| Pages: 1 2 3 [4] :: one page |
| Author |
Thread Statistics | Show CCP posts - 16 post(s) |

Ivory Harcourt
Space Ants Fidelas Constans
10
|
Posted - 2016.06.19 01:47:31 -
[91] - Quote
Another motion sickness person reporting in.
It is weird, because normally I don't have motion sickness even in games that actually warn about it (mostly VR and so on). Can you please let us to opt out from those animations?
Also, not a health issue more like annoying thing - is there a possibility to turn off those stupid ads in the station/citadel? We are being targeted by aggressive advertisement in real life, we don't really need it in EVE. Or well, at least me, others probably like it, dunno. |

Lugh Crow-Slave
2819
|
Posted - 2016.06.19 11:34:39 -
[92] - Quote
can i turn off please
Citadel worm hole tax
|

The Economist
Logically Consistent
34
|
Posted - 2016.06.21 17:34:04 -
[93] - Quote
CCPlease give us the ability to turn the new docking/undocking/ship change camera OFF.
Please.
With a cherry on top. |

Advenat Bedala
Facehoof Out of Sight.
188
|
Posted - 2016.06.21 23:30:51 -
[94] - Quote
You do same mistake one more time. So I'll cry it loud.
DO NOT ROTATE CAMERA WITHOUT MANUAL COMMAND
You did this mistake in gate animations. You did this mistake in early new camera. When camera rotating without my command I have sort of nausea. I don't think I'm only one having such problems. |

Cometopappa
Science and Trade Institute Caldari State
10
|
Posted - 2016.06.28 14:33:18 -
[95] - Quote
The Economist wrote:CCPlease give us the ability to turn the new docking/undocking/ship change camera OFF.
Please.
With a cherry on top.
YES! It's driving me crazy! let us turn it off. |

Ageanal Olerie
Federal Navy Academy Gallente Federation
26
|
Posted - 2016.06.28 18:06:38 -
[96] - Quote
The docking camera is pretty cool.
I also like the camera pan for undocking. However, I also liked the very cool and ever changing views of the stations I would get while undocking prior to the new undocking camera.
So while I may occassionally use the new undocking camera, I would like to be able to change to the old way the undocking camera was (which was presumably based on how you had the camera set prior to docking).
|

Kaivarian Coste
Beyond Imports and Exports
20
|
Posted - 2016.06.29 20:27:10 -
[97] - Quote
Wow, so CCP ignored this thread and is now inflicting mass nausea on thousands of innocent players. :/ |

Circumstantial Evidence
345
|
Posted - 2016.07.01 22:26:01 -
[98] - Quote
Cross posting from this link: go to linked post to add Likes
CCP Mimic wrote:Hi again everyone,
Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
|

Arsine Elgan
Republic Military School Minmatar Republic
13
|
Posted - 2016.07.02 13:07:08 -
[99] - Quote
CCP Claymore wrote:Torgeir Hekard wrote:Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.
All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets. Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.
Yep, denounces gate jump animation, enables far worse animations. Devs now scrambling to clean up CCP Claymore's mess.
Why is he here? They need to get rid of him before he screws up more crap.
13 years of devs and they would not enable movie trailer footage in game Causality Trailer
Even in that video it wasn't as lame as what was done in the game.
I don't care what you think, if you ever think at all.
|

Sparinta
Lonestar Distribution Inc. Waterboard Comedy Tour
0
|
Posted - 2016.07.13 12:31:44 -
[100] - Quote
CCP Claymore wrote:Rath Valent wrote:Any chance of getting back to where up/down movement and left-right movement of the camera are at the same speeds? Or at least a control to have the camera speed be the same for vertical movement as for horizontal? Having the camera move at different rates based on what direction you're moving it makes no sense in a game that requires control of a 3D space.
Also, can we have a way to remap the ALT+MouseWheel combination for fishbowl-zoom to use a different key -- or disable it to release control of the ALT key? Right now you can see what the keybinding is but you can't change it which is sort of odd when so many other keybindings can be tweaked.
RV
The speed thing is on my list of things to raise with the team. So I have no answer on that just now other than I will see what I can do. And keybindings is also something on my list to raise with the team. So hold tight for now.
Hi CCP Claymore,
Any news from the team on the issues raised in the post above? Thanks for your response!
|

