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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 13:06:56 -
[1] - Quote
Hey folks,
Psycho Sisters here with some changes to the camera again, this time wile docked, docking, undocking, changing ships and logging in to space.
Changes while docked:
- Right-click pan
- Right+Left mouse button zoom
- FOV zoom using ALT + zoom
- Added some movement to the super hangar, you can change the pitch and zoom
Camera animations We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it.
- Clicking the mouse anywhere in space should cancel the animation and return control to you
- Right-click should open the context menu so insta-undocks etc should all function without issue
- Your zoom level should be retained when undocking and the animation has finished or been cancelled
The following groups of ships should get no animations when docking or changing into them because they are too big:
- Force Auxiliary
- Dreadnought
- Super Carrier
- Titan
Known Issues:
- Docking camera is not smooth in smaller ships
- Docking camera is not cancelled with mouse click
- Amarr stations where you undock vertically up, some might say space north, the camera animation does not feel great
- Changing ships removes all the UI during fade to black phase
- Using track option immediately after undocking will crash the client
Let us know what you think, CCP Claymore on behalf of Psycho Sisters
Quality Assurance Analyst
Team Psycho Sisters
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Albert Madullier
Vanishing Point. The Initiative.
55
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Posted - 2016.06.08 14:02:17 -
[2] - Quote
still no 21:9 FOV? why was it removed in the march release?
it's still gonna be vert- for fov settings instead of hor+ for ultrawide users? |
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 14:13:51 -
[3] - Quote
Albert Madullier wrote:still no 21:9 FOV? why was it removed in the march release?
it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?
I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out.
Not sure I understand what you mean by: "it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?"
Quality Assurance Analyst
Team Psycho Sisters
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Bleyddyn apRhys
Aliastra Gallente Federation
5
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Posted - 2016.06.08 14:23:41 -
[4] - Quote
CCP Claymore wrote:...logging in to space....
I can't imagine I'll ever get to see this particular animation. By the time my client finishes loading and the UI actually shows up and is useable, my login/emergency warp is already over and I've been sitting in space for several seconds. |
NightmareX
Coreli Corporation Mercenary Coalition
696
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Posted - 2016.06.08 15:01:37 -
[5] - Quote
As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back?
Here is a list of my current EVE / PVP videos:
1: Asteroid Madness
2: Clash of the Empires
3: Suddenly Spaceships fighting in Tama
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 15:08:32 -
[6] - Quote
NightmareX wrote:As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back?
I am not sure I follow, was it different to how it is now?
Quality Assurance Analyst
Team Psycho Sisters
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NightmareX
Coreli Corporation Mercenary Coalition
696
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Posted - 2016.06.08 15:30:52 -
[7] - Quote
CCP Claymore wrote:NightmareX wrote:As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back? I am not sure I follow, was it different to how it is now? Well, today, you have to manually spin the ships around to be able to spin them in stations. But back in the days of 'The Second Genesis' and 'Exodus' expansions, you could basicly just enable an option to let the ships spins themself in station.
Have a look at this video that shows you the Caracal, Raven and some other ships automaticly spinning in station where the ship fitting window is also opened: https://www.youtube.com/watch?v=o_DoVBKozkc
Look from 27 seconds to see the Caracal. And if you go to 9 minutes and 8 seconds, you can see the Raven do the same spin.
This option to let the ships spins themself is the option i want back. And i'm sure many other old school players want's this back to .
Here is a list of my current EVE / PVP videos:
1: Asteroid Madness
2: Clash of the Empires
3: Suddenly Spaceships fighting in Tama
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 15:45:19 -
[8] - Quote
NightmareX wrote:CCP Claymore wrote:NightmareX wrote:As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back? I am not sure I follow, was it different to how it is now? Well, today, you have to manually spin the ships around to be able to spin them in stations. But back in the days of 'The Second Genesis' and 'Exodus' expansions, you could basicly just enable an option to let the ships spins themself in station. Have a look at this video that shows you the Caracal, Raven and some other ships automaticly spinning in station where the ship fitting window is also opened: https://www.youtube.com/watch?v=o_DoVBKozkcLook from 27 seconds to see the Caracal. And if you go to 9 minutes and 8 seconds, you can see the Raven do the same spin. This option to let the ships spins themself is the option i want back. And i'm sure many other old school players want's this back to .
Ahhhhh well before my time! :)
There are no plans to bring it back at the moment.
Quality Assurance Analyst
Team Psycho Sisters
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NightmareX
Coreli Corporation Mercenary Coalition
696
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Posted - 2016.06.08 15:54:04 -
[9] - Quote
CCP Claymore wrote:NightmareX wrote:CCP Claymore wrote:NightmareX wrote:As an old school player who loved the old ship spinning option we had in stations in the old days, i'm gonna ask if that's something that would be possible to get back? I am not sure I follow, was it different to how it is now? Well, today, you have to manually spin the ships around to be able to spin them in stations. But back in the days of 'The Second Genesis' and 'Exodus' expansions, you could basicly just enable an option to let the ships spins themself in station. Have a look at this video that shows you the Caracal, Raven and some other ships automaticly spinning in station where the ship fitting window is also opened: https://www.youtube.com/watch?v=o_DoVBKozkcLook from 27 seconds to see the Caracal. And if you go to 9 minutes and 8 seconds, you can see the Raven do the same spin. This option to let the ships spins themself is the option i want back. And i'm sure many other old school players want's this back to . Ahhhhh well before my time! :) There are no plans to bring it back at the moment. Ok, thanks for the answer. Now i wasn't expecting to see it back in EVE in a long time anyways. All i hope is that this thing is on the list of things that might come to EVE in the future
Here is a list of my current EVE / PVP videos:
1: Asteroid Madness
2: Clash of the Empires
3: Suddenly Spaceships fighting in Tama
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binaryAegis
Nova Express Silent Requiem
9
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Posted - 2016.06.08 15:55:21 -
[10] - Quote
Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera? |
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Albert Madullier
Vanishing Point. The Initiative.
55
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Posted - 2016.06.08 15:55:29 -
[11] - Quote
CCP Claymore wrote:Albert Madullier wrote:still no 21:9 FOV? why was it removed in the march release?
it's still gonna be vert- for fov settings instead of hor+ for ultrawide users? I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out. Not sure I understand what you mean by: "it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?"
vert- is when 21:9 aspect ratios cut the top and bottom off of the screen to fit, and hor+ (the proper more accepted way) is when 21:9 aspect ratios actually get to see more of the screen on the sides |
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 15:58:04 -
[12] - Quote
binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera?
None at the moment.
