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Thread Statistics | Show CCP posts - 12 post(s) |

Darrien
Ouroboros Logistics
2
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Posted - 2016.06.09 22:49:17 -
[31] - Quote
So the sites work as sort of communal quest as seen in other mmo's. EvE is a unique mmo, and pretty much will remain a unique mmo. it's what draws us in to play it. But it doesn't mean it should me immune to osmosis, if something works well in other mmo's then whats the real harm in incorporating it into EvE, perhaps bitter vets should look not look at it as a dilution of EvE but as a new opportunity to vary there game play and inject new interest. Not many mmo's have survived as long as EvE and I'm sure many would agree even the ones that have are pretty pointless your actions rarely have consequence, but in EvE our actions however small we perceive them to be may have huge knock on effects which can shape political and economic landscape of eve. |

Scarlett LaBlanc
Midnight Savran Industries
134
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Posted - 2016.06.09 23:05:46 -
[32] - Quote
g0nz028 wrote:What exactly is the reward? Can you exchange the points into something?
"Prize boxes" that contain "stuff".
Was in the dev blog.
Moac Tor wrote:Feels like the sandbox is being replaced by a theme park. Maybe I'm just bitter but I'm not keen on this.
Don't get me wrong I like the lore side of it; but this 'mine 1000 units of ore' and 'kill 10 rats' feels like hunting boars in a forest.
They were pretty specific that those were just generic examples. I assume you were speaking of the idea in general though. The game cant stay 100% sandbox, its not growing. If we add 2% theme park, perhaps that will grow the player base a little and give you (and me) more people to shoot. Then everyone wins. Holding on tight and yelling "Don't change, Don't change!" until your the only one left on the server is not an answer.
edit: man this page moved fast |

Zar Myx
New Eden Browncoats
2
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Posted - 2016.06.09 23:41:23 -
[33] - Quote
I'm sure this will be fun stuff. But to be honest I have no clue what this is trying to tell me. I think my role playing skills need more training. Off to look for some more skill injectors. |

helana Tsero
Science and Trade Institute Caldari State
519
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Posted - 2016.06.09 23:47:45 -
[34] - Quote
Your going to put this on the captains quarters screens as well right ? I
Also the May release broke the captains quarters main tv screen. Please fix.
"... ppl need to get out of caves and they will see something new... thats where eve is placed... not in cave..." | zoonr-Korsairs | QFT !
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Sgt Ocker
Kenshin. DARKNESS.
990
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Posted - 2016.06.10 00:18:57 -
[35] - Quote
Darrien wrote:So the sites work as sort of communal quest as seen in other mmo's. EvE is a unique mmo, and pretty much will remain a unique mmo. it's what draws us in to play it. But it doesn't mean it should me immune to osmosis, if something works well in other mmo's then whats the real harm in incorporating it into EvE, perhaps bitter vets should look not look at it as a dilution of EvE but as a new opportunity to vary there game play and inject new interest. Not many mmo's have survived as long as EvE and I'm sure many would agree even the ones that have are pretty pointless your actions rarely have consequence, but in EvE our actions however small we perceive them to be may have huge knock on effects which can shape the political and economic landscape of eve. I'm not sure "communal" is the right word in context. Communal indicates anyone from within the community is able to just enter a site and get rewarded for it when the site completes - This is not a good thing - Rewards should be earned not just handed to anyone who can use scan probes and warp to a site. Which is why I asked CCP Affinity to clarify her statement.
Also, yes Eve has survived a long time due to it not being like other MMO's - It is quickly becoming like many other MMO's, so is the time when it, like many before it, become just mediocre games where your achievements mean little and the knock on effects will be the same - Why bother, everything stays the same no matter what we do - Eve's uniqueness is being slowly eroded away to where, pretty soon (a few years, tops) it will be just another MMO that you need to do X to get Y to complete your set. And your credit card will always need to be handy for the next expansion - Because I want what he has and it is available as a "buy it now" option in the cash store.
There is one thing that stands out that has kept me playing Eve - I don't need to run dungeons more than the next guy to get the best XXX so I can win. I can win in a 500K frigate as easily as I can lose in a 2 Bil T3.
Eventually this sort of thing leads to, gold ammo type scenarios, no matter how much CCP say they won't do it, believing them is difficult when $ are involved. They have shown already they aren't prepared to stand by previous statements regarding skill point acquisition by introducing "dailies". What's next? -- - -- - -- As for any rewards from the Shadow event. It is likely to end like most events involving rewards do in Eve - The market soon gets flooded with the reward items driving their price down so much the events are really not worth doing. I have a collection of over 100 skins from recent events - They aren't worth selling, the transaction and brokers fees are more than they are worth, simply because the market got flooded; These "rewards" aren't "special" when everyone has multiple of them. Skins I have that were selling for 1.5 to 2 mil are now worth 4,000. Thukker component assembly arrays (I have 84 BPC's), current value, 50% less than it costs to build them.
So yes, these events will help shape the future economic face of Eve - Via the price of each reward being lowered each time someone completes one.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Jax Tepler
Center for Advanced Studies Gallente Federation
2
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Posted - 2016.06.10 00:40:53 -
[36] - Quote
I'm wondering please, how might a newer player know what kind of ship is required for the event sites? For example, if it's a combat event site, will the npcs tell us what class of ship might be required? |