Mercer Nen
Summicron Holdings
17
|
Posted - 2016.07.13 19:40:30 -
[101] - Quote
CCP Claymore wrote:Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.
Any timeframe as far as improvements to the beta map? Some good stuff with it, but I still find the old one more useful for figuring out where the hell I am in New Eden. Happy to provide better feedback, but not sure where.
Personally I like the new animations. As far as the current camera, I agree with an earlier post that setting the positioning of the camera tracking is sorely missed. Also, the new camera seems to give less control. There are more choices regarding settings, but its not clear exactly what those settings do and there are some unexpected behaviours which we can't control (i.e. camera centring on your ship unexpectedly).
The UI (buttons) for controlling the camera... I'm imagining that user testing would reveal a lot of confusion for a lot of players. If nothing else why is there no visual indicator that the 3 buttons are all for camera controls? Does the functionality justify 3 buttons when there are in essence 4 different settings. Toggling auto tracking being the 4th. While I understand that you probably don't want to add more distinct visual elements to the UI (this does seem to be happening more and more), a visual clue that the buttons are for the camera would likely be useful to new players.
Overall I would say that the camera UI needs to be clearer. |

Moriar theChosen
Blue Republic RvB - BLUE Republic
16
|
Posted - 2016.07.15 23:54:56 -
[102] - Quote
CCP Claymore wrote:binaryAegis wrote:Any word on the possibility of re-implementing the ability to set a custom tracking position like we could with the old camera? None at the moment. It is something I would like to raise with the team though.
Please! This is the main problem with the new camera.
Even if you do a quick fix where there is only a custom tracking position for the orbit camera with the dynamic settings turned off, that would be a big improvement, and the rest could go from there. |

chaosjj
Haggis neeps 'n tatties Einstein-Rosen Brigade
87
|
Posted - 2016.07.18 15:26:06 -
[103] - Quote
I do not know if others have noticed this, but when the dynamic camera movement is disables, the camera has a slight fisheye effect, this give me motion sickness, also, please give us back the option to diable the movement based on ship velocity. |

Nana Skalski
Poseidaon
13990
|
Posted - 2016.07.27 16:14:44 -
[104] - Quote
Arsine Elgan wrote:CCP Claymore wrote:Torgeir Hekard wrote:Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.
All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets. Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at. Yep, denounces gate jump animation, enables far worse animations. Devs now scrambling to clean up CCP Claymore's mess. Why is he here? They need to get rid of him before he screws up more crap. 13 years of devs and they would not enable movie trailer footage in game Causality TrailerEven in that video it wasn't as lame as what was done in the game. This docking animation is very similar in length to the ship previev animation. Its a lot shorter and looks still very decent.
If they would shortened it like presented in video, and ungroup from the dynamic camera movement option, I would switch it on and leave it switched on constantly.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17348
|
Posted - 2016.08.12 01:28:51 -
[105] - Quote
hi there, just poking my head in here , on tq the live current build upon double clicking into any non pirate faction frigate client frezez and stuters, i get multiple " your amd graphics drivers have ceased to function but have recovered " before the client locks up completely
accours across any and all clients open
the most recent drivers for amd and my client flat out crashes every time i jump into (or load a client with a toon in) any non pirate frigate. works fine otherwise.
in game bug report sent with full pc specs : ID EBR-90277 unchecking "dynamic camera movement " solves this so its something to to with the new docking /undocking animation
ill apolagise if ye know all this already but im just spreading the word about the work around
=]|[=
|
|

CCP Claymore
C C P C C P Alliance
379

|
Posted - 2016.08.16 14:12:06 -
[106] - Quote
Ralph King-Griffin wrote:hi there, just poking my head in here , on tq the live current build upon double clicking into any non pirate faction frigate client frezez and stuters, i get multiple " your amd graphics drivers have ceased to function but have recovered " before the client locks up completely
accours across any and all clients open
the most recent drivers for amd and my client flat out crashes every time i jump into (or load a client with a toon in) any non pirate frigate. works fine otherwise.
in game bug report sent with full pc specs : ID EBR-90277 unchecking "dynamic camera movement " solves this so its something to to with the new docking /undocking animation
ill apolagise if ye know all this already but im just spreading the word about the work around
We are aware, but thankyou for the bug report.
One of our graphics QA is trying to track down the issue as far as I am aware. Hopefully it is sorted soon. :)
Quality Assurance Analyst
Team Psycho Sisters
|
|
| |
|
| Pages: 1 2 3 [4] :: one page |
| First page | Previous page | Next page | Last page |