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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 13:06:56 -
[1] - Quote
Hey folks,
Psycho Sisters here with some changes to the camera again, this time wile docked, docking, undocking, changing ships and logging in to space.
Changes while docked:
- Right-click pan
- Right+Left mouse button zoom
- FOV zoom using ALT + zoom
- Added some movement to the super hangar, you can change the pitch and zoom
Camera animations We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it.
- Clicking the mouse anywhere in space should cancel the animation and return control to you
- Right-click should open the context menu so insta-undocks etc should all function without issue
- Your zoom level should be retained when undocking and the animation has finished or been cancelled
The following groups of ships should get no animations when docking or changing into them because they are too big:
- Force Auxiliary
- Dreadnought
- Super Carrier
- Titan
Known Issues:
- Docking camera is not smooth in smaller ships
- Docking camera is not cancelled with mouse click
- Amarr stations where you undock vertically up, some might say space north, the camera animation does not feel great
- Changing ships removes all the UI during fade to black phase
- Using track option immediately after undocking will crash the client
Let us know what you think, CCP Claymore on behalf of Psycho Sisters
Quality Assurance Analyst
Team Psycho Sisters
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Albert Madullier
Vanishing Point. The Initiative.
55
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Posted - 2016.06.08 14:02:17 -
[2] - Quote
still no 21:9 FOV? why was it removed in the march release?
it's still gonna be vert- for fov settings instead of hor+ for ultrawide users? |
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 14:13:51 -
[3] - Quote
Albert Madullier wrote:still no 21:9 FOV? why was it removed in the march release?
it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?
I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out.
Not sure I understand what you mean by: "it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?"
Quality Assurance Analyst
Team Psycho Sisters
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Bleyddyn apRhys
Aliastra Gallente Federation
5
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Posted - 2016.06.08 14:23:41 -
[4] - Quote
CCP Claymore wrote:...logging in to space....
I can't imagine I'll ever get to see this particular animation. By the time my client finishes loading and the UI actually shows up and is useable, my login/emergency warp is already over and I've been sitting in space for several seconds. |
NightmareX
Coreli Corporation Mercenary Coalition
696
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Posted - 2016.06.08 15:01:37 -
[5] - Quote
As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back?
Here is a list of my current EVE / PVP videos:
1: Asteroid Madness
2: Clash of the Empires
3: Suddenly Spaceships fighting in Tama
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 15:08:32 -
[6] - Quote
NightmareX wrote:As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back?
I am not sure I follow, was it different to how it is now?
Quality Assurance Analyst
Team Psycho Sisters
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NightmareX
Coreli Corporation Mercenary Coalition
696
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Posted - 2016.06.08 15:30:52 -
[7] - Quote
CCP Claymore wrote:NightmareX wrote:As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back? I am not sure I follow, was it different to how it is now? Well, today, you have to manually spin the ships around to be able to spin them in stations. But back in the days of 'The Second Genesis' and 'Exodus' expansions, you could basicly just enable an option to let the ships spins themself in station.
Have a look at this video that shows you the Caracal, Raven and some other ships automaticly spinning in station where the ship fitting window is also opened: https://www.youtube.com/watch?v=o_DoVBKozkc
Look from 27 seconds to see the Caracal. And if you go to 9 minutes and 8 seconds, you can see the Raven do the same spin.
This option to let the ships spins themself is the option i want back. And i'm sure many other old school players want's this back to .
Here is a list of my current EVE / PVP videos:
1: Asteroid Madness
2: Clash of the Empires
3: Suddenly Spaceships fighting in Tama
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 15:45:19 -
[8] - Quote
NightmareX wrote:CCP Claymore wrote:NightmareX wrote:As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back? I am not sure I follow, was it different to how it is now? Well, today, you have to manually spin the ships around to be able to spin them in stations. But back in the days of 'The Second Genesis' and 'Exodus' expansions, you could basicly just enable an option to let the ships spins themself in station. Have a look at this video that shows you the Caracal, Raven and some other ships automaticly spinning in station where the ship fitting window is also opened: https://www.youtube.com/watch?v=o_DoVBKozkcLook from 27 seconds to see the Caracal. And if you go to 9 minutes and 8 seconds, you can see the Raven do the same spin. This option to let the ships spins themself is the option i want back. And i'm sure many other old school players want's this back to .
Ahhhhh well before my time! :)
There are no plans to bring it back at the moment.
Quality Assurance Analyst
Team Psycho Sisters
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NightmareX
Coreli Corporation Mercenary Coalition
696
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Posted - 2016.06.08 15:54:04 -
[9] - Quote
CCP Claymore wrote:NightmareX wrote:CCP Claymore wrote:NightmareX wrote:As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back? I am not sure I follow, was it different to how it is now? Well, today, you have to manually spin the ships around to be able to spin them in stations. But back in the days of 'The Second Genesis' and 'Exodus' expansions, you could basicly just enable an option to let the ships spins themself in station. Have a look at this video that shows you the Caracal, Raven and some other ships automaticly spinning in station where the ship fitting window is also opened: https://www.youtube.com/watch?v=o_DoVBKozkcLook from 27 seconds to see the Caracal. And if you go to 9 minutes and 8 seconds, you can see the Raven do the same spin. This option to let the ships spins themself is the option i want back. And i'm sure many other old school players want's this back to . Ahhhhh well before my time! :) There are no plans to bring it back at the moment. Ok, thanks for the answer. Now i wasn't expecting to see it back in EVE in a long time anyways. All i hope is that this thing is on the list of things that might come to EVE in the future
Here is a list of my current EVE / PVP videos:
1: Asteroid Madness
2: Clash of the Empires
3: Suddenly Spaceships fighting in Tama
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binaryAegis
Nova Express Silent Requiem
9
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Posted - 2016.06.08 15:55:21 -
[10] - Quote
Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera? |
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Albert Madullier
Vanishing Point. The Initiative.
55
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Posted - 2016.06.08 15:55:29 -
[11] - Quote
CCP Claymore wrote:Albert Madullier wrote:still no 21:9 FOV? why was it removed in the march release?
it's still gonna be vert- for fov settings instead of hor+ for ultrawide users? I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out. Not sure I understand what you mean by: "it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?"
vert- is when 21:9 aspect ratios cut the top and bottom off of the screen to fit, and hor+ (the proper more accepted way) is when 21:9 aspect ratios actually get to see more of the screen on the sides |
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 15:58:04 -
[12] - Quote
binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera?
None at the moment.
It is something I would like to raise with the team though.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 15:58:45 -
[13] - Quote
Albert Madullier wrote:CCP Claymore wrote:Albert Madullier wrote:still no 21:9 FOV? why was it removed in the march release?
it's still gonna be vert- for fov settings instead of hor+ for ultrawide users? I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out. Not sure I understand what you mean by: "it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?" vert- is when 21:9 aspect ratios cut the top and bottom off of the screen to fit, and hor+ (the proper more accepted way) is when 21:9 aspect ratios actually get to see more of the screen on the sides
Thanks for the explanation.
Quality Assurance Analyst
Team Psycho Sisters
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binaryAegis
Nova Express Silent Requiem
9
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Posted - 2016.06.08 16:04:13 -
[14] - Quote
CCP Claymore wrote:binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera? None at the moment. It is something I would like to raise with the team though.
Well that's better than nothing, so thank you for at least wanting to pursue this. I'm hopeful that this feature can be restored, because without it I have to reorganize my whole UI to accommodate my tracking target being stuck in the center of the screen as opposed to the upper left quarter, and it's also much less cinematic in my opinion.
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Albert Madullier
Vanishing Point. The Initiative.
55
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Posted - 2016.06.08 16:27:51 -
[15] - Quote
any chance of getting a simple fov slider in the options if a proper 21:9 fov won't be put in,?
fov options are a pretty important option in pc gaming which im sure everyone would appreciate |
Circumstantial Evidence
326
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Posted - 2016.06.08 17:57:45 -
[16] - Quote
Please give us an option to disable forced camera move during the gate jump animation, even if the animation is not aligned with ship's orientation. Some players have noted since the feature was introduced, that it's cool the first couple times, but annoying from then on. Forcing the switch from 3rd to 1st person view, is the worst part of it. |
Amaya Rei
Soul Takers
6
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Posted - 2016.06.08 18:14:09 -
[17] - Quote
Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone? |
Lord Haur
Star Frontiers Brotherhood of Spacers
117
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Posted - 2016.06.08 18:59:35 -
[18] - Quote
Undocking appears to force the FOV to match that used in the new animation. This is extremely jarring and requires the player to adjust every time they undock if their desired FOV is different. |
Albert Madullier
Vanishing Point. The Initiative.
55
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Posted - 2016.06.08 19:06:11 -
[19] - Quote
Lord Haur wrote:Undocking appears to force the FOV to match that used in the new animation. This is extremely jarring and requires the player to adjust every time they undock if their desired FOV is different.
i was literally just about to post this, it leaves it zoomed further in than normal and looks horrible
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Rath Valent
235MeV Waterboard Comedy Tour
4
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Posted - 2016.06.08 20:14:53 -
[20] - Quote
Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.
Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.
RV
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Sparinta
Lonestar Distribution Inc. Waterboard Comedy Tour
0
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Posted - 2016.06.08 20:40:24 -
[21] - Quote
Rath Valent wrote:Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.
Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.
RV
Yes, please, both of the above!
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Legion40k
Hard Knocks Inc. Hard Knocks Citizens
107
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Posted - 2016.06.08 22:08:52 -
[22] - Quote
When undocking the FOV resets to some sort of weird close zoom-in so I have to ALT+scroll alll the way out to make it normal - is this intentional or will it remember I never want to reduce my FOV like this? xD
Great improvements overall though (y) |
helana Tsero
Science and Trade Institute Caldari State
518
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Posted - 2016.06.08 23:23:40 -
[23] - Quote
Can you change the 'look at camera' zoom level' when looking at a citadel. So we can zoom in and actualy see the citadel.
Seems pointless to have all this great art and not be able to zoom in close to look at it.
This also applies when your inside a citadel and viewing the outside cam. (need a much greater zoom level)
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
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Nivin Sajjad
Halal Gunnery Death by Degrees
12
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Posted - 2016.06.09 04:08:53 -
[24] - Quote
CCP Claymore wrote:We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it.
If you really mean that, then for the love of Bob let us get a toggle to permanently turn it off. Players should get an option to completely opt out of the new animations, and not fight the interface just to "opt out" every time they board a new ship or undock from station. Right now the unsolicited full screen rotation and perspective changes are actually causing me to experience motion sickness. As much as players joke about "literally unplayable" over every little change, if this feature doesn't get an option to be completely turned off, then for me after the next patch the game really will become literally unplayable. |
helana Tsero
Science and Trade Institute Caldari State
518
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Posted - 2016.06.09 08:45:54 -
[25] - Quote
Nivin Sajjad wrote:CCP Claymore wrote:We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it. If you really mean that, then for the love of Bob let us get a toggle to permanently turn it off. Players should get an option to completely opt out of the new animations, and not fight the interface just to "opt out" every time they board a new ship or undock from station. Right now the unsolicited full screen rotation and perspective changes are actually causing me to experience motion sickness. As much as players joke about "literally unplayable" over every little change, if this feature doesn't get an option to be completely turned off, then for me after the next patch the game really will become literally unplayable.
the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:33:16 -
[26] - Quote
Amaya Rei wrote:Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone?
At the moment you can't disable it on Singularity, but we will see how the feedback is in the coming next week or so.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:39:56 -
[27] - Quote
Rath Valent wrote:Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.
Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.
RV
The speed thing is on my list of things to raise with the team. So I have no answer on that just now other than I will see what I can do.
And keybindings is also something on my list to raise with the team.
So hold tight for now.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:40:58 -
[28] - Quote
Lord Haur wrote:Undocking appears to force the FOV to match that used in the new animation. This is extremely jarring and requires the player to adjust every time they undock if their desired FOV is different.
Will take a look.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:41:26 -
[29] - Quote
Legion40k wrote:When undocking the FOV resets to some sort of weird close zoom-in so I have to ALT+scroll alll the way out to make it normal - is this intentional or will it remember I never want to reduce my FOV like this? xD
Great improvements overall though (y)
Totally not intentional, going to take a look today.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:48:48 -
[30] - Quote
helana Tsero wrote:Can you change the 'look at camera' zoom level' when looking at a citadel. So we can zoom in and actualy see the citadel.
Seems pointless to have all this great art and not be able to zoom in close to look at it.
This also applies when your inside a citadel and viewing the outside cam. (need a much greater zoom level)
Potentially, it is not on our plans at the moment.
It would be cool though to zoom in a little closer on the Citadels
Quality Assurance Analyst
Team Psycho Sisters
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