Zappity
Pandemic Horde Inc. Pandemic Horde
2869
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Posted - 2016.06.10 01:25:44 -
[37] - Quote
I really like that this includes more than just combat sites. Good job.
Zappity's Adventures for a taste of lowsec and nullsec.
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Merior
Chaosborn Academy
17
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Posted - 2016.06.10 03:42:42 -
[38] - Quote
Well, the write up this game feature is about as clear as mud so hopefully I will be able to just ignore it?
 CCP Phantom wrote:With the June release on June 28, we bring back events with a completely overhauled design making them much better visible. Together with this new event "Shadow of the Serpent: Signal the Dawn" we also introduce a new event framework to help you participate in the various tasks of this event and to enable you to influence the EVE Online storyline. Check out the exciting changes in CCP Affinity's latest blog Shadow of the Serpent: Signal the Dawn. Please note that all images in the dev blog are placeholders and that as such the text visible in the images does not reflect the event content.
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Tengl Erata
Ecliptic Control Soviet-Union
0
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Posted - 2016.06.10 05:46:23 -
[39] - Quote
the final reward - BPO fraction titan from serpentis |

Julien Brellier
Federal Navy Academy Gallente Federation
133
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Posted - 2016.06.10 07:26:19 -
[40] - Quote
Sandbox no more.
Welcome to the Theme Park.
Daily quests, complete with loot chests. |

March rabbit
Mosquito squadron The-Culture
1803
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Posted - 2016.06.10 08:22:39 -
[41] - Quote
Finally we will have something to do in this 'sandbox'  CANNOT WAIT!
The Mittani: "the inappropriate drunked joke"
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beakerax
Pator Tech School
292
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Posted - 2016.06.10 11:54:10 -
[42] - Quote
Something I like about the PVE of this game is that players work on a variety of different individual objectives. Even missions give you a choice or who to fight for (and against).
In these one-off events, by contrast, everyone involved is working towards the same goal, at the same time, through the same content. That's okay, they're one-offs. But if this activities framework is going to become a permanent feature of the game, choice and flexible objectives are maybe something to think about.
(too vague; didn't care GÇô go see post #3) |

Katrina Bekers
Rim Collection RC The Old Guard.
262
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Posted - 2016.06.10 13:49:57 -
[43] - Quote
Quote:Salvador Sarpati GÇô Low Orbit Capital Shipyard, Serpentis Prime GÇô 118/06/01 Vanquisher, Vehement and Vendetta incoming...
<< THE RABBLE BRIGADE >>
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Demica Diaz
SE-1
363
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Posted - 2016.06.11 08:45:42 -
[44] - Quote
Good job on that event tab! Hell, its about time too!  |
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CCP Affinity
C C P C C P Alliance
1800

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Posted - 2016.06.11 12:06:38 -
[45] - Quote
Nou Mene wrote:Love the feature. Can't wait for the event.
Can we expect integration of this with dailies and/or general PvE content in the future?
More types of PvE definitely; we also want to use this to test out new types of PvE :)
GÖÑ CCP Affinity GÖÑ
Follow me on Twitter
Game Designer for EVE Online
Team Astro Sparkle
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nezroy
Nice Clan
12
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Posted - 2016.06.12 01:20:37 -
[46] - Quote
Moac Tor wrote:Feels like the sandbox is being replaced by a theme park. Maybe I'm just bitter but I'm not keen on this.
Don't get me wrong I like the lore side of it; but this 'mine 1000 units of ore' and 'kill 10 rats' feels like hunting boars in a forest.
This makes no sense since they aren't replacing anything. Adding new stuff to a sandbox doesn't make it less of a sandbox. You don't like it? Don't do it. |

