| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

LordChaos
Amarr Celestial Apocalypse Insurgency
|
Posted - 2007.02.23 14:49:00 -
[1]
Drone ship? Missle ship? Nos Ship   
do you think its fittings will change too?
i want it to be a drone ship lol since i got 4.5 mill in drones :)
................
i just got a wicked idea Smartbomb damage and range :)
lol that be funny
what u guys think The Master Of Chaos
Celes |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2007.02.23 14:58:00 -
[2]
o/ my old friend LordChaos. Well, my friend if we are both not in the same system in 0.0 :)
But I think that the apoc would be fine if the 10% laser bonus got changed to a 10% Optimal range bonus. Suddenly the apoc becomes a sniperboat that is actually different in role to a Abaddon, without obsoleting them --
|

LordChaos
Amarr Celestial Apocalypse Insurgency
|
Posted - 2007.02.23 15:01:00 -
[3]
Originally by: Lord WarATron o/ my old friend LordChaos. Well, my friend if we are both not in the same system in 0.0 :)
But I think that the apoc would be fine if the 10% laser bonus got changed to a 10% Optimal range bonus. Suddenly the apoc becomes a sniperboat that is actually different in role to a Abaddon, without obsoleting them
bah we still can pew pew and laugh after it :)
anyways that idea be boring lol we want something different we have enough gun boats The Master Of Chaos
Celes |

Sku1ly
STK Scientific INVICTUS.
|
Posted - 2007.02.23 15:04:00 -
[4]
Give it interceptor speeds and agility, 50,000PG and CPU, NOS range bonus, NOS amount bonus, and a 1000m3 drone bay.
8/8/8 layout.
Win!
STK-S |

Marcus Alkhaar
Exotic Dancers Club Curse Alliance
|
Posted - 2007.02.23 15:20:00 -
[5]
I think it could be cool to switch the roles of the amarr battleships so it would be like the following....
Armageddon - keeps the same Bonuses, they're fitting this ship perfectly. Though it could be nice with just a bit more grid... and a tiny bit more CPU.
Apocalypse - give it the resistance bonus and the cap reduction bonus, it makes it into the amarr tanker-ship, grid could be revaluated on this ship too.... but its kinda fine as it is atm, unless you try to fit Tachs.
Abaddon, Damage bonus to lasers and reduce 7.5 or 10% cap recharge per level. It'll leave you able to run your guns more or less 24/7 with the bonus, and who would really want to use autocannons on a ship with damage bonus to lasers that run 24/7?
------------------ Might Aswell Train Another Race Idiot
|

Toaster Oven
|
Posted - 2007.02.23 15:28:00 -
[6]
Drone boat with bonus to "capacitor warfare" 
|

Horza Otho
Minmatar Infortunatus Eventus
|
Posted - 2007.02.23 15:45:00 -
[7]
Originally by: Toaster Oven Drone boat with bonus to "capacitor warfare" 
If it had this bonus then i would have to train amarr for my new found domi. --- Eris Discordia is miiiiiine
uhhh, you sure? -Eris
ofc i am *pets voodoo eris doll* |

The GR8One
|
Posted - 2007.02.23 15:51:00 -
[8]
Drone Boat with a Nos bonus would be lovely...since Amarr already have a handful of ships that do either of this on the smaller scale (Curse, Pilgrim, Arby).
Seriously, I would love that kind of a setup since it is less effective to use an Apoc as a gunboat.
|

Kruel
Blunt Force Syndicate
|
Posted - 2007.02.23 15:53:00 -
[9]
It would be nice to have an Amarr droneboat battleship. I wonder if that would be stepping on Gallente's toes, but we have the Arby, so I dunno.
|

Nir
The Doldrums
|
Posted - 2007.02.23 16:11:00 -
[10]
Neut/Nos bonus is fine, aslong as its dronebay stays the same size it is now. Drone bonus is fine aslong as it isn't in conjunction with a Nos bonus. The combination of both would turn it into the next gen iwin ship.
I'm inclined to agree with waratron -keep it a turret boat but apply a different role that Amarr doesn't have yet- make a sniper out of it.
|

