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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fozzie
C C P C C P Alliance
14170
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Posted - 2016.05.29 19:09:58 -
[1] - Quote
Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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The Scanner
Adversity. Psychotic Tendencies.
27
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Posted - 2016.05.29 19:11:21 -
[2] - Quote
Hi there, i still haven't gotten a reply back regarding CCP's homophobic actions against myself. Why does saying "imgay" merit a removal of my post (which was also first post). |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6000
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Posted - 2016.05.29 19:13:06 -
[3] - Quote
Works for me.
AWU isn't a direct upgrade of WU, so no need to force people to take the entire path. And easier fitting is a good thing.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Carbon Alabel
The Alabaster Albatross Sev3rance
13
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Posted - 2016.05.29 19:19:13 -
[4] - Quote
I like it. In my experience PG is a limiting factor more often than CPU, so this should help many people. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16026
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Posted - 2016.05.29 19:25:29 -
[5] - Quote
Rable Rable Rable ... actually yeah this is grand.
Better the Devil you know.
=]|[=
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Dave Stark
7949
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Posted - 2016.05.29 19:29:58 -
[6] - Quote
CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks!
do it.
it's already pretty absurd we have to make players waste weeks of training just so they can get enough cpu/pg to fill all the slots on their ship, anything that will cut down on this time is a good idea - however removing fitting skills entirely would be a better idea; they add nothing to the game other than a mandatory time sink, they're essentially the learning skills of flying ships. |
Bienator II
madmen of the skies
3530
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Posted - 2016.05.29 19:30:48 -
[7] - Quote
good change. will help new players to get into tight fits quicker and still allow to optimize later by training lvl5
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Albert Madullier
The Scope Gallente Federation
55
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Posted - 2016.05.29 19:32:47 -
[8] - Quote
Dave Stark wrote:CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! do it. it's already pretty absurd we have to make players waste weeks of training just so they can get enough cpu/pg to fill all the slots on their ship, anything that will cut down on this time is a good idea - however removing fitting skills entirely would be a better idea; they add nothing to the game other than a mandatory time sink, they're essentially the learning skills of flying ships.
this
fitting skills add nothing to the game apart from frustration
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Maunreyzi
The Scope Gallente Federation
1
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Posted - 2016.05.29 19:47:09 -
[9] - Quote
Why not rename them into Weapon Power Grid Upgrades and Weapon CPU Upgrades? |
Demolishar
United Aggression
1109
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Posted - 2016.05.29 20:02:53 -
[10] - Quote
This will also reduce the time required to get into a useable Dreadnought, Titan, or Marauder. |
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Altrue
Exploration Frontier inc
2043
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Posted - 2016.05.29 20:14:23 -
[11] - Quote
Sounds good!
Signature Tanking Best Tanking
Retired [Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
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Vollhov Jr
Imperial Academy Amarr Empire
32
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Posted - 2016.05.29 20:35:39 -
[12] - Quote
This is a joke ?
Red Alliance.
Red Phoenix The Symbol of Revival.
My elder brother: Vollhov
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Mike Azariah
The Scope Gallente Federation
3480
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Posted - 2016.05.29 20:40:05 -
[13] - Quote
Looks fine to me, too
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Kayley
Brave Newbies Inc. Brave Collective
2
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Posted - 2016.05.29 20:48:51 -
[14] - Quote
Just when I finished training Weapon Upgrades 5... But yes, easier access for newbies is good.
But please consider:
Maunreyzi wrote:Why not rename them into Weapon Power Grid Upgrades and Weapon CPU Upgrades? Because easier understanding is good, too |
Capri Sun KraftFoods
The Suicide Kings Psychotic Tendencies.
46
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Posted - 2016.05.29 20:49:47 -
[15] - Quote
Good change, **** everything about Weapon Upgrades 5. |
Suitonia
Sniggerdly Pandemic Legion
687
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Posted - 2016.05.29 20:53:28 -
[16] - Quote
Can you reduce the prerequisites for Guided Missile Precision from Missile Launcher Operation 5 to level 4 too while you're here. All the gunnery support skills are unlocked from Gunnery 5, and only Gunnery 5 is required for Battleship guns, which is true for Battleship missile types too with MLO 5 but it currently is a huge road block for new missile characters as it's the most important application skill and it's walled away.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Maia Aylet
University of Caille Gallente Federation
0
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Posted - 2016.05.29 21:33:25 -
[17] - Quote
Sounds like a great idea! This will help new players a lot. |
Kasimir Wulf
Mafia Redux Feign Disorder
17
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Posted - 2016.05.29 21:34:24 -
[18] - Quote
Steve Ronuken wrote:Works for me.
AWU isn't a direct upgrade of WU, so no need to force people to take the entire path. And easier fitting is a good thing.
while you are right it's not a direct upgrade, it's a key skill that should be trained to 5, without requiring it to be trained to 5 i sense less and less new players will train it to 5 which in turn becomes a royal pain in the butt for major newer player alliances that pre-fit doctrine ships expecting people to have the skill trained to 5 because it's been required for the last 7-8 years and now all of a sudden isn't becomes a headache.
i feel this is a pointless change that only hurts newer players instead of helping them given that it's a core skill that every player should have trained to 5. the vast majority of newer players only train skills as far as their required to get to the next skill, core skills should always be required to go to 5 so the rest of us aren't having to answer the same questions 10k times about why a standard T1 frigate fit doesn't work for them. |
Alain Colcer
Agiolet Security and Logistics
184
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Posted - 2016.05.29 21:59:38 -
[19] - Quote
To be honest, i would give AWU only the WU level 3 prerequisite....and change their names to something like:
Weapon hardpoint optimizations (for AWU) Weapon computing optimizations (for WU)
since one deals with CPU of weapons and the other with Powergrid of weapons. |
Matt Faithbringer
Tax Services
41
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Posted - 2016.05.29 22:03:39 -
[20] - Quote
The Scanner wrote:Hi there, i still haven't gotten a reply back regarding CCP's homophobic actions against myself. Why does saying "imgay" merit a removal of my post (which was also first post).
this is a great issue and it should be addressed |
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Circumstantial Evidence
320
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Posted - 2016.05.29 22:22:49 -
[21] - Quote
Kayley wrote:But please consider: Maunreyzi wrote:Why not rename them into Weapon Power Grid Upgrades and Weapon CPU Upgrades? Because easier understanding is good, too +1. I also favor renaming "Omnidirectional Tracking Link / Enhancer" to "Drone tracking Link / Enhancer." (They can't change names as quickly as tweaking a number in the database, because word changes have to go through a translation process for all supported languages.)
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Grenouile
Liga Freier Terraner Northern Coalition.
0
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Posted - 2016.05.29 22:37:33 -
[22] - Quote
Please also change the Attributes to match the other sills in the Engineering sub category. I know its from way back when AWU was still a Gunnery skill, but this would make it feel more consistent.
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Skyler Hawk
The Tuskers The Tuskers Co.
77
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Posted - 2016.05.29 22:50:51 -
[23] - Quote
Good idea. |
StealthGerbils
GoonWaffe Goonswarm Federation
0
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Posted - 2016.05.29 23:10:30 -
[24] - Quote
but i had to fly a rifter uphill through snow to get to school so all of the new players should have to as well |
Mostlyharmlesss
GoonWaffe Goonswarm Federation
233
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Posted - 2016.05.29 23:15:14 -
[25] - Quote
Why not just combine the skills into one?
Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!
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Moac Tor
Cyber Core Stain Confederation
546
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Posted - 2016.05.29 23:20:43 -
[26] - Quote
Very good change. Made no sense that all new player fits had to be limited by PG usage due to the length in training WU IV.
Modulated ECM Effects
An Alternative to Skill Trading
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Sootsia
HIgh Sec Care Bears Brothers of Tangra
10
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Posted - 2016.05.29 23:22:10 -
[27] - Quote
Matt Faithbringer wrote:The Scanner wrote:Hi there, i still haven't gotten a reply back regarding CCP's homophobic actions against myself. Why does saying "imgay" merit a removal of my post (which was also first post). this is a great issue and it should be addressed
What ever your sexual preference is, is OUT of Game, no need to broadcast it here in In Game. In short "No Fucks Given" for what your preference is. What you **** is out of game. What Fucks you is out of Game. That is why your post should be removed.
If your looking for a **** buddy, try Craigs list, or Reddit. |
Onslaughtor
Reikoku Pandemic Legion
164
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Posted - 2016.05.29 23:37:31 -
[28] - Quote
Love it. I'd personally say go farther and split the skills so they arnt dependent on each other. Probably have the change the name and some requirements but it wouldn't cut down training time too much except for the newest of players. |
Soleil Fournier
Ultimatum. The Bastion
122
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Posted - 2016.05.30 00:27:22 -
[29] - Quote
Excellent change, I've been saying this has been needed for years. It was a major pain point for new players trying to fit their ships properly but then have to spend a ton of time training WU5. |
IcyMidnight
Valkyries of Night Of Sound Mind
11
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Posted - 2016.05.30 00:51:48 -
[30] - Quote
Yes. |
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permion
Aliastra Gallente Federation
31
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Posted - 2016.05.30 01:16:02 -
[31] - Quote
Maunreyzi wrote:Why not rename them into Weapon Power Grid Upgrades and Weapon CPU Upgrades?
