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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
permion
Aliastra Gallente Federation
31
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Posted - 2016.05.30 01:16:02 -
[31] - Quote
Maunreyzi wrote:Why not rename them into Weapon Power Grid Upgrades and Weapon CPU Upgrades?
This was worth logging in for upvoting. |
Jacob Farron
Clone Snatchers Solyaris Chtonium
0
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Posted - 2016.05.30 01:29:08 -
[32] - Quote
If I had to train it to level 5, so does everyone else. |
Judas Lonestar
Stryker Industries
129
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Posted - 2016.05.30 01:35:12 -
[33] - Quote
So it is written, so it shall be.
Make it so. |
Danetta Valens
Phayder Research
0
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Posted - 2016.05.30 01:43:38 -
[34] - Quote
I hope it's only a start of a good way.
There are plenty of skills with useless prereqs. I want even see all the prereqs for T2 ships to be reduced. i.e. newbie would fly an assault frigate with racial frigate IV and assault frigate IV. It's now pointless to have bonuses per racial basic ship for these hulls as they are requiered to be at five, These skills still be trained to five for bonuses provided by hulls, but entrance level for newbies will be lowered for sure.
Current system are so inconsistent. Sometimes we need lvl5 skill to proceed to the next, sometimes we don't.
Look at Jump Drive Operation and Jump Drive Calibration. The first one is capacitor usage, the second is jump range "i.e. power skill".
For jam, damp and other e-war we can only train "capacitor usage" at 4, and then we can train "power skill" (for example, Sensor Linking (IV) -> Signal Suppression). But Jump Calibration still have a ~60 day of prereq for some reason (none).
The same applies for Advanced Spaceship Command, which is terrible skill. The time, when there are not enough skills, this is is just created to be there. It has only lvl1/lvl4/lvl5. The skill itself designed to help with warp-out of capital ships. But instead we have to train to V to even sit on capitals. Some skills (like, Freighter, Jump Freighter) can be trained al lower levels of ASC, but what the point of this, if every capital itself have prereq ASC V? We can just delete this skill and add 25% agility for every capital instead. I won't continue the list of trash skills right now, but it is actually super-huge, literally almost every skillgroup has some. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
555
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Posted - 2016.05.30 02:01:43 -
[35] - Quote
since PWG and CPU are entirely separate needs AWU should never have been dependent on WU.
Make neither dependent on the other and fix this agregious mistake.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Jugular Vein
Adversity. Psychotic Tendencies.
7
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Posted - 2016.05.30 02:03:48 -
[36] - Quote
Steve Ronuken wrote:Works for me.
AWU isn't a direct upgrade of WU, so no need to force people to take the entire path. And easier fitting is a good thing.
Jump Drive Operation and Jump Drive Calibration are just as different from each other (as Danetta already seems to have pointed out above me). |
Greygal
Redemption Road Affirmative.
494
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Posted - 2016.05.30 03:13:51 -
[37] - Quote
Split them apart, so AWU not dependent upon WU.
At the same time, adjust the training time modifier so they have the same modifier, and it's not a terribly long train. At most should not be more than 3x imho.
And the name change suggestion above is BRILLIANT!
GÖÑ
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Frixiooon
The Suicide Kings Psychotic Tendencies.
18
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Posted - 2016.05.30 03:19:03 -
[38] - Quote
No CCP, NO!
Lowering skillrequirements Daily mission for exp... No new skills for faxes....
Stop turning eve into WoW.
All the changes you are making to the game to make it more accesible for new players or the larger crowd is killing the flair the game had before. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1226
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Posted - 2016.05.30 03:44:36 -
[39] - Quote
Bienator II wrote:good change. will help new players to get into tight fits quicker and still allow to optimize later by training lvl5
With a small lobotomy they can inject themselves, why create a situation for all the noobs that will maybe stay a week or two and demand new stuff or leave?
Could be me being silly but having someone stay for a decade or two brings more isk than a noob that will stay 2 weeks?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Coralas
Center for Advanced Studies Gallente Federation
11
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Posted - 2016.05.30 04:06:55 -
[40] - Quote
elitatwo wrote:Bienator II wrote:good change. will help new players to get into tight fits quicker and still allow to optimize later by training lvl5 With a small lobotomy they can inject themselves, why create a situation for all the noobs that will maybe stay a week or two and demand new stuff or leave? Could be me being silly but having someone stay for a decade or two brings more isk than a noob that will stay 2 weeks?