Moac Tor
Cyber Core Stain Confederation
575
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Posted - 2016.06.12 11:46:28 -
[47] - Quote
nezroy wrote:Moac Tor wrote:Feels like the sandbox is being replaced by a theme park. Maybe I'm just bitter but I'm not keen on this.
Don't get me wrong I like the lore side of it; but this 'mine 1000 units of ore' and 'kill 10 rats' feels like hunting boars in a forest. This makes no sense since they aren't replacing anything. Adding new stuff to a sandbox doesn't make it less of a sandbox. You don't like it? Don't do it. Adding theme park rides to a sandbox makes it less of a sandbox.
I'm not against a few theme park rides (particularly in relation to the new player experience), but this event seems like something ripped straight from WOW.
When we start to see hunting boars, daily quests, and pay-to-win in Eve, then that is when I doubt whether the current crop of devs really know how to come up with any interesting and creative ideas for Eve.
Modulated ECM Effects
An Alternative to Skill Trading
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Drazz Caylen
Team-Pyro Industries
2
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Posted - 2016.06.12 15:13:42 -
[48] - Quote
I want to like it. It feels like they really took player feedback into consideration, and it was not the "bad" kind of feedback.
It tastes and feels like daily quest grind right now, which is something I have loathed in other games.
The outlook and chance of joining in on the Serpentis side remains to be seen how it will be implemented.
But in all honestly, I think all this "carrot on a stick" stuff is not a road you should be pursuing. I know you put in effort and all, so I will not call it a "bandaid fix." However, you try to tie the NPC world to the player in a superficial and "controlled" way instead of pushing it to be the living, breathing entity it should always have been. On the contrary, with all events you bring, you seem to unhinge the feel of the game world more and more.
Opportunities have been a failure to try to integrate players into the game. Events structured like this might as well be a failure as players will only see the goals and rewards instead of what they actually should be doing. Or when was the last time someone could paraphrase you the general content of the agent mission text after they auto-accepted the mission a hundredth time...? |

Jeremiah Saken
The Fall of Leviathan
607
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Posted - 2016.06.12 18:49:02 -
[49] - Quote
All I see is new UI. Under that I see grind. It's feels disconnected to the game.
For new players that are escaping other grindy games that UI will be first and last thing they will see in EvE. It's like you posting on loggin screen what EvE is (which is not).
There are too little info about this feature. What kind of sites there will be (combat becons?) ? How players will compete there (directly or indirectly?) Are they will be in all spaces? Any reputation changes by doing them? Will they spawn like in other events? Any scannable sites?
From what I see there will be reachable from all places agents with tasks do for LPs rewards. Simpilfied agents from current missions. Sell me this feature becasue I don't see potential here.
I am the 85%
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Lavayar
Russian SOBR Dream Fleet
291
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Posted - 2016.06.13 09:54:53 -
[50] - Quote
"Loot chests" in EvE. This is the end. |

cBOLTSON
Star Frontiers Brotherhood of Spacers
163
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Posted - 2016.06.13 10:07:28 -
[51] - Quote
CCP Affinity wrote:Loki Feiht wrote:How do we join the Serpentis side?
by hunting down the capsuleers in the Serpentis sites ;)
I really wish CCP would actually cater to and even code rewards and such for those people who like to fight against the tide or just do something different. (I.e in this case Serpentis Loyalists). CCP are totally right - you can kill people running the sites or you can ~try~ to defend Serpentis ships, but dont expect anything official to recognise your efforts.
I just really wish the game mechanics supported both sides instead of there being nothing concrete for you to do if you want to go against the capsuleers and side with the others.
Either way the new UI for event missions looks ok.
The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......
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Sgt Ocker
Kenshin. DARKNESS.
992
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Posted - 2016.06.13 11:11:28 -
[52] - Quote
CCP Affinity wrote:Nou Mene wrote:Love the feature. Can't wait for the event.
Can we expect integration of this with dailies and/or general PvE content in the future? More types of PvE definitely; we also want to use this to test out new types of PvE :)
Ignore answering questions you personally posed and answer a post with a very non committal, nothing to see here response. Awesome, another Fozzie clone on the Dev team, respond in a thread and say nothing.
PS; How long does it take to learn to write something and say nothing... Where is the information about this and maybe future events? The blog is so vague as to seem it was written without any thought for its reading audience.
Coming June 28 - will be the introduction of an event BUT we're not telling you anything about completing it or what it is about. CCP's new mantra - Say nothing and pretend we are being informative.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Circumstantial Evidence
332
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Posted - 2016.06.13 19:14:59 -
[53] - Quote
These content-rich limited-time events came before "dailies,' and are far more interesting than that blatantly manipulative content-free feature. If skillpoints are not part of the prize packages, (extractors are OK) I will have no objection to the rewards. Loot is cool, but skillpoint trading was sold to the players as a commodity that would only come from other players. |