This was worth logging in for upvoting. |
Jacob Farron
Clone Snatchers Solyaris Chtonium
0
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Posted - 2016.05.30 01:29:08 -
[32] - Quote
If I had to train it to level 5, so does everyone else. |
Judas Lonestar
Stryker Industries
129
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Posted - 2016.05.30 01:35:12 -
[33] - Quote
So it is written, so it shall be.
Make it so. |
Danetta Valens
Phayder Research
0
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Posted - 2016.05.30 01:43:38 -
[34] - Quote
I hope it's only a start of a good way.
There are plenty of skills with useless prereqs. I want even see all the prereqs for T2 ships to be reduced. i.e. newbie would fly an assault frigate with racial frigate IV and assault frigate IV. It's now pointless to have bonuses per racial basic ship for these hulls as they are requiered to be at five, These skills still be trained to five for bonuses provided by hulls, but entrance level for newbies will be lowered for sure.
Current system are so inconsistent. Sometimes we need lvl5 skill to proceed to the next, sometimes we don't.
Look at Jump Drive Operation and Jump Drive Calibration. The first one is capacitor usage, the second is jump range "i.e. power skill".
For jam, damp and other e-war we can only train "capacitor usage" at 4, and then we can train "power skill" (for example, Sensor Linking (IV) -> Signal Suppression). But Jump Calibration still have a ~60 day of prereq for some reason (none).
The same applies for Advanced Spaceship Command, which is terrible skill. The time, when there are not enough skills, this is is just created to be there. It has only lvl1/lvl4/lvl5. The skill itself designed to help with warp-out of capital ships. But instead we have to train to V to even sit on capitals. Some skills (like, Freighter, Jump Freighter) can be trained al lower levels of ASC, but what the point of this, if every capital itself have prereq ASC V? We can just delete this skill and add 25% agility for every capital instead. I won't continue the list of trash skills right now, but it is actually super-huge, literally almost every skillgroup has some. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
555
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Posted - 2016.05.30 02:01:43 -
[35] - Quote
since PWG and CPU are entirely separate needs AWU should never have been dependent on WU.
Make neither dependent on the other and fix this agregious mistake.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Jugular Vein
Adversity. Psychotic Tendencies.
7
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Posted - 2016.05.30 02:03:48 -
[36] - Quote
Steve Ronuken wrote:Works for me.
AWU isn't a direct upgrade of WU, so no need to force people to take the entire path. And easier fitting is a good thing.
Jump Drive Operation and Jump Drive Calibration are just as different from each other (as Danetta already seems to have pointed out above me). |
Greygal
Redemption Road Affirmative.
494
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Posted - 2016.05.30 03:13:51 -
[37] - Quote
Split them apart, so AWU not dependent upon WU.
At the same time, adjust the training time modifier so they have the same modifier, and it's not a terribly long train. At most should not be more than 3x imho.
And the name change suggestion above is BRILLIANT!
GÖÑ
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Frixiooon
The Suicide Kings Psychotic Tendencies.
18
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Posted - 2016.05.30 03:19:03 -
[38] - Quote
No CCP, NO!
Lowering skillrequirements Daily mission for exp... No new skills for faxes....
Stop turning eve into WoW.
All the changes you are making to the game to make it more accesible for new players or the larger crowd is killing the flair the game had before. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1226
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Posted - 2016.05.30 03:44:36 -
[39] - Quote
Bienator II wrote:good change. will help new players to get into tight fits quicker and still allow to optimize later by training lvl5
With a small lobotomy they can inject themselves, why create a situation for all the noobs that will maybe stay a week or two and demand new stuff or leave?
Could be me being silly but having someone stay for a decade or two brings more isk than a noob that will stay 2 weeks?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Coralas
Center for Advanced Studies Gallente Federation
11
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Posted - 2016.05.30 04:06:55 -
[40] - Quote
elitatwo wrote:Bienator II wrote:good change. will help new players to get into tight fits quicker and still allow to optimize later by training lvl5 With a small lobotomy they can inject themselves, why create a situation for all the noobs that will maybe stay a week or two and demand new stuff or leave? Could be me being silly but having someone stay for a decade or two brings more isk than a noob that will stay 2 weeks?
(a) they shouldn't optimize the game around the assumption that people will inject
(b) having essential skills with V prereqs from almost unrelated skills means that every character is trained the same and the task is one of discovery and waiting and not one of optimally choosing levels of skills to get best performance at intermediate ages.
(c) imo waiting on long skills probably doesn't increase the average length of sub, nor is likely to convert trials. |
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Lugh Crow-Slave
2690
|
Posted - 2016.05.30 04:32:49 -
[41] - Quote
Demolishar wrote:This will also reduce the time required to get into a useable Dreadnought, Titan, or Marauder.
will it? or will you still need WU V
i think you should still need WUV for these thigns
Citadel worm hole tax
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Lugh Crow-Slave
2690
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Posted - 2016.05.30 04:36:35 -
[42] - Quote
Frixiooon wrote:No CCP, NO!
Lowering skillrequirements Daily mission for exp... No new skills for faxes....
Stop turning eve into WoW.
All the changes you are making to the game to make it more accesible for new players or the larger crowd is killing the flair the game had before.
it's comments like this that diminish the validity of the actual concerns whith some of the changes ccp makes
Citadel worm hole tax
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Caleb Seremshur
The Atomic Fallout Kids
814
|
Posted - 2016.05.30 04:57:28 -
[43] - Quote
Suitonia wrote:Can you reduce the prerequisites for Guided Missile Precision from Missile Launcher Operation 5 to level 4 too while you're here. All the gunnery support skills are unlocked from Gunnery 5, and only Gunnery 5 is required for Battleship guns, which is true for Battleship missile types too with MLO 5 but it currently is a huge road block for new missile characters as it's the most important application skill and it's walled away.
Bu bu but muh legacy game design.
Stop streamlining my experience you philistine |
Eddie Beeblebrox
Helldivers.
4
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Posted - 2016.05.30 05:47:53 -
[44] - Quote
CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! Why? |
Lugh Crow-Slave
2690
|
Posted - 2016.05.30 05:50:08 -
[45] - Quote
Eddie Beeblebrox wrote:CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! Why?
because this way it is not so much easier to train missiles over turrets
this will be a big help to training caldari rail boats in particular
Citadel worm hole tax
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Rain6637
GoonWaffe Goonswarm Federation
33874
|
Posted - 2016.05.30 07:13:41 -
[46] - Quote
CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! I'd like to see characters able to undock T2 ships with racial ship skill 1 and T2 ship skill 1 and absolute level 1 fitting requirements across the board for a very paper thin ship as a rope-to-hang-oneself type of thing, and any move in that direction is good by me.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Danetta Valens
Phayder Research
1
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Posted - 2016.05.30 07:57:05 -
[47] - Quote
Rain6637 wrote:CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! I'd like to see characters able to undock T2 ships with racial ship skill 1 and T2 ship skill 1 and absolute level 1 fitting requirements across the board for a very paper thin ship as a rope-to-hang-oneself type of thing, and any move in that direction is good by me. Absolutely agreed. That way people still will train these skills up to 5 because of bonuses, newbros will not be forced to wait for a 3+ months for their covops/inty/recon/etc. |
Primary This Rifter
SniggWaffe WAFFLES.
1180
|
Posted - 2016.05.30 08:10:37 -
[48] - Quote
Danetta Valens wrote:Rain6637 wrote:CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! I'd like to see characters able to undock T2 ships with racial ship skill 1 and T2 ship skill 1 and absolute level 1 fitting requirements across the board for a very paper thin ship as a rope-to-hang-oneself type of thing, and any move in that direction is good by me. Absolutely agreed. That way people still will train these skills up to 5 because of bonuses, newbros will not be forced to wait for a 3+ months for their covops/inty/recon/etc. Covops or inty takes less than two weeks. |
Danetta Valens
Phayder Research
1
|
Posted - 2016.05.30 08:15:38 -
[49] - Quote
Primary This Rifter wrote:Danetta Valens wrote:Rain6637 wrote:CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks! I'd like to see characters able to undock T2 ships with racial ship skill 1 and T2 ship skill 1 and absolute level 1 fitting requirements across the board for a very paper thin ship as a rope-to-hang-oneself type of thing, and any move in that direction is good by me. Absolutely agreed. That way people still will train these skills up to 5 because of bonuses, newbros will not be forced to wait for a 3+ months for their covops/inty/recon/etc. Covops or inty takes less than two weeks. Go and check then. But anyway, numbers ma not be accurate, still an issue. |
Eternity Mistseeker
Renegades of Eve Aureus Alae
27
|
Posted - 2016.05.30 08:51:39 -
[50] - Quote
Weapons Upgrades 5 was always a pain as you really did not care, you just wanted the weapons power grid reductions to make your fit.
Weapons Upgrades should have prerequisites Gunnery 4 and CPU Management 4, Advanced Weapons Upgrades should have prerequisites Gunnery 4 and Power Grid Management 4.
Weapons Upgrades should be increased from a 2x (because i have an evil side and it makes HACs a bit more effort), and Advanced Weapons Upgrades kept at 6x.
Oh and rename as well. |
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Arcturus Ursidae
Federal Defense Union Gallente Federation
22
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Posted - 2016.05.30 09:04:14 -
[51] - Quote
Make it weapon upgrades 3. It's new players that This will affect the most, may as well give them a bit of CPU and power grid reduction in less than a day.
Yes to renaming slightly. |
Abra Ka Dabra
Signal Cartel EvE-Scout Enclave
1
|
Posted - 2016.05.30 09:25:55 -
[52] - Quote
Could you please push this forward. WU V is about to start in my queue in a couple of days.
Looks like I should delay it. |
Morrigan LeSante
Black Omega Security The OSS
1417
|
Posted - 2016.05.30 09:30:38 -
[53] - Quote
So you change the 9 day train prerequisite, but leave missiles with GMP & WU at their existing ranks?
I don't even. |
Sabriz Adoudel
Move along there is nothing here
5830
|
Posted - 2016.05.30 11:21:46 -
[54] - Quote
This gets the CODE. seal of approval. I'm sure we can find ways to put this change to good use.
But seriously - excellent change, especially if combined with a renaming. AWU 3 is a very important fitting skill.
I also second the request above to change the stupid +agility skill for capitals that never serves a purpose because you need it to 5 to sit in any capital. Let people sit in and pilot freighters, carriers and dreads with ASC 1-3, require 4 for JFs and 5 for supercapitals. ASC 5 will remain a desireable skill but won't be a total roadblock to experiencing capitals.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Dracvlad
Taishi Combine Second-Dawn
1675
|
Posted - 2016.05.30 11:30:52 -
[55] - Quote
Yes please do this, it was a total bind to me when I was a new player to struggle to fit ships because I needed advanced Weapons Upgrade and such a long wait to do level 5 of Weapons upgrade. Very smart move and I hope you do this.
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Lugh Crow-Slave
2695
|
Posted - 2016.05.30 11:39:29 -
[56] - Quote
Morrigan LeSante wrote:So you change the 9 day train prerequisite, but leave missiles with GMP & WU at their existing ranks?
I don't even.
what do you mean WU is at IV just like Surgical strike
GMP should be moved down though
Citadel worm hole tax
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Morrigan LeSante
Black Omega Security The OSS
1418
|
Posted - 2016.05.30 11:43:43 -
[57] - Quote
Lugh Crow-Slave wrote:Morrigan LeSante wrote:So you change the 9 day train prerequisite, but leave missiles with GMP & WU at their existing ranks?
I don't even. what do you mean WU is at IV just like Surgical strike GMP should be moved down though
Sorry, I should have realised the confusion that might cause.
Warhead upgrades. Less bonus, higher rank. GG. |
Lord Valian
Mythos Corp The-Culture
51
|
Posted - 2016.05.30 12:02:24 -
[58] - Quote
I like it! +1 from me. |
BoomBoss
Mindstar Technology Goonswarm Federation
25
|
Posted - 2016.05.30 12:07:42 -
[59] - Quote
Why do you people point at newbro's when nerfing skill requirements? What benefit is it for them? Remember, this is not a themepark game. What you lose here is gone forever.
The skill requirements are there so they actually value something and make the correct decision on what to train and what they want.
Let the newbro's learn how to use the stuff they have learned sofar instead of making it easier for them to get to use the advanced stuff of which they have absolutely no clue how to use it, only because they could near instantly train into it. |
Lord Valian
Mythos Corp The-Culture
51
|
Posted - 2016.05.30 12:15:23 -
[60] - Quote
BoomBoss wrote:Why do you people point at newbro's when nerfing skill requirements? What benefit is it for them? Remember, this is not a themepark game. What you lose here is gone forever.
The skill requirements are there so they actually value something and make the correct decision on what to train and what they want.
Let the newbro's learn how to use the stuff they have learned sofar instead of making it easier for them to get to use the advanced stuff of which they have absolutely no clue how to use it, only because they could near instantly train into it.
Best way to learn is getting into it and fly. Waiting 3 months to train a skill in order to train another skill is not a good system. All these changes which make the game more accessible are great in my opinion. |
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BoomBoss
Mindstar Technology Goonswarm Federation
25
|
Posted - 2016.05.30 12:25:55 -
[61] - Quote
Lord Valian wrote:BoomBoss wrote:Why do you people point at newbro's when nerfing skill requirements? What benefit is it for them? Remember, this is not a themepark game. What you lose here is gone forever.
The skill requirements are there so they actually value something and make the correct decision on what to train and what they want.
Let the newbro's learn how to use the stuff they have learned sofar instead of making it easier for them to get to use the advanced stuff of which they have absolutely no clue how to use it, only because they could near instantly train into it. Best way to learn is getting into it and fly. Waiting 3 months to train a skill in order to train another skill is not a good system. All these changes which make the game more accessible are great in my opinion.
Advanced weapon upgrades is used for advanced battleships, dreads and above from the top of my head. What is the point of having a newbro fly one of those if they are not even capable of properly flying a frig? |
Moac Tor
Cyber Core Stain Confederation
548
|
Posted - 2016.05.30 13:00:13 -
[62] - Quote
Greygal wrote:Split them apart, so AWU not dependent upon WU.
At the same time, adjust the training time modifier so they have the same modifier, and it's not a terribly long train. At most should not be more than 3x imho.
And the name change suggestion above is BRILLIANT!
GÖÑ I would second this.
Make them two independent skills both with a x2 or x3 training multiplier. There is no reason CPU should be favoured more over PG.
It is like making people train CPU Management to IV before they can inject and train PG management .
Modulated ECM Effects
An Alternative to Skill Trading
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Oliver Ward
Signal Cartel EvE-Scout Enclave
5
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Posted - 2016.05.30 13:48:07 -
[63] - Quote
BoomBoss wrote: Advanced weapon upgrades is used for advanced battleships, dreads and above from the top of my head. What is the point of having a newbro fly one of those if they are not even capable of properly flying a frig?
Those all require several other skills to be trained to V, as well. The 9- to 10-day train that WU V has is a drop in the bucket compared to the month-plus long trains that many of the other prereqs have. Making AWU more accessible barely affects them compared to the long trains that the rest of the skills have.
What making AWU more accessible does do is it makes it easier for new chars and players to get tight fittings in.
Edit :: Using default attributes and no implants:
Tactical Weapon Reconfig: Reduced from 47 days to 38 days. Doomsday Operation: Reduced from 64 days to 55 days. Marauders: Reduced from 65 days to 56 days.
Do note that those are the base skills, just for those particular skills. To actually sit in a Marauder, removing WU V as a pre-req for AWU reduces the train for, say, a Kronos with minimum possible skills from 115 days to 106 days.
To simply sit in a Moros, removing the WU V requirement reduces the minimum possible train from 106 days to 97 days.
To simply sit in an Erebus, you don't even need to train Doomsday Operation, making the whole thing largely moot.
To actually have decent skills to use any of the above, you're looking at trains closing in on six months, at a minimum, and with the capitals, you're looking at a year or longer.
Nine days isn't going to matter in the long-run for those intentions, but can be huge when trying to get a new player or character into a tight fit to be able to be more effective in their group. |
James Zimmer
Oasis Freeport Wormhole Citadel
45
|
Posted - 2016.05.30 15:01:22 -
[64] - Quote
No complaints here. Getting to WU V sucked, especially when I needed PG more than CPU and I'd be happy to see going to WU V be more of a choice. |
FT Diomedes
The Graduates
2566
|
Posted - 2016.05.30 15:42:59 -
[65] - Quote
Maunreyzi wrote:Why not rename them into Weapon Power Grid Upgrades and Weapon CPU Upgrades?
Fozzie, I fully support your proposal and think the above is a good suggestion.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Uncle Dunk
Hogyoku Goonswarm Federation
3
|
Posted - 2016.05.30 17:00:34 -
[66] - Quote
Maybe do the same for spaceship command. |
Daichi Yamato
Xero Security and Technologies
3277
|
Posted - 2016.05.30 17:14:07 -
[67] - Quote
Good change.
Not fussed about the naming or primary/secondary attributes.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Frostys Virpio
KarmaFleet Goonswarm Federation
2890
|
Posted - 2016.05.30 19:49:51 -
[68] - Quote
BoomBoss wrote:
Advanced weapon upgrades is used for advanced battleships, dreads and above from the top of my head. What is the point of having a newbro fly one of those if they are not even capable of properly flying a frig?
Except they are not only useful for those listed ship. Even frigates make good use of AWU because of the grid fitting reduction for weapon.
This part, "Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level." is important for all ship class. |
Swiftstrike1
Swiftstrike Incorporated
909
|
Posted - 2016.05.30 21:37:12 -
[69] - Quote
Good stuff, but "update 118.6" is only a month away - why don't you have a proper name for it yet? :p
Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.
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Lugh Crow-Slave
2714
|
Posted - 2016.05.31 03:30:40 -
[70] - Quote
BoomBoss wrote:Lord Valian wrote:BoomBoss wrote:Why do you people point at newbro's when nerfing skill requirements? What benefit is it for them? Remember, this is not a themepark game. What you lose here is gone forever.
The skill requirements are there so they actually value something and make the correct decision on what to train and what they want.
Let the newbro's learn how to use the stuff they have learned sofar instead of making it easier for them to get to use the advanced stuff of which they have absolutely no clue how to use it, only because they could near instantly train into it. Best way to learn is getting into it and fly. Waiting 3 months to train a skill in order to train another skill is not a good system. All these changes which make the game more accessible are great in my opinion. Advanced weapon upgrades is used for advanced battleships, dreads and above from the top of my head. What is the point of having a newbro fly one of those if they are not even capable of properly flying a frig?
.... it's also used for oh idk... fitting anything from rookie ship and up?
Citadel worm hole tax
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Frostys Virpio
KarmaFleet Goonswarm Federation
2891
|
Posted - 2016.05.31 04:20:51 -
[71] - Quote
Lugh Crow-Slave wrote:
.... it's also used for oh idk... fitting anything from rookie ship and up?
People have had them trained for so long they don't remember how ****** the fitting experience can be when you don't have them. |
Pinkylein
Rolling Static Sleeping Dragons
15
|
Posted - 2016.05.31 07:12:07 -
[72] - Quote
Well i would not see even a problem in completely seperating them, although the names indicates that WU is a train before AWU.
But if you change it the way you propose it, i would like to see the change that the resulting ships out of AWU V or at least those skills will still need the requirement to have WU to V, which would not change the training time you need to sit in a marauder for example. |
Darkblad
539
|
Posted - 2016.05.31 09:08:31 -
[73] - Quote
Swiftstrike1 wrote:Good stuff, but "update 118.6" is only a month away - why don't you have a proper name for it yet? :p 118.5 hits today and its name is ...?
I for one stick with what ccp is using internally. Earl for the one that gets deployed today and Fiona for the June update.
NPE-ISD-Übersetzt!
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elitatwo
Eve Minions O.U.Z.O. Alliance
1231
|
Posted - 2016.05.31 11:05:11 -
[74] - Quote
Darkblad wrote:Swiftstrike1 wrote:Good stuff, but "update 118.6" is only a month away - why don't you have a proper name for it yet? :p 118.5 hits today and its name is ...? I for one stick with what ccp is using internally. Earl for the one that gets deployed today and Fiona for the June update.
It's supposed to be a secret, duh.
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Sabriz Adoudel
Move along there is nothing here
5835
|
Posted - 2016.05.31 11:13:12 -
[75] - Quote
BoomBoss wrote:Lord Valian wrote:BoomBoss wrote:Why do you people point at newbro's when nerfing skill requirements? What benefit is it for them? Remember, this is not a themepark game. What you lose here is gone forever.
The skill requirements are there so they actually value something and make the correct decision on what to train and what they want.
Let the newbro's learn how to use the stuff they have learned sofar instead of making it easier for them to get to use the advanced stuff of which they have absolutely no clue how to use it, only because they could near instantly train into it. Best way to learn is getting into it and fly. Waiting 3 months to train a skill in order to train another skill is not a good system. All these changes which make the game more accessible are great in my opinion. Advanced weapon upgrades is used for advanced battleships, dreads and above from the top of my head. What is the point of having a newbro fly one of those if they are not even capable of properly flying a frig?
If that were the primary purpose of AWU 5 I'd agree with your post.
However AWU is essential for fitting tech 2 equipment to ships, by virtue of its role increasing your available fitting (by decreasing the amount your weapons consume).
Rookies who don't yet have CPU Management 5 and Powergrid Management 5 actually gain more from AWU than people like me do.
This is a game balance change that increases the relative power of new players and new characters at the expense of veteran characters. I can get behind that.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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BoomBoss
Mindstar Technology Goonswarm Federation
25
|
Posted - 2016.05.31 13:54:15 -
[76] - Quote
Sabriz Adoudel wrote:BoomBoss wrote:Lord Valian wrote:BoomBoss wrote:Why do you people point at newbro's when nerfing skill requirements? What benefit is it for them? Remember, this is not a themepark game. What you lose here is gone forever.
The skill requirements are there so they actually value something and make the correct decision on what to train and what they want.
Let the newbro's learn how to use the stuff they have learned sofar instead of making it easier for them to get to use the advanced stuff of which they have absolutely no clue how to use it, only because they could near instantly train into it. Best way to learn is getting into it and fly. Waiting 3 months to train a skill in order to train another skill is not a good system. All these changes which make the game more accessible are great in my opinion. Advanced weapon upgrades is used for advanced battleships, dreads and above from the top of my head. What is the point of having a newbro fly one of those if they are not even capable of properly flying a frig? If that were the primary purpose of AWU 5 I'd agree with your post. However AWU is essential for fitting tech 2 equipment to ships, by virtue of its role increasing your available fitting (by decreasing the amount your weapons consume). Rookies who don't yet have CPU Management 5 and Powergrid Management 5 actually gain more from AWU than people like me do. This is a game balance change that increases the relative power of new players and new characters at the expense of veteran characters. I can get behind that.
Ah yeah, did not realise it is for fitting purposes as well. If this helps the newbro's with some fitting issues then yes, I too think this change is good. I know far too well how fitting ships can be a hassle when you are missing that few CPU or PG points. |
Soldarius
O C C U P Y Test Alliance Please Ignore
1500
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Posted - 2016.05.31 14:09:27 -
[77] - Quote
I am fine with this. As long as you're looking at those skills, changing the names to more accurately reflect what they do would be great. For example, Weapon CPU Efficiency and Weapon Power Efficiency or Upgrades.
http://youtu.be/YVkUvmDQ3HY
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Cenwarde
Mos Eisley Miners Perfect Dark
7
|
Posted - 2016.05.31 20:16:23 -
[78] - Quote
Suitonia wrote:Can you reduce the prerequisites for Guided Missile Precision from Missile Launcher Operation 5 to level 4 too while you're here. All the gunnery support skills are unlocked from Gunnery 5, and only Gunnery 5 is required for Battleship guns, which is true for Battleship missile types too with MLO 5 but it currently is a huge road block for new missile characters as it's the most important application skill and it's walled away.
Seriously?!? Missile Launcher Operations is a four and a half day train at most. That is hardly a wall. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1232
|
Posted - 2016.05.31 21:21:48 -
[79] - Quote
Soldarius wrote:I am fine with this. As long as you're looking at those skills, changing the names to more accurately reflect what they do would be great. For example, Weapon CPU Efficiency and Weapon Power Efficiency or Upgrades.
I can get behind it too when I see another 256.000 skillpoints I can put into the ludacris fighter skillbook screwover.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Jenna Sol
Garoun Investment Bank Gallente Federation
4
|
Posted - 2016.05.31 22:19:50 -
[80] - Quote
I support this change... I think it makes sense.
Could maybe also change requirements so that Mining Drone II can be used at Mining Drone Operator LVL 4 instead of LVL5.
It's a bit strange that you have to max the skill that affects mining drone yield to get access to T2 mining drones. |
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Goldensaver
Lom Corporation Just let it happen
434
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Posted - 2016.06.01 01:32:14 -
[81] - Quote
Eternity Mistseeker wrote:Weapons Upgrades 5 was always a pain as you really did not care, you just wanted the weapons power grid reductions to make your fit.
Weapons Upgrades should have prerequisites Gunnery 4 and CPU Management 4, Advanced Weapons Upgrades should have prerequisites Gunnery 4 and Power Grid Management 4.
Weapons Upgrades should be increased from a 2x (because i have an evil side and it makes HACs a bit more effort), and Advanced Weapons Upgrades kept at 6x.
Oh and rename as well. That's stupid. Why don't we make Missile Launcher Operation IV a prerequisite for Hull Upgrades and Shield Managment? Force you to train a skill unrelated to your end goal in order to train a skill you need for something else. For anyone trying to do a missile focus that's what that would force.
Cenwarde wrote:Suitonia wrote:Can you reduce the prerequisites for Guided Missile Precision from Missile Launcher Operation 5 to level 4 too while you're here. All the gunnery support skills are unlocked from Gunnery 5, and only Gunnery 5 is required for Battleship guns, which is true for Battleship missile types too with MLO 5 but it currently is a huge road block for new missile characters as it's the most important application skill and it's walled away. Seriously?!? Missile Launcher Operations is a four and a half day train at most. That is hardly a wall. Alright. Then change Motion Prediction to require Gunnery V. Force your Newbros to train a Gunnery to V adding over half a week before they can even start shooting other people. |
Amarisen Gream
Divine Demise Apocalypse Now.
263
|
Posted - 2016.06.01 01:55:08 -
[82] - Quote
I call for a skill tier-e-cide. Give to us what you have done to ships and modules but for skills.
Update them to fit the modern EVE. Make them more clear, and streamlined. Better grouping of skills. Updating the multipliers and the SP requirements. Move requirements for ships and modules to level 1 or level 4 based on t1 and t2 modules/ships. With level V of a skill being the cherry on top. Don't have any skill require another skill at V.
This isn't to make the game any easier or dumb proof... It would be to make the game easier to get into, but the players would still have one hell of a learning curb to master the mechanics.
edit: just thought, maybe it was possible. make level V support skills required for the level V of specialized skills. This would say let a person get buy with small blaster specialization at level IV with the support skills at IV, but they would need to max out the support skills before they got SBS to V.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Suitonia
Sniggerdly Pandemic Legion
691
|
Posted - 2016.06.01 02:52:41 -
[83] - Quote
Cenwarde wrote:Suitonia wrote:Can you reduce the prerequisites for Guided Missile Precision from Missile Launcher Operation 5 to level 4 too while you're here. All the gunnery support skills are unlocked from Gunnery 5, and only Gunnery 5 is required for Battleship guns, which is true for Battleship missile types too with MLO 5 but it currently is a huge road block for new missile characters as it's the most important application skill and it's walled away. Seriously?!? Missile Launcher Operations is a four and a half day train at most. That is hardly a wall.
4.5 days is fairly important when you're new to the game and have so many other things you could be training instead. GMP is such an important skill it is a huge difference in having it or not.
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Elenahina
Agony Unleashed Agony Empire
884
|
Posted - 2016.06.01 15:58:23 -
[84] - Quote
Make it so, number one
Eve is like an addiction; you can't quit it until it quits you.
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Tengu Grib
Rabble Inc. Rabble Alliance
1517
|
Posted - 2016.06.01 19:24:19 -
[85] - Quote
This would help out our Newbros greatly. AWU is critical for fitting ships properly and is a prohibitively long train for new players.
This gets my +1.
Rabble Rabble Rabble
Praise James, Supreme Protector of High Sec.
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Drammie Askold
Saints Of Havoc I N G L O R I O U S
38
|
Posted - 2016.06.01 22:03:03 -
[86] - Quote
A good idea, pleae implement it soon.
What New Eden needed was Wise Immortal Philosopher Kings. What New Eden got was Sociopathic Immortal poo-flinging monkeys . . . vOv
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
772
|
Posted - 2016.06.01 22:52:04 -
[87] - Quote
I don't get it. Beginning players will want to train AWU 5 sometime within the first 6 months anyway, as it makes quite a difference. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2904
|
Posted - 2016.06.02 14:09:51 -
[88] - Quote
Celthric Kanerian wrote:I don't get it. Beginning players will want to train AWU 5 sometime within the first 6 months anyway, as it makes quite a difference.
You will want it for sure but getting AWU to IV before you get WU to V is a better progress route. |
Sean Parisi
Blackrise Vanguard The Bloc
735
|
Posted - 2016.06.03 06:45:50 -
[89] - Quote
Good decision. Fitting skills is one of those things I often take for granted. Would not even be against lowering the bar on some T2 ships as well. However, do firmly believe specializations should still be encouraged. (also - Missile skill revamp when?? current tree makes no sense compared to gunnery - combine Heavy / Heavy Assaults & Rockets / Lights etc)
One thing I would really appreciate though? Especially to help new players? - The ability to mass fit ships in a screen similar to the current industry one. Show me all the modules I have - give me an option to choose how many ships to fit and then tell me how many ships / modules I am missing (like you would with minerals). This would make fitting up a few hundred merlins for new guys a bit easier.
Otherwise I just do not have the time to haul everything there and literally hurt my wrist clicking / renaming the same ship 100 times for ships I am not even personally using. The goal should be to try and get out of station - fitting mass quantities of ships at once would make this easier. |
Hawke Frost
180
|
Posted - 2016.06.04 00:16:43 -
[90] - Quote
I'm ok with it, it's in line with similar skill req changes we've had over time and it's not game breaking or "dumbing things down". It's simply acknowledging that for some ships or factions the PG gain is far more important than the cpu gain and as such it evens the playing field for newer players. |
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Lugh Crow-Slave
2750
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Posted - 2016.06.04 01:13:21 -
[91] - Quote
Sean Parisi wrote:Good decision. Fitting skills is one of those things I often take for granted. Would not even be against lowering the bar on some T2 ships as well. However, do firmly believe specializations should still be encouraged. (also - Missile skill revamp when?? current tree makes no sense compared to gunnery - combine Heavy / Heavy Assaults & Rockets / Lights etc)
that is not needed they are different yes but not worse. with missiles you only have to deal with the hull class and not hull class + race this difference allow is enough to keep the progression different. One of the best things about it is it makes rockets and extreamly fast train to t2 giving players access to a very viable t2 weapon system in about a week
Citadel worm hole tax
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Master Gaius Kalvo
Covert Economics Mordus Angels
0
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Posted - 2016.06.04 12:39:18 -
[92] - Quote
This is a good improvement for new players to cut quickly through the skill chain in order to achieve its carreer goal.
As said before it is also important to improve skill names and descriptions.
When you have a good name for the skill descriptions are less needed.
Suggestions
Weapons Power Efficiency - Reduce in xx% per skill level the amount of power required to fit a turret in your ship. Weapons CPU Efficiency - Reduce in xx% per skill level the amount of CPU required to fit a turret in your ship.
In order to compensate for the easier path the skill could be broken in thre per weapon sizeas, follows:.
Light Weapons Power Efficiency Medium Weapons Power Efficiency Heavy Weapons Power Efficiency
and
Light Weapons CPU Efficiency Medium Weapons CPU Efficiency Heavy Weapons CPU Efficiency |
Lugh Crow-Slave
2759
|
Posted - 2016.06.05 02:23:24 -
[93] - Quote
Master Gaius Kalvo wrote:
In order to compensate for the easier path the skill could be broken in thre per weapon sizeas, follows:.
Light Weapons Power Efficiency Medium Weapons Power Efficiency Heavy Weapons Power Efficiency
and
Light Weapons CPU Efficiency Medium Weapons CPU Efficiency Heavy Weapons CPU Efficiency
just adds clutter
Citadel worm hole tax
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Sama Dobrota
Imperial Academy Amarr Empire
62
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Posted - 2016.06.05 06:31:37 -
[94] - Quote
CCP Fozzie,
i know this is off-topic, but PLEASE, make Micro Auxiliary Power Core II require Capacitor Management 4 not 5 ! this is frigsize module after all
Thanks |
Lugh Crow-Slave
2763
|
Posted - 2016.06.05 07:43:00 -
[95] - Quote
not so sure about that one... you should have cap man V before you are out of frigs...
Citadel worm hole tax
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MAS0RAKSH
Black Serpent Technologies The-Culture
12
|
Posted - 2016.06.06 00:26:41 -
[96] - Quote
why not just separate them entirely, change attribs to INT/MEM, and set WpUpg to use CPU Management IV and Gunnery IV, then AdvWp Upgrades to use PowerGrid Management IV and Gunnery IV?
MAPC II needs Cap Management V, but HAC needs Cap Management IV... really? Seems better as MAPC's are frig/dessie level module should have the lower requirement of IV and HAC need level V as you also need Energy Grid and Wp Upgrade V and Spaceship Command V -keep it consistently V's for the HAC.
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MAS0RAKSH
Black Serpent Technologies The-Culture
12
|
Posted - 2016.06.06 00:33:59 -
[97] - Quote
Separately, if you, CCP, want to separate players from their isk at a higher rate, let T2 ships require the base hull skill (frig, dessie, cruiser, etc... ) to IV. So they lose x% gained with V -they are buying that T2 ship.
Example - Sentinel Amarr Frig IV: 30% weapon disruption vs 37.5; 80% nos/neut drain amount vs 100%
Ishtar Gallente Cruiser IV: 30% bonus to Hvy Drone max velocity/tracking vs 37.5%; 40% drone HP/Dmg vs 50%; 20% vs 25% Sentry Drone HP/Dmg
never really understood the logic of having the T1 skill bonus per level stated instead of a flat level V bonus unless it was intended that a T2 ship pilot could have the T1 ship skill at IV and get V at some later time. |
Nevyn Auscent
Broke Sauce
3274
|
Posted - 2016.06.06 07:42:20 -
[98] - Quote
Sama Dobrota wrote:CCP Fozzie,
i know this is off-topic, but PLEASE, make Micro Auxiliary Power Core II require Capacitor Management 4 not 5 ! this is frigsize module after all
Thanks It's also a T2 module which is specialisation. You can use Micro power corers without 5, Just use the T1, Meta & Faction variants instead. |
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CCP Fozzie
C C P C C P Alliance
14201
|
Posted - 2016.06.06 15:49:48 -
[99] - Quote
You folks are the reason I can't ever just make a small change. :P
With your "good ideas" and "well reasoned additions" bah humbug.
I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change:
- Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
- Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
- Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4
On the subject of naming let's do a quick community brainstorming project: If we wanted to change the name of the Weapon Upgrades skill to something that describes both halves of its purpose (it reduces weapon CPU usage and also opens up access to weapon upgrade modules like damage and tracking mods) what phrasing would be clearest? The current name of "Weapon Upgrades" very clearly indicates what modules you gain access for by training the skill, but doesn't really describe the bonus provided by the skill itself. Something like "Weapon CPU Optimization" has the opposite problem. It describes the skill bonus but not the modules you get access to.
Can we find something that elegantly works for both?
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6007
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Posted - 2016.06.06 15:57:28 -
[100] - Quote
CCP Fozzie wrote:You folks are the reason I can't ever just make a small change. :P With your "good ideas" and "well reasoned additions" bah humbug. I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change:
- Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
- Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
- Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4
On the subject of naming let's do a quick community brainstorming project: If we wanted to change the name of the Weapon Upgrades skill to something that describes both halves of its purpose (it reduces weapon CPU usage and also opens up access to weapon upgrade modules like damage and tracking mods) what phrasing would be clearest?The current name of "Weapon Upgrades" very clearly indicates what modules you gain access for by training the skill, but doesn't really describe the bonus provided by the skill itself. Something like "Weapon CPU Optimization" has the opposite problem. It describes the skill bonus but not the modules you get access to. Can we find something that elegantly works for both?
Weapon Control Optimization.
Baryon Adaption Network Generation.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Niden
Moira. Villore Accords
178
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Posted - 2016.06.06 15:58:29 -
[101] - Quote
Weapons Optimization Weapons Management Weapon System Management Weapon Enhancement
/N
Moira corp | Villore Accords | Gallente militia |-á Lowlife on Crossing Zebras | @Niden_GMVA
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Carbon Alabel
The Alabaster Albatross Sev3rance
13
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Posted - 2016.06.06 15:59:58 -
[102] - Quote
Can't think of anything nice.
Also, might be just me, but I like the names as they are now. |
Tiberius StarGazer
Destructive Influence Northern Coalition.
475
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Posted - 2016.06.06 16:00:00 -
[103] - Quote
Weapon Calibration <--- Put a reference to Mass Effect in it. 'The field of weapon calibration exploded recently following the popularity of a holo-sim character by the name of Garrus who demonstrated how continuous calibration of a weapon can provide significant benefits.' |
Morwen Lagann
Tyrathlion Interstellar
1701
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Posted - 2016.06.06 16:00:57 -
[104] - Quote
Niden wrote:Weapons Optimization
This seems good.
I think as long as you're trying to cover CPU and PG in separate skills, you're going to have that second problem if you try to cover that in the skill name.
Weapons Optimization and Advanced Weapons Optimization seems sufficient for both - you're optimizing your weapons' fitting requirements, and opening access to modules that further optimize those weapons.
Morwen Lagann
CEO, Tyrathlion Interstellar
Coordinator, Arataka Research Consortium
Owner, The Golden Masque
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CCP Fozzie
C C P C C P Alliance
14201
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Posted - 2016.06.06 16:01:17 -
[105] - Quote
Carbon Alabel wrote:Can't think of anything nice.
Also, might be just me, but I like the names as they are now.
Yeah keeping the current names is definitely a viable option. Just wanted to see if anything spectacular shook out of the discussion.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Altrue
Exploration Frontier inc
2043
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Posted - 2016.06.06 16:35:28 -
[106] - Quote
It's really hard to find something, because the bonus affects one set of items, while the skill unlocks ANOTHER set of items. The best thing I could come up with is:
Weapon Modules CPU Management
Kinda implies it boosts the CPU management of weapons, and at the same time mentions weapons modules... It's ambiguous, but you're not going to find something not ambiguous in four words or less when you have at least two conditions within your skill definition.
Advanced Weapons Powergrid Management
... Yeah, I think you should actually stick with the old names :p Or change it to "Weapon CPU Management" and "Weapon Powergrid Management", disregard the fact that it doesn't adress the weapon modules prerequisite. After all "Weapon Upgrades" doesn't adress the CPU part of the skill.
Edit: If you really wanted a good name, I'd suggest "Damage Upgrades & Weapon CPU Management". But that'd be a first in terms of length and in that it has a "&".
Signature Tanking Best Tanking
Retired [Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
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Circumstantial Evidence
324
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Posted - 2016.06.06 17:33:04 -
[107] - Quote
(The dash used below is optional) Weapon Upgrades - CPU Optimization Weapon Upgrades - Powergrid Optimization |
Grash Uriza
Calibrated Chaos Triumvirate.
31
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Posted - 2016.06.06 17:59:04 -
[108] - Quote
The skill pre-req changes that Fozzy has listed (so-far) are good changes. The reasons to make the changes are sound in that it will make the game more consistent.
As for Naming? Trying to describe both sides of the coin in the name seems to produce inelegant\clunky solutions. The current names seems to be the best option right now. |
Bishop Xsi
Blackfriar Bridge
84
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Posted - 2016.06.06 18:30:16 -
[109] - Quote
Circumstantial Evidence wrote:(The dash used below is optional) Weapon Upgrades - CPU Optimization Weapon Upgrades - Powergrid Optimization
This does the thing requested, and illustrates the problem with not wanting to make people read tool tips. |
Cade Windstalker
Donohue Enterprises Ad-Astra
430
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Posted - 2016.06.06 18:55:05 -
[110] - Quote
CCP Fozzie wrote:Carbon Alabel wrote:Can't think of anything nice.
Also, might be just me, but I like the names as they are now. Yeah keeping the current names is definitely a viable option. Just wanted to see if anything spectacular shook out of the discussion.
How about "Computerized Weapon Upgrades"?
Does more to indicate the CPU boosting nature of the skill without losing the indication that it also relates to modules. Also potentially adds a nice bit of flavor about how weapon upgrades work. |
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Frostys Virpio
Yet another corpdot.
2912
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Posted - 2016.06.06 19:19:16 -
[111] - Quote
Weapon electronic optimization and weapon power optimization
It reduce the CPU and grid requirement overall so no real "upgrade" as much as an optimization of the related resources usage... |
Skia Aumer
Sebiestor Tribe Minmatar Republic
278
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Posted - 2016.06.06 20:28:00 -
[112] - Quote
CCP Fozzie wrote: Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4 Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4 Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4 AWU and EWAR skill changes are needed. The other two - not really. Please leave the name for WU as it is. It's described in many tutorials that new players will read. Unnecessary confusion is not what they want. |
Cade Windstalker
Donohue Enterprises Ad-Astra
430
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Posted - 2016.06.06 20:56:38 -
[113] - Quote
Skia Aumer wrote:CCP Fozzie wrote:I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change: What's GMP anyway?
Guided Missile Precision, from this previous post.
CCP Fozzie wrote: Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4 Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4 Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4 AWU and EWAR skill changes are needed. The other two - not really. Please leave the name for WU as it is. It's described in many tutorials that new players will read. Unnecessary confusion is not what they want.[/quote]
It would then be changed in those tutorials as well, assuming they're made by CCP, if they're not and their creators choose not to update them then... oh well. This didn't stop many many other skills from being renamed or adjusted for better overall clarity. |
Drechlas
Applied Anarchy ChaosTheory.
31
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Posted - 2016.06.06 21:11:55 -
[114] - Quote
As I told you on twitter,
Why not split the skill, the problem currently is that newer players need to train awu for fitting purposes.
Since WU only helps with the CPU side of things and AWU with the Power Grid, why not split the skills up?
Have two skill tiers, one for CPU and one for Power Grid
Lower the basic multiplier and then further the skill in a specialization one, maybe even allow for an even better end result?
Do be careful with the last suggestion though |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
556
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Posted - 2016.06.06 21:44:22 -
[115] - Quote
Master Gaius Kalvo wrote:This is a good improvement for new players to cut quickly through the skill chain in order to achieve its carreer goal.
As said before it is also important to improve skill names and descriptions.
When you have a good name for the skill descriptions are less needed.
Suggestions
Weapons Power Efficiency - Reduce in xx% per skill level the amount of power required to fit a turret in your ship. Weapons CPU Efficiency - Reduce in xx% per skill level the amount of CPU required to fit a turret in your ship.
In order to compensate for the easier path the skill could be broken in thre per weapon sizeas, follows:.
Light Weapons Power Efficiency Medium Weapons Power Efficiency Heavy Weapons Power Efficiency
and
Light Weapons CPU Efficiency Medium Weapons CPU Efficiency Heavy Weapons CPU Efficiency
fitting skills are boring and stupid to begin with and you want to take 2 of them and turn them into 6.....omg just soooooo bad !
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Suitonia
Sniggerdly Pandemic Legion
697
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Posted - 2016.06.06 21:58:49 -
[116] - Quote
I like these two names personally. Weapon Calibration (CPU) Weapon Installation (PG)
Contributer to Eve is Easy:
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Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Albert Madullier
Vanishing Point. The Initiative.
55
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Posted - 2016.06.06 22:14:10 -
[117] - Quote
fitting skills should be gone from the game, i remember as a newbro almost quitting over crap like fitting skills, it feels like your getting nowhere when training them |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3052
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Posted - 2016.06.06 22:32:23 -
[118] - Quote
Weapon Support Systems Optimization
Weapon Powergrid Efficiency
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GoffyDude Davaham
Spongeworks Ltd. Snuggle Struggle.
5
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Posted - 2016.06.06 23:26:26 -
[119] - Quote
Weapons Support Circuits (or Circuitry) -- CPU Weapons Optimized Power Distribution -- Power Grid |
Daichi Yamato
Xero Security and Technologies
3293
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Posted - 2016.06.06 23:32:39 -
[120] - Quote
Weapons upgrades. Weapons optimisation.
Definitely yep to the second tier of e-war and GMP being easier to get into. They are pretty important. Not bothered about nanite stuffs.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Ricks Thrall
FinFleet Northern Coalition.
0
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Posted - 2016.06.07 00:00:48 -
[121] - Quote
Could change it to something like the following:
Weapon Enhancements Advanced Weapon Enhancements
Have "Weapon Enhancements" Lessen CPU & PG requirements and allow access to T1 Damage/Tracking mods and "Advanced Weapon Enhancements" further lessen CPU & PG requirements and allow access to T2 Damage/Tracking mods
With both at level 5 they equal the same as they do now ?
Also why not Merge Gunnery & Missiles and just have "Weapon Systems" skill group, with the support skills like these in there? |
CompleteFailure
DAWGS Corp. I N F A M O U S
257
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Posted - 2016.06.07 00:51:18 -
[122] - Quote
Weapon Upgrades --> Weapon Resource Usage Optimization
Combine the reduced CPU and PG usage from the current skills, reduces CPU/PG usage by current percentage per level. Keeps current WU skill prereqs.
Advanced Weapon Upgrades --> Weapon Upgrades (a little clunky renaming to a name currently used, I know)
Grants access to weapon upgrades, increases effectiveness of weapons by current WU percentage per level, level 4 required for T2 weapon upgrade modules. Skill prereq: WRUO 1-3?
Being that skill effects are being split/moved, you'd probably end up having to grandfather in current skill levels by giving away skill points in some cases. Probably not a huge deal given the current trend of decreasing difficulty in acquiring SP anyway -»\_(pâä)_/-»
For WRUO, grant the higher of current WU or AWU (i.e., if someone currently has WU 5 and AWU 4, they'd essentially be getting the equivalent of AWU 5 for free).
For WU (after rename), they would get their current level in WU (prior to rename). |
Pathe Alyeh
Conoco. Caldari Armed Forces.
0
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Posted - 2016.06.07 03:43:48 -
[123] - Quote
Weapon Interfacing.
Since the capsuleer is controlling most of the weapon functions with his mind, it would make sense that improving the interface between mind and machine would lead to lower cpu overhead. Meanwhile, if we see the higher tiers of weapon upgrades as "more intricate" (you don't learn to juggle with chainsaws) and "more mentally taxing to the capsuleer" then it makes sense to call it interfacing.
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Narku Bourgeoisie Tonisilitis
Pandemic Horde Inc. Pandemic Horde
25
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Posted - 2016.06.07 04:16:15 -
[124] - Quote
CCP Fozzie wrote:Can we find something that elegantly works for both? Well, most basic skills with the word "Management" in them are almost all core skills... so why not "Weapon Management"?
As it is, I often recommend that newbeans train "Management" or "Upgrades" skills, e.g. Capacitor/CPU/Power Grid/Shield/Target Management, Hull/Shield/Weapon/Electronics/Energy Grid Upgrades. They're almost all core skills, and tbh I'd prefer things like Fighter Hangar Management and Supply Chain Management renamed (to have "Management" removed) before Weapon Upgrades is.
If there's not a way to simplify the naming for new players (who this is all for), then I'd say don't change the current name at all. |
Oliver Ward
Signal Cartel EvE-Scout Enclave
11
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Posted - 2016.06.07 04:35:07 -
[125] - Quote
A new name for Weapons Upgrades, eh?
I kind of like "Weapons Integration" or "Weapons Processing." Or perhaps something long and unwieldy, like "Combat Enhancement Processing." |
Raging Bull Unchained
Einheit X-6
883
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Posted - 2016.06.07 06:31:56 -
[126] - Quote
Could also just call it:
- Weapon powergrid management - Weapon processor (cpu) management
Keep it simple :) |
Sin Dekko
POS Party Ember Sands
0
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Posted - 2016.06.07 06:41:46 -
[127] - Quote
CCP Fozzie wrote:You folks are the reason I can't ever just make a small change. :P With your "good ideas" and "well reasoned additions" bah humbug. I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change:
- Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
- Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
- Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4
On the subject of naming let's do a quick community brainstorming project: If we wanted to change the name of the Weapon Upgrades skill to something that describes both halves of its purpose (it reduces weapon CPU usage and also opens up access to weapon upgrade modules like damage and tracking mods) what phrasing would be clearest?The current name of "Weapon Upgrades" very clearly indicates what modules you gain access for by training the skill, but doesn't really describe the bonus provided by the skill itself. Something like "Weapon CPU Optimization" has the opposite problem. It describes the skill bonus but not the modules you get access to. Can we find something that elegantly works for both?
Weapon upgrades configuration
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Sin Dekko
POS Party Ember Sands
0
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Posted - 2016.06.07 07:01:32 -
[128] - Quote
CCP Fozzie wrote:Hey folks. Just got a small change today about which I want to start gathering feedback.
We're planning on reducing the prereqs for training the Advanced Weapon Upgrades skill from it's current level of Weapon Upgrades 5, to require Weapon Upgrades 4 instead.
If we go forward with it, this change would likely come in our 118.6 release at the end of June.
I have a feeling that the feedback here will be mostly positive, but I'm definitely interested in hearing what you think either way. Thanks!
My thinking would be to just combine CPU and grid bonuses and just spread the effect over the 2 skills. That way it's a reasonable progression. Lvl 5 could still be required then. As a prerequisite I would expect a level 5 to be acceptable. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
281
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Posted - 2016.06.07 07:24:51 -
[129] - Quote
Maybe even reduce AWU requirement to WU 3 or even 2 ? WU itself is a very useful skill and should be trained to 5 asap anyway. |
Chewytowel Haklar
KarmaFleet Goonswarm Federation
174
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Posted - 2016.06.07 09:57:16 -
[130] - Quote
Weapon Fitting |
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Althalus Stenory
Flying Blacksmiths
59
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Posted - 2016.06.07 11:45:02 -
[131] - Quote
Why not renaming both into weapon cpu upgrade, and weapon powergrid upgrade (or smth like this), remove prereq and adjust skill ranks ? So we can train both when / if we need them. |
Ragnar Sorlandschip
The Scope Gallente Federation
2
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Posted - 2016.06.07 11:55:56 -
[132] - Quote
I'll take a potshot at Weapon Interfacing.
Instead of getting better at the CPU or upgrades, you get better at the stuff between those and the weapons. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3052
|
Posted - 2016.06.07 15:07:38 -
[133] - Quote
Performance Weapon Generation
Combat Processor Upgrades |
Danetta Valens
Phayder Research
1
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Posted - 2016.06.08 01:32:03 -
[134] - Quote
Nevyn Auscent wrote:Sama Dobrota wrote:CCP Fozzie,
i know this is off-topic, but PLEASE, make Micro Auxiliary Power Core II require Capacitor Management 4 not 5 ! this is frigsize module after all
Thanks It's also a T2 module which is specialisation. You can use Micro power corers without 5, Just use the T1, Meta & Faction variants instead. Terrible argumentation. |
Nevyn Auscent
Broke Sauce
3282
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Posted - 2016.06.08 06:43:29 -
[135] - Quote
Danetta Valens wrote: Terrible argumentation.