(a) they shouldn't optimize the game around the assumption that people will inject
(b) having essential skills with V prereqs from almost unrelated skills means that every character is trained the same and the task is one of discovery and waiting and not one of optimally choosing levels of skills to get best performance at intermediate ages.
(c) imo waiting on long skills probably doesn't increase the average length of sub, nor is likely to convert trials. |
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Lugh Crow-Slave
2690
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Posted - 2016.05.30 04:32:49 -
[41] - Quote
Demolishar wrote:This will also reduce the time required to get into a useable Dreadnought, Titan, or Marauder.
will it? or will you still need WU V
i think you should still need WUV for these thigns
Citadel worm hole tax
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Lugh Crow-Slave
2690
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Posted - 2016.05.30 04:36:35 -
[42] - Quote
Frixiooon wrote:No CCP, NO!
Lowering skillrequirements Daily mission for exp... No new skills for faxes....
Stop turning eve into WoW.
All the changes you are making to the game to make it more accesible for new players or the larger crowd is killing the flair the game had before.
it's comments like this that diminish the validity of the actual concerns whith some of the changes ccp makes
Citadel worm hole tax
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Caleb Seremshur
The Atomic Fallout Kids
814
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Posted - 2016.05.30 04:57:28 -
[43] - Quote
Suitonia wrote:Can you reduce the prerequisites for Guided Missile Precision from Missile Launcher Operation 5 to level 4 too while you're here. All the gunnery support skills are unlocked from Gunnery 5, and only Gunnery 5 is required for Battleship guns, which is true for Battleship missile types too with MLO 5 but it currently is a huge road block for new missile characters as it's the most important application skill and it's walled away.
Bu bu but muh legacy game design.
Stop streamlining my experience you philistine |
Eddie Beeblebrox
Helldivers.
4
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Posted - 2016.05.30 05:47:53 -
[44] - Quote
CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! Why? |
Lugh Crow-Slave
2690
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Posted - 2016.05.30 05:50:08 -
[45] - Quote
Eddie Beeblebrox wrote:CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! Why?
because this way it is not so much easier to train missiles over turrets
this will be a big help to training caldari rail boats in particular
Citadel worm hole tax
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Rain6637
GoonWaffe Goonswarm Federation
33874
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Posted - 2016.05.30 07:13:41 -
[46] - Quote
CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! I'd like to see characters able to undock T2 ships with racial ship skill 1 and T2 ship skill 1 and absolute level 1 fitting requirements across the board for a very paper thin ship as a rope-to-hang-oneself type of thing, and any move in that direction is good by me.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Danetta Valens
Phayder Research
1
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Posted - 2016.05.30 07:57:05 -
[47] - Quote
Rain6637 wrote:CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! I'd like to see characters able to undock T2 ships with racial ship skill 1 and T2 ship skill 1 and absolute level 1 fitting requirements across the board for a very paper thin ship as a rope-to-hang-oneself type of thing, and any move in that direction is good by me. Absolutely agreed. That way people still will train these skills up to 5 because of bonuses, newbros will not be forced to wait for a 3+ months for their covops/inty/recon/etc. |
Primary This Rifter
SniggWaffe WAFFLES.
1180
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Posted - 2016.05.30 08:10:37 -
[48] - Quote
Danetta Valens wrote:Rain6637 wrote:CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! I'd like to see characters able to undock T2 ships with racial ship skill 1 and T2 ship skill 1 and absolute level 1 fitting requirements across the board for a very paper thin ship as a rope-to-hang-oneself type of thing, and any move in that direction is good by me. Absolutely agreed. That way people still will train these skills up to 5 because of bonuses, newbros will not be forced to wait for a 3+ months for their covops/inty/recon/etc. Covops or inty takes less than two weeks. |
Danetta Valens
Phayder Research
1
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Posted - 2016.05.30 08:15:38 -
[49] - Quote
Primary This Rifter wrote:Danetta Valens wrote:Rain6637 wrote:CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! I'd like to see characters able to undock T2 ships with racial ship skill 1 and T2 ship skill 1 and absolute level 1 fitting requirements across the board for a very paper thin ship as a rope-to-hang-oneself type of thing, and any move in that direction is good by me. Absolutely agreed. That way people still will train these skills up to 5 because of bonuses, newbros will not be forced to wait for a 3+ months for their covops/inty/recon/etc. Covops or inty takes less than two weeks. Go and check then. But anyway, numbers ma not be accurate, still an issue. |
Eternity Mistseeker
Renegades of Eve Aureus Alae
27
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Posted - 2016.05.30 08:51:39 -
[50] - Quote
Weapons Upgrades 5 was always a pain as you really did not care, you just wanted the weapons power grid reductions to make your fit.
