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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Phantom
C C P C C P Alliance
6671
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Posted - 2016.04.27 10:17:38 -
[1] - Quote
The EVE: Citadel expansion has been deployed on April 27th during an extended downtime. Please use this thread for general feedback and discussions.
Check out the Citadel expansion trailer, and the Citadel feature tour video!
EVE: Citadel brings the new Citadels, gargantuan player-created cities in space, which deliver the means to a deeper and more meaningful control over space. We also have a massive set of changes to capital and supercapital warfare, including deadly new superweapons. Additionally we see completely new Force Auxiliary capital ships as the new capital logistic backbone. Carriers and Supercarriers receive brand new fighter gameplay together with a full overhaul of their roles and bonuses. Capital NPCs, valuable Drifter NPCs in wormholes, an improved tactical camera mode, and a ton more is introduced.
The full details of all changes and improvements are available in the patch notes.
Please report issues with the release on the PC in the EVE: Citadel expansion - Issues thread. For Mac users, there is, as always, a thread on the Mac forums for discussion of this expansion.
CCP Phantom - Senior Community Developer - Volunteer Manager
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RuthAD
Caldari Provisions Caldari State
21
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Posted - 2016.04.27 14:10:16 -
[2] - Quote
Do drone damage amps affect fighters now? |
Turrann Dallocort
The Pink and Purple House of Dallocort Nihilists Social Club
45
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Posted - 2016.04.27 14:11:36 -
[3] - Quote
If one of my toons had a archon fit with a triage mod AND an active insurance policy on it, shouldn't you have either A) refunded the remainder of the insurance OR B) carried the insurance over to the new Apostle?
Because that didn't happen |
Specia1 K
State War Academy Caldari State
145
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Posted - 2016.04.27 14:12:21 -
[4] - Quote
sweeet! |
Sobaan Tali
Caldari Quick Reaction Force
906
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Posted - 2016.04.27 14:13:57 -
[5] - Quote
RuthAD wrote:Do drone damage amps affect fighters now?
From my understanding, they're suppose to now.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Tomika
Imperial Academy Amarr Empire
56
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Posted - 2016.04.27 14:15:27 -
[6] - Quote
Paging Commander Shepard. |
Rek Seven
Art Of Explosions 404 Hole Not Found
2213
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Posted - 2016.04.27 14:27:47 -
[7] - Quote
Thanks for moving the drones from my carrier to God knows were. Thanks for making the new carriers have way more volume so that it no longer fits in my sma...
The wishlist is pretty much complete...
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erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 14:33:27 -
[8] - Quote
i was reading the bps of the citidals it says you cant dock caps in it but does that include the orca? i know its considered a cap to a point but i just was wondering |
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CCP Punkturis
C C P C C P Alliance
5753
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Posted - 2016.04.27 14:39:22 -
[9] - Quote
Rek Seven wrote:Thanks for moving the drones from my carrier to God knows were.
They were moved to your home station - if they were stored in your SMA they will have moved to your corporation's home station.
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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iLight YourFire
Soldiers of Orange
0
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Posted - 2016.04.27 14:42:15 -
[10] - Quote
CCP Punkturis wrote:Rek Seven wrote:Thanks for moving the drones from my carrier to God knows were. They were moved to your home station - if they were stored in your SMA they will have moved to your corporation's home station.
Too bad there seems to be an issue with Home Stations having been reset to starter systems and/or random places... |
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Agent Wallace
Semper Vigilo
0
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Posted - 2016.04.27 14:42:58 -
[11] - Quote
My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal. |
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CCP Punkturis
C C P C C P Alliance
5753
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Posted - 2016.04.27 14:42:59 -
[12] - Quote
iLight YourFire wrote:CCP Punkturis wrote:Rek Seven wrote:Thanks for moving the drones from my carrier to God knows were. They were moved to your home station - if they were stored in your SMA they will have moved to your corporation's home station. Too bad there seems to be an issue with Home Stations having been reset to starter systems and/or random places...
Yes, that issue is being looked into.
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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Gilbaron
Free-Space-Ranger Northern Coalition.
1902
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Posted - 2016.04.27 14:45:31 -
[13] - Quote
you can make your fax machine appear skinned with the last skin that was applied to the carrier if you log out while in space and log back in.
pretty sure it's unintended, but it's also really sexy
https://i.imgur.com/vhmExcA.jpg |
Blake Vanner
Blood and Bondage
0
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Posted - 2016.04.27 14:46:13 -
[14] - Quote
is launcher bugged or overloaded? |
EscobarRN
Burning Skies Apocalypse Now.
4
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Posted - 2016.04.27 14:47:07 -
[15] - Quote
how do i turn off the video screens in stations. |
Blake Vanner
Blood and Bondage
0
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Posted - 2016.04.27 14:47:10 -
[16] - Quote
Agent Wallace wrote:My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal.
I'm unable to use extractors because I can't log in through the launcher |
Pic'n dor
Wild Sentinels Violence of Action.
46
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Posted - 2016.04.27 14:47:28 -
[17] - Quote
A Lot of great things in this expansion but i don't understand why all those T2 capital modules don't use capital advanced capital components but regular subcap advanced component... JF remains the only purpose of this components now we got a full set of T2 cap modules to build with potentially ?
Keep up the good work !!
Pic
COUCOU TOUCHE TOUCHE
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erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 14:49:32 -
[18] - Quote
i was looking at the citidel parts but not all of the parts you need for it is not on the market where do you locate the others |
Josef Djugashvilis
3377
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Posted - 2016.04.27 14:56:04 -
[19] - Quote
Agent Wallace wrote:My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal.
Let us hope CCP keep it that way
This is not a signature.
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Mario Putzo
1655
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Posted - 2016.04.27 14:59:19 -
[20] - Quote
Do FAX have the 5x Entosis penalty like other Caps, and it is just not being shown in ISIS/Trait profile for the ships? Or was this an oversight and they don't have the penalty? Or were they designed to not have the penalty?
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Agent Wallace
Semper Vigilo
0
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Posted - 2016.04.27 15:04:24 -
[21] - Quote
Agent Wallace wrote:My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal. Bump |
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CCP Punkturis
C C P C C P Alliance
5753
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Posted - 2016.04.27 15:04:27 -
[22] - Quote
Mario Putzo wrote:Do FAX have the 5x Entosis penalty like other Caps, and it is just not being shown in ISIS/Trait profile for the ships? Or was this an oversight and they don't have the penalty? Or were they designed to not have the penalty?
Hi, the penalty applies, it's just not being displayed but that has been fixed internally and will be out in a patch soon
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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Cenwarde
Mos Eisley Miners Perfect Dark
5
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Posted - 2016.04.27 15:28:02 -
[23] - Quote
EscobarRN wrote:how do i turn off the video screens in stations.
Spin to face the undock... |
erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 15:31:40 -
[24] - Quote
eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is |
Bukszpryt Paj-Hi-Wo
The Wayward Lobster Association
2
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Posted - 2016.04.27 15:32:41 -
[25] - Quote
An abillity to move to a point looks nice, but similar tool to adjust the orbiting plane would be more helpfull |
PAPULA
Black Aces I N F A M O U S
104
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Posted - 2016.04.27 15:33:16 -
[26] - Quote
Fighter Hangar Management is having [no messageID: 312289] 5% in attributes. |
Soolin S'an
Native Freshfood Minmatar Republic
1
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Posted - 2016.04.27 15:33:32 -
[27] - Quote
Quote:Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK I don't quite understand this.
Are you saying that a clone-jump fee of 900,000 ISK has been introduced? |
LCdr Shepard
Deep Core Mining Inc. Caldari State
3
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Posted - 2016.04.27 15:39:27 -
[28] - Quote
I'm Commander Shepard and this is my favorite post about Citadels. |
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CCP Claymore
C C P C C P Alliance
346
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Posted - 2016.04.27 15:40:49 -
[29] - Quote
erica jones wrote:eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is
The Citadels do not require fuel, but the service modules you can fit to them do.
However there is a known issue that these also do not show which fuel is required, we are working to resolve this issue.
You can use any of the existing 4 fuel blocks in the fuel bay of the Citadel.
Quality Assurance Analyst
Team Game of Drones
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Agent Wallace
Semper Vigilo
0
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Posted - 2016.04.27 15:40:58 -
[30] - Quote
Agent Wallace wrote:Agent Wallace wrote:My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal. Bump
Bump? This is really quite annoying as I have spent money buying these.... |
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CCP Claymore
C C P C C P Alliance
346
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Posted - 2016.04.27 15:42:16 -
[31] - Quote
Soolin S'an wrote:Quote:Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK I don't quite understand this. Are you saying that a clone-jump fee of 900,000 ISK has been introduced?
Yes.
My first patch note was wrong and now I understand this is a little confusing.
I will get a better one entered to avoid future confusion.
Quality Assurance Analyst
Team Game of Drones
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Aya Nova
Bearded BattleBears I N F A M O U S
18
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Posted - 2016.04.27 15:42:32 -
[32] - Quote
Please add a "Change equipment" access control under "Defenses". From my testing on Singularity yesterday, you can grant someone else the ability control the defenses, but there seems to be no way to allow someone else to equip/un-equip/online/offline/rig the citadel. |
Zaugul
Legion of xXDEATHXx Support Legion of xXDEATHXx
0
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Posted - 2016.04.27 15:43:31 -
[33] - Quote
Authed crest https://crest-tq.eveonline.com/ broken. Error 502. |
erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 15:44:52 -
[34] - Quote
CCP Claymore wrote:erica jones wrote:eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is The Citadels do not require fuel, but the service modules you can fit to them do. However there is a known issue that these also do not show which fuel is required, we are working to resolve this issue. You can use any of the existing 4 fuel blocks in the fuel bay of the Citadel.
o wow that is cool well that helps alot with things sweet |
Rounon Dax
Terra Nanotech Yulai Federation
21
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Posted - 2016.04.27 15:45:43 -
[35] - Quote
EscobarRN wrote:how do i turn off the video screens in stations. Good question, it's annoying as hell ... |
Zaugul
Legion of xXDEATHXx Support Legion of xXDEATHXx
0
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Posted - 2016.04.27 15:51:25 -
[36] - Quote
Can't login several accounts using launcher. Second account cause error "Unable to validate the authentication token provided by the launcher. This can be caused by excessive system load. Please try again after one minute or contact EVE customer support." |
Udonor
Native Freshfood Minmatar Republic
73
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Posted - 2016.04.27 15:53:58 -
[37] - Quote
erica jones wrote:i was reading the bps of the citidals it says you cant dock caps in it but does that include the orca? i know its considered a cap to a point but i just was wondering
Good question. But instead ask
"what is the difference between docking and mooring at a citadel? other than everyone being able to see you there and knowing when you begin to cast off"
PS that part of mooring is way cool. for years there has been a flaw in eve where ships could undock without PVPers having adequate warning to prepare to shoot them. Realistically there should always have been signs or spies. |
erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 15:56:55 -
[38] - Quote
Udonor wrote:erica jones wrote:i was reading the bps of the citidals it says you cant dock caps in it but does that include the orca? i know its considered a cap to a point but i just was wondering Good question. But instead ask "what is the difference between docking and mooring at a citadel? other than everyone being able to see you there and knowing when you begin to cast off" PS that part of mooring is way cool. for years there has been a flaw in eve where ships could undock without PVPers having adequate warning to prepare to shoot them. Realistically there should always have been signs or spies.
i think the diffrence is you can hide in system and them not know where you are if theres several of the citidels in system its easyer to hide if the others are open to everyone to dock into. |
Jack Hayson
La Luna Negro inPanic
366
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Posted - 2016.04.27 15:57:09 -
[39] - Quote
CCP Punkturis wrote:if they were stored in your SMA they will have moved to your corporation's home station. Wormholers are going to love this. /s |
granny Lina
Viziam Amarr Empire
5
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Posted - 2016.04.27 15:57:42 -
[40] - Quote
Stations: a lot of non realistic ambient illumination and shader looks like paper. Or maybe its some future material I'm not aware of. And there is blurring with distance. Maybe a low setting for anisotropic filtering. |
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Oraac Ensor
690
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Posted - 2016.04.27 16:00:38 -
[41] - Quote
CCP Claymore wrote:Soolin S'an wrote:Quote:Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK I don't quite understand this. Are you saying that a clone-jump fee of 900,000 ISK has been introduced? Yes. Why? |
erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 16:01:44 -
[42] - Quote
Oraac Ensor wrote:CCP Claymore wrote:Soolin S'an wrote:Quote:Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK I don't quite understand this. Are you saying that a clone-jump fee of 900,000 ISK has been introduced? Yes. Why?
i agree why is this gona be like this? |
Udonor
Native Freshfood Minmatar Republic
73
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Posted - 2016.04.27 16:02:12 -
[43] - Quote
granny Lina wrote:Stations: a lot of non realistic ambient illumination and shader looks like paper. Or maybe its some future material I'm not aware of. And there is blurring with distance. Maybe a low setting for anisotropic filtering.
just being arty in the vague hand waving manner.
Because its a total waste of time to built a real station interior just for visuals when you cannot move around within it.
But don't worry CCP will eventually have the graphics team time to waste on better interior. Its just not essential now. |
Udonor
Native Freshfood Minmatar Republic
73
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Posted - 2016.04.27 16:06:08 -
[44] - Quote
erica jones wrote:Oraac Ensor wrote:CCP Claymore wrote:Soolin S'an wrote:Quote:Increased the cost of installing and leaving behind a jump clone at an NPC station to 900,000 ISK I don't quite understand this. Are you saying that a clone-jump fee of 900,000 ISK has been introduced? Yes. Why? i agree why is this gona be like this?
ISK sink for economy.
And it slows true noobs down briefly. Illusion of accomplishment too when they can field jump clones without giving up new ship etc. |
Udonor
Native Freshfood Minmatar Republic
73
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Posted - 2016.04.27 16:08:58 -
[45] - Quote
erica jones wrote:eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is
varies by services and mods installed. So fixed price cannot be shown.
But if you mean base cost for hull...
none.
Oops answered. See dev response I missed. |
erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 16:09:39 -
[46] - Quote
that makes sence because of the skill injectors are kinda rover powered right now makes it where newer people dont have to wait to get into things now if they have the money they can get into it from day 1 |
erica jones
Risen Legends Co. Risen Legends Syndicate
3
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Posted - 2016.04.27 16:10:37 -
[47] - Quote
Udonor wrote:erica jones wrote:eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is varies by services and mods installed. So fixed price cannot be shown. But if you mean base cost for hull... you have good questions. Might be none. Or might have been omitted.
acording to the dev for the hull its none but for the moduels its fuel which makes sence to me because if you didnt do it like that then ice would not be a real purpse for that |
Udonor
Native Freshfood Minmatar Republic
73
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Posted - 2016.04.27 16:13:33 -
[48] - Quote
erica jones wrote:Udonor wrote:erica jones wrote:eve dev does the citidels not run on fuel now cause on the blue print it doesnt show what the fuel it runs on is varies by services and mods installed. So fixed price cannot be shown. But if you mean base cost for hull... you have good questions. Might be none. Or might have been omitted. acording to the dev for the hull its none but for the moduels its fuel which makes sence to me because if you didnt do it like that then ice would not be a real purpse for that
yeah I somehow missed Dev response.
But also prior blogs say that citadels have a new fuel cost for services just to start up! Then regular timewise costs begin. |
Agent Wallace
Semper Vigilo
0
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Posted - 2016.04.27 16:15:27 -
[49] - Quote
Agent Wallace wrote:My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal.
Can anyone tell me if this is a known issue?? The Dev appears to be answering the other queries, but not this one. |
Eric de'Locke
Rapid Withdrawal
21
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Posted - 2016.04.27 16:20:24 -
[50] - Quote
Thanks for yet another ground breaking release, I can't wait to try out the new Citadels and other items. But I'm not sure they're going to be working as planned based on the fact that the camera is in a worse state than the previous release!!! Hell, my ship is not even showing up between stargate jumps with zoom functions not working. When you do see the ship, it's off-centre at times.
Guys, please, please, please, fix problems before bring out new features so that there is a minimum of bugs and unexpected performance???? |
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Skuller
Snuff Box Snuffed Out
11
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Posted - 2016.04.27 16:22:24 -
[51] - Quote
Rounon Dax wrote:EscobarRN wrote:how do i turn off the video screens in stations. Good question, it's annoying as hell ...
THIS^^
"If you're having hull problems I feel bad for you son, I got 99 problems but a breach ain't one."
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Niko Lorenzio
United Eve Directorate
620
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Posted - 2016.04.27 16:25:26 -
[52] - Quote
Agent Wallace wrote:Agent Wallace wrote:My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal. Can anyone tell me if this is a known issue?? The Dev appears to be answering the other queries, but not this one.
Issues are posted on a different thread.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Miss Peregrine
Miss Peregrine Corporation
28
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Posted - 2016.04.27 16:27:50 -
[53] - Quote
Eric de'Locke wrote:Thanks for yet another ground breaking release, I can't wait to try out the new Citadels and other items. But I'm not sure they're going to be working as planned based on the fact that the camera is in a worse state than the previous release!!! Hell, my ship is not even showing up between stargate jumps with zoom functions not working. When you do see the ship, it's off-centre at times.
Guys, please, please, please, fix problems before bring out new features so that there is a minimum of bugs and unexpected performance????
I agree - and return the watch list please. |
Agent Wallace
Semper Vigilo
0
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Posted - 2016.04.27 16:27:56 -
[54] - Quote
Niko Lorenzio wrote:Agent Wallace wrote:Agent Wallace wrote:My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal. Can anyone tell me if this is a known issue?? The Dev appears to be answering the other queries, but not this one. Issues are posted on a different thread.
This is only happening since the patch. I injected this morning before the patch and it worked fine. Since the patch, its not working. |
SgtMaj Grim Reaper
Fatal Talocan
0
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Posted - 2016.04.27 16:32:12 -
[55] - Quote
Thank you CCP! This Expansion is awesome!!!!!
On a side note, The Garmur and The Orthrus skins are will not allow for activation to a character. (Cannot activate the skin to be apply to my permanent skin collection). |
Rivr Luzade
Kenshin. DARKNESS.
2469
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Posted - 2016.04.27 16:33:22 -
[56] - Quote
Put the "Approach Location" option in the right click menu back below the warp options! It is absolutely useless in the position at the top of the list when I right click in space and want to warp to an ongrid bookmark. Don't you guys have no common sense at all at CCP?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
78
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Posted - 2016.04.27 16:34:42 -
[57] - Quote
Please add an option to permanently disable the in-station ads. I use Adblock Plus on my web browsers for a reason. |
keira sama
Luna's valkyries
2
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Posted - 2016.04.27 16:39:00 -
[58] - Quote
6 billion isk for the astrahus bpo ? Really? |
Jena Albosa
Quid Nos Facere Optimum
0
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Posted - 2016.04.27 16:40:37 -
[59] - Quote
I noticed a few bugs:
-Homestation is reset -Overview freezes/shows wrong distance -Directional scan, keeps resetting its distance parameter. So the box will say 5AU but, it will scan on max AU apart from what the box says. |
Agent Wallace
Semper Vigilo
0
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Posted - 2016.04.27 16:52:42 -
[60] - Quote
Agent Wallace wrote:Niko Lorenzio wrote:Agent Wallace wrote:Agent Wallace wrote:My character is activating skill injectors, but they are not working? They remain in my hangar, but no skill points appearing in my skill queue as normal. Can anyone tell me if this is a known issue?? The Dev appears to be answering the other queries, but not this one. Issues are posted on a different thread. This is only happening since the patch. I injected this morning before the patch and it worked fine. Since the patch, its not working.