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2007.02.23 16:26:00 -
[11]
Originally by: LordChaos
Originally by: Lord WarATron o/ my old friend LordChaos. Well, my friend if we are both not in the same system in 0.0 :)
But I think that the apoc would be fine if the 10% laser bonus got changed to a 10% Optimal range bonus. Suddenly the apoc becomes a sniperboat that is actually different in role to a Abaddon, without obsoleting them
bah we still can pew pew and laugh after it :)
anyways that idea be boring lol we want something different we have enough gun boats
Yeah. However I doubt the devs would ever change amarr BS's from being turret focused. Drones Boats wont happen because the Gallente will complain, Torp boats wont happen because Caldari will complain.
But There is only two real options that I can think of that are practical. The first being the 10% Optimal Range bonus, so the apoc becomes the Long Range, though not high damage, fleet ship.
Or, as a smartbomb boat with a Smartbomb Range/Damage Bonus.
I would love a torp firing, Drone spamming, Nos Sucking, Armour Tanking Behemoth... or any of those, but I just dont beleive ccp listen enough to Amarr players to make any movement into these directions.
Otherwise, the apoc just becomes what it is today - A sustainable Neut boat. --
|

Admiral Bosch
|
Posted - 2007.02.23 16:35:00 -
[12]
give it 20% bonus to nos range per lvl and 10% bonus to nos amount per lvl. :D suxking cap at 50km. It would be like an over grown balh. minus the webber bonus
|

LordChaos
Amarr Celestial Apocalypse Insurgency
|
Posted - 2007.02.23 16:45:00 -
[13]
Originally by: Lord WarATron
Originally by: LordChaos
Originally by: Lord WarATron o/ my old friend LordChaos. Well, my friend if we are both not in the same system in 0.0 :)
But I think that the apoc would be fine if the 10% laser bonus got changed to a 10% Optimal range bonus. Suddenly the apoc becomes a sniperboat that is actually different in role to a Abaddon, without obsoleting them
bah we still can pew pew and laugh after it :)
anyways that idea be boring lol we want something different we have enough gun boats
Yeah. However I doubt the devs would ever change amarr BS's from being turret focused. Drones Boats wont happen because the Gallente will complain, Torp boats wont happen because Caldari will complain.
But There is only two real options that I can think of that are practical. The first being the 10% Optimal Range bonus, so the apoc becomes the Long Range, though not high damage, fleet ship.
Or, as a smartbomb boat with a Smartbomb Range/Damage Bonus.
I would love a torp firing, Drone spamming, Nos Sucking, Armour Tanking Behemoth... or any of those, but I just dont beleive ccp listen enough to Amarr players to make any movement into these directions.
Otherwise, the apoc just becomes what it is today - A sustainable Neut boat.
but i dont get it why would people complain?
Caldari has 3 completely different BS
Gallente have 2 megat and hyp a bit the same but different
Minnie have Typhoon which is a missle spamming gun spamming drone spamming ownage of a ship and tempest best alpha and a tanker for a malestrom
and what does amarr have?
Gunship1= awesome long range short range ship and good solo btw Gunship2= Worthless after introduction of Gunship3 Gunship3= nice fleet ship
boring really The Master Of Chaos
Celes |

Erim Solfara
Amarr Tarlos INC
|
Posted - 2007.02.23 16:48:00 -
[14]
DRONES?! NOS?!
HEATHENS I SAY
New ship class |