Mina Sebiestar
Minmatar Inner Space Conglomerate
1078
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Posted - 2016.06.14 18:11:48 -
[54] - Quote
Quote:Everyone gets the reward :)
Do not like
Quote:More types of PvE definitely; we also want to use this to test out new types of PvE :)
Do tell more
Typhoon Fleet Issue SOE skin for the win.
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FoxFire Ayderan
223
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Posted - 2016.06.14 18:32:42 -
[55] - Quote
Love this.
I've been wanting more of these things to be made more prominent in game for a while.
Next I'd like to see other aspects of the lore better incorporated into the game and made more accessible and available.
Improve the mission system, with more meaningful progressing non-repeatable missions that advance story-lines, character arcs, etc... (Some may be historical, but available for people who haven't done them. This might be facilitated better by a time-line so a player can see where the mission they are taking part in fits with the time line of events. Lore events and story that should be accessible from within game). Let us learn how all these things are woven together in the grand arc of time in New Eden, and be able to do that and see it in game.
Sand-boxy snobs who don't like this sort of stuff are free to ignore it. But of course those people typically demand that everyone play the game the way they want it to be played.
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Blue Daughter
Fuxi Legion Fraternity.
0
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Posted - 2016.06.15 11:19:34 -
[56] - Quote
Would be nice if those of us with very high serpentis standing can have a serpentis story events. If only... |

Jax Tepler
Center for Advanced Studies Gallente Federation
2
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Posted - 2016.06.15 12:33:54 -
[57] - Quote
FoxFire Ayderan wrote: Love this.
I've been wanting more of these things to be made more prominent in game for a while.
Next I'd like to see other aspects of the lore better incorporated into the game and made more accessible and available.
Improve the mission system, with more meaningful progressing non-repeatable missions that advance story-lines, character arcs, etc... (Some may be historical, but available for people who haven't done them. This might be facilitated better by a time-line so a player can see where the mission they are taking part in fits with the time line of events. Lore events and story that should be accessible from within game). Let us learn how all these things are woven together in the grand arc of time in New Eden, and be able to do that and see it in game.
Sand-boxy snobs who don't like this sort of stuff are free to ignore it. But of course those people typically demand that everyone play the game the way they want it to be played.
Very much this!! I hear a lot about Drifters and Sleepers and various factions and characters, but none of the missions I've done tells any of that story (so far). I get a lot of 'take this crate of quafe to someone' and 'kill this person who stole from us'. Story/lore missions would be a great addition imo. And none of this takes anything away from the sandbox, so there is no need to fear. |

Sgt Ocker
Kenshin. DARKNESS.
996
|
Posted - 2016.06.17 07:30:02 -
[58] - Quote
So is what is displayed on SISI what we can expect to go live?
Destroy "a" Drifter Battleship while piloting a Cruiser - 0/5 Drifters killed?
The first 4 "challenges" (killing a Drifter with a cruiser will certainly be that) don't even earn you enough for the first "reward", which seems to be a "Thorax"?
So how many of these will an individual need to complete to see, a Gila is it?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Nana Skalski
Poseidaon
12557
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Posted - 2016.06.17 10:58:40 -
[59] - Quote
Ok, with new event system, why not just remove the dailies and replace it with this event system slightly modified to work even outside the events to give some incentives just on log in. In form of news feed and those SCOPE agents. Why CCP?
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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Ben Ishikela
77
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Posted - 2016.06.18 12:25:17 -
[60] - Quote
Looks Great. Like pie.
Doing it is fun. Explosions. Nice Graphics. promise of PVP. Like tasting Pie.
Once completed, i predict a certain gratification.
Once the pie is digested, blood sugar is lowering much faster than other food. because sugar effects. like drugs. this trains certain behaviours. (see adhd)
Now what happens if i eat too much of this "content"? "Fat and Lazy" and evtl. diabetes are long term problems. The Lazy part is especially problematic, because many sand-box features are created around its absence. --- Sugar is unhealthy for getting old (see EVE compared to other MMOs). CCPlease, DO NOT TRY TO PUSH SUGAR LEVELS TO PROLONGED HIGHTS!!!! --- The minimum you can do is: include long term industry into the process of getting a useful item out of the rewards! Therefor isk/h will be balanced around long-short term activities. (example: if putting out real (=/=bpc) ships and uncontestable (=redeemable) Loot its one-sided) Add a way to play the passive-income-preparation game and participate like that! (example: deployable serpentis yards (with citadel defence mechanix but waaaaay smaller of course). planned setup, guard, defend, income over time. join the serpentis side!!) --- Thats what i see when coming to SiSi to pioneer. Thanx for reading.
Ideas are like Seeds. I'd chop trees to start a fire.
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