Ok - so this isnt in patch notes and is on a separate forum post - Injectors do not work remotely anymore. There is no pop-up to tell you that. It still gives you the pop-up asking you if you are sure you want to inject the skills though..... |
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CCP RedDawn
C C P C C P Alliance
764
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Posted - 2016.04.27 16:59:04 -
[61] - Quote
SgtMaj Grim Reaper wrote:Thank you CCP! This Expansion is awesome!!!!! On a side note, The Garmur and The Orthrus skins are will not allow for activation to a character. (Cannot activate the skin to be apply to my permanent skin collection). Error is : Invalid Item Garmur Waschi Uprising 'Combat' SKIN (Permanent) is not a SKIN license. Orthrus Waschi Uprising 'Combat' SKIN (Permanent) is not a SKIN license.
We're aware of this and thank you for bringing it to our attention. Should be fixed with tomorrows update.
Team Astro Sparkle
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Blacksmoke16
Resilience.
14
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Posted - 2016.04.27 16:59:10 -
[62] - Quote
With the changes to the build requirements for fighters and fighter bombers should the BPO costs for them be reduced? |
Sergey Hawk
The Sith Syndicate REFORD
29
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Posted - 2016.04.27 17:03:49 -
[63] - Quote
Camera! I again tried a new camera. I did not notice much change since last update. With the new camera still ship is often hidden behind channel or scan windows. Now zoom is not responsive even with dynamic fov and center offset turned off. And changing camera inertia does not help. Before Citadel release without Dynamic center offset zoom was much responsive with new camera. Screenshots where the ship wants to get away from the screen. Can make 1000 similar screenshots. http://i.imgur.com/wUFp4XC.jpg http://i.imgur.com/KOlkySD.jpg The reason is simple. The old camera was written in old code, and camera movement has been written about our ship. The new camera is written with new cool code but all camera movement registered regarding some imaginary point somewhere in space or relative to tracking object. And when the distance from the ship to this point is great, it will always be situations when the ship will be hidden by the window or even disappear from screen. Do the guys who invented a new camera, never worked with 3D modeling/CAD/CAE software?
We can turn off Dynamic center offset but we can not set custom tracking position and if dynamic center offset disabled, targets is always hide behind ship. I think that for new camera will be difficult to make custom tracking position, but maybe I'm wrong and developers will surprise me. And still my eyes do not get tired only when Dynamic Center Offset is disabled. The new camera is not so good as the old.
I turned off new camera and get some bugs.
1. After the jump, or after closing map or solar system map old camera get stuck with far zoom and far pivot point. This bug only appears when the old camera used. http://i.imgur.com/tdzcV0a.jpg my stratios in right bottom corner near overview window and this max zoom level after jump 2. Autotracking resets after each login for old and new cameras. After each login I need to press Shift+C to turn on autotracking. And Autotracking can be enable only with new camera.
May the Force be with You
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granny Lina
Viziam Amarr Empire
5
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Posted - 2016.04.27 17:04:19 -
[64] - Quote
Udonor wrote:granny Lina wrote:Stations: a lot of non realistic ambient illumination and shader looks like paper. Or maybe its some future material I'm not aware of. And there is blurring with distance. Maybe a low setting for anisotropic filtering. just being arty in the vague hand waving manner. Because its a total waste of time to built a real station interior just for visuals when you cannot move around within it. But don't worry CCP will eventually have the graphics team time to waste on better interior. Its just not essential now. Exteriors are of course done right since you can fly around them.
This is a feedback thread why is this guy replying to my feedback?! Someone slap him for me... please? |
Ereilian
Tritanium Industries and Technology Executive Outcomes
139
|
Posted - 2016.04.27 17:44:10 -
[65] - Quote
Please give us a toggle to turn off the ridiculous spam videos in stations. Currently watching the XIX advert for the 7th time. |
Josef Djugashvilis
3379
|
Posted - 2016.04.27 18:00:04 -
[66] - Quote
Drone focus fire seem to be awry - some times they do and some times they don't.
Did not happen to me pre-patch.
This is not a signature.
|
Josef Djugashvilis
3381
|
Posted - 2016.04.27 18:00:56 -
[67] - Quote
Ereilian wrote:Please give us a toggle to turn off the ridiculous spam videos in stations. Currently watching the XIX advert for the 7th time.
Agreed, nice idea but it just becomes annoying after a while.
This is not a signature.
|
Snopzet
Inglourious Squirrels That Escalated Quickly.
32
|
Posted - 2016.04.27 19:24:42 -
[68] - Quote
It's only partially related to the Citadel expansion, since we have the new Fighter skills for one month already and it's more like a general problem, but ISDs like to keep the forum clean, I guess.... copied from my original thread:
Thank you CCP for ruining my skill plan again and not granting any free remap points or skill injectors as compensation. I'm lucky my current mapping is not the worst one for training drone skills, but I'm still losing 3 days and 8 hours (17d 8h vs 20d 16h or ~208.000 SP for training both new Fighter skills to lvl4).
I complained about this once already, but since I'm forced to train the Fighter skills now, I can't stop myself being mad.
What makes it worst: CCP had so many possibilities to fix this situation...
Grant Light Fighters skill equal to the Fighter skill (only light, not support) Hand out 1-2 Skill Injectors or plain old unlocated Skill Points Add 2 free remap points Get rid of the attribute and/or remap feature (seems CCP doesn't care about it anyway)
Am I the only one who is mad about the way CCP added the new Fighter skills?
Is my German efficiency going to kill me?
|
Anoexia
Fr33 Banking and Trade
5
|
Posted - 2016.04.27 19:29:37 -
[69] - Quote
Are there going to be any items for people who have the 10th anniversary edition mystery code? Or was this an |
Richard TheLordOfDance
New Eden Special Operations Force
18
|
Posted - 2016.04.27 19:49:38 -
[70] - Quote
I think I've looked everywhere at this point but I can't really find any real info on how long the Citadel repair timer is!
The helpdesk article helpfully says:
Quote:... This state lasts for a specific amount of time
- The repairing window is shorter than the vulnerability window
- Time is paused whenever damage is dealt
... Nothing on how many minutes it actually is. The only info I can find is the devblog form 6 months ago.
Could we please get this information clearly stated somewhere, preferably ingame in the info window for citadels! |
|
Bleedingthrough
204
|
Posted - 2016.04.27 20:02:20 -
[71] - Quote
I used to run fully escalated C5 sites with stealth bombers. Warp in GǪ align GǪ delocak/launch bomb GǪ warp out before anything can lock you.
This or something similar could be an uncounterable tactic against Astrahus:
- DMG threshold is rather low (5000 DPS) - they can not fit Standup Point Defense Battery I - scan res of 40 nm
I am a bit worried about that. |
Niko Lorenzio
United Eve Directorate
620
|
Posted - 2016.04.27 20:10:15 -
[72] - Quote
Bleedingthrough wrote:I used to run fully escalated C5 sites with stealth bombers. Warp in GǪ align GǪ delocak/launch bomb GǪ warp out before anything can lock you.
This or something similar could be an uncounterable tactic against Astrahus:
- DMG threshold is rather low (5000 DPS) - they can not fit Standup Point Defense Battery I - scan res of 40 nm
I am a bit worried about that.
AFAIK, aggressing citadel's will disable your warp drivers automatically for the duration of the weapons timer
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|
Lord Podgelark
Unforeseen Consequences. The Unthinkables
2
|
Posted - 2016.04.27 20:21:35 -
[73] - Quote
I would like to know if ships are in range of my weapons systems. I would like to be able to see what my lock range is. Being colour blind and not being able to change the colour of the overlay means I got no idea. What was wrong with the old system, it worked great for me for 8 years.
|
half san
Overload This
6
|
Posted - 2016.04.27 20:36:10 -
[74] - Quote
Question for CCP, now i have to refit completely all my capital ships(faxes, and dreads) if i want to use them in pvp, that means moving those capitals rigs, and destroy them. Who will pay for that? |
Ixazaluoh
SatchTek
2
|
Posted - 2016.04.27 21:20:47 -
[75] - Quote
Yeh , and why bother training carrier V now, 45 days for a 4 % resist bonus and my carrier pilot can't use warfare links btw, meh |
Mister Ripley
Pandemic Horde Inc. Pandemic Horde
229
|
Posted - 2016.04.27 21:40:58 -
[76] - Quote
As already mentioned in sisi feedback threads, the new tactical overlay is really good. Much better than the old thing. The "q" circle is a little bit jerky, especially with big ranges and fine movements, and max range could be a bit bigger. Maybe 500km or so. But overall this is the most polished feature I've ever seen introduced and it actually IS better than the old thing and does everything the old thing did! *thumbs up*
Videos in stations are nice to look at for a minute or two, but after a while it's just annoying. I can see it flashing between windows and it's really iritating. Rotating the camera every time I dock can't be the solution. |
Crosi Wesdo
War and Order
1836
|
Posted - 2016.04.27 21:53:47 -
[77] - Quote
Stop opting me in to this new camera. I will not accept it unless its at least as good as the current one.
Until the y axis can be tuned to work at the same speed as the x axis its completely useless to me since i sometimes fly up and down in space and dont want to run out of mouse mat to do so.
Another issue is the rate of zoom. Using my ratchet-less scroll wheel, the rate of zoom is far too fast.
Add settings to allow me to have sensitivity for looking up and down the same as left and right, and make it possible to adjust the speed and perhaps the increments of zoom then i will use your camera.
Until the camera is as usable as the current camera i will simply not use it, that includes if you make it compulsory. |
Rumbless
Not The Droids You Are Looking For
7
|
Posted - 2016.04.27 22:01:32 -
[78] - Quote
Are there any settings for the new tactical overlay? I find it hard to actually see stuff on the field as opposed to before. A setting that would allow me to control the transparency of the "floor" color would help immensely I think. |
Galmas
13. Enigma Project
213
|
Posted - 2016.04.27 22:35:37 -
[79] - Quote
Can we please have the angular velocity value for the gun's tracking back. Instead of this cryptic "weapon accuracy score". So we can compare it to the actually overview situation again. TY. |
Dinta Zembo
Tea. Earl Grey. Cold.
91
|
Posted - 2016.04.27 22:53:02 -
[80] - Quote
Please unkill the last thing I liked about this game and let me refit my marauder in combat again.
Thanks. |
|
Delegate
Federal Navy Academy Gallente Federation
147
|
Posted - 2016.04.27 23:23:27 -
[81] - Quote
- Do you need fighter skills to load/launch/operate fighters from a citadel? - Do fighter skills affect fighters operated from a citadel?
I didn't saw answers to these in any dev blog. Fighter skills might soon be a must for a lot of players that have nothing to do with capitals. |
Castimirr
Imperial Dreams Curatores Veritatis Alliance
13
|
Posted - 2016.04.27 23:45:01 -
[82] - Quote
Another voice asking that you please remove the ads from the hangar. They are obnoxious, and I do mean their presence not their content.
Also it would be nice to be able to control the Scope's volume separately from the station interior. |
Sky Marshal
Core Industry. Circle-Of-Two
114
|
Posted - 2016.04.27 23:51:00 -
[83] - Quote
You really NEED to do something about the risk of GPU overheat since the removal of the "Load Station Environnement" option.
Right now, with all my accounts online I am at 70-¦ while all of them are in station, and the only graphics option I have is "Textures" as high (as it is too ugly otherwise)... Even with my HyperX Cloud II headset (closed), I hear the poor fan working at maximum. It is a situation I never got before, and I guess it is worse since the new graphics in station.
My video card can tank it, but I doubt that everyone can, especially players with laptops. I am pretty sure that my old Acer would have crashed from overheat since a moment, even it is supposed to enter into your "minimum specification"...
Please return this option or do something who can permit to reduce the temperatures while in station. |
Amber Solaire
Imperial Academy Amarr Empire
50
|
Posted - 2016.04.27 23:51:58 -
[84] - Quote
Please direct me in the direction of whoever in CCP decided to sneak in the 900k fee everytime-you-use-a-jumpclone-fee in the Patch Notes
NOWHERE was this fee explained in any Dev Blog, or the reasons for it
Some idiot decided to enable this too early, before we had any Citadels
...and now I hear a proposal by CCP Ytterbium to increase jumpclone fee to 5mill isk... (are you out of your tiny skulls? sure go ahead, and kill off the player base) |
Miss Peregrine
Miss Peregrine Corporation
29
|
Posted - 2016.04.28 00:32:01 -
[85] - Quote
Anoexia wrote:Are there going to be any items for people who have the 10th anniversary edition mystery code? Or was this an
Ya - what she said.
++++
If there is no loot drop -- why risk the fight.?? - Why Why Why??
Also -when you fix this patch -- bring back the old watch list please -- been waiting on the fix for toooooo long.
|
Crosi Wesdo
War and Order
1837
|
Posted - 2016.04.28 00:41:18 -
[86] - Quote
On addendum, trying to sabotage the old camera so people move to the new camera is a ****** move.
Every time i undock i have to enable and disable the new camera to be able to see my ship in the middle of the screen.
Instead of these obnoxious attempts to tame people, who not just add the option to have up and down camera speeds be the same as left and right? Also allow adjustment of the zoom speed. |
Circumstantial Evidence
305
|
Posted - 2016.04.28 01:26:40 -
[87] - Quote
Amber Solaire wrote:Please direct me in the direction of whoever in CCP decided to sneak in the 900k fee everytime-you-use-a-jumpclone-fee in the Patch Notes .... NOWHERE was this fee explained in any Dev Blog, or the reasons for it .... Some idiot decided to enable this too early, before we had any Citadels ...and now I hear a proposal by CCP Ytterbium to increase jumpclone fee to 5mill isk... (are you out of your tiny skulls? sure go ahead, and kill off the player base) This change was first proposed in the "Upcoming Feature and Change Feedback Center" forum... a good one to bookmark for future reference. It received feedback there, beginning in March. The fee was first proposed at 5m but due to protests in that thread, was lowered to 900k, note the first post has a link to the updated post with the 900k figure. Its not going back up to 5m.
This "tax" for using jump clones was instituted to make it more attractive to use Citadels, where fees can be set by the owner. I agree on the chicken vs egg scenario you point out, but this is how they have set up every other change, such as adding Strontium to new fuel block construction, because unlike POS's (which are eventually going away,) Citadels don't require Strontium to govern their reinforcement time. |
Huang Mo
Tianxia Inc
104
|
Posted - 2016.04.28 01:50:35 -
[88] - Quote
Azahar Ortenegro wrote:Please add an option to permanently disable the in-station ads. I use Adblock Plus on my web browsers for a reason.
Or remember the viewing angle of the ship so you can keep it at an angle where you can't see the adds
I don't mind the adds by themselves but the *blink* when they flash across the screen drags my eyes towards them. It is really annoying to move them out of sight every time I enter station
|
Chet Hewer
Mario's Grotto
8
|
Posted - 2016.04.28 01:55:10 -
[89] - Quote
Making station interiors brighter and adding flashing signs and taking out my option for loading station environment leaves me thinking that I could care less about the other changes. I like the calm station environment (or none at all) where I can spin my ship in peace while talking with my mates. |
AlittleTwisted
Sapper Corporation Warp to Cyno.
0
|
Posted - 2016.04.28 02:53:45 -
[90] - Quote
Something else that may interest you! I receive a Microsoft Visual C+ Runtime Error/ abnormal program termination. Then Dc!!! This makes it the third time in 3 hours |
|
Niraia
Nocturnal Romance Cynosural Field Theory.
447
|
Posted - 2016.04.28 03:09:48 -
[91] - Quote
Hangar adverts for corporations I will never have any intention of joining were fun for 5 minutes, but are now really, really annoying. Please allow us to disable them :(
GÖÑ
|
Ransu Asanari
V0LTA WE FORM V0LTA
491
|
Posted - 2016.04.28 06:02:14 -
[92] - Quote
I really don't like the "Approach Location" option in the right click menu now being on the top of the stack. It's huge muscle memory to be able to right click and "Warp to Location within 0m" quickly.
Please change it back, and have the approach option third on the list, or below "Align To". Since it's a new option, nobody is going to have any muscle memory to unlearn. |
LVirus
Enterprise Estonia
0
|
Posted - 2016.04.28 06:22:15 -
[93] - Quote
o/
I didn't find anything at patch notes about carriers signature radius or neither their mass. How come that after the patch their sig radius and mass are 4 times bigger then before. I can understand the needs to reduce shield, armor and etc as new capital modules are available but this change was quite surprise. Basically you have removed most of the carriers defends mode and made them way too easy to probe these ships down , without prenotice there are probes out. every single crap ship can probe you out at far distance.
You should review this.
best regards
/LV |
Ms Michigan
Aviation Professionals for EVE The Ditanian Alliance
72
|
Posted - 2016.04.28 07:11:29 -
[94] - Quote
Anoexia wrote:Are there going to be any items for people who have the 10th anniversary edition mystery code? Or was this an
Good luck with that. It usually comes out each year around fanfest, but I think it is safe to say CCP will not honor this promise as well.
That whole thing about rewarding long term players (like the station for vets only, etc etc or people that have subscribed continuously)...not feeling that love these days.
|
Ms Michigan
Aviation Professionals for EVE The Ditanian Alliance
72
|
Posted - 2016.04.28 07:13:11 -
[95] - Quote
half san wrote:Question for CCP, now i have to refit completely all my capital ships(faxes, and dreads) if i want to use them in pvp, that means moving those capitals rigs, and destroy them. Who will pay for that?
I'am really disappointed with this patch, will sell all my capitals, i'am not flying poorly made ships. CCP screwed me once with capital changes, this is second time, enough for me. I was flying capitals for 6 years, sorry no more.
Cheers.
Yeah, another "GL with that." CCP has shown in the past few releases they completely do not care about this. They SHOULD unfit the rigs for you at least so you can sell them or refine them. How hard is that to write that script!?!? Not much. |
Ms Michigan
Aviation Professionals for EVE The Ditanian Alliance
72
|
Posted - 2016.04.28 07:19:13 -
[96] - Quote
Amber Solaire wrote:Please direct me in the direction of whoever in CCP decided to sneak in the 900k fee everytime-you-use-a-jumpclone-fee in the Patch Notes
NOWHERE was this fee explained in any Dev Blog, or the reasons for it
Some idiot decided to enable this too early, before we had any Citadels
...and now I hear a proposal by CCP Ytterbium to increase jumpclone fee to 5mill isk... (are you out of your tiny skulls? sure go ahead, and kill off the player base)
Came here to b!tch about this one too. Seriously CCP....WTF?! This was pitched to us as an INSTALL cost, not a jump cost.
I jump-cloned today to an ALREADY EXISTING clone and it cost me 900k ISK to "Install" the clone as the message said.
Shinanigans! I get jump fatigue, I get infomorph psychology, but this is the bridge too far. At least make it reasonable. I guess this is supposed to be ZERO ISK in null sec. If that is the case, fine, I can live with it to an extent....
but drop the hisec one to something fair like 500k ISK and DON'T YOU DARE CONSIDER HIKING IT TO 5 MIL!
All this does is penalize people wanting to work together (movement around the galaxy) to the point where you can watch your PCU drop even further.
