation Professionals for EVE The Ditanian Alliance
72
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Posted - 2016.04.28 07:13:11 -
[95] - Quote
half san wrote:Question for CCP, now i have to refit completely all my capital ships(faxes, and dreads) if i want to use them in pvp, that means moving those capitals rigs, and destroy them. Who will pay for that?
I'am really disappointed with this patch, will sell all my capitals, i'am not flying poorly made ships. CCP screwed me once with capital changes, this is second time, enough for me. I was flying capitals for 6 years, sorry no more.
Cheers.
Yeah, another "GL with that." CCP has shown in the past few releases they completely do not care about this. They SHOULD unfit the rigs for you at least so you can sell them or refine them. How hard is that to write that script!?!? Not much. |
Ms Michigan
Aviation Professionals for EVE The Ditanian Alliance
72
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Posted - 2016.04.28 07:19:13 -
[96] - Quote
Amber Solaire wrote:Please direct me in the direction of whoever in CCP decided to sneak in the 900k fee everytime-you-use-a-jumpclone-fee in the Patch Notes
NOWHERE was this fee explained in any Dev Blog, or the reasons for it
Some idiot decided to enable this too early, before we had any Citadels
...and now I hear a proposal by CCP Ytterbium to increase jumpclone fee to 5mill isk... (are you out of your tiny skulls? sure go ahead, and kill off the player base)
Came here to b!tch about this one too. Seriously CCP....WTF?! This was pitched to us as an INSTALL cost, not a jump cost.
I jump-cloned today to an ALREADY EXISTING clone and it cost me 900k ISK to "Install" the clone as the message said.
Shinanigans! I get jump fatigue, I get infomorph psychology, but this is the bridge too far. At least make it reasonable. I guess this is supposed to be ZERO ISK in null sec. If that is the case, fine, I can live with it to an extent....
but drop the hisec one to something fair like 500k ISK and DON'T YOU DARE CONSIDER HIKING IT TO 5 MIL!
All this does is penalize people wanting to work together (movement around the galaxy) to the point where you can watch your PCU drop even further.
I never used to believe the "EVE is dying" mantra...starting to say it myself with changes like these (especially unexplained.)
:P |
Ms Michigan
Aviation Professionals for EVE The Ditanian Alliance
72
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Posted - 2016.04.28 07:33:28 -
[97] - Quote
Delegate wrote:- Do you need fighter skills to load/launch/operate fighters from a citadel? - Do fighter skills affect fighters operated from a citadel?
I didn't saw answers to these in any dev blog. Fighter skills might soon be a must for a lot of players that have nothing to do with capitals.
I think this has to be an "oops" on CCP's part...but echoing it here. I just checked SISI, it was this way there too. Why would CCP let station defenders use Capital (citadel sized) missiles, neuts, bombs, etc......BUT NOT let you use fighters. Talk about inconsistent, unfair, and ill-thought out.
Waiting for a DEV to reply to this one as well.
So far, not impressed with this expansion. |
Porucznik Borewicz
Broski North Play Hard Pray Harder
59
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Posted - 2016.04.28 08:36:13 -
[98] - Quote
Was it really necessary to move the "Approach Location" and "Orbit" options from the RMB menu, for all the on grid warpable objects, to the top of the selection? Even better, the "Orbit" option is not always available, so the most important "Warp To" option moves around the menu. This screws up peoples muscle memory they hardwired into their brains after playing this game for years. Eleven years for me. Who had this bright idea, and why does it had to be changed after so many years exactly? Why is CCP fixing things again that were not broken? Way to make the game easier for old school bitter vets. T-Thanx! I propose that with the next patch the RMB options just scramble at random every time you use the menu. OK? (That was irony BTW.)
Oh, and great work on the QA and testing. A job well done... not. |
Redneck Herman
State War Academy Caldari State
1
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Posted - 2016.04.28 08:53:54 -
[99] - Quote
Huang Mo wrote:Why did you raise taxes ?
It only hurts traders; what did we do wrong ? There are some people that make their ISK by buying, moving, and selling stuff. Don't you like that game play ? Because this increase is massive and going to hurt
EDIT: Have you considered that you make it much more attracting to trade using contracts ? Saving 5% going through the contract interface seems very attractive but it hardly improve anyone's gameplay
+1 |
Bukszpryt Paj-Hi-Wo
The Wayward Lobster Association
2
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Posted - 2016.04.28 09:39:10 -
[100] - Quote
the context menu on bookmarks in space was changed and that change is killing pilots. approach location on 1st place instead of warp is just plain bad. plese restore it to previous state.
http://puu.sh/oyFjm/def0e5259c.png |
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Hairpins Blueprint
The Northerners Northern Coalition.