Weapons Upgrades should have prerequisites Gunnery 4 and CPU Management 4, Advanced Weapons Upgrades should have prerequisites Gunnery 4 and Power Grid Management 4.
Weapons Upgrades should be increased from a 2x (because i have an evil side and it makes HACs a bit more effort), and Advanced Weapons Upgrades kept at 6x.
Oh and rename as well. |
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Arcturus Ursidae
Federal Defense Union Gallente Federation
22
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Posted - 2016.05.30 09:04:14 -
[51] - Quote
Make it weapon upgrades 3. It's new players that This will affect the most, may as well give them a bit of CPU and power grid reduction in less than a day.
Yes to renaming slightly. |
Abra Ka Dabra
Signal Cartel EvE-Scout Enclave
1
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Posted - 2016.05.30 09:25:55 -
[52] - Quote
Could you please push this forward. WU V is about to start in my queue in a couple of days.
Looks like I should delay it. |
Morrigan LeSante
Black Omega Security The OSS
1417
|
Posted - 2016.05.30 09:30:38 -
[53] - Quote
So you change the 9 day train prerequisite, but leave missiles with GMP & WU at their existing ranks?
I don't even. |
Sabriz Adoudel
Move along there is nothing here
5830
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Posted - 2016.05.30 11:21:46 -
[54] - Quote
This gets the CODE. seal of approval. I'm sure we can find ways to put this change to good use.
But seriously - excellent change, especially if combined with a renaming. AWU 3 is a very important fitting skill.
I also second the request above to change the stupid +agility skill for capitals that never serves a purpose because you need it to 5 to sit in any capital. Let people sit in and pilot freighters, carriers and dreads with ASC 1-3, require 4 for JFs and 5 for supercapitals. ASC 5 will remain a desireable skill but won't be a total roadblock to experiencing capitals.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Dracvlad
Taishi Combine Second-Dawn
1675
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Posted - 2016.05.30 11:30:52 -
[55] - Quote
Yes please do this, it was a total bind to me when I was a new player to struggle to fit ships because I needed advanced Weapons Upgrade and such a long wait to do level 5 of Weapons upgrade. Very smart move and I hope you do this.
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Lugh Crow-Slave
2695
|
Posted - 2016.05.30 11:39:29 -
[56] - Quote
Morrigan LeSante wrote:So you change the 9 day train prerequisite, but leave missiles with GMP & WU at their existing ranks?
I don't even.
what do you mean WU is at IV just like Surgical strike
GMP should be moved down though
Citadel worm hole tax
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Morrigan LeSante
Black Omega Security The OSS
1418
|
Posted - 2016.05.30 11:43:43 -
[57] - Quote
Lugh Crow-Slave wrote:Morrigan LeSante wrote:So you change the 9 day train prerequisite, but leave missiles with GMP & WU at their existing ranks?
I don't even. what do you mean WU is at IV just like Surgical strike GMP should be moved down though
Sorry, I should have realised the confusion that might cause.
Warhead upgrades. Less bonus, higher rank. GG. |
Lord Valian
Mythos Corp The-Culture
51
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Posted - 2016.05.30 12:02:24 -
[58] - Quote
I like it! +1 from me. |
BoomBoss
Mindstar Technology Goonswarm Federation
25
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Posted - 2016.05.30 12:07:42 -
[59] - Quote
Why do you people point at newbro's when nerfing skill requirements? What benefit is it for them? Remember, this is not a themepark game. What you lose here is gone forever.
The skill requirements are there so they actually value something and make the correct decision on what to train and what they want.
Let the newbro's learn how to use the stuff they have learned sofar instead of making it easier for them to get to use the advanced stuff of which they have absolutely no clue how to use it, only because they could near instantly train into it. |
Lord Valian
Mythos Corp The-Culture
51
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Posted - 2016.05.30 12:15:23 -
[60] - Quote
BoomBoss wrote:Why do you people point at newbro's when nerfing skill requirements? What benefit is it for them? Remember, this is not a themepark game. What you lose here is gone forever.
The skill requirements are there so they actually value something and make the correct decision on what to train and what they want.
Let the newbro's learn how to use the stuff they have learned sofar instead of making it easier for them to get to use the advanced stuff of which they have absolutely no clue how to use it, only because they could near instantly train into it.
Best way to learn is getting into it and fly. Waiting 3 months to train a skill in order to train another skill is not a good system. All these changes which make the game more accessible are great in my opinion. |
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