I never used to believe the "EVE is dying" mantra...starting to say it myself with changes like these (especially unexplained.)
:P |
Ms Michigan
Aviation Professionals for EVE The Ditanian Alliance
72
|
Posted - 2016.04.28 07:33:28 -
[97] - Quote
Delegate wrote:- Do you need fighter skills to load/launch/operate fighters from a citadel? - Do fighter skills affect fighters operated from a citadel?
I didn't saw answers to these in any dev blog. Fighter skills might soon be a must for a lot of players that have nothing to do with capitals.
I think this has to be an "oops" on CCP's part...but echoing it here. I just checked SISI, it was this way there too. Why would CCP let station defenders use Capital (citadel sized) missiles, neuts, bombs, etc......BUT NOT let you use fighters. Talk about inconsistent, unfair, and ill-thought out.
Waiting for a DEV to reply to this one as well.
So far, not impressed with this expansion. |
Porucznik Borewicz
Broski North Play Hard Pray Harder
59
|
Posted - 2016.04.28 08:36:13 -
[98] - Quote
Was it really necessary to move the "Approach Location" and "Orbit" options from the RMB menu, for all the on grid warpable objects, to the top of the selection? Even better, the "Orbit" option is not always available, so the most important "Warp To" option moves around the menu. This screws up peoples muscle memory they hardwired into their brains after playing this game for years. Eleven years for me. Who had this bright idea, and why does it had to be changed after so many years exactly? Why is CCP fixing things again that were not broken? Way to make the game easier for old school bitter vets. T-Thanx! I propose that with the next patch the RMB options just scramble at random every time you use the menu. OK? (That was irony BTW.)
Oh, and great work on the QA and testing. A job well done... not. |
Redneck Herman
State War Academy Caldari State
1
|
Posted - 2016.04.28 08:53:54 -
[99] - Quote
Huang Mo wrote:Why did you raise taxes ?
It only hurts traders; what did we do wrong ? There are some people that make their ISK by buying, moving, and selling stuff. Don't you like that game play ? Because this increase is massive and going to hurt
EDIT: Have you considered that you make it much more attracting to trade using contracts ? Saving 5% going through the contract interface seems very attractive but it hardly improve anyone's gameplay
+1 |
Bukszpryt Paj-Hi-Wo
The Wayward Lobster Association
2
|
Posted - 2016.04.28 09:39:10 -
[100] - Quote
the context menu on bookmarks in space was changed and that change is killing pilots. approach location on 1st place instead of warp is just plain bad. plese restore it to previous state.
http://puu.sh/oyFjm/def0e5259c.png |
|
Hairpins Blueprint
The Northerners Northern Coalition.
185
|
Posted - 2016.04.28 10:02:35 -
[101] - Quote
PvE With Carriers
The Fighters use to have twice the speed, now their base speed seem very low and travel time between targets take a very very long time ;<
I think the fighter base speed should be like pre patch.
Base Fighter speed should be doubled and MWD ability speed bonus cut in half to compensate. It should be done make carriers more competitive PvE platform. |
Paula Myok
Prime Forces The Methodical Alliance
2
|
Posted - 2016.04.28 10:49:13 -
[102] - Quote
Sergey Hawk wrote:Camera! We can turn off Dynamic center offset but we can not set custom tracking position and if dynamic center offset disabled, targets is always hidden behind the ship. I think that for new camera will be difficult to make custom tracking position, but maybe I'm wrong and developers will surprise me..
I really find this annoying with the new camera. I always used the custom tracking position and a lot of the time revert back to the old camera just for this reason. I also could turn the tracking camera on and off by simply hitting the C key and the highlighted object in the overview would be tracked with the custom position.
Please bring back the custom tracking position !!!!!
|
Paula Myok
Prime Forces The Methodical Alliance
3
|
Posted - 2016.04.28 11:05:40 -
[103] - Quote
Chet Hewer wrote:Making station interiors brighter and adding flashing signs and taking out my option for loading station environment leaves me thinking that I could care less about the other changes. I like the calm station environment (or none at all) where I can spin my ship in peace while talking with my mates.
Not to mention the GPU problems (heat) now when running multiple accounts!!!! Not everyone has high priced graphics cards and what about laptop users???? |
Pic'n dor
Wild Sentinels Violence of Action.
46
|
Posted - 2016.04.28 11:30:31 -
[104] - Quote
Pic'n dor wrote:A Lot of great things in this expansion but i don't understand why all those T2 capital modules don't use capital advanced capital components but regular subcap advanced component... JF remains the only purpose of this components now we got a full set of T2 cap modules to build with potentially ?
Keep up the good work !!
Pic
Can I have a game design explanation CCP ?
COUCOU TOUCHE TOUCHE
|
Sergey Hawk
The Sith Syndicate REFORD
29
|
Posted - 2016.04.28 12:40:24 -
[105] - Quote
Another annoying thing that I noticed while testing new camera. When I want to manually turn the camera, the camera first centered and only then begins to rotate. Again, excessive waste of time. The camera should rotate immediately without intermediate centering. Start position from which I want to rotate the camera to my ship is not hiding behind the dashboard or channel window Intermediate position after which the camera begins to rotate in the right direction.
Old camera still broken and new camera is unusable and EVE is unplayable
We need some Adblock Plus for Hangar Ad's. New hangar too light. The previous hangar in the gothic style was better.
May the Force be with You
|
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
441
|
Posted - 2016.04.28 13:22:35 -
[106] - Quote
Recently found out what I earlier reported as a Bug, is actually a New Tactical Overlay.
It has no Spheres for ranges so its hard to tell if something is in range or not if directly above/below you. The arc point thingy that is uses is nowhere near the ship so you have to look away from the target to tell if it's in range or not.
It's even worse at the other end of the range level https://i.gyazo.com/6d5f44159c723c1466e1573215dc4935.jpg , I can't tell if I'm directly above something anymore or not, no vertical line to the plane to tell, direct line to asteroid, but no arc either.
Also look at object is not a toggle any more (it used to toggle between your ship and the object)
I'm sure that others had misread the Jump Clone cost thing as the cost to install a Jump Clone, and not a Cost every-time that you jump clone between Clones too, The first is fine, the Later IS INSANE!!!!!!!!!!!!! Especially for Jumping between Clones on a Cyno Alt that has no income of it's own, you have to keep feeding it ISK from your main. And this will hurt newer player even more, especially in the NPSI community, I know that there are a few people leave clones in various places in order to join fleets every weekend and jump back to their normal area of operation soon there after, it make day trips like this VERY EXPENSIVE for a casual player.
Also the main issue I have is that they removed all the drones and changed the requirements to use existing fighters in the same patch to include a new skill which was only put into TQ in the same patch. The bit that really bites is the whole able to use before the patch, able to use after the patch that CCP normally does not being followed this time around(ie the change in requirements preventing the use of them). |
Jack Reaper Jones
Near Death Industrial I N G L O R I O U S
0
|
Posted - 2016.04.28 14:09:17 -
[107] - Quote
[quote=RuthAD - carriers no longer show DPS.[/quote]
Bumping this, this is important. |
Cien Banchiere
Extrinsic Arcadia Distribution
54
|
Posted - 2016.04.28 14:37:19 -
[108] - Quote
Myself and my corp are enjoying this update. Still missing my damn custom tracking for the camera =) *coughcough* |
Albert Wittmann
21
|
Posted - 2016.04.28 14:48:37 -
[109] - Quote
Please delete/remove one tv screen in the caldari hangar! This flickering is annoying like hell, cant do my stuff in the market windows with this flickering in background. |
BambarbiyaKirgudu
Real Pilots Group
33
|
Posted - 2016.04.28 15:39:10 -
[110] - Quote
this patch killed not only cars, but also dreads), many had already left with wh, many said they leave the game, Titans pilots shocked to think where are they hiding the Titans now, industrialists are waiting for the full notch of POS, to dump the game time! and this probably sought ccp, well made, and what's next? and will continue to empty space and empty) and donaters will fight among themselves and drifters, if you will surely find each other in the big world of EVE) |
|
Lord Podgelark
Unforeseen Consequences. The Unthinkables
2
|
Posted - 2016.04.28 15:50:08 -
[111] - Quote
Rumbless wrote:Are there any settings for the new tactical overlay? I find it hard to actually see stuff on the field as opposed to before. A setting that would allow me to control the transparency of the "floor" color would help immensely I think.
Ha Ha...there's a "floor colour" to the tactical overlay......I've just spent 10 minutes trying to check that and I think I can tell a difference in the shade of the range lines.
If you can't change the colour to something which a colour challenged person can see then you've pretty much killed the game for me and others of such disabilities.
Blue works great for me (hint). But I suspect alternative colours will work for other people. I would also agree that being able to change the floor transparency would be of benefit too.
|
Galmas
13. Enigma Project
215
|
Posted - 2016.04.28 16:05:11 -
[112] - Quote
I don't like any of the four new force auxiliary ship models. None of them looks like a space ship in my eyes. They all look like some station of some sort to me. I had to allign the amarr one to actually realize where front and rear of that ship is. |
Sobel Kenchi
Black Wormholes of Apocrypha TOGETHER WE STAND
2
|
Posted - 2016.04.28 16:42:21 -
[113] - Quote
I cannot use the fighters in my carrier's fighter bay anymore.
It says "you need light fighters skill". The same ship I had before the patch is now useless.
What happened to "if you could use it before, you will be able to use it after" ? |
Eric de'Locke
Rapid Withdrawal
22
|
Posted - 2016.04.28 17:10:15 -
[114] - Quote
Hey CCP
One of the biggest reasons why I play this game is because I get to choose how to play it. You have always given the power to the player, letting them move along as the see fit within the rules of the game. Now this just doesn't seem the case. To me it looks like you are forcing players to do what YOU want them to do, instead of allowing them to choose for themselves. I can understand that you want to make improvements to the game, but those "improvements" have become a hindrance making the game almost unplayable. I love the idea of Citadels and if they work as planned, will be an awesome asset and content generator for years to come. But don't force players to chose over a Citadel or Station by increasing broker and jump clone activation fees. Placing a 1M INSTALLING fee on jump clones is fine, I can live with that; but not EVERY time I need to jump. I was going to set up a network of jump clones on multiple ALTs, but now it's just not feasible as the cost is too high especially if you are making a jump everyday. And increasing the brokers fees that much, alone with jump clone costs, this seems like a **** YOU to the players that have invested time and money to set up an industry network. Much like limiting high SP players from using Skill Injectors. Can you see the pattern here???
Now to the camera: Again I love the idea the you are trying to improve game play with the new camera, but if it doesn't have the same simplicity of the old camera (auto tracking without holding down a key) then it's a step backwards not forwards as you want to limit keystrokes to what is absolutely needed to achieve a given goal. I don't want to hold an extra key down while warping around a system to scan for ships. Especially if I need to activate Push-To-Talk, or heaven forbid, actually type something, while scouting. I love the new Tactical Overlay and the Q keystroke to align/approach. But the Approach menu options being at the top just doesn't make sense when there are other ways to do the same thing. Combine Align To to look something like Align/Approach as they are generally the same thing.
The Overview seems to be lagging with update taking a while to change, especially when ships warp off grid. I haven't delved too deeply into what else may be wrong buy I hear you changed some of the terminology, not a good move.
The Grid Size is still far too big, at some instances being well over 15K in km. I just don't see the point in this. At times my ship gets jammed from NPC rats from 9000 km away, making it a potential loss for if and when I'm in a fight. Please fix.
Other that that, Eve is still a great game, but the current direction in not fixing problems is making me doubt the statement. I hope that changes soon. |
Dominous Nolen
We're Happy In Wormhole Space
183
|
Posted - 2016.04.28 17:36:47 -
[115] - Quote
Re-linking Camera thread in regards to the tab function being removed. Please advise when this going to be restored in some customizable form.
Camera Thread - Tab Missing
@dominousnolen
|
Grotham
BACKSLIDERS Shadow of xXDEATHXx
0
|
Posted - 2016.04.28 18:45:30 -
[116] - Quote
I had a special char, perfectly trained to pilot a carrier - all support skills at V and ofc all major skills like Gallente Carrier and Fighters and Capital Ships etc. all to V. Now I log in to try new fighter system. "You need ... skill" WHAT?
Thanks a lot CCP, really appreciated. Guess now I have to waste another month+ perfecting that new skill and have my "Fighters V" skill wasted cuz I have a carrier, not a supercap that I don't need in my operations. And thanks for rendering those 3.072.000 skill points in Fighters V wasted on this char, cuz (oh dear who wouldda thought!!!) CARRIERS can't use normal Fighters. Oh just know what, give a medal to the guy that made this decision!!! Good job.
/emorage |
Aya Nova
Bearded BattleBears I N F A M O U S
18
|
Posted - 2016.04.28 18:45:42 -
[117] - Quote
- Allow us to disable dynamic interiors
- Allow us to disable in-station ads
- Set a minimum delay between the same ad re-playing (1h would be reasonable)
- Is there a way to send fighters to a point in space? If there is, I'm not seeing it. If there isn't please add it.
- Citadel fighters should not require fighters skills, or all citadel modules should require related skills (missiles, bombs, ewar, etc)
|
Aya Nova
Bearded BattleBears I N F A M O U S
18
|
Posted - 2016.04.28 18:49:16 -
[118] - Quote
Grotham wrote:I had a special char, perfectly trained to pilot a carrier - all support skills at V and ofc all major skills like Gallente Carrier and Fighters and Capital Ships etc. all to V. Now I log in to try new fighter system. "You need ... skill" WHAT? Thanks a lot CCP, really appreciated. Guess now I have to waste another month+ perfecting that new skill and have my "Fighters V" skill wasted cuz I have a carrier, not a supercap that I don't need in my operations. And thanks for rendering those 3.072.000 skill points in Fighters V wasted on this char, cuz (oh dear who wouldda thought!!!) CARRIERS can't use normal Fighters. Oh just know what, give a medal to the guy that made this decision!!! Good job. If you are a combat carrier (not FAX), you still need Fighters V, it gives 5% damage per level to all fighters. It is also a prerequisite for using T2 fighters (Templar II, etc) even though the Required For tab is broken and doesn't show that. |
Atius Shinkan
Imperial Holding
0
|
Posted - 2016.04.28 19:20:18 -
[119] - Quote
Sobel Kenchi wrote:I cannot use the fighters in my carrier's fighter bay anymore.
It says "you need light fighters skill". The same ship I had before the patch is now useless.
What happened to "if you could use it before, you will be able to use it after" ?
Having the same problem and it pisses me off. Now i have to train a new skill to be able to use the same fighters i could use pefectly well a few days ago. Where is the ethic and moral in this. whats the next thing, So next patch i might not be able to undock a vagabond cause i need another skill to use my 220mm vulcan. It's wrong in so many ways,
|
000Hunter000
Missiles 'R' Us
57
|
Posted - 2016.04.28 20:02:54 -
[120] - Quote
Sooo... I need to cough up 100mill (and trainingtime) to be able to launch my fighters now? and another 100mill if i want to use any logistic fighters?
The last one, ok, i can understand, new toys cost money, but the first part?
Not like the 100mill will cripple me financially, but it's the idea behind it which is silly imho. |
|
Amonios Zula
Aeon Ascendant
59
|
Posted - 2016.04.28 20:17:47 -
[121] - Quote
Amber Solaire wrote:Please direct me in the direction of whoever in CCP decided to sneak in the 900k fee everytime-you-use-a-jumpclone-fee in the Patch Notes
NOWHERE was this fee explained in any Dev Blog, or the reasons for it
Some idiot decided to enable this too early, before we had any Citadels
...and now I hear a proposal by CCP Ytterbium to increase jumpclone fee to 5mill isk... (are you out of your tiny skulls? sure go ahead, and kill off the player base) I know what you mean there. they expect people to put their clones in citadels instead.
instead, though this is just me personally, i simply stopped using them. I am not paying to use something that was free of charge before. |
Althalus Stenory
Flying Blacksmiths
52
|
Posted - 2016.04.28 20:47:39 -
[122] - Quote
Despite being interesting, there are really some annoying stuff that came from this
1- Video in dock Why is there corp/alliance advert in hangars, and more important, why can't i disable it ? As we cannot "unload station environment", let us disable that annoying moving thing when we are in stations !
2- WAS (weapon accuracy stupidity). On one hand, I fully understand the reason behind the WAS... it allows us to compare turret accuracy more "easily" but on the other hand, why the hell were there the need of removing the tracking speed information and old signature resolution, as it's still used behind ?!
I see are 2 solutions here : - Show us again signature resolution (the old one) and tracking speed, and hide that stupid 40km resolution (since it's the same everywhere, we don't need it to be displayed...) - Show us an "evasion score" so at least, we can compare easily the WAS with the ship, without fancy calculation each time we want to hit something....
It's a bit sad, because the more the patches come, the less it looks "real", because we had some real physics (with angular speed, size, etc), and now, we just a score, that gives the impression we just roll some dice each time we press F1 to shot.
3- All the thing nerfed, the increases of taxes, etc to provide artificial boost from citadels
4- Nothing related directly to citadel, but you [ccp] have a bunch of great idea here that we, players, are still waiting for.
Thanks. |
Rumbless
Not The Droids You Are Looking For
7
|
Posted - 2016.04.28 20:49:44 -
[123] - Quote
Screw the new sales tax, holy **** man. Why so expensive? |
Josef Djugashvilis
3389
|
Posted - 2016.04.28 21:14:17 -
[124] - Quote
Perhaps in relation to Citadels, CCP should have said - We have ways of making you use Citadels.
Expect to see posts from CCP telling us how much the players love them soon.
CCP have form in this respect.
This is not a signature.
|
Tedric
Imploding Turtles Rising in Outerspace Gravity Get Off My Lawn
15
|
Posted - 2016.04.28 21:43:42 -
[125] - Quote
Station adverts: Oh God, what epileptic fun we have.
Some of us play in dark/dim environments so any FLASHY stuff on screen really is super annoying.
Seriously, either give us an option to disable adverts, or play them once and stop them until we dock again.
I dock up and immediately I have to point my camera down to avoid them.
Wife who often reads on the OPPOSITE side of the room complains!
T. |
Gurista Nerfed
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.04.28 22:03:01 -
[126] - Quote
Were gurista sites stealth nerfed? I've been running combat sites since patch day and not a single escalation has happened nor has a single dread spawned. I also talked to another player who is experiencing the same thing.
I know bad luck can happen, but this is getting ridiculous.
|
Lucas Quaan
Sniggerdly Pandemic Legion
134
|
Posted - 2016.04.28 23:31:43 -
[127] - Quote
Did you really intend for Capital Ancillary Remote Armor Repairers to hold 128 cycles worth of paste? I think everyone assumed the consumption rate of one unit per cycle on SiSi was a bug, but it appears to have made it to TQ. |
Leatien Cesaille
Dreddit Test Alliance Please Ignore
0
|
Posted - 2016.04.29 00:09:34 -
[128] - Quote
Not going to rant at the Weapon Accuracy Score too much but there are three points that kinda bug me:
Weapon Accuracy Score is only used in the Attributes tab of the weapon info window. Tracking Speed, which shouldn't be a thing anymore as it's nowhere defined, however is still mentioned everywhere else (skills, modules related to tracking, ammo). Please rename them appropriately to be consistent. I think the functionality is exactly the same anyway and the values also stay the same (the joys of multiplication!).