185
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Posted - 2016.04.28 10:02:35 -
[101] - Quote
PvE With Carriers
The Fighters use to have twice the speed, now their base speed seem very low and travel time between targets take a very very long time ;<
I think the fighter base speed should be like pre patch.
Base Fighter speed should be doubled and MWD ability speed bonus cut in half to compensate. It should be done make carriers more competitive PvE platform. |
Paula Myok
Prime Forces The Methodical Alliance
2
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Posted - 2016.04.28 10:49:13 -
[102] - Quote
Sergey Hawk wrote:Camera! We can turn off Dynamic center offset but we can not set custom tracking position and if dynamic center offset disabled, targets is always hidden behind the ship. I think that for new camera will be difficult to make custom tracking position, but maybe I'm wrong and developers will surprise me..
I really find this annoying with the new camera. I always used the custom tracking position and a lot of the time revert back to the old camera just for this reason. I also could turn the tracking camera on and off by simply hitting the C key and the highlighted object in the overview would be tracked with the custom position.
Please bring back the custom tracking position !!!!!
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Paula Myok
Prime Forces The Methodical Alliance
3
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Posted - 2016.04.28 11:05:40 -
[103] - Quote
Chet Hewer wrote:Making station interiors brighter and adding flashing signs and taking out my option for loading station environment leaves me thinking that I could care less about the other changes. I like the calm station environment (or none at all) where I can spin my ship in peace while talking with my mates.
Not to mention the GPU problems (heat) now when running multiple accounts!!!! Not everyone has high priced graphics cards and what about laptop users???? |
Pic'n dor
Wild Sentinels Violence of Action.
46
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Posted - 2016.04.28 11:30:31 -
[104] - Quote
Pic'n dor wrote:A Lot of great things in this expansion but i don't understand why all those T2 capital modules don't use capital advanced capital components but regular subcap advanced component... JF remains the only purpose of this components now we got a full set of T2 cap modules to build with potentially ?
Keep up the good work !!
Pic
Can I have a game design explanation CCP ?
COUCOU TOUCHE TOUCHE
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Sergey Hawk
The Sith Syndicate REFORD
29
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Posted - 2016.04.28 12:40:24 -
[105] - Quote
Another annoying thing that I noticed while testing new camera. When I want to manually turn the camera, the camera first centered and only then begins to rotate. Again, excessive waste of time. The camera should rotate immediately without intermediate centering. Start position from which I want to rotate the camera to my ship is not hiding behind the dashboard or channel window Intermediate position after which the camera begins to rotate in the right direction.
Old camera still broken and new camera is unusable and EVE is unplayable
We need some Adblock Plus for Hangar Ad's. New hangar too light. The previous hangar in the gothic style was better.
May the Force be with You
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
441
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Posted - 2016.04.28 13:22:35 -
[106] - Quote
Recently found out what I earlier reported as a Bug, is actually a New Tactical Overlay.
It has no Spheres for ranges so its hard to tell if something is in range or not if directly above/below you. The arc point thingy that is uses is nowhere near the ship so you have to look away from the target to tell if it's in range or not.
It's even worse at the other end of the range level https://i.gyazo.com/6d5f44159c723c1466e1573215dc4935.jpg , I can't tell if I'm directly above something anymore or not, no vertical line to the plane to tell, direct line to asteroid, but no arc either.
Also look at object is not a toggle any more (it used to toggle between your ship and the object)
I'm sure that others had misread the Jump Clone cost thing as the cost to install a Jump Clone, and not a Cost every-time that you jump clone between Clones too, The first is fine, the Later IS INSANE!!!!!!!!!!!!! Especially for Jumping between Clones on a Cyno Alt that has no income of it's own, you have to keep feeding it ISK from your main. And this will hurt newer player even more, especially in the NPSI community, I know that there are a few people leave clones in various places in order to join fleets every weekend and jump back to their normal area of operation soon there after, it make day trips like this VERY EXPENSIVE for a casual player.