Jamirie
ironwood ink
|
Posted - 2007.02.23 16:51:00 -
[15]
Originally by: Erim Solfara DRONES?! NOS?!
HEATHENS I SAY
What's wrong with Nos? /boggle 
Signatures made upon request, comes with free hosting, contact me in-game for a quote |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2007.02.23 17:02:00 -
[16]
Originally by: LordChaos
Originally by: Lord WarATron
Originally by: LordChaos
Originally by: Lord WarATron o/ my old friend LordChaos. Well, my friend if we are both not in the same system in 0.0 :)
But I think that the apoc would be fine if the 10% laser bonus got changed to a 10% Optimal range bonus. Suddenly the apoc becomes a sniperboat that is actually different in role to a Abaddon, without obsoleting them
bah we still can pew pew and laugh after it :)
anyways that idea be boring lol we want something different we have enough gun boats
Yeah. However I doubt the devs would ever change amarr BS's from being turret focused. Drones Boats wont happen because the Gallente will complain, Torp boats wont happen because Caldari will complain.
But There is only two real options that I can think of that are practical. The first being the 10% Optimal Range bonus, so the apoc becomes the Long Range, though not high damage, fleet ship.
Or, as a smartbomb boat with a Smartbomb Range/Damage Bonus.
I would love a torp firing, Drone spamming, Nos Sucking, Armour Tanking Behemoth... or any of those, but I just dont beleive ccp listen enough to Amarr players to make any movement into these directions.
Otherwise, the apoc just becomes what it is today - A sustainable Neut boat.
but i dont get it why would people complain?
Caldari has 3 completely different BS
Gallente have 2 megat and hyp a bit the same but different
Minnie have Typhoon which is a missle spamming gun spamming drone spamming ownage of a ship and tempest best alpha and a tanker for a malestrom
and what does amarr have?
Gunship1= awesome long range short range ship and good solo btw Gunship2= Worthless after introduction of Gunship3 Gunship3= nice fleet ship
boring really
Amarr people would not complain for something different, but sadly, as was demonstrated on the forums during the great 100 years page war, lots of great ideas came out. However the chances of any of them taking form in practical reality are close to zero.
Insted, I think what we should do is pitch for something that is acheivable, such as a smartbomb boat or a optimal range boat. As much as I would like to have the apoc becoming a Battleship "Curse", or a 8 Torp EM Damage bonus spammer, I doubt that will ever happen in this game. --
|

Toaster Oven
|
Posted - 2007.02.23 17:11:00 -
[17]
Battleship "Curse" might be asking too much. But I think a drone boat with armor resist bonus works just fine and fits in with Amarr racial design. There's no reason there can be only 1 BS drone boat in this game.
|

Mrski Okupator
Amarr Cry Me A River Inc.
|
Posted - 2007.02.23 17:37:00 -
[18]
Ahh, list of wishes;
#1 Missile ship. We don't have one. And rats/missions are a big effin pain in the arse with just EM/Thermal dmg and teh worst tracking. Yes, I'll take one, thank you. Jut expand the missile slots to 4. At least.
#2 Nos/neutralizer ship, won't be overpowered after nos nerf (?)
#3 Drone ship (although geddon is decent enough in that area.)
Cry Me A River Inc. We Care. For a small donation. |

Nyxus
GALAXIAN Rule of Three
|
Posted - 2007.02.23 17:45:00 -
[19]
Turn the Apoc into the Capacitor warfare boat that it deserves to be. Give it a large dronebay (smaller than a domi) and perhaps 2 more missile hardpoints.
Amarr Battleship Skill Bonus: 10% bonus to Energy Vampire drain amount per level, 10% reduction in laser energy use per level.
150m3 dronespace Consider going 6 turrets/4 missile hardpoints.
Distinctly Amarrian, balanced similar to a Bhaalgorn vampire wise, very usefull in small gang action with it's flexibility. Less drones than a domi, different than the other Amarrian battleships.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

X99 Z990
|
Posted - 2007.02.23 17:55:00 -
[20]
Id love drones or nos or dronos or nosrones.
No missiles please. 
They would only make it worse than a raven just for balance sake so lets build it Amarr + Good.
|

Felix Dzerzhinsky
Pirates of Destruction Union Freelancer Alliance
|
Posted - 2007.02.23 18:05:00 -
[21]
A Nos/Drone boat Apoc would be overpowered. . . And everyone would train Amarr again. . . I alreay hate seeing people train for FOTM stuff (currently Minmatar) and trying to Min/Max. The role change would prbably be as a capital support ship, with energy transfer bonus'. . . you wait and see, money says its something like this.
|

Mastin Dragonfly
Amarr
|
Posted - 2007.02.23 18:09:00 -
[22]
6 launchers 200 m3 dronebay
5% RoF for cruise and torpedos 10% drone hitpoint and damage
Finally a missionboat that doesn't look like either a turd or a flatted insect. 
|

ArtemisEntreri
|
Posted - 2007.02.23 18:36:00 -
[23]
Originally by: Mastin Dragonfly 6 launchers 200 m3 dronebay
5% RoF for cruise and torpedos 10% drone hitpoint and damage
Finally a missionboat that doesn't look like either a turd or a flatted insect. 
This ship would have 1200 dps+ at 60km range... GOOD IDEA!!!
|