Give the value some presence in game. Put it somewhere we can actually access it during combat with all the dynamic multipliers like (Remote) Tracking Computers and Tracking Disruptors factored in. Maybe in the module tool tip where we can already see range, dps, and damage. As it is now it's only really useful for fitting comparisons and the change - at some level - utterly pointless.
It would also be great if the score had a more intuitive meaning. Right now you have to compare accuracy score*radial speed*estimated enemy sig radius to 40000. If it's bigger than 40000 that's good (chance to hit >50%) if not it's bad (<50%). Why 40000 and not 10000 though? Or 1000? Please make it something that seems less arbitrary (even if it's still arbitrary people like neat numbers; they are easier to handle). Maybe instead of angular velocity a derivative value can be shown in the overview (like 40000/radial speed - call it what you like). That would reduce the number of mathematical operations to one and still rewards players with more knowledge who can better estimate the enemy's sig radius.
Don't know if this has already been mentioned somewhere. I think my third point has been made by some already. |
Redhouse
Thunderhorse. CAStabouts
0
|
Posted - 2016.04.29 00:35:12 -
[129] - Quote
Turn off the useless videos in station or give the option to do so.
|
Alexiel Fireborn
Super Super Good F-I-N-K and Co.
11
|
Posted - 2016.04.29 08:40:47 -
[130] - Quote
keira sama wrote:6 billion isk for the astrahus bpo ? Really? if this seems to be too high for u pls check keepstar bpo :) |
|
Steijn
Quay Industries
1061
|
Posted - 2016.04.29 08:47:36 -
[131] - Quote
Eric de'Locke wrote:Hey CCP
One of the biggest reasons why I play this game is because I get to choose how to play it. You have always given the power to the player, letting them move along as the see fit within the rules of the game. Now this just doesn't seem the case. To me it looks like you are forcing players to do what YOU want them to do, instead of allowing them to choose for themselves. I can understand that you want to make improvements to the game, but those "improvements" have become a hindrance making the game almost unplayable. I love the idea of Citadels and if they work as planned, will be an awesome asset and content generator for years to come. But don't force players to chose over a Citadel or Station by increasing broker and jump clone activation fees. Placing a 1M INSTALLING fee on jump clones is fine, I can live with that; but not EVERY time I need to jump. I was going to set up a network of jump clones on multiple ALTs, but now it's just not feasible as the cost is too high especially if you are making a jump everyday. And increasing the brokers fees that much, alone with jump clone costs, this seems like a **** YOU to the players that have invested time and money to set up an industry network. Much like limiting high SP players from using Skill Injectors. Can you see the pattern here???
Now to the camera: Again I love the idea the you are trying to improve game play with the new camera, but if it doesn't have the same simplicity of the old camera (auto tracking without holding down a key) then it's a step backwards not forwards as you want to limit keystrokes to what is absolutely needed to achieve a given goal. I don't want to hold an extra key down while warping around a system to scan for ships. Especially if I need to activate Push-To-Talk, or heaven forbid, actually type something, while scouting. I love the new Tactical Overlay and the Q keystroke to align/approach. But the Approach menu options being at the top just doesn't make sense when there are other ways to do the same thing. Combine Align To to look something like Align/Approach as they are generally the same thing.
The Overview seems to be lagging with update taking a while to change, especially when ships warp off grid. I haven't delved too deeply into what else may be wrong buy I hear you changed some of the terminology, not a good move.
The Grid Size is still far too big, at some instances being well over 15K in km. I just don't see the point in this. At times my ship gets jammed from NPC rats from 9000 km away, making it a potential loss for if and when I'm in a fight. Please fix.
Other that that, Eve is still a great game, but the current direction in not fixing problems is making me doubt the statement. I hope that changes soon.
I totally agree with the first part, i should be able to play this game how i want to play it, not how you want me to play it. Try forcing me to use a Citadel by bumping up taxes in NPC stations and i wont move, I'll just sell my trading characters. Try forcing me to pay everytime I clone jump, and i simply wont jump. If i cant do anything on the current active character, I'll log off........and this is before you introduce dailies which will see my subs lapse until you quit with the stupid idea.
CCP, its time to start listening to the people who pay your wages before they stop.
EDIT: forgot to add, give me a button to turn off the ridiculous in station ads, they are yet another apalling idea which should never have got past the discussion stage. |
DUBLYUR
Real Enemy Academy SOLAR WING.
45
|
Posted - 2016.04.29 09:05:31 -
[132] - Quote
Citadel - fail ccp
Dred in anomal - fail ccp
ONLINE 2008 in 2016 - FAIL CCP |
Masao Kurata
Perkone Caldari State
485
|
Posted - 2016.04.29 10:50:00 -
[133] - Quote
So how about watch list? You made some vague promise to pretend to care about the hunting playstyle back in the march feedback thread and all you've delivered since is a commitment to killing another playstyle with a bumping time limit. Citadels are as boring as POSes for everyone who's not a self-styled "empire builder" (= thinks that spending a lot will compensate for having no charisma and being uninteresting), the only meaningful interaction with them is shooting them, and most people already hate POS bashing.
I'm losing interest, because ultimately there is no hunting like the hunting of man. There seems to be a clear pattern in the current and planned development: appease whales, remove all playstyles that upset them. I'm sorry that I don't want to dump a small fortune of real life money into EVE in order to be a "big player", but this is a self destructive path for the game. Whales will stop coming too as EVE gets duller, and you won't be enlightened as to why by asking them because they never understood the appeal, they just saw the news coverage of people who do.
Everyone should think about their own playstyle and whether it ever upsets whales. If it does, you should be re-evaluating your options. |
Sgt Ocker
Kenshin. DARKNESS.
930
|
Posted - 2016.04.29 11:16:31 -
[134] - Quote
Udonor wrote:erica jones wrote:i was reading the bps of the citidals it says you cant dock caps in it but does that include the orca? i know its considered a cap to a point but i just was wondering Good question. But instead ask "what is the difference between docking and mooring at a citadel? other than everyone being able to see you there and knowing when you begin to cast off" PS that part of mooring is way cool. for years there has been a flaw in eve where ships could undock without PVPers having adequate warning to prepare to shoot them. Realistically there should always have been signs or spies. By the end fo the first day we should have player observations of how long unmooring takes for each ship type. Why not just publish that.? I hope unmoor and navigating clear of structure takes at least 20 seconds so its feasible for cloaked spotters to call a goods sized gank fleet for specific ships. Hey remember that applies to pirates too if you are brave enough to PVP.
Pretty sure most "gankers" in all parts of space will be very disappointed with how tethering works. It is quite the thing.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Masao Kurata
Perkone Caldari State
485
|
Posted - 2016.04.29 11:29:12 -
[135] - Quote
Niko Lorenzio wrote:AFAIK, aggressing citadel's will disable your warp drivers automatically for the duration of the weapons timer
Not quite right, they infinipoint you for 20 seconds. |
Sgt Ocker
Kenshin. DARKNESS.
930
|
Posted - 2016.04.29 11:31:38 -
[136] - Quote
Alexiel Fireborn wrote:keira sama wrote:6 billion isk for the astrahus bpo ? Really? if this seems to be too high for u pls check keepstar bpo :) And here is my feedback ... This expansion is awesome , ofc i have some complains about it but lets start with good news: Im glad of all those bugs that made game almost unplayable bcos now i have time to do some forum posting (improve my social skills , ty ccp) Carriers are just fine , no need to fix those dps bug - we all know they r op now - they`ll do any job it needs to be done. Well , fighters are a bit faster - u can cut this enourmous speed at least half but that is upon u. An this new drone AI that dont give u the right to focus their fire - perfect! I realy like what you done with Siege modules still seems to be kinda simple to me . can you make it more complicated please , especially that part with missile weapon systems , I want to thank you for that you didnt listen most of eve community about new rapid launcher (ofc they didnt know a sh`t about how this game is ment to be played - u know best) and made it torpedo launcher (i hope it will not benefit of Siege module RoF bonus bcos this will be just ridiculously op ) but those torpedoes are sooo fast siege module torpedo velocity bonus is much more than caldari deserve, why u made Phoenix so op? Is Caldari only godchosen race out there , i thought that was Amarr but nvm . Did other Dreadnoughts dont deserve some love from u? I am caldari but i internaly cry about other races - empathy , u know . And the new camera , it`s just amazing! Dont listen those blind fools who told you to bring back the old one. The have no sense of aesthetics at all. U made desition and you must stand for it! I am not tried citadels atm (w8 for some partially researched bpcs) but im sure there will have a lot of impressive things to experiense . Time will tell. Anyway GJ with deploying so smooth and without a single bug this expansion. As ussual masterpiece job , but i dont expect even a little less from you :) Im pretty sure that now subscriptions will skyrocket immediately! p.s.: sorry for bad english p.s.s.: Always supporting ccp (or at least till my account expire) Interesting, could you possibly have been any more sarcastic - Personally, I luv it +1
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13965
|
Posted - 2016.04.29 13:23:06 -
[137] - Quote
DUBLYUR wrote:Citadel - fail ccp
Dred in anomal - fail ccp
ONLINE 2008 in 2016 - FAIL CCP
The only fail is this post.
|
Gustav Mannfred
Summer of Mumuit
141
|
Posted - 2016.04.29 13:47:21 -
[138] - Quote
the game just got ruined for most of the nullsec ratters due to the new NPC caps. I also don't remember having seen them on sisi. Means CCP just brought the new NPC caps into anomalys withut letting us testing them out. (Also wondering why no one wrote something about it in the testserver forums)
I also want to know, WHY CCP MAKES THE DRIFTER BOSS IN C5(!!!) WORMHLES optional even thught these sites have never been made to be soloable, but in Nullsec anomalys, which are practically as hard as level 4 missions, the capital spawns regardless if the ratter wants it or not. Its too late to nerf PVE, you should have done that many years before. If you let something in game for years without changing it, peolpes get as mentioned used to that and if it gets nerfed, a lot of tears are flowing in the forums and many people will quit the game. This change most likely explains the Plex price crash going on at the moment.
These NPC's have been a huge misstake, especially without bringing out any detailed informations about it. You did it with the new capital escalations and drifter boss, two years ago with the burner mission rats, but why not with the new capital rats?
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183
|
Dominous Nolen
We're Happy In Wormhole Space
184
|
Posted - 2016.04.29 15:58:06 -
[139] - Quote
Ship zoom levels are randomly resetting during gate/wormhole transitions
Please remove the Approach item from the top of the right click context menu when items are with in the same grid. Please restore warp to as the primary item.
@dominousnolen
|
Henry FitxHotspur
Blackwater Mining Division
0
|
Posted - 2016.04.29 16:26:36 -
[140] - Quote
Many good things in the new expansion....
BUT fix your fraudulant behaviour. I mean it. You ar commiting fraud in the case of Clone Jumping. There was not a practise of paying for using clone jump services before. You have added a fee for an allready exciting service which has been pre paid for. That you have reviewed your prices and found that you would like to charge more for installing a jump clone is fine.
BUT..... No where have you told exciting or new customers of this service that you want to first charge a fee for installing then ask for the same fee for using that service.
If you want more ISK from the player for keeping the use of the clone bay then please say so in patch notes and in game. And please do as all others are expected to do list that charge when a player creats a new clone.
This kind of behaviour isn't an oversight or something you just forgot. It's either a big lapse of judgement or straight out fraud. The ISK players make is hard earned for many and something they pay with in terms of real world money and time.
You actually got me more pissed off than any other game or game developer company has ever got me in my over 20 years of playing vidoe and computer games.
I do wonder if you paid for a service with a company that I owned/ran and you got this kind of practice from me if you wouldn't allready have me in court.
I will ofc accept that you have the right to chenge your fees for installing a jump clone, and that you have a right to charge a fee for jumping. This however has to be explicitely stated to your customer upon first making use of a jump clone instalment. |
|
Rumbless
Not The Droids You Are Looking For
13
|
Posted - 2016.04.29 17:19:07 -
[141] - Quote
Please revert the change to right click menu .. My muscle memory is going apeshit currently. Specifically warp to and approach .. |
ThePiachu Avar
KarmaFleet Goonswarm Federation
5
|
Posted - 2016.04.29 18:39:21 -
[142] - Quote
I was hoping to be able to tax compression in citadels, but that doesn't seem to be an option. While I was planning on putting up a few citadels for that purpose, now I'm disappointed and probably won't put up anything at all... |
Don Pera Saissore
89
|
Posted - 2016.04.29 19:39:53 -
[143] - Quote
homeworld style navigation is cool of you like something like that. its not really practical in eve but i dont care. what i do care about is that its bound to the approach key bind. this is silly and it can get confusing.
can you plz give it its own key bind? |
Jack Reaper Jones
Near Death Industrial I N G L O R I O U S
0
|
Posted - 2016.04.29 23:17:26 -
[144] - Quote
RuthAD wrote:carriers no longer show DPS.
bumped again. CCPlz.
|
cBOLTSON
Star Frontiers Brotherhood of Spacers
158
|
Posted - 2016.04.29 23:55:36 -
[145] - Quote
CCP I actually quite like the new in station screens and new station interiors however why on earth do I keep seeing that god damn Legion of Death advert over and over again? Is there not any other videos except those few?
The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......
|
Traxanas Suruklemes
X-M.MagnetS The Otherworld
0
|
Posted - 2016.04.30 07:23:24 -
[146] - Quote
hmm hmm were to start were to start.
ok i start with this. CITADEL upgrade ROCKS.
now that i have your attention. this expantion is a large pile of bugs that i dont know where to start complaining from
in 2 days time i droped like 120 mil for them dying fighters. 120 mil not with the old price but the new revamped haray 1/6th price. i do multybox if u ask. if thats not allowed then afk miners get it first. ratting is expensive risky and most of all borring to hell. well now its more on all the above. this expantion is a hit below the belt. citadels do rock but carriers dont need to exist anymore. suddenly they are a slit tougher than a well defended marauder. hit points are reduced past the point of dispare. its laughable all the effort ccp is puting in to make us note that they want things to brake. (there is were you lost me on the keepstar. im not gonna make one and w8 for the next expantion in wich you guys are gonna make sure it craks open if someone sneezes)
i will roumble in this paragraph . if you get borred remember that CITADEL upgrade ROCKS
one lunch tube. one fighter squad. 9 fighters per squad and one fighter taking all the dps? i have to recall the hole squad to rep one louzy fighter.. and thats times 3 cause thanatos have 3 lauce tubes. and thats if you warp @ 0. cause @ 100 its like hell. fighters get scrammed and webed and recalling plus microwarpig them does nothing. they just sit there till the last one drops. cause they all are like bloody seals. NEVER LEAVE A MAN BEHIND. WE ALL DYE TOGATHER... and youll ask. dude dont you kill them rats? and id reply yea i do. but i have to focus 9 fighters @ one target. thats the travel time for the squad plus me telling them to do plus the time to decide what to shoot plus the lock speed. cause if i dont they just sit htere. :) by the way sentrys rulle seriusly if one squad takes agro its tada for the fighters in that squad. and i cant remote rep it. i have to get a freaking auxiliary with me. its like deliberately you have created reasons for fighters to dye more effectively.
t1 costs rownd 3.5 mil and t2 costs arrownd 10 - 12 mil per piece to make. in a carier you multyplie this times nine times three. you get 27 fighters out fighting and multydying. 270 mil in lounche tubes with t2 reeeealy easyly dying fighters.
i have a question. do you know what is better than a sentry dominix? i know that one. a sentry carrier. yea. i was there man. i lived the good life. and youre in the carrier that you spent more than a year training paitiently and managed to fit all them drone controll range t2 expensive rigs and you warp to 100 and youre done. and now we conclude that sentry dominix is beter than fighter thanatos @ ratting. gg ccp @ least let thanatos equip fighter bombers. 3 launche tubes is less than 5. i know right?
OR... you could come up with an other fighter variation like sentry fighter squads. with like 3 sentry fighters per squad... OR... you could increase the price of a fighter say x9 the current after pach price and make a balls to the wall fighter thats collectively tougher nut to brake thus giving me time to react when it is being focused. OR INCAPASITATE woonded fighters so they dont dye by pveing. a player could kill em but pve cares less for that manner. OR... SOMETHING THATS GONNA MAKE A RATTER HAPPY FOR CRYING OUT LOUD OR just leave it as it is in which case let me know and ill kroll out from eve universe and back to wherever it is i came from.
ps. skill extractors and injectors are an excuse for ccp to drain more milk from an already milked cow. new players need old players to teach em. if old players get borred you get this game bound to dye.
pssst. dont tell anybody. it started down hill from the one with all the jump fatique implements
im not gonna fly safe nore dangerous nore smart. best ship is friend ship but i think im gonna fly out. |
Sergey Hawk
The Sith Syndicate REFORD
32
|
Posted - 2016.04.30 08:10:55 -
[147] - Quote
March Release and Citadel Expansion should be combined by name Annoying Expansion. My top list awesome but annoying improvements:
- Don DoDon DoDon - the best decision for 4 years that I play EVE. Thank the gods of Patapons it was removed.
- Slow Red-White target flashing after destruction - "improved" to fast Red flashing but still annoying
- Hangar Ad's - each time flying into the hangar I need to lower the camera down
- 900K fee for each clone jump
- Scope video in Captain headquaters
- Enabling "Try new camera" after each update
- Reordering RMB menu
I have not forgotten anything?
Another thing that I really do not like is Weapon Accuracy Score. As an engineer, I like real values. For me rad/s + signature radius is much better than casual WAS In overview we have angular velocity and controlling the ship manually, we can always adjust at least the angular velocity to tracking speed and reduce the influence of at least one variable in the equation. And it does not require any conversion of values. WAS is a shi...
We do not discuss game design, we discuss why you do not want to take our money.
May the Force be with You
|
Lakara Cornificius
Imperial Holding
0
|
Posted - 2016.04.30 09:18:12 -
[148] - Quote
whats this BS that you need to buy a new skill to use your old fighters?? If one had the ability to use them before the patch, one should be able to use them after.
It's like buying a TV and a year later, the company upgrades it and says i can continue using my upgraded TV for $300, in my world thats fraud. |
Sgt Ocker
Kenshin. DARKNESS.