It is something I would like to raise with the team though.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
361
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Posted - 2016.06.08 15:58:45 -
[13] - Quote
Albert Madullier wrote:CCP Claymore wrote:Albert Madullier wrote:still no 21:9 FOV? why was it removed in the march release?
it's still gonna be vert- for fov settings instead of hor+ for ultrawide users? I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out. Not sure I understand what you mean by: "it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?" vert- is when 21:9 aspect ratios cut the top and bottom off of the screen to fit, and hor+ (the proper more accepted way) is when 21:9 aspect ratios actually get to see more of the screen on the sides
Thanks for the explanation.
Quality Assurance Analyst
Team Psycho Sisters
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binaryAegis
Nova Express Silent Requiem
9
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Posted - 2016.06.08 16:04:13 -
[14] - Quote
CCP Claymore wrote:binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera? None at the moment. It is something I would like to raise with the team though.
Well that's better than nothing, so thank you for at least wanting to pursue this. I'm hopeful that this feature can be restored, because without it I have to reorganize my whole UI to accommodate my tracking target being stuck in the center of the screen as opposed to the upper left quarter, and it's also much less cinematic in my opinion.
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Albert Madullier
Vanishing Point. The Initiative.
55
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Posted - 2016.06.08 16:27:51 -
[15] - Quote
any chance of getting a simple fov slider in the options if a proper 21:9 fov won't be put in,?
fov options are a pretty important option in pc gaming which im sure everyone would appreciate |
Circumstantial Evidence
326
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Posted - 2016.06.08 17:57:45 -
[16] - Quote
Please give us an option to disable forced camera move during the gate jump animation, even if the animation is not aligned with ship's orientation. Some players have noted since the feature was introduced, that it's cool the first couple times, but annoying from then on. Forcing the switch from 3rd to 1st person view, is the worst part of it. |
Amaya Rei
Soul Takers
6
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Posted - 2016.06.08 18:14:09 -
[17] - Quote
Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone? |
Lord Haur
Star Frontiers Brotherhood of Spacers
117
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Posted - 2016.06.08 18:59:35 -
[18] - Quote
Undocking appears to force the FOV to match that used in the new animation. This is extremely jarring and requires the player to adjust every time they undock if their desired FOV is different. |
Albert Madullier
Vanishing Point. The Initiative.
55
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Posted - 2016.06.08 19:06:11 -
[19] - Quote
Lord Haur wrote:Undocking appears to force the FOV to match that used in the new animation. This is extremely jarring and requires the player to adjust every time they undock if their desired FOV is different.
i was literally just about to post this, it leaves it zoomed further in than normal and looks horrible
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Rath Valent
235MeV Waterboard Comedy Tour
4
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Posted - 2016.06.08 20:14:53 -
[20] - Quote
Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.
Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.
RV
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Sparinta
Lonestar Distribution Inc. Waterboard Comedy Tour
0
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Posted - 2016.06.08 20:40:24 -
[21] - Quote
Rath Valent wrote:Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.
Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.
RV
Yes, please, both of the above!
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Legion40k
Hard Knocks Inc. Hard Knocks Citizens
107
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Posted - 2016.06.08 22:08:52 -
[22] - Quote
When undocking the FOV resets to some sort of weird close zoom-in so I have to ALT+scroll alll the way out to make it normal - is this intentional or will it remember I never want to reduce my FOV like this? xD
Great improvements overall though (y) |
helana Tsero
Science and Trade Institute Caldari State
518
|
Posted - 2016.06.08 23:23:40 -
[23] - Quote
Can you change the 'look at camera' zoom level' when looking at a citadel. So we can zoom in and actualy see the citadel.
Seems pointless to have all this great art and not be able to zoom in close to look at it.
This also applies when your inside a citadel and viewing the outside cam. (need a much greater zoom level)
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
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Nivin Sajjad
Halal Gunnery Death by Degrees
12
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Posted - 2016.06.09 04:08:53 -
[24] - Quote
CCP Claymore wrote:We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it.
If you really mean that, then for the love of Bob let us get a toggle to permanently turn it off. Players should get an option to completely opt out of the new animations, and not fight the interface just to "opt out" every time they board a new ship or undock from station. Right now the unsolicited full screen rotation and perspective changes are actually causing me to experience motion sickness. As much as players joke about "literally unplayable" over every little change, if this feature doesn't get an option to be completely turned off, then for me after the next patch the game really will become literally unplayable. |
helana Tsero
Science and Trade Institute Caldari State
518
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Posted - 2016.06.09 08:45:54 -
[25] - Quote
Nivin Sajjad wrote:CCP Claymore wrote:We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it. If you really mean that, then for the love of Bob let us get a toggle to permanently turn it off. Players should get an option to completely opt out of the new animations, and not fight the interface just to "opt out" every time they board a new ship or undock from station. Right now the unsolicited full screen rotation and perspective changes are actually causing me to experience motion sickness. As much as players joke about "literally unplayable" over every little change, if this feature doesn't get an option to be completely turned off, then for me after the next patch the game really will become literally unplayable.
the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:33:16 -
[26] - Quote
Amaya Rei wrote:Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone?
At the moment you can't disable it on Singularity, but we will see how the feedback is in the coming next week or so.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:39:56 -
[27] - Quote
Rath Valent wrote:Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.
Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.
RV
The speed thing is on my list of things to raise with the team. So I have no answer on that just now other than I will see what I can do.
And keybindings is also something on my list to raise with the team.
So hold tight for now.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:40:58 -
[28] - Quote
Lord Haur wrote:Undocking appears to force the FOV to match that used in the new animation. This is extremely jarring and requires the player to adjust every time they undock if their desired FOV is different.
Will take a look.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:41:26 -
[29] - Quote
Legion40k wrote:When undocking the FOV resets to some sort of weird close zoom-in so I have to ALT+scroll alll the way out to make it normal - is this intentional or will it remember I never want to reduce my FOV like this? xD
Great improvements overall though (y)
Totally not intentional, going to take a look today.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 09:48:48 -
[30] - Quote
helana Tsero wrote:Can you change the 'look at camera' zoom level' when looking at a citadel. So we can zoom in and actualy see the citadel.
Seems pointless to have all this great art and not be able to zoom in close to look at it.
This also applies when your inside a citadel and viewing the outside cam. (need a much greater zoom level)
Potentially, it is not on our plans at the moment.
It would be cool though to zoom in a little closer on the Citadels
Quality Assurance Analyst
Team Psycho Sisters
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helana Tsero
Science and Trade Institute Caldari State
518
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Posted - 2016.06.09 10:32:10 -
[31] - Quote
Feedback.
- Docking / undocking animation is very well done and looks good. It is a little jerky when docking. (as you have noted in issues)
- Playing the docking animation when switching ships/pod is not necessary. It just wastes time when you need to switch ships in a hurry and as our Pods are visible/stored in the hanger (as showed in CQ) it is not realistic / lore correct to have the pods enter the hanger from the station corridor.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
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Arsine Elgan
Republic Military School Minmatar Republic
7
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Posted - 2016.06.09 13:15:50 -
[32] - Quote
So what is with the ship spinning on dock, undock, login when in station?