Mastin Dragonfly
Amarr
|
Posted - 2007.02.23 19:04:00 -
[24]
Originally by: ArtemisEntreri
Originally by: Mastin Dragonfly 6 launchers 200 m3 dronebay
5% RoF for cruise and torpedos 10% drone hitpoint and damage
Finally a missionboat that doesn't look like either a turd or a flatted insect. 
This ship would have 1200 dps+ at 60km range... GOOD IDEA!!!
I didn't say I'd believe they'd ever do that. Of course the thing is overpowered.
|

Agillious
Gallente Inner Circle Helter-Skelter
|
Posted - 2007.02.23 19:30:00 -
[25]
Edited by: Agillious on 23/02/2007 19:27:21 The big issue that I have with any kind of boost to the damage output of the Apoc is that I think it needs three different bonuses to be effective. Lasers need a damage boost to overcome resists, need a cap/use bonus to be viable in sustained combat, and then something that isn't damage related otherwise its just a weapons platform with no character. Yeah, I know, needing that last bonus isn't necessary, but to define the Apoc it is.
As it stands I'm expecting one "weapon" bonus and one "non-weapon" bonus. Sigh.
I like (Aside from the fact that the Bhaalgorn, or however it is spelled, is based on the Geddon...): 5% bonus to cycle time on NOS + Neuts/lvl 5% bonus to armor resist/lvl Just no launchers or you have another prime Nano-boat.
Pulse Boat! 5% bonus to cycle time on NOS + Neuts/lvl 5% bonus to lg lsr cap use/lvl
Pulse Boat (mk2)! 7.5% bonus to lg lsr cap use/lvl 10% bonus to AB cycle time/lvl (or AB effectiveness)
Yeah, yeah... afterburners? do people still use these? I like them for the not so scary fittings compared to MWD as well as the less cap use. Makes sense for the Amarr.
I don't see them ever implementing a Smart Bomb bonus because of the empire complications.
MORE SHINY, PLEASE!!!
|

Kruel
Blunt Force Syndicate
|
Posted - 2007.02.23 19:39:00 -
[26]
Well first of all CCP needs to ditch the laser cap use (non)bonus and make lasers use less cap. Amarr ships effectively have 1 bonus.
Either that or make lasers pwn a lot more. Perhaps the "heat" idea will do that.
|

Gaius Kador
PIE Inc.
|
Posted - 2007.02.23 19:53:00 -
[27]
Originally by: Nyxus Turn the Apoc into the Capacitor warfare boat that it deserves to be. Give it a large dronebay (smaller than a domi) and perhaps 2 more missile hardpoints.
Amarr Battleship Skill Bonus: 10% bonus to Energy Vampire drain amount per level, 10% reduction in laser energy use per level.
150m3 dronespace Consider going 6 turrets/4 missile hardpoints.
Distinctly Amarrian, balanced similar to a Bhaalgorn vampire wise, very usefull in small gang action with it's flexibility. Less drones than a domi, different than the other Amarrian battleships.
Nyxus
I liked the first sentence, but then you lost the thread.
Give the Apoc a sustainability role, let it become The tank within the Amarr arsenal. Change the cap bonus into a rep amount, or resistance based bonus. That would be a hell of a lot more useful, as the capsize bonus is effectively another indirect bonus.
I sure dont want a tier2 Amarr Dominix. ----------------------------------------------
|

Silas Vitalia
Khanid Provincial Vanguard Khanid Provincial Authority
|
Posted - 2007.02.23 20:20:00 -
[28]
My 2 cents:
1. As Gaius stated, perhaps give it a rep bonus amount per level and armor resist per level, make it the obvious tanker of the three.
2. As many others have stated, turn it into a real, viable cap warfare vessel. I really like the Nos/neut bonus ideas, but after the nos nerf that is coming, perhaps this won't be as useful?
3. SB bonus would be wonderful, but never going to happen since empire pilots will be Concorded regularly and the powers that be won't waste a bonus like that. (I'm skipping the obvious joke about wasting a bonus on every single amarr ship for laser cap use)
4. Hesitant to ask for grid/cpu upgrades on the apoc, since I think those issues are more race-wide than any specific ship. If lasers are 'fixed' then we hopefully won't be wasting too many ship bonuses on them, unlike currently giving amarr boats only one effective bonus.
5. On that note, make lasers deal "heat" (not thermal) damage after heat management is incorporated into combat. I think that might start to balance out many laser issues; if we can have a significant racial bonus in being able to deal heat-system damage, it might make all the fitting/capacitor issues worth it. Then maybe we get a few specialized ships with bonuses to heat damage, say the apoc.
But that's probably a pipe dream. Let's just go with nos/drone boat or some sort of wacky transfer bonus.
|