930
|
Posted - 2016.04.30 09:37:41 -
[149] - Quote
Traxanas Suruklemes wrote:hmm hmm were to start were to start.
ok i start with this. CITADEL upgrade ROCKS.
now that i have your attention. this expantion is a large pile of bugs that i dont know where to start complaining from
in 2 days time i droped like 120 mil for them dying fighters. 120 mil not with the old price but the new revamped haray 1/6th price. i do multybox if u ask. if thats not allowed then afk miners get it first. ratting is expensive risky and most of all borring to hell. well now its more on all the above. this expantion is a hit below the belt. citadels do rock but carriers dont need to exist anymore. suddenly they are a slit tougher than a well defended marauder. hit points are reduced past the point of dispare. its laughable all the effort ccp is puting in to make us note that they want things to brake. (there is were you lost me on the keepstar. im not gonna make one and w8 for the next expantion in wich you guys are gonna make sure it craks open if someone sneezes)
i will roumble in this paragraph . if you get borred remember that CITADEL upgrade ROCKS
one lunch tube. one fighter squad. 9 fighters per squad and one fighter taking all the dps? i have to recall the hole squad to rep one louzy fighter.. and thats times 3 cause thanatos have 3 lauce tubes. and thats if you warp @ 0. cause @ 100 its like hell. fighters get scrammed and webed and recalling plus microwarpig them does nothing. they just sit there till the last one drops. cause they all are like bloody seals. NEVER LEAVE A MAN BEHIND. WE ALL DYE TOGATHER... and youll ask. dude dont you kill them rats? and id reply yea i do. but i have to focus 9 fighters @ one target. thats the travel time for the squad plus me telling them to do plus the time to decide what to shoot plus the lock speed. cause if i dont they just sit htere. :) by the way sentrys rulle seriusly if one squad takes agro its tada for the fighters in that squad. and i cant remote rep it. i have to get a freaking auxiliary with me. its like deliberately you have created reasons for fighters to dye more effectively.
t1 costs rownd 3.5 mil and t2 costs arrownd 10 - 12 mil per piece to make. in a carier you multyplie this times nine times three. you get 27 fighters out fighting and multydying. 270 mil in lounche tubes with t2 reeeealy easyly dying fighters.
i have a question. do you know what is better than a sentry dominix? i know that one. a sentry carrier. yea. i was there man. i lived the good life. and youre in the carrier that you spent more than a year training paitiently and managed to fit all them drone controll range t2 expensive rigs and you warp to 100 and youre done. and now we conclude that sentry dominix is beter than fighter thanatos @ ratting. gg ccp @ least let thanatos equip fighter bombers. 3 launche tubes is less than 5. i know right?
OR... you could come up with an other fighter variation like sentry fighter squads. with like 3 sentry fighters per squad... OR... you could increase the price of a fighter say x9 the current after pach price and make a balls to the wall fighter thats collectively tougher nut to brake thus giving me time to react when it is being focused. OR INCAPASITATE woonded fighters so they dont dye by pveing. a player could kill em but pve cares less for that manner. OR... SOMETHING THATS GONNA MAKE A RATTER HAPPY FOR CRYING OUT LOUD OR just leave it as it is in which case let me know and ill kroll out from eve universe and back to wherever it is i came from.
ps. skill extractors and injectors are an excuse for ccp to drain more milk from an already milked cow. new players need old players to teach em. if old players get borred you get this game bound to dye.
pssst. dont tell anybody. it started down hill from the one with all the jump fatique implements
im not gonna fly safe nore dangerous nore smart. best ship is friend ship but i think im gonna fly out. Carriers aren't designed for running anoms, there whole role is to shoot subcaps on a battlefield and die. Don't let anyone try to tell you otherwise, this is CCP's design strategy - Make everything disposable and more expensive in the process.
Dreads cost less - Carriers cost the same as Dreads (more than before) There is no valid reason to field a Carrier, unless you have too much isk and want a way to give it back to CCP via losses. Fax's, well they are just under powered Giant (over sized) loss mails, at the same cost as a Dread and Carrier - You will need to be in a pretty big fleet before they are at all useful and to be honest, from testing on SISI, a well disciplined Squad of Guards will provide more effective reps compared to a couple of Fax's. Fax's aren't designed for repair efficiency, they are meant to die first in any encounter and that is exactly what they will be good at.
Without the drawback of creating static battlefields due to compulsory Triage for reps, (Armor) Carrier <> Guardian combination could provide some interesting tactics, at least until there are Dreads on field, then you just say goodbye to all your Carriers.
Beware too, if you do decide to risk carrier ratting - The new Dread NPC will chew you up pretty quick, web and scram from 70K = Dead Carrier as your light fighters can't hurt it.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
General Sinnius
State Protectorate Caldari State
0
|
Posted - 2016.04.30 09:40:04 -
[150] - Quote
Sobel Kenchi wrote:I cannot use the fighters in my carrier's fighter bay anymore.
It says "you need light fighters skill". The same ship I had before the patch is now useless.
What happened to "if you could use it before, you will be able to use it after" ?
That would have pissed me off if i had fighters/ carrier. But also just the idea that in next patches i could find myself unable to use modules and ships I have already trained for. This is just really por handling from CCP, but i assume they could care less... |
|
E6o5
Tyler Durden Demolitions
354
|
Posted - 2016.04.30 12:40:30 -
[151] - Quote
half san wrote:Question for CCP, now i have to refit completely all my capital ships(faxes, and dreads) if i want to use them in pvp, that means moving those capitals rigs, and destroy them. Who will pay for that?
I'am really disappointed with this patch, will sell all my capitals, i'am not flying poorly made ships. CCP screwed me once with capital changes, this is second time, enough for me. I was flying capitals for 6 years, sorry no more.
Cheers. can i have your stuff? |
Miss Peregrine
Miss Peregrine Corporation
29
|
Posted - 2016.04.30 13:37:06 -
[152] - Quote
Sure looks like CCP has left this conversation. The last CCP reply was 4-27 -- #61 LOL.
CCP - you guys there?
We are looking for some answers which requires you to respond to your forums.
Also -- fix the watch list - I am tired of war targets staying logged off due to the fact they don't know when we are on.
One corp has been logged off for 2+ weeks basically. They pop on just to check to see if the war is still active - I believe. They never undock .
that's got to suck.
fly safe |
DefaultGuy Redshirt
Dutch East Querious Company Phoebe Freeport Republic
0
|
Posted - 2016.04.30 13:55:25 -
[153] - Quote
CCP Phantom wrote:The EVE: Citadel expansion has been deployed on April 27th during an extended downtime. Please use this thread for general feedback and discussions. .
Hi CCP, Braavo on a very complex game. I work with complex systems, I know its really hard to get it right.
1. Please give me a button to disable station ads, or at least restrain them to captains quarters. 2. if we can't turn off the ads, at least let us shoot them.
3. Overview distances occasionally get stuck. I notice this most when warping between entosis nodes. The range for the node I'm going to will remain at whatever it was. Seems to happen more when the distances are in km to the next node.
Keep up the good work, and try to keep some CCP flying around in game.
New speed record: http://prnt.sc/ayguy3
|
Astecus
Astral Sanctuary - 9th Division
86
|
Posted - 2016.04.30 17:11:58 -
[154] - Quote
Access lists!!! <3<3<3
I've heard rumors that you might end up using access lists with other things besides just structures, and after playing around with the lists, I fell in love! I tried finding a dedicated thread about them to dump all this in, guess this place will have to do.
I'm the creator of public channels Anti-ganking and Gank-Intel, which both tend to peek around 400 these days. There are other public channels with more people, but I think no other public channel has a blocklist as big as ours - 1974 entities currently, mirrored between both channels. Due to the nature of the channels, we get a lot of disruption attempts from gankers. And as you can imagine, the sheer size of the blocklist gives us headaches in many different ways, most notably when one of our moderators spent 3 hours clicking to restore it when another moderator turned rogue and let the blocklist be wiped back in december 2014 (it only had about 1000 entities back then). Since then, we have been way too weary adding new moderators, just because of the damage they can do in a few clicks, requiring thousands of clicks to fix.
If access lists could somehow take over for our blocklist, that would make our life soooo much easier! I even found ways to take personal backup of the whole list in seconds. Even in this very early iteration, the only drawback I can think of right now, is no way to add a reason for someone being blocked, which might even be useful relating to structures.
I would love to be able to use these access lists with mailing lists as well, and with fleet adverts!
Back in 2013-2014 I ran a 'public' mining fleet in The Forge for about a year, and it might have been one of the biggest in the game, peeking at 139 right before I burned out. A big pain point for me back then, was struggling with a full contact list constantly bumping up against the limit of 1024. I ended up giving all NPC corps access, which led to a nice steady stream of new players showing up in fleet chat and loving what they stumbled over in their fleet finder. However, this also led to it becoming hard to remove thieves, as it wasn't possible to block a single char as long as their NPC corp had access.
After I burned out, many others have been stepping up to keep a similar fleet going in Otela. And they all must deal with the same big contact list, mostly containing the same entities. If access lists could be used instead, I can imagine us having sort of an official list that would be very easy to share with new upcoming fleet bosses. And maybe I'll even start boosting again, as I tend to freak out whenever I think about managing contacts the same way again.
Interestingly, I actually think the very same blocklist we use in the AG channels would work quite well for these fleets also. Although, you might have to add a way to filter out truly public fleets in the fleet finder, as there could become many of them, and I have had people contact me asking to be unblued just so they wouldn't see my fleet.
Some thoughts:
- How are conflicts resolved when you add two lists to the same profile? I see no way to prioritize one list over the other.
- Make doubleclicking an entity show info? Makes it easier to go through and remove biomassed chars/closed corps.
- Maybe even some automated way or button to remove these things?
- Some simple numbers showing how many chars/corps/alliances in the list would be nice, maybe also visible in the public info when clicking the link.
- Add filtering options to the search box, to only show corps for instance? Or hide admins/managers.
- Any reason why ctrl+a and ctrl+c works in the logs tab but not in members tab? Pasting stuff in a text file can often be practical.
- Rightclick option to add/edit reason? Would probably add database stress, but would be quite useful so new moderators have a clue why someone got blocked 2 years ago.
Heh, with all the possibilities I see with these access lists, I even started to wonder if I could use them with my corp as well, but nothing has jumped out yet :P
Creator of the Anti-ganking channel, Anti-ganking.net and AstralServices.net
|
Galmas
13. Enigma Project
217
|
Posted - 2016.04.30 17:28:04 -
[155] - Quote
The new "bendy lines" and white dots on the tactical overlay are an absolute nightmare. On a busy grid you cannot see anything anymore with all that clutter on it now.
Please consider giving us the option to turn the bendy lines and the white dots off. TY. |
Dominous Nolen
We're Happy In Wormhole Space
184
|
Posted - 2016.05.01 06:06:25 -
[156] - Quote
Open EBRs for various issues since patch Noting odd sound behaviour - Sounds intermittently sound very Muted or Tinny
EBR-79085 - Cannot Active Skill injector remotely (Now attached) EBR-79340 - Camera position changing randomly (Opened On Alt for additional logging) EBR-79088 - Ship Zoom Randomly adjusting after jumping gate/wormhole EBR-79329 - In space bookmarks disappearing from session change EBR-79079 - Tactical overlay ring will not turn off in Orbit Camera
@dominousnolen
|
Razor Z
Calamitous-Intent Feign Disorder
4
|
Posted - 2016.05.01 07:17:09 -
[157] - Quote
EDIT: disregard, wrong thread |
Steijn
Quay Industries
1067
|
Posted - 2016.05.01 09:15:29 -
[158] - Quote
Im wondering if CCP have released something with so many issues in order to stop people thinking/moaning about the upcoming dailies. I know past updates have had problems but the list of known issues posted immediately after release is ridiculous. |
Terrorfrodo
Renegade Hobbits for Mordor
738
|
Posted - 2016.05.01 11:32:41 -
[159] - Quote
Speaking as someone who just helped kill one of the first Citadels in the game, I have to say that Citadels are far too vulnerable during deployment. 24 hours anchoring time means that any random visitors will have a full day to plan their attack and prepare a fleet, and can then kill the vulnerable Citadel easily in less than 30 minutes. Because it has only structure then and is not fitted, it is no threat.
For a big corp that is not so bad because you are expected to defend your citadel with your fleet. But for small corps anchoring a citadel is just an invititation for an easy kill.
You should change it so that the initial anchoring takes only 15 minutes. That way a visitor at least has no time to bring his full corp from half a galaxy away.
.
|
Kasarch
Surreal corp The Afterlife.
8
|
Posted - 2016.05.01 11:49:47 -
[160] - Quote
CCP please move menu entry 'approach location' that appearing on top of context menu when I'm in warp point grid to some other place, on this place should be 'warp within 0'. And we already have 'align to' option in this menu. New menu entry breaking game expirience achived for years that i'm played in this game. :( |
|
General Neophyte
NEOPHYTE.
9
|
Posted - 2016.05.01 12:12:12 -
[161] - Quote
copy and pasted from my original thread.
"Why the hell do I have to buy and retrain a fighters skill which I have already bought and trained before????
I mean I have trained fighters and fighter bombers to 5 on 3 of my accounts and now since this patch I cannot use fighters, What a pisss poor patch!! the only thing I should have to train is the new support fighters right?? Why were these skills not sorted out like the previous update to the battlecruisers, Battle cruisers 5 = all racial Battle cruisers 5! was that so f'in hard to do??"
it's a major pisstake that I have to train these again!!!!!!!!!!
|
Antistia Mancinus
Destructive Technologies
0
|
Posted - 2016.05.01 19:38:37 -
[162] - Quote
General Neophyte wrote:copy and pasted from my original thread.
"Why the hell do I have to buy and retrain a fighters skill which I have already bought and trained before????
I mean I have trained fighters and fighter bombers to 5 on 3 of my accounts and now since this patch I cannot use fighters, What a pisss poor patch!! the only thing I should have to train is the new support fighters right?? Why were these skills not sorted out like the previous update to the battlecruisers, Battle cruisers 5 = all racial Battle cruisers 5! was that so f'in hard to do??"
it's a major pisstake that I have to train these again!!!!!!!!!!
I second that. Having to spend another 100m and more time just to fly the same figthers we already have trained for, is pisssing us in the face |
General Neophyte
NEOPHYTE.
9
|
Posted - 2016.05.01 19:43:20 -
[163] - Quote
Antistia Mancinus wrote:General Neophyte wrote:copy and pasted from my original thread.
"Why the hell do I have to buy and retrain a fighters skill which I have already bought and trained before????
I mean I have trained fighters and fighter bombers to 5 on 3 of my accounts and now since this patch I cannot use fighters, What a pisss poor patch!! the only thing I should have to train is the new support fighters right?? Why were these skills not sorted out like the previous update to the battlecruisers, Battle cruisers 5 = all racial Battle cruisers 5! was that so f'in hard to do??"
it's a major pisstake that I have to train these again!!!!!!!!!!
I second that. Having to spend another 100m and more time just to fly the same figthers we already have trained for, is pisssing us in the face
It's the 45+ days of training I done to get the fighters skill to lvl 5 when I now cannot even use them that's pissing me off! |
Sgt Ocker
Kenshin. DARKNESS.
930
|
Posted - 2016.05.01 22:30:10 -
[164] - Quote
General Neophyte wrote:Antistia Mancinus wrote:General Neophyte wrote:copy and pasted from my original thread.
"Why the hell do I have to buy and retrain a fighters skill which I have already bought and trained before????
I mean I have trained fighters and fighter bombers to 5 on 3 of my accounts and now since this patch I cannot use fighters, What a pisss poor patch!! the only thing I should have to train is the new support fighters right?? Why were these skills not sorted out like the previous update to the battlecruisers, Battle cruisers 5 = all racial Battle cruisers 5! was that so f'in hard to do??"
it's a major pisstake that I have to train these again!!!!!!!!!!
I second that. Having to spend another 100m and more time just to fly the same figthers we already have trained for, is pisssing us in the face It's the 45+ days of training I done to get the fighters skill to lvl 5 when I now cannot even use them that's pissing me off! CCP didn't have skill injectors which generate income to support their niche side projects when "if you could use it before" meant something. This is a "suck it up and spend" or be left behind the curve change. (I have light fighters to 4 but sold all my carriers as I can't find any reason to use them. I play eve to relax and have fun - Micromanage this to use disposable that - Is not fun)
Times change, CCP needs money (not income to develop Eve, just more money) to pay for their little experiments and like it has always been - Eve is their bank. Eve gets second rate, half baked updates and all the real money goes into little side projects to try and satisfy a niche group of unknown, yet to be found users.
CCP do enjoy developing for minority gaming sectors; VR may one day be a household thing but like 3D before it - It is highly unlikely.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Sgt Ocker
Kenshin. DARKNESS.
930
|
Posted - 2016.05.01 22:45:57 -
[165] - Quote
Terrorfrodo wrote:Speaking as someone who just helped kill one of the first Citadels in the game, I have to say that Citadels are far too vulnerable during deployment. 24 hours anchoring time means that any random visitors will have a full day to plan their attack and prepare a fleet, and can then kill the vulnerable Citadel easily in less than 30 minutes. Because it has only structure then and is not fitted, it is no threat.
For a big corp that is not so bad because you are expected to defend your citadel with your fleet. But for small corps anchoring a citadel is just an invititation for an easy kill.
You should change it so that the initial anchoring takes only 15 minutes. That way a visitor at least has no time to bring his full corp from half a galaxy away. Actually it will be the same for big corp and even alliances - There is always someone bigger or with more friends who will just whore on defenseless structures. Damage mitigation does little to help when they bring enough to wipe out defenders as well as the Citadel - This is by design, CCP wants these things to die and the more that die easily like this, the easier it is for Devs to say "look what a good job we did".
Citadels - Designed for only the largest, richest groups to use (including mediums it seems). It is a shame Devs at CCP have so little understanding of how Eve is played and by who.
They should just re-brand Eve to, "It's destructible - N+1 Wins"
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Eric de'Locke
Rapid Withdrawal
28
|
Posted - 2016.05.02 07:59:50 -
[166] - Quote
Eric de'Locke wrote:Hey CCP
...
Now to the camera: Again I love the idea the you are trying to improve game play with the new camera, but if it doesn't have the same simplicity of the old camera (auto tracking without holding down a key) then it's a step backwards not forwards as you want to limit keystrokes to what is absolutely needed to achieve a given goal. I don't want to hold an extra key down while warping around a system to scan for ships. Especially if I need to activate Push-To-Talk, or heaven forbid, actually type something, while scouting. I love the new Tactical Overlay and the Q keystroke to align/approach. But the Approach menu options being at the top just doesn't make sense when there are other ways to do the same thing. Combine Align To to look something like Align/Approach as they are generally the same thing
...
Regarding the old camera, I take that back . I was informed by a corp mate that the new Orbit Camera has the same functionally as the old camera if you use Shift+C for auto tracking. Thank you, this is SOOOOO much better. |
General Neophyte
NEOPHYTE.
9
|
Posted - 2016.05.02 09:24:34 -
[167] - Quote
Sgt Ocker wrote:General Neophyte wrote:Antistia Mancinus wrote:General Neophyte wrote:copy and pasted from my original thread.
"Why the hell do I have to buy and retrain a fighters skill which I have already bought and trained before????
I mean I have trained fighters and fighter bombers to 5 on 3 of my accounts and now since this patch I cannot use fighters, What a pisss poor patch!! the only thing I should have to train is the new support fighters right?? Why were these skills not sorted out like the previous update to the battlecruisers, Battle cruisers 5 = all racial Battle cruisers 5! was that so f'in hard to do??"
it's a major pisstake that I have to train these again!!!!!!!!!!
I second that. Having to spend another 100m and more time just to fly the same figthers we already have trained for, is pisssing us in the face It's the 45+ days of training I done to get the fighters skill to lvl 5 when I now cannot even use them that's pissing me off! CCP didn't have skill injectors which generate income to support their niche side projects when "if you could use it before" meant something. This is a "suck it up and spend" or be left behind the curve change. (I have light fighters to 4 but sold all my carriers as I can't find any reason to use them. I play eve to relax and have fun - Micromanage this to use disposable that - Is not fun) Times change, CCP needs money (not income to develop Eve, just more money) to pay for their little experiments and like it has always been - Eve is their bank. Eve gets second rate, half baked updates and all the real money goes into little side projects to try and satisfy a niche group of unknown, yet to be found users. CCP do enjoy developing for minority gaming sectors; VR may one day be a household thing but like 3D before it - It is highly unlikely.
That's all fine but thing is they wont get more cash from me, infact I shall be decreasing the amount of subscriptions I have. Also skill injectors at my sp are not worth shiit, so theres no point. |
Indahmawar Fazmarai
5156
|
Posted - 2016.05.02 13:57:53 -
[168] - Quote
Sgt Ocker wrote:Terrorfrodo wrote:Speaking as someone who just helped kill one of the first Citadels in the game, I have to say that Citadels are far too vulnerable during deployment. 24 hours anchoring time means that any random visitors will have a full day to plan their attack and prepare a fleet, and can then kill the vulnerable Citadel easily in less than 30 minutes. Because it has only structure then and is not fitted, it is no threat.
For a big corp that is not so bad because you are expected to defend your citadel with your fleet. But for small corps anchoring a citadel is just an invititation for an easy kill.
You should change it so that the initial anchoring takes only 15 minutes. That way a visitor at least has no time to bring his full corp from half a galaxy away. Actually it will be the same for big corp and even alliances - There is always someone bigger or with more friends who will just whore on defenseless structures. Damage mitigation does little to help when they bring enough to wipe out defenders as well as the Citadel - This is by design, CCP wants these things to die and the more that die easily like this, the easier it is for Devs to say "look what a good job we did". Citadels - Designed for only the largest, richest groups to use (including mediums it seems). It is a shame Devs at CCP have so little understanding of how Eve is played and by who. They should just re-brand Eve to, "It's destructible - N+1 Wins"
Nice one! |
|
CCP Masterplan
C C P C C P Alliance
1833
|
Posted - 2016.05.02 16:58:12 -
[169] - Quote
Rumbless wrote:Please revert the change to right click menu .. My muscle memory is going apeshit currently. Specifically warp to and approach ..
Kasarch wrote:CCP please move menu entry 'approach location' that appearing on top of context menu when I'm in warp point grid to some other place, on this place should be 'warp within 0'. And we already have 'align to' option in this menu. New menu entry breaking game expirience achived for years that i'm played in this game. :(
The latest Singularity build (as of about 10 minutes before this post) has an update to the right-click menus, where the "Warp to..." entries should now always be at the top, above any Approach entries. Please give it a test and see if it does what you need. Once it is successfully tested, we'll include this change in the next TQ patch.
FYI we didn't change any ordering of the menu entries. Previously there where no times where Warp To and Approach would appear together. WarpTo would only appear at ranges >150km and Approach would only appear at ranges <150km. To support the new larger grids and new fighter mechanics, the maximum range at which Approach can be used has been increased to 10,000km. So now there is a range (between 150km and 10,000km) where both WarpTo and Approach can appear together. In this case, Approach would get inserted first, and so would appear at the top.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Circumstantial Evidence
309
|
Posted - 2016.05.02 20:13:07 -
[170] - Quote
Re: new light fighters skill requirement
CCP Larrikin on 2016-03-31 wrote:Cl4ire Grube wrote:so we have to train "light fighters" and "support fighters" to keep using the **** we already were able to use before?? gg ccp Well support fighters don't exist now...so yes. As for the light fighters, yes you do. Sorry about that. We seeded it as soon as we could to try and give you guys lots of time to train it. It has to do with restrictions on how we can apply skill bonuses for fighters (and drones).
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Josef Djugashvilis
3391
|
Posted - 2016.05.02 20:43:27 -
[171] - Quote
If only Eve Online had a forum dedicated to Eve Online, then there would be no need for CCP staff to use Reddit, Twitter et al.
You know, then folk lime me who help keep them in gainful employment would have some idea what is going on. :)
This is not a signature.
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Sakura Nihil
Stimulus Rote Kapelle
384
|
Posted - 2016.05.03 01:52:12 -
[172] - Quote
Not super thrilled about the new costs associated with jump cloning. I get that the game needs more ISK sinks, but paying almost a million ISK to put a body in storage? Ehhhh, that's a bit of a stretch.
Otherwise? I think Citadel's been good so far, we'll see how it goes in a few weeks from now.
Glory
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zipperstopperking
Avery Film and Sound Studios
0
|
Posted - 2016.05.03 04:27:05 -
[173] - Quote
CCP Phantom wrote:The EVE: Citadel expansion has been deployed on April 27th during an extended downtime. Please use this thread for general feedback and discussions. [img]http://content.eveonline.com/www/newssystem/media/70186/2/CitadelExpansion_600.jpg[/img] Check out the Citadel expansion trailer, and the Citadel feature tour video! EVE: Citadel brings the new Citadels, gargantuan player-created cities in space, which deliver the means to a deeper and more meaningful control over space. We also have a massive set of changes to capital and supercapital warfare, including deadly new superweapons. Additionally we see completely new Force Auxiliary capital ships as the new capital logistic backbone. Carriers and Supercarriers receive brand new fighter gameplay together with a full overhaul of their roles and bonuses. Capital NPCs, valuable Drifter NPCs in wormholes, an improved tactical camera mode, and a ton more is introduced. The full details of all changes and improvements are available in the patch notes. Please report issues with the release on the PC in the EVE: Citadel expansion - Issues thread. For Mac users, there is, as always, a thread on the Mac forums for discussion of this expansion. A thread with links to information is available here.
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zipperstopperking
Avery Film and Sound Studios
0
|
Posted - 2016.05.03 04:45:32 -
[174] - Quote
CCP could you please tell me why that you charge us an exorbitant price for BPOs in this new release. And you say that these citadels are to be player made. Yet even with one of my Toons that has maxed out building skills .I cannot manufacture under 3.5 days. Yet the citadels appeared at 1.8 days after release.
You charge us exorbitant fees to purchase these BPOs and tell us they will not be on the market until we make them yet citadels appeared after only two days yet I have screenshots of my maxed out skills and the manufacturing window telling me it's going to take 3.5 days to manufacture.
So please tell me CCP why citadels are appearing only after 1.8 days at a far less reduced price them erotic cost to manufacture them.
Tell me has something underhanded gone on with certain players and CCP employees. The only way that the manufacturing time could be shortened would mean quite some days to research the BPO, which means they had the BPOs well before release. Either players have been given these BPOs early or CCP is seeding the market with these cheap citadels that manufacturers cannot match in price.
CCP what is going on do you think we're stupid that we could not work out that something underhanded has gone on? I have screenshots of the purchase of my BPO which proves I bought it one hour after release as I had to wait for Plex to be delivered. And my manufacturing time, whilst I was showing my manufacturing time in one corner of the snapshot. You can see me with my market window open. Showing the citadels for sale at one point they yet there is no way that could have been possible CCP. as even has a maxed out toon my manufacturer time was 3.5 days. yet I have another snapshot of the purchase of one of these cheap citadels that yes I did resell at a higher price. At 1.8 days after release you remember CCP we you give us records and we watch those records. And it was those same records that have uncovered this underhanded deception. I have been in the help window complaining with no joy except for other manufacturing players privately contacting me on my video out of game stating they had the same problem and could not work it out hence I have decided to come into the forum and have a say.CCP we see these underhanded tricks happen all the time but this one is a joke you set exorbitant prices for these BPOs then you undercut is in price so we can't make a profit if you are going to set exorbitant prices CCP you have to let us make the profit not undercut us with your own citadels. Or have you really given players BPO's early so they can have them researched to manufacture at a shorter rate as that is the only other explanation CCP there is underhanded work once again by CCP or its employees at hand here fix it
A thread with links to information is available here.[/quote]
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Masao Kurata
Perkone Caldari State
485
|
Posted - 2016.05.03 05:51:30 -
[175] - Quote
EDIT: Never mind, forget I said anything, I don't care anyway because I'm quitting. |
zipperstopperking
Avery Film and Sound Studios
0
|
Posted - 2016.05.03 08:45:25 -
[176] - Quote
Masao Kurata wrote:zipperstopperking wrote:So please tell me CCP why citadels are appearing only after 1.8 days There was an event giving out fully researched BPCs which could then be manufactured in poses or outposts or whatever it is gives the max time efficiency bonus. For someone who apparently cares a lot, you sure didn't pay much attention to the citadels release. Of course CCP has rigged lotteries in the past so I'm not saying it's above board.
what event
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zipperstopperking
Avery Film and Sound Studios
0
|
Posted - 2016.05.03 08:48:52 -
[177] - Quote
Masao Kurata wrote:zipperstopperking wrote:So please tell me CCP why citadels are appearing only after 1.8 days There was an event giving out fully researched BPCs which could then be manufactured in poses or outposts or whatever it is gives the max time efficiency bonus. For someone who apparently cares a lot, you sure didn't pay much attention to the citadels release. Of course CCP has rigged lotteries in the past so I'm not saying it's above board. well I never received notification and I watch the launcher every day |
sero Hita
Science and Trade Institute Caldari State
164
|
Posted - 2016.05.03 09:52:03 -
[178] - Quote
zipperstopperking wrote:Masao Kurata wrote:zipperstopperking wrote:So please tell me CCP why citadels are appearing only after 1.8 days There was an event giving out fully researched BPCs which could then be manufactured in poses or outposts or whatever it is gives the max time efficiency bonus. For someone who apparently cares a lot, you sure didn't pay much attention to the citadels release. Of course CCP has rigged lotteries in the past so I'm not saying it's above board. what event
click the yellow link, saying event ......
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
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sero Hita
Science and Trade Institute Caldari State
164
|
Posted - 2016.05.03 09:53:34 -
[179] - Quote
zipperstopperking wrote:Masao Kurata wrote:zipperstopperking wrote:So please tell me CCP why citadels are appearing only after 1.8 days There was an event giving out fully researched BPCs which could then be manufactured in poses or outposts or whatever it is gives the max time efficiency bonus. For someone who apparently cares a lot, you sure didn't pay much attention to the citadels release. Of course CCP has rigged lotteries in the past so I'm not saying it's above board. well I never received notification and I watch the launcher every day Well, it was in a devblog so not exactly hard to find...
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
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Rumbless
Not The Droids You Are Looking For
27
|
Posted - 2016.05.03 11:13:02 -
[180] - Quote
What did today's patch fix? |
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Sgt Ocker
Kenshin. DARKNESS.
935
|
Posted - 2016.05.03 11:28:58 -
[181] - Quote
sero Hita wrote:zipperstopperking wrote:Masao Kurata wrote:zipperstopperking wrote:So please tell me CCP why citadels are appearing only after 1.8 days There was an event giving out fully researched BPCs which could then be manufactured in poses or outposts or whatever it is gives the max time efficiency bonus. For someone who apparently cares a lot, you sure didn't pay much attention to the citadels release. Of course CCP has rigged lotteries in the past so I'm not saying it's above board. well I never received notification and I watch the launcher every day Well, it was in a devblog so not exactly hard to find... Not hard to find if you troll dev blogs every day, would be a better way to word that reply.
CCP has never been good at advertising Dev created content.
And when they do, it is normally on r/e rather than their own forums. Trolling for Dev reddit posts is always a good way to find out what may be on the Eve forums in a few days.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
86
|
Posted - 2016.05.03 12:46:51 -
[182] - Quote
Ads are still there, and no options to disable them. Add it fast please.
And get back the old tactical overlay when using the old camera. The new one is as useless as the new camera. |
Belgarian
Science and Trade Institute Caldari State
8
|
Posted - 2016.05.04 00:10:16 -
[183] - Quote
Sorry if the answer to this is obvious - I have looked/searched but there are so many blogs etc on Citadels....
What sort of POS array is needed to build citadels in a wormhole?
Thanks in advance! |
Alhira Katserna
Pandemic Horde Inc. Pandemic Horde
2230
|
Posted - 2016.05.04 04:46:36 -
[184] - Quote
When will we be able to turn off the videos in the hangars? It is just plain annoying if you have multiple monitors and doing something on one and always having the constant movement in the corner of the eye on the other screen. |
DeMichael Crimson
Republic University Minmatar Republic
54336
|
Posted - 2016.05.04 05:25:46 -
[185] - Quote
General Feedback thread ............................... OK.
You've lost sight of what Eve Online was founded on, lately you've been dictating how the game should be played by steadily removing the games core principles, most notably - freedom of choice.
All of the recent game changes are not attracting and retaining players. Basically you're punishing the casual players by making it so tough to play the game that they'll just quit.
You Dev's should actually try playing the game as a solo player for a few weeks first before pushing your half baked ideas into it, maybe then you'll see the folly of your ways and start adding content that will attract new players as well as retain existing players.
At least I can say I was there ............................. when Eve died.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Miss Peregrine
Miss Peregrine Corporation
30
|
Posted - 2016.05.04 13:18:19 -
[186] - Quote
Still waiting for a fix to the watch list guys.
seems to me you could return it during one of these patch's. |
Zajian
Fearless Unicorns inPanic
8
|
Posted - 2016.05.04 13:35:09 -
[187] - Quote
http://prntscr.com/b05iku
Cant undock from Station, cant change my ship, and i can zoom very far out.
FIX PLEASE! |
Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
430
|
Posted - 2016.05.04 13:57:42 -
[188] - Quote
Based on the feedback from people using these citadels, it seems like mediums are underwhelming compared to a large POS (which is in my understanding the correct pos to compare it to from a design standpoint).
Are there any plans to look at how these work? If 4-5 ships can break these in WH space this is going to be a problem. And again, its not tthat larges are impossible... but a dullstars ehp even with no defense is a significant deterent in comparison.
They seem very cool, I hope that based on the lack of security in wh space you will consider giving more of an advantage maybe to only wh residents? We've evicted, been evicted and as it stands... this feels lackluster for the price and function. |
wickednomad Ronuken
NitroMan
0
|
Posted - 2016.05.04 14:23:27 -
[189] - Quote
Zajian wrote:http://prntscr.com/b05iku
Cant undock from Station, cant change my ship, and i can zoom very far out.
FIX PLEASE!
Clear your cache in settings
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marly cortez
Mercurialis Inc. The Bastion
156
|
Posted - 2016.05.04 14:32:45 -
[190] - Quote
Alhira Katserna wrote:When will we be able to turn off the videos in the hangars? It is just plain annoying if you have multiple monitors and doing something on one and always having the constant movement in the corner of the eye on the other screen.
Having forced players to endure the station environment by removing option to turn off all the garbage in there, really bad move guys, Your left with only one option, rotate the camera vertically downwards, result no really annoying silly flashing screens, Having said that the Dev concerned will probably now put them on the hangar floor as well, Seagull please take that persons crayons away..... |
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Thorvade
Imperium Technologies I N F A M O U S
14
|
Posted - 2016.05.04 15:01:25 -
[191] - Quote
Big thing I have noticed is the rate that rats eat the fighters. I have gone through 25 fighters so far and that has pushed my gains from ratting so far down that majority of what I make I spend to restock them. Also dread spawn has tracking so insane that it can pop them instantly...really its a cap ship, only thing about it targeting your fighters is that your carrier can actually survive long enough to call for help. Because otherwise your carrier has no chance of surviving solo. |
Sgt Ocker
Kenshin. DARKNESS.
940
|
Posted - 2016.05.04 21:58:23 -
[192] - Quote
CCP Masterplan wrote:Rumbless wrote:Please revert the change to right click menu .. My muscle memory is going apeshit currently. Specifically warp to and approach .. Kasarch wrote:CCP please move menu entry 'approach location' that appearing on top of context menu when I'm in warp point grid to some other place, on this place should be 'warp within 0'. And we already have 'align to' option in this menu. New menu entry breaking game expirience achived for years that i'm played in this game. :( The latest Singularity build (as of about 10 minutes before this post) has an update to the right-click menus, where the "Warp to..." entries should now always be at the top, above any Approach entries. Please give it a test and see if it does what you need. Once it is successfully tested, we'll include this change in the next TQ patch. FYI we didn't change any ordering of the menu entries. Previously there where no times where Warp To and Approach would appear together. WarpTo would only appear at ranges >150km and Approach would only appear at ranges <150km. To support the new larger grids and new fighter mechanics, the maximum range at which Approach can be used has been increased to 10,000km. So now there is a range (between 150km and 10,000km) where both WarpTo and Approach can appear together. In this case, Approach would get inserted first, and so would appear at the top. So a dumb question - Why would anyone "approach" something that is 10,000Km away? Wouldn't the old 'align" serve better and remove an unneeded option?
I do understand Eve isn't meant to be easy but clogging up simple often used things with unneeded options? That just seems pretty stupid. Simple <150km approach, >150Km align.
Citadels - Why can I only approach, orbit or dock in one. Yet warp to, approach, keep at range, orbit, or dock in another. First one is 2900K second is 4955K... (both keepstars, both would be hostile to me by standings - I can't actually dock in either)
And seriously - Orbit, keep at range - Increments out to 30Km OR current, which can be up to 9999km? Same for warp at range, 10,000Km grid but the best option for warping at range is increments up 100Km max?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Syri Taneka
Un4seen Development Sev3rance
137
|
Posted - 2016.05.05 03:14:44 -
[193] - Quote
I'm a little annoyed that you apparently need POS management roles in order to anchor a Citadel. I was all set and ready to drop one - bought a little Astrahus for myself, along with a set of mods and rigs - and now I find I've got ~3B in fancy bricks I can't do anything with. I understand that Citadels are being deployed in order to replace POSes, but they have nothing at all to do with the things. I really shouldn't have a bloody role obstacle to putting down what amounts to a big, immobile carrier (the pre-patch sort that also did useful logistics). (It's worth noting that I was never happy with needing roles to manage YOUR OWN tower, either. If you're putting it down as Yours, not Your Corp's, you should have full control of it without regards to Corp Roles.) |
Rivr Luzade
Kenshin. DARKNESS.
2487
|
Posted - 2016.05.05 07:37:53 -
[194] - Quote
Thanks for moving the Approach option below the Warp options on warpable objects. Much appreciated.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Primary This Rifter
SniggWaffe WAFFLES.
1178
|
Posted - 2016.05.06 10:09:40 -
[195] - Quote
**** poor job on capital rebalance, CCP.
There's an obvious hierarchy as to which dreadnoughts are better. You merely shuffled up the power imbalances between them rather than fixing them. Same goes for the carriers.
But more importantly, what's the reason to use a carrier now if one can afford a super? Supers can dock in Citadels now. Carriers can no longer triage or use subcapital drones. Carriers have no abilities now that supers don't have. The only thing they have is a support fighter effect range bonus, which is just about the most laughably pointless bonus that I can think of.
Let's also not forget that you gave us a ton of new capital mods to contend with and didn't seem to give any consideration as to how big they should be. Not only have you nerfed combat refitting, you've made supers and titans that much more potent in this area because only they have the room to accommodate all those extra capital mods. I can understand you wanting to make capital turrets and launchers that large, but what's the reason for the propulsion, buffer, and flex hardener mods (to name probably the most likely of these to be refit) to be so large? |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
41
|
Posted - 2016.05.07 19:48:33 -
[196] - Quote
So, a question on the citadel vulnerability timers: My current understanding is that I could drop a citadel in space somewhere and choose to make my vulnerability hours all happen in the same day ... so ... does this mean that if I should choose to simply not defend my onlined/fitted citadel, then the citadel cannot ever be destroyed since the next day would not be within the normal vulnerability period and, thus, the shield would fully repair so as to restore the citadel to 100% hit points? Is there a secondary vulnerability period immediately after the shield/armor timers expire?
