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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Daemun Khanid
Kameiran Order Team Amarrica
570
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Posted - 2016.06.10 12:52:32 -
[61] - Quote
Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it.
Daemun of Khanid
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CCP Claymore
C C P C C P Alliance
373
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Posted - 2016.06.10 14:01:06 -
[62] - Quote
Daemun Khanid wrote:Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it.
These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.
Quality Assurance Analyst
Team Psycho Sisters
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Drelnar
Brave Newbies Inc. Brave Collective
0
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Posted - 2016.06.10 15:04:40 -
[63] - Quote
CCP Claymore wrote:Hey folks, Camera animationsWe have introduced some camera animations when docking, undocking, changing ships, and logging in to space. With these animations there are some rules they should follow so you should always be able to get control of the camera when YOU want it. - Clicking the mouse anywhere in space should cancel the animation and return control to you
- Right-click should open the context menu so insta-undocks etc should all function without issue
- Your zoom level should be retained when undocking and the animation has finished or been cancelled
Let us know what you think, CCP Claymore on behalf of Psycho Sisters
Besisdes the known issue i all these:
a) when undocking right clicking give the context menu for the station meaning insta undocks are not avaible. you have to manually zoom out to be able to right click somewhre not on the station to be able to insta undock. b) when undocked the camera does not return to the position it had when you dock, it stays zoomed in way too much.
c) and this annoys me the most, when you change ships when docked the screen becomes black for a second to start the animation. This just looks awful when swichting between ships alot.
The animation should be changed from:
remove current ship from view, turn camera to where the new ship is coming so you tun camera towards the ship thats being rolled in. dont just blacken the screen to start the animation its sloppy. |
ISD Dorrim Barstorlode
isd community communications liaisons
7131
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Posted - 2016.06.10 15:14:32 -
[64] - Quote
Removed a troll post.
ISD Dorrim Barstorlode
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Ammzi
Dreddit Test Alliance Please Ignore
1908
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Posted - 2016.06.10 18:36:22 -
[65] - Quote
CCP Claymore wrote:Daemun Khanid wrote:Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it. These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.
I get that. And thank god the UI disappearing during black fade is a bug. But it's extremely disorienting and when you jump into a ship you might need to repair it or insure it or other stuff and you can actually do this on the ship model itself. But if it's moving about I can't do that.
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Daemun Khanid
Kameiran Order Team Amarrica
570
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Posted - 2016.06.10 20:47:17 -
[66] - Quote
CCP Claymore wrote:Daemun Khanid wrote:Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it. These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.
Thank you, thats great to hear. You have my permission to continue. jk ofc but in seriousness I appreciate the effort that continues to go into the game after so many years and look forward to previewing these.
Daemun of Khanid
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Regan Rotineque
The Scope Gallente Federation
392
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Posted - 2016.06.10 22:06:01 -
[67] - Quote
Was at first excited when i saw something on reddit saying there was new animations for docking / un-docking
Thought it might be your ship entering the station/citadel kinda thing.
Tried it....discovered it was not
Although I am not 100% diametrically opposed to this, i really do not see what we are fixing I found the current iteration of these to be a bit disruptive. Some of it seemed to stutter (jerky) I tried with small, med and freighter sized ships, in stations and in citadels.
The undock seemed worse than the docking process - stuttered more and if you are needing an insta warp it felt like it was preventing me from getting away quickly - which if your cargo is full leaving Jita IV undock you want to gtfo as fast as possible. Also it felt like the camera was not working correctly.
Overall I would say we should keep what we have. This is not really making anything faster, nor is it making it better. The current fade and reappear is working fine, there is no loading bar to cover up. The change for the gate animations was to cover something that was tangible, had a loading bar. This is covering that moment of ship outside to inside but i would suggest that its not necessary. This is reminding me of gong......something someone thought up was cool....but nobody who plays the game would ever in 1000 years want to hear. The practical application vs the "hey I have a cool idea".
As I said I am not diametrically opposed to the idea of something.....but im not sold on this.
One other thing.....when warping i noted that things felt funny....like I was looking through the bottom of a glass. Has there been a change to the visuals? Its almost fisheye like and quite distracting. Even just looking around felt weird like I was looking through a lens of some sort. Is this something that can be disabled ?
Cheers
~Regan~
edit: One last thing you may want to sticky this thread ....I am sure there will be more feedback :) |
Arlyn Nightblade
24th Imperial Crusade Amarr Empire
2
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Posted - 2016.06.10 22:34:07 -
[68] - Quote
CCP Claymore wrote:Daemun Khanid wrote:Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it. These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.
Thank you CCP for listening to some of these concerns, the ability to disable the animation completely would be very much appreciated by those players who do not want to "click" or have to move the camera every single time on undock to cancel the animation... |
Arsine Elgan
Republic Military School Minmatar Republic
8
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Posted - 2016.06.11 02:59:08 -
[69] - Quote
CCP Claymore wrote:Daemun Khanid wrote:Have to agree w some of the previous posters. Eye candy is fine and dandy but if any if this increases the amount of time it takes to dock/undock/change ships I'll be more than a little irratated. I'll be fracking livid. I shouldnt even have to go through the trouble of explaining why but I probably will. Anyone who actually PLAYS EvE and doesn't just sit around station trading all day should already get it. These animations do not change any of these times. You do not need to watch them, you can change ships as quick as before, you can dock/undock/dock/undock/dock/change ship/undock/dock as quick now as you could before. The only thing that might, might, slow it down a little is that the UI is disappearing but as you can see in the known issues, we know this is an issue and we will resolve it.
Yea, but that's a lie.
This is amusing, the only thing I see here is put your garbage in if you need to, just make sure you add an option to turn it off. The same with your reddit alt troll post, btw, why did you delete your comments? But you seem to have these delusions of grandeur and it's quite laughable.
It will be amusing to see the rage thread if you force this on everyone. |
Monstah Khaos
ElevenBravo
12
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Posted - 2016.06.11 17:44:01 -
[70] - Quote
Honestly I hate the docking/undocking animations, Especially when you switch ships in station. It is an extra I don't really think adds anything to the game. If most are like me, I do things fast in station when doing a swap and the time to animation just makes things appear to be 2 steps behind me.
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Crosi Wesdo
War and Order
1939
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Posted - 2016.06.11 19:22:45 -
[71] - Quote
Still no way to make panning on the vertical axis the same speed as horizontal axis. This meams you require twice as much input to look up and down as left and right. Interestingly, when you right click to free-pan, the vertical and horizontal axis has the same speed.
Zoom increments are too large when zoomed past being able to see your ship. The result of this is it can be hard to find a zoom that is comfortable and adjusting zoom results in such a large shift that it can be disorientating.
Interestingly again, the both button zoom is smooth wiith no obvious increments at all, which is nice, but its max zoom is so low that its entirely useless for the creation of undock bookmarks since the zoom was essential to seeing the docking bay on stations clearly from great distance.
Maximum camera pan out is about 200km, as opposed to 1000km of the old camera. This limits the situational awareness specially with these new grid sizes and carriers ability to engage at 4000+km. This also means that on the mouse wheel, there are very few increments between not being able to see your ship and max zoom out. This means that critical zone useful for kiting is so sensitive to control in comparison to the old camera that its basically awkward. Especially on a ratchet-less scroll wheel mouse, where zooming from just the edge of being able to see your ship, to max zoom out is just a tiny movement on the wheel. |
Alstevar Eastern
Caldari State
5
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Posted - 2016.06.12 15:36:15 -
[72] - Quote
Why no post about these changes first on "Upcoming Feature and Change Feedback Center" or did i miss it ?
Camera animations Changing ship.
I dislike to see the camera moving on that way for so less. Only one spotlight on the ship is not a good idea, too bright on some and too less covered on others.
Proposal :
- The camera rotate (same tranquility rotation) to a fix position during the ship change for hiding the appear/disappearance to nowhere. The changed ship go up and disappear out of view and the new fly to the center. Something more transitional for the fitting window can be interesting.
- Add on each station something like the pilon in the Caldari station and choose to add some spotlights starting from it.
Camera animations logging in to space.
The current version isn't bad for a sporadic use if you can deactivate it.
Proposal :
- Reduce the undock time and add an animation showing the ship going to the loggin in to space point without really appearing in space until done.
Your effective personal standings need to be higher to see the player's signature.
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Aaron Eyrou
Cannon Ball In The Pool
21
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Posted - 2016.06.12 21:34:40 -
[73] - Quote
CCP Claymore wrote:binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera? None at the moment. It is something I would like to raise with the team though.
This is the only reason I stuck with the old camera. You took it away from me now I only have three choices. 1st My ship covering my target/ destination 2nd My ship disappearing off the screen 3rd My ship staying on the screen but so small I can barely see it
None of these options works for me. I use to watch my ship and target but now I just click in the overview and wait for the chore to be done. It's not worth watching the ships on the screen anymore. It's very unpleasant to watch. As of right now I just mess with market orders or PI and then log off. I'm really thinking about quitting. If I'm not enjoying what I see on my screen why should I stick around?
I've been playing off and on since 2010, this is the 1st time that I've wanted to quit for good! |
Aaron Eyrou
Cannon Ball In The Pool
21
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Posted - 2016.06.12 21:55:11 -
[74] - Quote
Sky Marshal wrote:Depending of the station, the said station can cover the whole screen and so make use of the right-click in space for instaundocking more slower. As I practiced the instaundock at the very first second like many others players, having the camera blocked for this very second is very frustrating and make me wonder if it won't cost me a ship sometimes.
I like to open people/places before I undock. Right click -> warp to 0 is faster this way. No chance of me clicking something I don't want. I'm usually in warp at the 1st second. Decreases the chance of being bumped at Jita. |
Torgeir Hekard
I MYSELF AND ME
268
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Posted - 2016.06.13 14:50:39 -
[75] - Quote
God please kill the new camera with fire and damn the people who made it to -15 eyesight.
I either get maximum zoom after each undock or maximum fisheye after each gate jump.
It's like every session change includes a random FOV change. |
Crosi Wesdo
War and Order
1940
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Posted - 2016.06.13 20:50:32 -
[76] - Quote
Torgeir Hekard wrote:God please kill the new camera with fire and damn the people who made it to -15 eyesight.
I either get maximum zoom after each undock or maximum fisheye after each gate jump.
It's like every session change includes a random FOV change.
This tbh. Just undocked a freighter from jita.
First thing, im looking down the nose of my Ark. Then when i try to control the camera it is unresponsive for the first second while it zooms away from my ship even though thats not what i told it to do.Then i get to control my camera finally. What a privilege.
Then warp to sobaseki so i can jump to my target system, soon as i jump gate i end up with god awful fish eye cam. No settings in the menu have changed.
Jump to my target system, still have max fish eye lens. - Have to toggle the 'acid trip FOV' in options to get it back to normal.
Most interestingly, my freighter pilot is in a rookie corp, but now i cannot seem to dock in my gallente FW station. I get the dialogue box that you would expect to recieve if you were caldari FW trying to dock in a gallente station.
My fighter alt has zero corp history and has been in rookie corp since he was created.
So i guess this is due for release next week?
Stop trying to add intrusive polish to the camera, which seems to be forcing you to add intrusive fixes to fix the problems introduced by your polish. I know this is a test server, but its in a truly awful state on the test server right now and the changes seem to be adding more polish problems instead of fixing the issues with the camera on TQ |
Te High
High Corporation Ultimate Space
0
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Posted - 2016.06.13 22:37:32 -
[77] - Quote
my eyes broken. is it possible to turn this off? |
FoxFire Ayderan
223
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Posted - 2016.06.14 19:34:16 -
[78] - Quote
This sounds great. Love when you improve the immersiveness of Eve.
Though I'm not sure I understand how this works. Will we see our ships coming into and leaving the hanger?
Or is this just a camera effect?
I'm hoping for the former, but the latter is still better than nothing.
Keep up the great work and thanks for not listening to the gripers and nay-sayers.
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Utremi Fasolasi
The Scope Gallente Federation
487
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Posted - 2016.06.15 00:57:37 -
[79] - Quote
The login/docking animation is kind of neat but makes me instantly seasick. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1255
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Posted - 2016.06.15 11:40:52 -
[80] - Quote
Looks cool when your ship is slowly moved to your hangar and then turns of the engines when you dock or change your ship.
I have one issue though, 2 nights ago I undocked a Phoenix and wanted to warp to a buddy but had to cancel warp and wait and then warped again but the camera got stuck and you could no longer switch between any of the views or spin the camera.
I had to dock and relog to fix it.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Myrddin Calyx
Merch Industrial Goonswarm Federation
5
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Posted - 2016.06.16 04:45:39 -
[81] - Quote
CCP Claymore wrote:Albert Madullier wrote:still no 21:9 FOV? why was it removed in the march release?
it's still gonna be vert- for fov settings instead of hor+ for ultrawide users? I do not know the answer to this as I have only recently taken over the camera feature, but I will ask around and see what I can find out. Not sure I understand what you mean by: "it's still gonna be vert- for fov settings instead of hor+ for ultrawide users?"
vert- decreases the vertical FOV to fit the expanded horizontal width
hor+ just expands the horizontal FOV
this is pretty basic camera stuff
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Grookshank
Jump Drive Appreciation Society
91
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Posted - 2016.06.16 13:59:35 -
[82] - Quote
If you don't give us the option to disable it completely in the options menu, can you please at least add a way to cancel it in station after docking and switching ships by a leftclick on screen like it works when undocked? |
marVLs
742
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Posted - 2016.06.16 16:55:50 -
[83] - Quote
Well docking/ship changing camera now looks good (but still not sure if it wont be irritating over time) but undocking camera is bad, first of it should not show your ship from front but maybe zoom to it from behind? Second and most iritating thing is that changing of field of view when you move mouse and that camera shake? This will bring huuuge butthurt ;) |
NightmareX
Coreli Corporation Mercenary Coalition
696
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Posted - 2016.06.16 17:52:40 -
[84] - Quote
I'm all happy with the camera changes in station and when you undock. But for the love of god, do something with the X and Y axis sensitivity on the camera when you are undocked. It's a pain in the ass to move the camera angle around when you have 'ALT + Mousewheel' (FOV) scrolled in to the maximum and then move the camera around. It's very hard to keep something in focus because the second you move the mouse a tiny bit, the camera jumps like a rocket to somewhere where you will have problems to find the spot you was looking at back.
That makes it so we have to put the FOV back to default and then find the spot again and then FOV zoom in again.
It would be great if you @ CCP could have made an X & Y axis sensitivity slider for the camera in the option so peoples can adjust that so it's perfect for us users.
Here is a list of my current EVE / PVP videos:
1: Asteroid Madness
2: Clash of the Empires
3: Suddenly Spaceships fighting in Tama
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Regan Rotineque
The Scope Gallente Federation
394
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Posted - 2016.06.17 06:13:30 -
[85] - Quote
Thought I would try this again.......
I can live with the docking though i find the ship moving into the bay weird - i try to zoom/unzoom usually on ships but cannot do anything until it stops in the middle.
I can live with the ship changing - same issue as above, but its not the end of the world.
I cannot live with the undock - its simply too disruptive - i see that i can break it by moving, but the whole angle on my ship is wrong and its just ....not fun. Please do not implement this.
Cheers
Regan |
Maja Chou
54
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Posted - 2016.06.17 11:09:29 -
[86] - Quote
Nice in station animation/movement and yes it looks great and stuff BUT
i am realy going motion sick if i see those cycling^^ even if i use more as one char or have to dock verry often i cant watch eve anymore!
So PLEASE give us an option to stop that
Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.
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Mesacc
New Big Dog Mining
21
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Posted - 2016.06.17 12:24:44 -
[87] - Quote
CCP Claymore wrote:binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera? None at the moment. It is something I would like to raise with the team though.
Any update on this? I find it very discouraging that this is not being worked on already, especially considering there are pages and pages of feedback on this in the 118.5 feedback thread that have gone unanswered. You guys wanna add fluff like docking animations...fine, but please, functionality should come first.
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Eli Stan
Center for Advanced Studies Gallente Federation
510
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Posted - 2016.06.17 15:46:56 -
[88] - Quote
I finally got the opportunity to spend a couple hours on SISI last night, including lots of docking and undocking. Honestly at this point I'd turn it all off if I could. The undocking camera movement isn't too bad and is easily cancelable by clicking, but canceling sometimes puts the camera into an unexpected position. The docking camera movement started making me feel sick after the second or third time. I literally had to look away until it finished, or do something like set a window to block most of the screen. |
Crosi Wesdo
War and Order
1940
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Posted - 2016.06.17 21:30:30 -
[89] - Quote
I personally dont get any kind of sickness from the camera, ive posted my issues many times for ccp to ignore them.
But perhaps for those that do have this problem have an option for 'disable all unnecessary and intrusive polish that while giving someone a job to do is actually making the game less enjoyable to play even if it looks better on youtube and twitch videos' option.
This should return the camera to the exact characteristics of the old camera.
Everyone would be happy.
Like they used to be in regards to the camera.
Anything short of this is a tacit admission that CCP does not want people to be happy with the most fundamental aspect of their game. |
Maja Chou
54
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Posted - 2016.06.17 22:09:54 -
[90] - Quote
i thought CCP learned from VR Game designing a view movement (or even point of view movement) who is NOT initiated from the player is the worst think you can do^^ (and even from first gate animations)
was few min on sisi and if i leave from amarr station the background stars and station move counterclockwise if i go in the station the hangar wall and lights move clockwise i see both behind/arround my windows or ship in the middle of the screen and cant avoid it exept never dock undock?
sry but in both case i do something who arent change my camera view because that would be extra clicks like using next system in route with radialmanu or use yellow stargate in overview or just use my hangar to move stuff in or out the ships or set up marktorders or what ever and all need a focusing on one point on screen to do my work who ist NOT moving but all the backround isnt static and cycles arround and i see it trugh the transparent windows^^ (i have lot of it not transparent because maybee im eyes arent that good i dont know)
sry but this is verry bad or is it an "evil plan" to move us all out of stations into space?
PLEASE give us an option to switch both out and yes i would even like a hangarview without the videowalls like a fu%&ing orwell TV you cant switch out and a slow ship wobbling who bring blinking light who was behind the ship in my view and distrub my fokusing on other important stuff because there is a light blinking on one edge of the screen who hoo!
Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.
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