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.02.23 20:21:00 -
[29]
Edited by: Goumindong on 23/02/2007 20:19:54
Originally by: Agillious snip
ABs on pulse battleship are a waste, i could go into why, but im not going to bother.
Nos is right out, i doubt they will want to introduce another nos boat, especialy a tech 1 battleship version. The bhaalgorn is faction and hard to get a hold of at the least.
So lets examine some bonuses and whether or not we expect to get them, trying to whittle down answers until we get something concrete.
1) RoF, Damage, Resistance: These are unlikly because they overlap with the Abaddon and Geddon already. Since this is a "role change" and the Apocalypse has the role that the Abaddon and Geddon already run it means that we are unlikly to see these bonuses.
2) 10% cap use/level: This is also unlikly since we are seeing a role change. It is possible however, in conjunction with number 3.
3) 10% optimal range/level: This is unlikly because it pushes the Apocs pulse range into the stratosphere, allowing it to use shorter range ammo creating a real effective damage boost. However, it would create a real niche in the laser line of ships with the Abaddon being the solo ship[zomg armor], the geddon being the gang ship and the Apoc being the fleet ship. An optimal bonused apoc infringes on the Geddons small gang role[60km pulses zomg] though not too severely due to drones
4) Tracking dusrupting range/effectiveness/etc: This works for the arbitrator line of ships, there is an awesome black khanid model for the apoc floating around and only one other battleship has an EW bonus. It certianly is a role change and would require a large fitting change to accomidate TDs in the mide
5) Drones: We have em on the cruiser and recon level, makes sense we might get one on the Battleship level. This fits in line with the tracking disrupting bonus above. Problems include the age old drone problems, what to do about NOS. Especialy when the Apoc will likly have the powergrid to fit a full rack of Heavy Nos due to the nessesity to be able to fit racial weapons.
6) Nosferatu bonus: Right out, range, strength whatever, its not going to be in. Its broken, its not going in on a tech 1 battleship with Heavy Nos. I dont think Tux is the brighest bulb in the bunch, but he isnt dim, and certianly isnt THAT dim.
7) Capacitor Bonus: Likly seeing as it already has one. A cap bonus can only work with a boat that isnt a laser boat. This is due to the ship getting a role change and well, Cap/cap use is what we have already.
8) Neutralizer Cap use Bonus: This would be an interesting bonus. Very strong, possibly overpowered, probably not. It would work with a cap bonus, drone bonus, and a tracking disruptor bonus, or another neutralizer bonus[like range]
9) Energy Transfer Bonus: This would also be an interesting bonus, turning the Apoc into the first battleship sized logistics ship. Similar in effect to the scorpion being the only EW battleship. It has its issues, but it certianly would be a role change
10) Energy Emissions Systems bonus: 8 and 9, but at the same time. If done correctly can ignore NOS boosts. While giving the augororpoc a real offense.
11) Armor size bonus: See augoror. Unlikly due to high battleships armor HP already and less nessesity for HP buffers due to ease of 1600 plate fitting. Still very strong under concentrated fire and great for a logistics ship.
All in all i think the combinations that are most likly, in no paticular order are:
*Optimal/Energy use
*Tracking Disruptor/Drone
*Cap/neutralizer
*Neut/drone
*Energy Transfer/Drone
*Energy Emmissions/Drone
*Neut/cap
etc etc etc
ED: hadnt thought about smartbomb bonuses, but i dont think those are likly.
Double tanking bonuses, especialy ones using gallente racial tanking bonuses are right out. ---------------------------------------- Thou Shalt "Pew Pew" |

Kazuo Ishiguro
|
Posted - 2007.02.23 20:55:00 -
[30]
I quite like the idea of a smartbomb battleship - in particular, putting a cloak on one and using it to ambush people. 20% per level to smartbomb radius and 5% per level to damage would make for a volley of over 3k before people even knew what hit them... ------
Top speed calculation spreadsheet - feedback welcome :) |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |