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Thread Statistics | Show CCP posts - 2 post(s) |

Kerfira
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Posted - 2007.02.28 22:36:00 -
[91]
Edited by: Kerfira on 28/02/2007 22:36:04
Originally by: Chruker Why choose to sell your stuff in Jita, when The Forge region has so many other systems that are also shown by the market & contracts. I guess the only reason would be not to have to travel.
If you want to sell stuff, you go where the buyers are. If you try to sell elsewhere, even if the buyer can see it, he'll still buy the item where he is (Jita) if similarly priced. The only way you can get him to move to get your item is to sell it cheaper.
THAT is why people are not using the rest of The Forge.
Unless the region limitation on searches and auction bids are removed, Jita will forever be the trade center it is now (which is not necessarily a bad thing IMHO since lag is not too bad anymore).
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Drakos Khan
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Posted - 2007.03.01 00:37:00 -
[92]
very nice changes, yet i still think CCP should add page numbers for lets say regions with a lot of contracts, that way you'll have a rough estimate as to how many contracts your search yielded without having to press the 'next' button without a clue as to where it will end.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.01 08:08:00 -
[93]
Originally by: Argenton Sayvers Exactly. You say the same things i said. The contract system is a poor way at connecting buyers and sellers, it requires alts, it forces everyone to list anything of importance in Jita. On top of that, it charges you tax for that. So why did the sell orders forum explode with traffic again?
Don't see the problem with it requiring alts. Now a contract trader has to specialize for a certain region which is IMO a good thing.
Forces anything to be sold in jita - yes, but (as said) I hostely do not see the problem there. The lag isn't that bad anymore. In fact it's IMO more of an advantage since you do not have to collect all stuff from every corner of the universe.
Tax - 1% and reduceable by skills... OHNOES!!! The sky is falling! Fact is I see pretty much everything but high profile 1 bil+ items sold for less on the sell forums than they would get in jita even with the tax deducted. I wouldn't try to sell a 5 bil+ t2 BPO with an ingame auction, but that does not mean the system is broken.
Where the new system sucks is for corps which used escrow to sell their products en masse. But I would fix that rather by using the contract system to allow corps to make their own shops. The contracts would be "ebay" and the corp shops "amazon", "bestbuy", etc.
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DrAtomic
Atomic Heroes The OSS
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Posted - 2007.03.01 14:12:00 -
[94]
Originally by: DrAtomic If they are going to keep the region limit then either:
1a. Just allow all items including bpos and bpcs to be sold on the market (why have a contract system for it if it adds nothing over the current market other then a headache and a lot of waisted gametime whilst you allready have a system in place which accomplishes exactly the same but a lot faster and easier).
or
1b. Globalize specialized queries (groups, categories and single items), make view all region bound. Or divide Global into sections (Empire, Low-sec, 0.0).
or
1c Replace the current contract system with the old escrow system and add in filtering on top of the old sorting capability.
or
1d At the very least allow global bidding/buying, plus tweak the interface into being as simple and usefull as the old escrow system without the lag of that old system.
The current system is a Jita traffic driver, major ISK deflator and alt stimulator and above all a giant step down from what escrow was (just looking at Item exchange and Auctions).
So I had a wee bit of a discussion with a corpmate of mine about the item exchange and auction system, he changed my view slightly.
The item exchange system is good on itself for true item exchanges (i give you ship you give me xxx minerals and xxx isk and one item deluxe).
However... all items should get market entries. This will allow use of the item exchange system for well item exchanges instead of trades. The issue here is that CCP encourages trade through a system that wasnt originally intended as such (escrow) and that it's successor was built with pure item exchanges in mind (but still allows the trades). It really doesn't make any sense at all that not all items in the game have market entries.
Add BPC market to the game. Removing the need to contract them through item exchanges.
Still leaves the point of Auctions. They work but are limited in usefullness due to the regional view and regional bid options. Changing this (with group based limitations) would make it a good system but most likely skyrocket it's usage because of it being the only global item trade option. ----------------------------------------------- The BIG Lottery |

Vasiliyan
PAX Interstellar Services Freelancer Alliance
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Posted - 2007.03.01 14:40:00 -
[95]
Edited by: Vasiliyan on 01/03/2007 14:38:35
Originally by: DrAtomic
The item exchange system is good on itself for true item exchanges (i give you ship you give me xxx minerals and xxx isk and one item deluxe).
Originally by: DrAtomic
However... all items should get market entries. This will allow use of the item exchange system for well item exchanges instead of trades. The issue here is that CCP encourages trade through a system that wasnt originally intended as such (escrow) and that it's successor was built with pure item exchanges in mind (but still allows the trades). It really doesn't make any sense at all that not all items in the game have market entries.
QFT yes please. At the VERY LEAST faction ammo should be on the market; preferably lots of other faction items whose price is low should also be added to the market.
Originally by: DrAtomic
Add BPC market to the game. Removing the need to contract them through item exchanges.
Strongly agree. Contracts has badly damaged the BPC market because it's prohibitively expensive to put up a large inventory for a long time and see what sells; the deposit requirements mean you want to be pretty sure that something is going to sell before you put it up.
And while I'm at it, the restriction on number of contracts should be per contract type; at the moment people aren't willing to do anything interesting and experimental because they're saving their precious slots for auctions and item exchanges. So Courier and Loan go unused.
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DrAtomic
Atomic Heroes The OSS
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Posted - 2007.03.01 16:03:00 -
[96]
Originally by: Vasiliyan So Courier and Loan go unused.
Actually I tried a Loan contract... This is how it works:
1. You enter loan amount and make out contract to the person you are loaning to. 2. Person accepts loan and receives the money. 3. The loan expires and nothing happens. 4. You've just got yourself a nice record of being scammed or could even go as far as saying that you've scammed yourself and that the system gives you a nice notification about it.
Brilliant stuff...  ----------------------------------------------- The BIG Lottery |

Revolution Rising
Minmatar Venture Research and Resources
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Posted - 2007.03.03 12:29:00 -
[97]
http://forums.darkfallonline.com/showthread.php?t=31434
Any developer doing contract systems really should read this Darkfall thread. (EvE is cited). Soft contract system would be REALLY nice for lone-wolf mercs!
RR.
"I'm mostly a miner, but in your case, I'll make an exception... F1, F2, F3..." -- Venture Research and Resources
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