Did you really do that on purpose? Are you going to make us watch that crap over and over again?
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Arsine Elgan
Republic Military School Minmatar Republic
7
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Posted - 2016.06.09 13:24:16 -
[33] - Quote
helana Tsero wrote:the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan.
And why, why would you do this crap at all?
Docking camera? WTF?
How about doing something useful and fix plex and injectors in citadels. Fix faction warfare so you do have your standings destroyed and can't go anywhere.
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CCP Claymore
C C P C C P Alliance
365
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Posted - 2016.06.09 13:48:20 -
[34] - Quote
Arsine Elgan wrote:So what is with the ship spinning on dock, undock, login when in station?
Did you really do that on purpose? Are you going to make us watch that crap over and over again?
Yes.
Quality Assurance Analyst
Team Psycho Sisters
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helana Tsero
Science and Trade Institute Caldari State
518
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Posted - 2016.06.09 14:00:57 -
[35] - Quote
Arsine Elgan wrote:helana Tsero wrote:the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan. And why, why would you do this crap at all? Docking camera? WTF? How about doing something useful and fix plex and injectors in citadels. Fix faction warfare so you do have your standings destroyed and can't go anywhere. Fix lighting so we don't get blinded when we do a jump, or pan around in space. How is opportunities working out for you?
This forum section is to help the Devs test new features.. its not a place to comment on what you think development priorities should be...
Now go away.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
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Sky Marshal
Core Industry. Circle-Of-Two
130
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Posted - 2016.06.09 15:38:46 -
[36] - Quote
Well, the new camera animation are cool, I have to admit but... like the billboard and the new shaders in station, they will be forgotten within few days because they aren't really useful, sorry to say that.
...but still they will need some code maintenance, while at the same time you removed features like the Load Station Environment because of the code maintenance, even if it was a really useful feature.
I don't "get" CCP anymore. Or maybe the contrary, I get it. I just don't want to admit it. |
Arsine Elgan
Republic Military School Minmatar Republic
7
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Posted - 2016.06.09 16:23:33 -
[37] - Quote
CCP Claymore wrote:Arsine Elgan wrote:So what is with the ship spinning on dock, undock, login when in station?
Did you really do that on purpose? Are you going to make us watch that crap over and over again?
Yes.
It's your game. Kinda like watching a movie trailer everytime you dock and undock.
I'll take the others advise and bio on my way out this time, then I won't have to look at such horrid crap.
So go live. |
Torgeir Hekard
I MYSELF AND ME
263
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Posted - 2016.06.09 16:24:52 -
[38] - Quote
Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.
All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets. |
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CCP Claymore
C C P C C P Alliance
369
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Posted - 2016.06.09 16:33:39 -
[39] - Quote
Torgeir Hekard wrote:Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.
All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets.
Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.
Quality Assurance Analyst
Team Psycho Sisters
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Soldarius
O C C U P Y Test Alliance Please Ignore
1501
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Posted - 2016.06.09 16:50:15 -
[40] - Quote
Bleyddyn apRhys wrote:CCP Claymore wrote:...logging in to space.... I can't imagine I'll ever get to see this particular animation. By the time my client finishes loading and the UI actually shows up and is useable, my login/emergency warp is already over and I've been sitting in space for several seconds.
This happens because the required resource files have changed (happens frequently on the test server), and need to be downloaded again. It should stop happening once the required resources have been downloaded.
http://youtu.be/YVkUvmDQ3HY
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Sky Marshal
Core Industry. Circle-Of-Two
130
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Posted - 2016.06.09 17:20:46 -
[41] - Quote
The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.
I don't know if it is wanted but the FOV is broken each time I jump a gate. It gives a "tunnel vision" effect at each gate and must be corrected by hand. I hope it is just a bug in a whole, I don't need a "wormhole remanent effect as long you are cloaked" who would be bugged... |
Torgeir Hekard
I MYSELF AND ME
263
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Posted - 2016.06.09 18:29:13 -
[42] - Quote
CCP Claymore wrote: Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.
Please take a look at non-100% scan result contrast (non-existent) and global map statistics (unusable).
I'm honestly trying to get used to the new map, but scanning makes my eyes bleed because results, and global statistic are easier to read by mouse-hovering over 100500 systems. |
Ion Nizer
Guardians of the Gate I Aim To Misbehave
0
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Posted - 2016.06.09 20:15:04 -
[43] - Quote
Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.
Right clicking to access bookmarks? I usually have the Places window open and scrolled to the undock bookmark I want to use while still in the station. Might want to try that.
But you raise a good point, there should be a checkbox to disable this for people who undock in dangerous situations and every second counts. I'll +1 this suggestion wholeheartedly.
Otherwise, I kind of like the new animations. I wish they had been enabled on Tranquility when I was showing Eve to my friend last night, the extra cinematics adds a lot to showing off ships to impressionable newbies. What would be even cooler is if your current ship turned around and left and passed the new one coming in to park in your hangar. While I'm at it... those other ship docks should show ships other people are in while docked. Maybe just corp members for security, but would be neat to see your friends ships. Maybe corps with offices in a station get a corp docking interior with room for everyone's ships (with limits). Heck, screw walking in stations. Let me fly my ship around in there to visit other peoples hangars. Ok, now I'm rambling. Ahem.
The new camera options in the station are nice too. Can finally get a better view of what's going on. Little improvements like this are nice sprinkled along with major features and bug fixes. |
MarkeeDragon
Aliastra Gallente Federation
18
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Posted - 2016.06.09 20:58:50 -
[44] - Quote
CCP Claymore wrote:binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera? None at the moment. It is something I would like to raise with the team though.
This is something that I have been and still am very upset that it was removed. This feature was the only way to see your ship up close, the focus area ie. gate, ship asteroid etc. and enjoy the surroundings. The way it is now you either can not see the target or you have focus on the target and all you see is the ass end of your ship.
PLEASE put this back in. |
Arsine Elgan
Republic Military School Minmatar Republic
7
|
Posted - 2016.06.09 21:26:45 -
[45] - Quote
CCP Claymore wrote:Amaya Rei wrote:Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone? At the moment you can't disable it on Singularity, but we will see how the feedback is in the coming next week or so.
Yea, because
if (i=0) { }
is hard when you're irrelevant. Just look at the stargate animation. |
Arsine Elgan
Republic Military School Minmatar Republic
7
|
Posted - 2016.06.09 21:51:44 -
[46] - Quote
helana Tsero wrote:the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan.
Or more likely failed the Autism test that CCP did.
https://www.reddit.com/r/Eve/comments/4n69s4/eve_survey_asking_hidden_autism_questions/
You would have to be seriously autistic to be entertained by this, over and over everytime you docked.
Yea, that's gaming isn't it. Pure action, interactive gaming experience. |
Arsine Elgan
Republic Military School Minmatar Republic
7
|
Posted - 2016.06.09 21:52:39 -
[47] - Quote
x |
helana Tsero
Science and Trade Institute Caldari State
519
|
Posted - 2016.06.09 23:44:17 -
[48] - Quote
Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes...
Your doing it wrong.
As others have said. Just go to people and places. Open up you folder where your insta undock is stored, Select open folder. and now you should have a moveable and resizable folder window with the BMs which you can drag to the centre of your screen (or anywhere there is no UI to get in the way.) Press undock, then use the radial menu on the BM to immediatly warp when the warp button glows.. This is usually even before you can see the grid load.
Thats by far the best way to use insta undocks.
Right clicking in space is slower and much more prone to failer due to structures and even ships being in the way of your ability to right click.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
|
Messenger Of Truth
Butlerian Crusade
49
|
Posted - 2016.06.09 23:47:42 -
[49] - Quote
I'm looking forward to the new undock animations. The gate jump animation was pretty good - in spite of the irritation caused by losing control of the camera as you jump. |
Nashira Draco
Republic Military School Minmatar Republic
0
|
Posted - 2016.06.10 00:14:05 -
[50] - Quote
helana Tsero wrote:Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes... Your doing it wrong. As others have said. Just go to people and places. Open up you folder where your insta undock is stored, Select open folder. and now you should have a moveable and resizable folder window with the BMs which you can drag to the centre of your screen (or anywhere there is no UI to get in the way.) Press undock, then use the radial menu on the BM to immediatly warp when the warp button glows.. This is usually even before you can see the grid load. Thats by far the best way to use insta undocks. Right clicking in space is slower and much more prone to failer due to structures and even ships being in the way of your ability to right click.
This forum section is to help the Devs test new features.. its not a place to comment on how other people should or should not play the game.
Now go away. |
|
Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
130
|
Posted - 2016.06.10 01:49:07 -
[51] - Quote
The FOV changes back to default every time you go through a gate and dock. This in annoying as it is nauseating in its default view for me.
I hope this is not planned as it is annoying needing to change settings every time I change session. |
Arkon Olacar
Jump Drive Appreciation Society
554
|
Posted - 2016.06.10 01:52:19 -
[52] - Quote
CCP Claymore wrote:Amaya Rei wrote:Will we have the choice to disable the new "camera animations" when docking, undocking, etc. Or is it going to be forced on everyone? At the moment you can't disable it on Singularity, but we will see how the feedback is in the coming next week or so.
I would highly recommend including that option. |
helana Tsero
Science and Trade Institute Caldari State
520
|
Posted - 2016.06.10 01:52:35 -
[53] - Quote
Nashira Draco wrote:helana Tsero wrote:Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes... Your doing it wrong. As others have said. Just go to people and places. Open up you folder where your insta undock is stored, Select open folder. and now you should have a moveable and resizable folder window with the BMs which you can drag to the centre of your screen (or anywhere there is no UI to get in the way.) Press undock, then use the radial menu on the BM to immediatly warp when the warp button glows.. This is usually even before you can see the grid load. Thats by far the best way to use insta undocks. Right clicking in space is slower and much more prone to failer due to structures and even ships being in the way of your ability to right click. This forum section is to help the Devs test new features.. its not a place to comment on how other people should or should not play the game. Now go away.
I think you used the wrong alt.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
|
Nivin Sajjad
Halal Gunnery Death by Degrees
14
|
Posted - 2016.06.10 03:47:35 -
[54] - Quote
helana Tsero wrote:Nivin Sajjad wrote:CCP Claymore wrote:We have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it. If you really mean that, then for the love of Bob let us get a toggle to permanently turn it off. Players should get an option to completely opt out of the new animations, and not fight the interface just to "opt out" every time they board a new ship or undock from station. Right now the unsolicited full screen rotation and perspective changes are actually causing me to experience motion sickness. As much as players joke about "literally unplayable" over every little change, if this feature doesn't get an option to be completely turned off, then for me after the next patch the game really will become literally unplayable. the new docking/ undocking camera is an extremely slow and gentle pan.... Honestly if your getting motion sickness from this you should immediately check yourself into hospital for a brain scan. It's not so much the speed as it is the combination of unprompted perspective and angle changes being brought up repeatedly. People don't even need a room to spin all that quickly before getting nauseous, and that's exactly what the game is now doing. You might be able to tolerate seeing it a dozen times a play session, but others won't. |
Draiyman
Origin. White Legion.
6
|
Posted - 2016.06.10 04:53:15 -
[55] - Quote
Not going to hate on you "CCP" for trying to implement new features into the game that some players may enjoy.
Plz always put the option in to disable useless ones such as this when possible. |
Grookshank
Jump Drive Appreciation Society
82
|
Posted - 2016.06.10 08:08:20 -
[56] - Quote
helana Tsero wrote:Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes... Your doing it wrong. As others have said. Just go to people and places. Open up you folder where your insta undock is stored, Select open folder. and now you should have a moveable and resizable folder window with the BMs which you can drag to the centre of your screen (or anywhere there is no UI to get in the way.) Press undock, then use the radial menu on the BM to immediatly warp when the warp button glows.. This is usually even before you can see the grid load. Thats by far the best way to use insta undocks. Right clicking in space is slower and much more prone to failer due to structures and even ships being in the way of your ability to right click. This is an opinion at best. I'd rather call it nonsense. Open people and places plus scroll/sort to find bookmark is in no way faster than just using the rightclick menu. |
|
CCP Claymore
C C P C C P Alliance
373
|
Posted - 2016.06.10 10:44:39 -
[57] - Quote
Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.
I don't know if it is wanted but the FOV is broken after I jump a gate, tested multiple time. It gives a "tunnel vision" FOV after jumping and must be corrected by hand. I hope it is just a bug as a whole, I don't need a "jumpgate/wormhole remanent effect as long you are cloaked" who would be bugged...
Yeah it is a fair point, it is an issue with the stations where you come out vertaically as far as I am aware and I am asking for it to be looked at.
The FOV fishbowl thing after gate jumping is a bug.
Quality Assurance Analyst
Team Psycho Sisters
|
|
Gavriel P Polux
Wildly Inappropriate Goonswarm Federation
5
|
Posted - 2016.06.10 10:48:12 -
[58] - Quote
As eye candy these features are great. When one just wants to admire the beauty of Eve, these changes are nice little touches.
But there's always a but.
As others have mentioned, the constant camera (zoom-FOV) changes are annoying at best. I don't want my FOV to dynamically change (had the option disabled), please consider respecting that switch in connection to these features. Also, these should not affect gameplay in any way (lag, fade to black undock issues, TiDi behavior?), thus the option to turn them off (especially the undock animation) would be greatly appreciated. |
Grookshank
Jump Drive Appreciation Society
85
|
Posted - 2016.06.10 11:46:37 -
[59] - Quote
CCP Claymore wrote:Sky Marshal wrote:The animation at undocking is very annoying and somewhat dangerous. Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.
I don't know if it is wanted but the FOV is broken after I jump a gate, tested multiple time. It gives a "tunnel vision" FOV after jumping and must be corrected by hand. I hope it is just a bug as a whole, I don't need a "jumpgate/wormhole remanent effect as long you are cloaked" who would be bugged... Yeah it is a fair point, it is an issue with the stations where you come out vertaically as far as I am aware and I am asking for it to be looked at. The FOV fishbowl thing after gate jumping is a bug. You implement a feature that let's us cancel the animation every time (click in space every time), so the solution is obvious: let us turn the animation off permanently as a option. |
Ammzi
Dreddit Test Alliance Please Ignore
1908
|
Posted - 2016.06.10 12:17:38 -
[60] - Quote
I would like to be able to disable all these camera animations.
I am a PVP'er, I play to kill ****. If someone delays me 5 seconds and makes my camera bob around because I am trying to ship into something to kill someone then that is a BIG PROBLEM.
Come on, the dark fade out of the screen? CCP please.
FUNCTIONALITY >>>>>>>> BEAUTY |
|
Daemun Khanid
Kameiran Order Team Amarrica
570
|
Posted - 2016.06.10 12:52:32 -
[61] - Quote
Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it.
Daemun of Khanid
|
|
CCP Claymore
C C P C C P Alliance
373
|
Posted - 2016.06.10 14:01:06 -
[62] - Quote
Daemun Khanid wrote:Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it.
These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.
Quality Assurance Analyst
Team Psycho Sisters
|
|
Drelnar
Brave Newbies Inc. Brave Collective
0
|
Posted - 2016.06.10 15:04:40 -
[63] - Quote
CCP Claymore wrote:Hey folks, Camera animationsWe have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it. - Clicking the mouse anywhere in space should cancel the animation and return control to you
- Right-click should open the context menu so insta-undocks etc should all function without issue
- Your zoom level should be retained when undocking and the animation has finished or been cancelled
Let us know what you think, CCP Claymore on behalf of Psycho Sisters
Besisdes the known issue i all these:
a) when undocking right clicking give the context menu for the station meaning insta undocks are not avaible. you have to manually zoom out to be able to right click somewhre not on the station to be able to insta undock. b) when undocked the camera does not return to the position it had when you dock, it stays zoomed in way too much.
c) and this annoys me the most, when you change ships when docked the screen becomes black for a second to start the animation. This just looks awful when swichting between ships alot.
The animation should be changed from:
remove current ship from view, turn camera to where the new ship is coming so you tun camera towards the ship thats being rolled in. dont just blacken the screen to start the animation its sloppy. |
ISD Dorrim Barstorlode
isd community communications liaisons
7131
|
Posted - 2016.06.10 15:14:32 -
[64] - Quote
Removed a troll post.
ISD Dorrim Barstorlode
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Ammzi
Dreddit Test Alliance Please Ignore
1908
|
Posted - 2016.06.10 18:36:22 -
[65] - Quote
CCP Claymore wrote:Daemun Khanid wrote:Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it. These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.
I get that. And thank god the UI disappearing during black fade is a bug. But it's extremely disorienting and when you jump into a ship you might need to repair it or insure it or other stuff and you can actually do this on the ship model itself. But if it's moving about I can't do that.
|
Daemun Khanid
Kameiran Order Team Amarrica
570
|
Posted - 2016.06.10 20:47:17 -
[66] - Quote
CCP Claymore wrote:Daemun Khanid wrote:Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it. These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.
Thank you, thats great to hear. You have my permission to continue. jk ofc but in seriousness I appreciate the effort that continues to go into the game after so many years and look forward to previewing these.
Daemun of Khanid
|
Regan Rotineque
The Scope Gallente Federation
392
|
Posted - 2016.06.10 22:06:01 -
[67] - Quote
Was at first excited when i saw something on reddit saying there was new animations for docking / un-docking
Thought it might be your ship entering the station/citadel kinda thing.
Tried it....discovered it was not
Although I am not 100% diametrically opposed to this, i really do not see what we are fixing I found the current iteration of these to be a bit disruptive. Some of it seemed to stutter (jerky) I tried with small, med and freighter sized ships, in stations and in citadels.
The undock seemed worse than the docking process - stuttered more and if you are needing an insta warp it felt like it was preventing me from getting away quickly - which if your cargo is full leaving Jita IV undock you want to gtfo as fast as possible. Also it felt like the camera was not working correctly.
Overall I would say we should keep what we have. This is not really making anything faster, nor is it making it better. The current fade and reappear is working fine, there is no loading bar to cover up. The change for the gate animations was to cover something that was tangible, had a loading bar. This is covering that moment of ship outside to inside but i would suggest that its not necessary. This is reminding me of gong......something someone thought up was cool....but nobody who plays the game would ever in 1000 years want to hear. The practical application vs the "hey I have a cool idea".
As I said I am not diametrically opposed to the idea of something.....but im not sold on this.
One other thing.....when warping i noted that things felt funny....like I was looking through the bottom of a glass. Has there been a change to the visuals? Its almost fisheye like and quite distracting. Even just looking around felt weird like I was looking through a lens of some sort. Is this something that can be disabled ?
Cheers
~Regan~
edit: One last thing you may want to sticky this thread ....I am sure there will be more feedback :) |
Arlyn Nightblade
24th Imperial Crusade Amarr Empire
2
|
Posted - 2016.06.10 22:34:07 -
[68] - Quote
CCP Claymore wrote:Daemun Khanid wrote:Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it. These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.
Thank you CCP for listening to some of these concerns, the ability to disable the animation completely would be very much appreciated by those players who do not want to "click" or have to move the camera every single time on undock to cancel the animation... |
Arsine Elgan
Republic Military School Minmatar Republic
8
|
Posted - 2016.06.11 02:59:08 -
[69] - Quote
CCP Claymore wrote:Daemun Khanid wrote:Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it. These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.
Yea, but that's a lie.
This is amusing, the only thing I see here is put your garbage in if you need to, just make sure you add an option to turn it off. The same with your reddit alt troll post, btw, why did you delete your comments? But you seem to have these delusions of grandeur and it's quite laughable.
It will be amusing to see the rage thread if you force this on everyone. |
Monstah Khaos
ElevenBravo
12
|
Posted - 2016.06.11 17:44:01 -
[70] - Quote
Honestly I hate the docking/undocking animations, Especially when you switch ships in station. It is an extra I don't really think adds anything to the game. If most are like me, I do things fast in station when doing a swap and the time to animation just makes things appear to be 2 steps behind me.
|
|
Crosi Wesdo
War and Order
1939
|
Posted - 2016.06.11 19:22:45 -
[71] - Quote
Still no way to make panning on the vertical axis the same speed as horizontal axis. This meams you require twice as much input to look up and down as left and right. Interestingly, when you right click to free-pan, the vertical and horizontal axis has the same speed.
Zoom increments are too large when zoomed past being able to see your ship. The result of this is it can be hard to find a zoom that is comfortable and adjusting zoom results in such a large shift that it can be disorientating.
Interestingly again, the both button zoom is smooth wiith no obvious increments at all, which is nice, but its max zoom is so low that its entirely useless for the creation of undock bookmarks since the zoom was essential to seeing the docking bay on stations clearly from great distance.
Maximum camera pan out is about 200km, as opposed to 1000km of the old camera. This limits the situational awareness specially with these new grid sizes and carriers ability to engage at 4000+km. This also means that on the mouse wheel, there are very few increments between not being able to see your ship and max zoom out. This means that critical zone useful for kiting is so sensitive to control in comparison to the old camera that its basically awkward. Especially on a ratchet-less scroll wheel mouse, where zooming from just the edge of being able to see your ship, to max zoom out is just a tiny movement on the wheel. |
Alstevar Eastern
Caldari State
5
|
Posted - 2016.06.12 15:36:15 -
[72] - Quote
Why no post about these changes first on "Upcoming Feature and Change Feedback Center" or did i miss it ?
Camera animations Changing ship.
I dislike to see the camera moving on that way for so less. Only one spotlight on the ship is not a good idea, too bright on some and too less covered on others.
Proposal :
- The camera rotate (same tranquility rotation) to a fix position during the ship change for hiding the appear/disappearance to nowhere. The changed ship go up and disappear out of view and the new fly to the center. Something more transitional for the fitting window can be interesting.
- Add on each station something like the pilon in the Caldari station and choose to add some spotlights starting from it.
Camera animations logging in to space.
The current version isn't bad for a sporadic use if you can deactivate it.
Proposal :
- Reduce the undock time and add an animation showing the ship going to the loggin in to space point without really appearing in space until done.
Your effective personal standings need to be higher to see the player's signature.
|
Aaron Eyrou
Cannon Ball In The Pool
21
|
Posted - 2016.06.12 21:34:40 -
[73] - Quote
CCP Claymore wrote:binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera? None at the moment. It is something I would like to raise with the team though.
This is the only reason I stuck with the old camera. You took it away from me now I only have three choices. 1st My ship covering my target/ destination 2nd My ship disappearing off the screen 3rd My ship staying on the screen but so small I can barely see it
None of these options works for me. I use to watch my ship and target but now I just click in the overview and wait for the chore to be done. It's not worth watching the ships on the screen anymore. It's very unpleasant to watch. As of right now I just mess with market orders or PI and then log off. I'm really thinking about quitting. If I'm not enjoying what I see on my screen why should I stick around?
I've been playing off and on since 2010, this is the 1st time that I've wanted to quit for good! |
Aaron Eyrou
Cannon Ball In The Pool
21
|
Posted - 2016.06.12 21:55:11 -
[74] - Quote
Sky Marshal wrote:Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.
I like to open people/places before I undock. Right click -> warp to 0 is faster this way. No chance of me clicking something I don't want. I'm usually in warp at the 1st second. Decreases the chance of being bumped at Jita. |
Torgeir Hekard
I MYSELF AND ME
268
|
Posted - 2016.06.13 14:50:39 -
[75] - Quote
God please kill the new camera with fire and damn the people who made it to -15 eyesight.
I either get maximum zoom after each undock or maximum fisheye after each gate jump.
It's like every session change includes a random FOV change. |
Crosi Wesdo
War and Order
1940
|
Posted - 2016.06.13 20:50:32 -
[76] - Quote
Torgeir Hekard wrote:God please kill the new camera with fire and damn the people who made it to -15 eyesight.
I either get maximum zoom after each undock or maximum fisheye after each gate jump.
It's like every session change includes a random FOV change.
This tbh. Just undocked a freighter from jita.
First thing, im looking down the nose of my Ark. Then when i try to control the camera it is unresponsive for the first second while it zooms away from my ship even though thats not what i told it to do.Then i get to control my camera finally. What a privilege.
Then warp to sobaseki so i can jump to my target system, soon as i jump gate i end up with god awful fish eye cam. No settings in the menu have changed.
Jump to my target system, still have max fish eye lens. - Have to toggle the 'acid trip FOV' in options to get it back to normal.
Most interestingly, my freighter pilot is in a rookie corp, but now i cannot seem to dock in my gallente FW station. I get the dialogue box that you would expect to recieve if you were caldari FW trying to dock in a gallente station.
My fighter alt has zero corp history and has been in rookie corp since he was created.
So i guess this is due for release next week?
Stop trying to add intrusive polish to the camera, which seems to be forcing you to add intrusive fixes to fix the problems introduced by your polish. I know this is a test server, but its in a truly awful state on the test server right now and the changes seem to be adding more polish problems instead of fixing the issues with the camera on TQ |
Te High
High Corporation Ultimate Space
0
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Posted - 2016.06.13 22:37:32 -
[77] - Quote
my eyes broken. is it possible to turn this off? |
FoxFire Ayderan
223
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Posted - 2016.06.14 19:34:16 -
[78] - Quote
This sounds great. Love when you improve the immersiveness of Eve.
Though I'm not sure I understand how this works. Will we see our ships coming into and leaving the hanger?
Or is this just a camera effect?
I'm hoping for the former, but the latter is still better than nothing.
Keep up the great work and thanks for not listening to the gripers and nay-sayers.
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Utremi Fasolasi
The Scope Gallente Federation
487
|
Posted - 2016.06.15 00:57:37 -
[79] - Quote
The login/docking animation is kind of neat but makes me instantly seasick. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1255
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Posted - 2016.06.15 11:40:52 -
[80] - Quote
Looks cool when your ship is slowly moved to your hangar and then turns of the engines when you dock or change your ship.
I have one issue though, 2 nights ago I undocked a Phoenix and wanted to warp to a buddy but had to cancel warp and wait and then warped again but the camera got stuck and you could no longer switch between any of the views or spin the camera.
I had to dock and relog to fix it.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Myrddin Calyx
Merch Industrial Goonswarm Federation
5
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Posted - 2016.06.16 04:45:39 -
[81] - Quote
CCP Claymore wrote:Albert Madullier wrote:still no 21:9 FOV? why was it removed in the march release?
it's still gonna be vert- for fov settings instead of hor+ for ultrawide users? I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out. Not sure I understand what you mean by: "it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?"
vert- decreases the vertical FOV to fit the expanded horizontal width
hor+ just expands the horizontal FOV
this is pretty basic camera stuff
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Grookshank
Jump Drive Appreciation Society
91
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Posted - 2016.06.16 13:59:35 -
[82] - Quote
If you don't give us the option to disable it completely in the options menu, can you please at least add a way to cancel it in station after docking and switching ships by a leftclick on screen like it works when undocked? |
marVLs
742
|
Posted - 2016.06.16 16:55:50 -
[83] - Quote
Well docking/ship changing camera now looks good (but still not sure if it wont be irritating over time) but undocking camera is bad, first of it should not show your ship from front but maybe zoom to it from behind? Second and most iritating thing is that changing of field of view when you move mouse and that camera shake? This will bring huuuge butthurt ;) |
NightmareX
Coreli Corporation Mercenary Coalition
696
|
Posted - 2016.06.16 17:52:40 -
[84] - Quote
I'm all happy with the camera changes in station and when you undock. But for the love of god, do something with the X and Y axis sensitivity on the camera when you are undocked. It's a pain in the ass to move the camera angle around when you have 'ALT + Mousewheel' (FOV) scrolled in to the maximum and then move the camera around. It's very hard to keep something in focus because the second you move the mouse a tiny bit, the camera jumps like a rocket to somewhere where you will have problems to find the spot you was looking at back.
That makes it so we have to put the FOV back to default and then find the spot again and then FOV zoom in again.
It would be great if you @ CCP could have made an X & Y axis sensitivity slider for the camera in the option so peoples can adjust that so it's perfect for us users.
Here is a list of my current EVE / PVP videos:
1: Asteroid Madness
2: Clash of the Empires
3: Suddenly Spaceships fighting in Tama
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Regan Rotineque
The Scope Gallente Federation
394
|
Posted - 2016.06.17 06:13:30 -
[85] - Quote
Thought I would try this again.......
I can live with the docking though i find the ship moving into the bay weird - i try to zoom/unzoom usually on ships but cannot do anything until it stops in the middle.
I can live with the ship changing - same issue as above, but its not the end of the world.
I cannot live with the undock - its simply too disruptive - i see that i can break it by moving, but the whole angle on my ship is wrong and its just ....not fun. Please do not implement this.
Cheers
Regan |
Maja Chou
54
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Posted - 2016.06.17 11:09:29 -
[86] - Quote
Nice in station animation/movement and yes it looks great and stuff BUT
i am realy going motion sick if i see those cycling^^ even if i use more as one char or have to dock verry often i cant watch eve anymore!
So PLEASE give us an option to stop that
Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.
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Mesacc
New Big Dog Mining
21
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Posted - 2016.06.17 12:24:44 -
[87] - Quote
CCP Claymore wrote:binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera? None at the moment. It is something I would like to raise with the team though.
Any update on this? I find it very discouraging that this is not being worked on already, especially considering there are pages and pages of feedback on this in the 118.5 feedback thread that have gone unanswered. You guys wanna add fluff like docking animations...fine, but please, functionality should come first.
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Eli Stan
Center for Advanced Studies Gallente Federation
510
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Posted - 2016.06.17 15:46:56 -
[88] - Quote
I finally got the opportunity to spend a couple hours on SISI last night, including lots of docking and undocking. Honestly at this point I'd turn it all off if I could. The undocking camera movement isn't too bad and is easily cancelable by clicking, but canceling sometimes puts the camera into an unexpected position. The docking camera movement started making me feel sick after the second or third time. I literally had to look away until it finished, or do something like set a window to block most of the screen. |
Crosi Wesdo
War and Order
1940
|
Posted - 2016.06.17 21:30:30 -
[89] - Quote
I personally dont get any kind of sickness from the camera, ive posted my issues many times for ccp to ignore them.
But perhaps for those that do have this problem have an option for 'disable all unnecessary and intrusive polish that while giving someone a job to do is actually making the game less enjoyable to play even if it looks better on youtube and twitch videos' option.
This should return the camera to the exact characteristics of the old camera.
Everyone would be happy.
Like they used to be in regards to the camera.
Anything short of this is a tacit admission that CCP does not want people to be happy with the most fundamental aspect of their game. |
Maja Chou
54
|
Posted - 2016.06.17 22:09:54 -
[90] - Quote
i thought CCP learned from VR Game designing a view movement (or even point of view movement) who is NOT initiated from the player is the worst think you can do^^ (and even from first gate animations)
was few min on sisi and if i leave from amarr station the background stars and station move counterclockwise if i go in the station the hangar wall and lights move clockwise i see both behind/arround my windows or ship in the middle of the screen and cant avoid it exept never dock undock?
sry but in both case i do something who arent change my camera view because that would be extra clicks like using next system in route with radialmanu or use yellow stargate in overview or just use my hangar to move stuff in or out the ships or set up marktorders or what ever and all need a focusing on one point on screen to do my work who ist NOT moving but all the backround isnt static and cycles arround and i see it trugh the transparent windows^^ (i have lot of it not transparent because maybee im eyes arent that good i dont know)
sry but this is verry bad or is it an "evil plan" to move us all out of stations into space?
PLEASE give us an option to switch both out and yes i would even like a hangarview without the videowalls like a fu%&ing orwell TV you cant switch out and a slow ship wobbling who bring blinking light who was behind the ship in my view and distrub my fokusing on other important stuff because there is a light blinking on one edge of the screen who hoo!
Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.
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Ivory Harcourt
Space Ants Fidelas Constans
10
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Posted - 2016.06.19 01:47:31 -
[91] - Quote
Another motion sickness person reporting in.
It is weird, because normally I don't have motion sickness even in games that actually warn about it (mostly VR and so on). Can you please let us to opt out from those animations?
Also, not a health issue more like annoying thing - is there a possibility to turn off those stupid ads in the station/citadel? We are being targeted by aggressive advertisement in real life, we don't really need it in EVE. Or well, at least me, others probably like it, dunno. |
Lugh Crow-Slave
2819
|
Posted - 2016.06.19 11:34:39 -
[92] - Quote
can i turn off please
Citadel worm hole tax
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The Economist
Logically Consistent
34
|
Posted - 2016.06.21 17:34:04 -
[93] - Quote
CCPlease give us the ability to turn the new docking/undocking/ship change camera OFF.
Please.
With a cherry on top. |
Advenat Bedala
Facehoof Out of Sight.
188
|
Posted - 2016.06.21 23:30:51 -
[94] - Quote
You do same mistake one more time. So I'll cry it loud.
DO NOT ROTATE CAMERA WITHOUT MANUAL COMMAND
You did this mistake in gate animations. You did this mistake in early new camera. When camera rotating without my command I have sort of nausea. I don't think I'm only one having such problems. |
Cometopappa
Science and Trade Institute Caldari State
10
|
Posted - 2016.06.28 14:33:18 -
[95] - Quote
The Economist wrote:CCPlease give us the ability to turn the new docking/undocking/ship change camera OFF.
Please.
With a cherry on top.
YES! It's driving me crazy! let us turn it off. |
Ageanal Olerie
Federal Navy Academy Gallente Federation
26
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Posted - 2016.06.28 18:06:38 -
[96] - Quote
The docking camera is pretty cool.
I also like the camera pan for undocking. However, I also liked the very cool and ever changing views of the stations I would get while undocking prior to the new undocking camera.
So while I may occassionally use the new undocking camera, I would like to be able to change to the old way the undocking camera was (which was presumably based on how you had the camera set prior to docking).
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Kaivarian Coste
Beyond Imports and Exports
20
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Posted - 2016.06.29 20:27:10 -
[97] - Quote
Wow, so CCP ignored this thread and is now inflicting mass nausea on thousands of innocent players. :/ |
Circumstantial Evidence
345
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Posted - 2016.07.01 22:26:01 -
[98] - Quote
Cross posting from this link: go to linked post to add Likes
CCP Mimic wrote:Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
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Arsine Elgan
Republic Military School Minmatar Republic
13
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Posted - 2016.07.02 13:07:08 -
[99] - Quote
CCP Claymore wrote:Torgeir Hekard wrote:Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.
All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets. Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.
Yep, denounces gate jump animation, enables far worse animations. Devs now scrambling to clean up CCP Claymore's mess.
Why is he here? They need to get rid of him before he screws up more crap.
13 years of devs and they would not enable movie trailer footage in game Causality Trailer
Even in that video it wasn't as lame as what was done in the game.
I don't care what you think, if you ever think at all.
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Sparinta
Lonestar Distribution Inc. Waterboard Comedy Tour
0
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Posted - 2016.07.13 12:31:44 -
[100] - Quote
CCP Claymore wrote:Rath Valent wrote:Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.
Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.
RV
The speed thing is on my list of things to raise with the team. So I have no answer on that just now other than I will see what I can do. And keybindings is also something on my list to raise with the team. So hold tight for now.
Hi CCP Claymore,
Any news from the team on the issues raised in the post above? Thanks for your response!
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Mercer Nen
Summicron Holdings
17
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Posted - 2016.07.13 19:40:30 -
[101] - Quote
CCP Claymore wrote:Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.
Any timeframe as far as improvements to the beta map? Some good stuff with it, but I still find the old one more useful for figuring out where the hell I am in New Eden. Happy to provide better feedback, but not sure where.
Personally I like the new animations. As far as the current camera, I agree with an earlier post that setting the positioning of the camera tracking is sorely missed. Also, the new camera seems to give less control. There are more choices regarding settings, but its not clear exactly what those settings do and there are some unexpected behaviours which we can't control (i.e. camera centring on your ship unexpectedly).
The UI (buttons) for controlling the camera... I'm imagining that user testing would reveal a lot of confusion for a lot of players. If nothing else why is there no visual indicator that the 3 buttons are all for camera controls? Does the functionality justify 3 buttons when there are in essence 4 different settings. Toggling auto tracking being the 4th. While I understand that you probably don't want to add more distinct visual elements to the UI (this does seem to be happening more and more), a visual clue that the buttons are for the camera would likely be useful to new players.
Overall I would say that the camera UI needs to be clearer. |
Moriar theChosen
Blue Republic RvB - BLUE Republic
16
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Posted - 2016.07.15 23:54:56 -
[102] - Quote
CCP Claymore wrote:binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera? None at the moment. It is something I would like to raise with the team though.
Please! This is the main problem with the new camera.
Even if you do a quick fix where there is only a custom tracking position for the orbit camera with the dynamic settings turned off, that would be a big improvement, and the rest could go from there. |
chaosjj
Haggis neeps 'n tatties Einstein-Rosen Brigade
87
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Posted - 2016.07.18 15:26:06 -
[103] - Quote
I do not know if others have noticed this, but when the dynamic camera movement is disables, the camera has a slight fisheye effect, this give me motion sickness, also, please give us back the option to diable the movement based on ship velocity. |
Nana Skalski
Poseidaon
13990
|
Posted - 2016.07.27 16:14:44 -
[104] - Quote
Arsine Elgan wrote:CCP Claymore wrote:Torgeir Hekard wrote:Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.
All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets. Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at. Yep, denounces gate jump animation, enables far worse animations. Devs now scrambling to clean up CCP Claymore's mess. Why is he here? They need to get rid of him before he screws up more crap. 13 years of devs and they would not enable movie trailer footage in game Causality TrailerEven in that video it wasn't as lame as what was done in the game. This docking animation is very similar in length to the ship previev animation. Its a lot shorter and looks still very decent.
If they would shortened it like presented in video, and ungroup from the dynamic camera movement option, I would switch it on and leave it switched on constantly.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17348
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Posted - 2016.08.12 01:28:51 -
[105] - Quote
hi there, just poking my head in here , on tq the live current build upon double clicking into any non pirate faction frigate client frezez and stuters, i get multiple " your amd graphics drivers have ceased to function but have recovered " before the client locks up completely
accours across any and all clients open
the most recent drivers for amd and my client flat out crashes every time i jump into (or load a client with a toon in) any non pirate frigate. works fine otherwise.
in game bug report sent with full pc specs : ID EBR-90277 unchecking "dynamic camera movement " solves this so its something to to with the new docking /undocking animation
ill apolagise if ye know all this already but im just spreading the word about the work around
=]|[=
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CCP Claymore
C C P C C P Alliance
379
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Posted - 2016.08.16 14:12:06 -
[106] - Quote
Ralph King-Griffin wrote:hi there, just poking my head in here , on tq the live current build upon double clicking into any non pirate faction frigate client frezez and stuters, i get multiple " your amd graphics drivers have ceased to function but have recovered " before the client locks up completely
accours across any and all clients open
the most recent drivers for amd and my client flat out crashes every time i jump into (or load a client with a toon in) any non pirate frigate. works fine otherwise.
in game bug report sent with full pc specs : ID EBR-90277 unchecking "dynamic camera movement " solves this so its something to to with the new docking /undocking animation
ill apolagise if ye know all this already but im just spreading the word about the work around
We are aware, but thankyou for the bug report.
One of our graphics QA is trying to track down the issue as far as I am aware. Hopefully it is sorted soon. :)
Quality Assurance Analyst
Team Psycho Sisters
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