Also the main issue I have is that they removed all the drones and changed the requirements to use existing fighters in the same patch to include a new skill which was only put into TQ in the same patch. The bit that really bites is the whole able to use before the patch, able to use after the patch that CCP normally does not being followed this time around(ie the change in requirements preventing the use of them). |
Jack Reaper Jones
Near Death Industrial I N G L O R I O U S
0
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Posted - 2016.04.28 14:09:17 -
[107] - Quote
[quote=RuthAD - carriers no longer show DPS.[/quote]
Bumping this, this is important. |
Cien Banchiere
Extrinsic Arcadia Distribution
54
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Posted - 2016.04.28 14:37:19 -
[108] - Quote
Myself and my corp are enjoying this update. Still missing my damn custom tracking for the camera =) *coughcough* |
Albert Wittmann
21
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Posted - 2016.04.28 14:48:37 -
[109] - Quote
Please delete/remove one tv screen in the caldari hangar! This flickering is annoying like hell, cant do my stuff in the market windows with this flickering in background. |
BambarbiyaKirgudu
Real Pilots Group
33
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Posted - 2016.04.28 15:39:10 -
[110] - Quote
this patch killed not only cars, but also dreads), many had already left with wh, many said they leave the game, Titans pilots shocked to think where are they hiding the Titans now, industrialists are waiting for the full notch of POS, to dump the game time! and this probably sought ccp, well made, and what's next? and will continue to empty space and empty) and donaters will fight among themselves and drifters, if you will surely find each other in the big world of EVE) |
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Lord Podgelark
Unforeseen Consequences. The Unthinkables
2
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Posted - 2016.04.28 15:50:08 -
[111] - Quote
Rumbless wrote:Are there any settings for the new tactical overlay? I find it hard to actually see stuff on the field as opposed to before. A setting that would allow me to control the transparency of the "floor" color would help immensely I think.
Ha Ha...there's a "floor colour" to the tactical overlay......I've just spent 10 minutes trying to check that and I think I can tell a difference in the shade of the range lines.
If you can't change the colour to something which a colour challenged person can see then you've pretty much killed the game for me and others of such disabilities.
Blue works great for me (hint). But I suspect alternative colours will work for other people. I would also agree that being able to change the floor transparency would be of benefit too.
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Galmas
13. Enigma Project
215
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Posted - 2016.04.28 16:05:11 -
[112] - Quote
I don't like any of the four new force auxiliary ship models. None of them looks like a space ship in my eyes. They all look like some station of some sort to me. I had to allign the amarr one to actually realize where front and rear of that ship is. |
Sobel Kenchi
Black Wormholes of Apocrypha TOGETHER WE STAND
2
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Posted - 2016.04.28 16:42:21 -
[113] - Quote
I cannot use the fighters in my carrier's fighter bay anymore.
It says "you need light fighters skill". The same ship I had before the patch is now useless.
What happened to "if you could use it before, you will be able to use it after" ? |
Eric de'Locke
Rapid Withdrawal
22
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Posted - 2016.04.28 17:10:15 -
[114] - Quote
Hey CCP
One of the biggest reasons why I play this game is because I get to choose how to play it. You have always given the power to the player, letting them move along as the see fit within the rules of the game. Now this just doesn't seem the case. To me it looks like you are forcing players to do what YOU want them to do, instead of allowing them to choose for themselves. I can understand that you want to make improvements to the game, but those "improvements" have become a hindrance making the game almost unplayable. I love the idea of Citadels and if they work as planned, will be an awesome asset and content generator for years to come. But don't force players to chose over a Citadel or Station by increasing broker and jump clone activation fees. Placing a 1M INSTALLING fee on jump clones is fine, I can live with that; but not EVERY time I need to jump. I was going to set up a network of jump clones on multiple ALTs, but now it's just not feasible as the cost is too high especially if you are making a jump everyday. And increasing the brokers fees that much, alone with jump clone costs, this seems like a **** YOU to the players that have invested time and money to set up an industry network. Much like limiting high SP players from using Skill Injectors. Can you see the pattern here???
Now to the camera: Again I love the idea the you are trying to improve game play with the new camera, but if it doesn't have the same simplicity of the old camera (auto tracking without holding down a key) then it's a step backwards not forwards as you want to limit keystrokes to what is absolutely needed to achieve a given goal. I don't want to hold an extra key down while warping around a system to scan for ships. Especially if I need to activate Push-To-Talk, or heaven forbid, actually type something, while scouting. I love the new Tactical Overlay and the Q keystroke to align/approach. But the Approach menu options being at the top just doesn't make sense when there are other ways to do the same thing. Combine Align To to look something like Align/Approach as they are generally the same thing.
The Overview seems to be lagging with update taking a while to change, especially when ships warp off grid. I haven't delved too deeply into what else may be wrong buy I hear you changed some of the terminology, not a good move.
The Grid Size is still far too big, at some instances being well over 15K in km. I just don't see the point in this. At times my ship gets jammed from NPC rats from 9000 km away, making it a potential loss for if and when I'm in a fight. Please fix.
Other that that, Eve is still a great game, but the current direction in not fixing problems is making me doubt the statement. I hope that changes soon. |
Dominous Nolen
We're Happy In Wormhole Space
183
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Posted - 2016.04.28 17:36:47 -
[115] - Quote
Re-linking Camera thread in regards to the tab function being removed. Please advise when this going to be restored in some customizable form.
Camera Thread - Tab Missing
@dominousnolen
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Grotham
BACKSLIDERS Shadow of xXDEATHXx
0
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Posted - 2016.04.28 18:45:30 -
[116] - Quote
I had a special char, perfectly trained to pilot a carrier - all support skills at V and ofc all major skills like Gallente Carrier and Fighters and Capital Ships etc. all to V. Now I log in to try new fighter system. "You need ... skill" WHAT?
Thanks a lot CCP, really appreciated. Guess now I have to waste another month+ perfecting that new skill and have my "Fighters V" skill wasted cuz I have a carrier, not a supercap that I don't need in my operations. And thanks for rendering those 3.072.000 skill points in Fighters V wasted on this char, cuz (oh dear who wouldda thought!!!) CARRIERS can't use normal Fighters. Oh just know what, give a medal to the guy that made this decision!!! Good job.
/emorage |
Aya Nova
Bearded BattleBears I N F A M O U S
18
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Posted - 2016.04.28 18:45:42 -
[117] - Quote
- Allow us to disable dynamic interiors
- Allow us to disable in-station ads
- Set a minimum delay between the same ad re-playing (1h would be reasonable)
- Is there a way to send fighters to a point in space? If there is, I'm not seeing it. If there isn't please add it.
- Citadel fighters should not require fighters skills, or all citadel modules should require related skills (missiles, bombs, ewar, etc)
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Aya Nova
Bearded BattleBears I N F A M O U S
18
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Posted - 2016.04.28 18:49:16 -
[118] - Quote
Grotham wrote:I had a special char, perfectly trained to pilot a carrier - all support skills at V and ofc all major skills like Gallente Carrier and Fighters and Capital Ships etc. all to V. Now I log in to try new fighter system. "You need ... skill" WHAT? Thanks a lot CCP, really appreciated. Guess now I have to waste another month+ perfecting that new skill and have my "Fighters V" skill wasted cuz I have a carrier, not a supercap that I don't need in my operations. And thanks for rendering those 3.072.000 skill points in Fighters V wasted on this char, cuz (oh dear who wouldda thought!!!) CARRIERS can't use normal Fighters. Oh just know what, give a medal to the guy that made this decision!!! Good job. If you are a combat carrier (not FAX), you still need Fighters V, it gives 5% damage per level to all fighters. It is also a prerequisite for using T2 fighters (Templar II, etc) even though the Required For tab is broken and doesn't show that. |
Atius Shinkan
Imperial Holding
0
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Posted - 2016.04.28 19:20:18 -
[119] - Quote
Sobel Kenchi wrote:I cannot use the fighters in my carrier's fighter bay anymore.
It says "you need light fighters skill". The same ship I had before the patch is now useless.
What happened to "if you could use it before, you will be able to use it after" ?
Having the same problem and it pisses me off. Now i have to train a new skill to be able to use the same fighters i could use pefectly well a few days ago. Where is the ethic and moral in this. whats the next thing, So next patch i might not be able to undock a vagabond cause i need another skill to use my 220mm vulcan. It's wrong in so many ways,
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000Hunter000
Missiles 'R' Us
57
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Posted - 2016.04.28 20:02:54 -
[120] - Quote
Sooo... I need to cough up 100mill (and trainingtime) to be able to launch my fighters now? and another 100mill if i want to use any logistic fighters?
The last one, ok, i can understand, new toys cost money, but the first part?
Not like the 100mill will cripple me financially, but it's the idea behind it which is silly imho. |
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