Frigates are also not a newbie ship. They don't need to be able to fit all 'frigate sized' modules with low skill training. Frigates are simply a small ship. Any ship is viable end game, so the 'It's a frigate module' is no justification for a fast train. And T2 should always require specialisation and be consistent across the game, and that standard currently is train the skill to V. If every T2 module was going to drop to IV, that's a different story, but asking for it for just one module because 'it's frigate sized' is not good justification and in that case the T2 specialisation being V remaining makes sense. |
Skir Skor
Stay Frosty. A Band Apart.
33
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Posted - 2016.06.08 11:30:15 -
[136] - Quote
If your going to the effort of 'fixing' stuff you might as well change Weapons Upgrade to a Int/Mem map. |
Ripard Teg
Ice Fire Warriors Escalating Entropy
1258
|
Posted - 2016.06.08 16:09:29 -
[137] - Quote
Weapon Fitting Optimization Advanced Weapon Fitting Optimization
I can see the problem: you want the two skill names to be thematically linked, which is hard to do yet still stay consistent with the "X" and "Advanced X" meta you have established elsewhere.
The alternative is to change both skills so that Weapon Upgrades gives a large CPU bonus and a large grid bonus per level, and AWU gives a smaller CPU bonus and a smaller grid bonus per level. So you end up in the same place, but you get there quicker. That appeals to me in terms of making the skills more friendly to new players. But if you really need that last couple of percent, you still have to train the Advanced skill to V to get them.
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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Lugh Crow-Slave
2799
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Posted - 2016.06.11 06:18:06 -
[138] - Quote
CCP Fozzie wrote:You folks are the reason I can't ever just make a small change. :P With your "good ideas" and "well reasoned additions" bah humbug. I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change:
- Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
- Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
- Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4
letting people use 5 drones from the start would also be nice (idk what you would do with the skill) but it is odd that to use that weapon system you need to train its base skill to 5 could you imagine if launcher operation or gunnery worked in a similar way? Drones are no longer just a secondary system. now even T1 frigs use 5 lights as their primary armament
Citadel worm hole tax
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Daichi Yamato
Xero Security and Technologies
3301
|
Posted - 2016.06.12 12:21:12 -
[139] - Quote
Lugh Crow-Slave wrote:CCP Fozzie wrote:You folks are the reason I can't ever just make a small change. :P With your "good ideas" and "well reasoned additions" bah humbug. I've got a small set of other skill prereqs inspired by the GMP idea that we're investigating in addition to the AWU change:
- Reducing the requirements for training the second tier factional ewar strength skills (Signal Dispersion, Signal Suppression, Signature Focusing and Weapon Destabilization) from CPU Management level 5 to 4
- Reducing the requirements for training Nanite Operation and Nanite Interfacing from Mechanics level 5 to 4
- Reducing the requirements for training Guided Missile Precision from Missile Launcher Operation level 5 to 4
letting people use 5 drones from the start would also be nice (idk what you would do with the skill) but it is odd that to use that weapon system you need to train its base skill to 5 could you imagine if launcher operation or gunnery worked in a similar way? Drones are no longer just a secondary system. now even T1 frigs use 5 lights as their primary armament
I'll even add that we could lower the required skills for light drones. Needing drones to level three before you can use anything but civilian drones is also annoying.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Frostys Virpio
Yet another corpdot.
2913
|
Posted - 2016.06.13 13:07:02 -
[140] - Quote
Ripard Teg wrote:Weapon Fitting Optimization Advanced Weapon Fitting Optimization
I can see the problem: you want the two skill names to be thematically linked, which is hard to do yet still stay consistent with the "X" and "Advanced X" meta you have established elsewhere.
The alternative is to change both skills so that Weapon Upgrades gives a large CPU bonus and a large grid bonus per level, and AWU gives a smaller CPU bonus and a smaller grid bonus per level. So you end up in the same place, but you get there quicker. That appeals to me in terms of making the skills more friendly to new players. But if you really need that last couple of percent, you still have to train the Advanced skill to V to get them.
The names should be really similar if we go with this but if they stay as they are with effect on 2 different stats, the name should show this by not just being X and advanced X. |
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First Navigator
Guild Navigators
0
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Posted - 2016.06.13 13:44:56 -
[141] - Quote
CCP, for once I would like to hear the real motivation behind a decision, such as this. I don't like the direction at all. |
Jeremiah Saken
The Fall of Leviathan
607
|
Posted - 2016.06.14 09:59:48 -
[142] - Quote
Keep it going Fozzman. The more artificial barriers like lvl V skills needed to play that doesn't change anything but waiting to train and ship spinning in station is better for this game. I would like to see all V prequisited for T2 hulls reduced to lvl IV. No reason to lock content this way.
I am the 85%
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elitatwo
Eve Minions O.U.Z.O. Alliance
1255
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Posted - 2016.06.14 11:06:00 -
[143] - Quote
Raging Bull Unchained wrote:Could also just call it:
- Weapon powergrid management - Weapon processor (cpu) management
Keep it simple :)
Or weapon mounting management and weapon integration management.
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Jessica Danikov
Network Danikov
454
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Posted - 2016.06.15 01:38:07 -
[144] - Quote
You could just split the CPU/PG bonuses over both skills and keep the WU/AWU nomenclature (e.g. halve the bonuses, but grant them for levels of both skills). |
Lucas Quaan
Sniggerdly Pandemic Legion
134
|
Posted - 2016.06.15 22:54:09 -
[145] - Quote
While you are looking at skills, Visibility could use an update to its description regarding citadels. |
Berrik Radhok
Ten Dollar Bond GoonSwarm
12
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Posted - 2016.06.23 15:26:17 -
[146] - Quote
Advanced Spaceship Command is a prime canidate for this sort of thing. It's an obnoxious 30 day grind. |
Kara Nebail
Brave Newbies Inc. Brave Collective
0
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Posted - 2016.06.26 15:35:26 -
[147] - Quote
So, will this be in the patch tuesday? Not mentioned in patchnotes... |
Cade Windstalker
457
|
Posted - 2016.06.26 16:06:55 -
[148] - Quote
Kara Nebail wrote:So, will this be in the patch tuesday? Not mentioned in patchnotes...
Doesn't say "June" or "110.6" in the title, so I'm going to assume no. |
Kara Nebail
Brave Newbies Inc. Brave Collective
0
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Posted - 2016.06.26 17:21:42 -
[149] - Quote
Cade Windstalker wrote:Doesn't say "June" or "110.6" in the title, so I'm going to assume no.
CCP Fozzie wrote:If we go forward with it, this change would likely come in our 118.6 release at the end of June.
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Cade Windstalker
457
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Posted - 2016.06.26 18:09:14 -
[150] - Quote
Kara Nebail wrote:Cade Windstalker wrote:Doesn't say "June" or "110.6" in the title, so I'm going to assume no. CCP Fozzie wrote:If we go forward with it, this change would likely come in our 118.6 release at the end of June.
Yup, but they haven't updated the OP, the thread, or the title so it seems likely this either this got pushed back or scrapped entirely (possible, but unlikely since it's still stickied).
It's also possible they just forgot to put it in the patch/patch notes, and I'm certainly glad you thought to ask, I'm just assuming based on the information we have available. :) |
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Abra Ka Dabra
Signal Cartel EvE-Scout Enclave
2
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Posted - 2016.06.27 07:55:52 -
[151] - Quote
It is D-Day for me to put WU V in the queue! I know I will need it at sooner rather than later, but at the minute I could use the 8days for something fun.
So Fozzie is it in or out? |
HandelsPharmi
Pharmi on CharBazaar
1814
|
Posted - 2016.06.28 05:40:23 -
[152] - Quote
Jessica Danikov wrote:You could just split the CPU/PG bonuses over both skills and keep the WU/AWU nomenclature (e.g. halve the bonuses, but grant them for levels of both skills).
More or less, impossible to do so...
Level 5 = a bonus of 1.5000
split in two skills, it would result in something like 10th root of 1.5000 = (1.50000) ^1/10 = (1.50000)^0,1 = ~ 1.041379
4 % bonus per level (skill 1 and skill 2) would result in 1.04 ^ 5 * 1.04 ^5 = 1.4802
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Enntis Mitri
EVE University Ivy League
0
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Posted - 2016.06.28 14:19:08 -
[153] - Quote
Was just able to confirm that it was implemented today even though it was not in the patch notes. |
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