Can some dev please clarify this and edit/update the blog posts to cover this in more detail? Further, why the 24-minute minimum period to push a citadel into reinforcement? I know there's a 20% blanket resistance to consider for dps purposes, but we were originally promised 30-minutes as a minimum assault period for each layer of shields/armor/structure.
Remove T2 BPO's or make them inventable at extreme cost.
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Abushiro
Iron Tiger T3 Industries
0
|
Posted - 2016.05.07 20:12:48 -
[197] - Quote
DeMichael Crimson wrote:General Feedback thread ............................... OK.
You've lost sight of what Eve Online was founded on, lately you've been dictating how the game should be played by steadily removing the games core principles, most notably - freedom of choice.
All of the recent game changes are not attracting and retaining players. Basically you're punishing the casual players by making it so tough to play the game that they'll just quit.
You Dev's should actually try playing the game as a solo player for a few weeks first before pushing your half baked ideas into it, maybe then you'll see the folly of your ways and start adding content that will attract new players as well as retain existing players.
At least I can say I was there ............................. when Eve died.
DMC
Its a shame really. I have been playing five accounts for over 6 years. None of my tunes are part of a big alliance. No desire. Like to play the game on my own terms in a small Corp with a few friends making our way in the universe on our own. But, over the past several expansions, it has felt more and more like CCP is balancing down.... balancing to the same,,, taking away without adding value. And now they have removed one of the most treasured accomplishments a solo player has.... the ability to react to a changing situation with a Bastioned Maurader and a mobile depot. I take that back... CCP did add the home depots to great value. But, now have taken the value away. Its a real loss of value to many small Corps and solo players. The ability to refit on the fly meant the ability to survive an unexpected large volume Ganker attack. It was something I invested heavily in, both time and money (RLM). And because CCP didn't like flexibility but rather wanted players to "commit". It removes a big part of the game for me. I don't mind committing to the mission or situation I can plan for. But, there is no way to plan for a roving gang of gankers and with the loss of immediate combat refit for subcaps.... no way to fit to survive it either. CCP just made the game no longer worth the investment. Like I said... its a shame. |
James Astraeus
Indecent Holdings Indecent-Exposure
0
|
Posted - 2016.05.09 06:43:37 -
[198] - Quote
I have a question, so with Asset Safety, if a Citadel is destroyed the assets go to the nearest NPC station, or if I understand correctly, another owned Citadel if within the same system, correct?
If this is so, does this same mechanic also apply in wormholes? If there are two citadels in a wormhole and one gets popped, would the assets go to the other one, or would they still be dropped in space? |
Brokk Witgenstein
Extreme Agony The Wraithguard.
288
|
Posted - 2016.05.09 07:06:37 -
[199] - Quote
General observation - not a real bug, but does anybody else have "choppy" gameplay? As if the framerate ebbs and recoveres constantly, despite already running in potato mode (where I used to run on medium shaders) and even on refresh interval 1 (where I used to run "immediate") ?
It's constantly going back and forth between laggy and smooth; when rotating the camera, in the warptunnel, when inside a bubble...?
Did graphics requirements go up or is the game client doing new "stuff" in the background? Yes it started displaying this behaviour with the Citadels patch - no I didn't report it earlier because there were bigger fish to fry.
Sauce anyone? |
George Gouillot
Black Fox Marauders
107
|
Posted - 2016.05.09 16:46:50 -
[200] - Quote
zipperstopperking wrote:CCP could you please tell me why that you charge us an exorbitant price for BPOs in this new release. And you say that these citadels are to be player made. Yet even with one of my Toons that has maxed out building skills .I cannot manufacture under 3.5 days. Yet the citadels appeared at 1.8 days after release.
So please tell me CCP why citadels are appearing only after 1.8 days at a far less reduced price them erotic cost to manufacture them.
3.5 days is at station w/o implant. You obviously missed the fact that citadels can be build in POS. In order to be the very first, people have used rapid equipment assembly arrays assuming the double material cost would not matter. 1.8 days is not true though. I was carefully monitoring the market and the 1 st Astrahus was listed app. 54 hrs after patch day dt.
|
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Areen Sassel
99
|
Posted - 2016.05.09 20:37:50 -
[201] - Quote
This seems as good a place to mention this as any, given the changes to broker fees in this expansion. Presently the broker fee is charged if the order duration is non-immediate, whether or not the order can in fact be filled immediately (even if, in fact, the order price was autofilled by the game from market data).
This strikes me as an entirely unnecessary UI gotcha; I'd like to make the (blindingly obvious suggestion) that instead the broker fee should be charged if the order was not filled immediately (or on the proportion of the order that was not filled immediately), which would save us all a bit of needless clicking.
(Of course, it's always been like this - but it bites a lot harder now.) |
Gohstii
Jabberwocky Traders Inc.
1
|
Posted - 2016.05.09 23:30:46 -
[202] - Quote
From a Marketeers and Market PvP'ers perspective, will we still be able to buy and sell items remotely if they are in a hostile/neutral Citadel instead of a station? If the Citadel owner is able to limit the market use to blues only with the Access list, then this will greatly hinder ones ability to kill or crash an enemies market. To me this could potentially kill off a very fun and interesting way of hurting the enemy in a time of war. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
65
|
Posted - 2016.05.11 07:58:50 -
[203] - Quote
citadel prices won't be as advertised and the term ballpark seems incorrectly used. Unless you play baseball using both a stadium in boston and in NYC at the same time. "But it was in in the second sadium :(" I'll wait 3 months to see what prices do. |
Drammie Askold
Saints Of Havoc I N G L O R I O U S
37
|
Posted - 2016.05.11 10:03:29 -
[204] - Quote
I'd like to give kudos to the art team for the details in the Astrahaus. The sounds of work in the hanger and the 'vehicle' lights changing from a point to a fan on the surface as they go round a corner show it to be a labour of love.
(Yes, I'm one of those boring sods who pan and zoom through the 3d models to see what's there.)
Will no one think of the Velociraptors?
|
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
41
|
Posted - 2016.05.13 22:56:24 -
[205] - Quote
Citadel bug report: The base refinement value for compressed ice was marked at 50% in my citadel even though I've fitted a rig to bump that value up. I initially thought it was a bug with considering compressed ice as not valid for the full reprocessing bonus, but then I assumed control of the citadel to double-check that I didn't have an idiot moment where I would've forgotten to put the rig in. Sure enough, the rig is in place, and, on checking refinement value a second time, the bonuses were applied correctly on the second look.
I haven't attempted to reproduce this bug, but it happened after I'd logged in while docked to the citadel in question and made no other movements or changes aside from looking into reprocessing the compressed ice.
Remove T2 BPO's or make them inventable at extreme cost.
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Numidio Chthonus
Ex Coelis The Bantam Menace
3
|
Posted - 2016.05.15 11:56:30 -
[206] - Quote
Decarthado Aurgnet wrote:Citadel bug report: The base refinement value for compressed ice was marked at 50% in my citadel even though I've fitted a rig to bump that value up. I initially thought it was a bug with considering compressed ice as not valid for the full reprocessing bonus, but then I assumed control of the citadel to double-check that I didn't have an idiot moment where I would've forgotten to put the rig in. Sure enough, the rig is in place, and, on checking refinement value a second time, the bonuses were applied correctly on the second look.
I haven't attempted to reproduce this bug, but it happened after I'd logged in while docked to the citadel in question and made no other movements or changes aside from looking into reprocessing the compressed ice.
This bug happens to our citadel as well at *every* down time. It is starting to get annoying. Only by taking control of the citadel briefly do the rigs kick in. |
Kblocks Biggums
Quantum Singularities Half Massed
1
|
Posted - 2016.05.16 13:05:35 -
[207] - Quote
item hangar contents disappear. citadel gnomes |
Tahrl Cabot
EVE University Ivy League
0
|
Posted - 2016.05.17 18:36:55 -
[208] - Quote
First, the broker fees: Increasing the fee from .5% to 2.5% is a 500% increase. A 500% increase in any other area of the game would break it. This is not incremental - this is HUGE. Profit margins on trading and hauling are slim - sometimes just 2% or 3% in highsec; those trades are now wiped out by fees. (*I'm not favoring highsec, but most stuff gets built and traded in highsec, before it moves to lowsec and nullsec, so this has a big impact on the economy as a whole.)
Your "solution" is to push people into citadels - which are currently indefensible: Astrhus = A Straw House, that offers NO security.
Most die before they are even fit - imagine that statistic applying to any other $1B isk ship in the game? A-straw-hus have been killed by destroyer fleets. I imagine all-frigate fleets and all-noob-ship fleets will be next. A-straw-hus can easily be killed by less than a dozen ad hoc ships with no-logi Even fully fit A-straw-hus can only kill destroyers, frigates and pods. They can't be saved by warping off. (even a single frigate can help save a $1B freighter by webbing it so it can warp to safety - no such mechanic with a citadel). They can't be repped (because that would make it not fun for attackers) The defender assumes ALL the risk; the attackers risk nothing.
Given that they are stationary - they should have built in bastion mode. Keeping any fleet on grid with a citadel should require several well-tanked battlecruisers or larger and it should require logi support. Cruisers and below should be volleyed of the field.
Taking down a citadel should be a challenge, and it should pose a risk to the fleet involved. Even if you show up with a massive fleet, due to the DPS cap, you should know you will at least loose some ships before you can kill it.
As it stands, fleet comp is based solely on bringing more than 500dps and less than 5000dps, and the only reason to bring more than 500 is to avoid boredom.
Raise the minimum damage to 4999dps, so you actually have to bring a serious fleet. Keep the damage cap at 5000dps. Raise the citadel missile volley damage high enough to one-shot T1 cruisers and below (omni damage, so you can't stack resists). The challenge for the attacker should be keeping 5000dps on the field without losing so many ships as to make it "unprofitable" to kill a citadel.
I'm not saying make it a fair fight, but at least make it interesting. Make it require team work and coordination, and not just a lolz fleet: show up in whatever and watch the GIANT fireworks.
To be honest, due to the obvious lack of security, most will stay in NPC stations and the fee increase will just be passed on to the customer and cause inflation.
As it stands, you spend $2.24B isk and get nothing but a tears in return - CCP has created the best ganker scam ever!!! |
DeMichael Crimson
Republic University Minmatar Republic
54862
|
Posted - 2016.05.19 03:36:34 -
[209] - Quote
Tahrl Cabot, very well said and straight to the point. Good job.
Obviously as usual there's an immense lack of Dev response to these and various other issues currently plaguing Eve Online. And as usual the amount of players logging into the game keeps dropping month after month.
It was said in the past that Goons would kill Eve but the truth of the fact is that CCP will kill Eve.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Ix Method
Brutor Tribe Minmatar Republic
490
|
Posted - 2016.05.19 08:40:24 -
[210] - Quote
The ideas previously thrown around about small-scale markets were cool. While I appreciate you might not want every Astrahus to be filling up the market screen with crap, a corp/alliance-only market module that can fit on smaller structures would be a huge boon to a variety of playstyles.
Travelling at the speed of love.
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Areen Sassel
103
|
Posted - 2016.05.19 13:33:23 -
[211] - Quote
DeMichael Crimson wrote:Obviously as usual there's an immense lack of Dev response to these and various other issues currently plaguing Eve Online. And as usual the amount of players logging into the game keeps dropping month after month.
EVE Offline shows a spike in January 2016 and fairly consistent numbers after that, but let's not confuse the issue with facts. |
Knitram Relik
Running With Railguns
55
|
Posted - 2016.05.19 23:34:28 -
[212] - Quote
Don't know if this has been mentioned. Didn't feel like going thru 11 pages of posts.
A public citadel should be searchable via map, people & places, etc. I see a buy order in a Citadel but if I don't know where it is, I can't go there. I'd like to be able to right click and Set Destination like I can with a station.
Also the public services (market, types of refining, clone bay) that are offered and current tax rates should be easily displayed. That way I know what kind of refining percentage and Market Tax is offered. Maybe in a Show Info tab. |
Sgt Ocker
Kenshin. DARKNESS.
965
|
Posted - 2016.05.20 11:17:26 -
[213] - Quote
Knitram Relik wrote:Don't know if this has been mentioned. Didn't feel like going thru 11 pages of posts.
A public citadel should be searchable via map, people & places, etc. I see a buy order in a Citadel but if I don't know where it is, I can't go there. I'd like to be able to right click and Set Destination like I can with a station.
Also the public services (market, types of refining, clone bay) that are offered and current tax rates should be easily displayed. That way I know what kind of refining percentage and Market Tax is offered. Maybe in a Show Info tab.
EDIT: Being able to activate a PLEX in a Citadel would be good too. It seems I need to haul it to an NPC station to use it now. You mean, you would like Citadels to work as they have should at the time of release?
Sorry this is Eve, you'll be waiting a long time before Citadels are even close to replacing stations or in some cases, even a POS..
CCP has a pretty good track record of unfinished projects being added to TQ.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sisi Collins
School of Applied Knowledge Caldari State
4
|
Posted - 2016.05.21 11:12:10 -
[214] - Quote
as for me I was total confused trying to understand new mechanics for access lists/ citadel profiles. It's nightmare to understand it correctly and tooltips are poor for explanations. Please and some guide or more explanation tooltips,
Also I was disappointed to find that there are no specific setup feature to grant tethering. Only way to grant tethering you should grant dock access. It's bad from my point of view, because if you grant access to citadel for person and than find out that it's spy, bad guy, plustackler - it will be impossible to pull him out of citadel. He will sit as lamp for example inside citadel endlessly, until you will dis-anchor citadel for new place, I suppose.
Proposal - please add possibility to grant only tethering to citadel profile set-up. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
311
|
Posted - 2016.05.21 11:20:50 -
[215] - Quote
So..... when I look outside our citadel, I see the correct celestials and stations. But I do not see the ships on grid until I undock.
Feature or bug? |
Emmy Mnemonic
Svea Rike Circle-Of-Two
53
|
Posted - 2016.05.21 11:28:19 -
[216] - Quote
My feedback on using Heavy Fighters and Fighters.
So, we have now tried the new interface for Heavy Fighters / Fighters /Support Fighters on carriers and supers. Here is a list of my suggestions for improvement;
- The concept of having a similair look-and-feel for the HF/F/SF weapons and other functions as you for ship modules is a good one. But please make them more distingushable from the locked targets!
- When having selected a squad, this is indicated by a ring of blueish light around the fighter symbol. Does not work well with certain light backgrounds in EVE-Online. please change this to somethiong that can be more easily seen also with a "whtie background"! Not usable otherwise.
- The "Q"-function where you can command your HF&F&SF squads toa point in space is nice, but should be possible to use without having to type on the key-board! HOTAS (Hands On Throttle and Stick) is a concept from fighter jets, and we fly much more advanced space ships. PLease implement contect-function or eq for this so I can fo back to playing EVE without a key-board!
- The HF/F/SF icons look to much like the targets. It is not exactly "intuitive".
- The icons of the HF/F/SF are waaay to big and take up to much space on the screen. Please reduce their size or make them sizeable by context-menu or eq.
- Having to micro-manage the heavy weapons is not good game-play, and not exactly how you command squads....you tell them to fire, and they should keep firing until todl to cease fire! EVE has become a click-fest again, please add HF/F heavy wepons cycle-functionality.
- Aiming function for AOE-weapons on supers. I have tried this quite a lot, it seems that when trying to select a range, or in the second step an angle, if there is a ship or anything else "behind" you loos the focus of the function, and have to start over again! Would it not be possible to either ignore objects in the background/foreground while aiming is active, OR to fire the AOE weapons towards an object (as the centre of the effect)? Anyway, this aiming-functionality should be iterated on to make it more intuitive and usable.
- Aiming bombs on the heavy fighters is cancer! I have tried and tried and tried, but for me it seems totally impossible to get those bombs deployed in the direction I want...also, this type of micro-management of a weapon-system of a squad of heavy fighters is...not really fun gameplay. The only "fun" part will be when people start bombing randomly...please change this into something more usable. I want to tell my HF where the target is, and then make them attack the target, I do not want to micro-manage the HF weapon systems!
Apart from the above feedback, I think that in general the changes has been for the better of the game-play, the new fittings, changes, new weapons etc etc are awesome, and promptly made me sell one of my supers because now it will be impossible to dual-box, and also I now want a Titan with those new cool doomsdays!
Nice work CCP!
ex-CEO of Svea Rike [.S.R.]
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DeMichael Crimson
Republic University Minmatar Republic
54922
|
Posted - 2016.05.21 21:37:54 -
[217] - Quote
Areen Sassel wrote:DeMichael Crimson wrote:Obviously as usual there's an immense lack of Dev response to these and various other issues currently plaguing Eve Online. And as usual the amount of players logging into the game keeps dropping month after month. EVE Offline shows a spike in January 2016 and fairly consistent numbers after that, but let's not confuse the issue with facts. Sorry, doesn't matter what it says for Jan 2016, try looking at the big picture as in the past few years or so. You'll see there's a definite reduction of players logging into the game each month..
Right now I see for the weekend only 36k on average logged into the game. I remember seeing close to double that amount 6 to 8 years ago.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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marly cortez
Mercurialis Inc. The Bastion
158
|
Posted - 2016.05.22 00:06:46 -
[218] - Quote
DeMichael Crimson wrote:Areen Sassel wrote:DeMichael Crimson wrote:Obviously as usual there's an immense lack of Dev response to these and various other issues currently plaguing Eve Online. And as usual the amount of players logging into the game keeps dropping month after month. EVE Offline shows a spike in January 2016 and fairly consistent numbers after that, but let's not confuse the issue with facts. Sorry, doesn't matter what it says for Jan 2016, try looking at the big picture as in the past few years or so. You'll see there's a definite reduction of players logging into the game each month.. Right now I see for the weekend only 36k on average logged into the game. I remember seeing close to double that amount 6 to 8 years ago. DMC
Been a long standing discussion for members, Taking it back to the point were CCP took away the multiple Jump Bridge option so hiving off groups of players from the main the impact of that single issue caused eventually fatal damage to the community as players found that they did not need to have instant travel routes back to home systems, in fact they need not move about at all via gates so simply stayed in there preferred systems, CCP's indication that this change would cause more interaction in fact resulted in less but it is the coincidental damage to the community that was the real issue.
Since that time CCP has introduced a plethora of changes to the game under a similar vein but each has resulted in less player content satisfaction and in the end less players logging in, The ISBOXER debacle had the result of major losses to the player base as miners un-subbed multiple now useless accounts often followed by there main account as there personal content provision evaporated and they found no real need to play Eve at all.
The issue of Fatigue also brought about a loss pf players as the extended travel times ate into there overall ability too play the game and achieve any meaningful content other than the loss of there ships when they logged back in again, Capital nerfs on the face of it applauded by many left those owning them slowly realizing they were of less and less value in terms of content provision, from my own corps records I find that large numbers of players have simply left the game stating this as the major factor.
Overall CCP seems oblivious of this situation as it has developed focused as they are on long term goals which to many look more and more like they are turning Eve into some sort of giant FPS with the ethos that everything MUST be blown up and nothing else matters negating the games original ethos of building and growing your character by way of acquisition.
The recent fanfest statement by the so called 'Brain Guru' was most telling though when he announced so many people had 'Tried' Eve but failed to stay the course and remain in the game, Not sure I would want to stand there an announce to the world your game was an utter failure on an epic level but do it he did, at least he managed a smile over the announcement that he was looking into how this might be turned around, maybe a look back to five or six years ago and the situation in game then that caused so many to actually play Eve for so long.
In the end it's CCP's product, they can destroy it if they feel the need, which obviously from the numbers they seem to want to do hell bent as they are on ripping up Eve lore in favor of some new as yet secret agenda, maybe they see it as working in the end but probably not, Eve worked because of what it was, not what it has become. |
Areen Sassel
103
|
Posted - 2016.05.22 04:44:53 -
[219] - Quote
DeMichael Crimson wrote:Areen Sassel wrote:EVE Offline shows a spike in January 2016 and fairly consistent numbers after that, but let's not confuse the issue with facts. Sorry, doesn't matter what it says for Jan 2016, try looking at the big picture as in the past few years or so. You'll see there's a definite reduction of players logging into the game each month.
A reduction which seems to have been stopped in the last six months, so clearly what the devs are doing now is responsible for something that isn't happening anymore because, er, reasons? |
Sisi Collins
School of Applied Knowledge Caldari State
5
|
Posted - 2016.05.22 10:54:48 -
[220] - Quote
Having a POS - you can any time decide who can be inside force field. you can change password or close for alliance and corp members, so everyone except people who you want will be outside POS shields. With citadels - once you give permission to person for dock and he docked, you will have only one way to take him out of it - or he will undock by himself or you need to dis-anchor citadel.
That's for me a huge issue with citadels. Owning a fortizar - 33bil citadel, you can't get out from it people whom you don't want to see in dock.
IF CCP wants to remove POSes from game, they should find a away to resolve that. |
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Barune Darkor
Center for Advanced Studies Gallente Federation
5
|
Posted - 2016.05.22 14:23:33 -
[221] - Quote
The MWD sig and sig radius of fighters needs to be reduced. Carriers are useless in mid to large engagements. Too easy to kill off all of the carrier's fighters. Why would you take a carrier that will lose all of its dps ability when you can take a dread and still be able to apply damage? |
Vol Arm'OOO
Central Co-Prosperity Union
813
|
Posted - 2016.05.22 19:26:54 -
[222] - Quote
While docked at a citadel in high sec) even though you have a limited engagement timer with somene (i was trying to test my guns etc and had dueled an alliance mate) you are not able to shot the person but instead get a concord criminal warning. When you have an le flag you should be able to shot the person without any concord warning.
Even where you have set a citadel access to public -people who are at war with your corp/alliance - shouldnt be able to tether/dockr/repair.
There needs to be some calender application that will let you know when your citadel runs out of fuel just like there is with a pos - and if you do run out of fuel - your services should be suspended not disabled - there should be no extra fuel use for services that have accidentally been turned off due to fuel running out.
I don't play, I just fourm warrior.
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Eve Serie7
Republic Military School Minmatar Republic
1
|
Posted - 2016.05.23 11:07:59 -
[223] - Quote
Barune Darkor wrote:The MWD sig and sig radius of fighters needs to be reduced. Carriers are useless in mid to large engagements. Too easy to kill off all of the carrier's fighters. Why would you take a carrier that will lose all of its dps ability when you can take a dread and still be able to apply damage?
+1 also easy to kill all heavy fighters from moms
Poll: Want the ability Carrier with Drones back, or improve Fighters.
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helana Tsero
Science and Trade Institute Caldari State
485
|
Posted - 2016.05.24 02:12:45 -
[224] - Quote
Citadel Defense Feedback
- Its is far to easy to kite a citadel. Cerberus fleet with a handful of logi 300 km off a citadel are practically invincible and can DPS the citadel with ease from that range because as long as their missiles reach the end of the tether ring it counts as a hit at 0 on the citadel. None of the citadel ewar can reach them and the anti subcapital missiles do not do enough damage to subcaps moving at speed. A defense fleet need Cerberus of their own to even touch them and even then the attackers can warp off and come back with ease.
- Citadels capacitor should last until the end of the minimum time to destroy a defence layer (shield/amour etc)
- If someone is firing at a citadel they should stay pointed by the citadel until their weapons timers has finished. Only being pointed for 60 seconds or so on initial warp in means that hit and run tactics on a citadel are completely viable. (which was what ccp said they were going to prevent)
Citadel Storage Management Feedback
- Need the ability to give our alts the rights to use our personal hangers. Its a pain to need one ship for each alt. Delivery is not a solution because Need to log on the alt that has the ship, then deliver it to the other alts hanger and then log on the alt to fly it. When you need a combat ship quickly that's not viable.
- Its far to easy to awox a corps assets that they make available for corp use. Log on transfer all corp use ships/modules/ammo to your own personal hanger, log off. This is an issue for WH corps because we frequently make significant assets like 'hole rolling battleships' available for corp use.
- Problem of corp members quiting eve and leaving expensive ships in their untouchable personal hangers. If a citadel of large corp stands for a couple of years then the isk value of the abandoned ships from people who have left eve will be significant.
Nice loot pinata for sure but hardly fair on the corp that gets it citadel blown up.. cause it has no way to evac those abandoned ships/modules.
See here for a good opt in solution to this from CSM member Noobman. https://forums.eveonline.com/default.aspx?g=posts&m=6500047#post6500047
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
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Iowa Banshee
Fenrir Vangard Wiking Were Wabbits
87
|
Posted - 2016.05.24 15:34:41 -
[225] - Quote
helana Tsero wrote:Citadel Defense Feedback- Its is far to easy to kite a citadel. Cerberus fleet with a handful of logi 300 km off a citadel are practically invincible and can DPS the citadel with ease from that range because as long as their missiles reach the end of the tether ring it counts as a hit at 0 on the citadel. None of the citadel ewar can reach them and the anti subcapital missiles do not do enough damage to subcaps moving at speed. A defense fleet need Cerberus of their own to even touch them and even then the attackers can warp off and come back with ease. - Citadels capacitor should last until the end of the minimum time to destroy a defence layer (shield/amour etc) - If someone is firing at a citadel they should stay pointed by the citadel until their weapons timers has finished. Only being pointed for 60 seconds or so on initial warp in means that hit and run tactics on a citadel are completely viable. (which was what ccp said they were going to prevent) Citadel Storage Management Feedback- Need the ability to give our alts the rights to use our personal hangers. Its a pain to need one ship for each alt. Delivery is not a solution because Need to log on the alt that has the ship, then deliver it to the other alts hanger and then log on the alt to fly it. When you need a combat ship quickly that's not viable. - Its far to easy to awox a corps assets that they make available for corp use. Log on transfer all corp use ships/modules/ammo to your own personal hanger, log off. This is an issue for WH corps because we frequently make significant assets like 'hole rolling battleships' available for corp use. - Problem of corp members quiting eve and leaving expensive ships in their untouchable personal hangers. If a citadel of large wh corp stands for a couple of years then the isk value of the abandoned ships from people who have left eve will be significant. Nice loot pinata for sure but hardly fair on the corp that gets it citadel blown up.. cause it has no way to evac those abandoned ships/modules. See here for a good opt in solution to this from CSM member Noobman. https://forums.eveonline.com/default.aspx?g=posts&m=6500047#post6500047 Citadel UI FeebackWhen you attack a citadel why is it nessasary to have a giant UI icon showing the citadel shield/amor level. Its located right in the middle of the citadel, so instead of looking at the pretty citadel and enjoying explosions your eye is drawn to this massive icon. We already have the target icon which shows the current citadel shield/amor level so why do we also need another icon showing us exactly the same thing. Please remove. Citadel Graphics Feedback.- Personally I like the ads in stations. More variety would be good. I dont see why people who dislike cant rotate their ship 90 degrees so they dont see them anymore - Having all the ships moving through the interior corridors of the citadel is a bit unrealistic when I know I am only person in the citadel. Small npc ships is fine but multiple battleships flying around inside the citadel is a bit unrealistic and destroys immersion - I don't see the point of the outside citadel view. You can not get any intel due to the zoom level. You cant even enjoy the view of the citadel because the zoom is way to far out. Removing UI for this outside view is fine.. but allow us to zoom all the way into the citadel.
You missed mentioning a feature failure with Citadels if the role of the medium is a price equivalent replacement for a tower in a wormhole.
A point that was brought up at the round table at Eve Vegas :- At present someone can fly an undockable ship (Rorqual/Carrier) - into a low class wh towers forcefield THEN put it in a SMAor get out in the force field to board another ship. This is relatively safe method to allow a player to do something else in eve other than sit in a specialized ship.
There is no way I can do this with a medium Citadel: The tether follows the POD - leaving a ship that can be boarded & flown away I could squeeze into a SMA - Now I have to sit visible to everyone.
Why can't we moor an empty ship or 2 at a Medium Citadel? What happened to Docking ? wasn't that proposed to fill this game play mechanic ?
EDIT: I need keys to get in my car and drive it off - In the future did we forget how to make locks? |
Ohhhhhh Really
Center for Advanced Studies Gallente Federation
3
|
Posted - 2016.05.26 18:23:26 -
[226] - Quote
The functionality to change the field-of-view zoom with CTRL+mouse wheel has been removed. WHAAAAAAAAAAAAAAAAT? Please for the love of god dont force that low fov again |
PAPULA
Black Aces I N F A M O U S
123
|
Posted - 2016.05.26 22:23:31 -
[227] - Quote
Quote:The 'old' camera has been disabled
Really ? WHY ??
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Vol Arm'OOO
Central Co-Prosperity Union
814
|
Posted - 2016.05.28 05:02:20 -
[228] - Quote
Would like to see a way for citadel owners to log who is using their citadels and what services they are using - that way services and taxes can be customized. Would also like some sort of message board to be made available for citadel owners to post messages for their users - such as notices about discounts and offers regarding taxes and the like.
Would like agents to be moved to citadels - citadel owners could select which npc corporation they house in their citadel - depending upon the quality of the rigs and services fit would determine the level of agent available. The owner of the citadel would get a piece of the bounties that the players get for performing the missions. The amount of the bounty being received by the owner of the citadel being customizable. Ofc player station rewards would have to be adjusted to make citadels competitive.
I don't play, I just fourm warrior.
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Darkblad
514
|
Posted - 2016.05.28 08:07:29 -
[229] - Quote
PAPULA wrote:Quote:The 'old' camera has been disabled Really ? WHY ?? Because they did'nt make it to do so on the initially planned date (one month after "new camera is no longer beta"). Also: Checking if old features work with every new patch is tedious. First reason stated here (statement on load station environment)
Ah there it was (published on the 9th of February):
Team Pycho Sisters wrote:weGÇÖve decided to keep the option of reverting to the old camera for about 1 month as of now.
This in no way suggests that I think that's a good idea.
NPE-ISD-Übersetzt!
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Fasyakius
State War Academy Caldari State
0
|
Posted - 2016.05.31 07:18:24 -
[230] - Quote
Am I only one who fed up with capital spawns on asteroid anomalies????? That's something insane!!! MY corp mates making dozens of havens in system and have no capital spawns, in the same time I had several of them on asteroid anomalies. That's stupid... Why they spawns so often on belts and asteroid sites rather than on combat sites? |
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offtherails2010
Astral Sanctuary - 9th Division
4
|
Posted - 2016.06.09 18:47:59 -
[231] - Quote
Astecus wrote:Access lists!!! <3<3<3I've heard rumors that you might end up using access lists with other things besides just structures, and after playing around with the lists, I fell in love! I tried finding a dedicated thread about them to dump all this in, guess this place will have to do. I'm the creator of public channels Anti-ganking and Gank-Intel, which both tend to peek around 400 these days. There are other public channels with more people, but I think no other public channel has a blocklist as big as ours - 1974 entities currently, mirrored between both channels. Due to the nature of the channels, we get a lot of disruption attempts from gankers. And as you can imagine, the sheer size of the blocklist gives us headaches in many different ways, most notably when one of our moderators spent 3 hours clicking to restore it when another moderator turned rogue and let the blocklist be wiped back in december 2014 (it only had about 1000 entities back then). Since then, we have been way too weary adding new moderators, just because of the damage they can do in a few clicks, requiring thousands of clicks to fix. If access lists could somehow take over for our blocklist, that would make our life soooo much easier! I even found ways to take personal backup of the whole list in seconds. Even in this very early iteration, the only drawback I can think of right now, is no way to add a reason for someone being blocked, which might even be useful relating to structures. I would love to be able to use these access lists with mailing lists as well, and with fleet adverts! Back in 2013-2014 I ran a 'public' mining fleet in The Forge for about a year, and it might have been one of the biggest in the game, peeking at 139 right before I burned out. A big pain point for me back then, was struggling with a full contact list constantly bumping up against the limit of 1024. I ended up giving all NPC corps access, which led to a nice steady stream of new players showing up in fleet chat and loving what they stumbled over in their fleet finder. However, this also led to it becoming hard to remove thieves, as it wasn't possible to block a single char as long as their NPC corp had access. After I burned out, many others have been stepping up to keep a similar fleet going in Otela. And they all must deal with the same big contact list, mostly containing the same entities. If access lists could be used instead, I can imagine us having sort of an official list that would be very easy to share with new upcoming fleet bosses. And maybe I'll even start boosting again, as I tend to freak out whenever I think about managing contacts the same way again. Interestingly, I actually think the very same blocklist we use in the AG channels would work quite well for these fleets also. Although, you might have to add a way to filter out truly public fleets in the fleet finder, as there could become many of them, and I have had people contact me asking to be unblued just so they wouldn't see my fleet. Some thoughts:
- How are conflicts resolved when you add two lists to the same profile? I see no way to prioritize one list over the other.
- Make doubleclicking an entity show info? Makes it easier to go through and remove biomassed chars/closed corps.
- Maybe even some automated way or button to remove these things?
- Some simple numbers showing how many chars/corps/alliances in the list would be nice, maybe also visible in the public info when clicking the link.
- Add filtering options to the search box, to only show corps for instance? Or hide admins/managers.
- Any reason why ctrl+a and ctrl+c works in the logs tab but not in members tab? Pasting stuff in a text file can often be practical.
- Rightclick option to add/edit reason? Would probably add database stress, but would be quite useful so new moderators have a clue why someone got blocked 2 years ago.
Heh, with all the possibilities I see with these access lists, I even started to wonder if I could use them with my corp as well, but nothing has jumped out yet :P
howdy & congrats on the citadel release, belated congrats lol :))
>> having helped boost a mining fleet for over a year too (not entirely by myself, its a teamwork thing :P) i can certainly relate to a "One Main List" for access, especially as ive been at 1024 names in my addressbook for a few months now, having to delete a red/negative character to ADD a blue or another red/negative character is extremely tedious, having much more than 1024 names would be extremely helpful and gratefully appreciated, maybe 10,000 as standard !?!
>> if Access lists could have nominated pilots on the operator list as we have for chat channels so that 2nd in command's or Directors, Officers etc can amend access lists that would be awesome too
>> the main problem is pilots not able to have more than 1024 names in their addressbook, granted if their not boosting a fleet or in any position of command they will almost never reach their limits, so how about if we could request addittional name entry space as a clickable option in the addressbook (not requiring support ticket activation) so that 1 click could open up 10,000 name space entries so that not EVERYONE EVRYWHERE has 10k name space limit, only to those minority who need the space. this should help with lesser server load perhaps
These are the bane of our Universe atm lol if anything could be done about this lot, many would be extremely grateful (looking at New Eden as a whole, we would be the minority, but still a very large number !)
:) |
Mudeky
Kaishin.
0
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Posted - 2016.06.23 04:37:56 -
[232] - Quote
So why arent the Astrahus Citadels able to install a market hub module??? I mean if I drop 3 billion isk to put one of these up I damn sure want to be able to sell stuff in the damn thing, otherwise I have to spend more then 20 billion just to be able to sell things from my citadel seriously WTF. Wouldnt be so much of an issue if there wasnt such a steep price increase between the medium and large citadels. CCP I think you really need to look into this and make it so market hubs can be installed in the mediums because honestly without the market hub theres really no reason to even put one of these up and seems kinda crappy to put it in game and for it to be not as useful as it should be. Not everyone has bottomless pockets to build Fortizars like all the big corps and alliances. Again seems your only focusing on helping the rich get richer in game instead of helping everyone as you so seem to believe. |
DrysonBennington
Eagle's Talon's
284
|
Posted - 2016.06.23 15:05:43 -
[233] - Quote
I don't see the CEO Ejection Tube Module for Citadels? Is that coming in a future release? |
Alexandr Naimov
Russian Thunder Squad The Afterlife.
0
|
Posted - 2016.07.22 00:07:48 -
[234] - Quote
Please remove Dreadnoughts from mining anomalies, or make HULK tanked enough to tank this dreadnought, going to stop mining till you fix this, already lost 3 hulks, one hulk in every two days. That make exhumers useless for nullsec mining. |
Darkblad
1008
|
Posted - 2016.07.22 09:04:19 -
[235] - Quote
Alexandr Naimov wrote:going to stop mining till you fix this Looks like: Objective complete! Bring a friend. Use the second M in MMO to your advantage, don't MSO.
NPE-ISD-Übersetzt!
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Sgt Ocker
Kenshin. DARKNESS.
1119
|
Posted - 2016.07.22 21:58:34 -
[236] - Quote
Alexandr Naimov wrote:Please remove Dreadnoughts from mining anomalies, or make HULK tanked enough to tank this dreadnought, going to stop mining till you fix this, already lost 3 hulks, one hulk in every two days. That make exhumers useless for nullsec mining. Switch to Skiffs and stay aligned.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
429
|
Posted - 2016.07.22 23:01:52 -
[237] - Quote
Waitwhat?
Did someone who wasn't trolling actually seriously ask for a tanky Hulk?!
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Nalianna
Rogue Clones Yulai Federation
6
|
Posted - 2016.09.09 10:10:40 -
[238] - Quote
DeMichael Crimson wrote:Tahrl Cabot, very well said and straight to the point. Good job.
Obviously as usual there's an immense lack of Dev response to these and various other issues currently plaguing Eve Online. And as usual the amount of players logging into the game keeps dropping month after month.
It was said in the past that Goons would kill Eve but the truth of the fact is that CCP is killing Eve.
DMC Goons couldn't kill EvE if CCP didn't change the rules to let them. It's all CCP, whichever way you look at it.
From my perspective, CCP is killing anything that isn't new and blingy. They killed Dust because they wanted to spend more time on stupid wastefully expensive VR games instead of supporting existing ones and just porting them to newer platforms and/or PC.
I'm becoming more and more disappointed with CCP. I came back to EvE from Dust to find that CCP is ruining EvE as well!
The latest is the 900k ISK for clone activation. Thanks a lot. I will NEVER move my jump clones to citadels. I will stop using them before I do that. Idiots. You are killing your own games. EvE, of all your games, should be the one that you keep most healthy. Your quest for new and blingy, and changing things that don't need to be changed is ruining it all. |
David Grogan
The Motley Crew Reborn End of Life
330
|
Posted - 2016.09.12 20:21:40 -
[239] - Quote
Vol Arm'OOO wrote:
There needs to be some way for the owner of a citadel to designate which toons have the capability of taking over the defense/management of the citadel - maybe I'm wrong about this and just dont see it at the moment - but it appears to me that defense/management is limited to corp members and cannot be presently deligated to anybody outside of the owner corp.
you can allow alliance members use the weapons and fuel the citadel also.
Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
112
|
Posted - 2016.09.23 09:17:12 -
[240] - Quote
Is it possible to have notifications for when your citadel is supposed to run out of fuel? (Something something this already exists for POSes) |
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